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Messages - NWR_pap64

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1276
Capcom discusses the underwhelming sales of Darkside Chronicles, and their expectation of difficulties for the DS.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20726

 In a recent Google-translated interview from Capcom France, executive Antoine Seux commented on various aspects of the company and its performance on Wii. When asked about the sales of Resident Evil: Darkside Chronicles, Antoine expressed that sales were good but well below expectations, with only 16,000 copies sold since its release in December. He elaborated that "One feels that there is a problem very clear on this style of game on the Wii, where gamers are obviously moved on" and that "the customer of this console has turned to something much broader audience. It is a disappointment."    


When compared to the sales of Resident Evil 4: Wii Edition, Antoine stated that “Resident Evil 4 on Wii had worked well, but he was released in June 2007, when the market had nothing to do! This year the Wii was very difficult with an oversupply, and a gamer market that has radically changed." He went on to compare the sales of broad-appeal titles like Mario & Sonic at the Olympic Games to games like Madworld, Dead Rising: Chop Till You Drop, and other titles that have sold poorly. "We note that the games called “gamer  games” are selling less and less on the Nintendo console", Antoine explained. "Whether MadWorld, Dead Rising: Chop Till You Drop, The House of the Dead: Overkill … scores were not extraordinary. Compared to 140,000 pieces sold Resident Evil 4 on Wii at the time, it is very far away. There is clearly a concern to this level.”    


Part of the problem regarding sales of Darkside Chronicles is that the game wasn't supported by French retailers, its 18+ rating preventing wider sales. "Unfortunately, this is a game rated 18 +. The advertising campaign was not visible at peak times by the general public, and that’s what counts at this time of year."    


When asked why Capcom hasn't supported the DS in France, Antoine replied that "Capcom has never been strong on DS".  He continued that Capcom expected handheld gaming to see difficult times in 2010, explaining that "This will be a difficult year for the handheld in general, DS or PSP. We should see the rise of the PS3 and Xbox 360, with, hopefully, expansion of game styles, open to a wider audience".    


Finally, Antoine expressed his sentiments about how the Monster Hunter franchise is performing in Europe.  He admitted that while sales aren't as big as in Japan, there's an interest for the games, and that sales expectations are high for Monster Hunter 3 on Wii.


1277
TalkBack / Nintendo Comments on Healthy December Sales
« on: January 05, 2010, 08:41:26 PM »
Nintendo hardware and software performed very well during the Holiday season across all regions.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20717

 In a recent announcement by Nintendo, president Satoru Iwata presented sales data that showed Nintendo hardware and software performing very well during the month of December. While the official NPD numbers won't be released until January 14, Nintendo is pleased with the early sales numbers for December.    


Nintendo estimates that Wii sales for December will surpass 3 million units sold, while they estimate that the DS and DSi set an all-time calendar year sales record. The software side is also estimated to have performed well, with the estimates putting New Super Mario Bros. Wii at four million copies sold in the month of December.    


Nintendo has experienced success throughout the holiday season. In Japan, after experiencing a decline in Wii sales which Iwata classified as "not being healthy", Media Create confirmed that New Super Mario Bros. Wii dominated the sales charts for the last week of December, with over 2 million copies sold since its launch.    


In November, Nintendo saw considerable success as well. The Wii's price cut drove sales up to 85% after experiencing a sales lag in the month of September due to the PlayStation 3's own price cut. Thanksgiving week sales also saw significant sales for both the Wii and DS, with the Wii selling 550,000 units and the DS selling over a million. The official NPD numbers for November put the Wii and DS selling over a million units, with New Super Mario Bros. Wii selling more than 2 million copies.    


In Europe, both the Wii and DS have broken sales records. The DS has sold over 40 million units, making it the best-selling video game system in Europe. The Wii has become the fastest selling console as well, reaching 20 million units in just three years. In addition to its record-breaking sales numbers, Nintendo also released numbers for Wii Sports Resort. The MotionPlus-enhanced title has sold 5 million copies since its release in July, while the Wii Fit series has sold over 9 million copies.    


Special thanks to forum user BlackNMild2k1 for the news tip. Visit our forums for further discussion of Nintendo's sales data!    


