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« on: March 06, 2007, 09:02:13 PM »
Type of game: Action RPG
Maximum Players: 4
Point of View: TMNT-type side-scroller
Imagine playing a very dark and moody TMNT-type side-scroller. Your heroes would be knights. Your weapons would include many medievil weapons, but you'll mostly use your sword and shield. You move around with the joystick and attack by swinging the Wiimote. The moves wouldn't be one-to-one, but it can tell in what direction your striking and if your stabbing. Also, your nun-chuck controls your shield, allowing you to block, parry, and attack your foe. Other moves include: duck; jump (a small jump); dash; kick; dive/slide; grab/throw; and a context-sensitive button (such as use item/open).
The game will be very realistic in that one good swing will kill most of your enemies (and you too). A second blow is almost always needed though in order to finally kill the person. If you don't strike a second time, enemies will grab onto you as the bleed to death, and disrupt your fighting of other enemies. It'll also be very gory, allowing you to dismember and behead opponents. Also enemies are always few in numbers, but fierce. This allows you time to kill foes. Later levels will require you to kill faster, but that's where the RPG element comes in, in the form of new moves and weapons.
Now, enemies will appear from the side of the screens. Their movements will be puzzle based and brash. For example, a sword enemy begins to swings his sword downward from up above his head. At this point, if your quick enough, you can bash him with your shield or kick him to disrupt his flow. Then let's say you stab him in the chest. Now you have some options: you can pull out your sword and behead him; you can pull out your sword then grab him and throw him; you can leave your sword in and grab him and fling him off your sword; or you can leave your sword in and kick him off of it. I told you it was gory.
Point is: the game is very realistic in the sense of how you can kill an enemy. Attack combinations can be formed and will be needed. In the end, you will figure out how to best each type of enemy.'
Levels will range from walking to horseback to protecting or attacking a fortress. Each level may have a particular event that changes the gameplay for a bit. For example a level may start of by walking, but may get to apart where you must run as quick as possible in order to avoid exploding catapult grenades.