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Topics - Pale

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226
TalkBack / Top Trumps Game Coming to Europe
« on: January 31, 2007, 03:58:40 AM »
UbiSoft will be publishing a series of games based on the popular Top Trumps card game in Europe.  One version is slated for the DS this March.

Ubisoft Signs European Publishing Deal With Ironstone Partners To Publish Upcoming Top Trumps® Games    


  London, UK –31st January 2007    


  Today Ubisoft, one of the world's largest video game publishers, announced a publishing deal with Ironstone Partners to bring the highly successful Top Trumps® brand to the video gaming market in March 2007.    


  Top Trumps, from Winning Moves, is a card-based game which gained popularity in the 1970's and 80's and combines luck, strategy and subject knowledge in a game-concept that has hooked children for several generations. Packs start from £2.49 retail and sales in the UK hit £18 Million last year. The brand has enjoyed many years of success with a strong licensing programme which includes brands such as Marvel, Star Wars, Harry Potter and recently, Doctor Who and is featured in over 10,000 retail outlets in the UK.    


  The partnership with Ubisoft ensures that Top Trumps will receive optimal sales, marketing and distribution support when the first titles come to market in quarter one, 2007.  Ironstone will develop games for the Sony PlayStation®2 (PS2), Nintendo DS™ and PC gaming platforms and will initially feature brand new proprietary Top Trumps characters.    


  Rob Cooper UK managing director at Ubisoft said "Top Trumps has wonderful brand heritage and is a mainstay in the toy sector. We're delighted to team up with Ironstone on this range and are looking-forward to strong sales".    


  Paul Gouge managing director at Ironstone commented, "Ubisoft are a major success story in the video game market and their track record and experience in this sector are key to maximising the success of our Top Trumps licensed video games. We're delighted to partner with them for this key launch."


227
TalkBack / Penny Arcade Expo Returns This August
« on: January 26, 2007, 02:30:12 PM »
The PA crew is expecting 30,000 attendees this year as the expo for everyone moves to the Seattle Convention Center.

4TH ANNUAL PENNY ARCADE EXPO DOUBLES IN SIZE FOR ‘07    


  Popular Demand Inspires Move of Nation’s Gamer Festival to Larger Venue in Downtown Seattle
   


  Seattle, Washington - Jan 26, 2007 Penny Arcade, creators of the popular gaming comic  strip of the same name today revealed plans for a  bigger and badder (in the best possible way)  celebration of videogames and game culture at the  4th annual Penny Arcade Expo (PAX) scheduled to  take place August 24-26th at the Washington State  Trade and Convention Center in downtown Seattle,  Washington.  Pre-registration for what has become  the premier event for hardcore game fans is now  officially open at www.pennyarcadeexpo.com.    


  The new PAX location more than doubles the floor  space to over 200,000 square feet of soon-to-be-  released game products, tournaments, concerts,  contests and lots more.  Previously held in nearby  Bellevue, PAX had outgrown it's earlier space due to  rapidly increased interest from both fans and  exhibitors.    


  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    


  “We conservatively expect 30,000 hardcore gamers  in Seattle this summer, making us the fastest-  growing and largest gamer festival in North America"  said Robert Khoo of Penny Arcade.  “Exhibitors and  attendees keep spreading the word about PAX; it's  amazing, but attendance doubles each year."    


  In addition to being a beautiful setting, the new  Seattle location is a major metropolitan city with  world class dining, entertainment and  accommodations as well as easy access to a major  airport hub.  Dozens of game companies call the area  home, including Microsoft, Nintendo, Privateer Press,  ArenaNet, Wizards of the Coast, and Flying Lab  Software.  PAX is unique in that it gives equal love to  all games, whether they're played on a television,  computer monitor, or tabletop.   Highlights include a  huge new exhibit floor, incredible nerdcore concerts  and the amazing Omegathon three-day tournament.  Pre-registered attendees gain early entrance to PAX  and are eligible to compete for major gaming prizes in  the Omegathon.


228
TalkBack / Shigeru Miyamoto Announced as GDC 2007 Keynote Speaker
« on: January 22, 2007, 02:39:37 AM »
No sign of Iwata yet, but Miyamoto will be speaking on Thursday, March 8th. Update: Koji Kondo and Eiji Aonuma will also present!

Nintendo composer/sound director Koji Kondo and Zelda director/producer Eiji Aonuma will also be presenting at what is quickly turning into the biggest Game Developers Conference ever.      


Reflections of Zelda
  Eiji Aonuma's work on The Legend of Zelda series dates as far back as The Legend of Zelda: Ocarina of Time. The Legend of Zelda: Twilight Princess has been the team's most ambitious game to date and for the first time since its release, Aonuma reflects on its evolution and how it prepared him to take on the challenge of his current mission: Phantom Hourglass.    


Aonuma explains the development team's formidable task of progressing the epic franchise across multiple generations of Nintendo systems. This is a rare opportunity to learn behind-the-scenes development challenges and triumphs from Link's latest installments.    


Painting an Interactive Musical Landscape
  If Shigeru Miyamoto is the Steven Spielberg of videogames, Koji Kondo is the John Williams. As one of the industry's most highly regarded composers, Kondo has composed timeless pieces that help bring Nintendo's stories to life through music. Starting with Super Mario Bros. in 1985 to the recently released The Legend of Zelda: Twilight Princess, Kondo has continuously redefined the definition of a game soundtrack.    


During this in-depth session, Kondo illustrates how his method of composing interactive music is unique by dissecting various examples of sounds and music from the Super Mario and Legend of Zelda series. Although the art and science of videogame music has changed dramatically during the last 20 years, his work has remained consistent and allows Nintendo's musical soundtracks to soar. Learn what inspires Kondo to create musical masterpieces as epic as the tales they accompany.  
 


   


Shigeru Miyamoto, Senior Marketing Director for Nintendo, will be giving a speech entitled "A Creative Vision" at this year's Game Developers Conference.  The talk will take place from 10:30am to 11:30am on Thursday, March 8, 2007.    


From the announcement:
In his keynote address at the 2007 Game Developers Conference, Shigeru Miyamoto will reveal how a singular creative vision drives his work, not only in terms of his world-renown software, but also in generating key technologies, including the current global phenomena, Nintendo DS and Wii.  And he will challenge the audience to apply his approach in their own distinctive styles.    


Stay tuned to Nintendo World Report for more event related announcements, as well as full coverage of the event when it starts in early March.


229
NWR Forums Discord / Nintendo sent NWR a mad lib!
« on: January 11, 2007, 04:35:57 AM »
Who wants to participate?

Edit:  I'm changing how we are doing this!