  NINTENDO ANNOUNCES HEALTHY HOLIDAY SALES FIGURES  Jan. 5, 2010  As everyone looks ahead to the possibilities in store for 2010, Nintendo of America is looking to extend the glow of the holidays with some fresh December sales information. The following items were announced by Nintendo President Satoru Iwata in Japan:    


  • Although official U.S. sales data for December and all of 2009 will be announced by the NPD Group on Jan. 14, it appears that U.S. consumers responded enthusiastically to Nintendo's Wii™ home console in December. Nintendo estimates that December sales in the United States will exceed 3 million units.
  •    


  • Nintendo estimates that the portable Nintendo DS™ lineup, including the Nintendo DSi™ video game system, set a new all-time calendar-year U.S. sales record for any console or hand-held system.
  •    


  • Nintendo software also continued to perform well. Although the NPD Group will provide the full sales numbers for each game, Nintendo estimates that lifetime U.S. sales of New Super Mario Bros.™ Wii are approaching 4 million. The game, which is the first Super Mario Bros. game to include simultaneous four-player action, launched in the United States on Nov. 15.
  •    


    "The millions of people who bought Nintendo hardware during the holidays can look forward to enjoying great games on those systems now and in the future," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "The Legend of Zelda: Spirit Tracks for Nintendo DS, and Wii Fit Plus and New Super Mario Bros. Wii are all currently providing Nintendo fans with amazing experiences and fun adventures for the whole family."    


    For more information about Nintendo, please visit www.nintendo.com.


    1278
    TalkBack / Re: Famitsu Reveals New Details About Red Steel 2
    « on: January 05, 2010, 03:21:17 PM »
    Ubisoft can make a great game when they put their heart into it. Rabbids Go Home gave me hope that Red Steel 2 will be really polished and a significant improvement over the first game (which was clearly rushed to meet the Wii launch release date).

    Of course, I am always cautious since Red Steel 2 could be just as cumbersome as the first game. But MotionPlus support, a longer development time and an enhanced game engine could really make a game that's better in nearly every aspect.

    We'll see...

    1279
    TalkBack / Mario and Zelda Dominate Japanese Year-End Sales Charts
    « on: January 04, 2010, 09:38:15 AM »
    The last full week of 2009 are taken over by the plucky plumber and the hero of time, as well as other Nintendo titles.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20710

     According to Japanese Media Crate data, New Super Mario Bros. Wii was the best-selling title for the week of December 21 to the 27th, selling 506,000 copies.  The latest Mario title has sold 2.44 million copies since its release in Japan on December 3rd.  The Legend of Zelda: Spirit Tracks debuted in the second spot with 291,000 copies sold.   In the number 3 spot was another Nintendo title, Friend Connection for the DS. The title managed to sell 227,000 copies, for a total of 2.317 million copies sold. In the fifth spot was Pokemon HeartGold and SoulSilver with 125,000 copies sold, for a grand total of 3.456 million copies sold.   Other Nintendo titles in the chart include Inazuma Eleven 2, Wii Sports Resort, Wii Fit Plus, and Professor Layton and the Demon's Flute.  Taiko Drum Master Wii 2 was the only third-party Wii title to make an appearance.    


    The full Media Crate chart is as follows:    


         


    • 1. New Super Mario Bros. Wii (Nintendo, Wii): 506,000 (2,440,000)
    •    


    • 2. Zelda Spirit Tracks (Nintendo, DS): 291,000
    •    


    • 3. Friend Collection (Nintendo, DS): 227,000 (2,317,000)
    •    


    • 4. Final Fantasy XIII (Square Enix, PS3): 189,000 (1,690,000)
    •    


    • 5. Pokemon Heart Gold/Soul Silver (Nintendo, DS): 125,000 (3,465,000)
    •    


    • 6. WiiFit Plus (Nintendo, Wii): 114,000 (1,315,000)
    •    


    • 7. Inazuma Eleven 2 (Level-5, DS): 99,000 (908,000)
    •    


    • 8. Wii Sports Resort (Nintendo, Wii): 72,000 (1,568,000)
    •    


    • 9. Taiko Drum Master Wii 2 (Namco Bandai, Wii): 64,000 (200,000)
    •    


    • 10. Professor Layton and the Demon's Flute (Level-5, DS): 64,000 (559,000)
    •    



    1280
    TalkBack / This Week in Nintendo Downloads
    « on: January 04, 2010, 11:28:26 AM »
    Ring in the new decade with seven new games.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20699

     The first weekly downloads update for 2010 arrives with seven new games: three for WiiWare, three for DSiWare, and one for Virtual Console.    


     Heron: Steam Machine, a puzzle game from Triangle Studios in which you must help factory employee Ron by connecting the steam pipes in order to successfully manufacture rubber duckies, leads the charge on WiiWare. The game is a modern take on the classic computer game Pipe Dreams. It is available for 500 Wii Points ($5). It's been available in Europe since October 16.    


