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Messages - Adrock

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9001
Nintendo Gaming / Re: Chrono Trigger DS = REAL
« on: July 04, 2008, 02:49:39 PM »
It would have been nice if Square-Enix comepletely remade the game in 2D to take advantage of the DS. CT is a 13 year old game and as such does look dated. However,  I'd take straight port over 3D remake any day. I wonder if the DS version will have the animated cutscenes from the PS1 port.

9002
Nintendo Gaming / Re: lol box art
« on: July 04, 2008, 02:32:06 PM »
The worst box art offender ever (seriously, EVER) is the North American Ico box. What the hell was Sony thinking?

The PAL box art for RE4 is also significantly more super-awesome than the NA ones.

9003
General Gaming / Re: Too Human Trilogy: Exclusive for 360
« on: July 02, 2008, 11:59:22 PM »
What the crap were you doing for 45 hours?

9004
Nintendo Gaming / Re: Chrono Trigger DS = REAL
« on: July 02, 2008, 12:30:12 AM »
I almost posted this earlier, but I wasn't sure if it was still a rumor. I'd personally rather have Chrono 3, but since that won't happen, I'll take anything I can, even though I already have this on SNES. Hopefully, Chrono Cross will get re-released too.

9005
General Gaming / Re: Too Human Trilogy: Exclusive for 360
« on: July 02, 2008, 12:22:17 AM »
Just seems like an odd combination (and you took me too seriously) Kojima is NOT that great of a gameplay designer though is arguable good at cinematics. I dunno they seem to be an odd pair to compare to each other!
Well, he continually redefines a genre he created himself. He deserves some props. In any case, I wasn't comparing them. Dennis Dyack has been quoted several times as having learned so much from Miyamoto and Kojima after working with them on Eternal Darkness and Metal Gear Solid: Twin Snakes respectively.
I agree that game length isn't the end-all be-all, but after all the hype and a decade of development... c'mon, 10 hours? The whole reason this game even got on everyone's radar back in the day was because it was promised to be an absolutely massive 80 hour game.
That (8 year old) article also states that you play as John Franks, a cop whose partner was killed by a cyborg. OMG, "This massive game will fit on four discs." FOUR DISCS! And, it looks just as good as Final Fantasy VIII.

Kidding aside, I recall Dyack promising that Eternal Darkness was a 50 hour game (I clocked in the good ending at less than 15 hours). I agree with Golden Phoenix. I'll take a 10 hour game if that 10 hours is worth every second.

9006
I found this amusing...

9007
General Gaming / Re: Too Human Trilogy: Exclusive for 360
« on: July 01, 2008, 12:57:49 AM »
Shudder?

Kojima might not have accomplished as much as Miyamoto has but then again, no game designer has come close. Not Will Wright. Not Sid Meier. Not John Carmack. Not Peter Molyneux. Not Shinji Mikami. Not Keji Inafune and so on and so forth. Is it really anyone's fault that they're not Miyamoto?

9008
General Gaming / Re: Too Human Trilogy: Exclusive for 360
« on: July 01, 2008, 12:25:58 AM »
Game length doesn't make a game epic. For example, I found Ocarina of Time far more engaging than Twlight Princess despite taking less than half the time to complete. Truth is, if a game is too long or tries to hard too create a sense of epic-ness (not sure that's a word, but it works nonetheless), it becomes the opposite of what it's trying to accomplish.

It's certinaly possible that Too Human will not be all Dyack hoped it would be though it is his fault for pimping it so hard. If you're going to brag say that Miyamoto and Kojima taught you so much about game design then your game better be somewhere in the ball-park of a Miyamoto or Kojima quality game or else you're going to look like a jackass.

I'm still looking forward to the game though. I think it's going to be quite good, at least as good as Eternal Darkness was (not AAA, but good enough to want to keep playing to the end).

Anyway, the 2 best parts of that preview:

Quote
Eternal Darkness had an excellent camera, which in 2003 was like finding a unicorn.

Quote
It's ironic, considering that one of my favorite "sanity effect" tricks that (ahem) Eternal Darkness pulls on you is when the game suddenly stops after a few hours and you see a message that reads something like, "Thank you for playing! Continue your adventure in Eternal Darkness 2, coming soon." Five years later, Too Human does the same thing -- except seriously.

9009
MM9 better be groin grabbingly old school difficult.
Why?  Other then the first Megaman, all the other ones on the NES weren't that difficult.  Yeah the others all had some area's that could be tricky at first but nothing too hard like what MM1 had.
Well, more than anything, I just wanted to use the description "groing grabbingly."

