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Topics - Svevan

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101
TalkBack / Alien Franchise Coming to Consoles Via Sega
« on: December 11, 2006, 06:10:18 PM »
The Twentieth Century Fox property isn't tied to a system (or systems) yet - games coming in 2009.

SEGA AND TWENTIETH CENTURY FOX LICENSING & MERCHANDISING TO BRING ALIEN FRANCHISE TO NEXT-GEN SYSTEMS    


Newest License Underscores Key Strategy for SEGA Growth While Reinvigorating Classic Fan Favorite
   


SAN FRANCISCO & LONDON (December 11, 2006) – SEGA® of America Inc., SEGA® Europe Ltd. and Twentieth Century Fox Licensing & Merchandising today announced a worldwide exclusive agreement to bring game content based on the critically-acclaimed Alien film franchise to next-generation gaming systems. Multiple titles, including a first-person shooter and a role playing game, are currently in pre-production with the first to be released in 2009. Securing the rights to produce Alien titles reinforces SEGA's strategy of combining premium licensed content with original IP to aggressively expand its global business.    


"As a direct result of Fox's efforts over the past 27 years, Alien has become one of the most recognized franchises in the motion picture industry," said Simon Jeffery, President and Chief Operating Officer, SEGA of America, Inc. "SEGA will utilize the power of next-gen systems to blend the time-honored story with leading edge design technology to deliver a riveting and suspenseful gameplay experience."    


"Alien is one of those special franchises that has continued to thrive in licensing long after it has left theaters. The L & M program has been very successful over the years because we have partnered with the best companies in each category and created appealing products that become must-haves for the extremely loyal Alien fans." added Elie Dekel, Executive Vice President, Fox Licensing & Merchandising. "We look forward to partnering with SEGA, a known leader in the gaming industry, to expand the program to the next generation gaming systems and bring the franchise to life with the newest technology and gameplay."    


Since its 1979 debut, Alien and its three sequels have grossed more than $557 million worldwide, garnering numerous awards, including two Academy Awards®. In 2002, Alien was deemed "culturally significant" by the United States Library of Congress and was selected for preservation in the National Film Registry. For more information, please visit www.sega.com/aliens.


102
TalkBack / Virtual Console Mondays Preview
« on: December 10, 2006, 06:18:41 PM »
Gunstar Heroes, Dr. Robotnik's Mean Bean Machine, and Alien Crush confirmed so far. Update: You can add Ice Hockey for NES to that list.

Update: Nintendo has also added Ice Hockey for NES to this week's new releases.    


Both Sega and Hudson have spilled the mean beans about their contributions to tomorrow's Virtual Console update. Hudson's website lists just Alien Crush so far, but Sega's Virtual Console page not only lists Gunstar Heroes and Dr. Robotnik's Mean Bean Machine as tomorrow's releases, but also details their Virtual Console schedule through the end of the year:    


Space Harrier II - December 18th  
Toejam and Earl - December 25th


103
TalkBack / TNA iMPACT Wrestling Game Coming to Wii
« on: December 09, 2006, 11:59:50 AM »
The first wrestling game for Wii is based on the Spike TV show.

A Midway PR Rep confirmed to us today that TNA iMPACT, a wrestling game based on the TNA Wrestling show on Spike TV, will be coming to all next-gen consoles, including Wii. A trailer for the game will be featured at SpikeTV's upcoming Video Game Awards show, aired Wednesday, December 13th, although this trailer will most likely not focus on the Wii version. It will be available for viewing on Thursday night at http://www.tnawrestling.com.


104
TalkBack / Europeans Can Purchase VC Games With Stars
« on: December 09, 2006, 11:44:41 AM »
Stars can be gained by registering Nintendo products online and purchasing a Wii.

Eurogamer reported yesterday that European Wii players will be able to use Stars to redeem Wii Points for Virtual Console use. Stars are points that accumulate on a Nintendo-Europe.com account when a player purchases Nintendo products and registers them online. EuroGamer says that Stars even come with your purchase of a Wii, and can be gained by purchasing Virtual Console games and taking a short survey.    


Nintendo encourages users in all regions to register their products online, but so far only Nintendo of Europe has translated this registration into a benefit with monetary value.


105
TalkBack / REVIEWS: The Legend of Zelda: Twilight Princess
« on: December 07, 2006, 04:48:39 PM »
The most expressive Zelda yet. This review contains spoilers.

If you've ever played a Zelda game, you need to play Twilight Princess. There is no reason not to, and you'd be depriving yourself of one of the best games Nintendo has ever made.    


For those of you looking for a purchase recommendation, that was it – I don't think there's a respectable gamer out there who will regret buying it, and in a bang for buck stress test Twilight Princess holds up better than most games in the past year. Now that the recommendation is out of the way, I want to actually discuss this Zelda game in detail, which will mean minor spoilers for those who haven't played it (and to reiterate, if you haven't played it yet, go buy it immediately).    


Twilight Princess, like all 3-D Zelda games, is a frustrating dichotomy of tradition and innovation. The game flits between states of compelling originality and fan-service nostalgia, a strategy that keeps the player anticipating either the next in-joke or surprise. Part-cause of this dichotomy is the status of Zelda as an ever-evolving formula. The last two console Zelda games (Majora's Mask and The Wind Waker) moved the series towards stronger story and characterization and away from the dungeon-crawling focus that defined the series in the 2-D era. Ocarina of Time, on the other hand, was nothing without its dungeons, and since Nintendo has deliberately made Twilight Princess an homage (and sequel) to Ocarina of Time it is fitting that dungeons are its strong suit.    


