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Messages - Killer_Man_Jaro

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76

The Metroid series could be revisited, but the studio does not feel it can make two big games at once.

http://www.nintendoworldreport.com/news/34641

Retro Studios has stated that it may return to the Metroid franchise after completing Donkey Kong Country: Tropical Freeze, but claims that the team does not currently have the development bandwidth to work on two major titles at the same time.

Speaking to IGN, Retro president and CEO Michael Kelbaugh said: "We love Metroid Prime and we always will. It was a big part of our studio, the culture of the studio. The majority of that team is still at Retro." Kelbaugh went on to say "we might do another one someday. But we really enjoyed working with DK as well."

Kelbaugh revealed earlier this week that Retro chose to create a Donkey Kong Country game over a Metroid title because they felt that they had "unfinished business" with the big ape after developing Donkey Kong Country Returns on Wii.

"We’re pretty much on one major project at a time. We do a game every two years or three years," Kelbaugh added. "Sometimes we’ll have a little bit of extra bandwidth to help out other entities at Nintendo. Do we have the bandwidth to do two major projects at once? I don’t think so. A big project and a little project at the same time, we can do that." 

As an aside, when quizzed on what direction the Metroid series might go in next, Nintendo producer Kensuke Tanabe hinted that Metroid Prime Hunters could be a source of influence.

"Basically I’m thinking of, not just Samus, but how we can expand the whole Samus universe," Tanabe said. "You remember Metroid Prime Hunters. I’m thinking about things like how we could make that go out further, with all these different bounty hunters as well."


77

What upcoming first party software are you looking forward to?

http://www.nintendoworldreport.com/blog/34609

In spite of the mixed reception online to the E3 Direct yesterday, Nintendo does have a rather full first-party release schedule for the second half of 2013 and early portions of 2014. You would be forgiven for losing track of precisely what is actually coming out and when - thankfully, in a recent briefing to industry analysts, Nintendo provided two graphics outlining their upcoming releases for 3DS and Wii U. Take a look and digest it all for a moment.

Nintendo 3DS


Wii U

Personally, I get a kick out of seeing no less than three titles launching in Europe before North America (simply because it is so rare to see and not because I'm a bitter British man!) Anyway, there is quite a bit to get excited about, and it is worth noting that, between the console and handheld systems, there is at least one first-party game coming out in Western markets every month until the end of this year.

What do you guys think of the releases? Let us know which games are looking forward to in Talkback.


78

Two full adventures comprise this latest game in the series.

http://www.nintendoworldreport.com/news/34605

Etrian Odyssey Untold: The Millenium Girl is out on Nintendo 3DS this fall in North America, launching simultaneously at retail and on the eShop.

This game, the fifth entry in Atlus' handheld RPG series, contains two complete adventures. The primary story mode explores the origins of the Yggdrasil Tree and features, for the first time in the franchise, pre-made characters with unique personalities. In addition, the new Grimoire Stone system allows players to mix and hybridise skills between different character classes.

As well as this, the game also contains Classic mode, which is a remake of the original Etrian Odyssey, complete with 3D graphics and certain gameplay conveniences from later instalments in the series.


79
TalkBack / Re: Pikmin 3 Impressions
« on: June 11, 2013, 07:07:34 PM »
It's strange, but the thing I might be most looking forward to with Pikmin 3 is just to see what new enemy creatures they have come up with. Pikmin 2 had a vast array of creatures in its Piklopedia and I'm hoping 3 can expand on that much further. The new trailer certainly shows several interesting enemies that seem to take good advantage of the new Pikmin types (particularly the Winged one.)

80
Updated with Oddworld: Stranger's Wrath HD news.

81
I think people need to understand that the Retro Studios of today is not the same as the Retro Studios of 10 years ago. The company has long since moved on from being the studio born out of Iguana's ashes, intended to make first-person games. Some of the key Metroid Prime designers have since left the company, others have joined who are likely more skilled in other areas, and in general, their role as a Nintendo first-party developer has changed.

