Podcast Discussion / Re: NWR Newscast: Episode 3
« on: October 17, 2009, 11:17:46 PM »Andy, I'm really glad you revived it.
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But if it crashed, that means the original recording should be on your hard drive still, as a collection of AU files. Heck, at least in my version (the beta), if it doesn't save properly, it will even ask you to recover the files when you start the program again.
Kid Chameleon is the only game in the poll that I already own (on VC). And I actually think it's quite good. There are lots of interesting powers and TONS of levels. There are many secret passages in the levels, as in a Wario Land game. I would enjoy going back to it, but I haven't yet decided where my vote will go.
Wow. Much respect to Greg for sticking with the Bill's since the early 90's all these years, and overseas at that! Pretty sure I've never seen such loyalty here in the states.
Well, you have to realize that Bills fans have gone into hiding in recent years, so you aren't hearing from them at all. They're out there, though. Anybody that grew up in the early 90's has some sort of soft spot for the Bills (well, probably not Cowboys fans, but they're sub-human anyways).
No way, Neal. There were several times where Rodgers had ample time to get rid of the ball, at least throw it away, except he held onto the thing and was pushed back by the sack(s). When you throw the ball away, you don't lose yardage.
Aaron Rodgers doesn't seem to realize that, when you're a QB, you're supposed to THROW THE GODDAMN BALL.
No one is gonna make me believe that no one on the staff saw the thread that started early this afternoon
Nick did you send out my prize for stumping Neal?
The news backlog is worse than we thought.
August 25th, 1939?
The new shopping mode is a bit crazy. Controlling a Mama-operated shopping cart, you roam through the dangerous aisles of a shopping market trying to collect ingredients, or possibly just some tomatoes, while avoiding belligerent shoppers that run on fixed paths. If you crash into one, you go into a mini-game where you have to rush to collect all the items that are being knocked out of the carts, or do some weirder things like rock a baby back to sleep. It seems like a fun distraction, and I'm curious to see how it fits into the overall gameplay.
The shopping mini-game isn't the only new part of the game, though. You now have the ability to attempt to create your own dishes using steps and ingredients from other ones, and you can also import ingredients from Gardening Mama, which came out earlier this year. With these additions, Mama will have a more varied palette this time around.
Friends dont let friends play G.I. Joe on the DS.
All I know is I won't be purchasing this, because it could've just been a Wii exclusive with balance board support and cost me $49.99.
This new peripheral eliminates the need for a normal controller in-game, as everything the player needs is right at their fingertips and feet. Players treat the Ride board like they would a real skateboard, minus the wheels. While standing on the board, players can rotate, tilt, and lift it to perform a variety of tricks ranging from ollies to complex board flips. Grabs can also be performed by motioning around the four sensors on the side of the board.
Controller aside, Tony Hawk and the rest of his friends are back and up to their old tricks as they take on vert, trick, and speed challenges in both single-player and multiplayer modes across five different city areas, including Los Angeles, Toledo, and Frankfurt. The multiplayer mode only uses one skateboard controller during its "Hot Seat"-style gameplay. There will also be create-a-skater and online modes.
To ease players into the new control scheme, there will be three different levels of difficulty. The lowest one effectively puts the game on rails, while the other two slowly give the player more control over where their player can go and what they can do.
Like past games in the series, Ride retains a special meter, except this time it does something more than just get you more points; it also activates visual effects that add pastel-like lines that follow you around.
Below is a list of the skaters that will appear in the game:
Tony Hawk: Ride is being developed by Buzz Monkey for Wii, and is set to come out on November 17 for an estimated $120.
I'm far more interested in the game's producer.