This was not, however, my initial impression of the game. During its first half, Twilight Princess is the least predictable Zelda yet while still providing the token Forest, Death Mountain, and Zora dungeons. The weight of the characters in the still developing plot (not least of which is your yet uncontrollable wolf-form) is what compels you to complete these dungeons, along with the exciting gameplay interludes that pepper the space between them. Right on cue, it is in the second half of the game that the story takes a backseat and the dungeons, which ironically get far more unique and exciting, become rote day-job obligations that are counterbalanced by optional overworld excursions and side-quests. The cause of this lull? The Zelda tradition of collecting X Number of Special Items before story progress can continue.    


This does not take away from the power of these later dungeons – in fact some of them are reminiscent of Link to the Past, the true Holy Grail for Zelda fans. This is Twilight Princess's real achievement. In the same way that Ocarina of Time transmuted the emotional effectiveness of the two dimensional Zelda dungeons, so too does Twilight Princess recall the isolated nature of Link's previous underground puzzle solving. The presence of Ooccoo to bail you out of dungeons does a disservice (as handy as she is) to their claustrophobic nature.    


The first half of Twilight Princess stands on its strong story and character relationships so much that when the game resolves we expect more conclusion to the individual narratives. The game is fantastically expressive during cinema scenes, even if the story gets a bit convoluted halfway through. When the game focuses on the relationship between Link and his fellow Hylians (especially Ilia), the story is gripping. When it comes to the dynamics of the Twilight and the villains, the plot falters from inconsistency. Far too much game and story time is spent on the sorceror Zant and nearly none with Ganon – for being the true villain, it seems we're supposed to rely on our previous experiences with Ganon to understand his evil power. Likewise, the discussion of the Triforce is limited, and to a Zelda newcomer, inscrutable. Nonetheless, the cinema scenes that flesh out the oddly thin story are robust and perfect, proving Nintendo's cinematic ability is and always has been sharp.    


Another reason this second half of the game stays somewhat less compelling is the absence of the Twilight, which at first seemed to promise a Dark World/Light World depth that never occurred. Although its presence is limited, when the Twilight does show up it is like stepping out of Zelda and into an abstraction that was supposedly beyond Nintendo's classical capabilities. The Twilight really does impress us graphically, in the same way Wind Waker's cel-shading impressed. Both forced us to imagine Hyrule in a new way, and both add to the mystery of the Zelda universe.    


And Hyrule is what Zelda has always been about, never Link or Ganon or even Zelda herself – Link is an avatar for the player, and we play as him to explore the world. Although I dislike the bare field philosophy from Ocarina of Time, it is improved here by excessive overworld objectives and beautiful landscaping. The transition from day to night is extremely realistic, and all times and colors of the day are represented. Most of all, this overworld's ruins, bridges, rock formations, and bodies of water are all of the size and shape a Link to the Past zealot would expect – the bridge over Lake Hylia really represents a Hyrule I've always known, and I'm sure other players have similar emotions about different locations.    


It is odd that a nostalgia-ride would introduce so many new features to the Zelda universe, and it is furthermore against all logic that Nintendo would decide to use this memory-trip to do away with a vast majority of the classic items that have been around since before control sticks. It may sadden your heart that there is no Mirror Shield, and that magically powered arrows appear in a limited form only, but it was time for some of these items to go and new ones to take their place. Unfortunately, these new items are amazingly fun in the dungeons they are found in, and after that never again; most of them are not well integrated into the overworld or future dungeons, making them one-hit wonders that impress and then quickly fade away. A couple of them have the potential to become Zelda staples in the future, but I don't think that will happen. Similarly, Link's transformation into a wolf appears to be underused, but Nintendo is preventing a potential abuse of the feature by making the wolf-persona a new way of looking at the normal Hyrule, not necessarily a Dark World version of himself. As a result, playing as Wolf Link is always fresh. Not quite so fresh, in fact quite unwelcome is the ever-present heart piece reward system. The only way to take the joy out of solving difficult secret dungeons is by giving the player a mere heart piece for all his work. Even worse, some secret areas in both the temples and overworld yield only rupees, which are never in short supply. Nintendo needs to be more creative in rewarding players for going out of their way, as collecting all the poes and bugs is simply not worth the effort.    


If there’s one thing holding Twilight Princess back it is the Wii Remote. This game will be the first Wii experience for most gamers, which is both good and bad. Firstly, it must be said that it is far more comfortable to hold a Remote and Nunchuk than a regular gamepad, and even split in half the majority of the game’s actions are performed identically as in previous 3-D Zelda games. To handle the lack of buttons, certain features are mapped to the motion sensing on the controller, and only a few of them work. Aiming is nearly perfect if you can get your cursor to feel right, and that only takes a few seconds spent with the in-game pointer settings. Most of the sword maneuvers, however, are not as intuitive as they should be. Sword swinging requires you to excessively wiggle the controller and doesn't feel like swinging a sword at all. Nunchuk sword and shield attacks only seem to work half the time, though the concept is appreciated. Having all of these functions mapped to motion sensitivity saves buttons for item management, which is handled by a swap-to-B method that really improves the Zelda experience. Although the control scheme proves that the Wii can handle a traditional adventure game, hopefully Nintendo will re-examine their control philosophy with the next Zelda. Perhaps they will also rethink the usage of the Remote's speaker, which really does sound terrible at every volume level.    


Aside from the control complaints, Twilight Princess is what you want, no matter what it is that you want. For a Zelda fan, there is no better game to get; the more Zelda games you've played the more you will understand and appreciate its majesty. Although it at times focuses too much on nostalgia and too little on advancing the formula, Twilight Princess moves Link into a world that can be understood in the context of its two-dimensional forebears. With exciting cinemas, a manly but compassionate Link, and the best Hyrule yet, Nintendo has made Twilight Princess almost definitely the game of the year, no matter which system you play it on.

