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Messages - NWR_pap64

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1201
TalkBack / Nintendo Reveals Mario Tournament Trophy
« on: January 27, 2010, 02:22:12 PM »
The winner of the upcoming New Super Mario Bros. Wii tournament will receive a golden Mario trophy.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20842

 At the start of the year, Nintendo confirmed that they would be holding a special New Super Mario Bros. Wii tournament. The tournament consists of coin collecting battles and will tour Japan throughout the month of February. The player that collects the most coins will be crowned the best NSMB Wii player in Japan and receive a special Golden Mario Trophy.    


   


The text at the bottom of the trophy says "New Super Mario Bros. Wii Coin Battle Japan Number One Championships." The bigger text says "Japan Number One".    


The New Super Mario Bros. Wii tournament will start on February 14 in Osaka, Japan and tour across Japan, ending in Tokyo on March 27.


1202
TalkBack / Re: Climax Interested In More Silent Hill Titles
« on: January 27, 2010, 09:03:27 PM »
I wonder how many copies Shattered Memories sold. So far critical reception has been solid, and the fans that have played it love it. If the game under sells who do we blame?

Shattered Memories was released in mid December with little to no marketing behind it (though, it seems that Konami treats it like a niche franchise since not all of the games get promotion).

Quality and genre will not have anything to do with sales since its not an on-rails shooter and its seems to be a great game.

1203
This list is fascinating because you can see how the Japanese rate certain Nintendo titles. For example, Super Mario Galaxy is rated as a silver title as well as Twilight Princess. Both titles are rated as Gold in the US, so you can clearly see what Miyamoto means when he says that certain titles are received better in the US and Europe than in Japan.

Very shocking is that Metroid Prime 3 is a Bronze title in Japan when Metroid Prime Trilogy is Platinum in the US.

1204
TalkBack / Creators of Izuna Secretly Working on DS Title
« on: January 27, 2010, 12:50:15 AM »
The studio that brought us Izuna: Legend of The Unemployed Ninja are quietly working on a new title for the Nintendo DS.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20840

 On Ninja Studio's product page they have revealed that they are working on a new, top secret title for the DS.    


Ninja Studio is known for their DS efforts which include Izuna: The Legend of the Unemployed Ninja and D3 Publisher's Tactic's Layer. Including this unannounced title, they have created six titles for Nintendo's handheld so far.    


No release window for the game is known as of yet.


1205
These titles are possible candidates for the "Everyone's Recommendation" series in Japan.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20839

 As announced last week, Nintendo will begin a new initiative called "Everyone's Recommendation Selection" in Japan. Nintendo will choose the highest ranking Wii titles according to the votes found on the Nintendo Channel's best games list.  Website SiliconEra compiled a list of games fitting this description.    


The first seven games include Marvelous and Vanillaware's Muramasa: The Demon Blade, SEGA/Platinum's 428, and Marvelous' Arc Rise Fantasia. Namco Bandai is the company with the most titles in the selection with four, including One Piece Unlimited Cruise Episode 1, Family Ski: World Ski and Snowboard, Tales of Symphonia: Dawn of the New World, and Dragon Ball Z: Budokai Tenkaichi 3.    


The following titles are likely candidates to receive budget reprint treatment according to the ratings given by players on the Nintendo Channel. The titles have been ranked in Gold, Silver and Bronze rankings:    


Gold:  

     
  • Tales of Graces (Namco Bandai)
  •  
  • New Super Mario Bros Wii (Nintendo)
  •  
  • Wii Fit Plus (Nintendo)
  •  
  • Monster Hunter Tri (Capcom)
  •  
  • Wii Sports Resort (Nintendo)
  •  
  • Muramasa: The Demon Blade (Marvelous)
  •  
  • One Piece Unlimited Cruise: Episode 2 (Namco Bandai)
  •  
  • Super Smash Brothers Brawl (Nintendo)
  •  
    Silver:  
     
