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Messages - NWR_Neal

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4276
TalkBack / Re: This Week in Nintendo Downloads
« on: November 03, 2009, 01:22:38 PM »
Neal - I'll gift you a copy of Carnival King if you'll do a review of it.

Your money's no good here (well, it is, but I'd rather not), but if you speak so highly of it, I might have to pick it up.

Granted, I've got a bunch of reviews on my plate right now so I won't be able to promise anything as far as a review, but I might bite on this and pick it up.

It can't be worse than Toy Story Mania, right?

4277
TalkBack / Re: REVIEWS: Guitar Hero 5
« on: November 03, 2009, 01:20:12 PM »
It's funny, because I found Mii Freestyle mode to not be any fun this time around.

4278
TalkBack / Re: This Week in Nintendo Downloads
« on: November 03, 2009, 10:03:45 AM »
Eight titles and not one I care to purchase.
Although this shooting gallery game looks like it could be fun.

And I can save money for EXCITE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

4279
TalkBack / Re: REVIEWS: Guitar Hero 5
« on: November 03, 2009, 10:02:34 AM »
Wow, just wow. Graphics and "party play" aside, this is the worst "main" guitar hero game I've ever played. You can't import ANY of the GH: Metallica songs, and only 35 from GHWT and 21 from GHSH, not including DLC, of course. Sure there's quite a bit of music to choose from, but it can't even compete with Rock Band, which will have over 1,000 songs by the end of the year.

I find this funny since I think you disagreed with every other Guitar Hero review I've written.

I thought this was the best GH game that Activision/Neversoft/VV has made without any help from Harmonix. To me, it's the final realization of a lot of concepts and ideas that they've introduced or messed around with.
For example, in the last GH DS game, they had fan requests, which Lauren (my fiancée who reviewed it for NWR) thought were a good idea but poor execution. Those return in this in the form of bonus challenges, and they're awesome.
I also really like the set list in the game, and this is the first Wii GH to allow importing and use of almost all of the World Tour DLC.
Do I still like Rock Band better? A million times yes, but GH5 is a very good game and the first GH game since Rock Band launched that I think even comes close to rivaling Harmonix's game.

4280
TalkBack / REVIEWS: Guitar Hero 5
« on: November 02, 2009, 11:00:10 PM »
Its additions and refinements make it the sharpest full-band game from Activision to date.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=20235

 Last year's Guitar Hero: World Tour left a little to be desired as it came off as more of a response to Rock Band than a true innovation. The latest in the series, Guitar Hero 5, brings a bevy of new features and ideas to the table, and even a few cool ones exclusive to the Wii.    


One of the best new features begins right after you boot up the game: a random song begins to play, and you can hop in on any instrument on any difficulty, and join in at anytime. It is great for anyone who just wants to hop into the game and play a song quickly, and eliminates the obtrusive menus from Quickplay.    


The song list is full of variety with artists such as Johnny Cash, Bob Dylan, Tom Petty, and such popular songs as Nirvana's "Smells Like Teen Spirit" and Queen & David Bowie's "Under Pressure." There are 85 songs by 83 artists and like recent Guitar Hero games, all of the songs are unlocked in Quickplay so you don't have to work through the Career mode to play the songs if you don't want to.  A majority of songs from past full-band Guitar Hero games can be imported for a nominal fee depending on the game, and a good majority of the downloadable content can be imported into the latest game free of charge.    


The Career mode features a few refinements. The songs are broken up into different venues, and as you gain stars you unlock more songs and more venues. Like past games, you gain stars by getting high ratings on songs, but you can also get stars by doing bonus challenges that are different for each song. For example, the challenge might be to hit every hammer-on or pull-off without strumming. You can get up to three more stars depending on how well you do, and each bonus is specific to an instrument or collection of instruments.    


Speaking of instruments, you can use any combination of them you desire. If all of your friends love guitar, all four of you can rock out on guitar; if two people want to sing and one person wants to play drums, you can do that as well.    


  Returning features, such as the GH Music Studio and Mii Freestyle, get some upgrades, but GH Music Studio is still limiting to would-be creators, and Mii Freestyle is still a one-note mode that gets old quickly. Guitar Hero 5 offers some connectivity to the DS with Roadie Battles. A guitarist and a DS-touting roadie team up and compete against other guitarist/roadie teams. Players control the roadie with the touch screen on the DS, protecting their guitarist's gear while trying to attack their opponent's gear. It's a frantic and fun mode that is a mix of the Battle mode introduced in Guitar Hero III and the Duel mode in the Guitar Hero DS games.    


