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Messages - NWR_pap64

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1301
TalkBack / Re: A Nintendo World Report Christmas Story
« on: December 23, 2009, 09:36:03 PM »
Yeah, that was the same situation with the gentleman and the PSP Go. I am sure that had the man gone to an employee he would have tried to make the PSP Go sound like an amazing system, ignoring its obvious flaws.

Though in all fairness, I've heard that the company pushes employees to sell the latest games and try to suggest pre-orders, even if the employee doesn't want to force the costumer to make a purchase they aren't comfortable with.


Thanks for the comment!

1302
TalkBack / A Nintendo World Report Christmas Story
« on: December 23, 2009, 08:24:20 PM »
http://www.nintendoworldreport.com/blogArt.cfm?artid=20613

  'Twas a few days before Christmas, and all through the mall, all creatures were stirring, including a Nintendo World Report writer…    


OK, OK, leaving the tired Christmas Story clichés aside, I have a fun story to share. Last Monday I went to the mall to hang out with my nephew and enjoy all the holiday shopping madness. As always, we went to Gamestop to see what they had to offer. As we expected it was filled with last-minute shoppers and clueless parents about to buy their children's presents.    


While my nephew and I were looking at the PlayStation 3 games on display, a gentleman approached me and asked me if I was a gaming fanatic. I kindly replied, "Yes." He then proceeded to ask me about the PlayStation Portable Go (PSP Go).    


He said that his daughter wanted one for Christmas, but he wasn't so sure about the purchase since he didn't know much about the system. I proceeded to explain to him about how different the new model is from previous PSP models, placing emphasis on the fact that the system lacks a UMD drive, making it heavily reliant on the internet for maximum enjoyment. The gentleman then said that they don't have internet.  I explained that if he bought a PSP Go, not only would he be spending over 250 dollars, but that the device would also be useless since it requires an internet connection in order to download games. Knowing this, he then asked me if there was a new DS system that was an upgrade to the original DS yet similar to the PSP Go. I confirmed that there was indeed an update called the Nintendo DSi. I explained that the DSi was a superior DS system in terms of technology, due to it having two cameras, an SD card slot, and the ability to download games directly to it. But most importantly, it was compatible with all existing DS titles. With this in mind, he wrote down all of the information, including the name and price of the system. He thanked me for the help and went in search of a DSi.    


   


Pedro offers cheap gaming advice
   


Me and my nephew then left the store and had lunch at the nearby food court. After some exploration we decide to go back to Gamestop and look some more. I met a distant relative of mine as I entered the store. She needed help looking for a budget DS or Wii title for her grandson. I looked at all the titles they had available, while asking about her grandson. She eventually decided on a Wii title. She thanked me and left to pay for it.    


After I was done with her, another gentleman approached me, assuming I was a Gamestop employee. I told him that while I wasn't an employee, I was more than willing to help him out. He was looking for an old Xbox 360 game for his grandson. I did my Solid Snake impression and started crawling all around the store looking for it (with the help of my nephew of course). After a few minutes I finally found it and quickly approached the gentleman before he left the store. He was so happy he actually gave me some mints with a "thank you" on them.    


After I helped him, it seemed that word of the "special Gamestop employee" was going around. A few moments later I went back to the Wii section and found a couple looking somewhat confused at the game selection. When I got there they immediately approached me for help. They had already bought a Wii for their daughter and were looking for games for her. I first explained to them what the system actually had, and if they wanted more controllers for her friends and relatives they needed to buy some more. I pointed them to where they could buy additional controllers and Nunchuks. They then asked for ideas for games. I began by asking them what she was into, like animals, horses, fashion, racing, dancing, music, etc. They confirmed that she was into music and dancing, and I said that the Wii is an excellent system for music games. I showed them all the music games she could enjoy at an affordable price. Once they decided what games to get they thanked me for my help and went to the counter to pay.    


