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Messages - Luigi Dude

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251
NWR Forums Discord / Re: Safe Words 16 - Next-Gen Edition
« on: October 07, 2020, 11:05:10 PM »
I probably should have leveled up my vitality and stamina a few times instead of just focusing on strength. :(

252
NWR Forums Discord / Re: Safe Words 16 - Next-Gen Edition
« on: October 07, 2020, 09:17:41 PM »
Well I've been just been leveling up my strength and created the ultimate warrior.  As long as I strike first, none can stand before me.

Demon's Souls Remake

Bring it on


253
NWR Forums Discord / Re: Safe Words 16 - Next-Gen Edition
« on: October 02, 2020, 10:11:03 PM »
I need something that's going to challenge me.  Well since we all know the original Demon's Souls invented hard videogames, I'll have to go with the Demon's Souls Remake.

It's the Dark Souls of Next-Gen. 8)

254
Nintendo Gaming / Re: Donkey Kong Country: Tropical Freeze
« on: October 01, 2020, 09:27:22 PM »
I actually forgot this. I played through the hard mode with only DK.  :o  I guess that was super hard mode.

I'd imagine it would be since doing Hard mode in Returns where it was DK only made me go insane.  This is why originally when I unlocked Hard mode in Tropical Freeze I was going to stop but I wanted to just try some of the early ones and when I did and the game gave me the option to choose which Kong I wanted, I got the biggest smirk on my face.  Having Diddy and Dixie's hover abilities solves most issues I have with the games controls, as well as their smaller sizes making things easier to avoid.  Even though Hard mode was still hard, it at least felt fair this time.

255
True. Wasn't marketing like the entire reason Roy was in the game?

Yep, Roy was basically free advertising to the upcoming Fire Emblem on the GBA which was less then 6 months away from release.  At least characters like Steve are from games that have already been released and proven to be popular as well.  It might still be marketing, but someone like Steve is going to please the wider gaming audience more then a lot of other choices would.

256
How much does the DS Mario 64 go for because I may pick that up for a later play through since I never got to experience the extra content?

The DS version of Mario 64 can be bought on the Wii U eshop for $10.  That's probably the cheapest and easiest way to buy it, and as Insanolord said, that version controls better then playing it on a real DS would.

257
Every since the MCU started talking about the multiverse, I was hoping we'd get some kind of Spiderman crossover.  It'd be a way to finally give some closure to the Garfield and McGuire version of the character since the last film in both series were terrible ways to end.

258
I seasoned my lunch with internet tears today. Imagine complaining about a DLC character in a fighting game with a base roster of 74 (76) characters. I don't get y'all.

If I'm being completely honest, I don't give a **** about Steve or Minecraft. However, I don't mind the choice. Roster additions are either Nintendo characters or they're important to vidyagæming. It's hard to argue the significance of Minecaft no matter how much of an asshole creator, Markus "Notch" Persson, is. If I had my choice, I'd get Jill Valentine with eight unique costumes as well as voice clips like "Bitch can't even swim" I mean, "You want S.T.A.R.S.? I'll give you S.T.A.R.S." I know I'm not getting that, but a girl can dream. People become really upset when they don't get exactly what they want. Sure, they can do that; I'm not here to tell them how to live their life. Seems exhausting though.

It really shows the bubble some people live in.  Minecraft is literally the highest selling game of all time and one of the defining games that kids who got into gaming the last decade started with.  I wouldn't be surprised if a lot of younger gamers are very excited for this news and as a result the 2nd fighters pass is more appealing to them compared to the first which had characters like Banjo and Terry that would have been literal "who?' to anyone that wasn't gaming in the 90's.

But so many of the complaints I see act like this is some obscure choice that doesn't deserve to be added.  It's like, if selling over 200 million copies and being a cultural phenomenon isn't worth being added, then literally who is worthy to be added at all then?

259
Well, that was underwhelming. Not only is he uninteresting on his own, but Minecraft Guy got leaked months ago during the 1st Fighters Pass.

