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Messages - Killer_Man_Jaro

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201
TalkBack / Two Brothers Announced for Wii U eShop
« on: October 27, 2012, 01:44:50 PM »

Monochromatic adventuring awaits!

http://www.nintendoworldreport.com/news/32265

Two Brothers, a retro-styled action role-playing game, is coming to the Wii U eShop in 2013, developer Ackkstudios announced this week. 

Unveiled for various platforms earlier this year, the game received funding through Kickstarter, enabling Ackkstudios to greatly expand the scope of the project. The Wii U port is currently in its early stages, following the team's recent approval from Nintendo to become a certified Wii U development house.

Taking influences from old Legend of Zelda titles and Secret of Mana, Two Brothers is a top-down RPG in which the player, as intrepid explorer Roy Guarder, must embark on a quest to bring color to the monochrome world. The game has a distinct visual style resemblant of graphics on the Game Boy, as well as plenty of tongue-in-cheek writing.

In this announcement, Ackkstudios revealed that they were also considering bringing their second project to Wii U, which has been described as an "ambitious modern 3D RPG." Platforms for this project are still being ironed out, but the developer reportedly stated that it is even contemplating making it a Wii U exclusive. This unnamed game will make its first official showing at PAX East next March.


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TalkBack / Re: Inside The Bubble: Oct 20 - 26, 2012
« on: October 27, 2012, 09:50:57 AM »
Dubstep aside, this is becoming a great little weekly feature. Succinct, professional and what's more, you've got a good narrator's voice, Ariel. Get onto Radio Free Nintendo, pronto!

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TalkBack / Re: Need for Speed: Most Wanted Coming to Wii U in 2013
« on: October 27, 2012, 04:49:42 AM »
My main hope is that all the online features, particularly the Autolog system, makes it into the Wii U version of Most Wanted. EA's approach to FIFA 13 on Wii U doesn't exactly fill me with confidence, but this is Criterion we're talking about - they're usually pretty with it.

For reference, the last game Criterion made for a Nintendo system was Burnout 2: Point of Impact, released for GameCube in 2002. Great game, though later Burnouts have probably surpassed it. It's definitely great news to see this developer back after a generation away from Nintendo.

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The digital version of the game will be cheaper, but at the expense of a massive chunk of hard drive space.

http://www.nintendoworldreport.com/news/32261

Tekken Tag Tournament 2: Wii U Edition will be sold on the Wii U eShop, as well as at retail, when it launches alongside the new console.

In Japan, players who buy the digital version will make a small savings, as Namco Bandai Games revealed that the download will cost 6,280 yen, whereas the retail version is priced slightly higher at 6,980 yen. Pricing details for the Western release are yet to be announced.

The digital version will also require 16.7 gigabytes of memory. Put into context, the game will take up over half of the Premium Wii U's 32GB internal memory, while owners of the Basic Wii U, which holds just 8GB of internal memory, will need to plug in an external storage device if they want to complete the download.

Tekken Tag Tournament 2: Wii U Edition is an enhanced version of the tag-team fighting sequel, featuring the all-new power-up based Mushroom Battle mode and a slew of character outfits based on Nintendo franchises such as Mario and The Legend of Zelda. The game is expected to release on Wii U launch day in all territories.


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TalkBack / Special Edition Pokémon 3DS XL Announced for Japan
« on: October 26, 2012, 06:49:30 PM »

You'll have to enter a lottery if you want a chance to buy this Charizard-themed 3DS.

http://www.nintendoworldreport.com/news/32257

An ultra-limited edition black 3DS XL sporting a special Charizard decal has been confirmed for Japan.

This Charizard 3DS XL will only be available to a select few fortunate customers. From November 3 to November 26, 2012, consumers in Japan can enter their name and details into a lottery-style promotion to try and reserve the system. 

After that time period, a small number of entrants will be chosen at random—only they shall earn the opportunity to purchase a Charizard-themed XL for 18,900 yen. However, the system will only be on offer to these lucky winners between December 15, 2012 and January 14, 2013.


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TalkBack / Need for Speed: Most Wanted Coming to Wii U in 2013
« on: October 26, 2012, 06:47:23 PM »

Criterion's sandbox driving game will hit Wii U sometime next year.

http://www.nintendoworldreport.com/news/32260

Upcoming open-world racer Need for Speed: Most Wanted has been announced for Wii U by publisher Electronic Arts.

