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Messages - Pale

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1301
Podcast Discussion / Re: Radio Free Nintendo: Episode 134
« on: February 25, 2009, 11:20:38 AM »
I just updated my profile!

Just saying. :)

1302
Heh, well I was in Disney World. I didn't lie about that. I'll go into more detail when the game is over.

1303
I have to say, I did the most deceiving in this game than I've ever done in any mafia game.

I apologize to everyone. Don't take it personally. =P

1305
NWR Mafia Games / Re: Mafia XXXI: Day 7.
« on: February 24, 2009, 11:59:51 PM »
vote drewmg

1306
NWR Mafia Games / Re: Mafia XXXI: Day 7.
« on: February 24, 2009, 02:58:52 PM »
Well, let's see here.  If BFS was the cop, and he was voting for Dasmos, I think that anyone who voted in yesterday's tie would vote Dasmos unless they were on his side (I'm looking at you, Pale.)
I'll gladly change my vote to Dasmos if it were a tie again. I talked to BFS and he wasn't sure about either of you. I've had a hunch you are bad. He had a hunch Dasmos was bad.  Both hunches are valid in my mind.

1307
NWR Mafia Games / Re: Mafia XXXI: Day 7.
« on: February 24, 2009, 11:22:33 AM »
Well one of the two people from yesterday has to get voted out. I'm going with...

unvote nickmitch

BFS was the cop, but he obviously wasn't sure about any of his votes yesterday so either his investigation of the individual came back townie and he thought they were a godfather, or he hadn't investigated them.

1308
Neither was I. Very frustrating.

1309
NWR Mafia Games / Re: Mafia XXXI: Day 6.
« on: February 23, 2009, 10:30:32 PM »
Vote Dasmos

1310
This game the bomber can still win if his apprentice takes everyone out.

1311
Nintendo Gaming / Re: FF Crystal Bearers -- Harmonica/WTF Trailer
« on: February 23, 2009, 03:06:08 PM »
FMVs look in engine with slightly improved character models, a la Infinite Undiscovery, so I don't think it's really fair to say it isn't up to Square's standards.

I like this pattern as it gets me closer and closer to my dream of having a glorious Square RPG where every piece of equipment is visible on every character, so their look actually changes throughout the game. :)

Not quite the FMV I was hinting at.  The trailer is compressed, pre-recorded video.  That is FMV in itself.  It was 310MB of a 4GB DS port job, yet it lacks half the vertical resolution it could have, showing not even SE knows how to capture their own Wii videos properly.
Oh I see... I learned a long time ago to stop trying to understand your video quality/codec/compression mumbo jumbo. =P

1312
Nintendo Gaming / Re: Dead Space Extraction
« on: February 23, 2009, 12:42:09 PM »
PS. Still working on the budget thing.

1313
Nintendo Gaming / Re: Dead Space Extraction
« on: February 23, 2009, 12:41:30 PM »
I didn't get a budget answer, but I did get confirmation on the three years timeline I said...

http://twitter.com/isaacclarke/statuses/1241568242

1314
Nintendo Gaming / Re: FF Crystal Bearers -- Harmonica/WTF Trailer
« on: February 23, 2009, 12:20:18 PM »
FMVs look in engine with slightly improved character models, a la Infinite Undiscovery, so I don't think it's really fair to say it isn't up to Square's standards.

I like this pattern as it gets me closer and closer to my dream of having a glorious Square RPG where every piece of equipment is visible on every character, so their look actually changes throughout the game. :)

1315
NWR Mafia Games / Re: Mafia XXXI: Day 6.
« on: February 23, 2009, 10:59:10 AM »
I don't think lying low is a valid argument given the presence of the bomber. I'd be voting every day if it wasn't for that risk.  That said, for now I think I'm gonna vote for Nickmitch too... He's playing an interesting game for a bunch of uninteresting reasons. =P

unvote nickmitch

1316
Nintendo Gaming / Re: Dead Space Extraction
« on: February 23, 2009, 12:27:38 AM »
Well i have a request out to see if I can get an estimate for how much was invested in the game. I'll let you know what I find out.

I still say it was around 6 million though.

1317
NWR Forums Discord / Re: UGH, WHY AM I HERE?
« on: February 23, 2009, 12:23:57 AM »
I'm back now.

This morning I took a nice boat ride to see alligators and osprey. Then walked around a great palm tree filled forest.

Tonight I had an incredibly bumpy landing into snow flurries. There's a wind chill in the single digits. And, I have to go to work tomorrow. :(

1318
Nintendo Gaming / Re: Dead Space Extraction
« on: February 22, 2009, 02:08:28 PM »
I put development time at around 3 years, which probably puts the cost somewhere between 5 and 10 million max.

How do you figure that?  There's a video of the game running on the original Xbox hardware.  The 360 has been out on the market for almost 3.5 years.  It's not likely that EA planned to release this game for the original hardware long after the 360 was launched, so this game has likely been in development for quite a bit longer than 3 years.

They made a proof of concept pitch some years ago but that far from means that's when development ramped up.  This game has not been in full time development for that long by any means.

1319
Nintendo Gaming / Re: Dead Space Extraction
« on: February 22, 2009, 08:49:32 AM »
I don't believe the game was in development long enough to have a HUGE cost of creation.

I put development time at around 3 years, which probably puts the cost somewhere between 5 and 10 million max.

And Stratos is right about reusable materials.  Assets will be reused across all future games in the series, including Extraction and any other games made down the road.

There really is no arguing whether or not this game was successful, it WAS.  Redwood Shores made it and, to my knowlege, they have seen VERY FEW of the layoffs EA has been throwing around across their entire organization. That's saying something right there.

1320
Nintendo Gaming / Re: Dead Space Extraction
« on: February 21, 2009, 11:29:10 PM »
Dead Space has already made roughtly 81 million dollars in revenue and it isn't even out in Japan yet. It's critically acclaimed and will surely continue selling on both PS3 and 360.

Source?
I don't have a direct source but I've heard it's sold around 1.35 million copies total across both ps3 and xbox.

That'd put it at around 58 million revenue for the publisher assuming they get $43 out of every $60 purchase.

This was my exact point.  EA doesn't keep all $60 of the retail price and they don't get to count it as revenue.  I don't know where Kairon figured $43 per unit, but I'm willing to accept that he might know more about it than me.  (I would have guessed it's even lower considering they have to give a nice chunk of the MSRP to the retailer as well as royalty fees to Sony and Microsoft.)
Revenue can be counted as total sales amount if you want.  It really depends on your point of view.  I did the math talking from the stores point of view. If you wanted to do the math from the publisher's point of view seling to the store you could.

Both answers are "right". The fact remains that the game was incredibly successful.

1321
NWR Mafia Games / Re: Mafia XXXI: Day 5.
« on: February 20, 2009, 09:31:45 PM »
I'm told Decoyman is mafia and I guess I'll vote too.

Vote Decoyman

Now at least I know if I can trust the person who told me to do this. :)

1322
NWR Mafia Games / Re: Mafia XXXI: Day 5.
« on: February 20, 2009, 04:16:27 PM »
So I've thought about it a lot again, and Vudu is probably quiet for the same reason I am... scared of voting for the bomber so tending towards a no vote. I'm gonna do a complete 180 and (unvote Dasmos) instead.

1323
NWR Mafia Games / Re: Mafia XXXI: Day 5.
« on: February 20, 2009, 11:55:40 AM »
Vudu usually gets in touch with me in mafia games and he hasn't, which has me nervous. I'm gonna vote for him.

unvote vudu

1325
This thread should have been made in the funhouse. Moving it there.

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