Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Svevan

Pages: 1 ... 7 8 [9] 10 11 ... 66
201
TalkBack / Re: Reggie Promises It All for E3
« on: March 18, 2008, 03:27:22 PM »
AC with lower interest rates and foreclosure protection, eh.
post of the year

202
Nintendo Gaming / Re: The Lag Alleviation Thread
« on: March 18, 2008, 03:25:25 PM »
Ceric, I don't know if you've noticed it, but in lots of your posts lately you've been putting your words inside your quotes, leading them to make no sense.

203
Nintendo Gaming / Re: Pikmin Lovefest
« on: March 18, 2008, 03:24:29 PM »
I'm in the minority that believes the original is the superior one.  Besides the urgency set forth by the 30 day time limit, I just didn't like the white and purple Pikmin all that much.  They added a needless layer of complication to the selection process.  Yeah, purple Pikmin are the bomb-diggity, but when they count for 10 regular Pikmin, there's not much benefit to them.  And the white ones were pretty much worthless except for the occasional puzzle or enemy character that could have just as easily been weak to electricity.

Don't get me wrong--I really enjoyed the second game.  But the first one was magical.  The #2 did everything bigger (and arguable better), but it didn't capture the same feelings.

i agree with this post

204
Nintendo Gaming / Re: Pikmin Lovefest
« on: March 18, 2008, 06:01:09 AM »
I just wanna say that I hope Pikmin 3 comes out this year with online coop and voice chat.

lol no

I await this game like the desert waits for rain, but I'll be surprised if it's online at all. Let alone with FEATURES.

205
TalkBack / Re: Reggie Promises It All for E3
« on: March 18, 2008, 05:54:52 AM »
MORE CHIBI ROBO KTHXBYE

206
Nintendo Gaming / Re: I love lag that stops the match for a minute!
« on: March 17, 2008, 11:03:03 PM »
as a form of civil disobedience, I will do absolutely nothing in response to this injustice

207
Nintendo Gaming / Re: They should make a Smash Bros. RPG
« on: March 17, 2008, 10:26:33 PM »
I'd trade in Smash Bros and Paper Mario for something like that.

208
General Chat / Re: I hate my housemate
« on: March 17, 2008, 10:23:31 PM »
What if you are sharing a house not a room?

They're still called roommates.

209
NWR Forums Discord / Re: Change the Title of the Person Above You
« on: March 17, 2008, 10:18:55 PM »
Dirkheart

210
Nintendo Gaming / Re: I love lag that stops the match for a minute!
« on: March 17, 2008, 10:16:37 PM »
Actually that's incredible, I didn't realize we were so geographically diverse.

One special note to Traag though: enough with the fire emblem characters!

and a special note to vudu: saying "pwned" after you beat someone isn't NICE

211
Nintendo Gaming / Re: Mario Kart Wii Mega Thread
« on: March 17, 2008, 05:23:44 PM »
I've been reading some impressions and some of them say that the motion controls are questionable and that the GC controller is the best way to go.

I smell another Excite Truck...

Where the controls were awesome, what's your point?

is there anything made by Nintendo that you DON'T like?

212
Nintendo Gaming / Re: Pokemon Trainer: the future of Pokemon?
« on: March 17, 2008, 04:24:54 AM »
Because the gaming community still hasn't understand how PLAIN AWFUL turn based gameplay is, so we will have to stick to these same old games over and over and I will stick to not buy them.


So objectively, it's awful because you think it's awful, even though the rest of the people who have the same credentials as you (being able to purchase video games) seem to think they're alright?

bitch no you didn't

213
TalkBack / Virtual Console Mondays: March 3 and 10
« on: March 16, 2008, 09:24:40 PM »
Two games entirely in Japanese and one made by Germans. Wha?
 http://www.nintendoworldreport.com/vcArt.cfm?artid=15566

 Yeah gang, it's been a rough week or two. Super Turrican and DoReMi are both positive experiences, but once again we are left waiting to find out whether this month's N64 game will be anything worthwhile (it could be Majora's Mask or Super Smash Bros., but anything from a third party would be preferable to those games at this point).    


