We store cookies, you can get more info from our privacy policy.
Wii

Japan

Wii de Asobu Metroid Prime

by Michael Cole - February 19, 2009, 4:56 am EST
Total comments: 127

What's new? What's the same? Hands-on impressions of today's Japanese Wii release reveals all.

Metroid Prime was one of the biggest video games of 2002. With a daring new first person perspective, incredible graphics, and huge expectations to live up to, Retro Studios' first title was a bold title that was wholly satisfying. Based on my first few hours with this Play it on Wii rerelease, I can confidently say it is the perfect excuse to revisit the original Metroid Prime. And if you've never played it before, this is definitely the version to pick up.

The updates to the game are few but notable. Most significantly, the controls, which use the Remote and Nunchuk, are nearly identical to those found in Metroid Prime 3: Corruption. You jump with B and fire with A (assignments reversible) and shoot missiles by pushing down on the D-pad. The C button activates the morph ball, and Z allows you to strafe and lock on. Since there is no Hyper Mode in Metroid Prime (well, save for during the final boss battle), beams are selected the same way as visors: by holding down the plus or minus button and dragging from the center to the top, bottom-left, or bottom-right of the screen. You can even flick the Remote to jump when in your morph ball! There is no GameCube controller support, but there's really no reason for it: the retrofitted controls feel completely natural and not at all tacked on.

The other major addition is widescreen support. Just as in Corruption, a few of the visor overlays and menu graphics are stretched in this mode, but the action itself is all in proper 16:9. There is also a nice visual upgrade for the Scan Visor, which is functionally identical to Corruption's. In the original release, the scan visor darkened most of the screen and highlighted a rectangular area in the center of the screen. The Wii port maintains a similar aesthetic using a circular (ovular in widescreen) highlight around where you are aiming with the pointer. So far I have not perceived any increased load times.

It's too early for me to tell how much the new control scheme affects the difficulty balance, but those looking for more of a challenge can hop straight into Hard Mode, now available from the start to accommodate veterans of the series. Retro has also brought over a version of the achievement system from Corruption, and while it isn't as complex with only two types of tokens, the sound test is a welcome addition. I can confirm the Fusion suit, originally unlocked by linking Metroid Fusion and Metroid Prime, is unlockable; there is no sign of Metroid (NES) so far, and its inclusion is unlikely given its availability for a fee on Virtual Console. There also seems to be at least a little additional voice acting. My memory may be failing me, but I don't recall a narrator stating your location when you load a save file on the GameCube.

The hint system, visual cues, and several online guides make this release very import-friendly, even if you've never played the original. However, The Homebrew Channel users should know it includes a new Japanese firmware update that may or may not cause problems.

I'm really enjoying playing through Metroid Prime again on Wii. While its graphics aren't as technically advanced as the second and third entries, the art direction remains fantastic, and it (arguably) has the most carefully crafted and Metroid-like world of the three. If you skipped the original because you couldn't get over the lack of dual analog back in the day, you no longer have any excuses for missing out on this fantastic game.

Talkback

For those curious, Retro was in charge of the port, as confirmed by the staff credits at the back of the booklet. Also, I haven't run into that lock-up bug the original was infamous for, although I presume they fixed in on the GameCube in a secondary batch.

Nick DiMolaNick DiMola, Staff AlumnusFebruary 19, 2009

I'm ecstatic to hear that this turned out well. Metroid Prime is one of my favorite Gamecube games, and it definitely sounds like the Wii controls only make it better. Thanks for the impressions, TYP!

Spak-SpangFebruary 19, 2009

I sounds like there may be issues in really heated battles with the minus as switching weapons...it could make things difficult.

Hmmm, interesting theory. I suspect that by the time you need the reflexes in battle, switching beams with the pointer will be as intuitive as jamming on the C-stick.  It'll take me a while to get to the point where switching beams during a battle could be a problem. However, switching visors during battle in Corruption wasn't all that uncommon, and I don't recall huge issues there.

ShyGuyFebruary 19, 2009

I am really looking forward to this. I never completed Prime because I wasn't very good with the analog shooting.

TJ SpykeFebruary 19, 2009

TYP, I think you are right. Retro Studios fixed the bug for the Player's Choice re-release of the game (and I think for the PAL versions too).

Nice to hear that they did indeed adds features to the game, although I probably would have bought the game anyways since I loved the game.

MorariFebruary 19, 2009

It would have been much better had Nintendo decided to release Metroid Prime and MP2: Echoes in a single compilation with the new controls. Same goes for Pikmin.

That said, I'll definitely be giving this a try. I never played the Metroid games while they were on the GameCube because the FPS genre just doesn't work with a gamepad. The Wiimote/Nunchuk setup is at least serviceable.

brian577February 19, 2009

Anyone know if the Original Metroid and Fusion Suit unlockables are available in the new version, (obviously unlocked in a different method)

I don't know what they're going to charge for this in America, but I paid 3,070 yen ($33) for this new. I personally think that's a reasonable price.

biran577: I mention this in my impressions just above. The Fusion suit I can confirm. Metroid (NES) I cannot, but I tend to doubt it is.

brian577February 19, 2009

Sorry, I skimmed over it too fast :-[

NinGurl69 *hugglesFebruary 19, 2009

Metroid Primes weren't FPS, they were Zelda platformers in first person.

PeachylalaFebruary 19, 2009

What Pro Daisy said.

Ian SaneFebruary 19, 2009

On one hand it's good that a whole bunch of people that missed this classic the first time will get to play it.  This games deserves to be widely respected.

But on the other hand it's not going to be respected as the game it was.  It NEVER needed to control like an FPS.  Close-minded gamers didn't play it because of their biased attitude that because it LOOKS like an FPS it should play like one.  I didn't really care that those people didn't get to experience the game.  They didn't give it a chance so they missed out on its brilliance.  But now it's been changed to the game they wanted.  They didn't get won over.  The game had to accomodate them.

That bums me out.  The real fans gave the game a chance and were rewarded.  The real fans know that the control scheme worked fine because the game was designed specifically for it.  But the version of the game that those fans played will not be the one that's remembered.

Pikmin is likely going to be the same way.  The close-minded rubes saw a game that looked like an RTS and, dammit, it's got to control like one.  Those that played it praised the innovative control scheme it used and noted that it isn't really an RTS anyway.  "Nope, nope."  They put their fingers in their ears and ignored it.  Now it comes out with the "correct" controls it "should" have had in the first place.  The assholes win both times.  They ignore the game until Nintendo "fixes" it for them.  That just kind of sucks you know.  I want these games to be more repected but I want them to be respected for what they were.

Realistically the real Metroid Prime, the game it was designed to be, remains obscure and unappreciated by the masses.

TJ SpykeFebruary 19, 2009

Quote from: TheYoungerPlumber

I don't know what they're going to charge for this in America, but I paid 3,070 yen ($33) for this new. I personally think that's a reasonable price.

The first two New Play Control! games to come out in North America (Pikmin and Mario Power Tennis) are both $30, so I think that will be the standard price for games in the series.

NinGurl69 *hugglesFebruary 19, 2009

I hope the whole "Wii de Ass-o-poo" series bombs.  But curse Nintendo for actually marketting this shit.  I didn't see any extensive video/ad campaigns (tv, internet or whatever) for early non-first party Wii stuff like BWii.  Fucking double standards within its own publishing structure.

I'm excited. This will be a must-purchase for me. I'll be able to re-live the game with thoroughly awesome controls.

ShyGuyFebruary 19, 2009

Quote from: NinGurl69

I hope the whole "Wii de Ass-o-poo" series bombs.  But curse Nintendo for actually marketting this ****.  I didn't see any extensive video/ad campaigns (tv, internet or whatever) for early non-first party Wii stuff like BWii.  ****ing double standards within its own publishing structure.

Don't worry, Battallion Wars 2 will get a better marketing push when it is re-released in 720p for the Wii 2.

NinGurl69 *hugglesFebruary 19, 2009

AUGH

CalibanFebruary 19, 2009

TYP, is there any other content added to this game like the space pirate side-story that was revealed some time ago?

Quote from: Morari

It would have been much better had Nintendo decided to release Metroid Prime and MP2: Echoes in a single compilation

So it's basically $30 for each one... what a conundrum.

