I was more speaking about the perception of what the 3DS is going to be. I've seen a few movies in 3D, surgical video in 3D, and even a basketball game in 3D. I understand that there is more to it than things popping out of the screen, but that however is the idea that comes across most of the time. People are expecting to see things come out of the screen, and I was just wondering if the lack of that on the 3DS would ruin that perception (along with the small sweet spot and headaches) and hurt sales.
And Nintendo is breaking ground. The Wright brothers were not the first to create a working flying apparatus, they were first to make an airplane. Nintendo is not the first to use 3D, and they even beat themselves to the punch for 3D gaming, but the 3DS is the first mobile gaming device that uses autostereoscopic tech to display 3D images. There is nothing, and never was anything, like it.
Then there's StreetPass and SpotPass, two other innovations that could revolutionize the entire world, and I do not say that lightly. Engadget has an article up that agrees with that point, which coincidentally was the second of my five ideas how the 3DS could fail, by Nintendo under or over-utilizing those features, but basically finding a way to turn people off to the idea of Nintendo and other people being connected to their device. Engadget looks at it differently, and I have to say I prefer the way they look at it; revolutionalizing the world. I don't like some of their suggestions, but overall it just shows Nintendo's forward thinking.
Also, there the whole idea of a dual-screened device, something that is hot in the tech world, though no mass appeal devices have come out yet, they are coming. There's one in particular (the name of which I forget) that is meant to replace text books. It could become mass market if people realize its potential and worth. But that is yet another Nintendo innovation. Then there's motion control, if only they had given the Wii serious graphical power.
Anyway, I've rambled On long enough.