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Messages - Armak88

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101
General Gaming / Re: God of War 3
« on: March 23, 2010, 06:50:17 AM »
The intro to the opening menu is so full of win then when you actually start the game, it has one of the BEST opening sequences I've ever played. EVER.
Isn't it? Oddly enough, for me, this is kind of a negative. The game never gets better than the opening sequence. While I haven't finished the game (almost though), it comes close only once (no spoilers here, you'll know what I mean when you get to it). Total cock tease....

It's interesting that you say this because it was my complaint about the original GoW. I have yet to play the second one, but I felt that the opening sequence in the first game was never topped in the rest of the game.

102
Nintendo Gaming / Re: Prince of Persia:The Forgotten Sands
« on: March 19, 2010, 12:47:57 AM »
It looks like a real prince of persia game and it's for the wii, why are we complaining?

103
TalkBack / Re: EDITORIALS: At GameStop, Freedom Has a Price
« on: March 18, 2010, 10:50:14 AM »
One thing I've learned over the years is that freedom isn't free, it costs folks like you and me, and if you don't throw in your buck o' five who will?

104
TalkBack / Re: Forbes Interviews Reggie Fils-Aime
« on: March 13, 2010, 04:14:50 AM »
I think racing games and fighting games are best played on the PS3, the 360 has sports and shooters and the wii has platforming and adventure games. RPG's are tough to call because I don't know that there has been a must play RPG for sometime now and FF13 is on both HD consoles. I have high hopes for last story and xenoblade though.

I have always been a Nintendo gamer because I'm a fan of action/adventure games and platformers, and mario zelda and metroid are the meat and potatoes of that genre. I don't like sports or racing games, but I don't mind the occasional shooter, so I think the 360 is a better fit for me. I really wanted to play Uncharted because it's right up my ally, and now I have, so what else does the ps3 have to offer me?

105
TalkBack / Re: Forbes Interviews Reggie Fils-Aime
« on: March 12, 2010, 04:22:54 PM »
That's one I forgot about as well, I'll give it a rent.

106
General Chat / Re: Extreme Sandwiches
« on: March 12, 2010, 10:30:22 AM »
At a summer camp that I worked at we had a cook out night where we would make burgers by putting ground beef in tin foil and putting the foil on the embers of the camp fire. I would actually put onions inside the ground beef while it cooked. It is quite good and a great way to make food when you are camping with no need for pots and pans and very little clean up. I always called it the bachelor burger.

107
TalkBack / Re: Forbes Interviews Reggie Fils-Aime
« on: March 12, 2010, 08:56:37 AM »
Time to get back on topic from that last post.

The Wii's third party support is complete horse**** because of it.

I see you're going on with that in this thread too. But its just not true. third party support for Nintendo consoles has been horse**** since the N64 era. It has nothing to do with weaker hardware, because the GC and N64 were actually superior hardware in their day.

If you really insist that the Wii having weaker hardware is the reason third party support is horse**** then would you care to explain how the GC and N64 had the exact same problem?

Ian would argue that in the past the market leader has always received the best 3rd party support. Because the GC and N64 were not the leading console of their gen, it follows that they wouldn't have good 3rd party support. The wii on the other hand is the market leader but still has poor support. What Ian is doing is simply looking at the appreciable differences between the consoles of each generation to figure out why this is the case. Upon doing this it is clear that the difference between the wii and its competition and other market leading consoles and theirs is that the wii has a much larger hardware deficiency.

I'm not saying that he's right, and there are certainly a lot of other things to take into consideration, but his argument isn't hard to follow. That is if you've been reading his posts...

108
TalkBack / Re: Forbes Interviews Reggie Fils-Aime
« on: March 12, 2010, 08:41:50 AM »
Define 'great' though. The only game I played and wasn't bored with that I considered 'great' on the PS3 is Infamous. I don't have a powerful PC to play most games, and I don't want to go through the massive headaches caused by the 360's RRoD.

I left out Valkaria Chronicles because I haven't played the game yet. GREAT PS3 games seem to be hard to find... if they aren't on PSN. (though I head some good things about Uncharted 2... but then again, the gaming media drops perfect scores like candy at Halloween.)

You want some "great" PS3 games?  Ok, here are a few: Valkyria Chronicles (as you well know), Batman: Arkham Asylum, Fallout 3, Final Fantasy XIII, Heavy Rain, Dead Space, Uncharted 2: Among Thieves, Bioshock, Bioshock 2, and (IMO) Star Ocean: The Last Hope.  Resident Evil 5 and Assassin's Creed 2 are also fine games, though nowhere near my top tier on the console.  Those are just from genres and franchises I like.

