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Messages - NWR_Neal

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1226
TalkBack / Watch Ghirahim Fight Mobilins in Hyrule Warriors
« on: September 21, 2014, 04:32:43 PM »

Lord Ghirahim is ready for action in this clip.

http://www.nintendoworldreport.com/video/38540/watch-ghirahim-fight-mobilins-in-hyrule-warriors

In The Legend of Zelda: Skyward Sword, Ghirahim was one weird villain. Now, in Hyrule Warriors, he's still a villain, but this time you can play as him in the dimension-hopping game. He's hidden away in the Adventure Mode, but if you find him, you can use his Demon Blade to take down any enemies that interfere.

This video is from the Skyloft level in Free Mode. Enjoy!


1227
TalkBack / Check Out a Quiz Stage from Hyrule Warriors
« on: September 18, 2014, 04:20:00 AM »

In the Adventure Mode, you have to answer a quiz of sorts. It's pretty neat.

http://www.nintendoworldreport.com/video/38541/check-out-a-quiz-stage-from-hyrule-warriors

Hyrule Warriors features a huge mode called Adventure Mode, where you go from square to square of the original The Legend of Zelda world map. Each square is a stage, and one of the early ones is the following video. It's a quiz where you have to defeat the right enemy as hinted at by the clue. Check it out and let us know what you think.


1228

Five packs will hit over the next few months bringing new characters, weapons, stages, and adventure maps.

http://www.nintendoworldreport.com/news/38549/majoras-mask-more-twilight-princess-characters-coming-to-hyrule-warriors-as-dlc

Five DLC packs are coming to Hyrule Warriors in the coming months, adding new characters, weapons, stages, and much more.

The first pack, which is free, comes to Japan on September 30 and North America and Europe on October 16. It includes the three Hyrule Warriors villains (Cia, Volga, and Wizzro) as playable characters. Also on October 16, a paid Master Quest DLC Pack will debut and add a new weapon, scenario, adventure map, and two costumes.

Three other packs will come later, including a Twilight Princess pack in November, a Majora's Mask one in January, and a Boss one in February. If you pre-order all of the packs for $19.99/€14.99, you can unlock a Dark Link costume right now. There is no word on individual pack pricing in North America or Europe yet. See below for the full list of DLC:

  • Hyrule Warriors Characters (Free, September 30) - Three new playable characters (Cia, Volga, Wizzro)
  • Master Quest Pack (October 16) - New weapon, scenario, adventure map, and two costumes
  • Twilight Princess Pack (November) - New character, weapon, adventure map, and two costumes
  • Majora's Mask Pack (January) - Two new characters, adventure map, and three costumes
  • Boss Pack (February) - Two new games modes

It's unknown just what exactly an adventure map is, but considering the Adventure Mode in Hyrule Warriors is based on a map of the original Legend of Zelda with a stage representing each square, it's possible that the new adventure maps could either be alternate versions of that map or maps from other Zelda games.


1229
TalkBack / Re: Skylanders Trap Team Hands-on Preview
« on: September 18, 2014, 12:20:12 AM »
I don't think Swap Force was bad, but I think it kind of went far in the wrong direction. I wrote about this in my Swap Force review last year, but the basic mechanics (especially adding in a jump button) were fantastic. It just lacked the fun variety of Spyro's/Giants. I like it when a dumb card game thing shows up or you ride around in a giant-ass mech thing for a level. Swap Force had some rad moments (the musical thing was pretty neat), but it just felt repetitive.

I'm going off of like year-old memories of Swap Force, though. Read my review if that mini-rant felt like it was lacking detail. :-D

1230
TalkBack / Original Final Fantasy Coming to 3DS eShop in 3D-Enhanced Release
« on: September 17, 2014, 05:57:22 AM »

As part of a bonus for Final Fantasy Explorers, Japanese players can check out the first Final Fantasy in stereoscopic 3D.

http://www.nintendoworldreport.com/news/38537/original-final-fantasy-coming-to-3ds-eshop-in-3d-enhanced-release

The original Final Fantasy game is coming to 3DS in an enhanced form alongside the December release of Final Fantasy Explorers in Japan.

Retail copies of Explorers will include a download code for this retro bonus, which will be sold on the eShop a month after the release. The version of Final Fantasy seems to resemble the recent PSP remake, with cleaner-looking graphics. The 3DS version will also display in 3D, likely in a similar way as Nintendo's own 3D Classics.

Additionally, a prologue demo is set to come out in Japan before Explorer's release. This demo supports multiplayer and online play.

Final Fantasy Explorers, which could likely best be summed up as a Final Fantasy take on Monster Hunter, is set to come out on December 18 in Japan. No word yet on a worldwide release.


1231
TalkBack / Hyrule Warriors Review
« on: September 17, 2014, 03:00:00 AM »

Is Zelda Dynasty Warriors spectacularly stupid or spectacularly awesome?

http://www.nintendoworldreport.com/review/38530/hyrule-warriors-review

Review discussion video below!