  • Samurai Warriors 3 (Koei)
  •  
  • Arc Rise Fantasia (Marvelous)
  •  
  • Monster Hunter G (Capcom)
  •  
  • Jikkyou Powerful Pro Baseball Next (Konami)
  •  
  • New Play Control! Pikmin 2 (Nintendo)
  •    
  • Taiko no Tatsujin (Namco Bandai)
  •    
  • Animal Crossing: City Folk (Nintendo)
  •    
  • Family Ski: World Ski & Snowboard (Namco Bandai)
  •    
  • One Piece Unlimited Cruise: Episode 1 (Namco Bandai)
  •    
  • Jikkyou Powerful Pro Baseball 15 (Konami)
  •    
  • Mario Super Sluggers (Nintendo)
  •    
  • Mario Kart Wii (Nintendo)
  •    
  • Winning Eleven Play Maker 2008 (Konami)
  •    
  • Family Ski (Namco Bandai)
  •    
  • Jikkyou Powerful Pro Yakyuu Wii Ketteiban (Konami)
  •    
  • Wii Fit (Nintendo)
  •    
  • Sengoku Basara 2 Heroes (Capcom)
  •    
  • Super Mario Galaxy (Nintendo)
  •    
  • Resident Evil 4 Wii Edition (Capcom)
  •    
  • The Legend of Zelda: The Twilight Princess (Nintendo)
    Bronze:  
     
  • New Play Control! Mario Power Tennis (Nintendo)
  •    
  • New Play Control! Pikmin (Nintendo)
  •    
  • Karoke Joysound Wii (Hudson Soft)
  •    
  • Wii Music (Nintendo)
  •    
  • Disaster: Day of Crisis (Nintendo)
  •    
  • Fatal Frame 4 (Nintendo)
  •    
  • Tales of Symphonia: Dawn of the New World (Namco Bandai)
  •    
  • Battalion Wars 2 (Nintendo)
  •    
  • Minna no Joushiki Ryoku TV (Nintendo)
  •    
  • Metroid Prime 3: Corruption (Nintendo)
  •    
  • No More Heroes (Marvelous)
  •    
  • Naruto Shippuden: Gekitou Ninja Taisen EX 2 (TOMY)
  •    
  • Mario & Sonic at the Olympic Games (Sega)
  •    
  • Resident Evil: Umbrella Chronicles (Capcom)
  •    
  • Zack & Wiki (Capcom)
  •    
  • Dragon Ball Z Budokai III (Namco Bandai)
  •    
  • Momotaro Densetsu 16 (Hudson Soft)
  •    
  • One Piece Unlimited Adventure (Namco Bandai)
  •  
  • Fire Emblem: Radiant Dawn (Nintendo)
  •  
  • Wii Sports (Nintendo)
  •  


1206
TalkBack / Iwata Turned Down Natal Technology for Wii
« on: January 27, 2010, 12:21:40 AM »
A report reveals that Nintendo was offered the opportunity to use Natal technology for Wii.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20838

 According to a report by European videogame news site CVG, Nintendo President Satoru Iwata was offered the opportunity to use the technology behind Microsoft's Project Natal on the Wii.  Iwata turned it down.    


The reason Iwata refused to accept the technology, despite being impressed by the demo created by 3DV Systems, was because he didn't believe they could release the peripheral at a mass-market price and couldn't see it as an add-on peripheral for Wii.    


"3DV showed off a camera that detected motion in 3D, and had voice recognition - but Iwata-San was unconvinced he could sell it at a Nintendo price point. He also had some worries around latency during gameplay", CVG's insider at Nintendo explained.    


Microsoft revealed Project Natal at E3 2009, showing off demos that showcased facial and vocal recognition as well as body movement in a 3D space. When Shigeru Miyamoto was asked about the technology, he said that "This type of motion-sensing camera technology has been around for quite a while. [We've] ultimately made the decision not to take advantage of what they can do", referring to the technology seen in Sony Computer Entertainment's EyeToy peripheral.


1207
Podcast Discussion / Re: Radio Free Nintendo: Episode 180
« on: January 27, 2010, 02:42:48 AM »
Johnny: The Soul Bubbles demo was in the American Nintendo Channel, but it was pulled out a week later. Nintendo should really keep the demos around.

1208
TalkBack / Re: NSMB Wii Hits Ten Million Sold Worldwide
« on: January 26, 2010, 03:05:50 PM »
A Boy and his Blob is also a fantastic 2D platformer (though slower and more puzzle based than NSMB Wii).

