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Messages - Luigi Dude

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1276
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: August 25, 2014, 11:36:18 AM »
Maybe this is just the final roster for the 3DS game and the Wii U title will be an entirely different beast of a roster.

Sakurai said both versions would have the same roster.  I still stand by my belief that characters like the Ice Climbers will be playable in the Wii U version but will need to be either transfered to be playable on the 3DS or offered as DLC on the 3DS latter on.

Seriously, we've even seen pictures of the polar bears in Smash Run.







Every other enemy in Smash Run is from series with playable characters but suddenly the Ice Climbers who were in the last 2 games get cut but one of their enemies remain?  Sakurai loves to troll but something like that isn't really his style.

I mean we have talked about this before.  The best way to make sure the 3DS version doesn't completely overshadow the Wii U version is to give it some characters that the 3DS version doesn't have and make it that 3DS players will need to buy the Wii U version to get them this Holiday.  Plus the 3DS character select screen shot shows there's still room for more character slots as well.  After Brawl were everything was so perfectly lined up, I don't see Sakurai allowing such an incomplete looking select screen unless there was going to be some way to fill it up later on.

1277
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: August 22, 2014, 12:29:06 PM »
Well we finally got a music page for this game.

http://www.smashbros.com/us/music/

Wow, and according to the page this is just for the 3DS version which is suppose to only have 2 tracks per stage.  Makes you wonder just how insanely massive the Wii U version is going to be since that's suppose to have a lot more music in it.

1278
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: August 21, 2014, 02:16:01 PM »
The only way I could see Ice Climbers as DLC is if it's a situation where they're DLC for the 3DS version but playable already on the Wii U version.  It's something we've talked about months ago, but it would be a way to ensure the 3DS version doesn't take away all the Wii U's attention.  Basically Sakurai will reveal the 5 DLC characters right before the Wii U versions launch, and reveal they're in this game but people will need to transfer them from the Wii U version to have them playable on the 3DS.  And then during this time reveal that they'll be added as individual DLC for the 3DS sometime in Summer 2015.

So this way going into the holiday season, the Wii U version would be the better deal to buy since it'd have more characters off the bat, plus it'd be a way to really ensure people who bought the 3DS version already will also buy the Wii U version as well if they want the full roster for that version since with all the hype going around, it might make it really difficult for many to wait until sometime into 2015 to buy all these characters separately on the 3DS, when many of their friends are rocking the Wii U version with everyone.

1279
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: August 20, 2014, 03:14:44 AM »
Nothing is wrong with NeoGAF. Now gamefaqs...


Regardless, I don't see Wolf so it must be fake. :P:

Technically, according to this supposed leaker, Wolf, Lucas, Ice Climbers, Snake and the Chorus Men will be DLC characters.  Someone on Neo Gaf actually took the supposed leaked roster screen shot and edited it to include the supposed DLC characters and where they would fit on the select screen and the final result works really well.





Now I'm not saying it's real but if it is fake, then whoever made it sure did a good job since some of these character models have never been seen before.  Of course the nice thing about this is since this roster including all these characters models, as soon as Sakurai reveals another character we'll know if it's fake or not.  If a character that hasn't been revealed yet looks exactly like how this supposed leak shows them, that means the whole things real and if they don't, it means the whole things false.

1280
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: August 19, 2014, 03:06:29 PM »
Are some people really that upset by this?  If you're going to give characters alternate customs, something like this was always going to be the most obvious choice for Zero Suit Samus.  The only other alternate custom choices for Zero Suit Samus are her outfits from the original Metriod which are even skimpier, or her military outfit from the Other M flashback cutscenes, which last I checked, just reminding some Metriod fans of Other M's cutscenes causes them to have a mental breakdown.

Seriously, the big news here is we got another character with a real alternate custom, which just keeps increasing the chances more will as well.  Unlike Brawl were Sakurai outright said Wario is the only character who would get one, we've already gotten several and Sakurai has never once said these are the only exceptions this time.

