Author Topic: Tournament of Legends (Gladiator A.D.)  (Read 22751 times)

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Offline Spinnzilla

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Tournament of Legends (Gladiator A.D.)
« on: May 25, 2009, 09:46:03 PM »
http://wii.ign.com/articles/986/986261p1.html

Interview.  Wii Motion + support. Yay!


Another pretty wii title from HVS.  And this is looks to even outshine the conduit.

« Last Edit: February 03, 2010, 02:10:25 PM by vudu »
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Offline DAaaMan64

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Re: HVS: Gladiator A.D. OMG
« Reply #1 on: May 25, 2009, 09:48:29 PM »
wow. Are they gonna slow it down a bit? I mean, they are really risking it all on Wii. WTF.

Not that I mind.
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Offline Spinnzilla

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Re: HVS: Gladiator A.D. OMG
« Reply #2 on: May 25, 2009, 09:50:06 PM »
Well it still have about a year at least before releasing.  They said they were shooting for a 2010 Q1 release. 
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Offline BlackNMild2k1

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Re: HVS: Gladiator A.D. OMG
« Reply #3 on: May 25, 2009, 10:32:37 PM »
I didn't see any images, but you think that was what the secret game pic was from?
I posted a photoshopped cleaned up version of the pic that seems to fit the title perfectly.

let me go dig it up.

edit:
here is a pic that most closely resembles what I think I could see

Quote from: Harbadakus @ NeoGAF
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« Last Edit: May 25, 2009, 10:36:02 PM by BlackNMild2k1 »

Offline Dirk Temporo

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Re: HVS: Gladiator A.D. OMG
« Reply #4 on: May 25, 2009, 10:33:20 PM »
Yes it's the same game. The picture that was cleaned up is concept art that matches one of the in-game shots on IGN.

This sounds awesome.
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Offline BlackNMild2k1

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Re: HVS: Gladiator A.D. OMG
« Reply #5 on: May 25, 2009, 10:36:10 PM »
Yes it's the same game. The picture that was cleaned up is concept art that matches one of the in-game shots on IGN.

This sounds awesome.
I didn't see any any images at teh IGN link. can you post a link to them?

edit:
Nevermind, FF wouldn't show them so I had to switch my rendering engine to IE
anyway, heres the direct link to the pics for those interested:
http://media.wii.ign.com/media/143/14350710/imgs_1.html
« Last Edit: May 25, 2009, 10:41:23 PM by BlackNMild2k1 »

Offline bustin98

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Re: HVS: Gladiator A.D. OMG
« Reply #6 on: May 25, 2009, 11:09:42 PM »
I'm not all that interested in this. I guess I need to see more, but so far the descriptions don't grab me. But its me, not the game.

Offline Nick DiMola

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Re: HVS: Gladiator A.D. OMG
« Reply #7 on: May 25, 2009, 11:31:29 PM »
Sounds pretty yawn worthy, though I could still be sour from shitty Rygar.
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Offline Flames_of_chaos

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Re: HVS: Gladiator A.D. OMG
« Reply #8 on: May 25, 2009, 11:48:45 PM »
Sounds pretty yawn worthy, though I could still be sour from shitty Rygar.

Sounds like Nick enjoys being the flame bait haha. I'm still not sold on HVS due to their inconsistencies, however it's awesome that they are putting in a lot of effort on their big original titles. For some reason I wish that HVS makes another Hunter: The Reckoning.
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Offline Stratos

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Re: HVS: Gladiator A.D. OMG
« Reply #9 on: May 26, 2009, 12:11:19 AM »
Sounds pretty yawn worthy, though I could still be sour from shitty Rygar.

Sounds like Nick enjoys being the flame bait haha. I'm still not sold on HVS due to their inconsistencies, however it's awesome that they are putting in a lot of effort on their big original titles. For some reason I wish that HVS makes another Hunter: The Reckoning.

Did HVS really make the Hunter games? I liked the GC one a lot. May have been a bit shallow but with a few friends it was a blast.

The game looks cool. I dig it.

I'm especially excited to see how they use M+ with it.

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Offline NWR_Neal

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Re: HVS: Gladiator A.D. OMG
« Reply #10 on: May 26, 2009, 12:19:12 AM »
After scouring the interview to write up an article based on it (should be up soon. someone please edit), it looks like it could be pretty good on paper. Kind of like that Lucasarts game Gladius, but with less RPG stuff.

I'm interested to see how the combat works with the controls and to see if each character's story is actually good.