1209
TalkBack / NSMB Wii Hits Ten Million Sold Worldwide
« on: January 26, 2010, 02:35:02 AM »
The "evergreen", when it comes to Mario, is money.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20835

 Last week the NPD Group reported that New Super Mario Bros. Wii had surpassed the U.S. lifetime sales of its 3D brother Super Mario Galaxy.  After roughly 45 days on the market, NSMB Wii had moved past Galaxy's 4.1 million copies sold with a tally of 4.2 million.    


According to Nikkei (via Kotaku), the worldwide sales figure for NSMB Wii now stands at over 10 million copies.  Sales in North America have reached 4.5 million, while the title has sold over 3 million copies in both Japan and Europe.    


Last year Nintendo President Satoru Iwata predicted that NSMB Wii could sell ten million units, and it turns out that he was right.  At this rate – 10 million units sold in 8 weeks - it looks like it will sell much more than that.


1210
TalkBack / Enterbrain President Disappointed with Monster Hunter 3 Sales
« on: January 25, 2010, 02:56:27 PM »
Despite the title selling a million copies on Wii, the president believes it could have sold better.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20832

 In a recent interview with Japanese website Mainichi.jp, Enterbrain President Hirokazu Hamamura expressed his disappointment over the sales of Capcom's Monster Hunter 3 in Japan. "I thought it would sell more. Crossing the million mark was the passing grade, though. On the Wii, which doesn't have games targeting core game fans, it made a strong effort against the 'hurdles' of being on a console and being a network game. However, I believe they wanted it to reach 1.5 million to 2 million copies."    


The title was a strong performer throughout the whole year, coming in at number eight in ASCII's list of the year's best sellers with 949,095 copies sold.    


Despite its relatively modest performance, Hamamura noted that the title could still be a strong seller for the rest of the year, especially if a new Monster Hunter title is released. He also hopes that the release of core games like Monster Hunter will grow the core market on the console.


1211
Podcast Discussion / Re: Radio Free Nintendo: Episode 180
« on: January 24, 2010, 10:59:24 PM »
This is the first time I've participated in a NWR podcast, and its surreal. I still hate hearing my own voice but I am proud in that I was able to champion Wii Sports as one of the best of the decade, a game some would ignore because "it isn't an epic graphics heavy title" (as someone mentioned in the last thread).

Regarding Lindy's (?) comment about Wii Sports Resort being the best of the two, I agree. But I have the feeling that in the long run Wii Sports is going to be given more credit than Wii Sports Resort simply because it was the first of its kind, and by the time Wii Sports Resort was released motion control wasn't a novelty anymore. Wii Sports had that advantage because the concept was still abstract and the game was the first to fully show it off and be great at it.

1212
TalkBack / Re: Nintendo to Publish Digital Romance Novels in Japan
« on: January 23, 2010, 02:51:50 AM »
This would be the PERFECT title for the DSi XL. If I recall correctly, the DSi XL was designed for titles like this and other stuff like movies and TV shows. The larger screens would provide the perfect opportunity for people to read books on the DSi.

1213
For comparison's sake, here's the English Objection caption:
http://www.aeropause.com/wordpress/archives/images/2008/07/pw-objection.gif

And here's the Japanese Objection:
http://www.court-records.net/rips/bubble-objection(japanese).gif

From the way the producer explains how they were planning the attack, each letter would be one hit (OB-JEC-TION!). This looks like would have been easier in Japanese than in English. Since all his super combo attacks would have been based on all his courtroom yells (HOLD IT, OBJECTION, TAKE THAT!) that means the team would have had to translate the words, then balance the attacks for each version. Too much work for one character it seems.

1214
Dammit.. at least they tried? :(

This game would be a MUST OWN for me if it included the Samurai Pizza Cats, Pheonix Wright and, why the hell not, Speed Racer! Guess I'll just have to buy it for Roll and Zero.. (**** MegaMan Volnutt!)

Actually, when I was doing research for this story I read that Capcom actually had Phoenix Wright planned for the game, and even had attacks designed after his courtroom yells. But then they realized that translating his attacks would have been a pain, and couldn't figure out anything else for him so they scrapped him.

