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Messages - Luigi Dude

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1176
TalkBack / Re: F-Zero: GP Legend Review Mini
« on: January 11, 2015, 08:51:51 PM »
It's also pretty ludcrous in this day and age where Nintendo seems to have absolutely abandoned the F-Zero franchise that there was a point where they were high enough on it to greenlight an anime series based on it.

That's pretty much the reason they stopped though.  Between GX and the anime, Nintendo was spending quite a bit of money trying to make F-Zero more popular and yet it did much worse then F-Zero X performed, which in itself performed worse the original SNES game.

1177
It's only January.  Nintendo has had no problems waiting until a few months before even revealing games.  Hell 2 years ago Mario & Luigi Dream Team was announced during an April Nintendo Direct and then released 3 months later in Japan and Europe and that game was a sequel to a game that sold over 5 million copies.

1178
TalkBack / Re: Super Mario 3D Land Review Revisit
« on: December 20, 2014, 08:55:30 AM »
Amazing game which I found gets better when replayed.  The smaller levels I find hold up better since the platforming is more compact when you're trying to speed run through them which is why I had more fun doing every level a second time as Luigi then I did as Mario.  In comparison to 3D World, which spread out a lot of it's content in the levels, resulting in them being more fun the first time through when exploring everything, but not holding up when you're just trying to speed through them as the other characters if you're going for 100% stamps like I was since you can just pass a lot of the content that way.

So yeah, 3D Land and 3D World are an interesting 2 sides of a coin to me.  3D World is the better first time experience, but 3D Land is a better replay experience.

1179
Nintendo Gaming / Re: Official Sales Thread
« on: December 19, 2014, 12:54:38 AM »
Even if Nintendo called the Wii U a different named and tried to treat it as a different brand, as long as the price, launch window lineup, controller, and almost non-existant third party support still remained the same, the system would still have suffered the same fate.

At the same time, even if Nintendo made sure the Wii had an amazing final year and the brand ended on a much higher note, that still wouldn't have meant anything for the Wii U if their biggest launch game had a similar game released on the much cheaper 3DS only 3 months earlier and the system was still $100 more expensive then the Wii was at launch with a bigass traditional controller that was literally the complete opposite of the main appeal the Wii remote had in the first place.

The Wii U's current state is a result of Nintendo messing up in nearly every category.  Just fixing one of the mistakes they made wouldn't have done much when the others are just as devastating.

1180
Nintendo Gaming / Re: Official Sales Thread
« on: December 12, 2014, 12:28:47 PM »
Sony had a huge comeback last gen with the PS3 but I can't see that happening with Nintendo's WII U with retail and 3rd party support.

The thing is Sony had to loss 5 billion dollars in order to make the comeback on the PS3 happen.  Right now even with the Wii U's poor sales, Nintendo is at least profiting off the system right now.  This is why they didn't cut the price this year like they did last year, since they've figured it's best to make money off the existing audience that's buying the system over losing more money in hopes it might gather larger appeal.  Nintendo would rather have a system with low hardware sales but somewhat profitable, over a system like the PS3 that ends up selling 80 million, but ends up losing billions in the end.

1181
Nintendo Gaming / Re: Official Sales Thread
« on: December 11, 2014, 11:16:56 PM »
Well the good news for Nintendo is Amiibo sales are really good.  I expect lots of DLC for the Wii U version next year since if the fanbase is willing to spend $12 on glorified CPU opponents, you know they'll be willing to spend more for characters and stages.

1182
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: December 10, 2014, 11:11:28 AM »
I've completed 40 out of the 140 Challenges. That's going to take a while. Some of them don't sound remotely enjoyable. I think one of them is "Complete All-Sar Mode on Hard with Every Character." That's going to be a nightmare.

I'm just going to use a Hammer on that one.  If it was the 3DS version with a much easier computer, then I'd probably try that one normally but with the Wii U's cheap computer on Hard, nope nope nope nope nope.

1183
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: December 08, 2014, 11:28:44 PM »
How do you do that one Kirby event where you have to eat all the food until you reach 0%? On Hard I mean. The stage doesn't help, tough to see things when it zooms out.

I cheesed this one because I had a Caloric Immortal Warpstar, which gives you brief invincibility after you eat food. Other than having a badge like that, I'd suggest maybe shield healer, auto-healer, and crouch healer to assist in the healing process? Speed Crasher might also help by being able to run through enemies to get them off of you before eating some food.

