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Messages - NWR_pap64

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6726
Nintendo Gaming / RE:I hope "Secret Rings" doesn't suck...
« on: February 20, 2007, 02:49:31 PM »
Quote

Originally posted by: Maverick
So does Sega just refuse to make a good Sonic platformer.  I've enjoyed some of the 3d games in the past, but they're all pretty janky and disorienting and sometimes just plain boring.  SA2B was fun when you played Sonic or Shadow, but the rest was terribly boring and stupid.

I just don't understand...


Don't jump into conclusions just yet. IGN is so far the only negative review the game has gotten, while some of the other reviews have been in the 80 and B areas.

6727
Nintendo Gaming / RE: I hope "Secret Rings" doesn't suck...
« on: February 20, 2007, 02:10:19 PM »
I would say IGN is just being the bitchers that they are, but this IS Sonic, and even if the game is truly the best 3D Sonic game yet, some will hate it based on principle.

6728
General Chat / RE:Flashback: Nintendo Blamed for Losses
« on: February 20, 2007, 02:04:45 PM »
Quote

Originally posted by: Bill Aurion
Instead of whining, maybe Tomy can try to make something fun that people will buy...


Technically, they already have.. And made several sequels too!

6729
Reader Reviews / Wii Sports - Pap's review
« on: February 20, 2007, 02:00:52 PM »
As always, read the review and let me know what you think, what I missed and needs to be corrected before I submit it to my website.

ENJOY!!!

---------------------------------------------------------------------------

Very few games are able to prove at launch that upgrading to a new, powerful, shinier, and sometimes very expensive gaming console is worth it and is needed to move the industry forward. Most are able to push the envelope when it comes to graphical and audio presentation but VERY few are able to prove that these extra chips and powerful motherboards can change the face of gaming. If there is one console that needs this game the most is Nintendo’s Wii. As the original name stated, Nintendo wants the Wii to create a revolution among the industry and the fans by creating a whole new way to play. Instead of using traditional controllers they created something that they called the Wii remote, or Wiimote for short. This unorthodox controller that resembles a remote control has you fully controlling every motion presented on screen. In other words, instead of hitting a button to swing a sword, you actually swing the remote like a sword and thus the motion is translated over to the game, allowing for impressive gameplay never before done in a gaming console.

So, which game is able sell this point across the best? That game, at the moment, would be Wii sports. For the first time since the Super NES Nintendo has bundled a game together with the console, and Wii sports it is. Many boycotted the idea when it was first unveiled since they felt it raised the price of the console, especially since it was viewed as a glorified tech demo. They couldn’t be any more wrong…

The game
Wii sports is a simple collection of sport games that make full use of the Wii controller. It may lack the depth of its big league brothering, but what lacks in uber fancy mechanics makes up in potential and fun!

Review
As I mentioned at the start of this review, Wii sports was first viewed as a tech demo. That’s because Nintendo used it as a way to demo the concept of the Wii back at E3 2006. Not only that, it featured very simple, but clean, graphics that screams “we put this together just before the show opened!” While the E3 impressions were good fans were still dubious of the overall quality of the final game and many even worried that this simplified presentation would hurt the future potential of the Wii and its games. This became stronger when it was announced that the game would come bundled with the Wii.

But if there’s one thing Nintendo is good at is telling people to shut the heck up and try the darn game, and that they did in the grandest way possible. Needless to say, many people had to admit they were wrong…and are very glad they were!

Wii sports is basically a concept game, a simple and clean way of showing that the Wii can make even the simplest of concepts into some amazing gaming experiences. Each one of them uses the Wiimote extensively to showcase their basic gameplay structure.

The events are as follows:
-   Tennis: Use the Wiimote as a tennis racket in a 2 on 2 match against friends or the computer. Up to 4 players can participate.
-   Baseball: In this event the Wii mote turns into the baseball and the bat in a simple but effective version of America’s favorite past time. 2 players can participate in this.
-   Bowling: You guessed it! The Wiimote becomes the bowling ball in a traditional game of bowling. Up to 4 players can participate.
-   Golf: The ever patience testing sport. Use the Wiimote as a golf club to get the lowest score possible! Up to 4 players can play.
-   Boxing: The only event that uses the nunchuck attachment (included with your Wii), the controllers become your fists in a heated match against the best opponents…or your mother! Only two players can participate.