    Next up is Pub Darts from Big Blue Bubble Inc. The game is a simple darts simulator that includes various versions of the sport, including 501, Cricket, and Around the Clock. It is available for 500 Wii Points ($5).    


    Closing the WiiWare lineup for the week is Fast Draw Showdown from Digital Leisure, a live-action arcade shooter with strong emphasis on quick draw matches. The title is a spinoff of Mad Dog McCree, which was recently re-released as a Wii title. It was originally released as a Laserdisc arcade game in 1994. It is priced at 500 Wii Points ($5).    


    Nintendo welcomes in the New Year on DSiWare with Trajectile, a puzzle title that is developed by Q-Games, who are responsible for the popular PixelJunk series and the 2009 DSiWare release Art Style: Digidrive. The object of the game is to line up a series of missiles for the perfect shot. The title is priced at 500 Nintendo DSi Points ($5). The game is known as Reflect Missile in Europe and has been available in that region since November 27.    


    Animal Puzzle Adventure, a puzzle game in which you lead animals to their respective barns, is also out for the portable service and is published by Aksys Games. It is available for 500 Nintendo DSi Points ($5).    


    Finally, Hell's Kitchen Vs., based on the popular TV show with host Gordon Ramsay, hits DSiWare. It replicates the competitive nature of the show in duel based battles. The game is available for 800 Nintendo DSi Points ($8). Hell's Kitchen also appeared as retail Wii game with similar gameplay mechanics.    


    Virtual Console has one lone release, Final Fight 3 from Capcom for the Super Nintendo.  The title was originally released in North America on March 13, 1996. With this release, all SNES Final Fight titles are available for download on the Virtual Console. It is available for 800 Wii Points ($8).    


    NINTENDO DOWNLOAD: A NEW DECADE BRINGS SEVEN NEW DOWNLOADABLE NINTENDO GAMES  Jan. 4, 2010  Should old acquaintance be forgot? We can't remember. But what we can remember is that this week's downloadable lineup from Nintendo asks a lot of questions. The Nintendo DSiWare™ service wonders if you can master missiles with Trajectile™, lead animals to their proper pens with Animal Puzzle Adventure or match wits with TV chef Gordon Ramsay in Hell's Kitchen Vs. The WiiWare™ service puts you in charge of maximizing your rubber duckie output with Heron: Steam Machine, asks you to aim for the bull's-eye with Pub Darts and wonders if you have an itchy trigger finger with Fast Draw Showdown. Finally, Final Fight™ 3 on the Virtual Console™ service makes you wonder if the fight is ever really final.    


    Nintendo DSiWare    


    Trajectile
      Publisher: Nintendo
      Players: 1
      ESRB Rating: E (Everyone)
      Price: 500 Nintendo DSi Points™
      Description: Trajectile is a puzzle game that's as much about firepower as it is about brainpower, requiring you to line up your shot and launch a flurry of missiles at enemy targets. Three types of missiles are at your disposal, each one with its own characteristics - but all of them can bounce off walls on their path to smash, blast or drill through enemies and blocks. Along the way, you'll find item blocks just waiting to be destroyed so that you can obtain special power-ups ... and cause even more destruction. Be careful though, as missile type and position are predetermined and you get only a limited number of launches per stage. Complete multiple classes containing numerous individual stages, earning medals when you clear stages in fewer than the given number of turns. Are you ready to take aim at becoming aTrajectile master?    


    Animal Puzzle Adventure
      Publisher: Aksys Games
      Players: 1
      ESRB Rating: E10+ (Everyone 10 and Older) - Mild Suggestive Themes
      Price: 500 Nintendo DSi Points
      Description: Animal Puzzle Adventure is a simple puzzle game where you have to lead various animals to their respective barns placed on the map, while avoiding pitfalls and cliffs and using the objects on the field to your advantage. There are 10 stages per level with a total of five levels, creating 50 stages in all. After clearing a stage, you unlock a piece of a photo. Once you clear all 10 stages in a level, the wallpaper for that level becomes unlocked and you can then view it in the gallery. With so many puzzles to unravel, you'll find yourself immersed in the puzzle-riffic world of Animal Puzzle Adventure.    


    Hell's Kitchen Vs.
      Publisher: Ludia
      Players: 1-2
      ESRB Rating: E (Everyone)
      Price: 800 Nintendo DSi Points
      Description: Hell's Kitchen Vs. is based on the U.S. TV phenomenon where world-renowned chef Gordon Ramsay puts aspiring chefs through rigorous culinary tests. The game recreates the show's pressure-cooker atmosphere as two players battle head-to-head in an arcade-style kitchen challenge. Try to conquer your opponent in each time-management test, while taking the heat of Gordon Ramsay judging and rating your performance at every stage of the game.    