Soon after, a lady and her daughter were looking for Wii Guitar Hero band games. By this I was an honorary Gamestop employee, so I decided to search high and low for them. I didn't have any luck, but I did tell them that there was a chance stores like Wal-Mart and other Gamestop stores could have them. While I was looking at DS games, another lady came away disappointed because she couldn't find Super Paper Mario on Wii. I told her that even if this specific store didn't have the game, there was a good chance that other Gamestop stores as well as Wal-Mart could have the game cheap, and to not give up on her hunt.    


My day of selfless assistance ended with helping another gentleman look for Wii games for his daughter. With him done, I felt like leaving the store in fear of me doing the work of the actual employees.    


I should state that my help wasn't given in order to screw Gamestop and its employees over. I also didn't expect anything in return; I understand what it's like to go shopping a few days before Christmas, facing chaos and confusion. These are the sorts of things that tend to make parents buy the wrong present, creating bad memories and sadness on Christmas morning. Since I have all this useless information about gaming I might as well put it to good use. And you know what? It felt good.    


I know that you shouldn't brag or even feel good about helping others. But I truly do feel good knowing that my knowledge of games helped people out during one of the most hectic shopping seasons of the year. I just pray that all those people I helped have a very happy Christmas.    


I hope YOU enjoyed this story and learned something from it. Not every Gamestop employee is a heartless jerk, or every customer an annoying bag of hot air. If you are given the opportunity to help someone, do so. You might feel good afterwards.    


The Nintendo World Report staff would like to wish everyone the happiest of Holidays and a great new year! May your days be filled with laughter, merriment and lots of Nintendo games!    


Image credit: Zachary Miller with apologies to Charles Schulz.


1303
TalkBack / Re: REVIEWS: Call of Duty: Modern Warfare: Reflex
« on: December 23, 2009, 12:42:48 AM »
How is it fitting that a port of a two-year-old game is one of the best shooters on the Wii? That seems kind of depressing to me.

I think that what Neal is trying to say that what could have been a cheap, quick port of the game turned out to be really good despite its technical limitations and treeyarch tried to maintain its value despite being a high end game remade for a low end console.

1304
TalkBack / Chibi-Robo Director Discusses Canceled Wii MotionPlus Game
« on: December 22, 2009, 10:02:24 AM »
The development team behind Chibi-Robo and Captain Rainbow talk to Official Nintendo Magazine about their canceled Wii MotionPlus project.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20605

 In an Official Nintendo Magazine interview, director of Skip Keita Eto explains how the team was working on a sports game that utilized MotionPlus. However, the creators of Chibi-Robo and the Artstyle series for WiiWare and DSiWare decided to cancel the game instead.    


"We cancelled a new sports game utilizing Wii MotionPlus," he confesses to Official Nintendo Magazine.  Eto, however, states that despite this they have many other ideas in the works.    


"Even though we have more ideas we can't give too much away as they may still materialise one day", said the director.


1305
TalkBack / Nomura Announces Two New Projects in Famitsu
« on: December 22, 2009, 08:55:58 AM »
Final Fantasy artist and Kingdom Hearts creator teases two new games after the release of Kingdom Hearts: Birth By Sleep.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20604

 In the recent issue of Famitsu, Kingdom Hearts creator Tetsuya Nomura has announced that he is working on two new projects for Square Enix.    


While no concrete details were revealed, Nomura expressed that "There's a title that's yet to be shown that's progressing faster than expected". He also mentioned that development on the title is progressing well, and that voice recording has started.    


When talking about the other game, Nomura only mentioned that "It's not totally new, but there's one more unannounced title. Please look forward to the announcement."    


A platform for either title has yet to be announced.


1306
TalkBack / Monster Hunter Tri Sees Delay
« on: December 22, 2009, 08:42:06 AM »
The decision was made by Capcom in order to avoid the 2010 rush.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20603

 Capcom has updated their 2010 release list and has announced the delay of several of their most anticipated titles, including the North American release of Monster Hunter Tri for the Wii. They have moved these titles the next quarter, seeing releasing sometime after April 1, 2010.    


The reason given for the delay is Capcom's desire to avoid competing with other first-quarter releases,  preserving the value of their upcoming titles.    


Titles that have been delayed include Super Street Fighter IV, Lost Planet 2, Dead Rising 2, and the international release of Monster Hunter Tri.