Guitar Hero 5 also features a lot of new multiplayer modes in addition to Roadie Battles. The headlining part of the multiplayer is the new RockFest mode. There are multiple different game types in this mode, ranging from Elimination (the worst player is booted after different segments of a song) to Momentum (difficulty shifts depending on how well a player is doing). The RockFest mode can be played with up to eight players online, and players can connect with each other using Wii System Codes instead of the troublesome 16-digit friend codes in almost every other online Wii game.    


Simply put, Guitar Hero 5 is a fantastic and full-featured Wii rhythm game. You can import songs from past titles, you have a large and diverse set list to go through, and there are interesting new challenges to tackle. Any Guitar Hero fan with Wii instruments would be remiss to ignore this excellent title.

Pros:
       

  • Great new features
  •  
  • Import songs from past games
  •  
  • Wide-ranging set list


  •        Cons:
           
  • GH Music Studio and Mii Freestyle are lame


  •                Graphics:  8.0
           Guitar Hero 5 looks a bit better than past games in the series, and the presentation retains the same cartoony rock music feel.

                   Sound:  9.0
           Each song in the 85-song set list is a master and sounds great. It's also a diverse set list with everything from Blur's "Song 2" to Johnny Cash's "Ring of Fire."

                   Control:  9.0
           My personal beef with the Guitar Hero drums aside (I just don't like them), the latest game controls just as solidly as previous games entries.

                          Gameplay:  9.0
           For a game that is just about playing songs, there is a good deal of variety with tons of multiplayer modes, a robust Career mode, and a well-implemented online mode.

     


           Lastability: 10.0
           With all the songs you can import into the game from previous downloadable content (World Tour, Metallica, and Smash Hits) and more downloadable content on the way, there's well over 200 songs at your disposal if you're willing to spend a little money.

     


           Final:  9.0
           Guitar Hero 5 is a fully-realized game that checks all of the boxes necessary for an awesome rhythm experience, and then adds some new wrinkles such as Party Play and new multiplayer modes. It's a marked improvement over past games, and stands as one of the most ambitious games on Wii.      


    4281
    Quote

    Recent titles have also shown impressive sales numbers. Wii Sports Resort has sold a bit under a million copies since its release last summer worldwide.

    Umm, what?

    I assume you mean in Japan, but you don't mention Japan until the next sentence when referring to Pokemon, and then again in the last sentence.

    There was an error in posting. It should read "just under seven million"

    Changing now.

    4282
    Podcast Discussion / Re: Radio Free Nintendo: Episode 168
    « on: November 02, 2009, 05:53:55 PM »
    House of the Dead: Overkill is still one of my favorite games of the year. I think it got by a lot on word-of-mouth and sheer ridiculousness. Even still, when I was at New York Comic-Con, Sega pimped the HELL out of that game to the market that was going to buy it.

    At E3, DSE had a trailer in Nintendo's press conference...and...and...
    I don't even think EA brought it up at their E3 press conference, but then again, the only Wii/DS games that existed to EA in that conference were MotionPlus sports games and James Jones' favorite game EVER Charm Girls Club.

    I feel like EA Sports is the only competent marketing/PR side of EA. The only games that get a lot of love are the Tiger Woods games, the Maddens, the EA Actives...
    They harp on these EA Partner titles but even those don't seem to be that well marketed.

    4283
    TalkBack / Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
    « on: November 02, 2009, 05:46:31 PM »
    If you bring back the weekly release feature, it should be done on a Monday with all the games that are releasing that week, not all the games that released last week.

    As the creator of the weekly release article and a proponent of it, it's pretty damn near impossible to do it on a consistent basis and make it look as nice and pretty as it was. I'd love to see it come back, but especially during the fall, it's too much of a chore to work on when there's a bajillion games coming out.

    I had a reason for doing the release article how I did it. Last fall, I would listen to podcasts going over game releases and look at other site's articles about game releases, and I remember that Tecmo Bowl Kickoff was talked about for three weeks in a row. These people went over releases before a game was officially out. So, to make sure that our weekly release article was accurate, I planned to have it release mid-week.