Also, I take issue with the idea that Donkey Kong Country, one of the great platforming series in gaming, is somehow beneath Retro Studios, as if they are a mighty god of game development who is only allowed to make games that alter the very composition of the Earth. In my view, Tropical Freeze looks like an excellent 2D platformer, and hardly a 'waste of talent.'

82
Mega Man is without question a more logical inclusion than Snake or Sonic in Brawl. Those two were effectively mascots of rival consoles, whereas Mega Man is indelibly linked in the legacy of Nintendo with his long heritage on NES and SNES. I am excited to see how he is implemented in Smash Bros - based on the small amount of footage shown, they've certainly nailed the look of his animations (I got a kick out of his retro death explosion.)

As for the different versions, I think it was a smart decision going with a totally different art style for the 3DS version. Does make you wonder how the two games will be cross-compatible, assuming they are, which I guess is up in the air at this point.

83
TalkBack / Re: Super Mario 3D World Announced for Wii U
« on: June 11, 2013, 12:40:20 PM »
Looks like the natural evolution of Super Mario 3D Land, one of the best games for 3DS... in short, I'm pretty stoked.

A couple of points worth noting in that trailer:
* Anyone spot the Green Stars towards the end? I'm one of the few people who enjoyed getting all of them in Super Mario Galaxy 2, so I'm interested to see how they are incorporated.
* Hey, look, an actual substantial boss battle! That was one of the few obvious bones to pick with 3D Land, with the very basic, repetitive Boom-Boom and Bowser fights. Good that 3D World is taking a cue from Galaxy in that respect.

84
TalkBack / Re: Mario Kart 8 Announced for Wii U
« on: June 11, 2013, 12:29:52 PM »
At last, my multiplayer experience on Wii U really begins. Mario Kart Wii got a ridiculous amount of play for several years, so I'm looking forward to getting the gang together and karting it up again. Yeah, at the end of the day, it's very familiar, but it still looks fun, and I'll take it over a simulation racer almost any day of the week.

Obviously, the whole hovercar/hoverbike mechanic is the main new hook for Mario Kart 8. I wonder how driving upside down and such will affect the overall feel of the racing. It's not totally clear in the trailer, although it was cool seeing karts racing on either side of a single vertical road.

85

The Blue Bomber and the Animal Crossing Villager are both playable characters!

http://www.nintendoworldreport.com/news/34526

Super Smash Bros. for 3DS and Wii U made its official debut appearance during the E3 Nintendo Direct.

In addition to returning characters such as Mario, Link, Kirby, Pikachu, and Samus, the new challengers shown off were Villager, the protagonist of the Animal Crossing franchise, and Capcom's Mega Man, who fights with the powers of many classic Robot Master villains.

The 3DS version features cel-shaded graphics, while the Wii U version employs a more detailed, realistic HD visual style.

Super Smash Bros. for 3DS and Wii U is scheduled for release in 2014.

UPDATE: Smash Bros adds the female Wii Fit trainer to the cast of fighters.


86
TalkBack / Mario Kart 8 Announced for Wii U
« on: June 11, 2013, 10:17:32 AM »

The series' latest instalment races onto Wii U next spring.

http://www.nintendoworldreport.com/news/34515

Update: Mario Kart 8 will also feature Mario Kart TV, which lets players submit videos from within the game to Miiverse. Other features include 12-player online play and smooth 60 frames-per-second gameplay.

Original: Mario Kart 8 has been announced for Wii U, with a tentative release date of spring 2014.

Unveiled during the Nintendo Direct E3 broadcast, this new Mario Kart introduces anti-gravity racing; this means that at certain points during races, players can take alternative routes through the tracks by driving on the walls and ceilings.

Returning elements include the motorbikes from Mario Kart Wii, as well as the gliding and underwater racing from Mario Kart 7 on 3DS.


87
TalkBack / Nintendo Direct @E3 - Tune In Now
« on: June 11, 2013, 09:59:21 AM »

Rise and shine, it's Nintendo Direct time!

http://www.nintendoworldreport.com/blog/34516

Hey, esteemed readers. E3 2013 begins today, but before the show gets going, Nintendo will air their special Nintendo Direct @E3 presentation to show off their upcoming games for 3DS and Wii U. 