My brother recently borrowed a PS3 from his friend for a month, thus giving me (a nintendo exclusive console owner) a chance to try a bunch of games that I have been interested in. I decided to concentrate on PS3 exclusives and in just one month I will have played just about everything worthwhile that I would have missed. Turns out there are only really 5 or 6 exclusive games that are worth a damn. I'm playing through Uncharted 1&2, Heavy rain (which is taking a chance I think), and will rent God of War 3 when in comes out. The only other game that I really wanted to play but won't is little big plannet, because I feel like to really get it you would have to own it. I'm also playing through resistance 1 with my brother and will pick up resistance 2 as well, but I don't think the first one is really very good. I'm also going to play heavenly sword because I can borrow it off a friend, but I wouldn't consider that a bombshell either.

The fact is that if you want to play shooters the 360 will better suit your needs, God knows the controller is infinitely better. So what may end up happening is that I beat these games and then return the PS3 to my bros friend and actually buy a 360. Most of the games on the two systems are the same, and to be honest i'd rather play them with a 360 controller. And if i've already played all the exclusives ps3 has to offer then I'll get the multiplatform games and the superior shooters for the 360 and call it a day.

For tl;dr, PS3: out for 5 years with one month worth of content.

109
Nintendo Gaming / Re: Metroid Other M
« on: March 07, 2010, 01:44:03 PM »
Cooking Mamma: Marinating Metroids

110
Nintendo Gaming / Re: Prince of Persia:The Forgotten Sands
« on: March 06, 2010, 02:07:57 PM »
the beginning of WW was pretty terrible though. it's not really until you start to get into the game and see different enemies and the dahaka chases that I think it really starts to pick up. Then they introduce some crazy platforming puzzles that are really quite good. I remember the clock tower one in particular.

111
TalkBack / Re: IMPRESSIONS: Metroid: Other M
« on: March 04, 2010, 02:04:47 AM »
I would love to have to use more than one item to kill the boss...

112
7 means the game isn't great, but it's good and more than worth playing. 5 doesn't mean the game is terrible, just sorta mediocre (meaning you may not love it, but you probably won't hate it). 7/10 means the game is good. I feel sorry for idiots who think a game isn't worth playing if it gets less than a 9/10.

I don't know if people really think this way about all games. The context is important. For instance, as a Canadian I expected the Canadian hockey team to win gold at the olympics. Hockey is our sport, and more than half of the players in the NHL are Canadian, I expect that if the Canadian team puts forth a good effort then they will win gold. In this case anything less is disappointing, not living up to their potential. If a new mario game comes out (I'm talking platformer here), I expect the game to get over 9, or at least 8.5, because that is the standard that they have set. Were the game to score lower than that I would wonder what happened. Fortunately I'm patient enough to read the review to find out why the reviewer gave it the score they did, and I don't think that most people do that so the two options they have are to claim the game is crap or the reviewer is crap.

Mostly though, my point is that AAA titles from heavy hitter developers are striving for high review scores and I think that when they don't meet those expectations is when you see all of these old conflicts come out of the wood work. If No More Heroes (for example) scores a 7 on the other hand, it's not that big a deal, people will like it anyways and there won't be a reviewer roast.

113
I'm not surprised at all by Metroid Prime getting the most votes, but Zelda: Majora's Mask? I guess I just don't get what makes that game so great, I felt it was kind of substandard and forced.

Majora's Mask was designed around a short development cycle, many of the "innovations" were most likely out of necessity to get it out the door on time. To me MM feels like the most non organic Zelda in the series, and LOOKS designed.

This is an interesting criticism of MM. I think that it has possibly created the most organic world in any game that I've played. There are something like 25 people that you can help in your bombers notebook and each person has there own schedule that they follow with windows of opportunity for you to help. There are only four dungeons but before each dungeon there is a task that must be completed in the dungeons respective town that is like its own dungeon. This is the most organic integration of dungeon like problem solving in any zelda game, better than the yeti's house in TP and better than the well where you get the eye of truth in OoT. Each mask comes with a story and has a function, not to mention that you get a different reaction out of everyone you talk to.

I also think that the locals are much better than in OoT. They are much more specialized and intricate. Clocktown is bigger and more intricate than Hyrule Castle town and Kakariko village put together, the swamp is detailed and introduces the deku scrubs as serious third race, the Gorons are more developed than in death mountain. I always liked Zora's domain better than the Great bay though.

I think that the time limit throws people, and that a lot of people got put off early and didn't really give the game a chance. The game really gets more and more awesome the further into it you play. One thing that I really liked was that right from the start of this game link was a badass. He doesn't have the master sword, and it's not even clear that he has the tri-force of courage, but he has this composure from his previous adventure that stands out to me.

114
TalkBack / Re: Super Mario Galaxy 2 Coming in May
« on: February 24, 2010, 05:22:10 PM »
Wow, I am almost instantly excited about this game...

115
Podcast Discussion / Re: RetroActive #11 Discussion: Super Mario RPG
« on: February 24, 2010, 01:48:08 AM »
My favourite part in the sunken ship is when you are in the room where there is a false mario that mirrors your movement and if you fake him out you can jump on his head, jump on the floating chest in the middle of the room and get a secret chest floating above the original one. I remember finding that when I was 8 years old and I was so proud of myself that I never forgot where that secret was.