Also have Kirby absorb a King Dedede and use his B ability to eat the food, since you gain more health when you eat the food using Dedede's inhale move instead of just eating it normally.

1184
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: December 08, 2014, 12:30:46 PM »
I'd personally suggest abusing the large hitbox on Force Palm when you're at 200%. it comes out quick and controls a big space in front of him. You're still going to get cheaped out by random headers, but it works a lot better than trying to abuse Aura spheres. I suppose If you have it that Long-distance Fore Palms work even better in that regard, and you might as well make a custom set for Lucario that just focuses on blind attack from how banged up he starts the fight.

I eventually got it by figuring out that Sheik always starts the round by throwing a grenade that leaves her open.  If you dash attack her right at the very start and then do a fast Smash Attack it instantly KO's her and if you're lucky, Wii Fit Trainer will drop down at the exact moment allowing her to be KO'd as well.  This would then create a situation where I now had 2 stock while the computer was down to one each right at the start.  Getting a KO on both a second time was still tough, but at least with 2 stock vs the computer with 1 each made things a lot more double.

1185
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: December 08, 2014, 01:25:31 AM »
I realize they're called "Challenges" for a reason, but holy ****, some of them are so difficult. I spent longer than I thought I would completing the one where you have to clear All-Star Mode with Busty Samus solo without using recovery items. Busty Samus is probably my main, and even on Easy, that was tough.

For the most part I really like that the Wii U version has more challenges based off of skill over the 3DS where many were unlocked just by playing every mode as everyone.  On the other though, some of these challenges are just total bullshit since the computer is so fucking cheap on the harder difficulty settings.

I just spent the last hour doing the Aura Master event on Hard Mode and that almost made me through my controller through the screen.  Having to fight a cheap ass computer that knows exactly when to block, can KO me in only one hit and is almost impossible to see is not fun Sakurai.  Especially when fucking Wii Fit Trainer's AI knows exactly when to knock one of those volley balls at Lucario, right after I shot the Auro Sphere when there's that slight second gap that doesn't allow you to activate your shield on time, which result in an instant KO.

Seriously, did Sakurai even bother to playtest some of this ****?  Wait, he probably did and then laughed his ass off because he knew the rage it would cause.  >:(

1186
Nintendo Gaming / Re: Where should Nintendo go from here?
« on: December 07, 2014, 02:37:41 PM »
From what I've noticed from talking to gamers around where I live, Smash Bros seems to be the game that pushed many into finally buying the system.  Yeah there's still a lot of them that don't care about Nintendo, but these are the Call of Duty/GTA/Madden lovers who never really cared for the Wii or Gamecube either.  The people who still had an interest for Nintendo and owned the previous systems but hadn't bought a Wii U yet, the general sentiment was they were waiting until Smash Bros.

Of course this is just from around where I live so I have no idea what the situation is like in the rest of North America.  Still I wouldn't be surprised if it's a similar situation else where since Smash Bros did have way more hype among core Nintendo fans then any other game released by far.

1187
Considering this is a Zelda game, the final version will more then likely have some kind of teleportation feature to many of the various locations anyway.  So long traveling shouldn't be much of an issue in the final game.  Plus the part about Link being able to glide off that cliff also indicates to me that there will also be some kind of flying mechanics in the game as well.  So I'm sure there'll be ways of faster travel over the land as well.

1188
Nintendo Gaming / Re: The Legend of Zelda Wii U
« on: December 06, 2014, 12:24:47 PM »
Anyway, I'm surprised Nintendo appears this confident that both Star Fox and Zelda will release next year, particularly since Star Fox was more tech demo than game when first unveiled at E3 less than six months ago. I remain skeptical though admittedly less so now considering Nintendo is typically coy with release windows.

Miyamoto's comments from last E3 on the new Star Fox being more like a TV show then a movie like the previous games could mean Star Fox will be a shorter budget title.  If it's going to be a smaller experience then being made in about a year is pretty doable.

1189
Nintendo Gaming / Re: Wii U in Review (News & Rumor Consolidation)
« on: December 06, 2014, 12:53:46 AM »
Footage from Zelda shown, very boring footage. What a terrible way to introduce the game.

Yeah because they should have shown the entire game including the ending right now. ::)   Be grateful we even got any footage at all considering Nintendo could have just easily waited until E3 like they normally do.