It's kicking off imminently, so this is just a reminder that you can keep completely up to date with all the announcements and new details about every single game here on Nintendo World Report, so keep checking back throughout the day. We will have all the latest news from the Direct broadcasts of all three major regions, plus coverage of the rest of the show and previews & impressions from our team out in the field of all the playable demos at E3.

So kick back, and enjoy!


88
TalkBack / Dimps Developing 3DS Version of Sonic Lost World
« on: June 07, 2013, 02:59:21 PM »

The 3DS game will have completely different levels to the Wii U game. 

http://www.nintendoworldreport.com/news/34469

Dimps, the long-serving handheld Sonic The Hedgehog studio, is developing the Nintendo 3DS version of Sonic Lost World.

According to the game's producer Takashi Iizuka, the 3DS edition is not a port of the Wii U version, which is being made by Sonic Team, and will instead feature "totally new level design to match the screen size and hardware so players can enjoy both versions with a fresh feeling."

In the past, Dimps has been responsible for the Sonic Advance and Sonic Rush series, as well as the DS version of Sonic Colors and the 3DS version of Sonic Generations, all of which are 2D games. Their prior experience with 3D Sonic level design is the Daytime stages in the Wii version of Sonic Unleashed.


89
TalkBack / Nintendo Reveals E3 Broadcast Timetable
« on: June 07, 2013, 06:51:30 AM »

One video, two videos, three videos, four.

http://www.nintendoworldreport.com/news/34468

Nintendo of America has announced their broadcasting schedule for E3 2013, with videos planned throughout the day on June 11.

Beginning at 10am EDT/7am PDT, Nintendo will air their main presentation, which is titled "Nintendo Direct @E3." Separate Nintendo Direct broadcasts for the European and Japanese audiences will be aired simultaneously, at 3pm BST and 11pm JST, respectively.

After this, at 3pm EDT/12pm PDT, Nintendo will present a series of interviews with numerous game developers. This will then be followed by the Wii U Software Showcase and Recap Video, which airs at 4pm EDT/1pm PDT.

Finally, at 10pm EDT/7pm PDT, a Day 1 Wrap-Up video is scheduled. Nintendo has also stated that their Facebook and Twitter pages will be updated with the latest news as it is unveiled in these presentations.


90
TalkBack / The Lone Ranger Play Set Announced for Disney Infinity
« on: June 06, 2013, 10:31:08 AM »

This summer's Disney flick joins the expanding roster of Infinity toys.

http://www.nintendoworldreport.com/news/34463

A play set and two figurines derived from the upcoming live-action Disney film The Lone Ranger have been announced for Disney Infinity.

The figures, sold separately from the main game, are based on the two main characters of the movie, which is out in theatres on July 3: the titular Lone Ranger, John Reid (played by Armie Hammer) and the Native American warrior Tonto (played by Johnny Depp). By placing either of these figures on the Infinity Base, players will gain access to the Lone Ranger play set.

Gameplay features unique to this play set include the Ricochet Combat system, which allows you to bounce bullets off environmental objects to hit enemies hidden in cover, as well as horseback riding. In addition, players are able to construct their own custom train that they must then defend from outlaws as it transports cargo to different locations.

The Lone Ranger is one of several play sets available for purchase at the launch of Disney Infinity, which is out on August 18 in North America and August 20 in Europe for Wii U, 3DS and Wii. The game will be packaged with Monsters University, Pirates of the Caribbean and The Incredibles play sets, whilst all other sets are sold individually.


91
TalkBack / Harvest Moon: A New Beginning Coming to Europe in Q3 2013
« on: June 05, 2013, 02:58:55 PM »

All good farms come to those who wait.

http://www.nintendoworldreport.com/news/34453

Harvest Moon: A New Beginning will be out in Europe in Q3 of this year on Nintendo 3DS, almost a year after releasing in the North American market and nearly 18 months on from the initial launch in Japan.

Marvelous AQL Europe is handling the publishing duties, and the game will be distributed in the PAL territories by Zen United.

A New Beginning, the 24th title in the long-running Harvest Moon franchise, introduced advanced character customization and interior design elements to the series' classic farm management gameplay.