King of TwitchFebruary 19, 2009

Quote:

Realistically the real Metroid Prime, the game it was designed to be, remains obscure and unappreciated by the masses.

The ignorant masses who skipped MP1 are probably too old and crotchety now to care about videogames. It is too late for them

RizeDavid Trammell, Staff AlumnusFebruary 19, 2009

Quote:

There is no GameCube controller support, but there's really no reason for it: the retrofitted controls feel completely natural and not at all tacked on.

*sigh*

I probably won't buy this now.  I would have liked to play Prime in widescreen with it's proper controller, but I guess it wasn't meant to be.

Quote:

My memory may be failing me, but I don't recall a narrator stating your location when you load a save file on the GameCube

This was in the original Euro (and maybe Japanese version), but all narration was silenced for the American version.  Thankfully.

NWR_pap64Pedro Hernandez, Contributing WriterFebruary 19, 2009

Quote from: Rize

Quote:

There is no GameCube controller support, but there's really no reason for it: the retrofitted controls feel completely natural and not at all tacked on.

*sigh*

I probably won't buy this now.  I would have liked to play Prime in widescreen with it's proper controller, but I guess it wasn't meant to be.

So the fact that the new controls feel better and more intuitive don't win you over? The point of these re-releases is to play classic games with enhanced Wii controls. If you want to play them with the GC controller, play the original releases.

TJ SpykeFebruary 19, 2009

Quote from: NinGurl69

I hope the whole "Wii de Ass-o-poo" series bombs.  But curse Nintendo for actually marketting this ****.  I didn't see any extensive video/ad campaigns (tv, internet or whatever) for early non-first party Wii stuff like BWii.  ****ing double standards within its own publishing structure.

Yeah, you do realize that Battalion Wars 2 is a first party game? Nintendo owned and published.

If you don't like the series, fine. Plenty of other people (including me) are interested in playing these games again in an improved form. Some of them of are also cheaper than buying used GameCube versions (Mario Power Tennis is like $35 used).

Honestly, I think all of the New Play Control games already had great controls on GameCube, so I have little interest in playing them differently on Wii.  But I still think it's good that these overlooked games are being released again and will hopefully pick up some new fans.  And I don't have a problem with Nintendo spending some effort on these ports, as long as they don't get the wrong idea that we'll be content with them in lieu of actual new titles in these series and other original IP that doesn't start with the word "Wii" in the title.

RizeDavid Trammell, Staff AlumnusFebruary 19, 2009

Quote from: pap64

So the fact that the new controls feel better and more intuitive don't win you over?

I didn't realize that the "feel" of the new control system could be considered a fact.  It seems more like opinion to me.  As for my opinion of it, I would argue that it feels worse.  It requires a lot more physical effort to use the Wii control system considering that the precise location of your wrist determines your aim and movement as opposed to the location of your thumb).  It's not like Metroid Prime wasn't eminently playable with its original control scheme.  In fact, the distinct flavor of MP's controls is part of the appeal for me.  I would be more interested in buying a copy of Corruption that allowed the use of the GameCube controller than this.

As for intuitiveness, the new system might be more intuitive (that could be measured at least), but even if it is that doesn't mean much to me considering I've played the original game through at least 5 times (not to mention it's sequel 3 or 4 times) and have already mastered the old control system.  However, I never said Nintendo shouldn't be doing this, but that they should include the original control schemes in deference to people who prefer them but would like the advantage of the new wide-screen mode.  Really, is that too much to ask?

Quote:

The point of these re-releases is to play classic games with enhanced Wii controls. If you want to play them with the GC controller, play the original releases.

Don't worry, I will.

PlugabugzFebruary 19, 2009

Quote from: Rize

This was in the original Euro (and maybe Japanese version), but all narration was silenced for the American version.  Thankfully.

Yeah my copy does it. the beginning few seconds you almost expect Patrick Stewart to launch in with SPACE. THE FINAL FRONTIER.

Ian SaneFebruary 19, 2009

Quote:

So the fact that the new controls feel better and more intuitive don't win you over? The point of these re-releases is to play classic games with enhanced Wii controls. If you want to play them with the GC controller, play the original releases.

I thought the point of these re-releases was so that Nintendo could sell a product without the expense of making a new game?  :P

There's no point in not having the option for the old controls since the game was designed for it in the first place.  I suspect Nintendo doesn't do it to emphasize the remote.  They want the Wii controls to be seen as superior but if the original controls are an option people might try both and find they like the original controls better.  Uh oh!  "I should have just got the Cube version if the controls aren't improved!"  Removing the option ensures that the remote will be seen as superior because most people won't be able to make a direct comparison.  And the new controls have to be considered superior if these re-releases are to be seen as worthwhile and not a rip-off.  They did the same thing with Twilight Princess where the Wii was a new system and the remote concept had to be "proven" to justify buying a new console for Zelda when one could just have bought it for the Cube for less money.

GoldenPhoenixFebruary 19, 2009

Funny I thought most bought Wii for Wii Sports not Zelda. Silly me.

Ian SaneFebruary 19, 2009

Quote:

Funny I thought most bought Wii for Wii Sports not Zelda. Silly me.

You know that NOW but Nintendo didn't know exactly what was going to happen then.  They clearly moved Zelda to the Wii launch in hope that it would help sell systems, probably because they were taking a risk with Wii Sports and wanted a safety net.  In the end Wii Sports was a huge hit and Zelda didn't necessarily have to be there but Nintendo clearly felt that Zelda had to help sell the Wii concept.  Off topic though.

Quote from: Caliban

TYP, is there any other content added to this game like the space pirate side-story that was revealed some time ago?

I have seen nothing to suggest this such an addition. If you're talking about additional things to scan for backstory, I'm afraid I'm not capable of determining that with my limited Japanese. (Besides, I didn't feel like reading through stuff I scanned anyway.)

NWR_pap64Pedro Hernandez, Contributing WriterFebruary 19, 2009

Quote from: Rize

Quote from: pap64

So the fact that the new controls feel better and more intuitive don't win you over?

I didn't realize that the "feel" of the new control system could be considered a fact.  It seems more like opinion to me.  As for my opinion of it, I would argue that it feels worse.  It requires a lot more physical effort to use the Wii control system considering that the precise location of your wrist determines your aim and movement as opposed to the location of your thumb).  It's not like Metroid Prime wasn't eminently playable with its original control scheme.  In fact, the distinct flavor of MP's controls is part of the appeal for me.  I would be more interested in buying a copy of Corruption that allowed the use of the GameCube controller than this.

As for intuitiveness, the new system might be more intuitive (that could be measured at least), but even if it is that doesn't mean much to me considering I've played the original game through at least 5 times (not to mention it's sequel 3 or 4 times) and have already mastered the old control system.  However, I never said Nintendo shouldn't be doing this, but that they should include the original control schemes in deference to people who prefer them but would like the advantage of the new wide-screen mode.  Really, is that too much to ask?

Quote:

The point of these re-releases is to play classic games with enhanced Wii controls. If you want to play them with the GC controller, play the original releases.

Don't worry, I will.

Umm...physical effort?

I would understand this if it was Wii Sports, Wii Fit or even something like "Mario and Sonic at the Olympic Games" which requires intense waggle. But Metroid Prime?

I won't argue this since this is basically a matter of personal preference. But saying it requires a lot of physical effort when its pretty basic compared to other titles out there is exaggerating, in my honest opinion.

NinGurl69 *hugglesFebruary 19, 2009

Quote from: TJ

Quote from: NinGurl69

I hope the whole "Wii de Ass-o-poo" series bombs.  But curse Nintendo for actually marketting this ****.  I didn't see any extensive video/ad campaigns (tv, internet or whatever) for early non-first party Wii stuff like BWii.  ****ing double standards within its own publishing structure.

Yeah, you do realize that Battalion Wars 2 is a first party game? Nintendo owned and published.

If you don't like the series, fine. Plenty of other people (including me) are interested in playing these games again in an improved form. Some of them of are also cheaper than buying used GameCube versions (Mario Power Tennis is like $35 used).

BWii was made by a 3rd party developer in a franchise Nintendo didn't conceive, like Geist.  Not first party, more like a second party, definitely not supported like Nintendo's other forgettable first party projects.