Pros:
       

  • Made for Zelda fans, every single one of you
  •  
  • Gorgeous and gigantic overworld
  •  
  • Best cinema scenes in a Zelda game yet
  •  
  • Traditional gameplay occasionally shaken up by new concepts


  •        Cons:
           
  • Infrequent graphical and musical weaknesses
  •  
  • Game's second half is dungeon-heavy, story-lite
  •  
  • Wii control scheme not yet perfected


  •                Graphics: 10.0
           One of the most beautiful games ever made in terms of art-design. From believable, fluid characters to giant vistas and lakes, this Hyrule is complete and perfected. Blotting the great art are some muddy textures and blocky environments. The Twilight, though, is perfectly imagined and seen far too little.

                   Sound:  9.0
           The music itself is top-notch Nintendo quality, although only some of the songs are instant classics. Many of the songs are borrowed from Ocarina of Time (or previous Zelda games) and these are typically the best. (Apparently in keeping with the Ocarina homage, the main Hyrule theme is different from the actual Zelda theme which itself doesn't show up but in extremely limited form.) The MIDI quality of the music has been mentioned a lot, and it really is a disappointment given the teaser trailer's fully orchestrated score, especially when the game attempts choral voices. The classic Zelda sound effects are back, and when they're played on your TV's speakers they sound great. When played on the Wii Remote's speaker, the sound is too low quality to work how Nintendo intended it to.

                   Control:  8.0
           Most of the control functions are copied directly from the GameCube setup, and as such are great. Some of the new aspects, like aiming weapons with the Remote and swapping items to the B button, are perfect and welcomed. Others, like sword-swinging, seem implemented just to save controller space. Swinging the remote is simply not an effective means to use your sword, and the sensitivity is too high. Repeated sword swings necessitate mere wiggling of the controller. The Nunchuk is used for certain sword and shield techniques, which is fine if the Nunchuk were more responsive itself. Too many times it would either misread my movements or read nothing at all – this is an across-the-board Wii problem, however, and not unique to Twilight Princess.

                          Gameplay:  9.5
           The dungeons move towards brilliance of the type seen in Majora's Mask, while the overworld is filled with objectives and secrets. In between many of the dungeons are unique battles or goals that stretch our understanding of the Zelda formula. Maneuvering as Wolf Link in the Twilight is a real joy, and not overused. The joy of exploring and adventuring is very present here, despite any qualms I may have about the game's dungeon focused structure. Less exciting are the rewards for exploring: heart pieces and excessive rupees are given out for even the most difficult tasks. The predictability of the treasure forces adventuring to be its own reward.

     


           Lastability:  9.0
           The game is long (but not as long as Nintendo wants you to think), and there's plenty to do at all times. Deciding whether to advance the story or explore is still the main struggle, and both are great fun to do. After you've beaten the final boss, you'll want to boot up your last save to continue collecting items and seeing all the sights. Though the game's replayability is limited, it is long enough that the first half of the game is easily forgotten by the time the end credits roll.

     


           Final:  9.5
           Control faults are the niggling pain here – the Wii Remote works most of the time, but feeling impotent with a sword in hand is a new and unwanted feeling for Zelda. Otherwise, every facet is an improvement of past Zelda games, and I even warmed up to features that I used to hate. I couldn't recommend it more to Zelda fans.      


    106
    NWR Forums Discord / Akira Kurosawa's Dreams
    « on: December 06, 2006, 07:36:23 PM »
    My favorite one is the first one with the fox, and the one about Van Gogh with Martin Scorsese.

    107
    TalkBack / New Medical-Themed DS Game
    « on: December 06, 2006, 04:19:11 PM »
    Publisher of game Lifesigns: Hospital Affairs announces focus on casual gamers.

    In a notice sent to press today, Austrian game publisher Jowood Productions revealed that previously announced DS game Lifesigns: Hospital Affairs would be a flagship title for its new "G-Stars" casual gaming line. The publisher has created the G-Stars brand as a way of reaching out to female and family-oriented audiences. Their method is to release games in three categories: fun, action, and sports.    


    Lifesigns: Hospital Affairs, per the game's teaser website, is a medical drama soap that reaches past Trauma Center's surgery-only focus. A quick review of the website's screenshots show only a few surgeries, while most of the screens feature dialogue and tense scenes between hospital staff. The game will likely be more character driven than Dr. Stile's DS adventure. The game is developed by Spike, the makers of Necro-Nesia and Dragon Ball Z: Budokai Tenkaichi for Wii.    


    Another DS game titled Genius Cards was announced as part of the G-Stars lineup, but no details were released.    


    Jowood Productions previously published GameCube titles Future Tactics and Kao 2. For more information about their G-Stars line, please visit http://www.stars-games.com.


    108
    TalkBack / Ubi Implements Online Leaderboards for Rayman
    « on: December 05, 2006, 05:56:31 PM »
    Feature accessed via passwords and in no way involves WiiConnect24.

    BECOME THE WORLD'S GREATEST CARROT JUICE SPLASHER    


    Ubisoft launches Rayman Raving Rabbids(TM) Hall of Fame feature on raymanzone.com
       


    SAN FRANCISCO – December 5, 2006 – Today Ubisoft, one of the world's largest video game publishers announced the launch of the Rayman Raving Rabbids(TM) Hall of Fame. Accessible through the official website, Raymanzone (www.raymanzone.com), this new interactive web-based feature consists of various leader boards based on the players' performances. All game scores can be found classified on a worldwide, national basis, for all mini-games (over 120 challenges), or per platform... This is where you'll see if you can hold the world record for total distance you can throw a cow…seriously!    


    How does it work?   Any time you play a party game in the Score Attack mode, you receive an Internet Code. This code can be entered on www.raymanzone.com (ubi.com account is mandatory) to take part in the hall of fame. Of course, you can always improve your score and submit new Internet Codes. Each Internet Code is unique, as it is based on your actual performance in the game.    


