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Messages - Khushrenada

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15276
Nintendo Gaming / RE:Predict the Daily Update Thread.
« on: October 09, 2007, 12:47:36 PM »
You got it correct Spak-Spang. Bill often made some neat predictions like Phendrana Drifts stage. I think Bill should just make a ton of suggestions. That way, he doesn't keep persuing the same one and lots of awesome updates can occur later. Or he can just do what he is doing now.

15277
Nintendo Gaming / RE:Predict the Daily Update Thread.
« on: October 09, 2007, 05:08:21 AM »
Ha ha ha. Here I come to take away points. First, dock myself two points. I've never given out points for correctly predicting a double update. Second, stevey didn't have any points awarded for Friday's guess because there was only one update not two or three. And as I posted awhile ago, you can make numerous predictions on a day but if there is only one update, then only your first prediction is looked. Guessing two or more updates is just to give yourself more of a chance to get points when there are multiple updates.

Finally, I wouldn't have awarded any points for Spak and his specific prediction because WarioWare is a seperate franchise. The Warioware stuff has a different icon from the other mushroom kingdom characters.

Ah, I'm a cruel game judge.

Perhaps I should bump up my rules again so everyone knows I how judge points again. I believe if you go to page 20 (provided you read threads by 20 posts a page) you will see my rules again. Still, don't let that distract you from the great updates today.

Poor LuigiHann. He kept guessing chef Kirby for so long.

15278
Nintendo Gaming / RE:Predict the Daily Update Thread.
« on: October 08, 2007, 07:43:24 PM »
You are correct Spak-Spang. There were no points for Monday. I am just going to stay in a rut myself.

Prediction for Oct. 9, 2007:

(General) Music Update
(Specific) F-Zero music
(Superspecific) Big Blue theme

If there is a second update, I predict:

(General) Character Profile
(Specific) Captain Falcon
(Superspecific) Falcon is fighting Lucas in one of the pictures.




15279
NWR Forums Discord / RE:Mafia XIX: Hang 'Em High. Day 1
« on: October 08, 2007, 07:41:20 PM »
Allow me to briefly interrupt. The story is now posted and I suddenly realized the theme od this mafia was not the wild west but Hang 'Em High so I corrected that. Anyways, I am going to bed now. I'll see if I can log on during the day to answer any questions people may send me but I'm going to warn you to not expect an answer until I come home from work in the afternoon. Carry on.

15280
NWR Forums Discord / RE:Mafia XIX: The Wild West. Day 1
« on: October 08, 2007, 05:17:05 PM »
Heads-up

The Day 1 voting thread is now open. The deadline to vote is Midnight Eastern time. I'm hoping that works for most everyone. If not, let me know and I'll see if I can adjust the voting deadlines.

At the moment, no one is in danger of being killed for not voting. Everyone still has today or tomorrow to vote before they would be axed but why play dangerously? Vote now.

Don't forget to check the announcements in the Announcement thread. Other than that, have fun.

15281
NWR Forums Discord / Mafia XIX: The Wild West. Day 1
« on: October 08, 2007, 05:16:49 PM »
Stumbleton Creek Valley. A new day was now beginning in this humble backwater town.



The doctor John Baxter had already informed the townsfolk that Sheriff Rick Williams had something to announce regarding Col. Sancho Volonté and his bandits. In anticipation of this news, the townsfolk gathered around in front of the Sheriff's office. At 8 am sharp, Sheriff Rock Willaims rode into town and went straight to his office. There he stood before the townsfolk and addressed them saying:

"Good citizens of Stumbleton Creek Valley. I am sure you all know by now of what I am here to talk to you about. And I'm sure you've also heard the news of Henry and Maria's death last night at the hands of Col. Sancho Volonté and his men. Well, I am here to tell you that before Maria she revealed to me some info about Col. Sancho Volonté and his men. But before I mention what that is, let me first explain something to you all that happened yesterday when myself and a posse rode up to track Volonté and his bandits."

The sheriff then preceeded to inform the townsfolk what had happened when he followed Volonté's tracks. Continuing the story, the sheriff said:

"Now initially, I was confused about what might have happened. And then that evening, I had a visitor come to my house. It was Maria, badly injured and nearly unconscious. She had been beaten by Volonté and his bandits and left for dead. But she survived and came to me for help. She told me that Henry.... was one of Volonté's bandits."