RizeDavid Trammell, Staff AlumnusFebruary 19, 2009

Quote from: pap64

Umm...physical effort?

I would understand this if it was Wii Sports, Wii Fit or even something like "Mario and Sonic at the Olympic Games" which requires intense waggle. But Metroid Prime?

I won't argue this since this is basically a matter of personal preference. But saying it requires a lot of physical effort when its pretty basic compared to other titles out there is exaggerating, in my honest opinion.

I don't know about you, but I'm just about twenty nine, and my job has me working on computers all day long.  Because of that and because of two years worth of Diablo II several years back, I have mild carpal tunnel syndrome.  To be honest, yes the physical effort of using my wrist to play Corruption for several hours at a time irritates my mild carpal tunnel problems (first and foremost) and even barring the carpal tunnel issue, definitely requires noticeably more effort than using an analog stick.  Maybe I'm just getting old.

NinGurl69 *hugglesFebruary 19, 2009

Maybe just old already and need some Wii Fitting.  Take breaks every 15 minutes, stretch your joints regularly and all that good stuff.

~~~~~

Going 28, on computers 16 hours a day (work+home), try to squeeze in some Kung Fuing and Wii Kart and other carpal tunnel Wii gaming during the week, and doing fine save for these NWR visits.

PlugabugzFebruary 19, 2009

Quote from: NinGurl69

BWii was made by a 3rd party developer in a franchise Nintendo didn't conceive, like Geist.  Not first party, more like a second party, definitely not supported like Nintendo's other forgettable first party projects.

Wii Chess defeats your BWii with vinegar.

Disappointment over no GameCube support is reasonable, but I must say I'm surprised at the intense negativity regarding Corruption's control scheme! I'll let you know if I somehow magically stumble on an unlockable GC controller mode, but no menu options jump out at me, and it isn't on the back of the box.

Ian SaneFebruary 19, 2009

I have similar carpal tunnel syndrome issues that Rize has.  And I play guitar as well just to add to the wrist destruction.  It is more physically demanding than conventional controls.

But with Corruption I just personally don't like as much how I have to aim and stuff.  I didn't have to do that before and now suddenly I have to?  Well that's lame.  And again who does it cater to?  The close-minded rubes who want it to play like DOOM.  Meanwhile I'm more used to adventure games and suddenly a sequel to an adventure series that I enjoyed now requires me to have FPS skills which I don't really have.  I, the fan, am effectively punished while the non-fan, who is only a non-fan because he's a biased moron, is rewarded.

I do think an FPS that uses similar controls would work really well though.  And I would be more willing to take the effort to master them since in that case I would be the outsider trying something out of his comfort zone instead of the established fan wondering why the game is no longer designed for him.

Though the inaccuracy of the remote has always been my beef with it.  If the classic or Gamecube controller is an option I always use it because it's much more accurate and responsive.

Mop it upFebruary 19, 2009

What I wonder is if this game is going to be easier with the new control scheme. It wasn't designed with free-look in mind, the original control style didn't have that. Enemies were placed in places within your field of vision so you could quickly lock-on to them, since you couldn't really look up or down (easily).

The difficulty selection being available at the start makes me wonder... Might the "hard" mode actually be the "normal" mode of the first game, and the "normal" mode is now an "easy" mode? If there's some sort of "super hard" difficulty unlocked through completion, that might answer this question.

NinGurl69 *hugglesFebruary 19, 2009

Maybe TYP could compare the amount of damage it takes to kill certain enemies or bosses, and compare to the classic version.

Sadly my GC copy is at home in the US. I might be able to do a followup on your side by side difficulty q in two months when my parents visit.

No garuntees the NA and Japanese versions have ever had the same difficulty, though.

Mop it upFebruary 19, 2009

Forget that, just buy the JPN version of the GameCube original.

J/k. I'm sure somebody will look into this once the game is released in North America. I don't know when that's going to be though.

TJ SpykeFebruary 19, 2009

Quote from: NinGurl69

BWii was made by a 3rd party developer in a franchise Nintendo didn't conceive, like Geist.  Not first party, more like a second party, definitely not supported like Nintendo's other forgettable first party projects.

Sigh, please do some research before making such claims. Battalion Wars is part of the long running "Wars" series from Nintendo (in fact, Battalion Wars was originally gonna be called "Advance Wars: Under Fire"). Being developed by a third party studio doesn't mean squat. That would be like saying the Mario Party games are third party, or most of the Mario sports games. The game is first party, plain and simple. Part of a long running IP owned by Nintendo and published by Nintendo.

NinGurl69 *hugglesFebruary 19, 2009

Quote from: TheYoungerPlumber

Sadly my GC copy is at home in the US. I might be able to do a followup on your side by side difficulty q in two months when my parents visit.

No garuntees the NA and Japanese versions have ever had the same difficulty, though.

Funny you mention that, cuz in my mind Japan has gone soft, while the USA has gone casual.  How the difficulty modes compare is a curiosity.

How about this, tell me how many basic Power Beam shots it takes to kill the first bug on Tallon IV in the different modes on Wii?

Ian SaneFebruary 19, 2009

Quote:

Sigh, please do some research before making such claims. Battalion Wars is part of the long running "Wars" series from Nintendo (in fact, Battalion Wars was originally gonna be called "Advance Wars: Under Fire").

Does anyone actually consider them part of the same series?  I remember when the game was revealed as "Advance Wars" but there was some flack that it was quite clearly NOT an Advance Wars games since it had completely different gameplay and was made by a different dev.  I always assumed Nintendo changed the name to avoid complaints like that.

In North America it seems quite clearly that "Advance Wars" is the name for the series overall anyway.

NinGurl69 *hugglesFebruary 19, 2009

Quote from: TJ

Quote from: NinGurl69

BWii was made by a 3rd party developer in a franchise Nintendo didn't conceive, like Geist.  Not first party, more like a second party, definitely not supported like Nintendo's other forgettable first party projects.

Sigh, please do some research before making such claims. Battalion Wars is part of the long running "Wars" series from Nintendo (in fact, Battalion Wars was originally gonna be called "Advance Wars: Under Fire"). Being developed by a third party studio doesn't mean squat. That would be like saying the Mario Party games are third party, or most of the Mario sports games. The game is first party, plain and simple. Part of a long running IP owned by Nintendo and published by Nintendo.

I know the old name (hell, i have the E3 press DVDs that contain the old trailers), big deal, shoehorning it into Advance Wars universe didn't work out, and this particular actiony war concept wasn't something Nintendo wrapped their own heads around.  All those other games you mention are fine and dandy cuz they're largely projects Nintendo started first (I assume) then sought a developer to hire, not a developer coming from left field to pitch an idea to Nintendo hoping to get pub support.

Let BWii be that first party title it is.  Doesn't change how it's not a collaboration with Nintendo's usual Japanese suspects/partners and got poorly treated by its casual-game-making parent publisher leading up to and after release.

But now I'm less surprised at Nintendo as I remind myself of the arse pudding lasagna that was Metroid Prime 3's hype non-campaign.

CalibanFebruary 19, 2009

Quote from: TheYoungerPlumber

Quote from: Caliban

TYP, is there any other content added to this game like the space pirate side-story that was revealed some time ago?

I have seen nothing to suggest this such an addition. If you're talking about additional things to scan for backstory, I'm afraid I'm not capable of determining that with my limited Japanese. (Besides, I didn't feel like reading through stuff I scanned anyway.)

It's cool. I'm certain more information will be released, or posted in the coming months until its release in North America.

RizeDavid Trammell, Staff AlumnusFebruary 19, 2009

Quote from: Ian

I have similar carpal tunnel syndrome issues that Rize has.  And I play guitar as well just to add to the wrist destruction.  It is more physically demanding than conventional controls.

Even more similar than you realize since I also play guitar (and drums).  Although I've honestly never felt that bother my carpal tunnel (well, I take it back, standing and playing guitar bothers my carpal tunnel but I never play guitar on stage/standing anymore).  Playing guitar instead is going to give me early onset arthritis in the fingers (but not my thumbs).

SheckyFebruary 19, 2009