On paper, Hyrule Warriors is the dumbest idea. It’s really nothing more than Dynasty Warriors with a dollop of Zelda tropes and tweaks. However, I’m surprised to say that it works wonderfully. Hyrule Warriors is an action-packed take on Zelda loaded with fan service, fun, and a surprising amount of gameplay variation. It’s absurd and over the top in the best way, from hookshoting the moon from Majora’s Mask, to spinning the world around with Link’s ball & chain, and waving the baton from Wind Waker to destroy multitudes of enemies. That kind of nonsense is straight-up wide-grinned magic.

It’s that overwhelming ridiculousness that makes everything work so well. There’s a story, sure, but even as you’re fighting some well-endowed sorceress named Cia who wants to use the Triforce for her own evil doings, the story is never really the point. The point is to unlock Darunia, use a giant-ass hammer, and watch as flames erupt around you as you crush a horde of Moblins. The game’s main mode, Legend Mode, builds to different points that seem orchestrated just to put you in the most fan service-y positions possible. The opening levels have you controlling Link as he fights alongside Impa, Shiek, and Zelda, building to a dimensional split where those heroes go off and meet old friends and fight familiar enemies from Skyward Sword, Twilight Princess, and Ocarina of Time. You can defend Skyloft from Ghirahim, go and duel a possessed Darunia on a Death Mountain (that recalls Nintendo 64 rendition in a shiny HD way), and even fight Zant with Midna. And that’s not all as the story keeps on building to splendid, fan-fulfilling highs, putting you in control of a variety of awesome characters.

For the most part, Legend Mode isn’t that challenging in the way you’d expect. Mowing down enemies is just a regular action in these stages, as you alternate between pressing two buttons to execute totally sweet combos of mass destruction. The difficulty comes from managing your troops and making sure you don’t lose ground to the enemy. In each stage, you have win and lose conditions. The win conditions are usually just “beat the boss,” but the lose conditions force you to protect certain areas or friends to prevent failure. It’s never too complicated, though, and you’re constantly reminded of what’s going on in the battle by pop-up messages and dialog.

The more challenging content lies in Adventure Mode, which is an awesome 8-bit throwback mode where you move around a world map identical to the one from the original Legend of Zelda. Each square on the map represents a stage with unique win conditions, limitations, and rewards that all generally rely on your score on the stage. Most of the challenges are some riff off of “kill a bunch of enemies as quickly as possible,” but some of them get weird, such as quiz challenges where you need to attack the right enemy in a room to advance. Adventure Mode is engrossing and has a much longer tail than Legend Mode, which clocks in at less than 10 hours. If you get deep into Adventure Mode, you could easily spend more than double that time with Hyrule Warriors in total.

In addition to that, you can always spend more time in the upgrade area. While a lot of the weapon forging appears to be confusing nonsense, the loot drops and badges make for a good time. Enemies occasionally drop powerful new weapons, but they more often drop materials, which can be used to create badges for every character. It’s basically a skill tree that unlocks longer combos, stronger attacks, and a variety of offensive and defensive buffs. Working in tandem with the standard experience-based leveling system, you can build up each character in a variety of ways. The weapons are also a key part of that, though the majority of playable characters only have one weapon type, which is a little disappointing. It does make characters such as Link way more fun to play as because he has way more weapons at his disposal than anyone else.

Every single mode can be played with two players, one using the GamePad and the other on the TV using a Pro Controller or Wii Remote/Nunchuk. Co-op is a whole lot of fun, especially since you can divide and conquer on separate screens. While Hyrule Warriors looks absolutely gorgeous by yourself, the graphics take a gigantic hit in co-op, looking muddled and blurry. It’s understandable, since it’s displaying the game twice, but it’s unfortunate. Luckily, the framerate holds up for the most part in co-op. I never had an issue with the reduced graphics and neither did any of my co-op partners. Sadly, there is no online co-op.

Hyrule Warriors wasn’t a game I expected to fall in love with, but thanks to its oodles of Zelda fan service and shockingly engrossing gameplay, upgrades, and modes, it turned into something very special that lives up to the Zelda legacy. It’s easy to dive into and has enough variety that it doesn’t really get old over the dozen or more hours you can spend with it. If Nintendo crossovers are always this polished and fun, I welcome many more of them.


1232
TalkBack / The Potential of Disney Infinity
« on: September 16, 2014, 02:27:52 PM »

We're a week away from the second go-round for Disney Infinity. Is it living up to its potential?

http://www.nintendoworldreport.com/preview/38528/the-potential-of-disney-infinity

When Disney Infinity was officially unveiled almost two years ago, the first thought that came to my mind was that this is the perfect platform for video games based on Disney movies, TV shows, and more. Instead of having to deal with a strict and short development time on a whole, brand-spanking new movie-based game, Disney can just release an expansion to Disney Infinity in a fraction of the time in an established universe.

