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Originally posted by: Ian Sane
Everyone talks about how well the Rev will control for first person shooters and then you said the Metroid Prime 3 would prove this. If Metroid Prime 3 plays like a first person shooter then it becomes a first person shooter. The lock-on system in Metroid Prime 1 & 2 isn't just a workaround for a keyboard/mouse setup that wasn't possible on the Cube. It's designed so that you don't have to be an FPS expert to play the game. It removes the hassle of aiming (which wasn't an issue in the 2D games) so that you can concentrate on the exploration which is the whole point of Metroid. If Metroid Prime 3 stays true to the Metroid series then it won't prove that the Rev is the ideal system for first person shooters because it won't be an FPS and therefore by definition can't prove that. All the idiots that complain that Metroid Prime doesn't play like Halo should still be making that same complaint about Metroid Prime 3.
doesn't the ability to just point at an enemy would negate the need for a lock on system?. although i wouldn't be surprised if it was still included, but personally i think i'd try to play without it i would only use it for multiplayer. bcuz the only reason i used it in the first two was as you said, an fps expert is good at aiming strafing and shooting all at the same time, while those of us who suck at games (like me) like the ability to lock on, then strafe and shoot, making the job easier and as u said you can concentrate on other things. but point and shooting would be great and i can't wait, would you say that mp:h isn't an fpa cuz it doesnt use lock on, and has a heavy focus on multiplayer?
but i think you're being way to technical. in essence mp3 is an fps. its in first person view and you shoot things. hence first person shooter. however, it is also largely an exploration game and doesn't play like a traditional fps in the sense that there are no level objectives, and other things that make fps's linear. but to say that an fpa isn't an fps, is like saying an action-rpg isn't really an rpg cuz it doesn't use turn based battles. maybe this is a discussion for a new topic. but initially this has to be the proof that the rev is ideal for fps, bcuz at it's core mp3 is an fps, just a modified one and if it doesn't make amazing use of the nrc and the nunchuck skepticism will rise to all new heights (and i bet you'd be first in line).
the games are very well modified. it really isn't right to call it an fps, bcuz it is so much more, but at the core it is an fps, like you wouldn't a human cells right? but cells are what allow our body to be a body, and to live, we are cells, but we are so much more than that, that we call ourselves humans (that might be a bad analogy but you can get the point). i love the metroid games i beat the first one 3 times (and i still couldn't get 100% completion cuz i suck and don't use gamefaqs unless i'm stuck and after an hour of trying on my own i still can't get passed something) and i'm working on beating the second one for the third time.
someone said that there weren't any glitches in the mp series, i found one. in the second one, in one of the rooms where you use the sonic visor (is that what its called my memory is kind of shot) to find those points that are keeping a certain door locked, i shot two of those points, left the room, went and did a whole bunch of other stuff, came back, shot the last point, and the door wouldn't open. i had to start a new game, i spent 8 hours trying to figure out how to get past that point without starting a new game, i was pretty pissed and took 2 weeks off before starting a new game. but that was probably more my fault, but i still feel the game should have allowed for it.