    WiiWare    


    Heron: Steam Machine
      Publisher: Triangle Studios
      Players:1-4
      ESRB Rating: E (Everyone)
      Price: 500 Wii Points™
      Description: Heron: Steam Machine is a game about a factory where rubber duckies are being produced by a large steam engine. On this steam engine, there are four different gauges which you will have to watch carefully. By connecting the pipes, you will earn points and relieve some of the pressure, keeping the machine running just a little bit longer. If one of the gauges reaches its maximum, the machine will eventually blow up, and the game is over. If you were lucky enough to achieve a high score, make sure you enter your name in the list so other players can compete with you. In Multiplayer, you are able to cooperate with friends in maintaining the steam machine. When you play with two, three or four players, the screen is divided into sections with different background colors. Each player is able to solve his or her own part of the puzzle. Players are restricted to their own section of the screen, so you will have to work together to make the pipes fit properly. (Additional accessories are required for multiplayer play and are sold separately.)    


    Pub Darts
      Publisher: Big Blue Bubble Inc.
      Players:1-4
      ESRB Rating: E (Everyone) - Alcohol Reference
      Price: 500 Wii Points
      Description: Pub Darts is a simple darts simulation which uses the Wii Remote™ controller's unique controls to mimic dart-throwing motion. The game is set in a local pub where the players will settle in to play some of their favorite dart games, including 501, Cricket, Around the Clock, Killers and Baseball. Controls function just like throwing a real dart. Players are able to create their own personal profiles, including selecting their avatar image from a collection of creative characters and the design they would like displayed on the dart flights.    


    Fast Draw Showdown
      Publisher: Digital Leisure Inc.
      Players: 1-2
      ESRB Rating: T (Teen) - Alcohol Reference, Violence
      Price: 500 Wii Points
      Description: When it comes to fast draw there're only two types of people: the quick ... and the dead! Now you have the chance to find out where you stand, or lie, as the case may be. You'll go up against the best quick draws in the business, including one of the world's fastest, Wes Flowers. Unholster your Wii Remote controller and show 'em who the fastest draw really is, in this live-action shooter. You can even take on a friend in multiplayer modes, and see which of you has the quickest draw. You'll need some serious speed and awesome accuracy to take on these gunslingers ... so get ready for some real fast draw action.    


    Virtual Console    


    Final Fight 3
      Original platform: Super NES™
      Publisher: Capcom USA
      Players: 1-2
      ESRB Rating: T (Teen) - Animated Violence
      Price: 800 Wii Points
      Description: Following the defeat and subsequent disappearance of the Mad Gear Gang, a small group known only as "Skull Cross" is responsible for a new uprising of vandalism, terrorism and death. The government of Metro City is at a complete loss. Metro City's mayor, Mike Haggar, and Guy are prepared to take on the new gang, but before they can act, the door bursts open, revealing Lucia, Cody's old friend. "Metro City is under attack!" she shouts, "Skull Cross is loose, and they've got something up their sleeves." But before any of them can move, a mysterious man appears in the doorway. "My name is Dean," he says. "I know Skull Cross inside-and-out, and I hate them more than anything. I can help you, and you can help me. We must go!" All four fighters vow to bring Skull Cross down. It will be a tough assignment, and may even be their final fight!    


    Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.    


    Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com orNintendoDSi.com.


    1281
    TalkBack / When Nintendo and the Wii Invade Commercials
    « on: January 03, 2010, 10:29:24 AM »
    http://www.nintendoworldreport.com/blogArt.cfm?artid=20678

      It's always surreal watching Nintendo being celebrated or parodied on TV and movies. It's even weirder when Puertorican advertisements pay nod to the beloved company in unexpected ways. These two commercials pay tribute to two of Nintendo's most popular products: The Wii and New Super Mario Bros. Wii.    


    The first commercial is for Taco Maker, a Mexican fast food restaurant. What they parody here is the Mii Channel. Note that the creators of this commercial paid very close attention to the original channel and replicated it in nearly every aspect, right down to the multiple face options and minor details like the plus and minus signs and the Wii pointing hand:    


       


    Translation: Make my mouth bigger, more, more, exaggerate it, more, there!    


    There is a longer version of this TV spot which has the guy talking to his girlfriend and going through more Mii options.    