116
1. Majora's Mask
2. Metroid Prime
3. Mario Galaxy
4. Smash Bros. Melee
5. RE4
6. Wii Sports

my only regret is that I can't put wii sports further down than 6

117
Podcast Discussion / Re: RetroActive #11 Discussion: Super Mario RPG
« on: February 13, 2010, 11:54:34 PM »
Yeah, there are no first strikes in this game. That came first in Earthbound.

Fixed
I was talking about just the Mario RPG series.

hmmm, maybe your sense of humor is broken? If we're going to play the serious game though, I wonder if Earthbound was actually the first rpg to award the player with a first strike advantage for approaching enemies favorably.

118
Podcast Discussion / Re: RetroActive #11 Discussion: Super Mario RPG
« on: February 12, 2010, 08:57:51 AM »
Yeah, there are no first strikes in this game. That came first in Earthbound.

Fixed

119
Nintendo Gaming / Re: New Wii Zelda
« on: February 11, 2010, 06:30:32 PM »
Zelda is built to be a single player experience, there is no way it would ever translate into an MMO. Part of the appeal is that you are a hero, alone against whatever evil threatens the land. MMO's always feel like you're just one of hundreds of hired guns, out to grind your way to the top.

120
Nintendo Gaming / Re: The Conduit
« on: February 07, 2010, 10:26:09 PM »
The flash grenades are in the white trust ammo boxes

121
Nintendo Gaming / Re: New Wii Zelda
« on: February 07, 2010, 10:23:44 PM »
the tunic thing wouldnt be that hard, he would just have to heave a seperate model for the tunic, and the texture would just get replaced by alpha decals.

As was already mentioned, something like this was already done with the masks in MM, so it is certainly possible. I realize that it borders dangerously close to RPG territory, and the last thing I want is to have to worry about the durability of my equipment in battle and spend time doing inventory management. That's why it would be far more effective if is used in the same manner as the masks in MM to elicit different reactions from NPC's.

122
Nintendo Gaming / Re: The Conduit
« on: February 07, 2010, 03:44:47 AM »
I've seen people with rapid fire rockets and invulnerability. Usually if my brother or I are playing we just drop out of the game when we see it, but one time my brother was in a team match where a hacker was on his team, so my brother loaded up on flash grenades and followed him around blinding him until he left. I thought it was pretty clever.

123
Nintendo Gaming / Re: New Wii Zelda
« on: February 06, 2010, 04:05:19 PM »
I don't think I would want attacks to do more damage, like I said before, I would prefer it not affect the gameplay at all. The motivation for buying a new tunic or shield would be superficial, just to not be walking around in tatters with and a dented up shield. I like the idea of different styles of tunics and shields and then certain equipment that is invulnerable. That way even if you have the special tunic or shield you might prefer to use other equipment because you like the way it looks, and that would be your incentive to keep it in good shape.

If it's going to affect gameplay at all, I would rather that NPC's react differently to you when your clothing is in bad shape. Maybe a certain side quest are requires you to have an expensive tunic that impresses hylian aristocrats. Or maybe people don't treat you with respect if your tunic is ripped up and you get kicked out of certain shops.

124
Nintendo Gaming / Re: New Wii Zelda
« on: February 06, 2010, 11:55:32 AM »
It would be cool if the torn up tunic wasn't connected to your health. What I mean is that when you take damage your equipment shows wear, and when you heal it doesn't reset your equipment. I would like to see the shield get scuffed and dented as well. In order to fix up your equipment you could buy new stuff. What I don't want is for it to turn into diablo or something where you have to repair your gear all the time or it breaks and becomes useless. I think that if the changes are all aesthetic only, then it won't effect the gameplay if you don't fix your gear, but it would give you something to spend your rupees on. You could also have link get scraped up during battle, but then have the scrapes and stuff heal when you get hearts.

125
TalkBack / Re: Two New Wii RPGs Revealed
« on: February 04, 2010, 12:00:48 AM »
I think that part my problem with RPG's is that the main character seems to always wonder whether or not they should do the right thing, but their never seems to be any question about what the right thing is. I would like to see a story where the main character isn't debating whether or not they should be the hero, but facing choices that are morally ambiguous and not being sure about what the "right" course of action is. There was a little bit of that idea in FF4, and I think that is why I find it to be the most compelling FF.

The Witcher?

I just looked this up, I've never heard of it before. Looks a little too much like the elder scrolls games to me. I'm not a big fan of American RPG's. I typically find that there are too many menus to navigate. Also I'm not a terribly big fan of the totally open world in my RPG as I like to be told a story. I think that FF does a good job of this by typically leading you through a fair bit of story before opening up the world to you.

After re-reading my post I think that I may have overstated myself. I don't think that the lack of moral ambiguity is the biggest problem with RPG's it's just something that I've noticed and would like to see someone try to change.

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