First person to respond can have the first word!

I need a noun!

230
General Chat / Mac people, help me out! <- Keyboards
« on: January 10, 2007, 04:33:50 AM »
So, it looks like I'm going to be working on a shiny new Macbook Pro 15 inch (2 gigs of RAM 120 gig HD, ati x1600 with 256 megs of RAM) and I couldn't be more excited.

The first thing I'm going to do is put Windows on it.

Anyway, I need some help with keyboard compatibility questions.  I want to set up two workstations (one at home and one at the office) where I can work at a normal keyboard and mouse and a normal monitor.  I understand that both the keyboard and mouse have to be USB to hook into the Mac, so I'm fine there.  My question is...

What kind of keyboard do I buy?  A windows keyboard or a Mac keyboard?  There are two reasons for worrying about Windows.

1.  I'll be dual booting the machine so it will run Windows sometimes.
2.  At home I will have it hooked up to a KVM switch that goes to my standard PC desktop.

So, do Windows keyboards work on Macs fine?  Do Mac keyboards work on windows fine?  The world wants to know.  Also, this thread can be used for general Mac discussion if you want.

231
Ocarina of Time, Super Mario World, Mario Kart 64, and more are all coming within the next three months.

Ushering In The New Year    


  Wii Virtual Console Retro Goodness Revealed For Q1 2007
   


  9 January 2007- Owners of Nintendo’s revolutionary games console, Wii are in for a retro treat at the start of 2007, with 36 new Virtual Console titles spanning Nintendo’s twenty-year history available to download in Q1. Gamers will be able to turn back the clock and enjoy titles which made their debut on the NES, SNES, N64, SEGA MEGA DRIVE and Turbografx (PC Engine).    


  Using the Wii’s Wii Shop Channel, gamers are able to download retro games to Wii’s Virtual Console. Once selected these games are saved to the Wii internal flash memory and added to the console’s Wii Channel Menu allowing them to be easily accessed at any time. The Virtual Console games that will be added to the Wii Shop Channel in Q1 include 20 Nintendo titles, 7 Turbografx (PC Engine) games and 9 classic SEGA MEGA DRIVE games. New Virtual Console titles will be added throughout 2007 creating a constantly growing library of games.    


  Fans of Nintendo’s classic titles will be delighted by games from the Nintendo Entertainment System (NES), Super Nintendo (SNES) and Nintendo 64 (N64), including Mario Kart 64™, The Legend of Zelda™: Ocarina of Time™, Street Fighter II®: World Warrior (CAPCOM), Super Probotector™ and the hugely popular Super Mario World™.    


  SEGA is treating its fans with the release of a host of popular games including Streets of Rage, Bio-Hazard Battle, Bonanza Bros. and Comix Zone. Hudson will also be entertaining gamers with a selection of its best titles from Turbografx (PC Engine) including Soldier Blade, Double Dungeons and New Adventure Island.    


  Wii owners can download Virtual Console games using Wii Points. Wii Points can either be purchased online via the Wii Shop Channel using a credit card or users can purchase Wii Points by buying a Wii Points card in retail stores. These points can then be redeemed against Virtual Console games via the Wii Shop Channel.    


  Nintendo will also be rewarding its loyal customers by adding Wii Points to the Stars Catalogue available at www.nintendo-europe.com . When gamers purchase any Nintendo product they will receive stars which can then be redeemed against items including Wii Points on the site. What’s more, Wii owners can synchronise their Nintendo-Europe.com account with their Wii Shop Channel one to earn Stars points on all Virtual Console downloads.    


  Virtual Console games range in price from 500 Wii Points for NES games to 800 Wii Points for Super Nintendo games and 1000 Wii Points for Nintendo 64 games. Wii points required for titles available in 2007 may vary. Wii Points Cards are available to buy in retail stores and are estimated to retail at around €20 (£14) for 2000 Wii Points. In the stars catalogue smaller fractions of Wii Points will also be available.    


  The Wii console is available at the estimated retail price of around €249 (£179 in the UK). Included with every Wii console is one wireless Wii Remote, a Nunchuk, Wii Sports game, Stereo AV Cable and the sensor bar for Wii’s unique control system. Software is available at the estimated retail price of between 49 Euros and 59 Euros (£34 to £39 in the UK).


232
TalkBack / European Elebits Details Revealed
« on: January 08, 2007, 02:52:39 AM »
It will be known as Eledees instead of Elebits and is set to come out this spring.

Eledees power-up Konami's first title for Wii    


  Konami details innovative use of Nintendo controller in search of tiny creatures called Eledees    


  Konami Digital Entertainment Europe has confirmed its first title for Nintendo’s New Generation Wii video game system. Entitled Eledees due this spring, it is an original catch and seek title that uses the Wii hardware’s unique control system to search for and capture the titular mischievous Eledee creatures. With its clever gameplay elements and innovative control, the title has already received praise and awards overseas.    


  The only source of the energy for more than 10,000 years in a world without electricity, gasoline or nuclear power, Eledees are mischievous and mysterious creatures that have been essential to the growth of mankind. While humans and Eledees have always lived in harmony, a recent lightning storm has caused them to act strangely, abandoning their duties and going into hiding. Players take on the role of a young boy named Kai as he searches to find out what happened to the Eledees and restore them to their original friendly state.    


  Kai has a number of advanced tools that will help him as he attempts to track down the misbehaving creatures. He has access to a powerful Capture Gun that allows him to grab Eledees as well as lift, move and rotate any object he comes across. As they collect different Eledees, players can increase the power of their Capture Gun and also activate different items in the game world such as appliances and machines that will help uncover more Eledees.    


  Using the unique Wii Remote, players can truly immerse themselves in the world of Eledees as the on-screen action matches their movements, including rotating, throwing, pushing and pulling objects. Through the more than 25 stages in Eledees’ single player story mode, players will encounter more than 15 different types of Eledees creatures, each with their own unique personality traits and foibles that will require a different strategy to capture them.    


  Eledees also features an in-depth Edit Mode that allows users to create their own stages by selecting the exact placement of every item and Eledee in the area. Using the Wii Remote, players can devise a variety of stages with different goals and gameplay parameters. These can then be traded with other players using Nintendo’s WiiConnect24 service, providing unparalleled replay value and variety while fostering a strong online community.    


  Eledees can be played by up to four people simultaneously in the game’s Multiplayer Mode. This pits players against each other to see who can gather the most wattage in a given amount of time, while the multiplayer mode also lets players compete in any of the game’s single-player levels as well as user created levels from the game’s Edit Mode.