1307
TalkBack / Sakaguchi to Announce a New Project in Spring
« on: December 22, 2009, 08:35:47 AM »
The creator of the Final Fantasy series teases an upcoming project dated for spring.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20602

 Hironobu Sakaguchi, creator of the Final Fantasy series, CEO of Mistwalker, and producer of the games Lost Odyssey and Blue Dragon, has dropped some hints regarding their next game in a post on Mistwalker's official site.    


Apparently the announcement of their next title will take place in the spring of 2010. While no details were revealed, Sakaguchi did say that the game's title was set and that the development team was working hard.    


No other details as to the game's genre and platform have been made.


1308
TalkBack / Re: Sega Genesis Virtual Console Games on Sale
« on: December 22, 2009, 04:34:33 PM »
Yeah, I definitely hope they do more of these things in the future. One of the bigger complains about the Wii Shop Channel as a whole is that some games are overpriced. These promotions could inspire people to download more and maybe get more people connected.

1309
TalkBack / Sega Genesis Virtual Console Games on Sale
« on: December 22, 2009, 08:01:08 AM »
For a limited time, Sega Genesis games will be sold on the Virtual Console for only 500 Wii Points.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20601

 In a surprise announcement, Nintendo will be offering a special sale on Virtual Console Sega Genesis games. For a limited time, a select group of Genesis games will be sold for only 500 Wii points, the first time a series of games have been sold for less than the suggested Wii Shop Channel price.    


The following Sega Genesis games are for sale:  

     
  • Sonic the Hedgehog
  •  
  • Sonic the Hedgehog 2
  •  
  • Sonic the Hedgehog 3
  •  
  • Gunstar Heroes
  •  
  • ToeJam and Earl
  •  
  • Puyo Puyo Pop
  •  
  • Shining Force
  •  
  • Golden Axe
  •  
  • Altered Beast
  •  
  • Streets of Rage 2
  •  
   


A blog entry on Sega's European Site has confirmed that the offer is available for European players as well.


1310
TalkBack / Castlevania: Rondo of Blood Rated for the Virtual Console
« on: December 22, 2009, 07:58:44 AM »
The Castlevania title has been rated by the Australian ratings board.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20600

 Australian ratings board OFLC has rated Castlevania: Rondo of Blood for the Virtual Console, with Nintendo as the publisher.    


The original game was a TurboGrafx-16 CD title that was never released in North America. The game was then remade for the PlayStation Portable. That title included the original version in English as an unlockable bonus.    


No release dates have been confirmed, but a 2010 release in North America seems likely at this point.


1311
TalkBack / Re: Nintendo Releases Information Kiosks to Japanese Stores
« on: December 22, 2009, 03:56:29 PM »
I'm sure they will have all the games listed, but who wants to sort through that incredibly long list when you don't know what you're looking for?

That's what the scanning function is likely for. Players grab the game, scan it, and learn more about it.

Though, I don't know if Nintendo bothered to program over a thousand games just for that...

1312
TalkBack / Re: Nintendo Releases Information Kiosks to Japanese Stores
« on: December 22, 2009, 02:02:38 PM »
I think the games will still be featured in the other categories, so it isn't necessary for the game to be a massive hit in order to be on the information database.

As for this initiative, this isn't the first time Nintendo has done this sort of thing. Back when I was a kid Nintendo used to have these information booths at stores like Sears and Toys R' Us. They consisted of a TV monitor and a panel with many Nintendo titles. When you pressed a button the monitor would then play a commercial for the game. I remember as a kid that's how I learned about F-Zero, Mario Paint and tons of other NES and SNES titles that I otherwise would have been clueless about.

I thought it was a great idea and its sad that Nintendo doesn't do it anymore.

1313
The action/adventure title from the developers of Super Smash Bros. Brawl will be hitting WiiWare on December 28.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20599

 Game Arts has announced that their newest title, The Magic Obelisk, will be released for the North American WiiWare service on December 28.    


Priced at 500 Wii Points ($5), the game is described as the first original title from the Japanese developer in years. The Magic Obelisk, featuring over 30 stages, revolves around a tree spirit named Lukus whose power allows him to transform into trees and help people around the world.    


