Thanks for the Spirit Tracks imps, Jonny. You and I had pretty similar feelings about Phantom Hourglass, and much of what you stated about this entry made me cringe, so now I'm fully comfortable passing on this sequel.
Pfffft. Your loss. The dungeon design in Spirit Tracks is some of the best in the franchise and honestly, if you give yourself things to do while driving, the train segments are fine, especially as more warp gates open up...
...which brings me to some corrections for the RFN crew with regard to Spirit Tracks.
* I don't know why you had so much trouble with the warp system. Every time I found a new warp point, I marked two locations on my map and labelled with region it takes me to. It really isn't as convoluted as you made it sound.
* You speak of the game like the temples and the train travel are the only gameplay portions of it. The activity in the towns have been, in my view, vastly improved over Phantom Hourglass. Nearly everybody has a sidequest for you, there's a decent amount of environmental puzzles to solve so you can explore the locale more and there's plenty of optional games to partake in.
Good episode otherwise. It has me chomping at the bit to play A Boy And His Blob some more (Little King's Story has been occupying all my gaming time since Christmas).