Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Svevan

Pages: 1 ... 58 59 [60] 61 62 ... 66
1476
TalkBack / RE:Radio Free Nintendo - Episode 6
« on: June 24, 2006, 08:58:14 PM »
King Kong has ten times more content and art than Final Fantasy: Advent Children.

Lindy: My remark is movie snobbery, I won't deny it, but today's audiences could use to be more snobbish. Peter Jackson's Lord of the Rings movies are among the best fantasy epic pictures, but there's not much competition, and I only hope something better comes out soon. (If a film ever does top LotR, the Academy Awards will ignore it.) And although the films missed the point of Tolkien's work in several regards, the major misstep is merely the slapdash narrative style. Certain scenes are utterly incomprehensible because of Jackson's layers of cuts and audio; his methods are proven faulty by the large amount of reshoots and redubs he had to do just to make the movie make sense. In King Kong it is clear he had a chance to plan and breathe: he knew what his themes were and what he wanted to film. A project as massive as Lord of the Rings deserves more respect than having five different "assistant" directors filming entire chunks of important plot. Now, if the final product was cohesive, I wouldn't complain about his methods; however, one look at the pretentiously named "Appendices" on the LotR DVDs shows that Jackson and Co. revel in their mosaic method.

My major complaints with the film's lack of cohesion, narrative pull, and thematic emphasis can be traced to Jackson's use of his camera. Instead of making an expressive film with a swooping God's-eye perspective, Jackson abuses his ability to place the camera anywhere in space and makes his Middle-Earth look like a diorama or a real-time strategy videogame. Then he uses the most banal of methods to film a conversation with two characters, and it is no wonder we get bored (the first half of The Two Towers is wickedly snooze-worthy). Finally, too much of the film is shot handheld - much unlike the cinema-verite of French New Wavers Godard and Truffaut, and moderns like Paul Greengrass or even Steven Spielberg, Jackson's handheld camera seems cheap and wasted when compared with the massive CGI landscapes and lush, romantic score that cover the film. Spielberg's Schindler's List and Saving Private Ryan have an immediacy through their handheld cinematography, while LotR's reeks of scotch tape and glue. Why, tell me, is LotR shot with more handheld camera than King Kong? Surely King Kong, a film with less ideas and having no real content, should have more whizz-bang action shots. Yet King Kong has far more deliberate framing and composition than LotR. In King Kong, Jackson presents themes of gender, masculinity, and sex that, while still shallow, are deeper than anything found in LotR. King Kong exposes LotR for what it is: a cheaply filmed, overproduced masterpiece of lifeless fantasy film. In satisfaction and depth, it is more akin to the cheap emulations of Tolkien than to his actual work.

1477
TalkBack / Radio Free Nintendo - Episode 6
« on: June 20, 2006, 08:00:01 PM »
Wherein Super Paper Mario is worshipped, DS Lite is glorified, and Uwe Boll is sentenced to the fiery pit.

Hey Einstein, I'm on your side!    


Radio Free Nintendo Logo
   


Do a barrel roll! There's yet another Podcast for you, and this time both regular hosts, Mike and Evan, tearfully reunite after weeks apart. Sorry to shake things up these past two weeks, but variety is the spice of life (read: deal with it).    


I'm pleased to announce that for the bourgeoisie in our audience who use iTunes, the AAC version of the Podcast is specially enhanced. Visually minded? iTunes will display pictures of the topics as we discuss them. Prefer written words? The pictures will link to pertinent articles on Planet GameCube. The proletarian audience need not worry, though; this special edition costs those bourgeois pigs extra. No, not their money - just their souls.    


Episode 6: Uwe Boll Will Beat You Up    


AAC Format    


MP3 Format    


You can also stream it via Odeo    



powered by ODEO    


This week, after some gushing about how much each Podcast Editor loves the other, we talk about Peter Moore's announcement of a completely indefinite, in fact far too early to talk about, goshdarnit I shouldn't have mentioned it, "simple" controller for the XBOX 360. We also managed to take some time to discuss the strong sales of DS Lite, Super Paper Mario, and Uwe Boll's outrageous plans to win a mate. Finally, we answer some listener mail regarding old GameCube games, which Mike uses as an opportunity to crush my soul.    