1281
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: August 19, 2014, 03:33:35 AM »
Looks like Sakurai is bringing back the Hotness Thread.



1282
General Gaming / Re: Nintendo Dry spell - Give me hope
« on: August 17, 2014, 06:23:32 PM »
With Wonderful 101 alone Wii U was the best console to have by far.

This year is gonna be the same with Bayo 2.

This is a fact.

Don't be bringing logic into this thread.  When talking about Nintendo consoles anything that isn't Mario, Zelda or Pokemon doesn't count. 

1283
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: August 14, 2014, 12:07:32 PM »
I think the Ice Climbers are out for good, unfortunately.


Dude, we've gone over this, the only characters that have a remote chance of getting cut at this point are Ivysaur, Squirtle, Snake and maybe Lucas.  Plus there was already a screen shot months ago showing the polar bear from the Ice Climbers in Smash Run.  They're as safe as safe can be.

1284
Nintendo Gaming / Re: Official Sales Thread
« on: August 14, 2014, 12:13:45 AM »
I guess MK8 is keeping the WiiU affloat for the time being.  It makes me wonder how long that will last though.  Will it be an evergreen title like they hope? 

It already is.  For the last month, the sales have been in the 15-20k range per week in Japan, which doesn't happen to the average game well over a month after release.  Plus the sales for last week increased from the previous week, two months after launch which is  a pretty telling sign as well.

It'll be interesting to see what next weeks numbers show since this week is a holiday in Japan, and Hyrule Warriors is released as well.  If last week which was a non-holiday and something like a Dragon Quest X rerelease could cause an increase, this week should cause a bigger one.

1285
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: August 13, 2014, 11:48:13 PM »
I'm really tempted to buy this Smash Bros 3DS if it does come to America.  Having a 3DS dedicated just for Smash Bros so my regular XL doesn't wear down faster is a pretty good deal.  Plus it looks great so I'd love to have it just for collection purposes as well.


Of course getting back to the Meta Knight reveal, does anyone else find it kind of funny Sakurai reveals him a day before Hyrule Warriors is to be released in Japan, which was the day many were expecting Ganondorf to be revealed.  So a character everyone expected like Meta Knight is revealed the day no one expected since everyone was thinking he wouldn't revealed someone a day before Ganondorfs reveal day.

Now watch as Ganondorf isn't revealed tonight just so Sakurai can continue the trolling, or better yet, he'll show someone like Ice Climbers tonight instead.

1286
2) Characters with their own special attacks.  I loved that each of the computer players had their own unique attacks.  It made racing them feel different.  The only problem is I wished I could have those same powers.  Bowser's fireballs were great.

I'm sorry but this is what makes the SNES game unplayable to me.  On the higher difficulties, having you're rival constantly spamming infinite projectile attacks at you is just cheap as ****.  At least in later Mario Kart, the computer players are limited to the same amount of items you are, so if you're in first the computer can't spam a million attacks at you like they can in SNES.  I'd take a million Blue Shells over this **** any day since at least with Blue Shells there is a chance one might not be thrown during the race and when they are, it usually 1 or 2 per race.  Where as the enemy attacks in SNES are all the time in every race.

Oh and if your rival is Mario or Luigi in SNES you might as well just restart the game since they get infinite star power making it impossible to even touch them since they love to use it to block any attacks which the computer always perfectly knows when you throw and always crashes into you with it, since the computer always knows where you're about to pass them as well.

1287
TalkBack / Re: Ganondorf, Other Villains Playable in Hyrule Warriors
« on: August 05, 2014, 10:14:25 AM »

Dynasty Warrior rosters tend to be really big from what I remember and have unlockable characters as well.

Most of the Warrior games with large rosters are the sequels where they copy and paste the previous characters while adding new ones, similar to fighting games.  The first game in each Warrior series always have lower roster counts that are in the teens.  When this game is already looking to have way more content then the average first Warriors game, I wouldn't be surprised if we've already seen most of the roster.

