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Kingdom Hearts 3D: Dream Drop Distance

by Patrick Barnett - June 7, 2012, 2:57 pm PDT
Total comments: 2

Kingdom Hearts is very welcome back to Nintendo systems.

I've been a huge fan of the Kingdom Hearts series ever since I got my hands on the original title back in 2002. My anticipation for Kingdom Hearts 3D has been building, ever since the games announcement at E3 2010. Now that I finally had the opportunity to play it, I can gladly say, the game does not disappoint.

I selected to play as Sora, the series main protagonist, and was thrown into the world of the Three Musketeers. A tutorial explained how to use the companion Dream Eaters. My party had two Dream Eaters, one had the ability to stomp around the map, the other attacked using a basic timing element. I imagine with more Dream Eaters, the abilities will vary and you can craft the exact type of experience you want. I personally think these combo attacks are a great addition to Kingdom Hearts, due to breaking up the hack-and-slash style gameplay.

The other thing about the gameplay, is it is no longer entirely hack-and-slash. Sure, there is plenty of running and mashing the attack button. However, with a new addition called Flowmotion you can move more freely in the air. You can bounce off walls, and increase your attack power. I had a ton of fun bouncing around a room, only to then crash down onto an enemy and annihilate it.

The demo had some boss fights, one in which I protected a carriage from a dinosaur looking Dream Eater. The fight made a point of showing off Sora's ability to counter attacks and in turn deal damage to the enemy. Another boss style fight included many strong enemies scattered around a room. I had to make use of Flowmotion to strengthen my attack and then land powerful attacks.

The last part of the game I experienced was another new battle element, reality shifts. I was able to try out Wonder Comic. The enemy entered a comic book style artwork on which I had to trace lines to attack the enemy. There is a different reality shift for each world in the game, and hopefully they are not too similar. I think its a nice addition that once again improves upon the old battle system.

Kingdom Hearts 3D has proven to me that the Kingdom Hearts series is not dead. It has been 6 years since the last numbered KH game. Kingdom Hearts 3D is the first non numbered entry in the series that I would consider good enough to be a main series entry. I loved all the other portable KH games, but Kingdom Hearts 3D: Dream Drop Distance is something that has really grabbed my attention.


lifetimeofnotJune 07, 2012

Ive never been interested in playing kingdom hearts before but the combat in this one looks amazing.

orangeninjadanielJune 07, 2012

You didn't think Birth By Sleep was good enough to be a main series entry?
for shame.

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Game Profile

Kingdom Hearts 3D: Dream Drop Distance Box Art

Genre RPG
Developer Square Enix

Worldwide Releases

na: Kingdom Hearts 3D: Dream Drop Distance
Release Jul 31, 2012
PublisherSquare Enix
jpn: Kingdom Hearts 3D: Dream Drop Distance
Release Mar 29, 2012
PublisherSquare Enix
eu: Kingdom Hearts 3D
Release Jul 20, 2012
PublisherSquare Enix
aus: Kingdom Hearts 3D: Dream Drop Distance
Release Jul 26, 2012
PublisherSquare Enix
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