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WiiU

North America

Madden NFL 13

by Neal Ronaghan - September 15, 2012, 11:16 am EDT
Total comments: 11

Madden on Wii U is like Madden on 360/PS3, but with GamePad support.

I don't think it's much of a secret that I adored Madden on Wii. It was a great fusion of arcade and simulation. It's with a little bit of a heavy heart that I played the Wii U version of Madden 13, which seems almost indistinguishable from the Xbox 360 version of the game that I have been playing lately.

Though, the biggest difference is what I'm using to control the whole game. Using the GamePad, Madden feels like, well, Madden. I can't even tell you what buttons did what, because it was instinctual, meaning that the button layout is basically what the button layout is on the Xbox 360. The GamePad's touch screen does add some cool features, though. You're able to select your plays from the screen by tapping them. It's super intuitive, and while it might take slightly more time than using a traditional controller, it is a lot more interactive and fun.


Additionally, you can use the GamePad to do pre-play adjustments, which is as easy as tapping a player on the screen and dragging their icon in a direction to either map out a passing route or make a defender blitz/drop into coverage. This pre-play screen shows the game from a top-down Xs and Os-style view, where all the players on your team are represented by their numbers and position on the field. Using that method for pre-play adjustments is kind of awesome, though once again, it might take slightly longer for series veterans. It is, however, really nice for people who are overwhelmed by Madden's pre-play tweaks.

In rare moments in the game, such as kickoffs, you can play the game on the GamePad, as the same action is displayed on each screen. According to the developer present at the station at the Wii U Preview Event, they are hoping to get Off-TV GamePad play in the final game, but it might not make it in.

There are a few things missing in this game from the other versions. It lacks the new Infinity Engine, which is the new physics engine that makes tackles more realistic. However, it doesn't affect the game at all, and while it would have been great to have that in there, the game is no worse for wear without it. There are a few other features missing, such as Online Communities, that, as a somewhat regular Madden player, I had no idea existed.

So, Madden 13 on Wii U is looking to be a solid entry in the series, bringing that HD NFL experience to Nintendo consoles for the first time. If you're looking for a Madden game, then it should do the trick, but if you are already playing on Xbox 360 or PlayStation 3, it's probably going to be worth double-dipping.

As of now, Madden 13 is officially a launch window title on Wii U. The representatives at the event said that they are still working on the game, and that they are shooting for launch day on November 18, but might wind up coming out a little later. This game should be out by the end of 2012.

Talkback

AVSeptember 15, 2012

can u pick your offensive/defensive plays via gamepad ?

Sounds like we'll have to wait for next years Madden for two GamePad support.

kraken613September 15, 2012

And the Infinity engine. Why pay full price for a half assed game? This is Madden 12 with new rosters. Literally....

TJ SpykeSeptember 15, 2012

From the reviews I have seen, maybe it's a good thing the Wii U version won't have the Infinity engine since its buggy and flawed (though has potential).

kraken, to be fair, the other versions are pretty much like that. Even the GameTrailers review said it's pretty much the same game (no real new modes, just putting the existing modes together under a new name).

Quote from: kraken613

And the Infinity engine. Why pay full price for a half assed game? This is Madden 12 with new rosters. Literally....

It is not. It is Madden 13 without the Infinity Engine, which does not affect gameplay.

And I did say you can call plays on the GamePad.

I hope the Bioware doctors drop a deuce in the EA Sports punch bowl at the company Christmas party for ripping off their engine name.

SorenSeptember 16, 2012

Wii U Madden will also not have Ultimate Team, which is apparently a big deal for some people. That and the lack of Infinity Engine(regardless of whether or not it affects gameplay) means it's a bit of a stretch to call the Wii U version "just like" the PS3/Xbox versions.

Those are two fairly superfluous things. I've already sold my copy of the 360 version, but I may end up buying this if it has all the same modes as the other versions and can be played entirely on the GamePad.

Everything that is absent, as far as I know, doesn't make the game of football any worse. Additionally, you can still do franchise and that stuff. As someone who was a hardcore Madden player from like 1999-2005, everything that I loved about the game then (save playing as Andrew WK) is in the game on Wii U. It's not feature complete, but it's not like it's last year's game on a new system or anything.

If you're so involved in Madden that you care about the superfluous stuff like Ultimate Team (which costs extra money to seriously use grumblegrumble), then you already bought the game on 360/PS3. That might sound reductive, but I'm curious if anyone who doesn't own Madden 13 on 360/PS3 gives a crap about Ultimate Team. I enjoyed my 20 minutes with it before they asked me to pay them money to buy fake card packs.

ShyGuySeptember 17, 2012

Stop enjoying Madden, Neal. Stop.

There are few things I would commit to writing about on the scale that I do video games. I think the NFL and the DC Animated Universe on the only two things I could tolerate doing this like I do at NWR. That probably explains my affinity for Madden.

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Madden NFL 13 Box Art

Genre Sports
Developer

Worldwide Releases

na: Madden NFL 13
Release Nov 18, 2012
PublisherElectronic Arts
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