Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Requiem

Pages: 1 ... 52 53 [54] 55 56 ... 61
1326
Nintendo Gaming / RE: Why June will kick Sony's ass (speculation)
« on: March 24, 2006, 06:38:09 AM »
Requiem of Darcness aye?!






















I challenge you to a duel!

1327
TalkBack / RE: Zelda DS Revealed
« on: March 23, 2006, 04:55:12 PM »
It doesn't look like it'll attract attention to itself.

It just floats idlely next to you. (I hope)

1328
TalkBack / RE: Iwata Compares Nintendo to Apple and mySpace
« on: March 23, 2006, 03:51:15 PM »
Profanity, GET!
What is that over there....****?
My, who dropped a brick?


1329
General Gaming / RE: what if the ps3-mote was revealed at E3?
« on: March 23, 2006, 03:39:19 PM »
And don't forget Miyamoto blatantly hinted at a third Revolutionary aspect.

1330
Nintendo Gaming / RE: Zelda DS: Phantom Hourglass
« on: March 23, 2006, 03:37:07 PM »
I think it's both....


1331
General Gaming / RE:what if the ps3-mote was revealed at E3?
« on: March 23, 2006, 02:39:42 PM »
Quote

Originally posted by: Ian Sane
I've always found it odd that Nintendo made a big stink about how if they showed off their controller too soon they would be copied only to then show the controller and nothing else thus giving the competition ample time to copy them.  It's like the stuff that was supposed to be kept secret is out in the open and the stuff that's being kept secret is the stuff that should be public knowledge.  So I figure the real secret is the use of the controller and it wouldn't really matter if Sony copied the controller provided Nintendo were the ones to make the better games that use it.  Sony copied the analog stick but Nintendo clearly made better use of it.

Either that or the remote is a ruse to trick Sony into copying a weird idea and after Sony commits to it Nintendo's going to go "Surprise!" and reveal the REAL controller.


Iwata said something to the effect of, "the most important thing about the Nintendo Revolution is still to be told."

As much as you would like/hate to believe it, Nintendo isn't stupid (anymore).

1332
TalkBack / RE: Zelda DS Revealed
« on: March 23, 2006, 09:52:31 AM »
What a great video...

I am so hyped for this Zelda now. The touchscreen elements look interesting, indeed.

1333
Nintendo Gaming / RE: GDC Iwataton Speech Thread
« on: March 23, 2006, 09:29:50 AM »
Does it really matter if Nintendo makes the innovative, yet hardcore focused game? Does it matter as long as it's well made and fun?

Besides, Miyamoto has already garunteed a new IP for REV launch, so I see no use in complaining.

1334
Nintendo Gaming / Zelda DS: Phantom Hourglass
« on: March 23, 2006, 09:27:07 AM »
Click here

Hopefully he'll have the video up in time.

It looks like it's both 2D and 3D. It has a top down style akin to LTTP, but it looks far more vivid in it's color and mood. I think it's cel-shaded.

Great news all around.

What the hell does Phantom Hourglass mean though?

1335
Nintendo Gaming / RE:GDC Iwataton Speech Thread
« on: March 23, 2006, 09:17:12 AM »
Quote

Originally posted by: Hostile Creation
"New Super Mario Bros sounds like it will be awesome but I personally think it has a really boring look and style."

You also haven't looked at it in several months because you're scared of spoilers.  The game looks excellent now.


Yes, Ian, take our words as fact. It does look great, and supposedly plays even better.

And guess what? The controls are entirely mappable.  

1336
Nintendo Gaming / RE:GDC Iwataton Speech Thread
« on: March 23, 2006, 09:14:36 AM »
Quote

Originally posted by: Ian Sane
"Don't worry, Ian--it looks to be 2D."

It looks kind of 2.5D to me.  The view is clearly overhead but in some shots they don't quite look like sprites.  It's cel-shaded.  That right there suggest polygons.

It'll be good to have the 2D gameplay stay alive but I HATE the way polygons look compared to sprites.  Sprites is part of the charm.  New Super Mario Bros sounds like it will be awesome but I personally think it has a really boring look and style.


It's cel-shaded though. It's the closest possible thing to sprites, without being sprites. Plus, with sprites you can't have the wonderful effects that only cel-shading can produce.

1337
Nintendo Gaming / RE: GDC Iwataton Speech Thread
« on: March 23, 2006, 09:03:05 AM »
Good find Mario. That's great news, and is sure to be influencial to the success of the REV.

Also, Vudu don't forget this quote:

"Iwata says the most important thing about the Nintendo Revolution is still to be told"

Wow and check out this quote:

"Nintendo understands importance of graphics. Games like Mario, Zelda, Metroid will all look better than ever. But those will not be the only types of games. Stresses innovation. Essential to reach new audience: younger people, older people. Nintendo is commited to creating a development environment that lets developers and publishers expand and express themselves. In a few weeks, you will play and see and understand our philosophy. Videogames are meant to be one thing: fun."