The final boss was the worst part of MP, it was more fighting the control (and the insane visor/weapon switching) instead of the actual enemy.  It'd be interesting to see how that battle handles with this control scheme...

TJ SpykeFebruary 20, 2009

Quote from: Ian

Does anyone actually consider them part of the same series?  I remember when the game was revealed as "Advance Wars" but there was some flack that it was quite clearly NOT an Advance Wars games since it had completely different gameplay and was made by a different dev.  I always assumed Nintendo changed the name to avoid complaints like that.

In North America it seems quite clearly that "Advance Wars" is the name for the series overall anyway.

I think most people assume that is why Nintendo changed the name, to avoid having it compared to the handheld games. I was just trying to point out that they are still technically part of the same series as the Advance Wars games.

I'll hopefully have more time to march through this game this weekend. I'm not sure an import review is warranted. If it turns out there's a crapload of new stuff I haven't gotten to yet (unlikely), maybe. We'll probably have a review of the North American version.

EDIT: I just noticed the morph ball jump by flicking the remote is also in this game. I added that to my impressions above. I forgot to check for it at the beginning before you lose your abilities because I totally didn't know about this move in Corruption until after I had beaten the game.

RizeDavid Trammell, Staff AlumnusFebruary 20, 2009

Quote from: Shecky

The final boss was the worst part of MP, it was more fighting the control (and the insane visor/weapon switching) instead of the actual enemy.  It'd be interesting to see how that battle handles with this control scheme...

I thought that was a solid boss fight, and the weapon switching was no worse than in the rest of the game (which trains you up real good for the final boss).  Also if you read all the scan visor notes, you had already formed a picture in your head of what Metroid Prime was like (and it probably looked nothing like what it turned out to be).  Then when you finally approach it and it looks like a skull hanging and then flips down into spider mode... that was some epic stuff there.  Man, what a fantastic game Prime was.


Quote from: NinGurl69

Quote from: TheYoungerPlumber

Sadly my GC copy is at home in the US. I might be able to do a followup on your side by side difficulty q in two months when my parents visit.

No garuntees the NA and Japanese versions have ever had the same difficulty, though.

Funny you mention that, cuz in my mind Japan has gone soft, while the USA has gone casual.  How the difficulty modes compare is a curiosity.

How about this, tell me how many basic Power Beam shots it takes to kill the first bug on Tallon IV in the different modes on Wii?

I think you're onto something. I've been playing this game on "Normal" so far, and it really does feel like the bosses die too easily. I've gone back and started a new game in "Veteran" mode--the Parasite Queen seems to take longer to kill. The first bug that crawls out of the sand takes 5 hits to kill in Veteran Mode. I'll have to backtrack on my Normal game mode to check there....

In general combat is easier b/c of independent movement and aim, and free aim when locked on (after turning that option on). The spring jump when in your morph ball does make the morph ball puzzles easier. Whether or not this reduces how enjoyable the game is probably varies from person to person--I for one don't mind if the game is easier because it controls better. (I have no problems with the original GameCube's controls, but I like the Wii controls more.)

EDIT: Rize, you talk as if the game were dead! It's still epic now on both the GameCube and Wii. Hopefully people who never played it on GameCube will experience the awesomeness of MP1 now that it's on Wii. The third entry is nice and all, but the original's world is far more cohesive.

NinGurl69 *hugglesFebruary 21, 2009

Quote from: TheYoungerPlumber

I think you're onto something. I've been playing this game on "Normal" so far, and it really does feel like the bosses die too easily. I've gone back and started a new game in "Veteran" mode--the Parasite Queen seems to take longer to kill. The first bug that crawls out of the sand takes 5 hits to kill in Veteran Mode. I'll have to backtrack on my Normal game mode to check there....

The difference between Normal and Veteran in Corruption was 2.5X damage required in Veteran.  I predict your bug will take 2 hits in Normal.

NWR_pap64Pedro Hernandez, Contributing WriterFebruary 21, 2009

You know, Ian's comment about these wiimakes being excuses for Nintendo not to make real games makes me wish Nintendo would explain more often how their development teams are assembled. The only instance we know which team is working on what is when we learned that Sakurai's Sora team was working on Brawl (they are composed of former members of other development houses) and that Nintendo Tokyo worked on "Jungle Beat" and "Mario Galaxy".

If people honestly believe that Nintendo put all of their best teams and men on this remakes and halted development of real games and follow ups you are going beyond cynical.

Here's how I believe these wiimakes are made:
- First, a meeting is made in order to see which games will receive Wiimake treatment. These I believe are chosen according to the following requirements:
* The game best lends itself to wiimake treatment
* The game was a title which received a Wii sequel and saw success
* It has both core and expanded audience appeal
* It didn't receive enough attention the first time around

- Once the games are chosen, they select a group of developers so they work on the wiimakes. Since these games are already completed the only thing they need is the original code and maybe input from the original team (unless this team is composed of the original staff).

- The team is then assigned to enhance the game's graphics, icons and visuals for widescreen support, map out the original button controls so they use motion and pointing features.

- When the game is nearly done, they tweak the gameplay, fix any errors, add new features and content (if the team allows it of course) and get it ready for print.

Of course I assume more than this happens during development. This might take around a year or two. If I am not mistaken "Twilight Princess" took a year to be ported over to the Wii, so I think the case might be the same with these wiimakes.

What I am trying to say is that its very likely that a small team worked on these remakes, meaning that Nintendo didn't halt any big projects just so these could get done.

I won't deny that these are filler releases in between their big killer apps (using Kojima's food simile, the "Play on Wii" series is the appetizer, or the snack you sneak in between meals, given to you before the main dish is served). But I won't be that cynical about it and say that these are also testing grounds for ideas that will likely be implemented on real titles.

For example, I have the hunch that Pikmin 3 will have the enhancements and ideas the Pikmin wiimakes have perfected (so far Pikmin 1 is the best reviewed title in the "Play on Wii" series).

Well, the Metroid Prime remaike has about half as many names attached to it as the original credits. (Both are at the back of the manual.) Of course, I doubt nearly as many hours were put it per person.

Mop it upFebruary 22, 2009

My worriment with these Wiimakes isn't that they are taking up development resources, it's that they are going to delay or replace the release of sequels.

The Wiimakes of Pikmin 1 and 2 may exist because Nintendo wanted more time with Pikmin 3.

Metroid Prime 2 will probably be the last Metroid game released on Wii.

I've never played Chibi-Robo but it does look interesting, and the Wiimake probably means we won't see a sequel anytime soon.

Camelot doesn't seem interested in making any more Mario games which is probably why we're getting a Wiilease of Mario Power Tennis (which is sadly the least changed of the bunch). I doubt we'll see a sequel now, especially if the game sells well.

I don't know how to explain Donkey Kong Jungle Beat...

Pap64's theory about how these are experiments is an interesting one, and I hope that such good does come from this. Here's hoping this isn't the last we see of these various games!

The thing is, though, Mop_it_up, that everything you said would probably still be true if the Play on Wii series didn't exist. The games that would be delayed would have been delayed anyway, and I would have doubted we'd get sequels to Metroid or Chibi-Robo even if we never got these. The one possible exception is Mario Tennis, but like you said it doesn't seem like Camelot would be interested and Nintendo has never developed any of the Mario sports games internally so I doubt it was likely.

Mop it upFebruary 22, 2009

True, there was already a small chance of sequels, but now there's practically none.
Although, what I am hoping for (to stay positive) is that if these Wiimakes are successful and popular, perhaps that will prompt Nintendo to create sequels at some point. Unfortunately what is likely to come from these games performing well is that Nintendo will release even more Wiimakes. Mario Golf, Wave Race, Star Fox Assault, 1080 Avalanche, Luigi's Mansion... I can only hope these aren't added to the list of Wiimakes.