While no information about the Wii U edition's feature set was provided, EA did confirm a 2013 release date, several months after the versions on rival systems.

Most Wanted, the second entry in the series developed by Burnout creator Criterion Games, is pitched as a re-imagining of the game of the same name, which was released on Nintendo GameCube, among other platforms, in 2005. Players can freely explore the large, sprawling city of Fairhaven and compete in races where, instead of following a determined course layout, they make their way to the finish line on a route of their own choosing.


207
TalkBack / This Week in Europe Downloads - October 26, 2012
« on: October 26, 2012, 12:05:22 PM »

Professor Layton hogs the limelight in this week's selection of releases.

http://www.nintendoworldreport.com/news/32258

It's slim pickings for European digital downloads this Friday, with a brand new retail game the only major release on the 3DS eShop, alongside a few low-key titles and a series of short 3D films. Meanwhile, there are zero new additions to the Wii Shop Channel.

Professor Layton and the Miracle Mask, the fifth game in the accoladed series from Level-5, is the obvious cream of this week's crop, becoming only the second title after New Super Mario Bros. 2 to launch on the eShop on the same day as its retail release. As Layton's inaugural outing on 3DS, Miracle Mask brings the franchise's classic blend of adventure and puzzle gameplay to a dazzling new 3D engine, and offers 365 puzzles to download over the duration of a year (you can read our review here). Professor Layton and the Miracle Mask is available for £39.99/€44.99, but early buyers will also receive double Star Points when they register the game on their Club Nintendo account.

Elsewhere, Tecmo Koei's Mighty Bomb Jack, originally for the Nintendo Entertainment System, is the latest entry onto the 3DS Virtual Console. The player controls Jack as he travels through 16 platform levels, defusing bombs everywhere he goes. Mighty Bomb Jack costs £4.49/€4.99.

The only other new game is Heavy Fire: Special Operations 3D, which is also priced at £4.49/€4.99. Similar to its WiiWare counterpart, this game is an arcade-style first-person shooting gallery game, set in the Middle East.

A few other items round out the rest of this week's digital offerings. Let's Golf 3D, one of the first pieces of 3DS Download Software to be released on the eShop, has seen a 67 percent price cut down to £1.79/€1.99, available for a limited only. 

In addition, there are two DLC packs for New Art Academy. The first, Pointilism & Textures, provides extra options for adding detail to your creations, while the second, Mixing Paints, allows you to make new mixtures of colours by combining paints. Both add-ons are £1.79/€1/99 each, while New Art Academy itself can be downloaded from the eShop for £29.99/€34.99, or purchased via retail.

Lastly, Breakthru Films has released seven 3D videos, titled Fat Hamster, Little Postman, Magical Dance, Papa's Boy, Scarecrow, Spirits of the Piano, and Transformation, respectively. All of these short films can be bought for £0.89/€0.99 each.


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TalkBack / Wii U Shortages Expected for UK Launch
« on: October 26, 2012, 05:38:47 AM »

Retailers indicate that the new system could be very hard to get a hold of on day one.

http://www.nintendoworldreport.com/news/32254

The Wii U will face severe supply shortages throughout the system's launch window in the United Kingdom, multiple retail sources told CVG.

Two unidentified retailers allege that just 25,000 hardware units will be available for the November 30th launch, with one stating that there would not be enough stock to fulfil all the pre-orders they received. Contrasting this, another retailer is anticipating 75,000 to 100,000 units during launch, although it has confirmed that this figure may be met over the course of a few weeks rather than on day one.

As a response to these comments, a Nintendo UK representative made assurances that retailers across the country would be sent frequent shipments in order to meet demand for the console over the busy Christmas period.

In December 2006, the Wii was hit by stock shortages for several months in the UK, following record-breaking sales of 105,000 units in the opening weekend. The Wii U could be in similarly high demand this November, with pre-orders for the Premium package already sold out at major online retailers Amazon, Zavvi, and Play more than a month before launch.


209
TalkBack / EA Games on Wii U Need Origin Account to Go Online
« on: October 23, 2012, 06:23:32 PM »

Players must register with Origin if they want to play FIFA 13 or Mass Effect 3 online.

http://www.nintendoworldreport.com/news/32214

Wii U games from Electronic Arts will require an Origin account for online play and services, according to the latest version of the publishing giant's privacy policy.

