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Nintendo Gaming / Re: Wii U
« on: June 08, 2011, 05:17:39 PM »
Gizmodo says the screen isn't multitouch... anyone else reporting this?
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What? Sneaking into Castle Hyrule in OOT was one of my *favorite parts* in the whole game. Same as hiding in a barrel in Wind Waker to slip past the patrolling Moblins.
Nobody liked those parts? Am I really in the minority here?
Also, I hope by "sirens" they mean "female harpy-like demonesses of hawtness".
Nintendo acknowledged a security breach in a statement yesterday, explaining that its U.S. servers came under cyber-fire a few weeks ago, but stressed that no personal user data was in breach. By comparison, Sony's seen troves of sensitive personal data repeatedly stolen (and reportedly distributed) as hackers took turns assaulting the electronics conglomerate's many corporate facets.[/size]The PlayStation Network went down April 20th and didn't fully return to life until last Wednesday, June 1st. And just last Friday, Sony was hacked again—specifically Sony Pictures, the company's TV and film production unit—by a group calling itself "LulzSec," as part of a campaign dubbed "Sownage." (Get it? Sony + Ownage?) LulzSec had previously claimed credit for recent attacks on PBS and FOX.com.
The same group's taking credit for the Nintendo hack, "Nintendo, we just got a config file and made it clear that we didn't mean any harm," while adding "Nintendo had already fixed it anyway."
Nintendo's statement jibes with the hack group's claims.
"The server contained no consumer information," said Nintendo in a press statement adding "The protection of our customer information is our utmost priority."
Unlike prior attacks by hack group "Anonymous," which targeted Sony in retaliation for its lawsuit against PS3 root-key cracker George Hotz, LulzSec claims it's hacking for the greater good.
"We love Nintendo and Sega, if anything we'd hack *for* them," LulzSec just this morning. "If you're listening Nintendo/Sega, you, you uh... you want Sony hacked more?
Wild guess here: I'm pretty sure Nintendo/Sega don't.
Nintendo's new console, the Wii U, was finally unveiled to the world today at E3 2011, and we got a glimpse of its graphical prowess at the company's keynote. Details were scarce about the IBM silicon Nintendo's new HD powerhouse was packing, but we did some digging to get a little more info. IBM tells us that within the Wii U there's a 45nm custom chip with "a lot" of embedded DRAM. It's a silicon on insulator design and packs the same processor technology found in Watson, the supercomputer that bested a couple of meatbags on Jeopardy awhile back. Unfortunately, IBM wouldn't give us the chip's clock speeds, but if it's good enough to smoke Ken Jennings on national TV, we imagine it'll do alright against its competition from Sony and Microsoft.
The ergonomics of it look like something a company with no real experience with gaming would come up with instead of a veteran like Nintendo. The controls look thrown on haphazardly. What are the ergonomics like for this thing?
What is the cost of the Wii U, what are the specs, why should I give a **** about this stupid screen and, most important of all, what GAMES are being made for it? So we have Zelda and jack **** else for the Wii and then this which has what?
I try not to get too excited for E3 but even my low expectations were not met. They didn't really reveal anything at all.
The name sounds like something that non-English speakers woudl come up with, which is probably exactly what it is.
I don't think any core gamer is going to switch to this so it will be stuck in casual land unless it gives them a reason to buy it. That will take more than a new Wii Sports game.
In the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons
my handle!
Hmm...just thought of something.
Wouldn't it be neat if you went to a place that had private movie rooms, kinda like how Japanese/Korean restuarants have private karaoke rooms? So you walk into a room that has a big wrap around couch and a projector. They take your food, drink and movie order (or you can bring a movie of your own). Then you cool out with whomever you brought.
Best of all, they give you the remote.
The swordfighting looks like a big step down from Resort.
Quote- The big thing about the screen is that it’s a multi-touch screen, contains it’s own battery and is detachable from the controller unit
- The screen when detached contains its own memory so developers can store data on it, so gamers can play whatever the developer designs for the screen-only use
- When the screen is attached to the controller it works by streaming content directly from the console
- Nintendo are giving developers ideas other than just having it function as a quick menu screen for games while attached, or as a simple tamagochi-like mini-game when detached
- The controller contains a gyroscope, but motion controls isn’t the focus of the controller like it was for the Wii
If the screen is detachable from the controller (as I speculated a while back) and has it's own battery, it's very possible that the controller can split in two and be used for motion gaming.
Oh, and now buttons on the screen is seeming even more likely.
Isn't that called a "3DS"
- The big thing about the screen is that it’s a multi-touch screen, contains it’s own battery and is detachable from the controller unit
- The screen when detached contains its own memory so developers can store data on it, so gamers can play whatever the developer designs for the screen-only use
- When the screen is attached to the controller it works by streaming content directly from the console
- Nintendo are giving developers ideas other than just having it function as a quick menu screen for games while attached, or as a simple tamagochi-like mini-game when detached
- The controller contains a gyroscope, but motion controls isn’t the focus of the controller like it was for the Wii
Has anyone seen Treme? It basically has the cast of the Wire except in New Orleans.
I've only seen snippets of it.
Touch-screen technology has become wildly popular, thanks to smart phones designed for nimble fingers. But most touch screens have a major drawback: you need to keep a close eye on the screen as you tap, to make sure that you hit the right virtual buttons. As touch screens become more popular in other contexts, such as in-car navigation and entertainment systems, this lack of sensory feedback could become a dangerous distraction.
Now researchers at Carnegie Mellon University have developed buttons that pop out from a touch-screen surface. The design retains the dynamic display capabilities of a normal touch screen but can also produce tactile buttons for certain functions.
Back in January, Gearbox Software released a Duke Nukem Forever trailer, and our inner 13 year-old -- only a lascivious gleam in his father's eye when the game was first announced! -- thrilled to its potty humor, gratuitous violence, and mosaic-obscured lady parts. We were skeptical about the promised May release date, since DNF has long been gaming's answer to Chinese Democracy, and sure enough that got bumped to June 10 (international) and 14 (North America). But now the game has gone gold, meaning real-life physical copies, rather than just one of gaming's longest running vaporware jokes. No confirmation that the game will ship via unicorn, but for more details devour the press release after the break.