That idea was evident with The Lone Ranger Play Set, which followed on the heels of the movie (which was a bomb for reasons not related to the fun Disney Infinity Play Set), the Monsters University Play Set, and the pair of Frozen figures that came out alongside the movie (which was a gigantic success for reasons not related to the two figures that didn't have their own unique Play Set). But even all that just seemed like a rough draft as Disney Infinity, outside of the amusing adventures in the Play Sets, was just a meandering complex toy box in the Toy Box mode.

With Disney Infinity 2.0, that tie-in concept seems to be going into overdrive, mostly thanks to the smashing success of the Marvel films and TV shows. The Avengers Play Set ties into the 2012 film and the upcoming sequel. The Ultimate Spider-Man Play Set heavily references the current cartoon. The Guardians of the Galaxy Play Set builds off of the summer blockbuster. Essentially, all these figures act like technologically advanced toys that kids can play with in game worlds. In my eyes, it's brilliant and could be something even more special than last year's original game.

What also helps all of that is that even outside of the Play Sets, you can set up your own adventures without building it all yourself. The new Auto Creators can be set up to build areas in Toy Box, and some of the new Power Discs open up full-on tower defense and dungeon crawling adventures, giving you more than just the linear adventure for specific characters.

I'm encouraged by the strides that Disney has made with Disney Infinity 2.0. I'm curious to see if this game grabs me in a way the original didn't. I'm also curious that if the added nuances still translates into a game that my 6-year-old niece adores, as she played the hell out of the first one. We'll find out soon enough as Disney Infinity 2.0 launches on September 23.


1233
TalkBack / Pikmin 3 Review Revisit
« on: September 16, 2014, 05:49:06 AM »

We reflect on the long-awaited Wii U sequel from last year.

http://www.nintendoworldreport.com/feature/38524/pikmin-3-review-revisit

This week on Review Revisit, we're taking a look at the summer 2013 Wii U game Pikmin 3. The long-in-development game that started off as a Wii game finally launched to a lot of critical acclaim. One of our reviewers from last year, Andy Goergen, reflected on the game he scored a 9.5/10.

"Pikmin 3 is exactly what we always thought it would be, despite the lack of concrete information from the early reports of its development through its release. What is Pikmin 3 then, exactly? It's an exploration-heavy strategy game with heavily forested environments and a sense of humor. It works today just as well as it worked last summer, which is just as well as it worked in 2001. A lack of friend-specific leaderboards hurt the replay value of challenge mode, but Pikmin 3 is still aces."

After a year, Andy still loves Pikmin 3. How do some of our other staffers feel about Nintendo's year-old Wii U game?


Curtis Bonds, Associate Editor: Pikmin 3 is like a fine dessert. Something that seemed like it was a short experience, but wound up being so fulfilling and satisfying that it didn’t matter. While having to switch between the Wii Remote Plus with the Nunchuck and the GamePad was a bit cumbersome, it made me feel like I had complete control over every possible situation. Combine that with the stunning visuals, the amusing writing, and various different challenge and multiplayer modes, Pikmin 3 delivered on nearly every single expectation I had. I just wish I could have some of their juice.


Alex Culafi, Associate Editor: After writing off the original Pikmin as "not up my alley," I went into Pikmin 3 slightly reserved, knowing I had only purchased it to curb the drought my Wii U had faced for four months. Thankfully, after I gave Pikmin 3 a fair shot, I completely fell in love. Not only is it one of the best-looking games I have ever seen, but it carried wonderfully relaxing strategy gameplay, funny writing, and a minimalistic story I was invested in until the very end. It was one of my favorite Wii U games ever when it came out, and I still think few others have matched its beauty and design.


Neal Ronaghan, Director: I wouldn’t have called myself a Pikmin fan before Pikmin 3. I liked but didn’t love the prior two games. Pikmin 3 changed that. From the start, I was embroiled in the world, loving each end-of-day diary entry and every new area. The sense of exploration is incredible, especially as you gain more captains and more Pikmin. Using the GamePad to plot out a strategy is intuitive and fun. Pikmin 3 is at its best when you’re roaming around with a team exploring the undiscovered and fortunately, that’s most of the game. Also, seriously, Bingo Battle is so rad.


Stay tuned for next week's Review Revisit where we look back on the first NES Remix!


1234
TalkBack / 3DS Can Be Used as a Wii U Smash Bros. Controller
« on: September 12, 2014, 10:00:00 AM »

You can also connect your 3DS to the Wii U to exchange custom fighters.

http://www.nintendoworldreport.com/news/38495/3ds-can-be-used-as-a-wii-u-smash-bros-controller

The 3DS can be used as a Wii U controller for Super Smash Bros. according to a menu option in the 3DS version of the game. Players can only do so if they own the 3DS version of Super Smash Bros.

Additionally, connecting the 3DS to the Wii U is a way to share custom fighters between the two systems, likely giving you the option to bring your customized roster with you when playing the Wii U version with friends.