    The second commercial comes from Radio Shack, and out of the two commercials this is the most cultural. The TV spot announces a special Three Wise Men sale and advertises the Nintendo DS at 129.99. In order to drive the point across, the commercial starts with the Three Wise Men jumping around in a Mario like level. This is of course a parody of New Super Mario Bros. Wii, due to how there are three characters jumping around the screen:    


       


    To give you a better perspective of the commercial, the Three Wise Men are collecting shoe boxes filled with grass, leaving behind a present (these presents happen to be products from Radio Shack). In Latin American culture, there is a celebration called The Three Wise Men day. Like Christmas, children receive presents from the Three Wise Men on January 6. As part of the tradition, children leave a box filled with grass for the camels to eat, much like how children leave cookies and milk for Santa. Its these details that make the TV spot a fun and weird one.    


    Hope you enjoyed this. My apologies for the video quality, but I don't have a video capturing device.


    1282
    TalkBack / Re: REVIEWS: FIFA 10
    « on: January 03, 2010, 01:57:54 AM »
    Reviews are first and foremost opinions based on the reviewer's experience with the game. It involves personal preferences, knowledge prior to reviewing it and how the game presented itself during gameplay. In other words, if Neal thought FIFA 10 was worthy of a 9 its because he enjoyed it very much, and has the right to claim that in his reviews.

    Its OK to disagree, but insulting his opinion doesn't help your argument. In fact, the one acting like a 12 year old is you. So next time, if you want to argue a review do so with your own opinions, not insults.

    1283
    TalkBack / Re: Happy New Year!
    « on: December 31, 2009, 07:34:27 PM »
    I can't believe that both the year and the decade will end tonight!

    This was the year I became part of the NWR team, and its a bit of a surreal feeling. I've gained a lot of friends, I learned a lot and gained a lot of respect towards staff work. I've faced some issues as well, but overall its been a great first year for a new member of the team.

    I hope that with the year and decade ending things get better for everyone around the world.

    Happy New Year Everyone!

    1284
    TalkBack / Re: Aonuma Wants Link's Crossbow Training Sequel
    « on: December 30, 2009, 04:16:31 PM »
    I personally loved Link's Crossbow Training, and thought that some stages were very clever. I too would love a sequel.

    Maybe Nintendo needs the Wii Zapper 2: Electric Zapaloo in order to make it...

    1285
    TalkBack / Re: Namco Bandai Announces Ultraman Title for Wii
    « on: December 30, 2009, 04:13:33 PM »
    I remember when I was a kid there was an Ultraman game on the SNES. It too was a fighting game...AND IT WAS PAINFULLY SLOW!

    Dear lord that was an awful game...

    1286
    TalkBack / Aonuma Wants Link's Crossbow Training Sequel
    « on: December 30, 2009, 07:48:31 AM »
    The Zelda producer wants to create a sequel to the Wii Zapper title with emphasis on multiplayer.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20664

     In an interview with Games Magazine, Zelda producer Eiji Aonuma confessed that he wishes to create a sequel to Link's Crossbow Training, a title included for free with the Wii Zapper. In the interview he expressed his desire to expand what the team created with the first title, explaining that "I thought that we should do something more and better in the field of the first person shooter, based on our experience of the first game."    


    Aonuma also mentioned that if a sequel is created, a stronger focus would be placed on its multiplayer component. "For example, I was thinking that maybe we could intensify the multiplayer mode. The original game was really just a solo game but I thought that we could add a true multiplayer mode with multiple users playing together, from remote areas, over the Wi-Fi Connection."    


    Despite these ideas, it wasn't enough to persuade Nintendo's management, according to Aonuma. He mentioned that they prefer him working on Zelda titles rather than on title such as Crossbow Training.


    1287
    TalkBack / Namco Bandai Announces Ultraman Title for Wii
    « on: December 30, 2009, 07:17:35 AM »
    The entire franchise will be represented in the upcoming fighting game.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20662

     Namco Bandai has announced a new Ultraman title for Wii called Daikaiju Battle Ultra Coliseum DX: Ultra Senshi Daishuketsu.    


    The title is a fighting game that will feature Ultraman characters from various series, up to the movie Great Kaiju Battle Ultra Galaxy Legend. The following characters have been confirmed to be in the game:    


       
    • Ultraman
    •  
    • Ultraman Zero
    •  
    • Ultraman Belial
    •  
    • Ultraman Mebius
    •  
    • Ultraman Dyna
    •  
    • Ultraseven
    •  
    • Ultraman Leo
    •  
    • Astra
    •  
           


        Daikaiju Battle Ultra Coliseum DX: Ultra Senshi Daishuketsu is set to be released on February 25, 2010.