Players take control of Popo, a light spirit that can create shadows by placing his light near magic obelisks. These shadows will help Lukus move around the level, solve puzzles, and encounter friends and foes.    


GAME ARTS ANNOUNCES THE RELEASE OF THE MAGIC OBELISK FOR WIIWARE    


The First Original Title in a Decade From a Legendary Japanese Developer    


NEW YORK, NY - December 21, 2009 – GAME ARTS announced today that the heartwarming action-adventure game The Magic Obelisk will be available in North America on WiiWare™ on December 28, 2009. This is the first original title in a decade from the acclaimed Japanese developer. The  Magic Obelisk is an unforgettably original gameplay experience featuring fascinating characters, an extraordinary tale, and the forge of a deep friendship.    


Featuring over 30 stages, The Magic Obelisk revolves around a tree spirit named Lukus. Like other tree spirits of this world, Lukus is gifted with the ability to transform into trees and is eager to use his powers to help people around the world. He is looking for the perfect place to take root and become a tree, but unfortunately the only way he can move is by shadows, a journey he cannot complete himself. Players are tasked with helping Lukus reach his goal by taking charge of Popo, a light spirit who can shine his light near the mysterious Magic Obelisks to create shadows. When Popo shines his light near one of these obelisks, he can create shadows and connect two or more shadows to help Lukus move through the level.    


On their journey through a vibrant fantasy world, players will overcome obstacles, solve puzzles, and encounter new friends and foes. The richly detailed yet cartoon-like robots, ghosts, and spirits in the game reflect GAME ARTS’ dedication to a fresh “story book” art style for the game. The overall effect of playing The Magic Obelisk is a calm feeling of happiness and healing.    


"It has certainly been a long time coming, but we’re very pleased to give North American gamers a chance to play The Magic Obelisk, a game that has been truly a labor of love for us," said Kazuki Morishita, President of GAME ARTS. "It is our goal to bring players not only addictive gameplay, but also an emotional response to characters and their dependence on one another.”    


The Magic Obelisk will be available for 500 Wii Points™. For more information about the game, please visit: http://magic-obelisk.gamearts.com.


1314
TalkBack / Nintendo Releases Information Kiosks to Japanese Stores
« on: December 22, 2009, 05:20:10 AM »
Japanese fans curious about the latest Nintendo games will be able to learn about it at a nearby store.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20598

 In order to generate more interest in Nintendo and educate consumers about their latest products, the company has begun testing a new Japanese marketing initiative involving information kiosks.  These kiosks will provide consumers information on Wii and DS games.    


Named "Wii/DS Software Search Guide", the kiosks are composed of a touch screen monitor and a camera. Placing a game box in front of it will generation information and video about the title.  Users of the kiosk can search for titles in several ways:  

     
  • Search by New Titles: The user will see the newest games released in the last two weeks.
  •    


  • Search by Commercials: It will display games based on the commercials currently airing.
  •    


  • Search by Everyone's Recommendations: Only applicable to Wii software, this displays the top titles based on the user ratings featured on the Nintendo Channel.
  •    


  • Search by Sales: Displays titles that have sold over 300,000 copies.
  •    


  • Search by Keyword: Users input a specific name or keyword in order to learn more about the title.
  •    


  • Search by Other Conditions: Players will be able to learn about titles according to hardware, genre, maker, recommendations, and sales.
  •  
 In addition to learning about the latest software for the Wii and DS, kiosk users will be able to learn about the systems themselves and how to connect them to the internet.    


The initiative will run through February. Depending on consumer reactions, Nintendo may extend it. At the moment only four stores in Japan feature the information kiosks.


1315
TalkBack / Ubisoft Uses The Rabbids in the Name of Charity
« on: December 22, 2009, 05:18:34 AM »
Ubisoft teams up with Toys for Tots to deliver holiday cheer.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20597

 Ubisoft has announced that they have teamed up with Toys for Tots, a charity dedicated to donating toys to children, to create a Facebook app called "Giving Rabbids". Facebook users will be able to create Holiday cards featuring Raving Rabbids artwork. Once the card is complete, players are given the option to make a donation to the charity.    