If you have any questions, complaints, compliments, or criticisms please send them to our new podcast email address:    


   


You can also leave comments in the talkback thread. *Sniff* You're becoming more like your father.


1478
TalkBack / RE:DS Lite Street Date Broken
« on: June 02, 2006, 03:27:45 PM »
I'm proud live in a "right to hire, right to fire" state.

Ski_Dog, have you found a DS Lite in Oregon yet? I haven't been looking, but if I come across one the money may jump suicidally from my wallet.  

1479
Nintendo Gaming / RE:The indie games are here. (Orb Screens)
« on: June 01, 2006, 07:34:35 PM »
You guys win - I think the game looks boring, no defense for my other words.

1480
TalkBack / RE:Radio Free Nintendo - Episode 3
« on: June 01, 2006, 06:57:39 PM »
ShyGuy, let's be friends forever.

1481
Nintendo Gaming / RE:PGC Podcast Episode 3!
« on: June 01, 2006, 06:56:35 PM »
If you guys missed the  second podcast, click here. We didn't post it in the forums because we figured everyone would access it on the main PGC page - our amount of downloads went down, however, so we'll continue to post it in the forums. Nemo, you particularly should listen to the second one.

1482
Nintendo Gaming / RE:The indie games are here. (Orb Screens)
« on: May 31, 2006, 02:01:02 PM »
My main gripe with these screens is that they look generic and boring. Graphical quality or no, it looks like a mediocre gameplay experience.

1483
TalkBack / Radio Free Nintendo - Episode 3
« on: May 30, 2006, 08:42:15 PM »
Are the GameCube and Game Boy Advance dead already? Our Podcast editors attempt to answer.

Once more unto the breach, dear Podcast, once more!    


Radio Free Nintendo Logo
   


In peace there's nothing so becomes a man as modest stillness and humility, but don't tell that to Podcast Editors Mike and Evan. Nintendo isn't safe in this, perhaps our most audible Podcast yet.    


Once again, we must remind you that the AAC version is particularly enhanced. Use iTunes? Then plop the AAC version into it for maximum enjoyment and pretty pictures. If you just download the MP3, don't worry, all that extra content is worthless anyway.    


Episode 3: Bafomdads    


AAC Format    


MP3 Format    


You can also stream it via Odeo    



powered by ODEO    


The topic of this week's Episode is the current state of our favorite system, the GameCube, as well as some discussion of the Game Boy Advance and his massive library. In the cast we outline why Super Paper Mario could take over Kyoto while wearing a Roman Helm, and answer the question: "What is better than Lizzie McGuire?" (answer = nothing). We also answer some listener mail, while Mike makes a rude comment about Pokemon, again.    


Want to subscribe to the Radio Free Nintendo podcast feed? Wish you had access to previous shows? Desire a girlfriend and a killer job at SquareEnix? Well, two out of three ain't bad.    


If you have any questions, complaints, compliments, or criticisms please send them to our new podcast email address:    


   


You may also leave your comments in the talkback thread, though don't expect message board anonymity to prevent us from hunting you down in cold blood.


1484
NWR Forums Discord / RE:Mario Ice Skating
« on: May 30, 2006, 10:16:50 PM »
It only makes sense that Luigi combats the evil "Koopa Troopas" by gunning them down. Also, poor Mr. Belvedere, as though it wasn't embarrassing enough to be Mr. Belvedere. Though Alyssa Milano is hot.

1485
TalkBack / REVIEWS: Over the Hedge
« on: May 30, 2006, 08:25:52 PM »
Licensed game on the GBA - ya rly.

Over the Hedge for the Game Boy Advance doesn't so much fail as it flounders – some facets of the game shine at the outset, but they quickly fizzle as repetition and boredom settle in. Since the game is a licensed portable title that was released as part of a marketing firestorm alongside multiple versions for other platforms and a major film, this is all par for the course.    