    Extra features   Players will be able to compare their global ranking or latest scores with other players across the planet and forward them over to their friends. They will also be able to check out their friends' scores and decide if they want to beat them all!    


    For more information about Rayman Raving Rabbids(TM), please visit www.raymanzone.com.


    109
    General Gaming / I'm late to the party, I know, Katamari
    « on: December 03, 2006, 06:53:49 PM »
    So Katamari Damacy was twenty bucks at Fred Meyer, and I was picking up some totes and felt like buying a game (ah Fred Meyer, never leave us in the Pacific Northwest aka Heaven). The game is weirdly g ay (hey look I'm not allowed to say G AY) and by that I don't mean bad, I mean like it's really ga y. Anyways, lots of fun, an intriguing concept that pokes at our desire to order things and control them. I also think it may be a slight critique on the amount of objects and things we as humans use and consume, see from the perspective of a fake God who has no concept of our lifestyle.

    Anyone who's played 'em, should I get the sequel?  

    110
    TalkBack / Louisiana Game Law Struck Down
    « on: November 30, 2006, 06:25:41 PM »
    The state's district court says that video game content deserves the same first amendment protection afforded to movies, books, and music.

    Court Finds Louisiana Violent Video Game Act to Be Unconstitutional    


    CHICAGO, Nov. 30 /PRNewswire/ -- In another victory for Jenner & Block's   video game industry clients, a Louisiana district court today granted a   permanent injunction against the enforcement of a state law that would have   banned sales of violent video games to minors, finding the act to be an   unconstitutional violation of the video game makers' and retailers' freedom   of speech.    


    In August, the court had granted the Firm's motion for preliminary   injunction against the law, which was set to criminalize the sale or rental   of "violent" video games to minors and subject violators to prison terms   and/or criminal fines of up to two thousand dollars.    


    Since March, Jenner & Block has successfully challenged similar laws on   constitutional grounds in Oklahoma, Minnesota and Michigan.  The Firm's team   also persuaded courts in California and Illinois last year to strike down   analogous laws, and successfully challenged laws in Washington State and St.   Louis in 2003.  Jenner & Block successfully defended the injunction against   the St. Louis law in the U.S. Court of Appeals for the Eight Circuit.    


    In striking down the Louisiana act, the court ruled that the law   impermissibly regulated constitutionally protected free speech, and that the   fact that the Statute applies to video games that "depict violence" makes no   difference as a matter of First Amendment scrutiny.    


    The court had ruled in August that the state's purported interests in   enforcing the law were "merely conjectural."  The court stated that the   government may not limit minors' exposure to creative works based on a   general belief that they may be "psychologically harmful." The court called   the social science evidence submitted in connection with the law "sparse"   and not "in any sense reliable," and also agreed with the Firm's argument   that the statute is unconstitutionally vague.    


    "All video game content is entitled to the same free speech protection as   movies, books and music," said Partner Paul M. Smith, a Co-Chair of the   Firm's Media and First Amendment Practice.  Mr. Smith has led the Firm's   representation of the video game industry on these matters.    


    "Our clients believe that the government shouldn't be in the business of   deciding for the parents what games their kids can or cannot play," added   Partner Katherine A. Fallow, who also led the Firm's team in this matter.    


    In addition to Mr. Smith and Ms. Fallow, Associates Duane Pozza, Matthew S.   Hellman, and Elizabeth Valentina represented the Entertainment Software   Association and Entertainment Merchants Association in the Louisiana case.


    111
    TalkBack / Headgate Studios Bought by EA, Focuses on Wii
    « on: November 30, 2006, 05:37:40 PM »
    Maker of Tiger Woods golf games for PC is now devoted to Wii development under EA banner.

    HEADGATE STUDIOS TEAM JOINS EA    


    Six-Year Relationship Evolves Into Creation of New ‘EA Salt Lake’ Studio
       


    Redwood Shores, Calif., - November 30, 2006 – Electronic Arts Inc. (NASDAQ: ERTS) today announced that the development team at Utah-based developer Headgate Studios, Inc. has joined EA. EA has partnered with Headgate since 2000 to develop top franchises such as Tiger Woods PGA TOUR® and Madden NFL. The development team will remain in Bountiful, Utah and will continue to work in partnership with the EA development teams in California and Florida. Terms of the transaction were not disclosed.    


    Vance Cook, Chief Executive Officer and Founder of Headgate will continue to lead the studio team as Executive Producer, reporting to Nick Earl, Vice President and General Manager of EA Redwood Shores/Maxis.    


    “Having worked with EA for the past six years, we know their teams share our work ethic, passion for creative excellence and commitment to quality. By joining EA, we are making official what we all already feel – that we are part of the EA family. We couldn’t be happier," said Vance Cook, Executive Producer at EA Salt Lake.    


    “The team at Headgate is a great fit with EA’s creative team. Their creative spirit and technical leadership have separated them from the pack,“ said Paul Lee, President of EA Studios. “Salt Lake City is a terrific place to make games – it’s a dynamic city with a vibrant creative community and a great quality of life. We are thrilled to have them join EA."    


    The team at EA Salt Lake will focus on development for the Nintendo Wii.


    112
    NWR Forums Discord / Zelda Glitch PLEASE READ
    « on: November 28, 2006, 07:38:41 PM »
    Hey guys, I was in the third dungeon and I came across a locked door and no key to be found. This is obviously a glitch, we need to report it to Nintendo immediately.

    113
    TalkBack / Ubisoft Ships Several "Petz" Games to DS
    « on: November 28, 2006, 05:05:20 PM »
    We have yet to see Wombatz, Slugz, Slothz,  or Cockroachez.