Amiibo figures can also be used with Super Smash Bros. on 3DS, though it's unknown if they will be used in the same way as the Wii U version.


1235
TalkBack / NWR's Smash Diary
« on: September 11, 2014, 04:23:00 PM »

A number of our staff is buying the Japanese version of Super Smash Bros. on 3DS. Here's our thoughts on it as we play it.

http://www.nintendoworldreport.com/feature/38478/nwrs-smash-diary

With Super Smash Bros. for 3DS and Wii U so close, we're gearing up to play as much as humanly possible. Some of us are even getting a head start by playing the Japanese version of the 3DS version, which is due out on September 13 (approximately 11 a.m. ET on September 12).

So get ready to sit down with Neal Ronaghan, Daan Koopman, Danny Bivens, and maybe some more if they cave and buy a Japanese 3DS right now as they analyze and assess their evolving feelings about their playtime with Super Smash Bros. on 3DS. We'll focus on specific characters, certain modes, and even answer your questions if you have any.


1236
TalkBack / Re: Theatrhythm Final Fantasy: Curtain Call First Look
« on: September 11, 2014, 05:01:36 PM »
Cute. If I went to thesaurus.com, I would have likely went with "baroque and sumptuous."

Thanks for writing!

1237
TalkBack / 1994: Wario's Woodsy Land Blast of a Year
« on: September 11, 2014, 07:24:31 AM »

In 1994, Wario stopped being a villain and started being a star (sort of).

http://www.nintendoworldreport.com/feature/38483/1994-warios-woodsy-land-blast-of-a-year

Wario's stardom wasn't some overnight success. For the most part, even when he was starring in his own games, the rotund anti-hero played second fiddle to Nintendo's roster of bigger stars. Wario Land might have been a major Game Boy release in 1994, but it still carried "Super Mario Land 3" at the end of its title. Wario's Woods is really only remembered as being the last official NES release and the game everyone hates in NES Remix 2.

But that kind of disrespect seems to fit well with Wario's persona and origins. His design is credited to Nintendo's Hiroji Kiyotake, who also originally designed Samus Aran and worked on the Kid Icarus and Metroid series. Kiyotake, along with the team at Nintendo R&D1, originally created Wario as a villain in Super Mario Land 2 as their way of rebelling against the fact that they had to make a game based around Mario, a character that wasn't theirs. Naturally, their new creation was just the bad, greedy version of Mario that marched in and stole Mario's castle. After his defeat in Super Mario Land 2, he continued his nefarious machinations by, umm, dropping buckets onto the heads of Mario, Peach, and Yoshi in the Japan-exclusive Super Famicom game Mario & Wario.

He shed his villain skin for the most part in 1994, when Kiyotake and the team at R&D1 made Wario Land: Super Mario Land 3. The hook behind Wario Land was that the hero was a greedy, selfish oaf who was only interested in collecting all the treasure he could get so he could get the best house possible. While very similar in design to Super Mario Land 2, Wario Land carved its own path by making it play to the anti-hero’s strengths. He still had power-ups like Mario, but he benefited from eating garlic, collecting one-of-a-kind treasures, and by shoulder charging enemies in ways Mario never did before. Wario Land was a game focused on greed, and that greed led to multiple endings depending on just how many secret treasures players uncovered in their playthrough.

Wario’s Woods, which came out near the end of 1994, wasn’t a starring role for the yellow-clad character. In fact, he wasn’t even yellow; he was purple. The story goes that Wario took over a forest in the Mushroom Kingdom, and then an intrepid Toad had to journey through puzzle stages to save the inhabitants and defeat Wario. Wario’s Woods is kind of like the island of misfit Nintendo characters. It stars Toad and Wario as well as Birdo. Personally, I’ve always enjoyed Wario’s Woods. It’s a really neat puzzle game that got overlooked.

However, Wario’s Woods wasn’t nearly as overlooked as the weird Wario/Bomberman crossover called Wario Blast, another 1994 release. Developed by Hudson, this game is basically nothing more than Wario in a Bomberman game. Wario somehow finds himself in Bomberman’s world and then he decides, in typical greedy fashion, to milk the world for all of its money. It makes sense that the Wario connection to Wario Blast is so tenuous, because it is just a reskinned version of the Japanese version Bomberman GB, not to be confused with the North American version of Bomberman GB, which is actually the western release of Bomberman GB 2.

With all those releases, Wario planted himself firmly into the world of Mario and Nintendo. Over the past 20 years, Wario’s game legacy has expanded to WarioWare, Mario sports games, Mario Kart, and even Super Smash Bros. Now if only we can get Waluigi to be the villain in Super Mario 3D Land 2, star in his own version of Pushmo, and appear in a weird crossover with Picross.