Over the Hedge (OtH) is a top-down action game that includes puzzle-solving, action, sneaking around, and item collecting. It seems every licensed game is forced to indulge in these elements, and OtH doesn't attempt to innovate. Story is communicated through badly compressed stills from the film with text dialogue, some of which is quoted directly (the humor is lost, mostly). The story has pretty much zero significance to the overall presentation since the gameplay is homogenized from level to level. Each story segment begins with a character traveling through the woods; you must move logs and rocks, avoid thorns, and find the exit. This segment is not hard, though later on more and more logs and rocks are added to the same levels, adding more monotony than was already present. Once out of the woods and over the hedge, you must navigate through city streets filled with people and cars. If you are seen by an adult, you have to run or hide (by pressing the B button). Children apparently don't care if an animal is suddenly sentient and bipedal, so you can walk right in front of them; touching children, however, causes them to trip and cry, which totally defeats the purpose of being a fluffy happy animal.    


After this street segment, you find yourself in a backyard that is inhabited by dogs, cats, and traps. You have to attack the animals, avoid the traps, and get to the house, where the last segment takes place: inside of the human domain, you must steal the cupcakes, hotdogs, and canned goods that have been recklessly placed on the floor, all the while avoiding the humans, who stand around in their living rooms, apparently waiting for a raccoon to run by with food in its hands.    


These four segments each have their own problems: the street scenes are filled with people who walk back and forth on a line. When they see you, you can hit the B button to hide quickly, or just run away from them. Avoiding the humans is sometimes hard, but never fun. The backyard is a chore because while there are a lot of enemies to hit, the game lacks a satisfying battle mechanic. In the house, you must turn on appliances to distract the humans from their standing around routine, and this too is as boring as any other gameplay mechanism. A major game design issue is the speed of your character – each one walks by default, and runs by holding the A button. This is not so bad excepting that you have a fast-depleting stamina meter monitoring how often you can run. The developer has taken this feature a step further with the turtle character Verne who is slow even while running. To compound the issue even further, when a character is inside a house stealing food, he automatically tiptoes; holding the A button only allows him to walk, and his stamina still runs out! Stealing food may be this complex in real life, but I don't think realism is the game's pursuit.    


The routine of woods, street, backyard, house is repeated too many times, plain and simple. Though many different styles of play are used in this meaty middle portion, they are all too simplistic. At the beginning of the game there are a few missions that don't follow this routine, and at the end there is a simple chase scene and boss fight. None of these are entertaining, but compared to the rest of the game they are utterly delightful.    


Graphically, I must pause to commend OtH's fluid, rendered character animation. Following the Donkey Kong Country school of graphics, the characters are always bouncing around looking very similar to their big-screen counterparts; some of the animations are very beautiful, frankly. Even better, the sound of the game is great. While voices are used perhaps too much, the music is excellent. It reminds me of the high quality output of Rare in the 90s. Other than these two features, though, I don't think there's much to save this game from the licensed game bargain bin. Though it controls fine and seems to offer something substantial at first, I couldn't recommend it for adults or children.

Pros:
       

  • Great fluid graphics  
  • Fun spunky music

           Cons:
           
  • Character movement is painfully slow  
  • Repetitive gameplay  
  • Short and painful, like ripping off a band-aid

                   Graphics:  7.5
           For a 2-D GBA game, Over the Hedge stands out in character animation alone. Environments and enemies are bland, however.

                   Sound:  8.0
           Though the sound effects are generic, the few songs we get to hear are excellent and short. Some of the songs remind me of the great RareWare soundtracks.

                   Control:  4.0
           The control is simple, responsive, and really really slow. Half of the game's monotony is due to the speed of your character.

                          Gameplay:  2.5
           The first time you play through the game's simplistic structure, it seems fun. After the tenth time, it's awful, and you're not even halfway done.

     


           Lastability:  2.0
           There are a few items and upgrades you can purchase, as well as a “level editor" that doesn't edit levels but just allows you to pick which woodland, street, backyard, and house you want to play. The game overstays its welcome the first time through, so the lack of replay value is a blessing.

     


           Final:  3.0
           The game works for about ten minutes, then becomes very boring and sometimes too hard even on the middle difficulty setting. Not fun for any period of extended play, not even for kids.      


  • 1486
    TalkBack / RE:Chibi-Robo Comes to Europe
    « on: May 29, 2006, 09:31:13 PM »
    So how are you Europeans enjoying the Chibi?  

    1487
    NWR Forums Discord / RE: "Godzilla attacks Kyoto in a Roman helm"
    « on: May 28, 2006, 10:52:47 PM »
    I missed it - what happened?