Every big thing HVS plans to do sounds great on paper, but we still haven't seen a finished product. I'll be considerably more excited for this game if I like The Conduit a lot.
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Offline Flames_of_chaos

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Re: HVS: Gladiator A.D. OMG
« Reply #11 on: May 26, 2009, 12:36:07 AM »
Is it me or do the arms in those pics look horribly wrong.
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Offline Stratos

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Re: HVS: Gladiator A.D. OMG
« Reply #12 on: May 26, 2009, 12:49:50 AM »
Is it me or do the arms in those pics look horribly wrong.

I see what you mean, but I think it is from perspective.
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Offline ShyGuy

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Re: HVS: Gladiator A.D. OMG
« Reply #13 on: May 26, 2009, 02:49:56 AM »
That CSI cleanup technology is pretty accurate.


Offline BlackNMild2k1

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Re: HVS: Gladiator A.D. OMG
« Reply #14 on: May 26, 2009, 02:55:59 AM »
And everybody thought that tech was just some tv magic...:rolleyes:   shows what they know ;)

Offline NinGurl69 *huggles

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Re: HVS: Gladiator A.D. OMG
« Reply #15 on: May 26, 2009, 03:09:24 AM »
uhhhhhh cleanup?  or rather someone with smarts just knew how to search for pictures of game artwork on google?
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Offline jakeOSX

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Re: HVS: Gladiator A.D. OMG
« Reply #16 on: May 26, 2009, 07:56:28 AM »
if this is done like soul caliber or tekken i think it could be interesting. the picture looks too linear, which i am hoping is just a issue with the camera angle.

i was a H:TR fanatic (the paper game). I own all of the games, but only played the GC version (lol, no xbox or ps2). good games, but really didn't have much to do with the paper game.

Offline jakeOSX

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Re: HVS: Gladiator A.D. OMG
« Reply #17 on: May 26, 2009, 09:57:48 AM »
oh and

It's just a flesh wound!!

Offline Pale

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Re: HVS: Gladiator A.D. OMG
« Reply #18 on: May 26, 2009, 11:23:29 AM »
This looks about as interesting to me as a hole in the wall... maybe I'll be surprised.

But it's got blood mirite?
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Offline NinGurl69 *huggles

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Re: HVS: Gladiator A.D. OMG
« Reply #19 on: May 26, 2009, 11:41:33 AM »
if this is done like soul caliber or tekken i think it could be interesting. the picture looks too linear, which i am hoping is just a issue with the camera angle.

i was a H:TR fanatic (the paper game). I own all of the games, but only played the GC version (lol, no xbox or ps2). good games, but really didn't have much to do with the paper game.

It's supposed to be an over-the-shoulder camera so you more easily relate to the Wii+chuck motion combat, so it's definitely not a last-gen 2D plane fighter.

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Offline DAaaMan64

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Re: HVS: Gladiator A.D. OMG
« Reply #20 on: May 26, 2009, 11:46:03 AM »
Glad that it's over the shoulder, that only makes sense. Thats how I want to see dynamic slash and flash light games.

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Offline BlackNMild2k1

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Re: HVS: Gladiator A.D. OMG
« Reply #21 on: May 26, 2009, 11:47:02 AM »
This looks about as interesting to me as a hole in the wall... maybe I'll be surprised.

But it's got blood mirite?
It really depends on where that hole in the wall is, as lots of gloryous things can happen with a hole in the wall, some of which really might surprise you.


Offline NinGurl69 *huggles

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Re: HVS: Gladiator A.D. OMG
« Reply #22 on: May 26, 2009, 11:50:58 AM »
It's apparent this game is what their engine demo was really trying to showcase, not The CondomUnit.  All the roman junk and architecture was already there for a reason.
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Offline NinGurl69 *huggles

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Re: HVS: Gladiator A.D. OMG
« Reply #23 on: May 26, 2009, 11:52:05 AM »
This looks about as interesting to me as a hole in the wall... maybe I'll be surprised.

But it's got blood mirite?
It really depends on where that hole in the wall is, as lots of gloryous things can happen with a hole in the wall, some of which really might surprise you.

Such as a green-headed Genie in Peewee's Playhouse.
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Offline jakeOSX

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Re: HVS: Gladiator A.D. OMG
« Reply #24 on: May 26, 2009, 12:49:20 PM »
flesh wound? anyone? bueler?

over the shoulder eh?

you think that you will get more points for drawing the fight out, rather than quick kills, like you know, real gladiator stuff?

