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Messages - MaryJane

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176
Nintendo Gaming / Re: Wii U
« on: June 08, 2011, 05:17:39 PM »
Gizmodo says the screen isn't multitouch... anyone else reporting this?

177
TalkBack / Re: Aonuma Reveals New Skyward Sword Gameplay Elements
« on: June 08, 2011, 01:03:59 PM »
What? Sneaking into Castle Hyrule in OOT was one of my *favorite parts* in the whole game. Same as hiding in a barrel in Wind Waker to slip past the patrolling Moblins.
Nobody liked those parts? Am I really in the minority here?

Also, I hope by "sirens" they mean "female harpy-like demonesses of hawtness".

You may be in the minority, but I'm with you. It was frustrating, especially in WW, but I still loved it.

178
Nintendo Gaming / Re: Wii U
« on: June 08, 2011, 11:36:50 AM »
So, what if it's only one controller per system?

How much do 'hardcore' gamers do local multiplayer? It's much more likely that the casuals will be playing local multiplayer. Nintendo might finally be joining the online movement, but I do wish you could at least have two tablet controllers. Hopefully, there's still time for them to do something about this, perhaps two radios on different frequencies or a little more processing power in the controller itself, but I'm not sure this is as much of a deal breaker as it may have initially seemed to me.


Edit: On a separate issue; http://www.engadget.com/2011/06/08/nintendo-admits-its-wii-u-highlight-reel-was-spiced-up-with-ps3/

179
General Gaming / Nintendo's U.S. Servers Hacked - No User Data Stolen
« on: June 07, 2011, 02:59:14 PM »
http://techland.time.com/2011/06/06/now-nintendo-admits-it-was-hacked-says-no-customer-data-stolen/


Quote
Nintendo acknowledged a security breach in a statement yesterday, explaining that its U.S. servers came under cyber-fire a few weeks ago, but stressed that no personal user data was in breach. By comparison, Sony's seen troves of sensitive personal data repeatedly stolen (and reportedly distributed) as hackers took turns assaulting the electronics conglomerate's many corporate facets.[/size]The PlayStation Network went down April 20th and didn't fully return to life until last Wednesday, June 1st. And just last Friday, Sony was hacked again—specifically Sony Pictures, the company's TV and film production unit—by a group calling itself "LulzSec," as part of a campaign dubbed "Sownage." (Get it? Sony + Ownage?) LulzSec had previously claimed credit for recent attacks on PBS and FOX.com.

The same group's taking credit for the Nintendo hack,  "Nintendo, we just got a config file and made it clear that we didn't mean any harm," while adding "Nintendo had already fixed it anyway."
Nintendo's statement jibes with the hack group's claims.
"The server contained no consumer information," said Nintendo in a press statement adding "The protection of our customer information is our utmost priority."
Unlike prior attacks by hack group "Anonymous," which targeted Sony in retaliation for its lawsuit against PS3 root-key cracker George Hotz, LulzSec claims it's hacking for the greater good.
"We love Nintendo and Sega, if anything we'd hack *for* them," LulzSec just this morning. "If you're listening Nintendo/Sega, you, you uh... you want Sony hacked more?
Wild guess here: I'm pretty sure Nintendo/Sega don't.



So it wasn't malicious, but still...

180
Nintendo Gaming / Re: Wii U
« on: June 07, 2011, 02:49:14 PM »
Wii U CPU is like IBMs Watson:

http://www.engadget.com/2011/06/07/ibm-puts-watsons-brains-in-nintendo-wii-u/

Quote
Nintendo's new console, the Wii U, was finally unveiled to the world today at E3 2011, and we got a glimpse of its graphical prowess at the company's keynote. Details were scarce about the IBM silicon Nintendo's new HD powerhouse was packing, but we did some digging to get a little more info. IBM tells us that within the Wii U there's a 45nm custom chip with "a lot" of embedded DRAM. It's a silicon on insulator design and packs the same processor technology found in Watson, the supercomputer that bested a couple of meatbags on Jeopardy awhile back. Unfortunately, IBM wouldn't give us the chip's clock speeds, but if it's good enough to smoke Ken Jennings on national TV, we imagine it'll do alright against its competition from Sony and Microsoft.

181
Nintendo Gaming / Re: Wii U
« on: June 07, 2011, 02:42:26 PM »
The ergonomics of it look like something a company with no real experience with gaming would come up with instead of a veteran like Nintendo.  The controls look thrown on haphazardly.  What are the ergonomics like for this thing?

What is the cost of the Wii U, what are the specs, why should I give a **** about this stupid screen and, most important of all, what GAMES are being made for it?  So we have Zelda and jack **** else for the Wii and then this which has what?

I try not to get too excited for E3 but even my low expectations were not met.  They didn't really reveal anything at all.