1338
Nintendo Gaming / RE: GDC Iwataton Speech Thread
« on: March 23, 2006, 08:56:49 AM »
“With Nintendo Revolution we offer a combination of opportunities which cannot be matched.”

“I consider our Virtual Console concept the gamer version of Apple’s iPod download service.”

Iwata says that while others will have a download game service, it won’t be the same because this process is a part of Nintendo’s “DNA.”

“At Nintendo we do not run from risk, we run to it. We are taking the risk to run beyond current boundaries.”

Video games are meant to be one thing: Fun.

And that’s it’s over. No price and little news, but still very fun.


11:43 A.M. PST - Hardware manufacturers jumping on bandwagon after finding out Virtual Console is similar to Apple's iTunes.

11:44 A.M. PST - "At Nintendo, we do not run from risk, we run to it", said Iwata at the end of the keynote address.

1339
Nintendo Gaming / RE: GDC Iwataton Speech Thread
« on: March 23, 2006, 08:53:41 AM »
11:39 A.M. PST - Iwata says the most important thing about the Nintendo Revolution is still to be told

Geeeeeeeeeeeez....


Hype Hype Hype for E3!

1340
Nintendo Gaming / RE: GDC Iwataton Speech Thread
« on: March 23, 2006, 08:50:26 AM »
Update 6

Iwata’s talking about the game network now. He said they knew they wanted Mario Kart DS and Animal Crossing Wild World to be online. They also wanted their connection to be seamless.

Initially, they thought WiFi should be set up as a social network, almost a sort of MySpace for the DS, Iwata says.

Iwata says NiWiFi is doing great and way better than Xbox Live. Of course it’s free.

Oh, now he’s talking Metroid Prime Hunters.

Another fun demo coming up.

Looks like a Metroid Prime Hunters play-off. This time it features some of the development team.

Man, this is going to be a pwning.

(I’ll have another video of this in a bit.)


Update 7

Iwata’s back. Now he’s talking about Tetris DS (Joel totally owned me in this the other night.)

Now he’s talking New Super Mario Bros.

Iwata just announced the Legend of Zelda Phantom Hourglass designed exclusively for the DS and will launch later this year. (I’ll have a short shaky cam up in bit.)

Ah, finally. Revolution stuff.

He’s talking about the Revolution controller.

“Our first controller meeting was in 2004 and we had several requirements. It needed to be wireless and the look of the controller had to be simple, non-threatening but had to be sophisticated enough to server the needs of complicated games.”

Two people spent six months sketching proto-types, Iwata said. Dozens of prototype designed were created.

“Many ideas were floating around, but nothing felt revolutionary.”

He’s talking about the struggles the new controller went through to gain internal acceptance.

By adding a second attachable device, they decided they had their controller.

“Some people decided to invest on the screen, we decided to spend ours on the gaming experience. It’s an investment in actual market disruption. We believe a truly new type of gaming entertainment can not be realized unless there is a new way to connect a player to the game they are playing.”

Wow, amazing Revolution announcement.

“Games specifically developed for the Sega Genesis will be available on the Revolution.”

Iwata is talking about the cost of games now.

1341
Nintendo Gaming / RE: GDC Iwataton Speech Thread
« on: March 23, 2006, 08:45:27 AM »
Wow....Nintendo has just sold a REV console to me and every other Nintendo/Sega fan...

1342
Nintendo Gaming / RE: GDC Iwataton Speech Thread
« on: March 23, 2006, 08:43:48 AM »
Holy sh#t!

Two brand new Zelda's later this year!?

Along with every other console Zelda available for download?!

This is MADNESS!

1343
Nintendo Gaming / RE: GDC Iwataton Speech Thread
« on: March 23, 2006, 08:33:55 AM »
Yup......

I doubt Iwata will say anything about Revolution.

That's fine with me, but GIVE ME SOME ZELDA SCREENS!

1344
Nintendo Gaming / RE: GDC Iwataton Speech Thread
« on: March 23, 2006, 08:30:12 AM »
11:14 A.M. PST - Brain Training has sold more than 5 million copies for Japan. Originally, retailers had orders for 70,000 games, but a month later placed orders for about 800,000.

11:16 A.M. PST - As a gift, all people in attendance of the keynote received a copy of Brain Age to try for themselves. Nintendo gave copies to employees to take home and how family and friends that don't normally play games.

11:17 A.M. PST - Iwata begins discussing online network.

11:19 A.M. PST - Iwata wanted to give an opportunity to people who normally wouldn't be willing to play online by making it simple to use on DS. This, in turn, expands the market, according to Iwata.

11:21 A.M. PST - Nintendo Wi-Fi network has had over 29 million gaming session with over 1 million users. Nintendo Wi-Fi Connection reached 1 million users five times as fast as Xbox Live.