    DOGZ, CATZ, HORSEZ AND HAMSTERZ UP FOR ADOPTION    


    Ubisoft's Petz(R) Series Now Available for Nintendo DS(TM)
       


    San Francisco, CA November 28, 2006 - Ubisoft, one of the world's largest video game publishers, today announced that the newest additions to the "Petz"(R) series have shipped to retail stores throughout North America:    


    - "Dogz"(R) for PC and Nintendo DS(TM)  - "Catz"(R) for PC and Nintendo DS  - "Horsez"(TM) for PC, PlayStation(R)2 computer entertainment system, and Nintendo DS  - "Hamsterz Life"(TM) for Nintendo DS    


    The "Petz" series is distributed by Ubisoft Entertainment. "Dogs," "Catz," "Horsez" and "Hamsterz Life" are rated "E" for Everyone by the ESRB and are available at an MSRP of $29.99 for Nintendo DS, $19.99 for PC and $29.99 for PlayStation 2.    


    "The 'Petz' games give kids the experience of caring for their own pet, without the worry of leaving a mess for mom and dad to clean up," said Helene Juguet, Marketing Director for Ubisoft Entertainment. "Parents will love watching their children learn to handle responsibility, and kids will delight in taking care of their own Petz."    


    About "Dogz"  Adopt, love, care for and interact with an adorable puppy. Train your pooch and earn money for food, toys and outfits by completing tricks and competing in talent shows.    


    About "Catz"  Bring home your newly adopted kitten and keep it well fed and happy with plenty of food and attention! Earn Kitty Coinz by helping neighbors, and use them to buy fun kitty clothes and accessories. Share pictures of your fabulous feline with friends via wireless DS play.    


    About "Horsez"  Adopt, care for and train your very own pony, then join the academy, where your trained horse can become a champion! Learn how to raise, groom and feed your horse and earn cool outfits and riding gear in contests such as cross, jumping, dressage and more.    


    About "Hamsterz Life"  Raise, train and care for your adorable adopted hamster so it will grow to be strong and healthy. As your hamster grows, he can build his own "Ham-Country," (complete with bakery, bookstore, playground and more) and invite other hamsters to come play!    


    For more information about "Petz" visit www.petz.com.    


    About "Petz"  Ubisoft's Dogz and Catz series have already won over a huge audience, are currently among the top 10 games on Game Boy(R) Advance and have sold more than 1.4 million copies on PC since their introduction. The Petz series allows players to adopt and train their cuddly friends. Players create and control a cute furry pet that they choose from a selection of many different breeds. Players can take their pets everywhere within the virtual environment, starting inside the house and walking around the neighborhood to visit friends.


    114
    TalkBack / Xiaolin Showdown Released Today
    « on: November 28, 2006, 04:46:42 PM »
    The Warner Bros. TV series comes to Nintendo DS.

    KONAMI SHIPS XIAOLIN SHOWDOWN FOR NINTENDO DS TO RETAIL STORES NATIONWIDE    


    Nintendo DS Game Based on Hit Warner Bros. Animation Series Arrives with  Four Unique Playable Characters, Outrageous Kung Fu Fighting Action and  Thrilling Mini-Games
       


    REDWOOD CITY, Calif. - November 28, 2006 - Konami Digital Entertainment,  Inc., today announced that Xiaolin Showdown, licensed by Warner Bros.  Interactive Entertainment, has shipped to retail stores throughout North  America for the Nintendo DST. Based on the popular Warner Bros. Animation  television series, the Xiaolin Showdown video game for Nintendo DS lets  players embark on a mystical adventure packed with martial arts action as  they attempt to recover valuable relics known as Shen Gong Wu and defeat the  nefarious Jack Spicer and his army of evil robots.    


    On the quest to obtain the Shen Gong Wu, players will be able to take on the  role of four young warriors: the well-rounded Omi, feisty Kimiko, boisterous  Clay and the agile Raimundo. Each character has their own unique set of  moves and special abilities, including skills from the television series  such as the Seismic Kick, Judallet Flip and Typhoon Boom. Players can switch  freely between the four characters at dojo drop-off areas through the game's  20 action-packed stages, selecting the best character for each new  encounter.    


      As they complete portions of the single player story mode of Xiaolin  Showdown, players will unlock special mini-games such as fire bowling and  wind hockey, which take advantage of the unique features of the Nintendo DS  with support for touch screen and microphone input. These mini-games can be  enjoyed alone or with a friend via local wireless multiplayer support.      


    The Xiaolin Showdown video game carries a suggested retail price of $29.99  on the Nintendo DS and is also available on the PlayStationR2 computer  entertainment system, XboxR video game and entertainment system from  Microsoft, and PSPR (PlayStationRPortable) system. The game is rated "E" for  Everyone by the ESRB. For more information, please visit www.konami.com.      


    About Xiaolin Showdown    


    Currently in its fourth season on Kids WB!, Xiaolin Showdown is consistently  rated among the top 10 television programs with boys 9-14 years old. An  international phenomenon, the series currently airs in Brazil, Hong Kong,  Italy, New Zealand, Mexico, and parts of Central and South America in  addition to the United States. Xiaolin Showdown is produced by Warner Bros.  Animation, a world leader in animated entertainment.


    115
    TalkBack / Wii Sells 600,000 Units So Far
    « on: November 27, 2006, 10:41:10 AM »
    Number accounts for units sold in "the Americas," Nintendo mum on formerly promised number of one million. Also, Zelda sells a lot.