1238
TalkBack / Multiple New Smash Bros. Characters Confirmed
« on: September 11, 2014, 05:48:00 AM »

Players with early copies of the Japanese version have unlocked quite a few characters.

http://www.nintendoworldreport.com/news/38484/multiple-new-smash-bros-characters-confirmed

The Super Smash Bros. roster is nearing total confirmation as players who were able to get early copies of the Japanese version of Super Smash Bros. on 3DS have unlocked a number of characters, including Duck Hunt Dog, Bowser Jr., and Dark Pit, confirming the leak from a few weeks ago.

The Duck Hunt Dog teams up with a duck from Duck Hunt and has attacks that call to mind NES Zapper games. Bowser Jr.'s alternate costumes are all of the Koopalings, to the point that they feature different voices. His Final Smash references Super Mario Sunshine by summoning the imposter Mario villain from that game. Dark Pit appears to be a pretty cut-and-dry clone of Pit.

In addition to those newcomers, a variety of veterans were confirmed as well, including Ness, Falco, Wario, Mr. Game & Watch, Jigglypuff, Dr. Mario., and R.O.B. the robot.

Also, several characters have significant evidence that they aren't returning at all. Wolf, playable in Super Smash Bros. Brawl, has a trophy in the game that doesn't allude to him being a playable fighter. Also, a Polar Bear trophy from Ice Climbers is categorized as "Other," instead of being categorized as Ice Climbers, pointing towards the pair that have been in both Melee and Brawl as not being in the new game. Additionally, it seems very unlikely that Snake, Lucas, and Mewtwo are playable, as well.

As of this writing, it seems that all characters have been unlocked in Super Smash Bros. for 3DS. However, if anything does come up, we'll report it here.


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TalkBack / Theatrhythm Final Fantasy: Curtain Call First Look
« on: September 11, 2014, 02:01:12 AM »

We've spent time with the finished game and here's what we think.

http://www.nintendoworldreport.com/hands-on-preview/38481/theatrhythm-final-fantasy-curtain-call-first-look

After spending a lot of time with the final version of Theatrhythm Final Fantasy: Curtain Call, the word that comes to mind often is masterful. The developers took the wonders of the original game and made it even better. In raw numbers, Curtain Call is just bigger. It has more than 200 songs, including all of the songs from the original. It features 60 characters, roughly double the amount in the original. It's also bigger in its modes, with a more in-depth multiplayer mode. The two-player Versus Mode can be playable online, locally, or against the computer. It's an awesome rhythmic battle mode where you and your opponent play the same song trying to beat each other's score while using random special attacks to thwart the other.

The best part is the Quest Medley mode, which replaces the Chaos Shrine from the original. Chaos Shrine had some weird restrictions, where only certain songs were playable in it. That's not the case in Quest Medley. Instead, every song is in play (save Event Music Stages, which aren't much more than a bonus anyway) as you journey through a world map with branching paths, shortcuts, and some honest-to-god RPG adventuring mechanics. Your HP carries throughout the entire quest, so you'll have to use Potions and Tents to heal up as you journey, much like you would in an actual RPG. Quest Medley is an excellent way of bringing this rhythm gameplay even closer to its RPG origins.

I really love the time I've spent with Curtain Call so far. It's fantastic and splendid. Also, I get to make a team entirely of Final Fantasy VI characters, so when it comes out next week, I'm ready to take all you on with my team of Terra, Locke, Celes, and Edgar. And if you're still on the fence, go check out the demo on the eShop. It'll even let you try the new and awesome button controls.


1240
TalkBack / Four 3DS XL Special Editions Coming to America This Fall
« on: September 10, 2014, 08:21:50 AM »

Want some Smash Bros. love on your 3DS? How about NES? Or Persona Q?

http://www.nintendoworldreport.com/news/38477/four-3ds-xl-special-editions-coming-to-america-this-fall

Four new special editions of the 3DS XL are coming to North America later this year, all for the price of $199.99 each.

The first two, coming out on September 19, are Super Smash Bros. 3DS XL systems that come in either a red or a blue variant. The systems do not come with a copy of Super Smash Bros. for 3DS, which is due out on October 3.

Coming on October 10, exclusively to GameStop, is the NES Edition 3DS XL, which features an NES controller design on the outside as well as red NES-style buttons. The limited edition hardware also comes in a box that looks like a NES console.

Lastly, a Persona Q Special Edition 3DS XL is coming exclusively to GameStop on November 25. This version features the design of the game's Grimoire as well as character art. It does not come with Persona Q, though it does launch on the same day as the game.

There is still no official word from Nintendo of America regarding the New 3DS and New 3DS XL, which are both coming out in Japan in October and are slated for a 2015 release outside of Japan.


1241
TalkBack / Super Smash Bros. for Nintendo 3DS eShop Demo Hands-on Preview
« on: September 09, 2014, 07:00:00 PM »

A Smash Bros. demo hit the Japanese eShop. How is it?

http://www.nintendoworldreport.com/hands-on-preview/38473/super-smash-bros-for-nintendo-3ds-eshop-demo-hands-on-preview

The new Super Smash Bros. for Nintendo 3DS demo that hit the Japanese eShop features five playable characters on Battlefield and can be played up to 30 times. The five characters are Mario, Link, Pikachu, Mega Man, and the Villager.