233
TalkBack / REVIEWS: Madden NFL 07
« on: December 29, 2006, 04:50:25 AM »
Throw a stiff arm in your opponent's face... literally!

Madden 07 for Wii has a novel enough control scheme that it even succeeded in turning the heads of some of the biggest haters of the series.  That's exactly what happened to me when I played the game back in September.  After playing through much of the final game one thing is clear: it is still an incredibly deep and complicated football game.    


The primary and most exciting difference between this and every previous Madden game is the use of the gesture based controls that Wii makes possible.  Many different aspects of the game are performed using motions instead of buttons.  Snapping, passing, stiff arms, power tackles, and strip attempts are just some of the many examples.  The vast majority of these motions really add to the immediate fun of the game, but not without some consequences.  As satisfying as it is to thrust your arm out in front of you and have the player on screen throw an awesome stiff arm in the face of the defender, there will be times when nothing actually occurs on screen.  This lack of precision stands in the face of what the Madden series has become over the years for competitive players.    


Another new addition to the series that really falls in line with many of the other Wii launch window titles is the inclusion of some multiplayer mini-games.  They allow up to four players to break away from the complexity and structure of the main game.  Reminiscent of backyard football games, one mode is a game of two-on-two football where the defense has to count Mississippis before rushing the quarterback.  This can be a lot of fun for both two and four players.  In two player mode each player takes on the role of the quarterback when on offense and the defensive back when on defense.  The D-pad on the remote can be used to order the computer controlled receiver around.  When the receiver is open, throw the ball and hope your opponent doesn't pick it off.  In four player mode every position is controlled by one of the players.  Every four downs (regardless of first downs or touchdowns) the possession changes.  This means it's possible to score up to four touchdowns in a row before the other team even gets the ball.  Scores often reach the 100-point mark.    


In another mini-game, four players alternate between playing the quarterback set up in a three receiver offensive set.  The other three players take on the role of the defensive backs in a man-to-man coverage.  The quarterback's job is to complete passes.  Points are scored based on how many yards the receiver runs for after a catch.  Defensive backs can gain bonus points by intercepting the ball, swatting passes, or causing incompletions with hard tackles; blown coverages result in point penalties.  I had the most fun with the game in this mode.  Defensive backs can decide to risk a blown coverage and go for a sack at any time.  A successful blitz results in a huge point bonus, but if the quarterback recognizes it and completes a pass, it can not only cost the defensive player some blown coverage points but also leave the receiver wide open, possibly allowing a huge score for the quarterback.    


All of the other Madden features are there.  Franchise mode is so deep you even set the ticket prices for your stadium.  Casual football fans will surely be confused by the number of features involved.  It takes quite a bit of work wading through the options, practicing in training camp, and playing preseason games before you can actually start the season.  Surely football fanatics will eat it up, but a less complex single season mode would have been nice for everyone else.    


Technical issues will constantly remind players that it is a launch game.  Data and profile management is a complete mess.  It's possible that Madden uses an old memory card-based system rigged to work with the Wii, but it takes some effort to figure out what portion of the game you are saving at what time.  The game is not free of lock-ups, either.  There will be a few occasions where completely shutting down the system is required to get the game running again.  Menu load times make the pointer based navigation frustrating as well.  If hovering over a menu option involves significantly changing what is displayed on screen, the action will freeze for a second while everything is loaded.  Once loaded, if the pointer is no longer on that option the halt-and-load sequence will start all over.  This frustration will make many people forgo the pointer navigation for the more traditional analog stick.    


The developers really came up with some interesting and entertaining gestures for a football game, but Madden may have been the wrong game for them.  The overall complexity of the game will immediately turn off the more casual players who were attracted by the control scheme.  The hardcore Madden players will most likely prefer one of the more traditional console versions because of precision issues with the gestures.  The cool mini-games and tried-and-true Madden feature set make up for the shortcomings a bit, though.

Pros:
       

  • Entertaining multiplayer mini-games
  •  
  • Gesture controls add to the fun
  •  
  • Years and years worth of polished features


  •        Cons:
           
  • Gesture imprecision may turn off competitive players
  •  
  • Complexity may turn off casual players
  •  
  • Game crashes and other technical issues


  •                Graphics:  6.5
           For the most part they look good.  They are on par with a late GameCube game.  Technical issues like clipping and tearing hurt the score though.

                   Sound:  8.0
           Ignoring the fact that John Madden is incredibly annoying, the overall quality of the voice work and sound effects is great.  The soundtrack has a good mix of popular music and it can be customized to the player's likes and dislikes.

                   Control:  7.0
           Gestures really add to the experience in a lot of ways, but the lack of precision can be frustrating.  They aren't perfect for a Madden game but would be a dream in a more arcade-oriented football title.

                          Gameplay:  7.0
           Football fanatics will thoroughly enjoy the wealth of options and features in the franchise mode.  Multiplayer games will be fun for everyone else.

     


           Lastability:  9.0
           Franchise mode allows players to play and modify a franchise over several years of time.  There is so much to do that obsessive fans can tweak and play with a team for days and days.

     


           Final:  7.0
           The gesture-based controls take Madden 07 in an interesting new direction.  Unfortunately, this direction may be better suited for a different franchise.      


    234
    NWR Forums Discord / Ty, can you get me this?
    « on: December 28, 2006, 04:34:06 AM »
    http://club.nintendo.jp/rank2006/index.html

    The balloon fight game = I have to have!  I have some points on some games I could give er something...  I don't really know how it works.  You will be my favoritest person forever!

    235
    TalkBack / Pokemon Diamond and Pearl Get a NA Release Date
    « on: December 20, 2006, 05:10:27 AM »
    North American Pokefreaks can get their hands on the games on April 22 of next year.  Pokemon themed styluses will be handed out to those who pre-order.

    New Pokemon to Make Diamond-and-Pearl-Studded Debut    


    Gotta Catch 'Em All! The Next Generation of Pokemon Soon Will Be Here    


      REDMOND, Wash., Dec. 20 /PRNewswire/ -- Pokemon trainers of the world,   unite!  How else will you manage to complete your Pokedex and challenge the   sinister plot of Team Galactic?  On April 22, Pokemon(R) Diamond and   Pokemon(R) Pearl, the Pokemon series for the best-selling Nintendo DS(TM) game   system, become available in the Americas.  These two titles represent the   latest adventure in the popular Pokemon franchise.    