    On that note, if someone has any game-winning ideas of how to do a weekly release article where it isn't such a drain on the staff, PM me. Hell, if you guys want to help out in any way, shape, or form, I'd be all for that.

    4284
    TalkBack / Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
    « on: November 02, 2009, 11:50:12 AM »
    I think Dead Space: Extraction was marketed as a new entry in the Dead Space series. It might have been marketed superbly, but that is what it was marketed as. Anyone who didn't know that obviously didn't give a crap about the game to begin with.

    When was Dead Space marketed? I have never seen a mention, ad or anything for this game outside of the internet. Who is supposed to give a crap about a game they don't even know exist? I'm still not even sure when the game came out and I was kinda keeping an eye on it.

    Did EA give full support of the game? Not really, no. That's not what I'm arguing.

    Still, every piece of internet marketing/PR/preview coverage talked about how it was an original take and a prequel.

    4285
    TalkBack / Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
    « on: November 02, 2009, 11:21:32 AM »
    I think Dead Space: Extraction was marketed as a new entry in the Dead Space series. It might have been marketed superbly, but that is what it was marketed as. Anyone who didn't know that obviously didn't give a crap about the game to begin with.

    4286
    TalkBack / Re: TALKBACK: NWR Round-Table 3: 500 Copies Sold
    « on: November 02, 2009, 01:26:27 AM »
    Love the inserted pictures.

    So, anyone want to place bets on who the next Spyborgs Line offender will be?

    4287
    TalkBack / Re: Have you heard of Squeeballs?
    « on: November 01, 2009, 04:08:15 PM »
    I'm not saying it's a conspiracy, I'm saying it's bad journalism and it's unprofessional, in a lot of ways.

    Say what you will about some people from Kotaku, but Stephen Totilo (formerly of MTV Multiplayer) is probably the best journalist I have seen in recent video games journalism. He's also one of the main reason I return to Kotaku.

    What you're saying is not bad journalism. It's not unprofessional.

    What is unprofessional is Gawker blogs not citing sources clearly, but GoNintendo offends more than them in that regard.

    4288
    TalkBack / Re: Have you heard of Squeeballs?
    « on: October 31, 2009, 05:55:23 PM »
    That said, I abhor any time publishers "treat" reviewers to events across the country, through wild adventure scenarios, and things like that, where they take the reviewer and bring him or her into an unnatural setting.  Often, reviews for games when this happens are inflated, and it's in seriously poor taste for reviewers to accept things like this.  Boxes with unique presentation are one thing, but free vacations, limo rides, or events that surround a handful of journalists with dozens of people who represent the game/company trying to market their game.  Those events are just bad news.

    As someone who has partaken in these events in the past, I disagree.

    I'll use Quantum of Solace for Xbox 360 and PS3 as an example. The event i went to last year before the game's release was absurd, and I know a lot of journalists came away being impressed with the game. The game came out, and it scored poorly. I chalk those events up to the opposite of what games like Dead Space: Extraction got blasted for at E3. Those events are demos in great conditions. Dead Space: Extraction was a demo in terrible conditions.

    Also, you can't blame PR companies for organizing those events, as their job is to influence the public, and one way of doing that is by pampering journalists. The job falls onto the journalist to isolate the swag they get and the events they go to from actually grading the game. People that let moneyhats sway their scores fail as journalists and become veiled PR reps.

    On that note, I know for a fact that Joystiq and the AOL Blogs will not accept free trips like that. Personally, if Activision wants to pay my way to California and put me up in a nice hotel, I have no problem with that because I trust myself and I know that even if I come away from the event thinking "Quantum of Solace looked pretty good," that by no means guarantees it'll be a good game.

    And thatguy, I think throwing Kotaku in with GameSpot and IGN is offensive to them, and I don't even really like Kotaku. IGN and GameSpot have both had bad track records with the fine line between PR and journalism (that Hero rhythm game page on IGN is a shining recent example). Not saying Kotaku is golden, but they seem to shoot from the hip. And as someone mentioned, Kotaku does review games, but they don't score them.

    4289
    TalkBack / Re: Rayman Returning on DSiWare?
    « on: October 28, 2009, 12:07:17 AM »
    Wait, Rayman's not dead yet?