1288
Nintendo Gaming / Re: RUMOR: Nintendo management unhappy with Iwata
« on: August 03, 2014, 10:42:46 AM »
Yeah if it was a large percentage of the management that wanted him gone, they would have done so by now.  It's probably a few people at best, with none of them on the Board of Directors since Iwata has pretty much filled all the seats with his longtime friends over the years.

1289
Nintendo Gaming / Re: Official Sales Thread
« on: August 03, 2014, 10:37:28 AM »
I still stick by my 2 Million number.  Simply because we saw a spike for Mario Kart and I think we will get a similar sized spike for Smash Bros with a lull in between so it will average to the same in a 3 month period.

Smash Bros comes out during the holiday where Nintendo systems always get larger spikes.  Last year the Wii U did over 700k in America alone during the November and December holiday season and another 500k in Japan during the same time.  With the lineup being much stronger this year during that same time, the spike for Smash Bros should be much larger as well.

1290
Nintendo Gaming / Re: RUMOR: Nintendo management unhappy with Iwata
« on: August 02, 2014, 05:51:13 PM »
The management of Nintendo is the Board of Directors and Iwata himself.  If the board of directors is unhappy, they could vote to remove him at any moment.  If they really wanted to start making smartphone games for that kind of money, they would have fired him years ago.

Unless this rumor is talking about the top game designers, which makes even less sense.  Many of the top designers have been given more freedom then ever these last several years since Miyamoto has become less hands on.  There's a reason why a lot of recent Nintendo games have higher production values and orchestrated music compared to what they used to have.  If the developers want to start making smaller smartphone games, they sure aren't showing it.

So yeah, the rumor is bullshit anyway you look at it.

1291
It's probably a better idea to release this game early 2015 so it gets more attention and sales.  Right now, Smash Bros and Mario Party 10 will easily overshadow it among Wii U owners this Fall.  Even though Toad is Mario related, it's still not a Mario game.  NSMB sells around 30 million on the DS, while Super Princess Peach only does around 1 million at best, and SPP was another 2D platformer.  Caption Toad on the other hand isn't even a platformer, and Toad is a less popular character then Peach.

1292
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: July 26, 2014, 03:03:27 AM »


All hail your new turtle overlords.


1293
TalkBack / Re: Nintendo Download - July 24
« on: July 25, 2014, 05:49:32 PM »
Ufouria is the more accessible game of the two games.  Despite being an NES game it's not very difficult so anyone should be able to enjoy it.  Blaster Master on the other hand is pretty much hardcore only, and I mean NES style hardcore difficulty here.

1294
Finally another male character. Don't get me wrong, I appreciate all the female characters, but it would have been rather dull just to have one male character.

Well I've heard most of the Warrior games allow the villains to also be playable, so the villain characters we've already seen so far like Zant, Ghirahim and the eventual Ganondorf should also end up playable as well.

1295
Nintendo Gaming / Re: Luigi's Ridin' Dirty
« on: July 22, 2014, 02:50:25 PM »
But it was Luigi and toad. everyone was sliding on ice. it was bullshit.
artificial challenge indeed.

Why not just add extra or new enemies & obstacles, or change the levels completely. Nope. lets make EVERY surface ice.... and make the jump button almost non-responsive too. That will increase the challenge. Everyone will LOVE that.

Nice to see we got a casual who's never played the original Japanese Super Mario Bros 2.  That's the whole point of Luigi, he sacrifices his movement controls in favor of higher jumping.  That's what they even advertised that this game was based off of when it was released, the original Japanese version of Bros 2, which was just a harder version of one.

Luigi's suppose to be the harder version to control but once you get good as playing him, he's actually the best character to use.  Same thing in the Galaxy games, Luigi ends up making the levels even easier to play since his higher jumping skills allow for more shortcuts then Mario.