It seems strange that Camelot appears to have no interest in creating more Mario games. Surely a new Wii Mario Golf game would have fared better than their own generic We Love Golf game. It's a real shame, because Camelot always made the best Mario games; they were great at instilling personality in the characters.

StratosFebruary 22, 2009

Quote from: Mop_it_up

True, there was already a small chance of sequels, but now there's practically none.
Although, what I am hoping for (to stay positive) is that if these Wiimakes are successful and popular, perhaps that will prompt Nintendo to create sequels at some point. Unfortunately what is likely to come from these games performing well is that Nintendo will release even more Wiimakes. Mario Golf, Wave Race, Star Fox Assault, 1080 Avalanche, Luigi's Mansion... I can only hope these aren't added to the list of Wiimakes.

It seems strange that Camelot appears to have no interest in creating more Mario games. Surely a new Wii Mario Golf game would have fared better than their own generic We Love Golf game. It's a real shame, because Camelot always made the best Mario games; they were great at instilling personality in the characters.

I think Camelot wants to break out of the 'we handle farmed out IP games' mold. They want to create original games that stand out instead of taking a back seat. How would you like it if you were only known for making Mario themed sports games?

And I hope that the Wiileases are kept to a minimum. Some of these games that didn't sell well are fine and dandy, but around the internets people are asking for Mario Sunshine and Luigi's Mansion ports. I have an aversion to those two specifically because there is little room for legitimate motion controls and they already sold very well. I think Pap64's list of what qualified games for this series is spot on.

Quote from: Stratos

And I hope that the Wiileases are kept to a minimum. Some of these games that didn't sell well are fine and dandy, but around the internets people are asking for Mario Sunshine and Luigi's Mansion ports. I have an aversion to those two specifically because there is little room for legitimate motion controls and they already sold very well. I think Pap64's list of what qualified games for this series is spot on.

Really?  Both of those games featured an item that you pointed around, which is exactly something you do with the Remote.  In particular, Sunshine makes more sense with pointer control than Galaxy did.

Sunshine with Pointer FLUDD aiming and Galaxy's camera would be a must-buy.

StratosFebruary 22, 2009

Quote from: MegaByte

Quote from: Stratos

And I hope that the Wiileases are kept to a minimum. Some of these games that didn't sell well are fine and dandy, but around the internets people are asking for Mario Sunshine and Luigi's Mansion ports. I have an aversion to those two specifically because there is little room for legitimate motion controls and they already sold very well. I think Pap64's list of what qualified games for this series is spot on.

Really?  Both of those games featured an item that you pointed around, which is exactly something you do with the Remote.  In particular, Sunshine makes more sense with pointer control than Galaxy did.

Maybe its just my bias seeping in on that one. I would rather see a new game w/ FLUDD and IR control. Though on my initial reflection I couldn't see much use of the Wii controls. Now that I think about it again, maybe. I'll have to go back and play it. Might be a good excuse to pick up the last shines and what have you that I never got around to getting after beating it.

I still stand by my opinion of Mansion not being a good fit. That game needs a total redesign to best use the remote. This is mostly an issue with the locked perspective. I can't imagine the pointer working like that very well.

Mop it upFebruary 22, 2009

Quote from: Stratos

I think Camelot wants to break out of the 'we handle farmed out IP games' mold. They want to create original games that stand out instead of taking a back seat. How would you like it if you were only known for making Mario themed sports games?

That would be perfectly fine by me, especially if said games were considered of high quality like Camelot's Mario games.

Does We Love Golf really stand out amongst golf games? To me it looks like it couldn't be more generic.

If Wii controls are a good fit for Mario Sunshine and Luigi's Mansion then I want to see sequels based on these concepts. Obviously neither game was designed with the Wii controller in mind so they wouldn't use the Wii's features to their fullest. What I imagine for Luigi's Mansion is using two Wiimates, one pointer controls the flashlight and the other would control the vacuum. With the current design of the original Luigi's Mansion that type of control style couldn't work without a major retooling of the game, and if they're going to go that far they might as well create a sequel instead. Most importantly however, is that I've already played these games more than once; no matter how well the new controls would function, they're still the same games.

StratosFebruary 22, 2009

If they did a Mansion sequel, it needs Ghostbuster style co-op where you work together. Have Luigi and Toad with some other 'second-tier' Mushroom Kingdom characters that are a ghost hit-squad chasing down boos and what-have-you.

SpinnzillaFebruary 22, 2009

why isn't there a Play it on Wii: Battalion Wars?

Ian SaneFebruary 23, 2009

Quote:

If people honestly believe that Nintendo put all of their best teams and men on this remakes and halted development of real games and follow ups you are going beyond cynical.

Retro did work on these Wii-makes and the have only released THREE games since 2002.  They don't exactly seem like a huge company with tons of manhours to spare.  It isn't like EAD where several games are released each year.

The thing is there is a real example of Nintendo neglecting to give us new games because they could just make ports.  In 2002 Metroid Fusion was the ONLY first party GBA game released in the ENTIRE YEAR that wasn't a port.  During that year Nintendo re-released the old Mario games and A Link to the Past and remade Kirby's Adventure but aside from Metroid Fusion released NOTHING new for the GBA.  How is that not an example of Nintendo using remakes in place of real games?  I think the only reason we don't see that as much on the DS is because Nintendo ran out of stuff to remake.  No wait, we actually did see that on the DS.  Remember when the only first party launch title of the DS was... a REMAKE of Super Mario 64?  They fully expected us to buy a whole new system to play an N64 game.  Uh, yeah.

GoldenPhoenixFebruary 23, 2009

Ian you do realize that those games you mentioned are on handhelds right? I think Nintendo takes the "Let's let the 3rd parties take over". Not to mention they released Nintendogs, Mario Kart Series, F-Zero,  M&L1-3, PH, MPH, Kirby Canvas Curse, NSMB and various other new games for their handhelds as well so it doesn't come accross as a "Ports instead of new games" but instead "Ports or Remakes as stop gaps".

NovaQFebruary 23, 2009

I tend to agree with the ports-as-stopgaps idea. Making ports might require taking a small amount of resources from the teams working on new games, but considering the massive gaps Nintendo home console fans have had to deal with in the past, it may not be a bad trade-off. Also, it seems with handhelds that Nintendo can actually afford to let 3rd parties take over after a while. On the console front, that's just not an option for them - though the situation is improving. (It makes me wonder what they would do if 3rd party support was abundant on both their handheld and home consoles. Would they just sit around getting richer, and then maybe design new consoles after a while?)

GoldenPhoenixFebruary 23, 2009

Quote:

new games, but considering the massive gaps Nintendo home console fans have had to deal with in the past

Nintendo is a very large company they can make games at the same time. There more epic titles take a lot of time to develop, period, so there is little that can be done about the gap unless you want unpolished garbage to come out!

Mop it upFebruary 23, 2009

Quote from: Spinnzilla

why isn't there a Play it on Wii: Battalion Wars?

My guess there is that BWii is still in stores and Nintendo doesn't want to cannibalize its remaining sales potential.

Ian SaneFebruary 23, 2009

Quote:

so it doesn't come accross as a "Ports instead of new games" but instead "Ports or Remakes as stop gaps".

I just have less faith in Nintendo (or really any videogame company) than you I guess.  I don't see 11 months of no new first party GBA games or launching a new system with literally NO new first party content as just filling a stop gap.  It seems too deliberate, especially the GBA one since I can't imagine Nintendo being incapable of finishing any new GBA games within almost an entire year's span.  It takes less effort to recycle old content than make new stuff.  Nintendo is in a situation where they likely can get away with cutting corners I don't see why they wouldn't take it.