And…what else is there to say? Wii sports isn’t a violent game, nor a very deep RPG featuring an emotional, epic storyline or even stands up against Nintendo’s behemoths in terms of grand gaming. But it’s certainly an important game in its own right. Why? Not only is the games oodles of fun its one of the games that best sells the magic of the Wii at launch.

Take note that these are simplified versions of the sports. First of all, you won’t even have control over the characters in some of the events; you only control some of their basic actions (such as swinging the racket in tennis or throwing the ball in Baseball). There aren’t any player stats or deep team managing mechanics. Nothing. If you are expecting EA Sports type gameplay, you will be disappointed…but chances are that you won’t care after a quick Wii sports session.

It’s this simplicity of gameplay that makes Wii sports a huge hit. Since there’s nothing getting in the way of the game’s enjoyment players are able to focus better on the goal ahead rather than worrying about many technicalities. This is essential when showing the game to non and casual gamers, which is Nintendo’s goal with the Wii. They will not be intimidated by the depth that lies ahead and instead just want to have fun. Wii sports does this greatly. In fact, chances are that if you were one of the naysayers that believed that Wii sports was not worth it you end up falling in love with it.

Heck, Wii Sports is not only recommended as a great family activity it is being promoted a fun exercise alternative! Seriously, some of the sports will get you moving, especially Wii Boxing during its harder levels. The fact you may lose a couple of pounds helps sell the game a bit, no?

But how it controls? After all, the Wiimote control is Wii Sports’ claim to fame. Save for boxing (and some small issues with golf), everything controls as well as you had hoped.

While you don’t control the movement of the characters in Tennis the swing movements of the racket are nearly spot on and even fun to execute. In Baseball you control the bat…as if the Wiimote was a bat! The controls change when you are the pitcher. Alongside the throwing motion if you hold the button you can make different throws. Bowling is perhaps the easiest to learn of the bunch. You just make the rolling the ball motion (while holding down the B button on the controller of course). Golf is a tad complicated, though. The controls, well, control just like real life golf. You hold the Wiimote like a golf club and the force of your swing determines the strength of your hit. I mention this is a tad hard because you must watch out how you swing. Too soft and the ball will barely go, too hard and it will likely end up in a sand trap.

And finally there’s boxing, the most complicated Wii Sport of them all. For this you use the nun chuck attachment to simulate the fists. Throwing punches in the air, as well as dodging left and right, are very easy to pull off. What is hard, though, is how you throw punches. See, it takes A LOT of trial and error in order to make the motion you want. For example, no matter how low you hit the game takes a while before it recognizes what you are doing. Uppercuts and side punches are much harder to pull. Again, when you just throw punches in the air there’s no problem. However, if you want to pull specific punches it will be a while and frankly, it makes for a frustrating experience against the computer.

But save for the expected launch title issues, Wii Sports controls wonderfully and greatly sells the motion-based concept of the Wii.

Outside the main game are two more options. The first is ‘Training”. In here you will play mini games based on the sports. These mini games will help you hone your skills in the various sports. Everything from timing your bat swing to avoiding punches is covered here. As in any true blue game, you will be given medals when you beat the high score.

And finally there’s the Fitness test. Think of it as the Brain age of sports. This option consists of a daily test where it determines your fitness age according to how well you perform in the sessions. The mini games are the same as in the Training session. The ideal age is that of 21 (just like in Brain age), so get some training and get that desired youth!

One player is really fun, but where the game truly shines is in the multiplayer mode. Save for Baseball and Boxing all games support up to 4 players. Thanks to how inviting the game is you are bound to get a lot of people playing in no time. Thanks to the universal appeal of sports chances are that even those that have never played a game before will get up and start playing.

But in the end, the whole thing is amazing. It may be a simple package game, but there’s power behind those Apple-ish graphics and sounds. Who knew that the strongest games of the Wii launch would come in a game that was heralded as a shiny tech demo?

GAMEPLAY SCORE: 8.5 out of 10

Graphics and sound
Even if the graphics are not up to the standards, they are very clean and polished.