92
TalkBack / Re: Animal Crossing: New Leaf Review
« on: June 04, 2013, 06:23:30 PM »
There are absolutely goals to strive for in Animal Crossing. The key factor is, how do you want to go about achieving them and at what pace?

The issue that some players run into with the series is focusing all their efforts on trying to hit a certain goal and burning out. For example, spending all of your time harvesting fruit and fishing because you want a bunch of money to spend on a development of some kind. In reality, these are long-term ambitions, and it doesn't make sense to power through them as quickly as possible. That's why there are dozens and dozens of events, interactions with neighbours and so on to enjoy as you leisurely move towards the long-term goal.

93
TalkBack / All Three New Sonic Games Releasing in 2013
« on: June 02, 2013, 05:12:48 PM »

Just how much of the speedy hedgehog can you handle?

http://www.nintendoworldreport.com/news/34413

All three Sonic The Hedgehog games in Sega's recently revealed partnership with Nintendo will launch within this calendar year, according to Nintendo Germany.

The partnership, which was announced at the Nintendo Direct presentation last month on May 17, consists of Mario & Sonic At The Sochi 2014 Olympic Winter Games, the latest crossover title between the portly plumber and the blue blur, and Sonic Lost World. The third game is expected to be unveiled shortly.

These titles are all coming out exclusively for Wii U and Nintendo 3DS.


94
TalkBack / Re: Roundtable Discussion: Sonic Lost World
« on: May 30, 2013, 08:07:27 PM »
I don't know if a lot of us had heard about this new gear-style control system for Sonic Lost World before we posted this feature. That's definitely an interesting innovation - as you can see in the discussion, several staffers expressed concerns about the difficulty of keeping Sonic under control, but if it is possible easily adjust his speed with a single button, that could do wonders for the playability, especially compared to earlier 3D Sonic games.

95
TalkBack / Touch Detective 3 Revealed for Nintendo 3DS
« on: May 29, 2013, 11:40:27 AM »

If there's an extremely nonsensical mystery afoot, fear not - Mackenzie and Funghi are on the case once again. 

http://www.nintendoworldreport.com/news/34371

Touch Detective 3, the third in the series of point-and-click adventure games that began on Nintendo DS, has been announced for 3DS.

This latest adventure, which when translated from Japanese has the full title of Touch Detective Rising 3: Does Funghi Dream of Bananas?, is being developed by BeeWorks Games, who made both of the previous entries in the series. The game is believed to focus around Funghi, the mushroom character who serves as the pet of detective protagonist Mackenzie and who has starred in several spin-off games released for smartphones in Japan.

More details on Touch Detective 3 are expected to be unveiled in the latest edition of Famitsu and on the game's official teaser website tomorrow.


96

Two Capcom games will share the Direct limelight at the end of this month.

http://www.nintendoworldreport.com/news/34349

A Japanese Nintendo Direct focusing on upcoming Capcom-published 3DS games Monster Hunter 4 and Gyakuten Saiban 5 will air on May 31 at 8pm JST/7am EST/12 noon BST.

Monster Hunter 4, scheduled to launch during this summer in Japan, has not yet been confirmed for release in Western markets.

Gyakuten Saiban 5, meanwhile, will be released in Japan on July 25 before coming to the West as an eShop-only game, under the title of Phoenix Wright Ace Attorney: Dual Destinies.


97
TalkBack / History of Monster Games
« on: May 26, 2013, 11:51:29 AM »

How did these American racing game buffs become one of Nintendo's go-to developers?

http://www.nintendoworldreport.com/feature/34321

Nintendo has a long history of taking Western development houses under their wing. Most of their legacy is obviously rooted in their Japanese studios, but for all their talent and design expertise, these teams cannot do everything. Sometimes, the assistance of an outside party is required for a specific project, and in the past, this has often led to an extended partnership over multiple games. This happened once upon a time with the British Rare Ltd., while more recently, Nintendo has enlisted the services of Texas-based Retro Studios and Next Level Games in Vancouver to work on numerous first-party franchises. However, although they might not be as well known, there is another developer currently on the fast track to joining this exclusive group of Nintendo collaborators in the West: Monster Games, Inc.