That was a false rumor that also had Ryu Hayabusa from Ninja Gaiden and Doom Guy as well.  That's like saying Banjo wasn't a surprise because the fake Grinch leaks before launch had him along with Chorus Kids, Geno and Mach Rider.


260
It's probably a Pokemon Sword & Shield rep.  With the DLC coming soon, now would be the best time to reveal one.  Personally, with the new Hyrule Warriors coming, it'd be nice to finally get Impa added.  The Zelda series badly needs another rep with a unique moveset and I've been saying this since Smash 4, that Impa is the perfect fit.  She's been a part of the series since the first game, and several of the games like Ocarina of Time, Skyward Sword and Hyrule Warriors have a younger version that's a fighter.

Plus the Zelda series hasn't gotten a unique new character since Melee.  It's about time this series finally gets a new character added to Smash Bros again.

261
NWR Forums Discord / Re: Safe Words 16 - Next-Gen [SIGN UPS NOW OPEN]
« on: September 29, 2020, 05:36:18 PM »
I guess I can sign up.  Here's hoping for some good prizes. :)

262
This is why it's too bad we didn't get a full remaster that had both the original and DS version present.  The DS version has a lot of nice content added to the game, but the lack of analog controls is kind of a big deal.  For the most part I played the game just fine with the D-Pad until I got to the later levels like Rainbow Cruise.

I've been meaning to play the game on my 3DS someday to see if using that systems control stick might solve some of my issues.  Of course, you mentioning the Wii U Virtual Console is making me tempted to buy that version of the game since being able to use the Pro Controller analog stick might solve my issues as well.  Even if the game still doesn't have full analog controls, at least using a joystick to move Mario should hopefully work better then the d-pad on original DS was.

263
Nintendo Gaming / Re: Donkey Kong Country: Tropical Freeze
« on: September 29, 2020, 05:06:21 PM »
I would say I found Hard Mode in Tropical Freeze more enjoyable then Normal because you could at least choose between which Kong you wanted to play as before each level.  The rest of the Kongs are way more fun to play as then Donkey Kong.  That's my biggest problem with both Returns and Tropical Freeze, Donkey Kong by himself doesn't always feel that fun to control.  The levels themselves are great but Donkey Kong's size and momentum makes things feel harder then they should be at times.

I have the same problem with Donkey Kong Country 1 as well.  I always play as Diddy for about 95% of the time in that game, since he feels so much better to control.  The only time I use Donkey is if I just got hit while playing as Diddy and need to find a DK barrel so I can get Diddy back, or the few times you need Donkey to kill certain enemies.  This is one of the main reasons Donkey Kong Country 2 is easily the best of the original trilogy is because both Diddy and Dixie are fun to control, while Donkey and Kiddy suffer similar problems.

The only time Donkey Kong has ever felt good to control was in Jungle Beat.  Every other game he's literally the weakest part of them, which I find funny since he's suppose to be the title star.

264
TalkBack / Re: Ys Origin (Switch) Review
« on: September 29, 2020, 12:14:31 PM »
Oh wow I didn't realize this game was out now.  Better buy it right away just to help insure more of the Y's games get ported to the Switch.

265
Oh man, the 3DS was a great system and I STILL miss Street Pass so much! T-T

That said, discontinuing this system means that Nintendo has no offerings at sub $199 price points. I'm curious, is it no longer tenable to run a business for dedicated video game devices (even older ones) at $150 or $100, or does Nintendo think they can bring down the price on the Switch Lite another $50 to address this segment?

Well eventually the Switch Lite will reach that price point.  Right now though, the Switch is breaking sales records every month and 3DS sales have been low for the last 2 years with no new software for over a year.  Anyone interested in a low priced alternative has bought the system by now.  Doesn't mean they don't believe in a sub $199 system anymore, just that the 3DS is no longer a viable product worth the money to produce.