The demo is basic, but at this point, it's exactly the right tease for the full game. It's nice being able to spend ample time and just dig deep into playing different characters and messing around. The more time I spend with the Villager, the more I like him (or her, depending on the costume). It's just a fun character, with amusing attacks. I still adore doing the side B attack where the Villager just hops on a gyroid and goes until the gyroid runs out of gas or explodes into an enemy.

I still don't like Mega Man that much, though both his up and down smash attacks seem potentially devastating. Just the way he controls is very stiff. Some people likely will be masterful with the Blue Bomber, but for me, I don't think I'll spend too much time trying to figure him out. However, for the first time ever in my playtime with the new Smash Bros., I finally got to land his Final Smash, which is a glorious bit of fan service with multiple Mega Men blowing the hell out of people.

I never played Mario too much, but he seems a lot faster than before. If Dr. Mario is indeed in this game (which seems likely given the leaks), I'd expect the Doctor to be slower and likely a little more powerful. Link is another character I never played much in past games, but I like Link more than before. His sword attacks seem more nimble, but that could just be because I've never really played as Link in past Smash Bros. games. Pikachu, who was one of my personal favorite in Melee, seems to be more like the Brawl version of the fighter.

From poking around the demo, I could see some other stages listed (but not playable), including ones based off of Xenoblade Chronicles and Pictochat. One really awesome thing I noticed is that it seems to remember your costume choice for each character, even when you completely quit out of the demo.

Unfortunately, we have no idea when this demo will hit North America. It'd be very cool if hits other regions later this week, maybe alongside the Nintendo Treehouse stream on Friday, but in my eyes, the more likely situation is that this hits the week before Smash Bros. comes out in North America. Even still, that is less than a month away. We're almost there.


1242
TalkBack / Shantae and the Pirate's Curse Due Out Soon
« on: September 08, 2014, 09:49:09 AM »

The long-awaited 3DS and Wii U game is close to release.

http://www.nintendoworldreport.com/news/38449/shantae-and-the-pirates-curse-due-out-soon

Shantae and the Pirate's Curse completed Nintendo's Pre-Check according to developer WayForward, meaning that it is close to release on Wii U and 3DS.

First announced for 3DS in late 2012, Shantae and the Pirate's Curse has been long delayed, originally expected for a 2013 release. At E3 2014, WayForward announced that the 3DS game would also be coming to Wii U.

WayForward promised more info soon, so hopefully an exact release date is coming shortly.


1243
TalkBack / Nintendo Treehouse Hosting Smash Bros. Live Stream on Friday
« on: September 08, 2014, 09:41:00 AM »

Along with showcasing the final version of Super Smash Bros. on 3DS, Nintendo of America will also cover some upcoming Wii U and 3DS games.

http://www.nintendoworldreport.com/news/38448/nintendo-treehouse-hosting-smash-bros-live-stream-on-friday

The Nintendo Treehouse will host an eight-hour live stream on Twitch this Friday, September 12 showcasing several Wii U and 3DS games.

Super Smash Bros. for Nintendo 3DS is the only game that has been confirmed, and the Treehouse will be highlighting the final version of that game, which happens to hit Japan that same day.

Other upcoming Wii U and 3DS games will be highlighted as well. While no games have been confirmed, it's very likely that games such as Hyrule Warriors, due out on September 26, and Fantasy Life, due out on October 24, will be shown off during the event.


1244
TalkBack / Next Level Games Worked on a Metroid Game Concept
« on: September 08, 2014, 09:21:24 AM »

A former artist's portfolio shows off the Luigi's Mansion 2 dev's concept of a Metroid game.

http://www.nintendoworldreport.com/news/38447/next-level-games-worked-on-a-metroid-game-concept

Next Level Games worked on a Metroid prototype before starting development on Luigi's Mansion: Dark Moon, according to a former artist's portfolio.

The images show off heroine Samus Aran and a few enemies, appearing to have a more cartoony style. It's not known how far into development this concept got, but it is known that Next Level Games was working on a different project with Nintendo in between the conclusion of Punch-Out!! in 2009 and the beginning of development on Luigi's Mansion: Dark Moon the following year.

Next Level Games is currently working on a project with Nintendo. All we know is that some sort of development started on it in late 2012.

As for the Metroid series, back at E3 2014, Nintendo's Shinya Takahashi said the company has been having internal discussions about the series' future.


1245
TalkBack / Re: Kirby Fighters Deluxe Review
« on: September 07, 2014, 04:57:52 PM »
Probably. I think it is a fun multiplayer game but even still, it isn't that in-depth of a multiplayer game. It'll be fun at stuff like PAX East though.