It's the company that brags openly about not offering a Player's Choice line with the Wii because they don't have to.  I love Nintendo as a game developer but they're selfish dicks.  They've jerked pretty much everyone around at some point.  So when I'm presented with a situation where it certainly seems like they COULD be jerking me around on purpose I assume they are.

Due to the amount of Wii-makes here I don't consider it just a stop-gap but a deliberate strategy.  Let's say one remake equals half a new game.  Well that justifies the use of it as a stop-gap.  But this is SEVEN remakes which could hypothetically equal three and a half new games.  Even if you make it a quarter or a fifth there's still resources here that could be put towards a new game.  Stop-gaps are when you release like one compilation of stuff each year not seven individual remakes in six months.  And then you also have a handful of "sequels" like those recent Mario sports games and Animal Crossing where the amount of "newness" is questionable.  A whole line of remakes plus some remarkably unoriginal sequels suggests to me a specific intention to try to sell me recycled content.

NinGurl69 *hugglesFebruary 23, 2009

I predict...

Capcom will release Wii de Asobu Resident Evil Zero as the only "new" Resident Evil experience on Wii for the next two calendar years.

StratosFebruary 23, 2009

Quote from: NinGurl69

I predict...

Capcom will release Wii de Asobu Resident Evil Zero as the only "new" Resident Evil experience on Wii for the next two calendar years.

I thought Capcom stated that Zero wasn't coming to the West.

NinGurl69 *hugglesFebruary 24, 2009

You're confusing it with the WiiMake REmake.

Zero still has a chance to come out, and Capcom should be excited about another... PORT.

A Zero Wiimake could be released only in effing GREENLAND and it'd still count as a Resident Evil release in Capcom's eyes.  Really, nothing greater will come out of them for the next 3 years, cuz Monster Hunter 3 is staying in Japan.  They have no idea how to market and analyze their own Wii products, and they're focused on figuring out how to spend money on HD development.

Really, stick with Sega.

StratosFebruary 24, 2009

Quote from: NinGurl69

You're confusing it with the WiiMake REmake.

Zero still has a chance to come out, and Capcom should be excited about another... PORT.

A Zero Wiimake could be released only in effing GREENLAND and it'd still count as a Resident Evil release in Capcom's eyes.  Really, nothing greater will come out of them for the next 3 years, cuz Monster Hunter 3 is staying in Japan.  They have no idea how to market and analyze their own Wii products, and they're focused on figuring out how to spend money on HD development.

Really, stick with Sega.

:o What?!? Since when? I thought it was coming to the West.

GoldenPhoenixFebruary 24, 2009

Quote from: Stratos

Quote from: NinGurl69

You're confusing it with the WiiMake REmake.

Zero still has a chance to come out, and Capcom should be excited about another... PORT.

A Zero Wiimake could be released only in effing GREENLAND and it'd still count as a Resident Evil release in Capcom's eyes.  Really, nothing greater will come out of them for the next 3 years, cuz Monster Hunter 3 is staying in Japan.  They have no idea how to market and analyze their own Wii products, and they're focused on figuring out how to spend money on HD development.

Really, stick with Sega.

:o What?!? Since when? I thought it was coming to the West.

It hasn't been officially announced either way. I still think it will come out though since the first two made it as well. It would be a travesty if they didn't release it here.

NinGurl69 *hugglesFebruary 24, 2009

Yeah, but those were on Sony products.

Capcom's not in the business of releasing good products on Nintendo platforms this gen.  MH3 Wii is a mistake they can't reverse, just like FF13 HD.

GoldenPhoenixFebruary 24, 2009

Quote from: NinGurl69

Yeah, but those were on Sony products.

Capcom's not in the business of releasing good products on Nintendo platforms this gen.  MH3 Wii is a mistake they can't reverse, just like FF13 HD.

Zack and Wiki
RE: UC
RE4:Wii

Say hi in regards to Capcom not releasing good products on Wii.

Don't forget Okami. Capcom's released nothing but good products on the Wii, and that will remain true for 2 more days.

GoldenPhoenixFebruary 24, 2009

Quote from: insanolord

Don't forget Okami. Capcom's released nothing but good products on the Wii, and that will remain true for 2 more days.

LOL.

NinGurl69 *hugglesFebruary 24, 2009

I'm truly anticipating the internets on that day, rather than that particular title.

NWR_pap64Pedro Hernandez, Contributing WriterFebruary 24, 2009

Quote from: insanolord

Don't forget Okami. Capcom's released nothing but good products on the Wii, and that will remain true for 2 more days.

And Tasunoko vs. Capcom in Japan, and they have expressed that they are trying to bring it over.

GoldenPhoenixFebruary 24, 2009

Quote:

There is no significant change in Capcom’s strategy, and we will primarily release game titles for PS3, Xbox 360 and Wii. In addition, we plan to release our leading titles overseas to acquire game users, as the overseas market for Wii is extensive.

One of our leading titles is ‘Monster Hunter 3 (tri-).’ If we can gain recognition of this product in the European and North American markets, our market strategy will see a noticeable change. Meanwhile, we are reviewing the possibility of releasing new titles besides ‘Ace Attorney’ for Nintendo DS.”

From Capcom regarding MH3 (and other games). So Pro is WRONG.

NWR_pap64Pedro Hernandez, Contributing WriterFebruary 24, 2009

Quote from: GoldenPhoenix

Quote:

There is no significant change in Capcom’s strategy, and we will primarily release game titles for PS3, Xbox 360 and Wii. In addition, we plan to release our leading titles overseas to acquire game users, as the overseas market for Wii is extensive.

One of our leading titles is ‘Monster Hunter 3 (tri-).’ If we can gain recognition of this product in the European and North American markets, our market strategy will see a noticeable change. Meanwhile, we are reviewing the possibility of releasing new titles besides ‘Ace Attorney’ for Nintendo DS.”

From Capcom regarding MH3 (and other games). So Pro is WRONG.

Says the person with the title "Is always wrong"...

What people seem to forget is that Capcom has ALWAYS been port happy. This isn't anything new.

The first RE game received far more ports, remakes and updates than any other game on the market. Megaman 9 has seen release across all three platforms. The Phoenix Wright games started out as GBA releases that were later ported to the DS.

And don't even get me started on Street Fighter II...

NinGurl69 *hugglesFebruary 24, 2009

Capcom also expressed not to worry about Dead Rising: Port Till You Drop's zombie count.

StratosFebruary 24, 2009

I'm not as worried about zombie count as I am concerning zombie brain-cell count. If they turn out to be as dead weight in the final game as they are in current previews and videos then I may stay away from the mall that day.

I'm concerned that this thread is turning into yet another discussion on ports from X to Wii instead of about Metroid Prime on Wii.

StratosFebruary 24, 2009

Quote from: TheYoungerPlumber

I'm concerned that this thread is turning into yet another discussion on ports from X to Wii instead of about Metroid Prime on Wii.

Oh, wow, I'm sorry. It didn't even click to me how far off topic we went. I think I forgot that this was the talk back for the Prime preview.

*RANDOMLY JUMPING BACK IN THE ON TOPIC TRAIN*

Do we know yet when this is coming to the States?

GoldenPhoenixFebruary 24, 2009

Quote from: Stratos

Quote from: TheYoungerPlumber

I'm concerned that this thread is turning into yet another discussion on ports from X to Wii instead of about Metroid Prime on Wii.

Oh, wow, I'm sorry. It didn't even click to me how far off topic we went. I think I forgot that this was the talk back for the Prime preview.

*RANDOMLY JUMPING BACK IN THE ON TOPIC TRAIN*

Do we know yet when this is coming to the States?

Derailing threads is a NWR tradition! ;)

StratosFebruary 24, 2009

Quote from: GoldenPhoenix

Quote from: Stratos

Quote from: TheYoungerPlumber

I'm concerned that this thread is turning into yet another discussion on ports from X to Wii instead of about Metroid Prime on Wii.

Oh, wow, I'm sorry. It didn't even click to me how far off topic we went. I think I forgot that this was the talk back for the Prime preview.

*RANDOMLY JUMPING BACK IN THE ON TOPIC TRAIN*

Do we know yet when this is coming to the States?

Derailing threads is a NWR tradition! ;)

I'm actually more bothered because I have just been responding through the 'show replies to your posts' link and completely forgot that this was the Prime preview. I thought it was one of the Dead Rising/Space threads.

GoldenPhoenixFebruary 24, 2009

http://www.nintendoworldreport.com/forums/index.php?topic=21911.300

Go here for a derail proof thread.

ANYWAY. I'm excited to play MP1 again with Wii mote controls.

NWR_pap64Pedro Hernandez, Contributing WriterFebruary 24, 2009

Quote from: TheYoungerPlumber

I'm concerned that this thread is turning into yet another discussion on ports from X to Wii instead of about Metroid Prime on Wii.

I blame Ian...And Golden...And Pro...

I had nothing to do with it :D .

NinGurl69 *hugglesFebruary 24, 2009

I accuse thou of derailing the derailment!  You brought in new topic!