Offline Ian Sane

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Re: HVS: Gladiator A.D. OMG
« Reply #25 on: May 26, 2009, 12:50:20 PM »
I need to see how well The Conduit turns out first.  Then I'll have an idea if these guys are a dev where I'm going to be excited about every game they make.  In the hands of a good dev this concept COULD be good but if Conduit is TEH SUCKS then I'm only going to pay attention to this if it cleans up in reviews.

Offline D_Average

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Re: HVS: Gladiator A.D. OMG
« Reply #26 on: May 26, 2009, 01:18:34 PM »
So if the Conduit is mediocre, are we going to live though another 2 year hype train for Gladiator?
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Offline Deguello

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Re: HVS: Gladiator A.D. OMG
« Reply #27 on: May 26, 2009, 02:06:57 PM »
Isn't that true of any game?  Are we not always under hype from anything?
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Offline NinGurl69 *huggles

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Re: HVS: Gladiator A.D. OMG
« Reply #28 on: May 26, 2009, 02:11:06 PM »
I'll let everyone know how the The CondomUnit turns out.
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Offline D_Average

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Re: HVS: Gladiator A.D. OMG
« Reply #29 on: May 26, 2009, 02:41:02 PM »
Isn't that true of any game?  Are we not always under hype from anything?

Some more than others.  Mad Dog McCree: Gunslinger Pack is dropping next week, but I don't see a thread for it.  There's just not the same love for Mad dog in 2009 like there was in 1989.
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Offline KDR_11k

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Re: HVS: Gladiator A.D. OMG
« Reply #30 on: May 26, 2009, 03:07:51 PM »
I need to see how well The Conduit turns out first.

The previews so far sound like it's pretty good, unlike their WiiWare games.

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Re: HVS: Gladiator A.D. OMG
« Reply #31 on: May 26, 2009, 03:28:26 PM »
If it's "pretty good" for what's already known to be a straight-line corridor shooter, then that's worth attention.
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Offline NinGurl69 *huggles

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Re: HVS: Gladiator A.D. OMG
« Reply #32 on: May 26, 2009, 04:54:06 PM »
Mii support would be cool.  NOA REGGIE would be unstoppable.
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Offline Plugabugz

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Re: HVS: Gladiator A.D. OMG
« Reply #33 on: May 26, 2009, 05:07:59 PM »
Mii support would be cool.

It would finally realise my dream of sword fighting with Daisy.

Offline NinGurl69 *huggles

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Re: HVS: Gladiator A.D. OMG
« Reply #34 on: May 26, 2009, 05:14:34 PM »
Keep thou's pants on.
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Offline Stogi

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Re: HVS: Gladiator A.D. OMG
« Reply #35 on: May 26, 2009, 05:41:47 PM »
This game sounds awesome.
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Offline Dirk Temporo

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Re: HVS: Gladiator A.D. OMG
« Reply #36 on: May 26, 2009, 09:39:16 PM »
uhhhhhh cleanup?  or rather someone with smarts just knew how to search for pictures of game artwork on google?

Yeah, somebody searched for an unnanounced game's concept art on Google.
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Offline Dasmos

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Re: HVS: Gladiator A.D. OMG
« Reply #37 on: May 27, 2009, 12:09:28 AM »
HVS are really trying to prove they're the most pathetic developer on the Wii aren't they?
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Offline Dirk Temporo

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Re: HVS: Gladiator A.D. OMG
« Reply #38 on: May 27, 2009, 12:15:44 AM »
HVS are really trying to prove they're the most pathetic developer on the Wii aren't they?

Part of me wants to say you're a troll. The other parts are collectively going "what the f**k is this sh*t?"
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Offline Dasmos

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Re: HVS: Gladiator A.D. OMG
« Reply #39 on: May 28, 2009, 01:31:02 AM »
Am I seriously the only who's stepping back and thinking that HVS is a trying way too hard?
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Offline Dirk Temporo

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Re: HVS: Gladiator A.D. OMG
« Reply #40 on: May 28, 2009, 01:56:50 AM »
Because trying hard is a bad thing.
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Offline BlackNMild2k1

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Re: HVS: Gladiator A.D. OMG
« Reply #41 on: May 28, 2009, 04:46:55 AM »
I'm surprised no one has posted the video of this game yet.
http://wii.ign.com/dor/objects/14350710/gladiator-ad/videos/gladiator_trl_extremeviolence_52609.html

Let the judgment begin.

edit:
Quote from: IGN podcast
"High Voltage called after we posted it (the trailer) and said 'That's really not the trailer we wanna put out there, we're gonna send you a better trailer that shows an updated build of the game, with more characters and such'...So we're gonna put that up tonight or tomorrow for you guys"

so hopefully there is a better trailer on the way.
« Last Edit: May 28, 2009, 04:52:43 AM by BlackNMild2k1 »

Offline Nick DiMola

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Re: HVS: Gladiator A.D. OMG
« Reply #42 on: May 28, 2009, 07:23:36 AM »
Yeah that trailer sucked. Hard.