      Pokemon Diamond and Pokemon Pearl offer a number of exciting new features   to please both experienced and new Pokemon fans alike.  Set in an entirely new   region called "Sinnoh," players can choose to begin their adventure as either   a boy or girl Pokemon trainer on a path to becoming Pokemon League Champion.    The adventure continues as players can bring Pokemon from their Game Boy(R)   Advance Pokemon games to Pokemon Diamond and Pokemon Pearl using the GBA game   slot on their Nintendo DS.    


      As players trade and collect Pokemon to complete their Pokedex in this new   challenge, for the first time they'll have the chance to catch new Pokemon,   Munchlax(TM) and Weavile(TM).  They also can play via local wireless with up   to eight other trainers while new moves and abilities deepen strategy.    


      "After recently celebrating its 10th anniversary, the Pokemon franchise   continues to get stronger," says George Harrison, Nintendo of America's senior   vice president of marketing and corporate communications.  "These two new   titles represent the best that Pokemon has to offer, and a great opportunity   for Game Boy users to upgrade to Nintendo DS."    


      Unique pre-sell styluses featuring new Pokemon from the new series will be   available by reserving the game early at participating retailers.  Stay tuned   for more details about this special offer.  Pokemon games continue to be   wildly popular around the world, with more than 155 million units sold   worldwide through September 2006.  Pokemon Diamond and Pokemon Pearl are   currently shattering sales records in Japan since their September launch.    


      Pokemon Diamond and Pokemon Pearl for Nintendo DS will be available  April 22, and are Rated E for Everyone.


    236
    TalkBack / Budokai Tenkaichi 2 is Coming to Europe
    « on: December 12, 2006, 06:44:51 AM »
    Dragon Ball Z: Budokai Tenkaichi 2 will be coming out in Europe next March.  It will also include six extra characters and one new battle arena that aren't present in the NA release.

    European Release Of First Next-Generation Dragon Ball Z Game    


      Dragon Ball Z: Budokai Tenkaichi 2 for WiiTM Scheduled for March 2007 European Release
       


      LYON, FRANCE – 12 December 2006 – Atari Europe today announced that Dragon Ball Z: Budokai Tenkaichi 2 for Wii is scheduled for European release in March 2007 with brand new content. Combining action, fighting and light role-playing elements, Dragon Ball Z: Budokai Tenkaichi 2 will send players battling their way through a rich story mode spanning the entire Dragon Ball, Dragon Ball Z, and Dragon Ball GT series. Published by NAMCO BANDAI Games Europe and developed by Spike, Dragon Ball Z: Budokai Tenkaichi 2 is scheduled for European release in March 2007.    


      Dragon Ball Z: Budokai Tenkaichi 2 takes the series’ acrobatic and intense 3D combination of flying and fighting to a whole new level of nail-biting excitement, with over 100 playable characters, 15 vast and vibrant 3D destructible environments, and nine different game modes, including single and multiplayer battles allowing players to do battle with friends. In addition, the European game boasts six extra new characters and a new battle arena not present in the previously released US version.    


      The innovative Nunchuk controller is perfectly suited to Dragon Ball Z: Budokai Tenkaichi 2 and the game’s frenetic fighting action, allowing gamers to get physical, mimicking the characters’ moves to pull off devastating attacks and combos.    


      In addition to the unprecedented number of characters, wide selection of massive 3D destructible environments and abundance of game modes, Dragon Ball Z: Budokai Tenkaichi 2 features in-game transformations, which players can trigger in real-time, making battles even more dramatic and exciting than ever before. Using the Nunchuk, players will be able to mimic signature moves as they are performed in the Dragon Ball Z animated series, such as Goku®’s Kamehameha, moving both hands to execute this devastating energy attack.    


      Dragon Ball Z: Budokai Tenkaichi 2 for Wii is scheduled for release across Europe in March 2007. The PlayStation 2 versions is available now at retailers across Europe. For more information on Dragon Ball Z video games visit www.dbz-videogames.com.


    237
    TalkBack / Konami Ships Elebits to Retail Stores Nationwide
    « on: December 12, 2006, 06:31:44 AM »
    One of the most original Wii launch window titles is on its way to stores.

    Konami’s First Game for the Wii Exudes Innovation with Groundbreaking Control Scheme, Unique Gameplay and Memorable Characters    


      REDWOOD CITY, Calif. – December 12, 2006 – Konami Digital Entertainment, Inc. today announced it has shipped Elebits™ exclusively for the Wii™ to retail stores nationwide. Konami’s first game for Nintendo’s new generation video game system, Elebits takes advantage of the unique Wii hardware to deliver an entirely original gaming experience never before possible on a home video game console as players use the Wii Remote to manipulate the environment in search of small creatures known as Elebits.    


      The only source of the energy for more than 10,000 years in a world without electricity, gasoline or nuclear power, Elebits are mischievous and mysterious creatures that have been essential to the growth of mankind. While humans and Elebits have always lived in harmony, a recent lightning storm has caused them to act strangely, abandoning their duties and hiding throughout the world.  Players take on the role of a young boy named Kai as he searches to find out what happened to the Elebits and restore them to their original state as friendly partners of humanity.    


      The son of world-renowned Elebit researchers, Kai has a number of advanced tools that will help him as he attempts to track down the misbehaving creatures. He has access to a powerful Capture Gun that allows him to grab Elebits as well as lift, move and rotate any object he comes across. As they collect different Elebits, players will be able to increase the power of their Capture Gun and also activate different items in the game world such as appliances and machines that will help uncover more Elebits. Using the unique Wii Remote, players will immerse themselves in the world of Elebits as the action on the screen matches all of their movements, including rotating, throwing, pushing and pulling objects. Through the more than 25 stages in Elebits’ single player story mode, gamers will encounter more than 15 different types of Elebits, each with their own unique personalities that will require a different strategy to successfully capture.      


      Elebits also features an in-depth Edit Mode that lets players create their own stages by selecting the exact placement of every item and Elebit in the area. Using the precision of the Wii Remote, players can devise a nearly unlimited variety of stages with different goals and gameplay parameters. These levels can then be traded in-game with other players using Nintendo’s WiiConnect24 service, providing unparalleled replay value and gameplay variety while fostering a strong online community.    


      Up to four gamers can enjoy the unique gameplay of Elebits simultaneously in the game’s Multiplayer Mode. Pitting players against each other to see who can gather the most wattage in a given amount of time, multiplayer mode lets players compete in any of the game’s single player levels as well as user created levels from the game’s Edit Mode.    


      Elebits is rated “E" for Everyone by the ESRB and carries a suggested retail price of $49.99. For more information on the game, please visit www.konami.com.