The town gasped at this revelation. Honest Henry, the town banker. It couldn't be true.

"I'm afraid it is so. It appears it was Henry's job to cover the tracks of the outlaws so that we couldn't track them. He had done a good job of it up until now. Often, when a posse rode out, we had no real trail to follow. But for whatever reason, this time a trail was left. It seems Volonté heard that we were able to follow this trail and track his path. Because of this, Volonté and the rest of his men paid a visit to Henry and Maria. It seems Volonté will not tolerate failure. Even from his own men. Henry pleaded for them to let Maria go since she had no involvment with the gang of outlaws and had no idea that Henry was a part of it. But Volonté refused saying she knew too much now. And well, like I said, Maria was left for dead after and Henry was dead. But Volonté made the mistake of not checking on Maria and she rode to meet me and tell me what had happened. I sent out a farmhand to have the Doctor John Baxter meet me at the home of Henry and Maria while I rode over there with Maria to see if there were any other clues. When John got there, he found Henry was dead and did all he could for Maria but she was too far gone by that point. But Maria did enough to help me learn the identities of Col. Volonté and his bandits."

The citizens all went silent at that announcement and concentrated completely on the sheriff's words.

"You see, Volonté and his bandits wore bandanas over their faces when they attacked Henry and Maria. So, Maria was unable to identify them herself. But she heard their voices and recognized them. Due to the traumatic events she suffered, Maria wasn't able to dwell on where she had heard them before. She just knew they were familiar and that she had heard them in town before. That got me thinking. How could she have heard Volonté and his bandits in town before? Why did Volonté kill Henry? How did Volonté and his bandits vanish so close to town? The answer is simple. Like Henry,....... Volonté and his men are all citizens of this town!"

Shock and disbelief rippled through the crowd as the stunning revelation hit them.

"Think about it. How could a band of strangers have survived a month in this land without anybody spotting them or finding any traces of them in all this time? Why would Volonté and his gang circle back to the main road so close to town when they could be easily spotted? The answer is because they have been hiding in plain sight. Volonté and his men are not strangers. They are our neighbors. They weren't afraid of being spotted because they are citizens of this town. People are on guard for strangers not people they see everyday. That's why Henry was killed. He left too big a clue regarding the identity of Volonté and his bandits. The fact that Henry was a member and that his wife recognized the voices from people in town all add up to the same conclusion. Volonté is among us."

"What do we do?" someone from the crowd asked.

"I'll tell you what. We use this knowledge to our advantage. We all start opening up our eyes to the people around us. Start racking your brains for any suspicious or odd behavior you may have noticed. Reflect on anything you may have noticed that seemed strange to you. It may be another clue to the identity of this ruthless gang. And I don't want to start mass hysteria but start examing your fellow citizens. Because sadly, some among them are responsible for all this trouble. I'm going to do what I can investigating things on my own but this problem requires the help and effort of each and every one of you."

"Over there, in the town square is our gallows. When we find Volonté and his gang, and I swear to you we will find them, that is what will await them. A public execution and a swift death. Volonté and his men have declared war on us all. The gallows is a symbol of our resolve and determination to bring these theives to justice and to show that we will not back down from their brutal tactics."

"Well, that's all I have to say. I don't want any mass lynchings or mass hysteria starting up. If you believe you've found someone who's guilty or suspicious, I expect you to bring them forward to Judge Khushrenada and he will render a verdict on the suspect. You can all carry on with your business."

And with that Sheriff Rock Williams entered his office. The townsfolk milled around a bit briefly still a buzz over the revelations they had just heard. But they didn't start congregated for long for fear had begun to spread through the town. Conversations became hushed, eyes darted back and forth scrutinizing every action. Slowly, a majority of the townsfolk headed over to the Saloon to help ease their worry. Sheriff Rock Williams watched them mosey on over. He needed a drink also and he had a bottle in his desk for just such an occasion. He had laid everything on the line. Everyone now knew what he knew so hopefully this would keep Volonté and his men from coming after him to keep him silent. Still, he knew couldn't just end his involvment at that. Nope, he still wore a badge and he was still sworn to protect these citizens. He was fortunate to have lived as long as he had doing what he did. Rock realized that this might be the toughest case he ever tackled and of all the dangers he had encountered, there was a very good chance he would not make it through this case. But if he was going to die, it was going to be because he was doing his job and all he could to bring these outlaws to justice. With that, Sheriff Rock Williams took one last swig from his bottle, put on his cowboy hat, straightened his badge and stepped out into the town to do his job.