    WII IS A MASSIVE HIT    


    600,000 First-Week Purchases Attracting Veteran and New Gamers
       


    REDMOND, Wash., Nov. 27, 2006 - Built on a foundation of pure fun, Nintendo's new Wii™ video game system sold through to more than 600,000 consumers in the Americas in just its first eight days of availability. That's a rate of nearly one per second continuously since the Nov. 19 launch. Including just first-party software and accessory sales, Wii instantly has become a $190 million business in the Americas.     During the Thanksgiving holiday shopping weekend, there was plenty of conversation across the nation about the high demand for the Wii system, with the acknowledgment that if you see one, you'd better buy it.  
     
      "Even with sales already in excess of 600,000 units, demand continues to exceed supply, as it's clear this is one of the ‘gotta-have' products for the holiday season," says Nintendo of America President Reggie Fils-Aime. "We've shipped retailers several times the amount of hardware the other company was able to deliver for its launch around the same time - and we still sold out. Given the inclusive nature of Wii game play, we're seeing this new form of video gaming is already a huge hit with gamers and newcomers alike. It continues to be a phenomenal launch."    


    The system also is succeeding in its stated mission of reinvigorating current players, while attracting new ones. Every Wii system includes the five-game Wii Sports™ software, which is the talk of the Internet, featuring countless reports on how previously devout non-gamers have suddenly been converted via the amazing new way games are experienced using the system's remarkable controller. At the same time, the masterful The Legend of Zelda®: Twilight Princess, a favorite of avid gamers, already has achieved sales of more than 454,000 units in the Americas, representing more than 75 percent of all hardware purchasers.    


    Licensees, pleased not only with the sales performance of the Wii, but also its creative development capabilities, are publicly sharing their comments:    


    "Madden NFL 07 is a great example of how the Wii gives players a whole new experience on their favorite games," says EA Studio President Paul Lee.  "EA's creative teams are working to build more Wii features into some of our most popular franchises."    


    "The creativity we've been able to unleash on the Wii system with our game Red Steel has been eye-opening for our development teams," explains Ubisoft President Laurent Detoc. "Having the opportunity to design and develop entirely new game-play experiences using the Wii Remote and Nunchuk is both exciting and rewarding."    


    Classic games also are proving to be a hit on Wii, which offers downloadable access to 20 years of the best of Nintendo®, Sega Genesis® and TurboGrafx16™ hits via the system's Virtual Console™ feature.


    116
    TalkBack / Virtual Console Mondays: Super Star Soldier Confirmed
    « on: November 27, 2006, 08:53:31 AM »
    We get to play it today! Sometime. Whenever Nintendo decides to update the Virtual Console.  Update: SSS is now available!

    Quick Update: Hudson's Super Star Solider is now available on Virtual Console for the standard TG-16 price of 600 Wii Points.  No other games have been added thus far.    



       


    Nintendo's "Virtual Console Mondays" seems to be more like "Virtual Console Monday Night/Tuesday Mornings." If everything goes as last week, we should expect new Virtual Console titles anywhere from late evening tonight to early morning tomorrow. What exactly is on the roster this week is a mystery, but Hudson went ahead and whet our appetites by announcing that their classic overhead shooter Super Star Soldier will be their contribution to the weekly update.    


    For more information on Super Star Soldier, click here to go to Hudson's official site.    


    We'll update this page with more of this week's Virtual Console details as we get them.


    117
    NWR Forums Discord / The Real Friend Code List
    « on: November 26, 2006, 12:44:04 PM »
    Dear people listed below:

    UncleBob
    Smash Brother
    Caliban
    Vudu
    ShyGuy
    CapAmerica
    Shecky
    Spak-Spang
    Crimm
    VGRevolution
    PartyBear
    Strell
    Bill
    Ceric
    Decoyman

    I have added your friend code to my Wii. Here is mine: 8378 2076 4957 4786

    I will add any other regs who post here and request addition (I have great Miis, so you want to add me). I hope this doesn't seem snooty, I just need some way to sift through all the crap. If I skipped you I probably don't know you (or made an egregious error), but I'm totally willing to get to know you over drinks, your place, tomorrow night?

    Anyways, use this thread to communicate about who you've added from the Friend Code List.

    118
    So yeah, when you first go into the Twilight, is that the flipping music from Great Bay Temple playing? That is so sweet.  

    119
    TalkBack / Madden and Need for Speed Available Tonight
    « on: November 18, 2006, 11:40:01 AM »
    Need for Speed: Carbon's release date now in question; EA promises more Wii games in the future.

    The following press release from EA, like many press releases, is a routine note that the publisher's games are now available for purchase. What's interesting is that this release states that Need for Speed: Carbon will be available tomorrow whereas Nintendo's Launch Game press release put Need for Speed in the "Launch Window," missing the November 19th Wii launch. It is our opinion that EA's November 19th date can be trusted over Nintendo's, making Need for Speed: Carbon the twenty-first Wii launch game.    


    EA’s Madden NFL 07 and Need for Speed Carbon FOR NINTENDO WII Available in Stores NOVEMBER 19    


    More EA Titles to Come, All Custom-Designed for the Wii
       


    Redwood City, Calif., – November 18, 2006 – Electronic Arts (NASDAQ: ERTS) joins the festivities surrounding the highly anticipated launch of Nintendo Wii™ with the release of Madden NFL 07 and Need for Speed™ Carbon. Each title remains true to the hallmarks of its franchise but is designed to take full advantage of Wii’s one-of-a-kind controller and will be available in stores November 19, 2006. Additional releases on Wii in the coming months include titles from the Harry Potter™, Tiger Woods PGA TOUR®, SSX™, Medal of Honor™, and The Sims™ franchises.    


    “The launch of Nintendo Wii has offered EA a unique opportunity to capitalize on the capabilities of the revolutionary controller and attract a whole new gaming audience." said John Schappert, Senior Vice President, Chief Operating Officer, Worldwide Studios, EA. “Looking ahead, we will continue to explore new and innovative game play possibilities and custom-design our most popular franchises to take full advantage of this unique gaming platform."    