Monster Games was founded in 1996 out of Northfield, Minnesota. Very quickly, they established their niche as a specialist racing game developer - even now, on the company's official website, they are still referred to as Monster Games iRacing. Their first output was the PC-only Viper Racing, a driving simulator released in 1998. In the month of its release, this Dodge Viper licensed game earned an Editor's Choice award from PC Gamer magazine. In fact, the title was well received enough that the studio was given the reigns to the NASCAR license, developing NASCAR Heat for PC and then branching out to consoles with NASCAR Heat 2002.

The first piece of Monster Games software to appear on a Nintendo system was actually the final game in this four-year NASCAR deal: NASCAR Dirt to Daytona, which came out of Nintendo GameCube in 2002. With a surprisingly robust career mode and an enormous range of customization options the game exceeded expectations, standing as a good simulation racer in its own right, even in the eyes of critics who had a disdain for actual NASCAR racing. After their rights to the NASCAR license expired, the studio went on to make Test Drive: Eve of Destruction for PlayStation 2 and Xbox in 2004.

It was at this point that the years of acclaimed work on licensed racing games finally caught the full attention of Nintendo, who had begun to prepare for their next home console, the Wii. Much like when the aforementioned Retro Studios were brought in to develop Metroid Prime back in the early 200s because of their history and experience with first-person action games, Nintendo commissioned racing aficionados Monster to create another classic franchise revival, and in late 2006, Excite Truck arrived on the Wii at the system's launch. It was surprising to see the Excite name return - the series had not been represented since Excitebike 64, which was itself an unexpected revival of the NES original from another Western studio, Left Field Productions.

However, despite the fact that Monster Games had built their foundation on racing simulations, the team made a remarkably smooth transition to their first arcade-style racer, which captured the spirit of Excitebike, but was ultimately a very different and much deeper experience. Excite Truck was extremely fast and exhilarating, with a brilliantly balanced turbo mechanic; while the races took place on expansive, branching off-road tracks.

As a system launch title, the game performed reasonably well, and Nintendo was evidently satisfied because a little over two years later a follow-up, ExciteBots: Trick Racing, was released, and as the saying goes, it cranked things up to 11. In many respects, ExciteBots was largely iterative on its predecessor, but where Excite Truck was over-the-top for its crazy physics, ExciteBots was over-the-top for being just plain crazy. 

Bizarre morphing animal robots, trapeze bars, bowling, darts, football and butterfly collecting were all regular occurrences in a single race, and as the title suggested, there was a greater focus on performing tricks throughout the race to build up your Star count. In addition, the game also introduced online play to the Excite series, with modes for regular races and the incredibly strange Poker Race. Unfortunately, the game was released in 2009 to very little fanfare, and poor sales kept it a North American exclusive for a long time. Japan eventually received a belated release, whilst Europe was left out entirely.

In the same year as ExciteBots, Monster also put out yet another instalment in the Excite franchise, a WiiWare download called Excitebike World Rally. Unlike the previously-mentioned titles on Wii, World Rally was a much closer and more faithful remake of the original Excitebike. Aside from the enhanced 2.5D visual treatment, the game retained the classic elements of its NES forefather, including the straight-ahead racing, wheelies, enormous ramps, lane switching and so on. It was certainly a well-recreated piece of nostalgia, although naturally it did not convert anybody who wasn't already fond of the classic Excitebike gameplay.

Following that, Monster Games' partnership with Nintendo began to evolve similarly to that of Retro Studios, who had once worked solely on the Metroid Prime series before being entrusted to other Nintendo properties that were totally different. Monster, who developed racing games and then the Excite series for so many years, finally branched out in a very unexpected way. At the Nintendo 3DS launch in early 2011, Pilotwings Resort was released around the world. It was a first for the developer in a few ways, being their first non-racing game as well as their first title to come out on a handheld platform.