I agree though I recall MM8 being relatively easy comparatively to earlier games in the series. If Inti Creates/Capcom are going to out of their way to make MM9 look like an old-school 8-bit game, they should observe all aspects of those early games. Regardless, I'm sick of developers babying their games on Nintendo hardware because of who they think comprises that audience. Have you see the new Prince of Persia on DS? What. The. F*ck.


9010
Makes no sense IMO, why make two games with the same design goal just so two different consoles have exclusives for the same type of game? Why not make one game and port it? Konami has no interest in making the Wii succeed, they only want to make money themselves. Developing two almost identical games for different platforms is a waste of money, one of them could be declared a sequel and both get released on the same system (thus selling more because the fans of that gameplay are more likely to own the system) which would also allow using the same team so the games turn out consistent. If they really wanted to get a 2d Wii Cv they would do that instead of the DS game.
How does it not make sense? A main series entry would sell more than a spin-off. Guarunteed. Konami would make more money. Isn't that the bottomline?

On top of that, who said anything about "two almost identical games?" Aria of Sorrow, for example, isn't almost identical to Symphony of the Night or more of traditional pre-SotN Castlevania titles like, Super Castlevania IV. On top of that, companies do that all the time. Why do we need Mario Kart, for example, on both Wii and DS? We don't, but they make money and people enjoy them.

9011
Hopefully when this game bombs and the third DS does well, IGA will get the message that the Nintendo fans on the Wii want an ACTUAL Castlevania game on the Wii, and not some half assed spinoff crap.
I won't go as far as labelling this crap (yet), but it does seem set to bomb at retail. The Castlevania series already isn't a huge seller. It's a series produced on the cheap that sells enough to its fanbase to turn a decent profit. Judgement, as a spin-off, already alienates some of that fanbase and doesn't necessarily appeal to the rest of the Wii audience. I hope after this game sells its one copy (to me, in all likelihood) that someone, regardless of console affiliation, palms IGA in the face and pushes it away when he tries to PR spin poor sales to hardcore games not selling on the Wii.
They're already making another 2d Cv for the DS, what else should they have done? Make two different 2d games?
To be honest, yes. That's exactly what they should have done. The fans want it and if they didn't already have a Wii, many would buy one for a new 2D Castlevania on a home console. That's the nature of a fanbase. Spin-offs, on the other hand, are fanbase splitters. You can already expect some people to pass because it's not their cup of tea.

9012
Nintendo Gaming / Re: New Nintendo Portable...when?
« on: June 27, 2008, 04:46:43 PM »
I've advocated the idea of a camera for a while, but I can't see Nintendo going through with it. Think of how many more upskirt pics and vids that'd produce. Nintendo is out to pretect children all over the world. Sure, people have cell-phones, but that kind of thinking seems beyond Nintendo. If they made that much sense, we wouldn't still be complaining about Friend Codes, now would we?

9013
Nintendo Gaming / Re: New Nintendo Portable...when?
« on: June 27, 2008, 02:08:18 AM »
They've done this before with the GBC.
Gameboy was out for like 11 years before Nintendo released Color. It'd be kind of the same thing if Nintendo released GBC in 1992. And adding a color screen is different than adding hardware functionality like motion controls or something. How do you even begin to explain that to millions of casual gamers?

9014
Soul Calibur Legends set a precedent for terrible spin-offs so I give Nintendo fans a pass for being close-minded about this game. IGA guaruntees that the game will be fun but while they're different companies, I remember Namco bragging that Legends was being developed by a so-called "Dream Team" at the company. Spare the lip service, we needs results. That's why Miyamoto is so revered. He can talk up a storm about his games, but when they're released, they're often F*CKING amazing. And it certainly doesn't help that IGA has yet to succeed in bringing the series to 3D. Additionally, he's experimenting with Castlevania in a genre he knows nothing about. He's a talented game designer, but there's certainly reason to have reservations.

Anyway, I find it odd that IGA is going back to the anime/manga art style. In last month's Nintendo Power, I recall him admitting that fans didn't like the art direction of Portrait of Ruin and Dawn of Sorrow. So much for that.....
Everyone knows SOTN rocks.  Everyone generally seems to like the DS incarnations.  Why in the **** would you not want to pursue that inherent fanbase?
True, but I won't kick up a fuss unless a 2D game is announced for PS3/X360. A 3D game will sting, but a 2D game is like bricking in every Nintendo fan's mouth.

9015
It's a Castlevania game so I'll at least play it. I don't want to complain because it is a Castlevania game and Wii exclusive to boot, but I can't help but feel a little disappointed that Judgement isn't a 2D Symphony of the Night killer.

