Funny story: Went back there before the floor closed, and my demo was indeed broken. Other people had the tornado blower, which I figured you needed to get rid of the poisonous gas and torando switch across the hole in the floor. Chuck confirmed that he had the tornado blower when he played the demo, so mine was just busted. *cries*
The Phantom DOES get stuck on the environment a lot. Don't dismiss these impressions because they're negative. I went into the game hopeful that it would be a fresh new attempt at Zelda gameplay (albeit with touch controls) but I kept meeting irritances at every turn.
That sounds unlikely. So you're saying that people who played that demo before and after you all had the necessary item, but you were a special, isolated case where the game didn't work. Riiiiiiiiight...
Also, don't give me that rubbish. The Phantom is 100% controlled by you, so if it gets caught on something like a corner, it means the line you drew for it was wonky and too close to the corner. Don't blame the game for your failings.
I'm not dismissing this just because it's negative. If the criticisms actually sounded like it was the game causing the problems and not the player having difficulties, I'd be accepting. Feel free to keep your opinion, Zachary, but my understand of what I've read is you had a biased viewpoint before you even started and you vented out your frustration because you sucked at all three demos & needed to badmouth it to release the anger.