    With the launch on the Nintendo Wii, Madden NFL 07 takes advantage of the revolutionary controller design and all-new Madden FreeMotion™ controls to create a new controller-focused experience, bringing Madden’s gameplay depth alive in a whole new and immersive way. Key Wii-only features for Madden NFL 07 include exclusive multiplayer mini games designed to support four player gameplay, new multiplayer enhancements including a multiplayer sprint, new play calling system designed for basic football fan knowledge, and Madden in-game tutorials that teach the users how to use new FreeMotion controls and allow users to practice within the game. Madden NFL 07 on Wii will also include the popular key features lead blocking control, NFL Superstar: Hall of Fame mode as well as all-new Highlight moves that allows you to run like the NFL players run.    


    In its 17th year and with more than 55 million copies sold life to date, Madden NFL Football continues to stand out as the most popular football videogame franchise of all time with a combination of innovative new features and the most authentic football gameplay. Madden NFL 07 for Wii is being developed by EA Canada. For more information check out www.madden07.com.    


    The battle starts on the streets of Palmont city, but is won in the canyons as Need for Speed™ Carbon immerses you in the world’s most dangerous and adrenaline-filled forms of street racing.  Need for Speed Carbon and the Nintendo Wii introduce the world to a whole new way to play Need for Speed. Offering the classic Need for Speed controls and immersive gameplay experience, with the addition of the Wii's unique controller scheme takes NFS Carbon gameplay to levels previously not possible. A simple yet intuitive control scheme using the Wii controllers, the player will instantly recognize and feel the physics differences between the 50 plus Muscle, Exotic, and Tuner cars, as they use their crew to win Canyon races, customize their cars using Autosculpt™, and battle to take control of the streets of Palmont. For more information check out www.needforspeedcarbon.com.    


    Madden NFL 07, and Need for Speed Carbon carry an MSRP of $49.99.  Madden NFL 07 is rated E for Everyone and Need for Speed Carbon is rated E10 by the ESRB.


    120
    TalkBack / Wii Internet Servers Are Up!
    « on: November 18, 2006, 11:05:22 AM »
    Don't worry, the Wii is ready to go online as soon as you hook it up.

    Both Chris Kohler of Game/Life and Brian Crecente of Kotaku are reporting that their Wii was spontaneously able to go online today in the early afternoon. All members of the press, our Jonathan Metts included, were not able to access Nintendo's Virtual Console channel or any other online feature of Wii for the past week, but in preparation for tomorrow's midnight launch Nintendo has taken baby steps towards its full online implementation that will not be complete until early next year.    


    Both Mr. Kohler and Mr. Crecente are reporting that an update was downloaded when they accessed the online features, and both were able to purchase Wii points with their credit cards and buy NES games. Mr. Kohler noted that no TurboGrafx games were available for download, indeed only 12 games were listed.    


    Both sites have videos of the Wii Shop Channel in action. Click here for the rest of Chris Kohler's coverage, and here for the most recent posting by Brian Crecente.    


    Thanks to Kairon for the heads up.


    121
    TalkBack / Ubisoft's Wii Titles Get Firm Release Dates
    « on: November 15, 2006, 07:56:22 PM »
    Splinter Cell, Open Season, and Far Cry miss North American launch day, aim for launch window.

    In a notice sent to press today Ubisoft clarified that four of their upcoming Wii games will release on November 19th, while the remaining three will release in the coming weeks.    


    The games schedule for November 19th:    


    Red Steel  
    Rayman Raving Rabbids  
    Monster 4X4: World Circuit  
    GT Pro Series    


    Ubi noted that Splinter Cell Double Agent will ship on November 28th, while Open Season and Far Cry Vengeance will release in December.    


    Also mentioned was Ubi's steering wheel attachment that comes free with Monster 4X4 and GT Pro Series but will cost $19.99 if bought separately.


    122
    TalkBack / Spider-Man: Battle for New York Ships
    « on: November 15, 2006, 07:48:04 PM »
    Available for Nintendo DS.

    SPIDER-MAN(tm): BATTLE FOR NEW YORK SWINGS ONTO RETAIL SHELVES NATIONWIDE    


    Santa Monica, CA - November 15, 2006 - Handheld gamers can get into the action as Marvel's Spider-Man and his arch nemesis Green Goblin square off in Activision, Inc.'s (Nasdaq: ATVI) Spider-Man(tm): Battle for New York for the Nintendo DS(tm) and Game Boy(r) Advance.  Players will web-sling, wall crawl and battle through a bustling New York City as they uncover an all-new chapter in the legendary rivalry between  Marvel's famed Super Hero(tm) and the notorious villain.  Spider-Man: Battle for New York is available for a suggested retail price of $29.99 and is rated "E10+" ("Everyone 10+" - Cartoon Violence) by the ESRB.    


    Spider-Man: Battle for New York is the most customizable Spider-Man game ever for a handheld.  Players have the power in the palm of their hands to personalize their experiences by choosing what abilities to upgrade and when, such as Spider-Man's web maneuvers or Green Goblin's fire attacks, as they progress through the game.  Playing as both good and  evil, gamers will experience levels packed with frenzied action, in-depth combat and a host of unique super moves as they embark on the ultimate quest to save New York City from almost certain disaster.  The  Nintendo DS version features unique touch screen mini-games that let players engage in web drawing, rhythm based objectives and more.


    123
    TalkBack / Activision's Wii Games Ship to Stores
    « on: November 15, 2006, 07:41:17 PM »
    In the same box as their Playstation 3 games.