    238
    TalkBack / Tomorrow is the Big Day in Europe
    « on: December 07, 2006, 02:35:58 AM »
    People are already in line for Wii launch in Europe.  Based on the Japanese and North American launches, if you live in Europe, maybe you should be too.

    THE WAIT IS NEARLY OVER!    


      - Wii launches tomorrow -
       


      7th December 2006 – Excited shoppers are already forming queues outside shops across the country to ensure they are among the first to own Nintendo’s much-anticipated new console, Wii, when it launches tomorrow. As the undisputed must-have this Christmas, the demand for Wii has reached unprecedented levels, with both gamers and non-gamers alike desperate to get their hands on the critically acclaimed console.    


      To meet the exceptional customer demand, many stores across the UK will be opening their doors at midnight tonight. Nintendo UK has announced it will officially partner with HMV. The action kicks off from 11pm at HMV, 150 Oxford Street, London with the chance for everyone to come down and play launch game Wii Sports against top celebrities including Ian Wright, Nell McAndrew, Pat Cash and Ricky Hatton.    


      Wii is already shaping up to be the most hotly anticipated console launch ever seen in the UK with Amazon.co.uk recently revealing that pre-orders for Wii on its site ‘sold out’ within seven minutes of them being made available, making it the fastest-selling pre-order it has ever listed. In addition, retailers including Comet, Dixons and GAME have already announced that Wii is expected to be one of their top selling items this Christmas and demand is already expected to exceed supply.    


      Those getting there early enough in the queue will be lucky enough to get their hands on their very own Wii consoles, games and goodie bags just in time for Christmas. Stocks are limited so get there early to avoid disappointment.    


      With demand expected to exceed supply, Nintendo is doing everything possible to replenish stocks and ensure as many people as possible can purchase Wii for Christmas. To cope with the high demand Nintendo is shipping a staggering four million consoles by the end of 2006 and six million by March 2007 globally, with regular shipments arriving in stores through Christmas and into the New Year.    


      When released in America on 19th November Wii was an instant hit, selling-out almost everywhere within a matter of hours. In the first week since its launch over 600,000 consoles sold across the USA, roughly one per second. Wii launched in Japan on December 2nd and saw similar success with huge queues forming outside shops selling Wii all over the country. Around 400,000 Wii’s were shipped to retail in Japan for launch day and they were virtually all sold out on the morning of launch.    


      Gamers lucky enough to get a Wii for Christmas this year will be spoilt for choice with around 24 Wii games available before the end of the year, plus a further 36 Virtual Console games, which can be downloaded and stored on the console’s internal memory. When Wii launches across Europe it will come bundled with Wii Sports, a compilation of five games on one disc. Using Nintendo’s revolutionary motion sensitive controller, players can have the life-like experience of playing tennis, golf, baseball, bowling and boxing, all in the comfort of their own living room.    


      Among the huge selection of great games available at launch are The Legend of Zelda: Twilight Princess and Wii Play from Nintendo, as well as eagerly anticipated third-party offerings including Red Steel and Rayman Raving Rabbids from Ubisoft, Call of Duty 3 from Activision, Super Monkey Ball Banana Blitz from SEGA and Need for Speed Carbon from EA.    


      The Wii console is available at the estimated retail price of around €249 (£179 in the UK). Included with every Wii console is one wireless Wii Remote, a Nunchuk, Wii Sports game, Stereo AV Cable and the sensor bar for Wii’s unique control system. Software is available at the estimated retail price of between 49 Euros and 59 Euros (£34 to £39 in the UK).    


      Additional controllers will retail at the estimated prices of: Wii Remote 39 Euros (£29 in UK), Nunchuk 19 Euros (£14 in UK) and the Classic Controller 19 Euros (£14 in UK).    


      Click onto www.Wii.com for all of the most up to date official information on Wii.


    239
    TalkBack / Crystal Chronicles DS Playable Next Week
    « on: December 07, 2006, 02:02:50 AM »
    A magazine advertisement reveals the official title for the game and announces that it will be playable at Jump Festa 2007.

    While we have known that a Crystal Chronicles game for DS has existed for quite a while, there has been very limited information revealed about the title.  That will all change next weekend at Jump Festa 2007 in Tokyo, December 16-17.    


    The Game|Life blog over at Wired has a scan of a magazine ad that displays the official title for the game, Final Fantasy Crystal Chronicles: Ring of Fates, as well as announces that it will be playable at the event next weekend.  To see the scan and read Game|Life's article, hit the source link above.    


    NWR will bring you more info when the event begins.


    240
    Nintendo Gaming / DON'T SEND MY WII PORN!
    « on: December 06, 2006, 05:46:24 AM »
    This is just a friendly note.  Anyone on my friends list who sends me porn will be promptly deleted.

    Perm already did it once.  I am letting this first offense slide for two reasons...

    1.  I never told anyone not to.
    2.  It wasn't hardcore or even full nudity (but it still counts)

    So again, sending me Porn will get you immediately kicked off my friends list.  Sending me something worse than porn could have more severe ramifications!

    242
    TalkBack / REVIEWS: Rampage: Total Destruction
    « on: December 04, 2006, 11:04:28 AM »
    It's fun to eat naked people!

    Several companies decided to port recent GameCube releases to Wii in time for launch.  Rampage: Total Destruction is one such game.  Like the GameCube release, the Wii version is a budget priced title that includes the original two games (Rampage and Rampage: World Tour) as bonus content.  It really is a nice little package.    


    The classic Rampage premise is still the basis for this game.  You control a giant monster and destroy city blocks, one after the other, by climbing on buildings and using punches and kicks to cause mass destruction.  Total Destruction includes plenty of different cities, monsters, and unlockable content.  In the beginning, players can choose from eight different monsters.  As the game is played, more monsters will be discovered inside buildings.  By the time every monster has been found, the list of playable characters hits 40.  Each monster has a different rating in each of three categories; crush, jump, and run.  Crush represents how much damage the monster will do per hit.  Jump determines how high they jump.  Run obviously represents how fast they move along the ground.  During any level, a bonus upgrade category may be announced.  These bonuses are achieved by performing a certain number of tasks.  These tasks are things like destroying trains or eating ice cream cones.  If the task is completed, an upgrade will appear on the screen.  The monster that collects this upgrade will have it applied permanently.  Though quite basic, the upgrades give the game a simple RPG flare that works well.    


    Unlike previous games in the series, Total Destruction makes the jump into 3D.  Now the monsters can climb on both the sides and the fronts of buildings, and buildings exist on different depths.  These changes cause some control confusion that isn't present in the pleasantly simplistic earlier games.  For example, holding up on the control stick represents climbing up if you are on a building and walking deeper into the city block if you aren't.  Depth perception is a bit tough as well.  The camera angle is very close to parallel with the street, so knowing exactly where your monster is can be tough.  These issues can cause some problems but they aren't major as the game doesn't require a huge amount of precision.    