1246
TalkBack / Kirby Fighters Deluxe Review
« on: September 06, 2014, 11:32:11 AM »

With Download Play and some neat ideas, does this Smash Bros.-like experience stand on its own?

http://www.nintendoworldreport.com/review/38433/kirby-fighters-deluxe-review

Nearly identical to the similar bonus mode in Kirby: Triple Deluxe, Kirby Fighters Deluxe is a really fun 4-player fighting game. You can choose between a wide variety of Kirby’s copy abilities and fight against friends or the computer in neat, sometimes interactive stages. Unfortunately, it falls apart as a single-player experience and is limited to only local multiplayer. It’s a novel mode that while fun, might have been best left inside of Triple Deluxe.

In the multiplayer, which can be played with one copy using Download Play, Fighters Deluxe is a blast. The copy abilities feel different and unique, and this game brings out all the depth and nuances of the abilities in a way Kirby: Triple Deluxe doesn’t. It does contain a novel twist that makes it a more compelling fighter at times. When a player is defeated, they come back as a Ghost Kirby that floats ploddingly around the screen. If you successfully land an attack on a live player, you can come back into play. It’s a fantastic way to keep players engaged, even if one is being dominant. The multiplayer is still sorely lacking online play, but fortunately Download Play saves it to an extent. So if you ever find yourself among 3DS-owning friends, it is an excellent game to play. The whole package is essentially the same as the multiplayer in Triple Deluxe, but it adds new abilities (if you have Triple Deluxe already) and team matches.

As a single-player experience, Fighters Deluxe is just a series of progressively harder duels against computer-controlled Kirby clones or a remixed version of a boss, the latter of which is new in the separate eShop version. It’s still fun in the way that fighting against computer-controlled players in Smash Bros. can be, but it’s not substantial or varied. The copy abilities might be wildly different, but the progression in each single-player adventure isn’t.

Kirby Fighters Deluxe is a nice standalone version of a fun bonus mode from Kirby: Triple Deluxe that I can only really recommend if you ever see yourself playing local multiplayer. Fighters Deluxe just isn’t that compelling of a game in single-player to be worth a full purchase, especially when you can just as easily find a friend with a copy of it or Triple Deluxe and play Download Play if need be.


1247
TalkBack / Dedede's Drum Dash Deluxe Review
« on: September 06, 2014, 04:02:11 AM »

Dedede’s rhythm game feels more like a single than an LP or an EP.

http://www.nintendoworldreport.com/review/38432/dededes-drum-dash-deluxe-review

Each Kirby game generally features an array of bonus games, whether it’s the fun quick-draw battles from Kirby’s Adventure or the pinball game from Kirby Mass Attack. The recent 3DS release, Kirby: Triple Deluxe featured a bonus rhythm game that has been expanded into a full 3DS eShop release as Dedede’s Drum Dash Deluxe.

The mechanics are simple. You don’t need to follow songs note-for-note; rather, you just need to move around to the beat, which is laid out with clear visual cues as Dedede hops around. You move with the D-pad and bounce off of drum pads with the press of a button, earning higher jumps with properly timed presses. When you’re in the air, you want to move around to collect coins and avoid enemies. If you’re really good, you can press A on every backbeat (i.e. when you are at the apex of your jump) and increase your score.

That’s part of where Drum Dash Deluxe succeeds. Nearly any player can jump in and play through each level while totally ignoring the backbeats and collectables. For players looking for something harder, they can try to perfectly hit all the backbeats and earn massive points, eventually unlocking a bonus stage and some in-game trophies. Unfortunately, even as an eShop title, it seems light on content, offering only two variations on eight different songs.  The songs come from Triple Deluxe but also from a few earlier games such as Air Ride and Return to Dream Land.

Regardless of skill level, a straight playthrough takes about 30 minutes. With no online leaderboards, the only carrot at the end of the stick is to unlock one ultra-hard stage and compete against your own scores. Dedede’s Drum Dash Deluxe is a short ride, but an entertaining one. There are certainly better rhythm games out on 3DS, but it is fun while it lasts.


1248
TalkBack / Ufouria: The Saga Review Mini
« on: September 05, 2014, 02:34:49 AM »

This NES import game shows it age, but it’s still a marvel.

http://www.nintendoworldreport.com/reviewmini/38431/ufouria-the-saga-review-mini

Ufouria is an NES game that never made it to America back when it originally came out. The Sunsoft-developed Metroid-esque platformer could have been a game like Blaster Master, one with a weird localization history that has a bit of a cult following despite some weird design choices. Instead, this recent Wii U Virtual Console release is an intriguing curio that provides a peek at a lost, unrefined classic.

The three-to-four hour adventure stars four different characters, including the lizard thing Freeon Leon and a ghost named Shades. You start off with one character, named Bop Louie, who traverses around an open world that holds many secrets, including the other characters, power-ups, and a mess of bosses.