Oh well, I still have the awesomely awesome Frank West :D

1215
TalkBack / Re: Nintendo Starts Wii Greatest Hits Line in Japan
« on: January 21, 2010, 06:42:57 PM »
This is a great idea! Notice how the first batch consists of the best third party games on the Wii. This seems like a great initiative to inspire more people to buy third party software. And the fact that they use the ratings from the Nintendo Channel is great.

1216
TalkBack / First Bit.Trip Runner Details Revealed
« on: January 21, 2010, 08:40:55 AM »
The fourth Bit.Trip game will be a rhythm platformer game starring Commander Video.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20816

 Gaijin Games' Alex Neuse revealed the first details of the fourth Bit.Trip game, Bit.Trip Runner.    


Originally teased during the credits of Bit.Trip Void, Runner will be a rhythm platforming title inspired by Sony's PlayStation game Vib-Ribbon, according to Neuse, who spoke about the game on Nintendo Life's podcast. He said that the gameplay and music interaction will be closer to Beat than Core and Void as players take control of Commander Video and explore stages to the beat of the music.    


Runner will feature over 50 stages, which is different from the the three-level structure of past Bit.Trip titles. The stages will feature fan artwork as well as new characters making their debut in Runner.    


When talking about Commander Video's appearance in Team Meat's Super Meat Boy, Alex mentions that if Meat Boy doesn't make an appearance in Runner, players should expect him in the next Bit.Trip title.    


Finally, Neuse confirms that the music will be provided by Brooklyn based chip punk band Anamanaguchi.    


Bit.Trip Runner is going through a polishing process, and Gaijin Games expects the game to be released in the spring.


1217
TalkBack / Samurai Pizza Cats Were Considered for Tatsunoko vs. Capcom
« on: January 21, 2010, 07:31:50 AM »
Tatsunoko vs. Capcom's producer talks about the characters that they wanted in the game.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20814

 In a web chat hosted by Capcom, Tatsunoko vs. Capcom producer Ryota Niitsuma talked about some of the Tatsunoko characters that were considered to be in the game.    


The first of these were the Samurai Pizza Cats. Known as Catto Ninden Teyandee in Japan, Capcom were in talks with Tatsunoko about their inclusion, but ultimately fell through.    


"We at Capcom too, wanted to see the Samurai Pizza Cats in the game. We were in discussion with Tatsunoko productions to try to get them in the game. It went right up the last minute, but it didn't go through,"    


Another Tatsunoko character that was considered for the game was Speed Racer, but the team felt his character was limited in terms of fighting moves.  "They thought about Speed Racer, but he's just a race car driver. It would be hard to incorporate his race car into the game."    


Finally, the producer confirms that the animated endings seen in Tatsunoko vs. Capcom: Cross Generation of Heroes will not be present in Ultimate All-Stars. Instead, the game will feature the previously announced endings by UDON.


1218
TalkBack / Re: Pearl Harbor Interview with Dan Muir
« on: January 21, 2010, 03:25:35 AM »
I liked that you phrased to Peal Harbor question better than I did. Which staff handled the interview?

While Lindy handled the contacts with Legendo a few of us contributed questions.

1219
TalkBack / Re: REVIEWS: Kamen Rider Dragon Knight
« on: January 21, 2010, 03:24:29 AM »
Yes, the game fails at properly introducing newcomers to the Kamen Rider franchise. All you get is some text about the characters at the start of mirror world and that's it. Its a disappointment considering how important the series is.

I know I want to check out the series after playing the game.

1220
TalkBack / REVIEWS: Kamen Rider Dragon Knight
« on: January 20, 2010, 02:49:48 PM »
Colorful super hero action lands on the Wii in a manner most pleasant.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=20806

 Like many children in the 90s, I grew up idolizing the Mighty Morphin Power Rangers. Despite its inherent silliness, the series was rather captivating and fun to watch. But what few know is that the Power Rangers have a long legacy in their native Japan, and that many TV shows similar to it exist. Kamen Rider is one of them. While considered a cult series in North America, it  has a very loyal following in Japan, with many spin-offs being made since its first appearance in 1971. Kamen Rider Dragon Knight for the Wii is a fighting game that celebrates the series' history, featuring 13 Kamen Riders pulled from various incarnations of the franchise.    