The gameplay couldn't look less interesting from that trailer, and the graphics weren't anything write home about. I'm guessing they may have a hard time picking up a publisher for this game. The Conduit seemed from day 1 to be perfectly capable of getting one, however, this is far gorier, and far less interesting looking. I guess it all hinges on the success of The Conduit.
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Re: HVS: Gladiator A.D. OMG
« Reply #43 on: May 28, 2009, 09:01:18 AM »
Ouch.  Choppy and sloppy.
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Offline Flames_of_chaos

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Re: HVS: Gladiator A.D. OMG
« Reply #44 on: May 28, 2009, 09:59:04 AM »
Wow that trailer is duller than I thought it would be. Certainly looks very early.
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Offline Dasmos

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Re: HVS: Gladiator A.D. OMG
« Reply #45 on: May 28, 2009, 10:27:26 AM »
Because trying hard is a bad thing.

They're trying "too" hard. "Too" was the keyword you obviously missed.
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Offline BranDonk Kong

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Re: HVS: Gladiator A.D. OMG
« Reply #46 on: May 28, 2009, 10:54:54 AM »
I thought the trailer looked pretty good. You can tell it's early on, but the animation and character detail was very nice.
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Offline DAaaMan64

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Re: HVS: Gladiator A.D. OMG
« Reply #47 on: May 28, 2009, 12:35:05 PM »
Am I seriously the only who's stepping back and thinking that HVS is a trying way too hard?

Did you read what I wrote in the talk back thread? I pretty much told them, I appreciate the attention, but I don't want them to kill themselves over this :P

Trailer is very early.  This game isn't really my cup of tea also.... so I'm not sure I'm going to be into it. The Conduit and The Grinder are more my cup of tea.
« Last Edit: May 28, 2009, 12:38:42 PM by DAaaMan64 »
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Re: HVS: Gladiator A.D. OMG
« Reply #48 on: May 28, 2009, 12:38:02 PM »
It was either HVS or IGN, but one of the two did a terrible job encoding that video.
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Offline BlackNMild2k1

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Re: HVS: Gladiator A.D. OMG
« Reply #49 on: May 28, 2009, 12:47:32 PM »
I think IGN produced that trailer from the early copy that they got to play. I'm pretty sure thats why HVS contacted them saying that they were gonna send them a better trailer that is more representive of where the game is at now. But I think in the eyes of many right now, the damage has been done. People will forever be critical of The Gladiator A.D. even though we know it has atleast 6 month minimum to go.

Offline ShyGuy

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Re: HVS: Gladiator A.D. OMG
« Reply #50 on: May 28, 2009, 01:20:14 PM »
Isn't the upddate video coming out today?

Offline Dirk Temporo

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Re: HVS: Gladiator A.D. OMG
« Reply #51 on: May 28, 2009, 02:45:43 PM »
They're trying "too" hard. "Too" was the keyword you obviously missed.

Okay, so explain to me how a 130 person studio working on two games is "trying too hard."

Oh right, you can't. Go crawl back under your bridge.
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Re: HVS: Gladiator A.D. OMG
« Reply #52 on: May 29, 2009, 01:15:10 AM »
The new trailer is up. The one thig that I love about the game is the character animation. The guys just look and move like they have weight to them.
Other than that, its all gameplay but I can't tell what the gameplay is. Just a bunch of waggle or what?

Offline BranDonk Kong

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Re: HVS: Gladiator A.D. OMG
« Reply #53 on: May 29, 2009, 01:19:54 AM »
The "improved" trailer looks awesome. It's basically all in slow-mo, but it looks fucking great.
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Re: HVS: Gladiator A.D. OMG
« Reply #55 on: May 29, 2009, 02:09:47 AM »
buh, I just finished watching Taken a moment ago, this Trailer Man sounds like Liam Neeson.

Do we get to fight Raz Al Ghul?  I have some waggle to show him.
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Offline ShyGuy

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Re: HVS: Gladiator A.D. OMG
« Reply #56 on: May 29, 2009, 02:21:36 AM »
There was a lot of shiny bling in that trailer. Those gladiators had been pimped out.