266
The Super NES version of Picross being added is great news.  Also means its just a matter of time before the Japan only SNES sequel to Kirby Star Stackers is added as well.

267
So it looks like the collection has already leaked, and the big news is all 3 games are emulated.  Nintendo's own internal studio, NERD, who created the emulators that the NES and SNES mini used, which are the same the Switch online uses, has created a new N64, Gamecube and Wii emulator.

This is pretty big news since it means Nintendo has a working emulator for all 3 systems on Switch.  So the reason Galaxy 2 isn't in the collection is more then likely a Wii Online is someday getting added to the system, or they're going to start individually selling Wii games again like the old Virtual Console.

So yeah, it was corporate greed the whole time.

268
I did enjoy the first Hyrule Warriors even if it got pretty repetitive after a while.  I'm kind of tempted to get this just to play as Zelda going full vengeful goddess on her way to Hyrule Castle at the end.

Of course I do wonder if they might throw in a few things that might foreshadow some of Breath of the Wild 2's story.  Maybe one of the levels might take place in a new area that will be in Breath of the Wild 2, complete with some of the new enemies that game will have as well.  Maybe the reason Link and Zelda are exploring that cave that leads them to Ganondorfs corpse in the Breath of the Wild 2 trailer is because of something that gets hinted at in this game.

I'm certainly keeping an eye on this titles since I think it could have the potential to have more going for it then we might think.  Especially if the Zelda team is indeed working even closer this time with the developers.

269
I did stumble across this video suggesting some development issues that may be why Galaxy 2 was not included in the collection.

Most of the stuff in this video is things cherry picked from the Iwata Ask interview on this game to make it sound more dramatic then it was.  The Yoshi part in particular makes me roll my eyes when this is how the actual interview went.

http://iwataasks.nintendo.com/interviews/#/wii/supermariogalaxy2/1/1

Quote
Motokura:  We made a bunch of transformations, and that really brought out everyone's love.

Iwata:  Everyone's love?

Motokura:  Their love for Yoshi. From the development staff, the people in Mario Club and everyone at Nintendo of America. People who really love Yoshi send in all kinds of passionate comments, about the controls too, like "This isn't right!" and "Yoshi doesn't jump like that!"

Hayashida:  One person even said, "That's not my Yoshi!" (laughs)

Iwata:  "My" Yoshi? (laughs) Everyone has their own idea of Yoshi, so I guess it was a fight to get those ideas to match.

Motokura:  Right. And their ideas are all based on different games, like Super Mario World 2: Yoshi's Island and Yoshi's Story.

Iwata:  So they all spoke out of their varying loves for what Yoshi should be like. That must have made it hard for you. (laughs)

Hayakawa:  They liked different parts of gameplay, too. Some people liked the way Yoshi struggles to make it higher, while others liked the way you can jump off.

Koizumi:  One person even said Yoshi should not be rode on!

Iwata:  Really?! (laughs)

Koizumi:  He said Yoshi is a main character that you control. I think he was talking about Super Mario World 2: Yoshi's Island, but if that was true, then what would we do with Mario?! (laughs)

Iwata:  We couldn't just abandon him! (laughs)

Hayakawa:  So we added in everyone's requests and Yoshi became a powerhouse; fast and really hangs tough. (laughs)

Hayashida:  Yoshi will eat anything! (laughs) And you can stop riding, too.

Koizumi:  Miyamoto-san said it wouldn't be any fun if Yoshi were too powerful.

Iwata:  A certain kind of good tension would be missing.

Koizumi:  Right. So we really applied ourselves to coming up with objects and enemies best suited for Yoshi.


They were literally laughing about the different complaints people had about Yoshi.  This is pretty normal for the Iwata Ask interviews when the developers talk about some of the challenges with creating a game.  That's one of the things Iwata always like to talk about, the challenges designers had to deal with and how they solved them. 