    The only significant difference between this Wii version and the GameCube version is the controls.  The developers created two different control schemes.  The first utilizes the nunchuck attachment.  In this scheme, the only difference is that two attacks are mapped to gestures.  A quick side-to-side swing of the remote causes the monster to pick something up if he is on the ground or perform a power punch if he is clinging to a building.  A quick up-and-down gesture causes the monster to pound the ground if he is at street level or kick the building if he is clinging to one.  The other two abilities, punch and jump, are mapped to the A and B buttons respectively.  Motion is done with the control stick on the nunchuck.  The gestures work, but they aren't overly precise.  It is very easy to pound the ground when you want to pick someone up and eat them, or vice versa.  Strangely enough, the d-pad on the remote works as a second means of moving the monster around.    


    If the game is started without a nunchuck attached, the movement of the monster is mapped to the different ways in which the remote is tipped.  This is a very strange sensation.  It's nice to know that they gave people who don't have nunchucks an option to play the game, but if a nunchuck is available, there is really no reason to play this way unless you are looking for a challenge.  Strangely enough, the ability to control the monster with the d-pad is not present when the nunchuck isn't attached, which would make the most sense.    


    Once you become acquainted with the controls, Total Destruction can be a fun diversion for a little while.  It won't take long for players to realize that there isn't a lot of depth there, but depth isn't something the Rampage series has been known for.  Multiplayer is a lot of fun.  There is still something incredibly satisfying about beating your buddy up until he shrinks down to a little naked person and then eating him for lunch.  The inclusion of the classic games meshes well with what Nintendo is trying to do with the Virtual Console, and they add a lot of value to the purchase.  If you are a fan of the series, you'll want to try Total Destruction out, but don't expect a thought-provoking experience.

    Pros:
           

  • Full versions of the classic games are included
  •  
  • Simple gameplay makes for short bursts of fun
  •  
  • Plenty of different monsters to choose from


  •        Cons:
           
  • Gesture-based attacks aren't very precise
  •  
  • Gameplay can get old fairly quickly
  •  
  • It was already available on GameCube and isn't much different


  •                Graphics:  7.0
           While it doesn't look overly stunning, the sheer amount of stuff that is happening on the screen is impressive.  It goes a long way in creating the feeling of chaos.

                   Sound:  6.0
           The music is incredibly generic but the comical sound effects are entertaining.  Listening to old ladies complain about being eaten is quite funny.

                   Control:  5.0
           The gesture-based controls don't add anything to the experience other than some minor frustration.  The game would be just as fun if the controls were mapped to directions on the d-pad instead.  The move to 3D also causes some issues with depth and climbing.

                          Gameplay:  7.5
           The general Rampage game mechanic is a blast to play while it lasts.  It's too bad that it gets old pretty quickly.

     


           Lastability:  6.5
           There are a ton of monsters and abilities to unlock, but after a while the process can be quite tedious.  The multiplayer mode is reason enough to keep the game around, but don't expect to come back to it nightly.

     


           Final:  6.5
           Total Destruction really proves just how good the original Rampage game mechanic was.  While it is far from ground breaking, it can still make for an entertaining experience today.  If only they found a way to add a little more depth to the experience.      


    243
    TalkBack / The DS is Selling Like Crazy in Europe... STILL!
    « on: November 29, 2006, 06:34:25 AM »
    The DS Lite has sold more in the UK than any other current video game system during 2006.

    Nintendo Herald UK Market Leadership    


      UK Nintendo DS sales pass two million
       


      29 November 2006 – Figures released today courtesy of the UK’s leading independent music, video and software performance and sales tracking company, Chart Track, show Nintendo UK is now the 2006 UK market leader in video games hardware surpassing all competition in both the home console and handheld console markets. Chart Track Data also confirms its Nintendo DS handheld console is now in the hands of over two million people across the UK*.    


      Nintendo has also revealed that its software too continues to go from strength to strength with Dr. Kawashima’s Brain Training: How Old Is Your Brain? Animal Crossing: Wild World and New Super Mario Bros., currently being enjoyed by over one million people across Europe. **    


      The successful launch of Nintendo DS Lite and the huge success of Nintendo’s range of Touch! Generations games has secured Nintendo’s lead in the UK handheld market, in just five months following the launch of the hugely successful Nintendo DS Lite, combined weekly sales of Nintendo DS and Nintendo DS Lite in the UK continue to cumulatively outsell handheld rivals by a rate of over 2.5:1***.    


      Commenting on the success of Nintendo DS this year, Lisa Morgan, CEO, GAME Group Plc said: "Nintendo DS has played an increasingly important part of our business in 2006. Not only is the DS performing really well, but Nintendo are following through on their promise of expanding the gaming audience, which is key to GAME too. This is evident in the broad range of people coming into our stores to purchase both DS hardware and software. Going into 2007, with a great range of software for release, we will continue to work with Nintendo to the best of our ability to broaden the market further"."    


      David Yarnton, General Manager, Nintendo UK added: “The ability of Nintendo DS to appeal to both gamers and non-gamers alike through an exciting, fun and innovative portfolio of software has been instrumental in its success in the UK, with many more Touch! Generations games launching this year and into 2007, Nintendo DS will continue to be the main driving force behind the expansion of the video game market this year."    


      The Nintendo DS Lite is available now in black, white and pink priced at around £99. For all the latest information on Touch! Generation titles please visit www.touchgenerations.com. Click onto www.nintendo-europe-media.com for all of the most up to date official information on Nintendo.


    244
    TalkBack / Nintendo Officially Partners with HMV for UK Wii Launch
    « on: November 29, 2006, 06:28:11 AM »
    On top of getting a Wii, if you are one of the first 200 people to purchase Twilight Princess you'll receive a limited edition storage tin!

    HMV to partner Nintendo for official UK midnight launch of hugely anticipated new console    


      Play celebrities and be the first to experience Wii at its central London launch
       


      29 November 2006. Nintendo UK has today announced it will officially partner with HMV when it launches its new console, Wii, at midnight on 7th/8th December 2006. The action kicks off from 11pm at HMV, 150 Oxford Street, London with the chance for everyone to come down and play launch game Wii Sports against top sporting celebrities including Ian Wright, Jodie Kidd, Pat Cash and Ricky Hatton.    


