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Messages - Smoke39

Pages: 1 ... 83 84 [85] 86 87 ... 90
2101
I think we need more 2D handheld Metroid action.

2102
Nintendo Gaming / Scurge: Hive is finally coming!
« on: August 22, 2006, 05:28:41 PM »
link

It's about time.  I've been wanting to check this game out.

2103
Nintendo Gaming / RE:Zelda Using Motion Sensor for Sword!
« on: August 22, 2006, 05:23:19 PM »
Quote

Originally posted by: nemo_83
I think what is important about using the remote in this game is that it puts the sword in your hand and allows you the freedom to hit specific marks.

Yes, if TP had been designed with the Wii in mind instead of GC.  Do you really think they'll actually change the game so much for the Wii version as to include stuff that would take advantage of such potential freedom?

2104
Nintendo Gaming / RE:Zelda Using Motion Sensor for Sword!
« on: August 22, 2006, 04:51:56 PM »
Quote

Originally posted by: Ian Sane
A gesture system is pointless and inferior but authentic sword swinging complicates things too much that it loses track of what Zelda is about.

I don't think it matters either way.  Sword fighting in Zelda has never been about precise slashes, it's been about positioning yourself and timing your attacks correctly.  So either way, you wave the remote to attack instead of pressing A.  It's not like you have to perform precise or elaborate gestures to handle a simple slash.

2105
I'm from California, I hate cold weather.

2106
Nintendo Gaming / RE: Zelda Using Motion Sensor for Sword!
« on: August 22, 2006, 02:02:51 PM »
Pixel perfect aiming isn't required; the target is considerably larger than a single pixel.

Making some lock-on-able and some not would be inconsistent, and mess with the player's expectations.  And if something is too far away to interact with in any way other than shooting it or playing a song at it, shooting it becomes a considerably more probably solution.

Combat is a more fast-paced and complex action than shooting a thing on the wall to open a door.  Under circumstances where you can, you aim manually.  During combat, you're focussed on strategy and movement, distracting you from such details as the fact that aiming is happening automatically.  That is, manual aiming is not a way to complicate out-of-combat aiming, but rather automatic aiming is a way to make in-combat aiming realistically feasible.

2107
It's just more school.

2108
Nintendo Gaming / RE: Zelda Using Motion Sensor for Sword!
« on: August 22, 2006, 11:44:54 AM »
Looking at it is basically the same thing as aiming at it.  Either that, or if they made it so you only had to look in its general direction then it would still attract your attention too easily.  And either way, if you could lock onto it, you'd realize pretty quickly that shooting it is what you're supposed to do with it.  And even regardless, the more you automate stuff like aiming, the closer and closer games come to glorified slide shows.

2109
I don't want to go back to school.  I'll get to program a game with a few other guys, but I don't want to deal with any of my non-programming classes.  And I don't wanna go back to Washington.  It SNOWS there! DX

2110
Nintendo Gaming / RE:Zelda Using Motion Sensor for Sword!
« on: August 22, 2006, 10:18:29 AM »
Quote

Originally posted by: PartyBear
For example, once I figured out that I needed to shoot those eye switches with an arrow in Ocarina, why not take advantage of Link's perfect aim while Z-targeting instead of having to go through the trouble of aiming myself?  The action required to solve the puzzle in that case is so simple, that it might as well be simplified to the point of transparency.  I already figured it out, so let me move on.

If they made it lock-on-able it would draw your attention too easily.

2111
Nintendo Gaming / RE:Official Leipzig Predictions/Hype Thread
« on: August 22, 2006, 08:02:04 AM »
Quote

Originally posted by: PartyBear
Quote

Wii and where?

Sounds like "When and where?"

Nope, it's playing on the fact that Wii is pronounced just like wie, which means how.

2112
Stop making me think of songs that no one will recognize.

2113
That probably won't happen for a while.

2114
Nintendo Gaming / RE: Raid Over the River
« on: August 21, 2006, 04:54:12 PM »
I like how much vertical screen realestate you get.  I think that's a better use of the two screens than using the bottom for a useless radar.  I dig shmups, so I'm lookin' forward to this.

2115
NWR Forums Discord / RE: Official Wii Boycott Thread
« on: August 21, 2006, 04:09:01 PM »
Hmmm...
buy all
sparkling innovation

edit: heehee

2116
Quote

Originally posted by: ShyGuy
get yer head out of the gutter


That's like the stupidest idea ever.

2118
Nintendo Gaming / RE: Zelda Using Motion Sensor for Sword!
« on: August 21, 2006, 03:42:08 PM »
This sounds more intuitive to me than the E3 Wii controls.

2119
NWR Forums Discord / RE: Banner & background thread
« on: August 20, 2006, 09:30:48 PM »

2120
NWR Forums Discord / RE: What's been goin' ON in that head o'yours?
« on: August 19, 2006, 06:08:18 PM »
It would make more sense if you watched the music video for Poison's Unskinny Bop.

2122
General Gaming / RE:More news for PS3
« on: August 19, 2006, 05:55:10 PM »
Quote

Originally posted by: Donutt007
And he likes to say "At the end of the day" quite a bit and that annoys the piss out of me for some reason.


Claude Comair likes to say that, too.  And all your code are belong to Claude.

2123
Nintendo Gaming / RE: Pink and Black DS lites for America.
« on: August 19, 2006, 05:44:13 PM »
Pink dsl is tempting.  Glossy purple would be temptinger.

2124
I'm a virgin.  Want me to cure your aids? ;3

2125
Nintendo Gaming / RE: Bit Generations
« on: August 18, 2006, 10:42:26 PM »
I like both of those ideas.  The first'd be a nice perk for registering stuff, but the second in particular sounds like a cool way to promote funky games with a unique Japanese flavor.

PS we totally need more Goemon localized.

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