StratosFebruary 24, 2009

http://i729.photobucket.com/albums/ww295/SuperStratos/user8616_pic277_1214037416.jpg

I love this picture.

ANYWHO

I am really curious about Prime 2 how the new controls will impact the multiplayer. I would like it if they even added a little more like added levels or even online for it. I don't expect it to be very likely but it would be a nice addition. Maybe they will add it if the first one sells a lot.

I'd like to see Pikmin 2's multiplayer get a similar treatment as well.

GoldenPhoenixFebruary 24, 2009

I have NEVER played MP2 multiplayer, in fact I haven't played MP2 period even though I have it (It is still sealed).

CalibanFebruary 24, 2009

Yeah why even bother playing MP2... I'm done being sarcastic.

GoldenPhoenixFebruary 24, 2009

Quote from: Caliban

Yeah why even bother playing MP2... I'm done being sarcastic.

Exactly. I'd rather play Escape from Bug Island.

CalibanFebruary 24, 2009

lol *facepalm* Sure. I guess.

StratosFebruary 24, 2009

I bought Prime 2 for a friend when the price dropped to $20
We played the multiplayer mode and got a few kicks. Everyone has the lock-on so it reduced a lot of challenge. There is some potential, though, Prime Hunters on DS proves thus.

Quote from: GoldenPhoenix

I have NEVER played MP2 multiplayer, in fact I haven't played MP2 period even though I have it (It is still sealed).

Why do you still have it? Are you a sealed collector or just forgot about it?

GoldenPhoenixFebruary 24, 2009

Yeah I still have it, it is just a game I never got around to playing, just like Scarface, BK: Nuts and Bolts, Bug Island, Bomberman Wii, etc etc.

CalibanFebruary 24, 2009

Quote from: Stratos

Quote from: GoldenPhoenix

I have NEVER played MP2 multiplayer, in fact I haven't played MP2 period even though I have it (It is still sealed).

Why do you still have it? Are you a sealed collector or just forgot about it?

I will tell you one common fact about the frequent forum users on this site, the tendency to have a backlog of games.

Mop it upFebruary 24, 2009

Hm, I've got a pretty sizable backlog of games too. I also have the tendency to go off topic.
Perhaps I do fit in here...  :o

NovaQFebruary 24, 2009

I struggle with starting a backlog. I'd probably have a small one by now if my original Wii (from launch day!) and a few games hadn't been stolen back in October. Now I've only got Wario Land Shake waiting for me to finally play it.

I guess all we're really good at around here is being extremely (excessively?) enthusiastic about anything and everything video games. ;)

(And of course, "enthusiastic" in this case does not mean always brimming with positivity...)

It's weird--the MP2 multiplayer was an afterthought in the original release. But the new control scheme gives the multiplayer more viability. Still, I'd rather see Retro work on a new FPS with multiplayer battles than rework MP2's.

In general, I'm far less interested in replaying the second entry in the series--I just remember its light-dark structure being somewhat more tedious than the first or third.

StratosFebruary 25, 2009

Quote from: Mop_it_up

Hm, I've got a pretty sizable backlog of games too. I also have the tendency to go off topic.
Perhaps I do fit in here...  :o

Thats what the Backloggery is for!

Quote from: TheYoungerPlumber

It's weird--the MP2 multiplayer was an afterthought in the original release. But the new control scheme gives the multiplayer more viability. Still, I'd rather see Retro work on a new FPS with multiplayer battles than rework MP2's.

In general, I'm far less interested in replaying the second entry in the series--I just remember its light-dark structure being somewhat more tedious than the first or third.

I never played the 2nd one for more than a short bit because I never owned it. So I'm more interested in it. Though I will probably be picking up both since I sold my Gamecube copy of Prime 1.

GoldenPhoenixFebruary 25, 2009

Quote from: TheYoungerPlumber

It's weird--the MP2 multiplayer was an afterthought in the original release. But the new control scheme gives the multiplayer more viability. Still, I'd rather see Retro work on a new FPS with multiplayer battles than rework MP2's.

In general, I'm far less interested in replaying the second entry in the series--I just remember its light-dark structure being somewhat more tedious than the first or third.

I think Retro is a pretty good sized developer. My guess is that they had a very small time work on the MP1 and 2 ports, with the others working on something else.

StratosFebruary 25, 2009

Quote from: GoldenPhoenix

Quote from: TheYoungerPlumber

It's weird--the MP2 multiplayer was an afterthought in the original release. But the new control scheme gives the multiplayer more viability. Still, I'd rather see Retro work on a new FPS with multiplayer battles than rework MP2's.

In general, I'm far less interested in replaying the second entry in the series--I just remember its light-dark structure being somewhat more tedious than the first or third.

I think Retro is a pretty good sized developer. My guess is that they had a very small time work on the MP1 and 2 ports, with the others working on something else.

Raven Blade anyone? That needs to see a return.

KDR_11kFebruary 25, 2009

We played MP2's multiplayer once and decided not to try that again.

StogiFebruary 25, 2009

Quote from: Stratos

Quote from: GoldenPhoenix

Quote from: TheYoungerPlumber

It's weird--the MP2 multiplayer was an afterthought in the original release. But the new control scheme gives the multiplayer more viability. Still, I'd rather see Retro work on a new FPS with multiplayer battles than rework MP2's.

In general, I'm far less interested in replaying the second entry in the series--I just remember its light-dark structure being somewhat more tedious than the first or third.

I think Retro is a pretty good sized developer. My guess is that they had a very small time work on the MP1 and 2 ports, with the others working on something else.

Raven Blade anyone? That needs to see a return.

Oh God yes! I was so disappointed when I heard it was canceled.

Mop it upFebruary 25, 2009

Quote from: Stratos

Thats what the Backloggery is for!

I've heard of that site before. If I don't have the enthusiasm to actually play my games, there's no way I could muster up the energy to create a detailed list of everything I haven't touched or completed. :(

NWR_pap64Pedro Hernandez, Contributing WriterFebruary 25, 2009

Quote from: Mop_it_up

Quote from: Stratos

Thats what the Backloggery is for!

I've heard of that site before. If I don't have the enthusiasm to actually play my games, there's no way I could muster up the energy to create a detailed list of everything I haven't touched or completed. :(

*In a bad, Peter Griffin from South Park voice

YOU THINK THAT'S BAD??? YOU SHOULD CHECK OUT MY "TO BUY" LIST! o_O

StratosFebruary 25, 2009

Quote from: pap64

Quote from: Mop_it_up

Quote from: Stratos

Thats what the Backloggery is for!

I've heard of that site before. If I don't have the enthusiasm to actually play my games, there's no way I could muster up the energy to create a detailed list of everything I haven't touched or completed. :(

*In a bad, Peter Griffin from South Park voice

YOU THINK THAT'S BAD??? YOU SHOULD CHECK OUT MY "TO BUY" LIST! o_O

Yeah, my too buy list is appraised by IGN as close to $3000.

RizeDavid Trammell, Staff AlumnusFebruary 26, 2009

Quote from: TheYoungerPlumber

EDIT: Rize, you talk as if the game were dead! It's still epic now on both the GameCube and Wii. Hopefully people who never played it on GameCube will experience the awesomeness of MP1 now that it's on Wii. The third entry is nice and all, but the original's world is far more cohesive.

Btw, I totally agree.  If I had to put the MP series in order from best to worst, it would be a downhill ride from the original for certain.  I may pick this up yet... but I'm still a little annoyed that Capcom can be intelligent enough to include classic controller support in their definitive version of Resident Evil 4, but Nintendo can't be bothered to do the same for Metroid Prime.

Mop it upFebruary 26, 2009

Quote from: Rize

If I had to put the MP series in order from best to worst, it would be a downhill ride from the original for certain.

You know, a lot of people seem to share this opinion, and I think I know the reason for it. When Metroid Prime was released, it was everyone's first foray into 3D Metroid. It brought a lot of the classic Metroid weapons, items, enemies, and concepts along with it, as well as adding a few of its own. Metroid Prime 2, however, was more of a continuation of Metroid Prime, and reused a lot of the same concepts and slightly expanded upon the weapons, items and enemies. For example, although it had different visuals for the beams, they had essentially the same effect: the Dark Beam could freeze enemies (Ice Beam), the Light Beam could burn foes (Plasma Beam), and whatever the mixed beam was called had a small homing effect (Wave Beam).

By the time Metroid Prime 3 had rolled around, most of its concepts, items, and enemies had already been realized in one or both of the previous games. Chances are, people played through both games more than once, so MP3 was no doubt going to be very familiar to many people. This is probably why the game was given a bit of a different "feel" to it, with the interactions between friendly parties, planet hopping, and more mechanical environments, to try and make it more unique.