    I assumed Rabbids Go Home was about them running from the cops because they murdered Rayman's video game career.

    4290
    TalkBack / Harvest Moon: Animal Parade Has Gone Gold
    « on: October 27, 2009, 04:39:10 PM »
    Natsume is bringing the parade to Wii on November 10.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20206

     Natsume announced today that Harvest Moon: Animal Parade has gone gold and is ready for a November 10 release.    


    They also revealed a pre-order bonus that will net players who pre-order at GameStop a limited edition plush duck.    


    "Harvest Moon: Animal Parade continues the Harvest Moon series with imaginative new characters, a huge variety of fun pets, and exciting new challenges, " said Hiro Maekawa, president and CEO of Natsume.    


    Animal Parade, which came out in Japan last fall, is rated E for Everyone and carries a price tag of $49.99.    


    HARVEST MOON: ANIMAL PARADE FOR NINTENDO Wii GETS READY TO MARCH ON NOVEMBER 10    


    Pre-order Now To Receive A Limited Edition Harvest Moon Plush Duck!    


    Burlingame, Calif., October 27, 2009 - Natsume, a worldwide developer and publisher of family-oriented video games, announced today that Harvest Moon: Animal Parade for the Nintendo Wii has gone gold.  Harvest Moon: Animal Parade will be released on November 10th at an MSRP of $49.99 and is rated E for Everyone by the ESRB.    


    "Harvest Moon: Animal Parade continues the Harvest Moon series with imaginative new characters, a huge variety of fun pets, and exciting new challenges, " said Hiro Maekawa, President and CEO of Natsume. "Players looking for a deep and rich Wii title this season should add Harvest Moon: Animal Parade to their holiday wish lists!"    


    There's trouble in the once-prosperous village of Harmonica Town! Crops aren't growing, the wind isn't blowing, and the five elemental bells are missing. Only the power of the Harvest King can revive the land, but he's nowhere to be found. It's up to the player to find the five bells, awaken the Harvest King, and save the town!    


    Players will find plenty of exciting activities in Harvest Moon: Animal Parade, including fishing, mining, cultivating crops, and caring for wild and exotic animals such as penguins, pandas, and monkeys. Players  can take their exotic animals out for walks, teach them tricks, and even ride them around town! When the circus rolls into town, players will also need to help the ringmaster find the escaped animals.  Befriend the lion, giraffe, and hippopotamus, or the show is doomed!    


    As a bonus, players who pre-order the game at GameStop will receive a limited edition plush duck. Quantities are limited, so hurry and place your order before they're gone!    


    For more information on Harvest Moon: Animal Parade, please visit www.natsume.com and to follow all the latest news, please visit www.natsume.com/facebook and www.twitter.com/natsume_inc.


    4291
    Podcast Discussion / Re: Radio Free Nintendo: Episode 167
    « on: October 27, 2009, 10:57:42 PM »
    I'm really really looking forward to Greg 'n Lindy Action Hour next week.

    On the agenda...

    - Brett Favre: Man, Myth, or Legend?
    - JaMarcus Russell: Does his talent match his girth?
    - Redskins: Zorn to Win, or entering the Twilight Zorn?
    - Bills: Is Fitzpatrick the Future?
    - Matt Ryan: Perfect Human Being, or God Among Men?
    - Colorado Football: What, They Still Have a Team?

    Stay tuned!

    I would most definitely listen to that.

    4292
    TalkBack / Tatsunoko vs. Capcom: Ultimate All-Stars Box Art Revealed
    « on: October 27, 2009, 09:04:39 AM »
    Capcom's upcoming Wii fighting game is hitting stores in January 2010.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20205

     Capcom revealed the box art for Tatsunoko vs. Capcom: Ultimate All-Stars today.    


    The fighting game, which is being updated and rebalanced in its overseas debut, is due out in North America on January 26, 2010. It is also coming to Europe and Japan around the same time.    


    Check below for the art.    



    4293
    TalkBack / Majesco To Publish Ghostwire
    « on: October 27, 2009, 02:20:09 PM »
    A Different Game's innovative DSi-exclusive title is set to come out in late 2010.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20204

     Majesco announced that they will be publishing Ghostwire: Link to the Paranormal for DSi in late 2010.    