The name sounds like something that non-English speakers woudl come up with, which is probably exactly what it is.

I don't think any core gamer is going to switch to this so it will be stuck in casual land unless it gives them a reason to buy it.  That will take more than a new Wii Sports game.


As usual, you're too quick to jump the gun. First of all, they showed a bunch of games for it, especially considering there's still another 14-18 months before release.


People who have actually handled the controller say it's fine, and Engadget is pretty unbiased, although they personally prefer the 360.


They revealed a lot, considering that they've made ANOTHER revolutionary controller.

182
TalkBack / Re: New Mario Kart Features Customizable Karts
« on: June 07, 2011, 02:36:43 PM »
My worry is that it is now even easier because you can drive underwater at the same speed as land, and falling in water doesn't result in a restart. Hopefully it's board specific.

183
Nintendo Gaming / Re: Wii U
« on: June 07, 2011, 02:06:04 PM »
From Engadget's hands on:

Quote
In the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons

http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/

184
Nintendo Gaming / Re: E3 2011 Nintendo Press Conference Thread
« on: June 07, 2011, 11:04:34 AM »
Less than an hour to go... What can I do that'll last an hour? Oh, I know :D  my handle!

185
Not sure why, but the video will not play correctly for me, what I did see looked good, and the "A" being white instead of green (like on the 360) makes me think it is a Cafe game.

186
Hmm...just thought of something.

Wouldn't it be neat if you went to a place that had private movie rooms, kinda like how Japanese/Korean restuarants have private karaoke rooms? So you walk into a room that has a big wrap around couch and a projector. They take your food, drink and movie order (or you can bring a movie of your own). Then you cool out with whomever you brought.

Best of all, they give you the remote.

Instead of all that, they're just going to stream movies to TVs. Movie theaters are about to go the way of the dino... PSP Go. :)


Speaking of which, the PSV is interesting, especially at $250.

187
General Gaming / Re: Microsoft's Xbox Kinect - Nov 4th 2010
« on: June 06, 2011, 04:04:37 PM »
The swordfighting looks like a big step down from Resort.

That did look bad, but Ghost Recon was cool, aiming with one fist and opening the other to fire, the customization of the weapons, etc. There's still a ways to go before that is a 'mainstream' control scheme, but it looks promising.

Then there's the voice integration. The first thing I thought of when I saw that was; 'why didn't Nintendo think of that?' With the WiiSpeak you would think such game integration was almost obvious, yet classic Nintendo dragging their feet.

Beyond the 'in your face Nintendo' aspect, the TV aspect of Xbox is going to massive. There are three major players in the software market right now; Microsoft, Google, and Apple. All three of those companies are trying to dominate each market, and expand into new ones, most especially the TV market. Google and Apple have their TV devices which are popular despite their limitations, and now MS steps in and says to the millions of people who have a 360; 'don't worry, we got you covered.' Why would anyone with an Xbox have a cable box if they can get the same content (and more) from their Xbox? If MS can get enough people on board (an unfortunately large if) MS may have created the one box to rule them all. Or at least, the software structure that it can pass on to multiple devices.

188
Nintendo Gaming / Re: Project Cafe & Pre-E3 HYPE Thread
« on: June 06, 2011, 03:49:30 PM »
Hate to be a nag, but could we discuss the MS conference in the MS thread because I also think people are way underestimating what was shown for Kinect.


Edit: Forgot I wanted to say something about the Cafe.


I was thinking that it might be possible (as someone else mentioned somewhere) that the screen on the controller could be used to eliminate icons from the screen, and I was thinking how cool that would be if no game was ever interrupted by a button icon, then I some of the demoes at MS's conference made me reconsider because of the "press A to change weapons" and the button icons for performing actions within a cutscene.


Now, the weapons thing could be solved with a Stone of Agony type of deal where when you step on an available weapon, the controller rumbles and you look at the screen to see which weapon it is.


The cutscene buttons however, present an entirely different challenge, now I don't actually think Nintendo is going to announce this, but because of how one holds a controller, if each button vibrated independently, you would be able to find them quickly through the vibration pattern, and a quick glance at the screen could also tell you which buttons. I think the delay time on most of the button pressing events is long enough for a person to figure out what they need to press. I suppose they simply just make the controller rumble every time they want you to look at the screen, but I like the idea of separately vibrating buttons. 

189
Quote
- The big thing about the screen is that it’s a multi-touch screen, contains it’s own battery and is detachable from the controller unit
- The screen when detached contains its own memory so developers can store data on it, so gamers can play whatever the developer designs for the screen-only use
- When the screen is attached to the controller it works by streaming content directly from the console
- Nintendo are giving developers ideas other than just having it function as a quick menu screen for games while attached, or as a simple tamagochi-like mini-game when detached
- The controller contains a gyroscope, but motion controls isn’t the focus of the controller like it was for the Wii

If the screen is detachable from the controller (as I speculated a while back) and has it's own battery, it's very possible that the controller can split in two and be used for motion gaming.