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Re: HVS: Gladiator A.D. OMG
« Reply #57 on: May 29, 2009, 02:58:39 AM »
It looks incredible. I hope the gameplay is deep though.
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Offline BlackNMild2k1

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Re: HVS: Gladiator A.D. OMG
« Reply #58 on: May 29, 2009, 03:53:04 AM »
That looks so much better than the other trailer, too bad they didn't show that one first.
E3 should definitely be interesting this year.

Offline Dasmos

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Re: HVS: Gladiator A.D. OMG
« Reply #59 on: May 29, 2009, 09:57:08 AM »
They're trying "too" hard. "Too" was the keyword you obviously missed.

Okay, so explain to me how a 130 person studio working on two games is "trying too hard."

Oh right, you can't. Go crawl back under your bridge.

It's obvious you don't get what I'm referring to when I say "trying too hard".

I don't mean: "They must be exhausting all their man-power on this game This project looks way too hard to complete!"

I mean: "These guys are fucking douches and they're trying way too hard to seem cool and hardcore. This looks like a bland, uninteresting and ugly game and the only reason it's getting any attention is because it's on the Wii."

Understand? Thanks for playing.
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Offline Nick DiMola

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Re: HVS: Gladiator A.D. OMG
« Reply #60 on: May 29, 2009, 11:25:25 AM »
Meh, that trailer still makes the game look like it's really shallow and crappy. The stiff animation doesn't really help either.
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Offline Flames_of_chaos

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Re: HVS: Gladiator A.D. OMG
« Reply #61 on: May 29, 2009, 11:57:37 AM »
All I have to say is I hope HVS invests in anti aliasing as the game needs it big time
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Offline Caliban

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Re: HVS: Gladiator A.D. OMG
« Reply #62 on: May 29, 2009, 12:41:05 PM »
I think the game is looking to be gorgeous for a Wii game, and I can't wait for some gameplay impressions to be published.

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Re: HVS: Gladiator A.D. OMG
« Reply #63 on: May 29, 2009, 01:26:12 PM »
All I have to say is I hope HVS invests in anti aliasing as the game needs it big time

There's practically no such thing on Wii.  The trailer wasn't encoded too well, again, and the best measure against it is art direction and framerate.
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Offline Dirk Temporo

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Re: HVS: Gladiator A.D. OMG
« Reply #64 on: May 29, 2009, 03:15:30 PM »
I mean: "These guys are ****ing douches and they're trying way too hard to seem cool and hardcore. This looks like a bland, uninteresting and ugly game and the only reason it's getting any attention is because it's on the Wii."

Oh yeah, how dare they make games that the Wii has been starved for since its release?

And people would be fapping over this on the 360.

You're an ignorant jackass.
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Re: HVS: Gladiator A.D. OMG
« Reply #65 on: May 29, 2009, 03:24:55 PM »
I mean: "These guys are ****ing douches and they're trying way too hard to seem cool and hardcore. This looks like a bland, uninteresting and ugly game and the only reason it's getting any attention is because it's on the Wii."

Oh yeah, how dare they make games that the Wii has been starved for since its release?

And people would be fapping over this on the 360.

You're an ignorant jackass.

Hopefully at some point you guys are going to agree to disagree... we're all friends here, right?

Offline BlackNMild2k1

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Re: HVS: Gladiator A.D. OMG
« Reply #66 on: May 29, 2009, 03:52:26 PM »
"we're all friends here, right?"

I used to think that, but now I'm not so sure.
we're more like family, since we get to choose our friends.

Offline NinGurl69 *huggles

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Re: HVS: Gladiator A.D. OMG
« Reply #67 on: May 29, 2009, 04:19:31 PM »
well sed
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Offline Stogi

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Re: HVS: Gladiator A.D. OMG
« Reply #68 on: May 29, 2009, 05:00:07 PM »
I don't understand your argument, Smash. All you have seen is a couple screen shots and a video. Why don't you wait till we have a more solid understanding of the game before we start our hate campaign?

It's only fair.
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Offline Dasmos

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Re: HVS: Gladiator A.D. OMG
« Reply #69 on: May 30, 2009, 01:06:07 AM »
And people would be fapping over this on the 360.

ahahahaha
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Offline KDR_11k

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Re: HVS: Gladiator A.D. OMG
« Reply #70 on: May 30, 2009, 02:15:28 AM »
If it's brown people fap over it on the HD consoles.