The biggest graphical aspect of the game lies on the players themselves, which are the beloved Miis! If you have many Miis saved on your machine (as well as on your Mii parade), not only can you play as them, you can see them cheering you on in many of the games!

Whoever thought of the Miis should get a raise. Seriously, they may be cheap looking poly characters, but they add A LOT of personality to the package. There’s nothing more enjoyable than seeing your friends and family behind you while you play bowling, or seeing random creations jumping up and down in boxing. This also adds to the charm that many non-gamers can’t resist.

Outside the Miis the environments aren’t fantastic, but get the job done. The menus are very nice; they match those seen on the main menu of the Wii console.

Music is very light and breezy, but add the right amount of atmosphere to the sports. The only trace of voice acting you will find in the game is the announcer (which sounds A LOT like the announcer from the Super Monkey Ball series).

So in short: Graphics are passable, Mii usage is excellent and music is just right.

GRAPHICS SCORE: 7.5 out of 10
SOUND SCORE: 7.5 out of 10

Final score
Yeah, every console will come bundled with Wii Sports (at least for now). But don’t fret; Wii Sports is one of the best introductions to the Wii so far. True, it doesn’t have the humor of Rayman Raving Rabbids, the epic storyline of Twilight Princess of the surreal ideas of Wario ware but as far as concept games go, Wii Sports is perhaps one of the best yet.

Redundancy be damned, the game isn’t the deepest sports experience ever. You can’t directly control the characters in some of the events; the game doesn’t keep detailed stats of your performance or even offers you seasonal gameplay. But this isn’t Wii Sports goal. Its goal is to invite one and all to enjoy the Wii through the use of simple ideas with effective execution, and that it does in great numbers.

Remember, simply because it looks like a tech demo it doesn’t mean it isn’t fun!

Good things about Wii Sports
- Solid one-player options
-   Smooth controls for many of the sports
-   Great party game
-   Extremely inviting gameplay

Bad things about Wii Sports
-   Boxing and Golf suffer from control issues
-   Not the deepest sports experience ever

Final score: 8.5 out of 10

6730
NWR Forums Discord / RE:Throwing Svevan a bone.
« on: February 20, 2007, 10:45:27 AM »
Quote

Originally posted by: Caliban
Why should two good man fight each other...Khushrenada shame on you, *points index finger at Khushrenada* instigator.


He's too in love with Bloodworth. He wants to pit him against other mods just so he can see his hero triumph.

6731
Nintendo Gaming / RE:Super Smash Bros. Brawl
« on: February 20, 2007, 10:24:52 AM »
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: pap64
You missed my updated post. I said that Nintendo wouldn't try that after the GC/GBA gimmicks flopped this past gen. I mean, I've yet to see Nintendo pull something similar with the Wii and DS.

If anything, they will likely try and implement the feature, but not make it the sole big feature of the game because not everyone can afford 80 bucks, even the hardcore fans.


You're talking about the same company that charges $5 for a NES game which they spend less than 10¢ of bandwidth on selling.

And $20 per additional player is FAR from unreasonable. Besides, they're ALREADY asking a Wii owner to spend $90 on GCN controllers as the alternative.

I don't think "Asking people to buy more stuff" would ever inhibit Nintendo's decisions.


The VC games don't count since they are separate gameplay experiences and aren't required to make anything complete.

But now that I think about it, Nintendo would come up with the conclusion that every Nintendo fanboy has already bought a classic controller for the VC games.

I realized that its doable. You win this one...for now.

6732
Nintendo Gaming / RE:Super Smash Bros. Brawl
« on: February 20, 2007, 10:14:09 AM »
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: pap64 Not to mention that fans will NOT spend that type of money on 4 more controllers. So why waste time on a feature that you know people wouldn't spend so much money on?


Actually, it's the fans who WILL spend that much money on controllers for 8 players.

I'm considering buying a $3,000 wide screen TV just for SSBB. You think $80 in classic controllers would slow me down?

And SPEAKING of spending money on features...uhh, FOUR SWORDS?! GBA connectivity? FF: CC?! Buying a GBA was an assload pricier than buying a $20 controller.