    ACTIVISION’S PLAYSTATION® 3 AND WII™ GAMES SHIP TO RETAIL LOCATIONS IN NORTH AMERICA    


    Company’s Holiday Slate Includes Next-and Current-Generation Games
       


    Santa Monica, CA -- November 15, 2006 -- Activision, Inc. (Nasdaq: ATVI) today announced that the company’s key launch games for the PLAYSTATION® 3 and Wii™ have shipped and are now available at retail locations in North America.      


    The robust launch lineup features some of the world’s most popular game franchises including Tony Hawk’s Project 8Ô, Call of Duty® 3 and Marvel™: Ultimate Alliance for the PLAYSTATION 3 and Tony Hawk’s Downhill Jam™, Call of Duty 3, Marvel: Ultimate Alliance for the Wii.  Additionally, Rapala® Tournament Fishing and World Series of Poker®: Tournament of Champions for the Wii will ship on November 22, 2006.  These title anchor Activision’s holiday offerings which includes games for both the next-and current-generation consoles and handheld platforms.    


    “This holiday season ushers in an exciting time in the video game industry," said Robin Kaminsky, executive vice president of Activision Publishing. “Each of the console platforms offers a unique opportunity to provide fun and innovating gaming experiences to audiences worldwide.  Our diverse holiday slate offers something for everyone from super heroes to skateboarding to epic World War II battles."    


    Activision’s Game Lineup:    


    The follow-up to the #1 next-generation game, Call of Duty 3 delivers the intensity of being closer than ever to the fury of combat during the Normandy Breakout, the historic campaign that led to the liberation of Paris.  The game offers action-packed online multiplayer gameplay for up to 24 players. The game will be released on PLAYSTATION 3, Wii and the Xbox 360™ video game and entertainment system from Microsoft, as well as the PlayStation 2 computer entertainment system and Xbox video game and entertainment system from Microsoft.    


    An all-new action/RPG, Marvel:  Ultimate Alliance lets players control the world's largest army of Super Heroes™ in an epic quest that will determine the fate of Earth and the Marvel universe..  The game will be released on the PLAYSTATION 3, Wii and Xbox 360 video game and entertainment system from Microsoft, as well as PlayStation 2 computer entertainment system, Xbox video game and entertainment system from Microsoft, PC, PlayStation Portable Entertainment Platform and Game Boy® Advance™.    


    Built from the ground up for the next-gen consoles, Tony Hawk’s Project 8 delivers the most authentic skateboarding experience ever and will be available for the PLAYSTATION 3 and the Xbox 360™ video game and entertainment system from Microsoft, as well as PlayStationÒ 2 computer entertainment system, Xbox® video game and entertainment system from Microsoft and the PlayStation Portable Entertainment Platform.    


    A new brand extension designed exclusively for the Wii and Nintendo DS™, Tony Hawk’s Downhill Jam lets players experience the breakneck speed of downhill skateboard racing as they tear up steep terrain while performing tricks and outmaneuvering opponents.    


    Coming out on the  Wii platform, Rapala Tournament Fishing  lets players embark on all new angling adventures in 16 of the world’s most desirable fishing locales utilizing authentic gear from Rapala, the world’s largest manufacturer of fishing lures and #1 fishing brand in the world.    


    Building on last year’s #1 poker title and the #1 brand in poker, World Series of Poker®: Tournament of Champions for the Wii puts players on the Pro Circuit as a new pro and protégé of Chris “Jesus" Ferguson.


    124
    TalkBack / Charlotte's Web Movie Tie-in Ships.
    « on: November 15, 2006, 07:33:11 PM »
    Versions of the game available on Nintendo DS and Game Boy Advance.

    SEGA’S CHARLOTTE’S WEB VIDEO GAME SHIPS TO RETAIL OUTLETS NATIONWIDE    


    Video Game Based on Upcoming Feature Film Now Available for the Nintendo DS™ system, Game Boy® Advance, PC CD-ROM and Mobile Phones
       


    SAN FRANCISCO (Nov. 15, 2006) - SEGA® of America, Inc. today announced that Charlotte’s Web, the video game based on Paramount Pictures’/Walden Media’s presentation of a Kerner Entertainment/Nickelodeon Movies production of Charlotte’s Web, has shipped to retail outlets nationwide.  Charlotte’s Web is available for the Nintendo DS™ system and Game Boy® Advance, and brings to life one of the most beloved stories of all time. In addition, Charlotte’s Web Wilbur and Friends will also be available for the PC. Further enhancing this charming interactive experience is the voice acting of Dominic Scott Kay, who made his debut in the 2002 hit Minority Report. Kay, who voices the role of Wilbur in the feature film, reprises his role on the DS and PC versions of the video game. Charlotte’s Web will also be available as a downloadable game on mobile phones via all major cell phone carriers.    


    Gamers of all ages will explore four fascinating worlds, complete challenging missions and unlock arcade-style mini-games while playing as Wilbur the pig and Templeton the rat in the DS and GBA games. Players will be sent on sweeping scavenger hunts for letters that make up phrases that when woven into Charlotte’s web proclaim to the world that Wilbur is an amazing pig. Both versions are loaded with mini-games hidden throughout the multiple levels.  The PC CD-ROM game, Charlotte’s Web Wilbur and Friends, is the ultimate activity center, packed with numerous individual games including one special game entitled ‘Petting Pen’ where players can care for Wilbur.      


    “Charlotte’s Web is one of those special stories that has far reaching appeal due to its heartfelt nature," said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. “The interactive experience we’ve created based on this beloved story captures that spirit. This is one video game that the whole family will enjoy."    


    The game is rated ‘E’ for “Everyone" by the Entertainment Software Rating Board and has an MSRP of $29.95 for the DS and GBA, and $19.95 for the PC. Charlotte’s Web for mobile phones is available for download through all major carriers.


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