Toys for Tots is a non-profit organization founded by the U.S. Marine Corps and the Department of Defense in 1991. In 2008 alone they gave presents to over 7.6 million children nationwide.    


This isn't the first time Ubisoft has used  its Rayman characters to promote a charitable foundation. In 2006, a few months after the release of Rayman Raving Rabbids, they created a series of French UNICEF TV spots featuring Rayman, the Rabbids, and Globox talking about the importance of sharing, learning, and freedom of speech.


1316
TalkBack / Re: Wii Need Meaningful Achievements!
« on: December 18, 2009, 03:16:52 AM »
The guys have already mentioned something I was going to elaborate on...the rewards themselves.

For this idea to work, the rewards have to be worthwhile. Like its been mentioned, the rewards are extremely weak right now, with the Gold and Platinum rewards being the most significant in terms of value. If Nintendo wants more people to join Club Nintendo they will have to start opening their wallets and offering good stuff.

1317
TalkBack / Re: Telltale Offers Free Monkey Island after Survey Completion
« on: December 17, 2009, 03:24:51 PM »
Also, TellTales is onto something... Nintendo should also do similar things. Have people complete surveys and offer WiiWare or VC games.

Nintendo doesn't have any episodic games.  Telltale isn't giving away free games.  They're getting people to buy $40 worth of games they wouldn't otherwise buy!  I've heard there's one over-arching story in Monkey Island--unlike in Strongbad--so if you want to know what's going on in Episode 2 you'll have to buy Episode 1 at the very least.

True, but still, its an initiative to convince people to buy a game by offering one for free. It gets people's feet wet with the idea. I agree with Mop that offering free VC and WiiWare games as Club Nintendo rewards would be great.

Nintendo has said that the market for WiiWare games is limited and few people know that they can download games directly onto the console. If Nintendo did similar things like Telltale Games is doing with this maybe more people would be willing to give WiiWare a try.

1318
TalkBack / Re: Telltale Offers Free Monkey Island after Survey Completion
« on: December 17, 2009, 02:55:36 PM »
And I got extremely lucky. Just after writing this story I completed the survey. So I was this close to missing out.


Also, TellTales is onto something... Nintendo should also do similar things. Have people complete surveys and offer WiiWare or VC games.

1319
TalkBack / Tecmo Releases New Monster Rancher DS Trailer
« on: December 17, 2009, 06:51:58 AM »
See your old friends in this new DS trailer.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20571

 Tecmo has released a new trailer for their upcoming DS title Monster Rancher DS. The series was first released in 1997 on the original PlayStation. It was known for its unique approach to gameplay, allowing players to gain new monsters by using discs of any form (PlayStation discs, CDs etc.).    


The new DS version will keep this tradition intact, but with some differences. Players will speak into the microphone, draw on the DS screens, and even use GBA carts to generate new monsters.    


The new trailer presents this and more:    



   


Monster Rancher arrives on the DS in March 2010.


1320
TalkBack / Telltale Offers Free Monkey Island after Survey Completion
« on: December 17, 2009, 02:38:54 PM »
Players who complete a WiiWare-based survey will receive episode two of the Tales of Monkey Island series. UPDATE: Offer has ended due to popular demand.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20572

 Telltale Games will be offering players the chance to receive a free episode of the Tales of Monkey Island series, "Episode 2: The Siege of Spinner Cay", after participating in a survey regarding WiiWare. Once players complete it they will receive a message containing Telltale Games' Wii friend code. When the code is registered, the episode is then gifted to the player.    


The offer is good for North American Wii owners, and will last a week. Click here for the survey page.    


UPDATE: Due to the high demand for the offer,  Telltale Games have reached their limit for free games and therefore have closed their survey.


1321
TalkBack / Tatsunoko vs. Capcom Gameplay Footage
« on: December 17, 2009, 02:24:27 AM »
Get ready for the new year, as well as the release of Tatsunoko vs. Capcom, with these new videos.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20568

 Tatsunoko vs. Capcom is coming to North American Wii consoles early next year. In order to get players ready, Capcom has released a new series of videos featuring some of of its colorful characters, along with plenty of fighting action.    