Nintendo knew that Virtual Console would be a tough sell last Monday since Super Smash Bros. Brawl came out last Sunday. Nintendo's solution? Two import titles! Normally I'd be busting down the door but these games are, well, not what we want imported: give us StarFox 2, Mother, etc. Also consider that Nintendo has not translated a whit of either of these titles, outside of their operations manuals.    


I'd like to take this moment to bemoan and speculate on Earthbound's absence from the Virtual Console, considering that it was rated by the ESRB several months ago and has already been released on the Japanese VC. Here's the most conspicuous detail of the week: Earthbound was removed from Super Smash Bros. Brawl's "Masterpieces" function in North America (Masterpieces is a feature whereby you get to play a few minutes of the old games that Smash characters are based on). Why would Nintendo of America remove the game when it seems reluctant to even release it on Virtual Console, especially since it is fully translated and was released in America in 1993? I guess I don't want to speculate too much, but let's just say that if Nintendo of America does want to release Earthbound on this shore, they're probably not going to do it on the Virtual Console. If they do it at all.    


And with that, here's our Virtual Console Recommendations for the past two weeks.    



 


   


Puyo Puyo 2: Tsuu – Genesis

 Puyo Puyo 2: Tsuu - Genesis  

 Cost: 900 Wii Points ($9)
  Players: 1-2
  Controllers: Wii Remote, Wii Classic, GameCube
  ESRB Rating: Everyone
  Released: 1994
 

   


 Puyo Puyo 2: Tsuu is an inexplicable import title for the Virtual Console, seeing as there are already two identical versions of Puyo Puyo available in the forms of Kirby's Avalanche and Dr. Robotnik's Mean Bean Machine. This version does have some added features, but it is also completely in Japanese, making it a hard sell even to fans. For those not in the know, the game has you combining colored blobs in groups of four in any shape possible. Garbage is formed and sent to your opponent by combining more blobs or chaining combos together.  

   


 The only real feature added here is the ability to block the garbage being sent over to you by quickly creating garbage of your own. It adds a neat dynamic that has you watching your opponent's field as well as your own. There's also a level editor, but like the rest of the game's menus, it is completely in Japanese text with no symbols to guide you. There is an attempt at a translation in the Operation Manual, but that's a bit of a joke.    

   


 Recommended for FansI don't know why this game was brought to our shores. New features aside, Puyo Puyo has never been too popular with the western world, and this updated version, laden with foreign text, doesn't change the experience other than adding the possible surprise and suspense of choosing the wrong menu option.  I very begrudgingly recommend this game for fans of Puyo Puyo, but only if you understand the nitty gritty differences between this title and the previous Puyo Puyo titles already on VC. - Evan Burchfield  

   



   


Super Turrican - SNES

 Super Turrican - Super NES  

 Cost: 800 Wii Points ($8)
  Players: 1
  Controllers: Wii Classic, GameCube
  ESRB Rating: E 10+ (Fantasy Violence)
  Released: 1993
 

   


 A continuation of a franchise born on the Commodore 64, Super Turrican mixes the expansive level design of Super Metroid with the hardcore platforming action of Bionic Commando.  Factor 5's first SNES game appoints you as liberator of the planet Katakis, a remote space outpost caught in the evil clutches of an enemy force known only as The Machine.  Your Turrican Assault Suit aids you in your struggle, equipping you with several different ammo types, a grappling hook, an enemy-freezing beam, and the ability to bounce around as a deadly ball.  In addition to your array of suit weaponry, you can also drop bombs that clear the screen and lay mines in ball form.  While it may seem like the odds are stacked in your favor, you're going to need all the help you can get thanks to Super Turrican's intense level of difficulty.  Even its easiest setting presents a formidable challenge.  