One word that best describes Dragon Knight is simplicity. The fighting engine is one that strips away many of the technicalities fighters are known for, just focusing on the core mechanics. You have two basic forms of attack: punch and kick. With these you are quickly able to pull off combos and air juggles without the need of a complex tutorial system. Other maneuvers, such as blocking and dodging, are also easy to perform. However, Dragon Knight does try to add some depth to its engine, using the Kamen Rider franchise as its inspiration.    


There are two special attacks: Advent Attack and Final Vent. Advent Attack summons a Kamen Rider's creature to attack the opponent. Final Vents act as the game's flashy finishers, but despite their power they can be easily dodged and stopped. At the bottom of the screen is a gauge that determines when you can perform these attacks; for an Advent Attack only one  part of the gauge needed to perform it, while the Final Vent requires the gauge to be full.    


In addition to these attacks, Dragon Knight employs a simple card system. Each Kamen Rider has a set of cards that can be used to perform special attacks in battle, such as summoning weapons or creating skill-altering effects like blocking the ability to perform special attacks. It spices up the combat quite a bit.    


In terms of controls, the Wii Remote and Nunchuck are used but there is no motion control required to perform any of the attacks. Dragon Knight can also be played with the Classic Controller, but neither scheme offers a clear advantage or disadvantage. Choosing one is mainly a manner of preference.    


  Dragon Knight features a handful of modes common in fighters. First is arcade mode, where you'll face the characters in a series of matches. The game's mission mode lies in Mirror World, which presents its missions through a series of branching paths. The gameplay is then divided into two forms: fighting, which works exactly like the regular game, and beat 'em up, where you'll be asked to defeat all of the enemies in different areas. Participating in Mirror World will net you Rider Points, which help acquire new cards for the characters. While a neat mode, the missions lack variety and creativity.    


  That is Dragon Knight's gameplay in a nutshell. It's quite good, but this simplicity becomes the game's Achilles' heel. While its basic gameplay makes the game very fun and easy to grasp, fighting fans might not be satisfied due to its lack of depth. The cards and special attacks add a wrinkle here and there, but few of them feel like they add a substantial amount of strategy to the game. It’s a great fighter for those tired of the complexities of the genre, but for those wanting more Dragon Knight will disappoint.  Another problem with Dragon Knight is that it doesn't use the franchise to the fullest extent. Even if it does feature 13 different Kamen Riders, their stories are poorly told. There are no additional modes that dive into the mythology of the series, and fans might feel disappointed that no further references to its legacy are made in the game.    


However, Dragon Knight's presentation proves to be one of its strongest assets. Each Kamen Rider is very detailed and resembles the original actors and suits very well. Their weapons, bikes, and creatures have also been modeled with the greatest of care. The only blemishes are the stages, which are very bland and generic, clashing with the colorful and even wacky aesthetic of the characters. Stages aside, Dragon Knight looks really good    


 In terms of sound, Dragon Knight is mediocre. The background music is very generic, lacking the energy to match the frenetic pace of gameplay. The voice acting is very stiff, with laughable winning and losing lines that lack charisma and emotion. It's not bad enough to seriously detract from the experience, but more could have been done.    


Overall, Kamen Rider Dragon Knight is a serviceable Wii fighter that provides fun for those seeking a simpler fighting game. It is polished enough to please most Kamen Rider fans, even if it is only over the course of a rental.

Pros:
       

  • Gameplay is simple and easy to learn
  •  
  • Solid presentation
  •  
  • Creative card-based gameplay


  •        Cons:
           
  • Might be too simple for experienced fighting fans
  •  
  • Not enough game modes
  •  
  • Mediocre audio


  •                Graphics:  7.0
           The Kamen Riders look really good along with their weapons and vehicles. The only downside is the fighting stages, which are very bland and generic.

                   Sound:  5.0
           Music is largely forgettable, and the voice acting is very stiff and emotionless.

                   Control:  8.0
           Dragon Knight uses both the Wii Remote and Nunchuck, and the Classic Controller. Both work great thanks to the title's simplicity, leaving its only issue to be that of personal preference.

                          Gameplay:  7.0
           Dragon Knight is very simple to learn and easy to master thanks to its focus on the basics, rather than the complexities, of the fighting genre. For some it might prove to be too simple for its own good, and veteran fighting game fans will be disappointed if they expect more out of it.