      Wii is already shaping up to be the most hotly anticipated console launch ever seen in the UK with Amazon.co.uk recently revealing that pre-orders for Wii on its site ‘sold out’ within seven minutes of them being made available, making it the fastest-selling pre-order it has ever listed. In addition, retailers including Comet, Dixons and GAME have already announced that Wii is expected to be one of their top selling items this Christmas and demand is already expected to exceed supply.    


      Those getting there early enough in the queue will be lucky enough to get their hands on their very own Wii consoles, games and goodie bags just in time for Christmas. Stocks are limited so get there early to avoid disappointment.    


      In addition, the first 200 people purchasing the critically acclaimed launch title The Legend of Zelda: Twilight Princess for Wii will receive a very special strictly limited edition The Legend of Zelda: Twilight Princess tin to store the game.    


      Wii launches across Europe on 8th December 2006 at the estimated retail price of €249/£179 with Wii Sports game including Tennis, Bowling, Boxing, Golf and Baseball included in the box.    


      Included with every Wii console is one wireless Wii Remote, a Nunchuk, Wii Sports game, Stereo AV Cable and the sensor bar for Wii’s unique control system.    


      Click onto www.Wii.com for all of the most up to date official information on Wii.


    245
    TalkBack / Wii will be Hard to Get in Europe, Says Nintendo
    « on: November 29, 2006, 06:20:48 AM »
    A similar press release was made in North America and we all saw how that turned out.  How early should Europeans line up?

    Unprecedented Level Of Pre-Orders For Wii Across Europe    


      Nintendo shipping huge numbers globally for record demand    


      US launch indicates massive rush for Wii
       


      29th November 2006 – A huge shipment of Nintendo’s new system, Wii, has now arrived in Europe ahead of launch on December 8th and with an unprecedented number of pre-orders having been taken, it is likely that there will be exceptional demand for the system when it goes on sale in Europe.    


      Nintendo is doing their utmost to replenish stocks and ensure that as many people as possible who want to experience Wii, can do so in time for Christmas. But the message for shoppers is clear – to play with Wii, or just to get your hands on one, you need to get moving!    


      “We’re launching a great product and we knew that demand would be high. Nintendo’s expansion of the gaming market is paying dividends and Wii really is the ‘must have’ item for Christmas. Obviously, we’re doing everything we can to make sure that everyone who wants one, gets one."    


      Laurent Fischer, Marketing Director, Nintendo of Europe    


      Nintendo is shipping an exceptionally large number of consoles - 4 million globally by the end of 2006, the largest ever for a Nintendo console launch. Wii launched in the US on 19th November and sold over 600,000 consoles in just one week. That’s a rate of nearly one per second continuously since the launch date. The European and Japanese launches follow close behind – Europe on December 8th and Japan on December 2nd.    


      The intuitive, motion sensitive control of Wii means that a much wider audience than traditional ‘gamers’ are interested in the console – hence the surge in demand as Nintendo continues to broaden the video games market. Across Europe this year, Nintendo has reached an installed base of 7 million with the handheld, touch-screen DS console – success which Wii aims to replicate in the home.


    246
    TalkBack / Virtual Console Mondays Tuesdays: Sega Brings Some Love
    « on: November 28, 2006, 09:24:31 AM »
    Golden Axe and Ecco the Dolphin are now available!

    Though they all didn't come out on a Monday as we expected, the Virtual Console was updated today with two new games from Sega.    


      Ecco the Dolphin  
    The classic Genesis adventure title (originally released on 7/29/1993) is now available for 800 Wii points.  It's a single player game that is compatible with the Wii Remote, Classic controller, and GameCube controller.    


      Golden Axe  
    Another classic Genesis title, Golden Axe is an action adventure game for 1-2 players.  It was originally released on 12/22/1988 and is compatible with the Wii Remote, Classic controller, and GameCube controller.    


      As reported yesterday, Hudson released Super Star Soldier as well.    


      Super Star Soldier  
    This single player shooter can be controlled with the Wii Remote, Classic controller, or GameCube controller.  It was originally released in 1991 for the TurboGrafx 16.


    247
    TalkBack / Australians Don't Have to Deal with Crummy Wii Sports Case
    « on: November 28, 2006, 03:19:32 AM »
    First pictures of the Australian retail Wii reveal an actual case for Wii Sports.

    IGN Australia recently got their hands on a retail version of Wii.  They took many pictures that reveal quite a bit.  For the most part, the package is exactly the same as the North American retail box.  A remote, nunchuck, and Wii Sports are all included.  The only noticeably different part is that, much to the delight of collectors, Wii Sports comes in a plastic DVD sized case like all of the other Wii games.    


    Click on the source link above to see all of IGN's pictures, including some interesting shots of Wii Play, controller packaging, and Zelda.    


    If you are in North America and this news makes you a bit jealous, don't forget you can puchase empty Wii cases from Nintendo's online store and print out a great cover from The Cover Project.


    248
    TalkBack / The London GAME Store will be Selling Wii at Midnight for Launch
    « on: November 27, 2006, 06:15:15 AM »
    New Years Eve like festivities are planned for a launch party at the Oxford Street store in London at midnight on December 7th.

    Game Says 'Wii Will Rock You' at Midnight Launch Event on Oxford Street    


      BASINGSTOKE, England, November 27/PRNewswire/ -- Game to Deliver First Nintendo Wii's to UK Gamers at Midnight on  Thursday 7th December    


      GAME Stores Group Ltd, Europe's leading video games retailer,  have confirmed that they will be opening their flagship Oxford Street store  at midnight on Thursday 7th December 2006 to sell the very first units of the  highly anticipated Nintendo Wii, the incredible new console that could well  rewrite the videogame rulebook.    


      Nintendo and GAME are expecting hundreds of customers who have  pre-ordered their Nintendo Wii's to queue up to collect them on the stroke of  midnight, so keen are they to start experiencing this unique way of playing  games.    


      The launch extravaganza will include music, crowd  entertainment, competitions, pizza delivery and demonstration Wii pods to  play on. The grand finale will be a countdown to midnight when the first  Nintendo Wii will be purchased by the lucky gamer at the front of the queue.    


      Anna Macario, GAME's Marketing Director stated, "We are  anticipating huge crowds of customers will come to our Oxford Street store to  get their hands on their Nintendo Wii at the first possible moment. The  console has been hotly anticipated by thousands of customers who have  reserved this console for weeks in advance and we are working flat out to  make sure customers get the products they want first."    


      For more details on the launch day, as well as GAME's  policies, information on all consoles - including the PlayStation 2, Xbox  360, PSP, Nintendo DS Lite, and all the latest software, and accessories  please speak to a member of staff in-store.