It would seem most of us here have played the original Metroid Prime game before the other two. Methinks that a person would be more inclined to favour whichever MP game they had played first; whichever they play first shall be their first exposure to the various concepts, items, and enemies used throughout the series. It would be the most... fresh.

Quote from: pap64

*In a bad, Peter Griffin from South Park voice*
YOU THINK THAT'S BAD??? YOU SHOULD CHECK OUT MY "TO BUY" LIST! o_O

Um... Did I miss something, isn't Peter Griffin from Family Guy?

I have a "wish list" of games to buy as well that I've added to over the years. It's got hundreds upon hundreds of games on it across eight different systems, so I don't even want to think about it as a monetary value... :-\

GoldenPhoenixFebruary 26, 2009

Mop_it_up I played MP1 first and I still prefer MP3 by a pretty big margin. MP1 was one of those games where I neared the end and found out I had to do some massive back tracking to find the artifacts so I just quit because I knew it was going to be super tedious and reminds me an awful lot of the triforce hunting in Wind Waker which was mainly implemented to artificially extend the length of the game. MP3 had some of that but it wasn't nearly as bad. Not to mention I found MP3's controls to be far more immersive and I actually enjoyed the story with the extra characters, it added a new layer to the Metroid Mythos.

Mop it upFebruary 26, 2009

That point was more to explain why people who prefer the first feel that way, it wasn't meant to imply that everyone prefers the first. There's still individual gaming tastes to factor into the equation.

I believe the artifact hunt exists because the game was a little rushed at the end of development. Sadly it was a reoccurring trend in many GameCube games. :-\

GoldenPhoenixFebruary 26, 2009

Quote from: Mop_it_up

That point was more to explain why people who prefer the first feel that way, it wasn't meant to imply that everyone prefers the first. There's still individual gaming tastes to factor into the equation.

I believe the artifact hunt exists because the game was a little rushed at the end of development. Sadly it was a reoccurring trend in many GameCube games. :-\

I do want to be clear I still think MP is a great game but I do think MP3 improved on most aspects of it. Personally I didn't mind the world hopping rather then a hud that connected everything.

StratosFebruary 26, 2009

All this talk about Prime 3 makes me want to go back and finish it since I still have it on extended leave from a friend. I also have his Galaxy. He's my go to for awesome Wii first party games so I can spend my monnies on 3rd party endeavors. I'm his go to on awesome 3rd party games like Beyond Good and Evil.

NovaQFebruary 26, 2009

Quote from: Mop_it_up

Metroid Prime 2, however, was more of a continuation of Metroid Prime, and reused a lot of the same concepts and slightly expanded upon the weapons, items and enemies. . . .
. . . By the time Metroid Prime 3 had rolled around, most of its concepts, items, and enemies had already been realized in one or both of the previous games. Chances are, people played through both games more than once, so MP3 was no doubt going to be very familiar to many people. This is probably why the game was given a bit of a different "feel" to it, with the interactions between friendly parties, planet hopping, and more mechanical environments, to try and make it more unique.

Now that you mention this, I agree. This makes me wonder if Retro should have taken longer breaks between the Metroid Prime titles to come up with some bigger gameplay changes between entries. (I really enjoyed all three games, by the way.)

Quote:

Quote from: pap64

*In a bad, Peter Griffin from South Park voice*
YOU THINK THAT'S BAD??? YOU SHOULD CHECK OUT MY "TO BUY" LIST! o_O

Um... Did I miss something, isn't Peter Griffin from Family Guy?

Manatees, man. Try looking it up on the ol' YouTube.

Quote from: NinGurl69

Quote from: TheYoungerPlumber

I think you're onto something. I've been playing this game on "Normal" so far, and it really does feel like the bosses die too easily. I've gone back and started a new game in "Veteran" mode--the Parasite Queen seems to take longer to kill. The first bug that crawls out of the sand takes 5 hits to kill in Veteran Mode. I'll have to backtrack on my Normal game mode to check there....

The difference between Normal and Veteran in Corruption was 2.5X damage required in Veteran.  I predict your bug will take 2 hits in Normal.

Hmmm... It's possible I'm dealing with a different bug unwittingly, but I'm counting four hits in Normal mode. This is after I've picked up the Varia Suit--not sure if that makes my uncharged shots stronger. I suspect there is a sliding scale, with a more drastic reduction in health for heartier baddies. Those lava-dwelling worm-Nellie things (sorry, don't know the technical name) die far quicker than I recall....

It's possible I'm just remembering a Hard Mode that can be unlocked, but Nintendo likely tinkered with the Japanese difficulty levels...probably for the original GC release. The Japanese are far less used to first person perspective games like this than western gamers, after all.

RizeDavid Trammell, Staff AlumnusFebruary 26, 2009

Quote from: Mop_it_up

That point was more to explain why people who prefer the first feel that way, it wasn't meant to imply that everyone prefers the first. There's still individual gaming tastes to factor into the equation.

I believe the artifact hunt exists because the game was a little rushed at the end of development. Sadly it was a reoccurring trend in many GameCube games. :-\

Heh, I figured the artifact hunt was good because it also gave you a chance to hunt down extra energy tanks and missiles and take another tour of the game's fantastic locations.  I went on to replay the game on hard mode, scanning everything.  A year later I lost my memory card and did it all over again (both difficulty modes) and enjoyed every minute of it.

Let me be more explicit here:

Metroid Prime: 100 out of 100
Metroid Prime 2: 97 out of 100
Metroid Prime 3: 90 out of 100

I knock a few points off of 2 because I never was a huge fan of light world/dark world gameplay.  Metroid Prime was still excellent, but if you want to talk about tedium forget the fetch quest at the end of 1, every foray into the drab dark world was tedium compared to the original game.  2 also has that lazy circular layout to the game world.  The random looking layout of 1 was much more interesting.  Not to mention awesome touches like finding the crashed orbiting space station on the ground and reading about Metroid Prime several times before encountering him.  I'm sorry, but MP1 the superior game in almost every way imo.  It's not just because I played it first.

The main thing I don't like about Metroid Prime 3 is the character interaction and the lack of good scanning.  In Prime 1 and 2, you could find interesting details about the game world (that were totally pointless) by scanning things.  The amount of this information decreased dramatically in 3.  As for characters, I could have lived with most of them but the Admiral (or whatever he was) was highly annoying.  I also prefer the traditional control (I admit that may be because I tried it first).

NinGurl69 *hugglesFebruary 26, 2009

There should be a mandatory ban on hints in "Veteran" modes.

The most annoying part about Corruption was a lot of hints were actually delivered through the story/narration, making too much information unavoidable, even with hints turned "off."

Echoes with no hints was BLISS.  Be that expert bounty hunting explorer.

RizeDavid Trammell, Staff AlumnusFebruary 26, 2009

I also didn't like the little awards in Prime 3.  It's bad enough I have to suffer through that crap on the PS3 and 360.  I think you could switch them off at least (I think).

I think you can turn of the notifications of earned awards in both MP3 and MP.

StratosFebruary 26, 2009

Quote from: Rize

I also didn't like the little awards in Prime 3.  It's bad enough I have to suffer through that crap on the PS3 and 360.  I think you could switch them off at least (I think).

I actually like that and was hopping they added a similar system for the two Prime Wii-makes. Guess that's just personal preference in the eternal 'achievements vs. no achievements' debate.

RizeDavid Trammell, Staff AlumnusFebruary 27, 2009

Well, I consider the Prime series the king of immersive games, and those silly awards detract from the immersion.  As long as you can disable them, it's all good.

I liked the notifications in MP3. They were like little Achievements or Trophies. More and more Wii games are starting to do that. HotD: Overkill does it. Mega Man 9 does it. Smash Bros. does it.

What's sad is that the achievements have no practical purpose on the Wii. It'd be nice if Nintendo implimented some kind of "see what achievements your friends have."

Share + Bookmark





Genre Adventure
Developer Retro Studios
Players1

Worldwide Releases

jpn: Wii de Asobu Metroid Prime
Release Feb 19, 2009
PublisherNintendo
RatingAll Ages
Got a news tip? Send it in!
Advertisement
Advertisement