Trying to turn that into some big drama that makes Nintendo ashamed of the game is a pretty shitty thing for the creators of this video to do.  The actual Iwata Ask interview shows the development was no where near as bleak as this video makes it out to be and the developers had a lot of fun in the end with all the new idea's they kept coming up with and implementing by the end.

http://iwataasks.nintendo.com/interviews/#/wii/supermariogalaxy2/1/3

Quote
Iwata:  You made new actions for Mario and came up with all sorts of new ideas. Why do you think you could work them out?

Koizumi:  For generating ideas, we held regular brainstorming sessions for collecting ideas. A tremendous amount of ideas were thrown out, and Hayashida-san went over each one that looked like it might work.

Hayakawa:  The brainstorming sessions were pretty lively. No one was forced to attend the meetings, though.

Koizumi:  Everyone was really into them.

Hayashida:  Sometimes we came up with so many ideas that when time was up we had to force ourselves to quit.

Koizumi:  And it wasn't just the planners participating, but the designers and programmers as well.

Motokura:  When you think of designers, you tend to think of them only drawing pictures, but actually they were itching
to contribute ideas.

Iwata:  They all want to participate in game design as well as drawing.

Motokura:  Yes. So when we talked to them, they had all kinds of neat ideas.

Hayashida:  The good thing about designers is that when they have an idea, they can whip off a sketch and show it to everyone.

Iwata:  I'm really jealous of that skill! (laughs)

Hayakawa:  They can make the same idea look about 50% better. Inside, I'm thinking, "I had the same idea…" (laughs)

Everyone:  (laughs)

Hayakawa:  And this time, we prepared a tool for designers and members of the sound team to create stages themselves. That way, we hardly needed the programmers for prototypes.

Iwata:  So the designers were even making prototypes?

Hayakawa:  Yes. So anyone could make land forms, put in some enemies, put this and that together, and try playing it. A lot of the prototypes were made that way.

Motokura:  For example, there's a stage where columns come barreling down the road toward you. That was made by a designer who joined partway through. A prototype that was made by someone who had only joined the team one week earlier actually made its way into the game.

Hayakawa:  Of course, it went through some changes, though. Toward the end, the planners cleaned it up a bit, but for the most part they left the designer's idea alone. Since anyone on the team could make prototypes, almost every day Hayashida-san would say, "Here, try playing this stage."

Iwata:  Hayashida-san, you must have been quite happy.

Hayashida:  Yeah! (laughs) I was like, "This is fun, but where can we put it?"

Hayakawa:  I think we repeated that process for about two and a half years.

Iwata:  That's why it's so packed with ideas. We talked about that earlier, and now I think I know one reason why that's so.

Koizumi:  We all worked with the concept of "more." We delved into it "more," and made "more"—and the result was a highly concentrated game.

Hayashida:  When we began development, though, we didn't think we had any ideas.

Iwata:  At first, you said you were all dried up! (laughs)

Hayashida:  Yeah! (laughs) All the while we were saying we didn't have any ideas, we were coming up with ideas! After we had hit upon the drill and Cloud Mario, I asked Miyamoto-san if we should keep making new stuff, and he said it was already overflowing with ideas, so that was enough. (laughs)

270
Even then, there were ways Nintendo could have made more money. It could have released two collections. Super Mario 64, Super Mario 64 DS, and Super Mario Sunshine in one; Super Mario Galaxy, Super Mario Galaxy 2, and Super Mario 3D Land in the other. Overall, it just seems really baffling.

What makes it even more baffling to me is Galaxy 2 is literally one of the highest rated games of all time.

https://www.metacritic.com/browse/games/score/metascore/all/all/filtered

You'd think they'd want both Galaxy games in the same collection just for that fact alone.  Any other company would be publicly declaring that two of the Top 10 highest rated games of all time are in the same collection.  And yet Nintendo didn't even bother to show Galaxy 2 in the Mario montage at the end of the 35th Anniversary Direct.