Not many people paid him much attention. Instead, most people kept glancing at and thinking about that edifice that stood in the center of town. The gallows.

 

15282
Just added 4 announcements, so check them out. Announcement # 3 will be useful (hopefully) to anyone who has a role, so you'll want to familiarize yourself with how the actions are resolved. Will now post the first day.

15283
That is correct. If you are unsure, just add the townie number with the roles listed. You get 24 which is the number of players.

15284
This post for announcements.

Announcement #1 - There are still 6 players who either haven't chosen a character or created a character. I will start assigning these people characters. Because I care. Also, KashogiStogi, I need clarification on who you are supposed to be. It was never mentioned when you sign up and I don't recognize the avatar so for now I just put a mexican. Let me know if you have a name for your character.

Announcement # 2 -  We will be playing under the forced participation rule. You must vote at least once every two days. Players who have not voted within the two day limit will be eliminated. So, it's imperative that you play. Remember, if you vote often, you won't have to worry about.

Announcement # 3 - Role actions are not handled by time. You can send me your action at any time. Instead, let me explain how actions will be resolved.

The sheriff can investigate at any time during a turn (Night or Day). He will get the result as soon as I see the message. But, he can only get one investigation per turn. If he misses a turn to investigate, tough luck. Note: The sheriff can get results as soon as Day 1.

The doctor can protect a person at anytime during the day. However, this protection will not be announced. There are some limitations though. The doctor can not send in a protection for someone voted out in the day thread after the voting deadline or during the night action. It must be sent during the day. Second, the doctor can still send in a protection order at anytime during the turn (Day or Night) until the next turn (Day) is posted. So, if you wanted to protect someone during the night but the new day is already posted, it is too late.

The bounty hunter can send me his hit at any time during the day or night. However, if he sends me a hit after the next day or turn has just been posted, the hit will not go through until the end of that day.

That same rule applies to the Killer and The Godfather. As another reminder, if a godfather is killed by the day's vote, no hit will be carried out. Instead, the godfather can only choose his successor.

Saloon Girl Sally can only use her role during the day since it only affects the day votes. She can pm me the vote change at anytime during the day. However, if a vote change is sent after the deadline for votes then the vte change is not carried out. It is too late. In the case of a tie, she can still pm me a vote change to resolve the tie unless someone else has already cast a vote to end the tie.

Telegrapher Cactus can call for help at anytime during the day or night but the cavalry will not arrive until the start of the next day. If Cactus doesn't live to he next day on the turn he sends his order in, the cavalry will not come. Finally, if Cactus sends in his order after the next turn or day has been posted, he will have to wait until the following day before it is carried out.

Finally, it should be noted that if two people send out a hit on the same person, they will both get credited with the hit. But neither person will now that someone else has already gone after that target until the next day's story. If someone is protected by the doctor and they are voted out or have a hit but on them, the protection won't be learned about until the next day's story. If someone is put in jail by the cavalry, they can not carry out an action, they can not vote nor can they be affected by someone else's role or have a hit put on them.

That should explain how I will be resolving orders and actions for this game. Any questions, send them to me or post them in this thread.

Announcement # 4 - If you want to roleplay your character in the town of Stumbleton Creek Valley, please go ahead. Roleplaying is encouraged and can add some good laughs to the game. Plus, it can help ease the tension, what with all the deaths occuring around the town. I know the Saloon is always open and is a good place for gossip. But if you don't want to roleplay and just get down to business, you're welcome to do so also. Whatever gives you the most enjoyment while playing.

Announcement # 5 - If you would like me to send you a message claiming you have a different role than what I originally sent you, just ask and I will do so. You can use that message however you wish. But I will not respond to anyone asking if this person is actually such and such a role or post publicly that this person has such and such a role.

Announcement # 6 - If you are dead, DO NOT TALK. You can create a thread to post in amongst your dead selves. (May I suggest Mafia XIX: Dead thread. Bury 'Em Low?) But do not post any knowledge you may have about the game until it is over. I wouldn't even recommend speculating unless you want to do that privately through pm's to each other.

