226
Nintendo Gaming / Re: Official Virtual Console Mondays Thread
« on: May 12, 2010, 06:49:25 PM »Something like, say, light gun games would have to be reprogrammed to function with the Wii pointer. I don't see Nintendo putting in that kind of effort.That isn't true, the emulator just has to be programmed to support it. In the case of the NES light gun games, the game produces a series of marks on the screen at different times and the game checks if the gun sees a mark an when. The emulator would just need to check to see if there is a mark at the coordinates of the wii pointer and send the appropriate data at the appropriate time. The game wouldn't have to be modified at all. It is even easier for the Super Scope, since it was just based on the refresh rate of the screen so it can be calculated in the Wii without looking at the screen at all. The same is true for rumble support, the Wii could intercept the data meant for the rumble pack and translate that into the data used by its own rumble motors. It would all be done in the emulator, the game would never know the difference.
Any specialized hardware can be handled in this way, assuming Nintendo knows how the internals of the hardware work (which they would for their own hardware). They just need to know what the input to and/or output from the hardware is and do some sort of conversion in the emulator. It is laziness on Nintendo's part, not any sort of major technical hurdles, that prevents this.