Offline BranDonk Kong

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Re: HVS: Gladiator A.D. OMG
« Reply #71 on: May 30, 2009, 04:49:02 PM »
I think you guys need to settle the arguments in the Roman Gladiatorial Circuit.
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Re: HVS: Gladiator A.D. OMG
« Reply #72 on: May 30, 2009, 05:33:56 PM »
You crazy?  The Spaniard fights with a tugboat.  I'm not getting in there.
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Offline BlackNMild2k1

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Re: HVS: Gladiator A.D. OMG
« Reply #73 on: June 15, 2009, 10:15:13 PM »
New Videos: http://wii.ign.com/dor/objects/14350710/gladiator-ad/videos/gladiwii_061209_2.html

Graphics look pretty good.
I have nothing more to say at this point in time.

Offline Flames_of_chaos

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Re: HVS: Gladiator A.D. OMG
« Reply #74 on: June 15, 2009, 10:52:52 PM »
Yes I am not entertained. While the graphics look good (but very bland), the animation matches the quality of rock'em sock'em robots.
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Offline ShyGuy

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Re: HVS: Gladiator A.D. OMG
« Reply #75 on: June 16, 2009, 12:41:55 AM »
Animations really need work. Gameplay itself looks like it needs work. I bet this gets pushed back a few months.

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Re: HVS: Gladiator A.D. OMG
« Reply #76 on: June 16, 2009, 01:21:08 AM »
This is the new Urban Champion.
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Offline BlackNMild2k1

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Re: HVS: Gladiator A.D. OMG
« Reply #77 on: June 16, 2009, 01:25:40 AM »
Animations really need work. Gameplay itself looks like it needs work. I bet this gets pushed back a few months.

This needs to get put on the back burner and chalked up as a tech demo, for their engine that they are obviously trying to promote, and start focusing on an earlier release date for The Reckoning: L4D

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Re: HVS: Gladiator A.D. OMG
« Reply #78 on: June 16, 2009, 01:53:15 AM »
I agree with BnM. The Grinder seems further along than Gladiators.

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Re: HVS: Gladiator A.D. OMG
« Reply #79 on: June 16, 2009, 03:24:58 AM »
I also agree. The gameplay has potential if they speed that **** up and make a power stone ;)
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Re: HVS: Gladiator A.D. OMG
« Reply #80 on: June 16, 2009, 03:09:31 PM »
If they polished it up the gameplay could be similar to punch out in a sense I think.

Which isn't a terrible game to be compared to.

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Re: HVS: Gladiator A.D. OMG
« Reply #81 on: June 16, 2009, 03:13:18 PM »
If they polished it up the gameplay could be similar to punch out in a sense I think.

Which isn't a terrible game to be compared to.

A weapons based Punch-Out could be cool. I still think once this gets farther along it will look better and play better.
After all, it's still got, what, 8-10 months before their targeted completion date? Early 2010. Not like it's releasing this Fall.
« Last Edit: June 16, 2009, 03:15:07 PM by Stratos »
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Offline KDR_11k

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Re: HVS: Gladiator A.D. OMG
« Reply #82 on: June 16, 2009, 03:28:11 PM »
The latest video on IGN makes it look like a regular 1v1 fighting game with a slightly different camera perspective.

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Re: HVS: Gladiator A.D. OMG
« Reply #83 on: June 16, 2009, 04:01:08 PM »
It's biggest problem is the actions have no transitions whatsoever, therefore no sense of flow.  They need to be able to string together appropriate actions and reactions, otherwise the game is practically turn-based.
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Re: HVS: Gladiator A.D. OMG
« Reply #84 on: June 16, 2009, 04:02:20 PM »
It's biggest problem is the actions have no transitions whatsoever, therefore no sense of flow.  They need to be able to string together appropriate actions and reactions, otherwise the game is practically turn-based.

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Offline BeautifulShy

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Re: HVS: Gladiator A.D. OMG
« Reply #85 on: February 03, 2010, 11:19:56 AM »
May 18th is the new release Date for Tournament of Legends.Could some Mod edit the first post with this info.
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Offline BlackNMild2k1

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Re: HVS: Gladiator A.D. OMG
« Reply #86 on: February 03, 2010, 01:42:34 PM »
If you guys want to watch a show that looks like this game would tie in very well with, watch Spartacus: Blood and Sand on Starz (also available on Fancast and Netflix).


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Re: Tournament of Legends (Gladiator A.D.)
« Reply #87 on: February 03, 2010, 02:23:02 PM »
You mean 300: Sex and Violence TV Edition?
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Offline BlackNMild2k1

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #88 on: February 03, 2010, 02:27:14 PM »
That is the one. But after seeing the new screens for this game, it doesn't look the same anymore. New game lacks CSI: Miami yellow bloom.