It's not an intuitive game. I had to look up in the digital manual how to properly attack enemies (you have to press down when you jump to stomp on them) and progression is sometimes obtuse, causing a lot of frustration. It's easy to get lost in Ufouria, especially since the map, which you have to find before you can even use it, leaves a lot to be desired and when you die, you restart all the way beginning with a miniscule amount of health. Thankfully, all the friends and items you found remain intact. Still, it’s punishing. Some of these detractions are par for the course with other similarly designed games of the time (the original Metroid suffers from a lot of the same issues), but it’s still woeful.

BUT…there's just something alluring about Ufouria, and a lot of that comes from the animation and music. Each character animates so peculiarly, and they all have the weirdest crouching animations. Freeon Leon just lies down on his back and shimmies around. The music also furthers that weird, off-kilter design, where you climb up tongues like they were ropes and fight weird big-headed bosses and birds drop 16-ton weights (or poop in the Japanese version) on your head.

Ufouria isn't a game that holds up as well in 2014, but it is an interesting NES platformer that presents enough charm, whimsy, and fun gameplay to make it worth playing even if you might need to consult a guide (or Miiverse) every now and then.


1249
TalkBack / Super Smash Bros. Could Be Amiibo's Trojan Horse
« on: September 04, 2014, 05:23:18 AM »

While the use of Amiibo in Smash Bros. might not be compelling, those figures do look wonderful and collectable.

http://www.nintendoworldreport.com/editorial/38419/super-smash-bros-could-be-amiibos-trojan-horse

Back at E3 2014, I tried to unpack what Nintendo showed with Amiibo. I still stand by a lot of what I said. I think Amiibo has the potential to just be another eReader, making it the latest in a long line of Nintendo peripherals that got a major push and faded away. But there’s something that Amiibo has in its pocket that the eReader or the Balanced Board or Wii Motion Plus never had: attractive collectability.

The first series of Smash Bros. Amiibo was announced last week and the Nintendo community was abuzz with people announcing what Amiibo they pre-ordered and from where. Amazon was a hotbed, running out of several figures almost instantly. And hey, if you’re a member of the Best Buy Gamer’s Club, you got a discount for pre-ordering. I hope you acted fast, because those pre-orders are likely all closed up.

Most of these people who pre-ordered appear to be in this just for the figures. Whether they just want to add another Mario figurine to their collection or proudly display the Villager on their desk at work, Amiibo is a hot commodity primarily because they are cool looking toys to display.

I’m still very wary of the actual implementation of Amiibo in games. I’m not diving in on good faith that Nintendo will blow my mind with this. But when push comes to shove, I’ll be trotting out to Target and Toys”R”Us, likely keeping an eye out when the trucks arrive so I can make sure I get the one Marth packed in per case (I grew up with an older brother who went nuts with Star Wars figures and I went through this with Skylanders three years ago). I mean, there’s a Marth figure. They’ve got that cool Link one, too. And hey, if they sell well and more come out, I can potentially put Toon Link, Little Mac, Pit, and Mega Man next to each other. I know myself well enough. I’m going to get way too deep into these figures. And judging by the pre-order talk, I don’t think I’m alone. Maybe that’s part of Nintendo’s strategy.

Let’s suppose, for the sake of argument, you’re a big Nintendo fan. You’re getting some Amiibo when they come out. You’re stoked for Smash Bros. What are you going to do with those figures when you get them? You’ll set them up.  You’ll play some Smash Bros. Maybe you only want to play with friends online but no one’s on, or all of your friends went home and you can only play by yourself. Maybe you’ll grab that Wii Fit Trainer figure and plop her on the GamePad. Maybe you’ll start training against her. Maybe you’ll start using your Wii Fit Trainer as a partner in game. Maybe you decide to do that with Kirby, too.

Smash Bros. is basically a Trojan Horse for Nintendo’s NFC platform. Clearly, Pokémon Rumble U didn’t do the job. But what better game to try to do the job with than the already hyped Smash Bros.? Or Mario Kart 8? And who knows, maybe it will actually be really fun to use your Amiibo in every game.

I still have my doubts, and this is more likely my excitement for Smash Bros. bubbling up, but maybe Amiibo will be awesome.


1250
TalkBack / Two New Kirby Games Hit 3DS eShop Today
« on: August 29, 2014, 09:00:52 AM »

The pair of new 3DS eShop games are based on the mini-games in Kirby: Triple Deluxe.

http://www.nintendoworldreport.com/news/38392/two-new-kirby-games-hit-3ds-eshop-today

Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe are out now on the 3DS eShop in North America for $6.99 each.

The two games are expanded versions of the mini-games in Kirby: Triple Deluxe, which came out in May. Kirby Fighters Deluxe adds five new stages and a team battle mode to Smash Bros.-like fighter. Dedede's Drum Dash Deluxe adds seven new stages to the unique rhythm game. Both games also feature bonus content if you have StreetPass active for Kirby: Triple Deluxe.

The pair of eShop games came out in Japan back at the end of July. No word on a European release as of yet.


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