    1288
    TalkBack / Re: Aonumas's Twilight Princess Regrets
    « on: December 28, 2009, 06:17:35 PM »
    I think that with Twilight Princess Nintendo tried hard to address some of the issues found with Wind Waker, the first being the visual style. Remember when we all booed and jeered the first time Wind Waker was shown? Now, when Twilight Princess was first revealed, we all cheered and celebrated. TP's style choice seems to have been done to please those players who were disenchanted with Wind Waker.

    Then there's the gameplay. One of the complains with WW is that there was too much sailing, less missions and dungeons to explore, and that it felt different from the other games. TP, however, expanded Hyrule and gave us everything that we wanted and more (longer dungeons, longer boss fights etc.). And yet, the problem now that its too much like OoT.

    I think the lesson here is that when you try to please everybody you end up pleasing none. Hopefully, Zelda Wii isn't affected, since all I keep hearing about it is that Aounuma and his team are trying to fix their TP mistakes.

    1289
    TalkBack / Re: Aonumas's Twilight Princess Regrets
    « on: December 28, 2009, 05:08:02 PM »
    As much as I loved Twilight Princess my biggest issue is that the game plays far too much like Ocarina of Time, and really does add missions for the hell of it. It doesn't help that the ending sucks big time...

    1290
    TalkBack / Re: Aonumas's Twilight Princess Regrets
    « on: December 28, 2009, 04:19:52 PM »
    He really is beating himself up a bit too much on Twilight Princess recently, though.  Even a "good" Zelda game is better than most games on the market by far, and of all Nintendo's series Zelda is IMO the hardest one to hit "great" with considering how high the bar has already been set.

    While Twilight Princess was a huge seller in Europe and US it was a disappointment in Japan, at only 500,000 copies sold. Not only that, Twilight Princess seems to be one of the most hated Zelda games in recent time. So, how you would feel if you were given the task of creating a new Zelda title that addresses all of the concerns found in Twilight, created an experience that would attract new players in Japan and somehow please the fans that weren't happy with Twilight Princess? You would be beating yourself up trying to figure out how to do these things.

    1291
    TalkBack / Nintendo: Top Software and Hardware Seller in 2009 in Japan
    « on: December 28, 2009, 07:42:43 AM »
    Wii and DS software dominate the ASCII's best-seller list for 2009.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20639

     Japanese publisher ASCII Media Works have released their list of the top 30 best-selling games in 2009. The list shows that Nintendo software dominates the charts, with DS and Wii titles from Nintendo and third parties.    


    Square Enix's Dragon Quest IX for the DS is the top-selling title for the year, listing more than 4 million units sold. At number two is Nintendo's Pokémon Heart Gold/Silver, a DS remake of Pokémon Gold and Silver, selling 3.3 million units in 2009. Friend Connection, a DS life simulation title from Nintendo, comes at number three with more than 2 million units sold. At number four is the first Wii title in the chart. New Super Mario Bros. Wii enters the chart with a little less than 2 million units sold. Closing the top five is Wii Sports Resort with 1,499,058 units sold.    


    Previously released titles also make an appearance as the best sellers of 2009. The original Wii Fit is at number 15 with 499,251 units sold, for a total of 3,470,235 copies sold since its release in 2007. Mario Kart Wii is in 18th with 404,751 copies sold for a lifetime sales total of 2,447,964 copies sold.    


    The complete ASCII chart is as follows:  