    249
    TalkBack / REVIEWS: Super Monkey Ball: Banana Blitz
    « on: November 26, 2006, 02:00:52 PM »
    It's nice to know that Wii can still play the original Super Monkey Ball.

    Sega seems intent on moving its Monkey Ball franchise farther and farther away from what it was when it became a surprise hit at the GameCube launch.  For better or worse, Banana Blitz is also significantly different from its predecessors.  It's an entertaining platform game with a poor version of Mario Party thrown in.    


    The single player game consists of a series of worlds, each containing several stages and a boss battle.  The stages are quite entertaining and they flow together well.  The goal of each is the same as past games; get the monkey to the finish within the time limit.  Bananas can be picked up for bonus points and extra lives.  One new mechanic that differentiates this game from the earlier games is the addition of a jump ability.  Now that the monkeys can jump all over the place, the game feels a lot more like a classic platformer.  Precision takes a back seat to fast paced hopping and rolling.  This won't be a welcome change for fans of the original, but it is still a lot of fun.    


    The game controls in one hand using the A button (to jump) and the tilt sensors of the remote.  As the remote is tilted, the stage moves in a similar fashion.  This allows for extremely fluid control that becomes natural very quickly.  At first it can be frustrating, as there is no sensitivity option in the configuration for the game.  It turns out that the different monkeys take care of sensitivity.  The weight of the character translates directly to the sensitivity of the remote.  When playing as Baby, the slightest motions send him rolling at an extreme pace.  If GonGon is chosen, the remote will have to be tipped almost perpendicular to its starting position in order to get him to roll at any considerable speed.  Once the perfect monkey is discovered, the Wii remote will feel perfect.    


    The boss battles take the platform feel even further.  The vast majority of the bosses center around hopping and hitting a weak point.  These fights often break up the enjoyment of the actual levels.  They can be overly frustrating and significantly different enough that they take away from the fun.  Very few battles actually involve rolling through obstacles, but those work the best.  The idea of boss battles isn't a bad one, but the actual level design could use some improvement.    


    All of the good in this game is done once you move away from the single player experience.  The multiplayer mode takes about 300 steps backward over every previous multiplayer Monkey Ball game.  While the game boasts 50 mini-games to choose from, those games range from shallow to broken.  There is just no good reason to come back to the title.  The most successful mini-games of past Monkey Ball games are either overshadowed by the games in Wii Sports, or cheapened to the point of no return.    


    Probably the biggest culprit is everyone's favorite game, Monkey Target.  Many previous players have probably spent more time on this mini-game than they have on the main game.  So how has it changed in Banana Blitz?  That awesome ski jump start?  Gone.  Now you just get fired out of a cannon.  You can't create any variations in the beginning.  Did they add a bunch of new target layouts and levels?  Not at all.  Now there is only one level that is repeated over and over again and it is far from interesting.    


    Other mini-games don't even function correctly.  They are so bad that they may make you want to throw your Wii remote in the trash and pick up a normal controller again.  Other Wii games have proven that this is not the fault of the hardware, but when a simple gesture is described on the screen before the game starts, and that same gesture never produces the desired result, it's hard to know who to blame.  One very specific example of this is MonkeySmith.  The premise is simple: there are three different directions you can swing your hammer, and you have to do what the screen tells you.  Good luck getting any results.  Your monkey will be swinging to the left when you are trying to swing to the right.  Your monkey won't swing at all when you are trying to swing to the left.  There are few games in history more frustrating than this.    


    There are also some mini-games that make you wonder if they even tested the concept.  There are two games (Banana Catch and Paper Sumo) that use a combination of the pointer and depth sensitivity to place a crosshair on the screen.  This is somewhat hard to explain, but you are placing your pointer on a spot that is in three dimensions.  They tried to accomplish this by using left-to-right pointing for left-to-right placing, and the depth of the remote (relative to the screen) for the depth placing.  Sounds good in theory, but when looking at the almost isometric view it makes more sense to move the pointer up and down for depth.  It took dozens of tries to even complete either of these games and even then it was overly frustrating.  Why on Earth wouldn't they just use the pointer for both directions like everyone would expect them to?    


    The strange pointer decisions don't end there, either.  In some games the pointer is used for a function that doesn't actually involve having a cross hair (or the like) on the screen.  In both golf games (disc and normal) you use the pointer to select your aim based on a pivoting arrow in the center of the screen.  With no specific point of reference, it's hard to tell what you are supposed to do in order to move the pivoting arrow.  The result is an extremely frustrating experience that is borderline unplayable.    


    Not all of the games are this bad, but the best of the bunch would be right at home in a Mario Party title, which is a far cry from the multiplayer games of the earlier titles.  Having broken and bad games in the mix ruins the entire experience anyway.  Players shouldn't have to flag which games they shouldn't pick just because they don't work.    


    If your favorite part about Monkey Ball is the single player experience, you will probably still have a lot of fun with this title and you shouldn't let this review scare you.  If you were looking forward to the multiplayer mode, you should probably keep looking somewhere else.  Had this game been packaged with the system instead of Wii sports, there would be many confused owners.  At least developers will know how not to use the Wii remote's features in the future.

    Pros:
           

  • The controls in the single player game are extremely intuitive and fun
  •  
  • Though different, the platforming feel makes for an entertaining experience


  •        Cons:
           
  • Several multiplayer games feel broken and should not have been included at all
  •  
  • Previous hits like Monkey Target are worse than the original versions
  •  
  • Some mini-games will make you think your Wii remote is broken


  •                Graphics:  5.0
           It looks the same as the series ever has.  It's a good thing that the visuals don't really matter.

                   Sound:  6.0
           The music and effects don't really stand out as being good or bad.  They are very consistent with the earlier games in the series.

                   Control:  5.0
           The single player experience would get a 9.  It is very intuitive and fun.  The glaring problems found in the multiplayer games pull the controls way down, though.

                          Gameplay:  5.0
           Again, the single player game is a lot of fun, but the multiplayer game is just so painful it pulls the score down.

     


           Lastability:  3.0
           The multiplayer modes kept gamers coming back for more in the earlier games in the series.  It won't take long for players of this version to realize there are better options out there.  There are some high score runs you can do in the single player mode, but that's about it.

     


           Final:  5.5
           Applying a number to this game is not an easy task.  Many people are interested in the title based solely on the multiplayer experience.  Others just want some single player fun.  The single player experience is good on its own and would be worthy of a 7.5 score.  There are so many problems with the multiplayer mode that it deserves no higher than a 3.5.  By taking a clean average of the two, a 5.5 is the result.      


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