1190
Well I hope it comes out next Fall but I wouldn't be surprised if come E3.

"Please Understand"


Still, if development has been going smoothly it is possible.  Of course with that map showing the world is indeed going to be pretty huge, that kind of makes me worried.  With a Zelda game that big, the chances of something causing a delay only increase.

1191
TalkBack / Re: Super Smash Bros. Creator Likely Done With Franchise
« on: December 04, 2014, 02:39:36 PM »
Well with Brawl since the Wii sales were insane at the time, he was allowed to develop at his own pace since the system really didn't need Smash Bros to help boast sales at any time.  Hell, Brawl was even allowed to be delayed until early 2008 when it was originally planned for late 2007.

So I imagine Sakurai had more fun developing Brawl so when offered 3DS/Wii U he had no problem since he was expecting a more relaxed dev cycle like Brawl.  Instead **** happened and the Wii U's poor sales kind of required both games be released before the end of 2014 with the 3DS version needing to come first since it was inferior and Nintendo worried less people might buy it if the Wii U version came first.

Considering the amount of content between both games, the development was probably Melee on steroids for Sakurai, made worse by the fact he in his 40's now, making the process even more harmful to his body.  So yeah, not hard to see why he doesn't expect himself to go through with directing another Smash Bros again.  Of course knowing Iwata, I doubt Sakurai won't have any involvement in future Smash Bros.  I'd imagine Iwata will still let him be a producer for the series, to check up on development to ensure things are going well.

1192
Nintendo Gaming / Re: Where should Nintendo go from here?
« on: December 04, 2014, 02:13:49 PM »
I personally disagree on Skyward Sword.  Or maybe the intentions were good but I feel that they spent so much time working on the controls that they neglected the rest of the game.

Skyward Sword has more dungeon content then any Zelda by far and much of that content is based around said motion controls.  Just because the overworld wasn't as large as Xenoblade doesn't mean it wasn't ambitious since that was never the goal.  They even said the goal of Skyward Sword was to make something that was one giant dungeon like experience, hence why all the overworld area's were like dungeons.

It's kind of easy for a game like Xenoblade the have a large world when the actual gameplay in it's world is no where close to as complex as the gameplay in Skyward Sword.  There's no puzzles in the environments that you're interacting with, no maze like structures that require different items to start changing said environment.  The world of Xenoblade only requires the designers to draw something and then call it a day.  The world of Skyward Sword required actual thought into how the puzzles in one area, can effect what going on in other area's.  Not to mention coming up with a lot of unique puzzles for each area that can take advantage of the new items the players keep receiving through out the game as well.  Combined with the fact many of these puzzles are part of the actual environment, yeah, it requires a lot more work to design something like Skyword Sword's world.

This is why the 3D Zelda are still the most unique kind of games out there.  Everything people love to compare 3D Zelda games to are nothing like 3D Zelda's since many lack even the most basic puzzles.  This is why a lot of other 3D games have larger worlds because the designers don't bother with puzzles since those are a lot harder to make, which frees the teams up to make larger worlds.

1193
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: November 28, 2014, 02:41:57 PM »
Why allow players to make their own stages when Nintendo can sell them a **** ton of stage DLC?  Seriously, I wouldn't be surprised if that's the reason for the stage builder not being expanded on.  Make a stage builder that's too good, and they might fear people will just use it to make there own stages that are closer to what the DLC stages are going to be.

Yeah it's dickish, but as Amiboo's show, Nintendo wants to maximize as much profit off this new Smash Bros as possible.

1194
Nintendo Gaming / Re: Where should Nintendo go from here?
« on: November 26, 2014, 12:58:42 AM »
From where I stand with the Wii U, its biggest problem as a platform (after 3rd party support, obviously) is that its software lineup doesn't offer up much in the way of variety. The first 2 years of the Wii U have been heavily dominated by platformers, especially 2D platformers.

There's been two 2D Platformers from Nintendo in the last 2 year, NSMB U and Donkey Kong Tropical Freeze.  In that same timespan they've released three action games, The Wonderful 101, Hyrule Warriors and Bayonetta 2.  And if you try to count DLC like NSL U then you have to count Bayonetta 1 which still makes it more action games then 2D platformers.

I love how you complain about the lack of genre's on the system, and then have no idea what's actually on the thing.