The document states that an Origin account will be established when a user signs up to play EA-published software on Wii U, using their "Nintendo account information." The console will also provide EA with data such as Nintendo Network ID, Mii details, email address, friends list, location, language and date of birth.

It is unknown what exactly constitutes a Nintendo Network ID, although it is possible that it will be similar to the system currently used on the Nintendo 3DS, where each player is assigned a Mii character and personal Friend Code.

Confirmed EA launch titles include Mass Effect 3: Special Edition, FIFA 13, and in North America, Madden NFL 2013. All three of these games feature online modes, so players will need to log in to Origin in order to play them.

Origin was launched last year by EA to serve as a unified digital distribution and social networking service.


210
TalkBack / Re: First Wii U Ad Shown in the United Kingdom
« on: October 22, 2012, 04:18:12 PM »
In terms of tackling the inherent issue of showing the GamePad being used concurrently with the TV, this advert does a pretty decent job. It's still in the same cheesy vein as the Wii and DS adverts that Nintendo UK has done for years now, but evidently, they were a success. Now to see if this ad starts showing up during prime time in the next few weeks.

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Nintendo is obviously taking a fairly hands-off approach to how developers use online features on Wii U. Contrast their stance with Microsoft's - they have gradually refined their list of TCRs (Technical Certification Requirements) over the life cycle of the Xbox 360, so that all developers must comply with certain rules and put certain features in their games before they can be certified e.g. they must have this many achievements worth this much gamerscore etc. Contrast their stance with Sony's - they demand that anyone who wants to release a game on PlayStation Vita has to make it downloadable from PSN as well.

As we've learnt from comments about Miiverse and the Wii U eShop, Nintendo clearly feels differently about these issues. They're probably afraid of alienating devs by forcing them to integrate online systems into their game, even though it is conceivable that these studios - even small ones - can work around this.

Who knows? This news isn't exactly all that bad. I'm glad that there will be headsets available and ready on day one, regardless of where they are coming from. And if a development team feels their game would benefit from voice chat, they're probably going to implement it.

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Nintendo confirms support for MadCatz and Turtle Beach headsets, plus three launch-day games that use them.

http://www.nintendoworldreport.com/news/32182

The Wii U will support online, in-game voice chat via licensed third-party headsets, but not via the GamePad's microphone and speaker, a Nintendo representative told Kotaku.

Peripheral and accessory manufacturers Mad Catz and Turtle Beach have both confirmed wired stereo headsets that will be compatible with the Wii U, by plugging them into the GamePad's headphone jack. However, contrary to a sizzle reel of the console's features shown at E3 2012, the mic and speaker on the GamePad controller will not function as an input for voice chat by default.

Launch games confirmed to include voice chat functionality through the Mad Catz and Turtle Beach headsets are Call of Duty: Black Ops II, Assassin's Creed III, and Mass Effect 3: Special Edition. 

In the case of Black Ops II, an Activision spokesperson confirmed that players using the Wii U Pro Controller would still need the GamePad handy to plug their headset into, as the Pro Controller does not have a headphone jack. The spokeperson did, however, also state that it might be possible to utilise mic-enabled headphones for voice chat on Wii U.

PDP, known for releasing the Headbanger headset on Wii, have also claimed that their Afterglow wireless headset will work on the system, although there is no confirmation as to the extent of its compatibility.

The Nintendo rep said that in-game voice chat is not integrated at a universal level and thus is not required by every game with an online multiplayer component. Rather, the option will be available on a game-by-game basis.


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TalkBack / Re: NWR Staff 3DS Playtime Round Three
« on: October 19, 2012, 01:36:23 PM »
If I'd started playing Pokémon Black on the 3DS instead of my DSi, it would top my list by about 50 hours, but alas, the title remains with Mario Kart 7.

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I haven't played Core, but the thing that always put me off it was that, even just watching a gameplay trailer, I could not process what was happening. In one sense, it may be the most simplistic of the Bit.Trip games, but in another sense, you could probably argue that it's also the most difficult.