Nintendo has demonstrated time and time again that they have zero qualms with asking people to buy piles of additional hardware to utilize a specific feature. Don't forget how profit-oriented Nintendo is.

If anything, they'd push for 8 player support to sell all of the old GCN controller stock and push classic controllers out the door.


You missed my updated post. I said that Nintendo wouldn't try that after the GC/GBA gimmicks flopped this past gen. I mean, I've yet to see Nintendo pull something similar with the Wii and DS.

If anything, they will likely try and implement the feature, but not make it the sole big feature of the game because not everyone can afford 80 bucks, even the hardcore fans.

6733
NWR Forums Discord / RE: Pap is great, I love pap
« on: February 20, 2007, 10:09:47 AM »
See? I'm so great that they are naming gourmet recipes after me!

6734
Nintendo Gaming / RE:Super Smash Bros. Brawl
« on: February 20, 2007, 10:05:31 AM »
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: GoldenPhoenix
I really doubt we'd see 8 player since that would be a major resource hog and sacrifices would have to be made.


How so?

The GC handled 4 sets of Ice Climbers without slowing to a crawl. I doubt the Wii would be bogged down by local 8 player combat even if it did involve 16 eskimos.


I was able to slow the game down using the Ice Climbers. What you do is than in training mode you set 3 other Ice climbers, then ramp up the speed. Then, make sure to set the AI so that they can use the items. And finally, send as many Pokeballs as humanly possible and watch the game crawl to a halt.

Although I agree with Golden that the idea is perhaps too ambitious. Not that it can't be pulled off, but if they were having problems balancing 4 player battles, 8 player battles would be too much.

Not to mention that fans will NOT spend that type of money on 4 more controllers. So why waste time on a feature that you know people wouldn't spend so much money on, ESPECIALLY after the GBA/GC connectivity fiasco?  

6735
Nintendo Gaming / RE: Official "Virtual Console Mondays" Thread
« on: February 20, 2007, 09:31:00 AM »
I barely remember ZAMN. I know it was good, but vaguely remember what was so great about it...

6736
NWR Forums Discord / RE: Throwing Svevan a bone.
« on: February 20, 2007, 09:20:24 AM »
He would rival Bloodworth...if he hanged around more often!!!

6737
NWR Forums Discord / He jump on my ****** because he gets so crazy!
« on: February 20, 2007, 09:19:08 AM »
Seems like a real story, although its very bizarre!

Crazy woman and messed up dog!

6738
NWR Forums Discord / RE:It's...Blanka's birthday?
« on: February 20, 2007, 08:40:15 AM »
Quote

Originally posted by: Bloodworth
A few more that I couldn't resist adding.








You just LOVE being a power hungry mod, don't you?

6739
TalkBack / RE:The Final Word on Clover's Closure
« on: February 20, 2007, 08:34:07 AM »
Quote

Originally posted by: Smash_Brother
Wiinix Wright would be awesome, using the engine from Elebits for forensics especially.


I don't know why, but I laughed when I read that...

Maybe its just the idea of Phoenix hunting for Elebits while the middle of a court session.

It won't likely happen, though. The PW series seem to be primarily handheld based. I will be surprised if they update it for the Wii.

6740
TalkBack / RE:Tomy Blames Nintendo for Low Profits
« on: February 20, 2007, 08:31:59 AM »
Quote

Originally posted by: Smash_Brother
Isn't Tomy's name all over the Naruto games which are exclusively on GC, GBA, DS and now Wii?!


You're right, my ape friend. They publish all the popular Naruto games on the Nintendo consoles (if I am not mistaken), so they should still be getting some profit.

Oh and I have to tell this to Tomy...

Cards were outlawed the day they invented good graphics.

6741
Nintendo Gaming / RE: Final Fantasy Revenant Wings Videos!
« on: February 20, 2007, 08:27:48 AM »
Thinking about, I think the reason why you are so excited for this game SB is because the footage reminds you of a game you used to greatly enjoy and thus the footage invokes feeling of excitement, which explains why I feel indifferent towards the game since I have no memory that summons excitement. Like I said, I haven't even played FFXII, so not even the fact that this continues the story excites me.

I really gotta play FFXII...  