    Developed by A Different Game, Ghostwire uses the DSi Camera to find and capture apparitions that are "beyond the standard Wi-Fi range."    


    "We are thrilled to have such an innovative product in our line-up and look forward to revealing details about the experience as we approach next year’s launch," said Gui Karyo, executive vice president of operations at Majesco.    


    For more information on Ghostwire, check out our recent interview with the game's producer Anders Bergman.    


    MAJESCO ENTERTAINMENT ANNOUNCES 'GHOSTWIRE: LINK TO THE PARANORMAL' FOR NINTENDO Dsi™    


    Augmented Reality Software Lets Players Discover Ghosts Lurking Amongst Us    


    BRISTOL, UK – Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, is bridging the gap between the real world and the spirit world with the announcement of Ghostwire: Link to the Paranormal for Nintendo DSi™. Developed by A Different Game, Ghostwire is a powerful piece of software that turns the Nintendo DSi™ into a portal to the paranormal. The title is expected to launch in late 2010.    


    "Ghostwire: Link to the Paranormal integrates cutting-edge technology with a unique augmented reality aesthetic to create a truly exciting piece of software specifically designed for Nintendo DSi™," said Gui Karyo, Executive Vice President of Operations, Majesco Entertainment. "We are thrilled to have such an innovative product in our line-up and look forward to revealing details about the experience as we approach next year’s launch."    


    In Ghostwire: Link to the Paranormal, players are challenged to find and capture apparitions trapped within their own environment by using the Nintendo DSi™ Camera and ghost tuner to access alternative frequencies beyond the standard Wi-Fi range. Spirits, shadows and demons all have their own personalities, so finding and "solving" them is anything but easy. Some are shy. Some are evil. And some will only interact with you if you bring them something they want. What’s more, factors like time of day and light levels will further challenge your ghost hunting abilities, but a wide range of upgradeable equipment is available to help you communicate with the other side.    


    Keep your mind open and ghost tuners on www.ghostwiregame.com so you don’t miss additional communications about Ghostwire: Link to the Paranormal. Follow the game on Twitter @ghostwiregame.


    4294
    Bah. I forgot to snag my Sonic's Ultimate Genesis Collection disc when I was home last weekend. Guess I'll have to wait to join the fun until next weekend. :(

    4295
    TalkBack / Re: Excitebike World Rally Announced for WiiWare
    « on: October 26, 2009, 08:22:16 PM »
    I want this...bad.

    4296
    Podcast Discussion / Re: RetroActive Poll: Genesis Edition
    « on: October 25, 2009, 09:53:23 PM »
    I mourn for Kid Chameleon, but Shining Force II is a good pick. I wish I had more time to sit down and play it with everyone. :(

    4297
    Podcast Discussion / Re: Radio Free Nintendo: Episode 167
    « on: October 25, 2009, 09:51:42 PM »
    I'm excited to listen to this. Sounds like an awesome feature and Simpsons Hit & Run is awesome. And it's always nice to hear from Billy. After all, he's sparkling personality that turned me onto this site and set me on my path that involves seriously considering games journalism as a profession.

    4298
    Podcast Discussion / Re: RetroActive Poll: Genesis Edition
    « on: October 19, 2009, 11:08:33 PM »
    I think I got to the third level one time in Comix Zone. That was a great day. It was never repeated.

    4299
    Podcast Discussion / Re: Radio Free Nintendo: Episode 165
    « on: October 19, 2009, 08:35:34 PM »
    I'm a little behind on my podcasts, but I listened to this today. Two things: Yes, it was me who lent Jonny my copy of Killer 7. I picked it up for $10 the summer before the Wii launch and screwed around with it. When Jonny sent it back, I played it for about an hour and then sold it for $10 on half.com

    Also, Sony didn't publish or do anything with Noby Noby Boy. That's all Namco Bandai and the dude who made Katamari. They chose to do it on PS3.

    4300
    Podcast Discussion / Re: NWR Newscast: Episode 3
    « on: October 18, 2009, 01:46:17 AM »
    Out of curiosity, why were there no new ones for 2 months? You mentioned in Episode 2 that you hoped to get the next episode the following week so that you could maintain a bi-weekly release schedule.

    Audio problems and then Nick and I left NWR.

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