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The bits don't stop tripping 'til Commander Video runs home.

http://www.nintendoworldreport.com/preview/32091

Looking back on the ups and downs of Nintendo's WiiWare service, it is abundantly clear that the retro-styled Bit.Trip series is one of the major high points. Across six very different titles, indie developer Gaijin Games introduced a unique flavour of arcade gaming, fusing deceptively simple gameplay mechanics with a psychedelic flair for visuals and sound. And among them, most would agree that the fourth entry in the series, Bit.Trip Runner, stands above the rest. The gameplay truly applied the often touted philosophy of 'easy to learn, hard to master,' and its aural design was so well synced that you almost felt like you were creating it as you played. For this reason, it is hardly surprising that in the aftermath of the Bit.Trip saga Gaijin has returned to the runnin', jumpin', slidin' action for the amusingly titled Bit.Trip Presents Runner 2: Future Legend of Rhythm Alien.

Commander Video is back, with his trademark rainbow trail in tow.

From the looks of things, the core fundamentals of the original are still in place for Runner 2. The mysterious protagonist of Bit.Trip, Commander Video, still runs automatically from left to right as the player inputs his moves in order to avoid or destroy everything that blocks his path. He can still collect presentation-altering power-ups, as well as gold bars for bonuses, and if the levels shown so far are any indication, the game will be just as fiendishly difficult and timing intensive as the first Runner. 

Where Runner 2 obviously differentiates itself, at least at first blush, is in the huge graphical upgrade. The Commander and his surroundings are rendered in full polygonal 3D this time around, while the jump to HD provides an extra level of detail to the backgrounds. It's a significant shift from the distinctly old-school look of the Bit.Trip games, but early screenshots and videos seem to suggest that it will retain the same quirky charm, with abstract geometry and whimsical details dotted all over the place.

Nothing says newfangled HD graphics quite like a happy mountain smoking a pipe.

The game design appears to have been expanded as well. Commander Video keeps all of his abilities from Runner, but there are now additional obstacles to surmount, from loop-de-loops and speed boosts to giant fans and rails, which the Commander can move up and down while grinding. With the Runner gameplay being so focused around tight reflexes and pattern recognition, adding too many new elements risks giving too much to think about, but these mechanics seem to have smartly refrained from introducing a load of new control inputs and overcomplicating the experience. A different bonus system has also been implemented, so that completing a level with all gold bars collected will now result in Commander Video running into a cannon at the end. The player must time their button press to fire him as close to the center of a distant target as possible, so as to maximise the number of bonus points.

Furthermore, there will be more exploration in Runner 2, as the stages will sometimes split into multiple paths. Players will need to cover both the upper and lower routes in each level if they are to find all the collectibles, which include keys for unlocking secret levels, coins for unlocking costumes, and an assortment of extremely bizarre playable characters (a guy with a cheeseburger for a head, anyone?) The Wii U version of the game will also have some exclusive unlockables—finding special Famicom cartridges hidden in certain stages gives the player access to Retro Challenges. These are played on the Wii U GamePad screen and are themed after specific Famicom games.

One of the many strange new characters, Unkle Dill, decides to take the high road.

The developers have promised a ton of content for Runner 2. Apparently, the game will have approximately three times the number of levels as the first Runner, with 100 stages, including boss encounters, spread across five differently themed worlds. This may sound a bit daunting, given the difficulty of its predecessor, which some people were unable to even finish. However, there are a couple of things that could make Runner 2 more accessible. Not only are there now selectable difficulty levels, but checkpoints have also been added, which should make the punishment for failing slightly less unforgiving. Purists need not fret though, because if one felt so inclined, they could jump over and forego the checkpoint to accept a challenge. Doing so will earn the player more points making for a potentially very interesting risk-reward trade-off.

Naturally, there can be no discussion of a Bit.Trip-related product without referring to the soundtrack. Gaijin has a history of bringing in guest composers to contribute music to games in the series, and Runner 2 is no different. For this title, the guest composer is Rich Vreeland a.k.a. Disasterpeace, a chiptune artist whose previous work includes, among others things, Shoot Many Robots, Nelson Tethers: Puzzle Agent, and most recently, FEZ. The music samples released thus far sound fitting for the game and, as with the original Runner, take a nice progression as the player moves through Commander Video's different modes, going from Hyper to Mega, Super, Ultra, and finally Extra.

Runner 2 - where old is the new new.

It has been more than a year since the Bit.Trip saga officially concluded, but Commander Video appears alive and well in his latest game where the goal is, once again, to run, run, and run some more. Bit.Trip Presents Runner 2: Future Legend of Rhythm Alien is currently expected to launch during the Wii U launch window.