Oh, and now buttons on the screen is seeming even more likely.

Isn't that called a "3DS"

Uhh... No. One screen vs. two. 3D vs 2D. Separating screen. Wiimote and Nunchuck vs. Single clamshell unit.

190
Quote
- The big thing about the screen is that it’s a multi-touch screen, contains it’s own battery and is detachable from the controller unit
- The screen when detached contains its own memory so developers can store data on it, so gamers can play whatever the developer designs for the screen-only use
- When the screen is attached to the controller it works by streaming content directly from the console
- Nintendo are giving developers ideas other than just having it function as a quick menu screen for games while attached, or as a simple tamagochi-like mini-game when detached
- The controller contains a gyroscope, but motion controls isn’t the focus of the controller like it was for the Wii

If the screen is detachable from the controller (as I speculated a while back) and has it's own battery, it's very possible that the controller can split in two and be used for motion gaming.


Oh, and now buttons on the screen is seeming even more likely.

191
Movies & TV / Re: Rate the last TV show you've seen
« on: June 05, 2011, 09:47:00 AM »
Has anyone seen Treme? It basically has the cast of the Wire except in New Orleans.

I've only seen snippets of it.

I couldn't get past the first episode, it's missing something that I can't put my finger on.

192
So rather than talk about how NASA is an antiquated department of government since we can't discuss politics, how about what it would mean, would it be feasible, for the controller to have raised touchscreen 'buttons'?

193
What if it's something like this: http://www.technologyreview.com/computing/22550/page1/

Quote
Touch-screen technology has become wildly popular, thanks to smart phones designed for nimble fingers. But most touch screens have a major drawback: you need to keep a close eye on the screen as you tap, to make sure that you hit the right virtual buttons. As touch screens become more popular in other contexts, such as in-car navigation and entertainment systems, this lack of sensory feedback could become a dangerous distraction.

Now researchers at Carnegie Mellon University have developed buttons that pop out from a touch-screen surface. The design retains the dynamic display capabilities of a normal touch screen but can also produce tactile buttons for certain functions.

194
Movies & TV / Re: New Movies/TV Shows we should keep an eye out for!
« on: June 03, 2011, 06:13:38 PM »
In the preview they're chimpanzees but I just said monkeys as a generalization.

195
Movies & TV / Re: New Movies/TV Shows we should keep an eye out for!
« on: June 03, 2011, 02:36:14 PM »
http://www.imdb.com/title/tt1318514/

Rise of the Planet of the Apes.

I hate the title, but I'm interested in the premise, seeing how the monkey came to create nuclear war and then take over in place of humans.

197
Movies & TV / Re: Rate the last movie you've seen
« on: May 28, 2011, 06:10:03 PM »
The Fighter: 7.5/10

Pretty good, but I did not like the way they did the fights, and how do they not do the fights with Gatti? The beginning was too slow, and took too long to develop; I understood the family dynamic after the first twenty minutes, and they should have moved on from there. Anyway, it was still pretty good because the acting was top notch, and it's a good story, I was just underwhelmed.

198
I'll give it a whirl, been awhile since I played one of these but I'll reread everything on the 12th.

199
General Gaming / Re: Duke Nukem Forever
« on: May 25, 2011, 06:25:10 AM »
http://www.engadget.com/2011/05/24/duke-nukem-forever-goes-gold-will-meet-promised-june-deadline/

Quote
Back in January, Gearbox Software released a Duke Nukem Forever trailer, and our inner 13 year-old -- only a lascivious gleam in his father's eye when the game was first announced! -- thrilled to its potty humor, gratuitous violence, and mosaic-obscured lady parts. We were skeptical about the promised May release date, since DNF has long been gaming's answer to Chinese Democracy, and sure enough that got bumped to June 10 (international) and 14 (North America). But now the game has gone gold, meaning real-life physical copies, rather than just one of gaming's longest running vaporware jokes. No confirmation that the game will ship via unicorn, but for more details devour the press release after the break.

200
General Chat / Re: Holy Crap! *New Tech/Gadget Thread*
« on: May 24, 2011, 07:02:34 AM »
Having it incorporated into glasses is the logical conclusion though, that's where AR is heading, and that is really the point of all this, to have it mobile. This could also be licensed to work with phone cameras, and as you mention BnM, the NGP. As Unagi said, markerless AR means AR on anything. At any time your ready you could play that bouncing ball game with any two or three random object, you could pull up a map anywhere, 'project' a video on to any wall, etc.

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