Now I really want Konami to think long and hard before they say that X or Y game isn't appropriate for the Wii crowd with a straight face ever again because they passed up the opportunity to release the most obvious game on home platform ever to release a 3D spin-off of a traditionally 2D series on a console that is not only a perfect fit for the series, but also is highly suitable for 2D games.

9016
MM9 better be groin grabbingly old school difficult.

9017
3D fighter... seriously.

9018
Nintendo Gaming / Re: New Nintendo Portable...when?
« on: June 26, 2008, 01:59:33 AM »
DS revision in 09.  It won't be mandatory for all games, it will have some games that can only be played on it.  Built in new hardware functionality, but basically still a DS.
Can't see that happening though I guess that depends on what hardware functionality is added. Nintendo runs the risk of confusing consumers with games that can only played on a revision of existing hardware which is a big no-no in their quest to appease casual gamers. Added functionality can potentially offer exclusive content to a game, but the game itself can't be exclusive to a revision without essentially splitting the audience. Anything that does not directly affect gameplay, however, is fair (i.e. MP3 support, larger screens). In any case, Nintendo is better off holding out on new functionality that affects gameplay for their next portable.

9019
General Chat / Re: Jumper
« on: June 26, 2008, 12:49:35 AM »
I'm a harsh critic and I thought Jumper was surprisingly not absolutely terrible though I had exceptionally low expectations. The action scenes were cool. Much of the love story should have been scrapped for more action scenes, but I suppose it was necessary for plot purposes as it essentially drove the entire story to its climax. Still, it succeeded when it was just being the big dumb action movie. That teleport battle at the end was kind of pointless yet it was the best part of the movie.

9020
Nintendo Gaming / Re: Wario Land: Shake It!
« on: June 26, 2008, 12:40:31 AM »
Instant buy.... but not for $50. Still waiting for Super Wario Bros. Waluigi is lame, but I'd still like to see it happen. Nintendo has done well in the past self-referencing/parodying the Mario series.

9021
Nintendo Gaming / Re: New Nintendo Portable...when?
« on: June 26, 2008, 12:32:55 AM »
Nintendo won't pull the trigger until DS sales slow down to a point where launching a new color or model won't spike sales. There's reason to believe that Nintendo isn't finished with DS yet. PSP has picked up steam with some big releases, namely (or only) Crisis Core and God of War, but DS is still selling pretty steadily. I don't expect Nintendo to abandon DS for at least a couple years. Nintendo could probably ride DS into 2010 and launch a sucessor that year. The successor to the Wii will probably hit then or (more likely) 2011.

9022
General Chat / Re: Good News Everyone!
« on: June 25, 2008, 01:59:12 AM »
I liked Bender's Big Score more. The Beast with a Billion Backs was just weird. Good but weird, maybe too weird.

9023
In terms of unannounced games/surprises...

Realistically:
DS - New Super Mario Bros 2
DS - new 2D Metroid
DS redesign to be launched by the end of the year
Wii - Mega Man 9
Wii - Animal Crossing
Wii - Mario Party 27 with Balance Board support
Wii - Kid Icarus trailer, out next year
Wii - The Legend of Zelda trailer, out next year or later
Wii - brand new 2D Castlevania that links up to Order of Ecclesia

In a perfect world:
DS - Golden Sun 3
DS - Metal Gear... to prove that Nintendo didn't just advertise a PS3 exclusive in their own game...
DS - Mother 3
Wii - whatever Monolith Soft is making besides Disaster: Days of Crisis
Wii - Metal Gear... because Nintendo deserves 2 original Metal Gear titles for putting Snake in Brawl
Wii - a RE4:WE style Resident Evil title
Wii - Eternal Darkness 2
Wii - Starcraft Ghost... yeah, I know....
DS/Wii - some original IPs for Nintendo and 3rd parties

9024
Nintendo Gaming / Re: Call of Duty: World at War
« on: June 24, 2008, 01:08:41 AM »
I'm sick of seeing WWII games, but regardless of setting, I'll be content with the Wii getting a decent version of a multiplatform game that isn't a port of a PS2 game. The bright side is that the Wii is getting this game. Even the DS got a version of Modern Warfare. Maybe not the greatest, but better than nothing.

9025
Nintendo Gaming / Re: Call of Duty: World at War
« on: June 23, 2008, 09:32:45 PM »
No modern weapons, vehicles etc.... that's about it. Or they could cheat like in Metal Gear Solid 3 and have enemies on personal hover crafts and whatnot. Cold War, World War II... same thing.

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