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TalkBack / Re: Skylanders Giants Review
« on: October 18, 2012, 03:06:26 PM »
I'm willing to concede that Skylanders is well-designed, but I could never justify spending that much on one game.

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TalkBack / This Week in Europe Downloads - October 18, 2012
« on: October 18, 2012, 02:49:57 PM »

Mario, Mega Man, Mutant Mudds... all in this week's European downloads.

http://www.nintendoworldreport.com/news/32171

It is an unusually busy week for European downloads, with a couple Virtual Console offerings, another retail game going digital, a new demo, a free level pack, and more all available to download starting this Thursday.

Starting with the 3DS eShop, Mario Tennis Open is the latest addition to the Nintendo 3DS Download Versions section. Originally released at retail around the world in May, Mario Tennis Open sends the portly plumber and his cohorts back to the court. New features include skill mini-games, touch screen and gyro controls, and online multiplayer. The game can be purchased for €44.99/£39.99.

Meanwhile, owners of Renegade Kid's jetpack platformer Mutant Mudds can enjoy a special content update. This update adds 20 new stages, as well as several new pieces of background music. Mutant Mudds is available for €9/£8.10, while the update can be downloaded free of charge.

On the Download Software front, Mad Dog McCree can be acquired for €4.99/£4.49. The game, released on many platforms since the early 1990s, is a live-action arcade-style shooter in which the player is tasked with rescuing the town from a gang of outlaws led by the infamous Mad Dog McCree.

The 3DS Virtual Console also gains a new offering in Mega Man, which first came out in 1987 for the Nintendo Entertainment System. The Blue Bomber's debut adventure pioneered a unique style of non-linear 2D platforming, where the player could choose stages in any order, unlocking new abilities as they defeated each Robot Master boss. Mega Man also costs €4.99/£4.49 to download.

Finally, dungeon crawler 18th Gate can be obtained on both 3DS and DSiWare. Using three playable characters, the player must conquer 18 different dungeons, each with their own set of monsters, traps, treasures, and hidden paths. The game is priced at €4.99/£4.49, or 500 DSi Points if bought from the DSi Shop.

On top of all this, a demo is now available for Art of Balance TOUCH!, the sequel to the acclaimed WiiWare puzzler. The trial provides a sampling of the game's 200 shape-stacking levels. Last but not least, Aztec-themed brainteaser SpeedThru: Potzol's Puzzle has been discounted from €6/£5.40 to €4.49/£4.09. However, this deal will only last for a limited time.

The solitary addition to the Wii Virtual Console this week is a NeoGeo fighting game, World Heroes Perfect, available for 900 Wii Points. As the fourth installment in the World Heroes series, Perfect introduces new mechanics, such as the Hero Gauge, as well as Guard Breaker Attacks. 


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Strange that these characters won't be in the 3DS version...

Anyhow, I do hope that Scribblenauts Unlimited can finally realise the potential of the original. The toolset at your disposal all sounds very impressive, but if you don't actually need to use much of it to play the game, it would be kind of pointless having all these options. I'll hang back for the reviews on this one.

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TalkBack / Re: Final Nintendo Land Attractions Explained
« on: October 17, 2012, 02:38:28 PM »
I am sorta the opposite, I will mostly be p,aging this game alone. So I hope that Nintendo puts bots in for the multiplayer games so I can still play all of the attractions.

It'll also be mostly single-player for me. I was just commenting on the fact that many people have said this game will be to the Wii U as Wii Sports was to the Wii. While that may be true to some extent, it does feel that, in light of everything we know about the 12 attractions, Nintendo Land may be targeted at a somewhat different audience.

As for whether the multiplayer games include bots, I think the word is that the co-operative attractions (Metroid Blast, Legend of Zelda: Battle Quest, Pikmin Adventure) can be played in single-player, but the competitive attractions (Mario Chase, Luigi's Ghost Mansion, Animal Crossing: Sweet Day) cannot.

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TalkBack / Re: Final Nintendo Land Attractions Explained
« on: October 17, 2012, 12:37:36 PM »
I agree that, of all the attractions, these three don't exactly sound like the most riveting. It's hard to put them into context without seeing what the gameplay looks like or exactly how they use the GamePad.