The first of these videos is a match up between Jun the Swan and Roll from Mega Man:
   



   


Next up is a match between Ippatsuman from Tatsunoko vs. Capcom's main star, Mega Man:
   



   


The next two videos feature Tatsunoko vs. Capcom's biggest fighters. The first, from Tatsunoko, is Gold Lightan:
   



   


Finally, from Lost Planet is the war machine PTX-40:
   



   


Tatsunoko vs. Capcom ships for Wii on January 26, 2010.


1322
TalkBack / Guitar Hero: Van Halen 'Everybody Wants Some!!' Trailer
« on: December 17, 2009, 02:20:09 AM »
Everybody wants some new gameplay footage of the latest band-themed Guitar Hero game...right?
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20569

 For a limited time, Activision gave away Guitar Hero: Van Halen with the purchase of Guitar Hero 5. To give you an idea of what the game will be like, here's a new trailer of the song "Everybody Wants Some!!".    



   


Guitar Hero: Van Halen will officially release on December 22.


1323
TalkBack / Re: REVIEWS: Mario & Sonic at the Olympic Winter Games
« on: December 16, 2009, 10:52:51 PM »
pap, you don't have to defend yourself. Reviews should be the opinion of reviewer (I say "should" because Famitsu and Game Informer have both admitted in the past that they partially base their review scores off of what they think their readers want, with reviewers at GI trying to defend this crap). There have been games and movies that got generally great reviews, but I hated (and ones that got bad scores that I like).

I know. Just that I always like to state that my opinion might not necessarily reflect the views and preferences of other people, and thus I always recommend renting before putting down the money. Lord knows that in my day I made the mistake on relying solely on reviews and the recommendations of my friends. I then realized that not everyone will share my views and what I like may be crap for someone, or what I hate may be what everyone else liked.

D_Average: Once more, I would recommend renting. While it had fixed some of the issues seen in the previous game I can't guarantee that you won't put a gun to your head.

I think what truly put the game on the top for me was how clever Sega was with the controls, especially Balance Board controls. You don't have to calibrate it after every event. It's such a simple idea that few developers are able to get, and Sega got it. SEGA... They also make the game much more enjoyable and fun to control.

1324
TalkBack / Re: REVIEWS: Mario & Sonic at the Olympic Winter Games
« on: December 16, 2009, 08:53:01 PM »
First off, I was one of the few who thought the first game was really good, but agreed to many of its flaws. Believe me when I say that I was expecting some of them in the sequel. Believe my surprise when I realized that a great deal of the issues have been resolved for the sequel. I also felt the events were more fleshed out and required more skills than the events in the first game.

I can't argue with anyone else if they didn't like it. I disagree with them of course, and I am not telling anyone to take MY word for it. Note that the rave review comes from MY experience and enjoyment, which means that what may have been good for me may be bad for others.

1325
TalkBack / Re: REVIEWS: Mario & Sonic at the Olympic Winter Games
« on: December 16, 2009, 05:09:35 PM »
Good review Pap64. I can't say I really agree with your score, but your points seem more informative and open-minded than some of the other reviews I've seen for this game.

I'm waiting to find this one on a sale before I buy it. I think it's really lame how they skimped on the new characters and instead made them costumes for the Mii, it is a real insult.

Thank you very much.

About the score, I think the game deserves it. Yes, it might be a mini-game compilation, but not only are the events done very well Sega did something they rarely do: actually address some of the issues found in the first game. There are repetitive motions, but they are kept to just a few events, unlike the first where all of the events required intense waggling. The dream events are beautiful and so much fun to play. There are so many small touches that the game truly is more complete.

As for the characters, I don't see it that way. I think its wonderful that YOUR Mii gets to wear character costumes that alter their stats. Again, a great piece of fan service. Sure, it doesn't beat having the actual characters, but I think its great.

I say don't miss out on this one. Very rarely do Sega surpass themselves...

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