6742
Nintendo Gaming / RE:Concept: Dress Mii!
« on: February 20, 2007, 03:48:06 AM »
Quote

Originally posted by: ryancoke
Quote

Originally posted by: Caliban
I want to undress them...but then I guess they would have to use some form of censor like a black bar or blurring over their extremities and rears.


HAHA! Strip-Mii!


You remember the micro game in Wario ware touched where you had to strip Wario because he was wearing too much layers at the beach? It would've been funny if they updated that game for Wario ware Smooth Moves and instead of stripping Wario you strip down a random Mii.

Imagine the surprises...

"...MOM?!?
...DAD?!?
...GANONDORF???"

6743
Nintendo Gaming / RE:WiiPlay
« on: February 20, 2007, 03:43:30 AM »
Quote

Originally posted by: Smash_Brother
Just grabbed it today: well worth the $10. 9-Ball alone makes this purchase worth it. Everything else is just gravy.


But its GOOD gravy, right? :p

Anyways, surprised that you picked up Wii play. I honestly thought that it wasn't your type of game.

6744
Nintendo Gaming / RE:Mario Party 8 - What's the deal?
« on: February 20, 2007, 03:41:56 AM »
Quote

Originally posted by: segagamer12
well thanks to pap Im over the limit already, tyhat guy sends firggin Miis out the @$$.


First of all, you are exaggerating. Yeah, I do send Miis, but not like crazy. The last two Miis I sent were Muppet Man and Cupid. The only one that gets tons of Mii love is S_B, and the Miis I send him are usually in jokes.

Second, feel free to delete them if you need to make personal Miis. Those are mainly for show and not needed. I tend to make Miis, then take a pic and delete them from the Wii.

And Ryan, don't believe that date. Its been said that Gamestop tends to use placeholder dates till an official date is announced. So June 1st is just a random date.

6745
General Chat / RE:Naruto Shippuuden (SPOILERS)
« on: February 19, 2007, 03:29:52 PM »
Quote

Originally posted by: MaryJane
Jiraiya is also one of my favorite characters, because he is what Naruto is going to be, better even.

I'm sure you've all realized that the new Sannin's are going to be the old Team 7, and they're all training, or have trained under the person they are going to be like. Jiraiya even made mention of it again, when Sakura punched Naruto, "That strength, and that temper, she's just like Tsunade."

Anyway, it was a good start again to the main story, I really can't wait for the anime to be where the manga is, Ransengan Shuriken!!! there are some good things happening in between the two points, like meeting some other fav characters like Neji, and Hinata.


That was hinted in one of the old Naruto artwork pieces, the one where they show team 7 holding an animal (Naruto a frog, Sakura a slug and Sasuke a snake).

I noticed that during the Tsunade story arc.

6746
NWR Forums Discord / RE: cat avatars
« on: February 19, 2007, 01:41:38 PM »
Hey, I am making a difference by using a wild dog icon...

6747
Nintendo Gaming / RE: Official "Virtual Console Mondays" Thread
« on: February 19, 2007, 01:39:58 PM »
I loved the DKC series, especially DKC 2. Not only were the graphics excellent, the music was amazing and the level of challenge was intense.

I think we can all agree that DK 64 was the worst of the bunch. Too much Banjo Kazooie, not enough DKC.

6748
NWR Forums Discord / RE: Is Pittboi past his prime?
« on: February 19, 2007, 12:58:11 PM »
I honestly couldn't get past the first level of Pittboi. The controls were a pain to get used to, plus the premise annoyed the hell out of me.

Thumbs down.

6749
NWR Forums Discord / RE: The [SPOILERS] thread! Warning: SPOILERS.
« on: February 19, 2007, 10:28:50 AM »
I know the joke is that all Asians look the same, but this movie overdid it.

First, all of the characters had similar hairstyles. Second, they all wore black suits and third they had similar facial structures.

I've seen other Asian movies and series and I can tell who's who because they are individual enough. This movie simply took itself way too seriously when they wanted to mess with the audience's mind.  

6750
NWR Forums Discord / RE:The [SPOILERS] thread! Warning: SPOILERS.
« on: February 19, 2007, 09:08:37 AM »
Quote

Originally posted by: Smash_Brother
Correct and racist.


Hey, I'm latino. I can get away with it...

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