  • 1. Dragon Quest IX (Square Enix, DS): 4,089,136
  •  
  • 2. Pokemon Heart Gold/Soul Silver (Pokemon, DS): 3,301,873
  •  
  • 3. Friend Collection (Nintendo, DS): 2,059,236
  •  
  • 4. New Super Mario Bros. Wii (Nintendo, WII): 1,897,089
  •  
  • 5. Wii Sports Resort (Nintendo, Wii): 1,499,058
  •  
  • 6. Final Fantasy XIII (Square Enix, PS3): 1,455,505
  •  
  • 7. Wii Fit Plus (Nintendo, Wii): 1,205,424
  •  
  • 8. Monster Hunter 3 (Capcom, Wii): 949,095
  •  
  • 9. Monster Hunter Portable 2nd G PSP the Best (Capcom, PSP): 878,880 (1,080,715)
  •  
  • 10. Inazuma Eleven 2 Fire/Blizzard (Level-5, DS): 851,175
  •  
  • 11. Mario & Luigi RPG 3!!! (Nintendo, DS): 708,311)
  •  
  • 12. Kingdom Hearts 358/2 Days (Square Enix, DS): 571,981
  •  
  • 13. Resident Evil 5 (Capcom, PS3): 552,553
  •  
  • 14. Yakuza 3 (Sega, PS3): 552,826
  •  
  • 15. Wii Fit (Nintendo, Wii): 499,251 (3,470,235)
  •  
  • 16. Professor Layton and the Demon's Flute (Level-5, DS): 481,311
  •  
  • 17. Phantasy Star Portable 2 (Sega, PSP): 415,522
  •  
  • 18. Mario Kart Wii (Nintendo, Wii): 404,751 (2,447,964)
  •  
  • 19. Dynasty Warriors Strikeforce (Koei, PSP): 397,080
  •  
  • 20. Pokemon Mystery Dungeon Sky Battalion (Pokemon, DS): 383,226
  •  
  • 21. Taiko Drum Master Wii (Namco Bandai, Wii): 375,895 (625,391)
  •  
  • 22. Winning Eleven 2010 (Konami, PS3): 370,831
  •  
  • 23. Rhythm Heaven Gold (Nintendo, DS): 361,292 (1,763,270)
  •  
  • 24. Tales of Vesperia (Namco Bandai, PS3): 352,961
  •  
  • 25. Tales of the World Radiant Mythology 2 (Namco Bandai, PSP): 339,523
  •  
  • 26. Pokemon Platinum (Pokemon, DS): 325,911 (2,536,712)
  •  
  • 27. Gundam VS Gundam Next Plus (Namco Bandai, PSP): 323,531
  •  
  • 28. Wagamama Fashion Girls Mode (Nintendo, DS): 314,832 (861,393)
  •  
  • 29. Ace Attorney Investigations (Capcom, DS): 313,891
  •  
  • 30. SD Gundam G Generation Wars (Namco Bandai, PS2): 306,985
  •    


    In terms of hardware, Dengeki's sales data reports that there was a 16.3 percent drop in hardware sales in 2009, dropping to 9.86 units sold. Software sales dropped to 4.3 percent to 65.05 million units sold. In this regard, the DS was the top performer in both hardware and software sales.


    1292
    TalkBack / Aonuma's Twilight Princess Regrets
    « on: December 28, 2009, 01:53:22 PM »
    With Twilight Princess as a starting point, Aonuma promises "sheer grand scale" for the next Zelda title.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20638

     In an interview with Edge Magazine, Zelda director Eiji Aonuma details his experiences working with the franchise and explains what we can expect in future Zelda titles. When asked about Twilight Princess and its reception, the director explains that their intentions were to create a realistic game of a grand scale, but feels that the team didn't accomplish this. The next Zelda title will focus on a grand scale using the previous game as a starting point.    


    "For Twilight Princess we used the adult Link and one of the interesting things about that was how we considered the precise proportions of Link and the world. The scale is because we aimed for a more realistic quality in the size of the environments of Hyrule and what that Link faced," Aonuma said. "But the question is whether or not we were able to incorporate any and all of the interesting game ideas that were able to take advantage of that kind of sheer grand scale within the Zelda universe. I am afraid that definitely no, we were not able to do all the things that perhaps with hindsight we had the capabilities to do."    


    His biggest regret when creating Twilight Princess, however, is the discrepancy between imagination and representation, and uses the recently released Spirit Tracks as an example:    


    "In the case of Spirit Tracks it was relatively easier, because regardless of the actual proportions between the player character and the other objects, we can simply concentrate upon the many game ideas we want to realize. But in the case of trying to depict a relatively photorealistic three-dimensional world, we have to be very careful to adapt the ideas so that they seem to perfectly fit with that world."


    1293
    TalkBack / THQ Reaches WWE Deal with Jakks Pacific
    « on: December 27, 2009, 07:00:22 AM »
    THQ will own the WWE license for the next eight years.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20621

     THQ has finally reached a deal regarding the use of the WWE franchise. They have signed a 13.2 million deal with the WWE that will give them use of the franchise for eight years. THQ president and CEO Brian Farrell stated that, "This agreement ensures that WWE games will continue to be an important cornerstone of THQ’s annual release schedule for the long term".    


    Both companies have expressed desires to continue their deal, but they first had to work out a solution with Jakks Pacific over royalty rates. According to the deal, THQ will pay 20 million over the course of four years, and their joint venture will expire at the end of this year.    


    WWE COO Donna Goldsmith concludes that "As one of the most successful video game brands, WWE is excited to work directly with THQ to translate WWE’s colorful characters and ever-changing content into exciting and fresh video games for our fans."