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #89 on: February 04, 2010, 05:55:06 AM »
I don't like the new style. I hope they turn my impression around though.
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Offline BeautifulShy

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #90 on: February 06, 2010, 07:29:38 PM »
Well this game is going to be at PAX East. I know Insanolord is going out of the forum members.Anybody close by to PAX East that isn't staff?
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Offline EasyCure

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #91 on: February 07, 2010, 04:21:54 PM »
You mean 300: Sex and Violence TV Edition?

Isn't 300's Persian messenger (the one thats thrown into the well) in this show?
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Offline BlackNMild2k1

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #92 on: March 11, 2010, 11:47:08 AM »
Looks like HVS just can't catch a break.

Now that there is the WiiWare Gladiator game that uses M+ and Sony is releasing Gladiator Champion for Move, HVS's title isn't so unique anymore. I bet they wish they could have released their games on time and had the "Gladiator" market all to themselves.

They better rush this game and get to work on The Grinder so that it releases before Halloween 2010.

Offline NinGurl69 *huggles

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #93 on: March 11, 2010, 01:32:48 PM »
LAFFO at how HVS has dug their own grave by working with whatever publisher they're with.
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Offline BlackNMild2k1

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #94 on: March 12, 2010, 11:24:57 PM »
Direct Feed Gameplay Videos from GDC
http://gamevideos.1up.com/video/id/28383
http://gamevideos.1up.com/video/id/28382

Gamespot First Look Interview
http://gdc.gamespot.com/video/6253554/

Looks more interesting than I previously thought, but I'm not sold on it yet.
« Last Edit: March 12, 2010, 11:29:54 PM by BlackNMild2k1 »

Offline MegaByte

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #95 on: March 12, 2010, 11:33:44 PM »
If you guys have any questions for HVS, post them now so that I can ask them.
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Offline Spinnzilla

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #96 on: March 13, 2010, 12:03:16 AM »
Okay, I actually like the colorful new direction.  I personally enjoy art direction more when it colorful, no graystation 3 for me. :P  Everything looks nicely detailed, but the presentation i sreally hoakey and over  the top, BUT i like that too. This game is much more visual appealing than the original concept. Hell, at least it looks like the art team is actually trying this time.

Combat looks a bit slow and needs to be smoothed out , but it looks like it has potential.  Just make everything more over the top , HVS.
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Offline BlackNMild2k1

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #97 on: March 13, 2010, 12:31:40 AM »
They should get Kid Icarus on loan from Nintendo, that should move some units.

Question to ask HVS:
Why do they keep showing games and then changing the overall look and play style so drastically between reveal and release.

What happened to Motion Plus Support?

How do they feel about Gladiator Champion(Move) and that other Gladiator game(WiiWare)?

Have they had any luck licensing out the engine that they have spent so much time perfecting for the Wii? (It's producing some pretty nice visuals for the Wii)

What is the status of The Grinder on the Wii? Are we getting the FPS that was originally shown and if we are, can we also get the 3rd person over the top shooter too?

What is the status on Animales De La Muerte? Is it still on the backburner? Retail Release? Do they have an interested publisher(Sega)?

The Conduit 2..... will it happen? how many copies has the original sold up to this point?
And general ideas on what they would do for a sequel?

Now that they are developing for PS360, what do they think of the motion control alternatives that they provide?

And finally, what other games are they working on right now?

Offline ShyGuy

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #98 on: March 13, 2010, 04:21:09 AM »
I think I may boycott this game until The Grinder releases as an FPS

Offline NinGurl69 *huggles

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #99 on: March 13, 2010, 07:00:22 AM »
The genre is saturated.

trans fat
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Re: Tournament of Legends (Gladiator A.D.)
« Reply #100 on: March 14, 2010, 02:05:15 PM »
Question to ask HVS:
Why do they keep showing games and then changing the overall look and play style so drastically between reveal and release.

What happened to Motion Plus Support?

How do they feel about Gladiator Champion(Move) and that other Gladiator game(WiiWare)?

Have they had any luck licensing out the engine that they have spent so much time perfecting for the Wii? (It's producing some pretty nice visuals for the Wii)

What is the status of The Grinder on the Wii? Are we getting the FPS that was originally shown and if we are, can we also get the 3rd person over the top shooter too?

What is the status on Animales De La Muerte? Is it still on the backburner? Retail Release? Do they have an interested publisher(Sega)?

The Conduit 2..... will it happen? how many copies has the original sold up to this point?
And general ideas on what they would do for a sequel?

Now that they are developing for PS360, what do they think of the motion control alternatives that they provide?

And finally, what other games are they working on right now?
Is it too late to ask another question?