1195
TalkBack / Re: Super Smash Bros. for Wii U Review
« on: November 24, 2014, 11:57:55 PM »
Maybe Smash 5 could have premium "For Glory" servers set up for a fee. Those are the people who would care most about lag and performance issues.

i actually like this idea!
Of course you would have cheap-skate pro players who just stayed on the For Fun servers destroying everyone('s enjoyment)

The funny thing is the For Glory online is the one that actually works really good.  I've played both For Fun and For Glory and the majority of all online issues I've seen are in the For Fun matches since the things like items and transforming stages are what become too much for some connections to handle.  Since For Glory matches are No Items on flat static stages, they're less of an issue resulting in the 1 on 1 matches being really smooth.

So the people who would actually be willing to pay for better online servers, have no reason too since their way of playing Smash Bros online isn't the one that suffers from problems.

1196
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: November 22, 2014, 11:45:25 PM »
I dunno, maybe I'm just spoiled, but I feel like the game could use 10 more stages, even if all were retro choices.

I'd imagine we will get that many and more thanks to DLC.  For a game like this, I doubt Mewtwo is going to be the only kind of DLC they add.  Stage DLC for Smash Bros is the easiest kind of DLC to implement since stages are much easier to make then characters, plus there's so many from the previous Smash Bros that don't require effort and resources to add as well.  Especially after the Mario Kart 8 DLC which I'd imagine was a big success for Nintendo, adding more stages to Smash Bros is a literal gold mine for them.

1197
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: November 22, 2014, 12:08:03 AM »
Just had a chance to play for an hour today but man, this is the real Smash Bros.  Being able to play with the Wii U Pro controller is so much better then the 3DS it's not even funny.  Tilts, I can finally do glorious tilts whenever I want, no more accidentally dashing.  Also being able to use the right stick for instant Smash attacks finally allows me to finally go full Luigi again.  Luigi's Smash Attacks have limited range which makes charging them pointless, hence why using the C-stick/right stick was always important for a Luigi player like myself in Melee and Brawl since you need to do them fast.  The 3DS version fucked a lot of my Luigi play up since it lacked a C-Stick, but now I'm back in business.


Is it just me, or is All-Star mode in Smash U noticeably harder than its 3DS counterpart? I found the 3DS version exceptionally easy, but I'm getting routinely stomped in the Wii U version.

Yeah the computer in general seems harder in this version.  Sakurai seems to have taken into account the better controls and buffed up the AI to make up for it.  Seriously, the first thing I did was transfer my best custom Luigi to the Wii U version, and then when I got enough gold I tried the 9 difficulty on classic.  On the 3DS, I can easily clear even 9 with the Luigi I created but on the Wii U version, I found myself struggling a lot more.  Sakurai really wasn't kidding about the Wii U version being the harder one to complete.

1198
This whole project is kind of goofy for Nintendo.  Nintendo is so focused on not alienating newcomers (ironic since I'm sure only hardcore Nintendo nuts actually own Wii U's) but this game makes no efforts to be accommodating.  Trying to make it friendly for the Super Guide user is going to be hammering a square peg in a round hole.  Majora's Mask is exactly the sort of game that ends up a cult hit.

You kind of just answered your own question.  This is a 3DS game, not a Wii U game.  The 3DS is the system that actually still has a pretty large userbase of kids and more casual Nintendo fans.  Plus it's a portable game which requires bigger changes as well since Majora's Mask in its original N64 state is not handheld friendly at all.

1199
One of my favorite NES games as a kid.  Yeah the beginning can be kind of annoying because of how Firebrand plays at the start but once you get the first few upgrades, it becomes great.  To me, once I get past the balloon fish boss, the rest of the game is golden.

1200
Makes sense considering the Wii U is a system like the Gamecube where it's mostly appealing to the core Nintendo fanbase.  Smash Bros appeals more to the core Nintendo fanbase then any other series, so I'd imagine most of the current Wii U owners would have the most interest in Smash Bros.

Of course it also helps that Mario Kart 8 did increase the userbase for the Wii U in North America by a few hundred thousand.  So if everyone who had Mario Kart 8 pre-ordered, also went and pre-ordered Smash Bros, just add some of the new owners since Mario Kart and boom, more pre-orders.

Either way, the Wii U version of Smash Bros is looking to have some good sales in North America this holiday.

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