    1294
    TalkBack / Cave Story to Finally See Release in 2010
    « on: December 27, 2009, 01:43:48 PM »
    Nicalis promises that Cave Story will be released soon, and offers new details.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20620

     In a recent blog post on Nicalis' official site, new details about the WiiWare version of Cave Story have surfaced. The game is finished, and is waiting for Nintendo's approval for release on the service.    


    Cave Story will have three save files and updated graphics and music. The game's original PC graphics and music will also be featured as a bonus. The Classic Controller will be supported, and the game will have three difficulty levels: easy, normal and hard.    


    There will also be support for downloadable content, with Nicalis possibly taking requests from fans. The game will also feature an updated script, with permission from original creator Daisuke Amaya.    


    After further apologizing for the game's delay, Nicalis ended their blog post by offering special holiday remixes of Cave Story's music by Dustin Kulwicki.


    1295
    TalkBack / RUMORS: Next Nintendo Console May Use New Intel Processor?
    « on: December 27, 2009, 01:40:58 PM »
    Intel is rumored to be in talks with Nintendo for a possible next generation partnership.
     http://www.nintendoworldreport.com/rumorsArt.cfm?artid=20619

     Japanese technology Impress Watch writer Hiroshige Goto has written an article speculates that chip maker Intel is in talks with Nintendo to form a partnership for their next generation console.      


    According to Goto, Intel is trying to convince Nintendo to use their latest graphics processor, Larrabee, in the Wii's successor. Based on the timing of the talks, the chip would have to be used in their next console rather than the rumored Wii HD system (said to be coming in 2010).    


    Goto, however, doesn't provide any more information about the talks, explaining that the Larrabee's push for technology might conflict with Nintendo's more conservative approach.  There are a number of problems with Nintendo using Larrabee from power consumption to cost to architecture compatibility.    


    Larrabee was cancelled as a discrete product earlier in the month. While they are still working on the technology, it is at this point very far behind their competition at ATI and Nvidia.


    1296
    Nintendo Gaming / Re: X-Mas gaming!
    « on: December 25, 2009, 11:01:34 PM »
    I started playing Excitebots, which is a lot of fun. I also played Trauma Center: Second Opinion with my sister and her entire family, because my brother in law is a paramedic and wanted to see how the Trauma games were like.

    1297
    Nintendo Gaming / Re: Nintendo Teabagged Once Again....
    « on: December 25, 2009, 04:00:27 PM »
    Epic doesn't want the Wii to fail.  They just couldn't care less if it succeeds.  They're a PC developer by nature, so it's no surprise they create games for 360 and don't even have the Wii on their radar.  As for the iPhone, it's the dominant mobile platform, so of course they'd port their engine to it.  And they ported their PC engine to 360 and PS3 because they could do so without having to rebuild it from scratch.

    Nintendo HAS created an industry within itself, and that's exactly what they wanted.  Hardware that's willfully less powerful than anything else out there, a controller unlike anything else out there, mediocre online with goofy friend codes...Nintendo has done nothing but their own thing this generation.  You can't blame third parties, who just want to create games that will sell for as many platforms as they can while re-using assets, for not wanting to bother with Wii.  The Wii necessitates its own teams, and that's just not worth it for all but the largest developers.

    Now I wonder if Nintendo will use this exact, same strategy on the next console. Logic says that since this was EXTREMELY successful for them they will use it again. But it would mean alienating third parties once again with technology that is completely different from anything else on the market.

    Then there's the fact that developers AND the consumers are beginning to feel disenchanted with the Wii in general, with sales dropping on occasion and less and less games being released with full use of motion controls.

    1298
    TalkBack / Re: Happy Holidays from Nintendo World Report!
    « on: December 24, 2009, 06:07:54 PM »
    Merry Christmas to all, and to all tons of great games! :D

    1299
    TalkBack / Re: A Nintendo World Report Christmas Story
    « on: December 24, 2009, 02:05:43 PM »
    Of all the Zachary Millers in the world, you're the Zachary Miller-ist.  ;)

    Nice story.

    Thanks, except I am Pedro :p . Zach illustrated the story (which is awesome!).

    *shrugs*

    That's what happens when your name isn't on the story.

    No worries. The name is on the front page, but forget that I still use my forum name on the talkback thread. I added my name to the image to prevent confusion.

    1300
    TalkBack / Re: A Nintendo World Report Christmas Story
    « on: December 24, 2009, 01:16:03 PM »
    Of all the Zachary Millers in the world, you're the Zachary Miller-ist.  ;)

    Nice story.

    Thanks, except I am Pedro :p . Zach illustrated the story (which is awesome!).

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