I mean it's not like it was a bomb that cost Nintendo a lot of money to make them ashamed of it.  The game sold over 7 million copies, and considering it reused a lot of assets from the first game, probably made them a ton of money as well.  It's like, I just don't get how they could get together and decide to release a limited edition collection of the 3D Mario games, use the name All-Stars which is clearly based of the original SNES collection of the 4 NES games, but decide to only release 3 games, even though one of the games has a direct sequel that was just as highly rated and a huge seller as well, which would have made this collection 4 games like the original All-Stars.

The more I try to think about it, the more it feels like they're intentionally trolling us at this point.

271
But it really does feel like after a strong start with the Switch, Nintendo has fallen into their old routine of infrequent releases.  A Musou game is a good compliment to a strong lineup, not a high profile game in itself.  The Switch benefits a lot from attracting decent third party support (which is a very good thing) and from Nintendo being able to recycle Wii U games that are "new" to most Switch owners.  But shouldn't Nintendo have figured out this release schedule stuff by now?  They've effectively run out of Wii U ports and the competition is starting a new console generation.  This was the time to fix this problem and I feel like they've not taken that seriously because the Switch was so successful.  Hey, didn't Nintendo rest on their laurels and not improve their deficiencies that LAST time they had a successful console?

So having to delay everything several months because of a once in a 100 year pandemic is resting laurels now?  It's one thing to complain about Nintendo forcing motion controls during the Wii era, but now you're literally complaining that Nintendo didn't force its employees to endanger their own lives last Spring just so they'd have more to show this fall.

Seriously, look at the movie industry.  Everything that wasn't either already finished or closed to finished has gotten delayed until 2021.  Just being forced to stop production a few months, doesn't mean it's a clear few month delay either.  There's still rules in place to limit the amount of time and people that can be around each other, as well as other safety precautions that have to be made as well.  All of this can cause things to take longer to produce as well.  So not only was development on major projects outright halted for 2-3 months, but current production is slower then it was before covid as well.  So for some of the larger projects, it's very realistic that covid pushed them back at least 6 months because of the outright delay, and the slowing of development after.

I mean there's a reason Nintendo has not only stopped doing traditional Directs, but even puts a disclaimer outright saying Covid has caused delay before their recent mini-Directs as well.

272
General Gaming / Re: Sitting on the sidelines: PS5 vs XB Series X
« on: September 08, 2020, 03:29:55 PM »
I guess the ball's in Nintendo's court too now actually. A $299 Xbox Series S is right at the Switch console price point, so the comparisons are inevitable and despite their being different propositions entirely, it may still start to put pressure on Nintendo to come down in price. (Well, SOMETHING has gotta get Nintendo to drop their price, right?)

The Switch is still a hybrid system with portability as a major selling point.  Plus the top selling games people are buying the Switch for are games like Animal Crossing, Mario Kart, Smash Bros, Pokemon, Zelda.  Microsoft isn't doing anything to appeal to the audience of these games so it's not like Nintendo has to worry on that side either.

273
Nintendo Gaming / Re: What will Nintendo release in 2020?
« on: September 08, 2020, 02:37:01 PM »
If they feel they can release 3D World in February of next year, then they got to be pretty confident in what is planned for November/December and I can't think of anything that's been in development that would be bigger then a Mario platformer then Zelda.  Now that would be funny if we get Breath of the Wild 2 during the middle of Mario's 35th Anniversary and then next year they release Odyssey 2 during Zelda's 35th Anniversary celebration as well. 

Well I got the Zelda part right.  :smug:

You know, this is a canon prequel to Breath of the Wild so it would be the 2nd Breath of the Wild game released.  So a Breath of the Wild 2 was their big holiday game for 2020 after all.


