1301
Podcast Discussion / Re: Radio Free Nintendo: Episode 134
« on: February 25, 2009, 11:20:38 AM »
I just updated my profile!
Just saying.
Just saying.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Well, let's see here. If BFS was the cop, and he was voting for Dasmos, I think that anyone who voted in yesterday's tie would vote Dasmos unless they were on his side (I'm looking at you, Pale.)I'll gladly change my vote to Dasmos if it were a tie again. I talked to BFS and he wasn't sure about either of you. I've had a hunch you are bad. He had a hunch Dasmos was bad. Both hunches are valid in my mind.
Oh I see... I learned a long time ago to stop trying to understand your video quality/codec/compression mumbo jumbo. =PFMVs look in engine with slightly improved character models, a la Infinite Undiscovery, so I don't think it's really fair to say it isn't up to Square's standards.
I like this pattern as it gets me closer and closer to my dream of having a glorious Square RPG where every piece of equipment is visible on every character, so their look actually changes throughout the game.
Not quite the FMV I was hinting at. The trailer is compressed, pre-recorded video. That is FMV in itself. It was 310MB of a 4GB DS port job, yet it lacks half the vertical resolution it could have, showing not even SE knows how to capture their own Wii videos properly.
I put development time at around 3 years, which probably puts the cost somewhere between 5 and 10 million max.
How do you figure that? There's a video of the game running on the original Xbox hardware. The 360 has been out on the market for almost 3.5 years. It's not likely that EA planned to release this game for the original hardware long after the 360 was launched, so this game has likely been in development for quite a bit longer than 3 years.
Revenue can be counted as total sales amount if you want. It really depends on your point of view. I did the math talking from the stores point of view. If you wanted to do the math from the publisher's point of view seling to the store you could.I don't have a direct source but I've heard it's sold around 1.35 million copies total across both ps3 and xbox.Dead Space has already made roughtly 81 million dollars in revenue and it isn't even out in Japan yet. It's critically acclaimed and will surely continue selling on both PS3 and 360.
Source?
That'd put it at around 58 million revenue for the publisher assuming they get $43 out of every $60 purchase.
This was my exact point. EA doesn't keep all $60 of the retail price and they don't get to count it as revenue. I don't know where Kairon figured $43 per unit, but I'm willing to accept that he might know more about it than me. (I would have guessed it's even lower considering they have to give a nice chunk of the MSRP to the retailer as well as royalty fees to Sony and Microsoft.)