     


           Lastability:  6.0
           Most of the game is likely to be spent in multiplayer, which does provide hours of fun for fans willing to invest time in it. Mirror World does try to strengthen the replay value, but its repetitive missions cut it short.

     


           Final:  7.0
           Kamen Rider Dragon Knight is a good title for those wanting a game that is more about having fun than being a fighting game master. Its extreme simplicity and lack of modes might damper its value, but it's good enough that a try is heartily recommended, especially for Kamen Rider fans.      


    1221
    TalkBack / Re: New Super Mario Bros. Wii Sets Sales Record in Japan
    « on: January 20, 2010, 02:17:19 PM »
    I find that the whole "2D Mario vs. 3D Mario" debate is both sad and frustrating.

    Yes, 2D Mario is more popular. Yes, 2D Mario is easier to get into. Yes, 3D Mario is more complex and more core gamer oriented. But is one of them better than the other? Definitely not.

    It's a matter of personal preferences. Yes, at this moment people prefer 2D Mario more. But last I heard, people still liked 3D Mario. And best of all, BOTH Marios excel in brilliance. Both games represent the best thing about Nintendo: incredible game design that remains influential to this day.

    2D Mario revolutionized 2D gaming, platforming and level design. 3D Mario laid the ground for 3D gaming and exploration. Without any of them, the industry would be different today.

    1222
    TalkBack / Re: New Super Mario Bros. Wii Sets Sales Record in Japan
    « on: January 19, 2010, 03:12:07 PM »
    What I am loving the most about these news is that people claimed that NSMB Wii wouldn't sell as well as the DS version because "only one copy will be bought per household, unlike the DS version". At this rate, it might surpass the DS version.

    I am getting ready to serve insane amounts of crow right now...

    1223
    TalkBack / Just Dance Tops UK Charts
    « on: January 18, 2010, 02:32:50 PM »
    The Wii-exclusive dancing game dethrones Modern Warfare 2 in the United Kingdom.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20796

     The latest UK best sellers chart reveals that Ubisoft's Wii title Just Dance is the top selling game, dethroning Activision's Call of Duty: Modern Warfare 2.  Activision's shooter had sat atop the chart for for nine weeks straight. In previous weeks Just Dance sat as low as number 100, but the game has seen a 114% rise in sales since its debut on the charts.    


    The second-best seller according to the UK charts is Nintendo's Wii Fit Plus, and in the fifth spot is Wii Sports Resort. No other Nintendo titles appear in the Top 10.    


    Here is the complete chart:    


    01. Just Dance (Ubisoft)
     02. Wii Fit Plus (Nintendo)
     03. Call Of Duty: Modern Warfare 2 (Activision)
     04. Army Of Two: The 40th Day (EA)
     05. Wii Sports Resort (Nintendo)
     06. Darksiders (THQ)
     07. Bayonetta (Sega)
     08. FIFA 10 (EA)
     09. James Cameron’s Avatar: The Game (Ubisoft)
     10. Assassin's Creed II (Ubisoft)


    1224
    TalkBack / Re: Ubisoft Announces Raving Rabbids 4
    « on: January 18, 2010, 04:28:10 PM »
    2009 was a "one wii game for xmas only" year, and it belonged to MARIO.

    Say that to Wii Fit Plus and Wii Sports Resort, both which were part of the top three best sellers in December.

    1225
    TalkBack / Re: Red Steel 2 Sales Projections Halved
    « on: January 18, 2010, 04:26:45 PM »
    Pap, while I agree with you, Ubi is trying to aim at pleasing the same audience who bought Metroid Prime 3/Trilogy. Not only is their reputation with the non-casual Wii audience pretty much destoryed, if Red Steel 2 isn't all that it's cracked out to be then their already damaged rep gets more damaged. There will be no saving them.

    Also, I bet Nintendo would be pretty pissed since Retro supposedly helped them out with M+.

    You talking about sales? Because I wasn't talking about sales, I was talking about overall quality.

    Still, I agree that the game will be difficult to sell to the core Wii audience. The first game, while successful, was a critical failure and fans hated it. Ubi has gone back and forth between being a Wii supporter and being just another apathetic third party, and the casual efforts are pretty damn bad. So with this I doubt the game will even read 500,000 copies by the end of 2010.

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