See, Luigi is designed for the more hardcore players because his slipperiness only becomes a problem when you're constantly stopping.  To a hardcore Mario player though, they're constantly running through the stages which makes Luigi's sliding a non-factor since they're hardly ever stopping.  Hell, one of the final secret levels of New Super Luigi is designed around this entire factor where if the player stops running at any point you'll pretty much be unable to finish it.

And if you're jump button isn't responding, that's your controllers problem, not the game.  I 100% New Super Luigi just fine and never had a delay when I hit the jump button. 

1296
TalkBack / Re: Super Smash Bros For 3DS And Wii U Menu Music
« on: July 22, 2014, 01:58:16 PM »
Eh...I hope you can change the menu music like you can in Brawl. Compared to Brawl & Melee's menu music, this is rather underwhelming and generic.

The My Music feature was already confirmed back in April, so yes you can change it.  Melee's alternate menu music was even in the same Direct so we know that's one of the choices sense every piece of music used in these Smash video's/Direct is in the game.

1297
TalkBack / Re: Super Smash Bros For 3DS And Wii U Menu Music
« on: July 22, 2014, 02:57:37 AM »
Maybe it's because I'm not a huge fan of the game (though I'll buy it and definitely enjoy it) but I'm experiencing Smash Bros. information fatigue...I could hear nothing more about the game until the reviews for the Wii U version come out and I'd be perfectly happy.  I get that it's a huge game for them and they want to keep it in peoples' minds as much as possible but the slow drip of information is just too much for me.

The 3DS version is less then 2 months away from release in Japan.  If you think this is too much information now, you might want to leave the internet because this is nothing compared to what's about to be unleashed.

1298
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: July 20, 2014, 04:27:34 AM »
Oh the roster will be above 50 for sure but the majority of the unknown characters will be veterans for sure.

Even that I wouldn't be so sure of.  Looking at the select screen I think the most likely is 10 rows across with 5 columns, leaving 50 select spots total with the bottom right being random like the demo's and Brawl.  In that situation we would have 49 selectable characters, just one short of 50.

The only way we get above 50 is if there's 9 rows with 6 columns, which would make 54 select spots with 53 characters total.  Problem with that is assuming the only veterans cut are Ivysaur, Squirtle and Snake, that would mean there's 6 more newcomers to hit that number.  Before the Robin/Lucina reveal it was only one newcomer per video, with Lucina sounding like the only direct clone exception making that video having 2 newcomers probably an exception as well.  Sakurai said before that video we were nearing the bottom of new video's which are normally just one new character.  Unless Sakurai's definition of near the bottom is greater then 5, having that many newcomers is just not happening.

I know some people keep wanting more and more, but right now, there's probably only 2 newcomers left to reveal, Shulk and Chorus Men.  Maybe a third we don't know about if Lucas got cut, but right now it looks like 49 selectable characters is the most realistic number, unless Sakurai was either lying about being near the bottom of new video's or he plans on revealing a bunch of Lucina style clones in them.

1299
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: July 19, 2014, 05:35:42 PM »
After reading his post on Miiverse about how we're getting close to the end of the newcomers, that's makes me think, that in itself could be trolling.He could still have like 10 more folk to announce not including veterans. Roster might hit 50+

Unless they're mostly clones, 10 more newcomers is pretty high.  We're less then 2 months away from the Japanese release and there's still a lot of veterans left to show as well.  Sakurai likes to troll, but this is one of the cases where I imagine he's telling the truth so he can control the disappointed some will have when he eventually reveals the whole roster. 

He probably doesn't want a repeat of Brawl where people thought there were still more newcomers left only to be disappointed when the final game only had 3 they didn't know about.  He's trying to get people ready now by saying not many are left so when he eventually shows the last video, people will know this is it.

1300
Nintendo Gaming / Re: nes remix 1 and 2
« on: July 19, 2014, 05:00:20 PM »
Seems like a waste of a disc. They needs more eShop-only things like this that are easier to distribute and not risk losing production money on.

Japan isn't as big on DDL as the West.  It's the same reason several PSN titles also received disc releases in Japan while remain digital only in the West. 

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