Have they ever considered a "camera lock" button in their configuration? What are the chances of something like that showing up in their next FPS game?

Offline MegaByte

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #101 on: March 14, 2010, 03:42:33 PM »
Yes, too late.
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Re: Tournament of Legends (Gladiator A.D.)
« Reply #102 on: March 24, 2010, 02:59:36 PM »
Good news! Sega is doing the smart thing and releasing this game at $30!

New Trailer looks.... garish. I don't think is going to be a Soul Calibur Killer.

trailer: http://gonintendo.com/viewstory.php?id=118362#comment-section

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #103 on: March 24, 2010, 06:32:39 PM »
Actually, after watching that trailer I'm fairly interested in the game. Sure, the voices and dialogue seem less than stellar but the gameplay looks promising. If it's even remotely similar to Soul Calibur with motion controls I'm down with it. It may not be a 'Calibur Killer' but it could still be quite fun.
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Offline ShyGuy

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #104 on: March 24, 2010, 06:44:18 PM »
For $30 it is more tempting. This is what they should have priced HOTD:Overkill

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #105 on: March 24, 2010, 06:48:31 PM »
Overkill is $20 now. Though I'd rather get Darkside Chronicles once that is cheaper.
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Offline BlackNMild2k1

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #106 on: March 24, 2010, 07:58:24 PM »
They should re-advertise HotD now that it's $20. It could push a worthy amount of copies if people knew it at that price.

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #107 on: March 24, 2010, 08:29:37 PM »
You know, I think that is one of the biggest failing third parties do. They should advertise their games for longer than the first month before release.

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #108 on: April 24, 2010, 02:44:33 AM »

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #109 on: April 24, 2010, 04:37:38 AM »
Not a terribly good speaker. Too much 'uh...' so I couldn't not even sit through half of the video. I'll wait for direct feed.
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Re: Tournament of Legends (Gladiator A.D.)
« Reply #110 on: July 09, 2010, 05:18:56 AM »
Well, the verdicts are coming in for this game and it's not looking too pretty.

IGN-5.0

Destructoid-75

Nintendo Power - 70

Metacritic - 45

Ouch.
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Re: Tournament of Legends (Gladiator A.D.)
« Reply #111 on: July 09, 2010, 11:41:49 AM »
so it averages out to an above average game, nothing to rush out and pre-order.

That only confirms what we already expected since the day it was revealed.
Now they can concentrate on what we do want them to finish which is The Grinder.

If they can make the multi-player like L4D2, it goes from a will buy to a will pre-order.

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #112 on: July 10, 2010, 01:39:20 AM »
This game is out already?

One thing I wonder about with reviews of games like this, is if they take the price into consideration. I don't think anyone expects this game to be as good as a $50 game. That said... some of those scores sure are low. GameSpot gave it a 4.5, and I tend to agree with their scores.

Also, some stores are selling this for $50. Watch out!

Offline BranDonk Kong

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #113 on: July 10, 2010, 09:23:36 AM »
No need to be price-conscious if you're not going to buy it anyway.
I think it says on the box, 'No Hispanics' " - Jeff Green of EA

Offline ShyGuy

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #114 on: October 21, 2012, 09:41:09 PM »
BUMP

I picked this game up used (minus the case) at Gamestop today for $2.69. Impressions to follow.

Offline Louieturkey

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #115 on: October 22, 2012, 02:37:10 PM »
BUMP

I picked this game up used (minus the case) at Gamestop today for $2.69. Impressions to follow.
Nice price.  If I find it for that price, I'd buy it too.

Offline Mop it up

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #116 on: October 26, 2012, 08:47:01 PM »
I don't recall posting in this thread, nor do I recall buying this game. But evidently, I've done both.

So it'll be interesting to see what you think of the game, ShyGuy.

Offline ShyGuy

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #117 on: October 27, 2012, 12:14:49 AM »
lay off the strawberry daiquiris, Mop.

I still haven't tried it. HATE BUSY. I will try it tonight!

Offline ShyGuy

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Re: Tournament of Legends (Gladiator A.D.)
« Reply #118 on: October 27, 2012, 02:47:38 AM »
Whew! This waggle fest is giving me a workout! Not bad for a Soul Calibur clone. Character roster is small but interesting. Graphics have a lot of nice affects but the color scheme is very garish. Arenas are pretty. I think there is more to the combat if you learn all the moves and specials.

It may not meet the standards of Ty "I hate Wifi" Shugart, but I like it!

A fighting game value at twice the price! (two times $2.69 equals $5.38)