274
For Super Mario 3D All-Stars, the lack of Galaxy 2 makes it a no deal for me.  Galaxy 2 is not only by far my favorite 3D Mario, but is also the perfect continuation of Galaxy 1.  Takes the basic concepts Galaxy 1 did but expands on them with an insane amount of new gameplay variety and a greater challenge.  If I was to purchase this collection, after playing Galaxy 1, I'd want to play Galaxy 2 right after, and that'd require me putting my original Wii disc, into my Wii U and playing the game in Wii mode.  Well if I have to do that, then I might as well just play Galaxy 1 the same way on my Wii U using the original disc as well.  And if my Wii U is already on, then I can also play Mario 64 since I got that as a Club Nintendo reward when they original ended that program.

So unless they made some major improvements to Sunshine, I'm not paying $60 just to play an HD upscaled version of that game.  It's be one thing if they were doing what Capcom did with the Mega Man Classic and X collections, and split this up in 3D All-Stars 1 with 64, Sunshine and Galaxy 1, then had 3D All-Stars 2 with 64 DS, Galaxy 2 and 3D Land but they're not.  As a limited run to celebrate Mario's 35th Anniversary, not having Galaxy 2 is just dumb and a major slap in the face to fans of that game.

For the Wii U ports, I personally don't mind them.  I got to play all these games on the Wii U years before they came out on Switch so it's not like I have to buy the Switch versions.  For something like Hyrule Warriors, I got about 30 hours of enjoyment from the original on Wii U before I got bored of the gameplay.  So having a version of the game with more content actually makes me want to play it less since one of my problems with the original is there's way too much content in the game for what is basically a repetitive beat-em-up button masher.

Now something like Caption Toad which I loved I plan on buying it for the new content someday, but will wait for a price cut since the new content ended up not being that much more substantial from what I've seen.  New Super Mario Bros U and Donkey Kong: Tropical Freeze are two games I could see myself eventually buying on the Switch again because I loved the original Wii U versions, and having faster load times would be great, but will probably wait until close to the end of the systems lifespan to do so when they've had their prices greatly reduced.  Pikmin 3 is something I could see myself rebuying with the new content as well, but will probably wait until a price drop.

The only Wii U port I could see myself rebuying at full price is the upcoming 3D World + Bowsers Fury.  Something about the way Bowsers Fury is presented kind of makes me think this new content could be pretty substantial expansion to the game.  The way they're even calling the game, Mario 3D World + Bowsers Fury makes it literally sound like an expansion pack.  According to reports, the original Wii U version was 1.7 GB, while the upcoming Switch version is 5 GB.  Most of the time these Switch ports go down in size so for 3D World file size to become 3 times bigger, that kind of tells me there's a lot of new content being put in here.

275
Nintendo Gaming / Re: What will Nintendo release in 2020?
« on: September 03, 2020, 10:52:41 PM »
OP updated to reflect today's fludd flood of Mario announcements.

I'm guessing either Odyssey 2 will be ready for November and then 3D World Deluxe is pushed back to early 2021, or Odyssey 2 is delayed to March 2021 and 3D World Deluxe is given its spot this year.

Looks like you weren't far off. 3D World is indeed taking the early 2021 slot, but with an expansion of some sorts. No Odyssey 2 announcement, but the 64/Sunshine/Galaxy compilation is dropping this month for Nintendo's September slot.
They have something announced for every month this year, except for December. A few good candidates still need to receive release dates however.

The 3D All-Stars taking September and 3D World going to early next year, it really makes me wonder what will be their big holiday game this year then.  If it was Odyssey 2, it would have been announced today with the rest of the Mario announcements.  Maybe they might get Breath of the Wild 2 out this year after all.  There was reports just a few weeks ago that Breath of the Wild 2 Collector's Edition showing up on online retailers.

https://www.nintendolife.com/news/2020/08/zelda_breath_of_the_wild_2_collectors_edition_listing_appears_on_retailer_website

If they feel they can release 3D World in February of next year, then they got to be pretty confident in what is planned for November/December and I can't think of anything that's been in development that would be bigger then a Mario platformer then Zelda.  Now that would be funny if we get Breath of the Wild 2 during the middle of Mario's 35th Anniversary and then next year they release Odyssey 2 during Zelda's 35th Anniversary celebration as well. 

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