    1488
    TalkBack / RE:PREVIEWS: Super Paper Mario
    « on: May 28, 2006, 10:32:29 PM »
    ShyGuy - I put my best guess in the preview; I'd like to think that the forum members could find out or think up something more accurate.

    1489
    Nintendo Gaming / RE:Whats under the flap?
    « on: May 28, 2006, 02:03:20 PM »
    Though I hope you're right about it being a built in GB player, it would make just as much sense for Nintendo to make long out of print GB games available for download on the virtual console, (nothing of this sort has been confirmed, however). There's no way they'd make DS games playable on Wii, especially since wireless connectivity between the two has been confirmed, not to mention it'd be unwieldy. It's most likely that the flap is a slot for SD cards or other expandable memory, which will function as memory cards and storage for virtual console games.  

    1490
    TalkBack / RE: IMPRESSIONS: WarioWare: Smooth Moves
    « on: May 27, 2006, 11:20:22 PM »
    But...but...the Village people are so...manly!

    Actually, the launch titles for Wii are going to necessitate I take it around to all my friends (a lot of them adults with children) to show exactly how new and exciting Nintendo gaming is. This game is one that stands out, as is Wii Sports. With Metroid and Trauma Center as back up (haha), this launch is looking killer.  

    1491
    TalkBack / RE: IMPRESSIONS: Kirby (temporary name)
    « on: May 27, 2006, 11:08:31 PM »
    TYP, your new avatar makes you look thirteen years old, which is odd since in person you look closer to thirty.

    edit: uh....kirby.

    1492
    Nintendo Gaming / RE:Virtual Console : 60fps on the N64?
    « on: May 27, 2006, 10:39:45 AM »
    I can't join the tech conversation, but Super Mario 64 looked smoother than I remember when I played it on the virtual console at E3.

    1493
    General Chat / RE: Official your ugly face thread
    « on: May 26, 2006, 11:01:07 PM »
    No one with Satoru Iwata in their avatar will ever look like anything but Satoru Iwata to me.

    1494
    Nintendo Gaming / RE:Elebits...coming soon to the Nintendo 64?
    « on: May 26, 2006, 10:42:58 PM »
    To open the door you have to grab hold if it with the zapper, then rotate the Wii Remote in a clockwise motion.

    Opening the door is nothing compared to merely picking up a single object. Notice the guy in the video can't get his fingers (zapper) on the glowing orb. The angle of his view is the culprit. There's a trash bin and a dishwasher that the guy in the video doesn't touch - getting the appropriate angle on those was difficult when I played the E3 demo. The game needs to feature a ducking action, or something, so that you can look above and under things. Also, with cabinet doors flying open but then slowing closing, it's very difficult to zap everything you want.

    1495
    TalkBack / RE: First Ever Planet GameCube Podcast
    « on: May 25, 2006, 10:19:50 PM »
    I actually have no idea what the CRAP he is talking about. What are you talking about?

    1496
    TalkBack / RE: Radio Free Nintendo - Episode 2
    « on: May 25, 2006, 10:11:04 PM »
    ura pre-maddona lol  

    1497
    TalkBack / RE: DS Lite Contest Winner
    « on: May 25, 2006, 04:44:55 PM »
    I thought that one was kick. =)

    1498
    Nintendo Gaming / RE: No Da Vinci Code?
    « on: May 25, 2006, 02:28:15 PM »
    Everytime I see the title of this thread I say to myself, "Who cares?"

    1499
    Nintendo Gaming / RE: Halogen lights confuse Wiimote
    « on: May 25, 2006, 02:25:44 PM »
    I'll second Avinash_Tyagi's "non-ideal situations" statement. E3 is a non-ideal situation for playing any game, let alone one that requires precision equipment and personal focus. I saw other systems have tech problems on the show floor as well, mostly because they were locked up or overused.  

    1500
    Nintendo Gaming / RE: Elebits...coming soon to the Nintendo 64?
    « on: May 25, 2006, 02:22:29 PM »
    It's a launch title, read: "added game mechanics and extra development time" ain't gonna happen. Unless the demo they showed us was completed in December, and the game itself has a larger premise than just roaming around houses. (The concept art looks wicked.)

    Pages: 1 ... 58 59 [60] 61 62 ... 66