11:23 A.M. PST - Bill Trinen returns to the stage with a demonstration of Metroid Prime: Hunters on the Nintendo Wi-Fi Connection.

1345
Nintendo Gaming / RE: GDC Iwataton Speech Thread
« on: March 23, 2006, 08:29:11 AM »
Update 3:

Once the book, Train Your Brain, hit the radar, Nintendo decided to look into translating into a game.

Iwata decided to meet with Dr. Ryuta Kawashima on the launch day of the DS in Japan.

The three-hour meeting enthused the doctor and he and Iwata started talking how to do it.

Kawashima slapped a device on a Nintendo team member’s head to see how playing games could “work out” different parts of the brain.

Iwata met with the development team and told them they should finish the first game in 90 days.

Initial orders for the game, Iwara said, weren’t very good. To get around their fears of the unknown, the Nintendo sales people got the buyers to play the game in their meetings.

Iwata just called up a localization team member for the Brain Age game to the stage.

It looks like a demo is on hand.

Update 4
The U.S. version, as we’ve reported, will include a fairly robust Sudoku program. (I’ve played the heck out of it and love it.)

Nintendo just got Will Wright to get on stage to play Brain Age. Awesome. There’s also a G4 guy and the director of GDC up there. They’re about to have a brain off.

The Nintendo guy won hands down, but Wright did amazingly well for having never seen the game. He actually dropped his age sizably (a good thing) by the second game. (I’ll br posting up a video of the brain off later).

1346
Nintendo Gaming / RE: GDC Iwataton Speech Thread
« on: March 23, 2006, 08:02:19 AM »
Kotaku.com


He is doing a wonderful job updating his site....

Check it out

1347
Nintendo Gaming / RE:Revolution - The Exclusive Console
« on: March 16, 2006, 01:30:38 AM »
Quote

Originally posted by: Ian Sane
I think the N64 benefited from being an "exclusive console."  It was different enough from the Playstation that it didn't get many ports so almost every game was made specifically for it.  There wasn't as much third party support but overall I would say the third party games it did get were better than most Cube third party games.  A lot of people say the Cube's third party support was an improvement.  Technically there were probably more games but I think the N64 had better third party games and that's what really matters.  The Cube had too many half-assed ports.  Now a port can be good sometimes because it's a great game that the userbase wishes they could play.  But that's only worthwhile if the port is as accurate and polished as it can be.  On the Cube they rarely were.  The Rev might benefit from getting less of these ports even if they overall amount of third party releases is lower.

But there's a big issue.  The N64 followed the market leader SNES and by default started off as the market leader.  It had more momentum and back then Nintendo still had some power in the console market.  That might be the reason why third parties made exclusives for it.  Since the Rev is following the last place console and interest in Nintendo is very low third parties just might ignore it outright.  Plus things have changed in the industry since then.  EA and Ubisoft are so huge and they use the strategy of porting games to everything.  Back in the N64 days neither third party was quite as powerful and exclusive third parties like Square were the big guys.  Multiplatform support is a more popular idea these days and that could put a huge monkeywrench in any plans to be an exclusive console.


Good point.

However, I think you are excluding very important factors.

Nintendo has made the Revolution as user-friendly as possible. It's easy to make, and it's cheap. The N64 was realitively hard to develope for, and the media was very limiting in size. The REV has it beat on both accounts.

It's true that since devs had to invest a greater deal of time to devolope a game, they usually put forth the effort into making it a good game. However, the same thing will occur on the REV except for a different reason. During the N64 eras, the analogue stick made developers think of ways to use it. This can be a good thing or a bad thing, but the fact that they are at least trying to implement the controller means that they are putting effort into making it a good game (even if it turns out to suck). There are always those that are lazy and create a pile of crap, but still, creativity stimulates effort. Add that to the fact that it's both easy to dev for and cheap, and you have a winning combinitation.

As for IceCold's post,

The Rev could have a tough time recieving ports. Like others said, it all comes down to popularity. And like I said before, the Rev needs a killer app. And you know what? With only the current list of games confirmed, I think we just might get one.

1348
Right, but still ignorant.

1349
Nintendo Gaming / RE: Wrist strap for controller?
« on: March 09, 2006, 11:27:30 AM »
Reminds me of my mock-up




Hopefully, yes you will. Then again, I might just throw the damn thing just to see what crazy sh#t might happen in-game.

1350
Nintendo Gaming / RE:ds download kiosk: spotting
« on: March 09, 2006, 06:21:52 AM »
Quote

Originally posted by: ViewtifulGamer
Yeah, seriously UB, keep that kind of crap to yourself.

I haven't seen one either (by which I mean kiosk, not Bob's wife "spotting").


No seriously, what did he say?


hahaha

Pages: 1 ... 52 53 [54] 55 56 ... 61