   


 If Super Turrican's plot and gameplay sound similar to the adventures of a certain bounty hunter we all know and love, it only takes a few minutes of play time to render any comparisons with the Metroid franchise invalid.  Super Turrican is as pure a side-scrolling action game as they come.  You don't acquire new weapons, build up character abilities, or solve puzzles.  Each of the game's twelve sprawling levels can be explored at will (and exploration is actually encouraged, since it's the only way you'll find the extra lives hidden in each one), but you can only progress by constantly moving to the right and destroying all in your path.  Your opposition includes pesky hives spawning robotic flies, massive mechanical hands, and monstrous fish.  Katakis is not a friendly place.  

   


 Graphically, Super Turrican's roots in the Commodore 64 and Amiga scenes of the late eighties and early nineties (a time when game development on those platforms had migrated primarily to Europe) is readily apparent.  Each level has a distinctly "Euro" feel to it, meaning large and colorful character sprites, Mode 7 effects, and parallax scrolling throughout.  Of particular note is the spectacular soundtrack (created by the legendary Chris Hülsbeck), which features some great eighties-style up-tempo synth-rock tracks that are sometimes amusingly upbeat when compared to the bleak worlds they're set against.  

   


 Recommended for FansSuper Turrican is fast-paced and puts a lot of firepower at your disposal, but the casual gamer may find it repetitive and one-dimensional (you basically run around and hold down the fire button from beginning to end).  For those looking for something to exercise their brain as well as their trigger finger, Super Turrican is not for you.  But if you're a hardcore shooter enthusiast craving a firefight for the ages, Super Turrican will give you all you can handle. - Jonathan Lindemann  

   



   


DoReMi Fantasy: Milon's DokiDoki Adventure – SNES

 DoReMi Fantasy - Super NES  

 Cost: 900 Wii Points ($9)
  Players: 1
  Controllers: Wii Remote, Wii Classic, GameCube
  ESRB Rating: Everyone
  Released: 03/22/96 (Japan)
 

   


 The trickle of import games for Virtual Console continues with this quasi-sequel to Milon's Secret Castle, also available on VC, but in English (of a sort).  The Super NES follow-up shares little in common with its predecessor except the main bubble-shooting main character and an affinity for destructible blocks. This is a side-scrolling platformer that has more in common with Super Mario World than with Metroid.  

   


 Recommended for FansDoReMi Fantasy is a cute game with good graphics and very nice music. Despite being entirely in Japanese, it's actually less confusing or intimidating than the first Milon game.  That's due to a combination of simpler game design and the unusually helpful Operations Guide accessed through the Wii Menu.  The guide even offers tips for areas of the game where you'd normally need to read the text.  The gameplay may seem too easy in the first world, but things heat up pretty quickly after that.  In fact, this is a solid and even clever 2D platformer, the kind SNES was known for hosting, and fans of the genre should download it right away.  Others may be put off by the Japanese text or the higher price, but do take the gamble if you're a fan of the Mario and Kirby series. - Jonathan Metts  

   



   


Thanks to VG Museum for the classic screenshots.


214
TalkBack / Re: EA Steps Up Efforts to Acquire Take-Two
« on: March 17, 2008, 03:15:08 AM »
I'm for EA because I find Take-Two, Rockstar especially, to be one of the most repulsive overrated companies going.

This isn't a good reason to create a conglomerate media giant who can dictate what we do and do not play. EA is already the Time Warner of video games, the last thing I want them to do is have MORE say in what games get released and what doesn't.

Plus they release licensed ****, which is ten times morally inferior to anything Rockstar ever released.

More autonomy! Less monopoly! Down with free market!