These new details really have hit home for me that the Wii Sports comparison with Nintendo Land can only go so far. We now know that 50% of the attractions are single-player experiences - it doesn't give quite the same party vibe. Maybe Nintendo really does have a different idea regarding who this game is selling to.

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TalkBack / Re: Pikmin 3 Set For Spring 2013 Release
« on: October 17, 2012, 08:48:22 AM »
At one time, this would have made me a sad panda, but the launch window line-up is fairly replete in my eyes. I can wait a few more months for Pikmin 3.

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TalkBack / Final Nintendo Land Attractions Explained
« on: October 17, 2012, 08:36:30 AM »

Get the lowdown on Captain Falcon's Twister Race, Yoshi's Fruit Cart and Octopus Dance.

http://www.nintendoworldreport.com/news/32152

Details of the final three Nintendo Land attractions - Captain Falcon's Twister Race, Yoshi's Fruit Cart and Octopus Dance - were uncovered on a fact sheet released during the Wii U Showcase Tour at the Play Expo.

All three of these attractions are single-player games. Captain Falcon's Twister Race, which was shown briefly at E3 2012, sees the player navigate an F-Zero racecourse with a wind-up toy vehicle. This is controlled by holding the narrow end of the Wii U GamePad upright with both hands.

Yoshi's Fruit Cart, on the other hand, is described as a "brain-teasing" attraction. The player must guide Yoshi's cart to the goal, collecting every piece of fruit as they go. However, the fruit is only displayed on the TV screen, meaning that you must switch your attention between the TV and the GamePad to accomplish the task.

Last but not least, Octopus Dance, the attraction inspired by classic Game & Watch title Octopus, is a rhythm game. Using either the Control Sticks or the Gyro Sensor on the GamePad, players must memorise and replicate the actions performed by the character on screen.

All twelve attractions in Nintendo Land have now been revealed. The other single-player games are Donkey Kong's Crash Course, Balloon Trip Breeze and Takamaru's Ninja Castle, while the multiplayer attractions include Mario Chase, Luigi's Ghost Mansion, Animal Crossing: Sweet Day, Metroid Blast, The Legend of Zelda: Battle Quest and Pikmin Adventure.

Nintendo Land is a Wii U launch title in all regions, sold either as a standalone piece of software or bundled in with the Deluxe hardware package. The game will be available on November 18 in North America, November 30 in Europe and December 8 in Japan.


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Activision is working with Nintendo to figure out the game's online functionality.

http://www.nintendoworldreport.com/news/32140

Call of Duty: Black Ops II on Wii U might support the Elite service and a Season Pass for downloadable content, Activision CEO Eric Hirshberg informed Polygon.

When asked if the Wii U version of Black Ops II would include these online systems, Hirshberg stated: "That's our goal, but the honest answer here is that we're still working out the details with Nintendo."

Confirmed only for other platforms as of now, the Call of Duty Elite service provides statistics tracking and community features, while the Season Pass gives the purchaser access to four packs of multiplayer and Zombies DLC as they are released in the months after the game's launch.

Call of Duty: Black Ops II is a launch day title for Wii U in North America and Europe, and a launch window game in Japan.


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TalkBack / Re: New Mutant Mudds Content Available After 100% Completion
« on: October 16, 2012, 08:36:52 AM »
I think that makes perfect sense. These new stages are designed around playing as Granny, who can use all three upgrades at once, so they're naturally going to be more difficult than the main Mutant Mudds levels.

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TalkBack / Youkai Watch from Level-5 Confirmed for 3DS
« on: October 16, 2012, 08:02:45 AM »

The game of ghosts and watches resurfaces on Nintendo's handheld.

http://www.nintendoworldreport.com/news/32137

Level-5's new JRPG Youkai Watch is coming to Nintendo 3DS, according to a preview in CoroCoro magazine reported by Siliconera.

The game was initially revealed last year during the Level-5 Vision event, along with an accompanying anime series and line of manga comics.

Youkai Watch (which literally translates to 'Ghost Watch') stars a young boy who acquires a special wristwatch, allowing him to see spectral entities in the world around him. Although little gameplay has been shown so far, it appears that the protagonist can capture ghosts inside coins - by inserting these coins into his watch, he can then summon the ghosts to fight on his behalf.

No details regarding a release date or the possibility of a Western localisation were provided.


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