The third entry in Nintendo's long-dormant quirky flight sim series, Pilotwings Resort was based entirely around Wuhu Island, a tropical holiday vista that had originated in Wii Sports Resort. As with Pilotwings and Pilotwings 64 before it, the game featured the options to control a plane, hang glider and jet pack, each with their own unique set of missions to complete around the island. Some critics had reservations about the amount of available content and whether it was really just an expanded version of the Air Sports mode in Wii Sports Resort, but the game was still fun nonetheless and maintained the Pilotwings tradition of showing off its system's capabilities; in this case, the stereoscopic 3D graphics.

We have finally reached the end of our journey through the history of Monster Games, bringing us to the present day and the studio's most recent project. It seems highly appropriate, in light of all the clear parallels between Monster and Retro Studios over the last decade or so, that the former has been given the duty of moving the latter's last Wii game, Donkey Kong Country Returns, to the 3DS. Maybe one could argue that handling a port is hardly the most challenging or creative endeavour to task this team with, and to some extent, that might be true. However, DKCR is a perfect fit for the handheld, and by all accounts, Monster have done the best job they could in optimizing the game for 3DS and creating eight new levels that are, according to our own Neal Ronaghan in his review, "truly wonderful, introducing new concepts and twists to the mechanics and design of the original game."

Perhaps this work on Donkey Kong Country Returns 3D is merely a testing ground in order to prepare them for a future project. Perhaps the next title we will see from Monster Games will be a brand new 2D platformer - after all, based on the stages they made from scratch, it would appear that they are more than capable. For now, what we can say for sure is that Monster has travelled a long, interesting path since their origins in Dodge Vipers and NASCAR. The future is bright for this developer, and here's hoping that their healthy relationship with Nintendo continues for many years to come.


98

The mastermind behind the surly squirrel wants to return to Nintendo platforms.

http://www.nintendoworldreport.com/news/34332

Chris Seavor, lead designer of N64 platformer Conker's Bad Fur Day and head of mobile game developer Gory Detail, says he hopes to release his studio's next game on Wii U.

Writing on his personal Twitter account, Seavor, who also provided the voiceover for the Conker character while working at Rare, stated: "WiiU devkits ain't cheap and it's lookin likely @GoryDetail is gonna need 3 at some point this year ;) (that's top secret btw) heh!"

When questioned about this new game, Seavor later confirmed that it would not be related in any way to the Conker franchise, which is currently owned by Microsoft, and said it was instead about "the sad tale of a lonely, abandoned, rusty old doggie."

To date, Gory Detail have released just one game, an endless runner-style game called Parashoot Stan for iOS platforms.


99
TalkBack / EA: We Are Building Titles for Wii U
« on: May 22, 2013, 11:57:52 AM »

EA is not neglecting Nintendo's console after all.

http://www.nintendoworldreport.com/news/34301

Electronic Arts has confirmed that it does actually have Wii U games in development, correcting earlier statements that the publisher was not supporting the system.

At the recent Stifel Nicolaus Internet, Media and Communications conference, Blake Jorgensen, the chief financial officer of EA, said that the publishing giant would, in fact, bring new software to Wii U in the future, "but not anywhere near as many as [they] are for PS or Xbox".

It is unknown at this time exactly what these games are, though it was previously confirmed that neither FIFA 14 nor Madden 25 will be released on Nintendo platforms.


100

This new game looks to the earliest entries in the Zelda series for inspiration.

http://www.nintendoworldreport.com/news/34282

Hörberg Productions, the one-man developer behind 3DS eShop platformer Gunman Clive, has begun work on another game for Nintendo's handheld, said to be heavily influenced by early titles in the Legend of Zelda franchise.

Although this untitled project is only in the preliminary development stages at the moment, designer Bertil Hörberg stated that it will played from a top-down perspective and feature 3D visuals, with an art style distinct from the Zelda titles that have inspired the game design.

In an interview with Siliconera, Hölberg said that he accepted the inevitable comparisons to the upcoming 3DS Zelda game, tentatively named A Link To The Past 2, but did not feel that his own project would have to be a competitor to Nintendo's first-party software.

"I think most players realize that my resources are rather more limited and I wouldn't presume to be in direct competition with Nintendo. I just hope people will be up for a bit more old-school action adventure gameplay regardless," said Hörberg.


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