215
Nintendo Gaming / Re: Gamecube games were harder than Wii games.
« on: March 17, 2008, 03:13:09 AM »
on the Internet everybody is better than Kairon

216
TalkBack / "Moon" Announced for DS
« on: March 16, 2008, 08:06:48 PM »
First-person DS "adventure" game will be set on the satellite orbiting our planet. Also promised to be "frequently violent."
 http://www.nintendoworldreport.com/newsArt.cfm?artid=15568

 Mastiff and Renegade Kid Unveil “Project M”    


Moon Announced for Nintendo DS™
   


SAN FRANCISCO, Calif. - March 14, 2008 – Mastiff, a worldwide publisher of videogames and Renegade Kid, developer of innovative interactive software, today announced the title codenamed “Project M” has been officially named Moon after the cold and barren hunk of rock orbiting earth.    


Developed by Renegade Kid, Moon is a sci-fi, action-adventure title for Nintendo DS™. Moon places gamers on the cold lunar surface in the year 2058.  Researchers are shocked to find a sealed, alien hatch during construction of a new lunar base, but it's a shock that soon pales in comparison to what they find beyond the hatch.    


“Moon is dark, twisted, heart pounding, frequently violent and always disturbing. Pretty much what you’d expect when you take madmen like Renegade Kid, jack their technology up to the next level, and turn them loose,” said Bill Swartz, Head Woof of Mastiff.    


“Moon demonstrates the impressive power of NIntendo DS, while appealing to a crowd that’s looking for a first-person action-adventure title that delivers a menacing story and really puts your gaming skills to the test,” said Jools Watsham, Owner and Creative Director at Renegade Kid. “Building upon our achievements with Dementium: The Ward, Renegade Kid is utilizing its sophisticated 3D engine, dubbed the ‘Renegade Engine,’ to continue pushing the limits of Nintendo DS and focus on producing high quality content.””


217
TalkBack / Re: EA Steps Up Efforts to Acquire Take-Two
« on: March 17, 2008, 02:40:54 AM »
EA will force Take Two to support Nintendo with shitty PORTS; not exactly what we want

more independence for game developers; it's impossible to make games without being bought up and assimilated, while all your good ideas are spit onto the sidewalk

218
NWR Forums Discord / Re: What to do with NintendoWorldWiiport.com
« on: March 17, 2008, 02:36:42 AM »
Why's Windy have a stick up his ass?

This is a private question as in, i will answer in private

219
Nintendo Gaming / Re: Gamecube games were harder than Wii games.
« on: March 17, 2008, 02:35:26 AM »
on the Internet everybody is better than everybody

220
Nintendo Gaming / Re: Pokemon Trainer: the future of Pokemon?
« on: March 17, 2008, 01:50:12 AM »
you suck

221
General Chat / Re: I didn't feel like reviving the photo thread
« on: March 16, 2008, 11:15:32 PM »
lol moms

222
Nintendo Gaming / Re: The Lag Alleviation Thread
« on: March 16, 2008, 05:52:59 PM »
What the hell does it take to get a blue connection rating?!
Connect from inside Nintendo's server room.

or move to Japan

223
Nintendo Gaming / Re: Virtual Console Demos & 'Full Screen' mode...
« on: March 16, 2008, 05:47:14 PM »
Aaron to the rescue, as always.

224
Nintendo Gaming / Re: Virtual Console Demos & 'Full Screen' mode...
« on: March 16, 2008, 02:19:11 AM »
I think it has something to do with the fact that the VC is full emulation and the demos are wired as part of a Wii game (not technical enough to, uh, know if that's true.) The fact that VC games appear as if you've plugged an NES or Super NES into your fancy TV is, IMO, a great thing. It means the game looks EXACTLY like it should, and if you did have your NES or Super plugged in you'd have to fiddle with your TV settings to make it right.

Based on the widescreen TVs I've had, most can switch between widescreen and fullscreen modes via the remote, which is way easier than changing the Wii settings.

225
NWR Forums Discord / Re: Do you JERKS prefer COIN MATCHES?!
« on: March 16, 2008, 02:13:18 AM »
I doubt it; playing online doesn't help you unlock the DK secret level or Big Blue.

Pages: 1 ... 7 8 [9] 10 11 ... 66