Announcement # 7 - The Bounty Hunter can kill the Killer and live. This is something I've been meaning to post for awhile but kept forgetting about. Since the killer would be wanted in the wild west and can kill townies, it's only right that the bounty hunter could still bring this person in dead or alive. So, heads up in that regards to those who have that role.

Announcement # 8 - If the killer is voted out during the day, just like the godfather, no hit by the killer will be carried out in the night. His actions are nullified. He's dead before he can use them. I should have mentioned that earlier when talking about how I resolve roles but it slipped my mind and I only mentioned that applying to Godfathers. Well, it applies to the killer also.

15285
Here is a list of the players who are alive and who are dead.

Players

Alive:

Bustin98 - (Angel Eyes)
Crimm - (General Custer)
Nuclearspeed - (Bounty Bob)
Shift Key - (Blondie)
ShyGuy - (The Duke)
Spak-Spang - (Marty McFly)
Stevey -
Zach - (Hedley Lamarr)

There are 8 players still alive.

Dead:

Dasmos - Telegrapher George "Cactus" Bartlett
Patchkid15 - Townie
Golden Phoenix - Townie
Thatguy - Townie
KashogiStogi - Mafia Bandit #5
Wandering - Townie
18 Days - Townie
Pale - Townie
Windyman - Townie
Sir_Stabbalot - Townie
Vudu - Townie
Decoyman - Bandit #4
Darkheart - Townie
Athrun Zala - Bounty Hunter Captain Aran
TVMan - Col. Sancho Volonté
Sessha - Bandit #3

This is a list of the roles that are still active. When a role is eliminated, it will be removed from the list.

Roles:

Bandit (Mafia) Roles:

Bandit #1
Bandit #2

Townie Roles

Sheriff Rock Williams
Doctor John Baxter
Saloon Girl Sally

Other Roles

The Killer Black Heart Jack

Finally, there are 2 townies still alive.        

15286
Just one last reminder. The killer role description has now been added. Crimm, why don't you lock this thread.

15287
Well, all the roles have been sent out. If you don't have a message, send me a pm and I will get back to you right away. Day 1 will be up later tonight.

15288
Sign-ups are closed. I am going to add the killer role so I'll detail that in a bit but first I am going to begin the work of randomly assigning roles.

15289
Well, looks like there are more people playing than I am aware of. As someone kindly pointed out to me, I forgot to add Nuclearspeed and Golden Phoenix to the list after they signed up. So, we have a total of 24 playing. I'm definitely going to add another mafia member but I'm still debating on adding the killer role. Hopefully, one more person signs up before the deadline to make the decision easier.

15290
Quote

Originally posted by: thatguy

I like what you did with the calvary role.  He's got to be called in at nearly the right time, or else he'll be in trouble.


Thanks. I thought it was a neat idea and it fit the theme well.


15291
Ok. So, 3:14 AM right now? What are you doing up so late? I'm going to bed myself.  

15292
Alright. The roles are posted as well. Like I said, I wanted to keep roles to a minimum. I will end sign-ups at 2 pm Eastern Time. I will then send out the roles to everybody and the first day will be posted around midnight Eastern time. This will give people a chance to strategize and to ask me any questions they may have about their role.

If we can get two to three more people to sign up, I will add a killer role and another mafia member. So, if there are any lurkers out there, last chance to join. Otherwise, the game will stand at 10 roles and 12 townies with a potential Cavalry member.

Finally, I'd like people to post the current time where they live. I am especially interested in our Pietriot friends as I want to try to setup the day's vote so that it can also work with their timezone better. So, let me know what time it is.

Also, Darkheart, you may or may not want to keep your avatar. Its up to you but with a saloon girl role, it may attract some attention regardless of the fact that you selected it before roles were sent.

As well, I'll assign characters to anyone who hasn't chosen one yet. Until tomorrow.

15293
Nintendo Gaming / RE:Predict the Daily Update Thread.
« on: October 07, 2007, 02:03:52 PM »
You got the points correct Spak. Well, that was quite a week. So many people gained points and the leaderboard definitely had a lot of shuffling going on. Looks like my prediction of a new person in first place came true. I just didn't expect it to be me. And like Spak-Spang has said, no reason to give up playing. After all, many people got 6 or 4 points this week so its quite easy to jump up in the standings. Anyways, here's the current standings:

Khushrenda - 20
Spak-Spang - 16
Mashiro - 14
Sessha - 14
Stevey - 13
UERD - 11
PartyBear - 10
Luigi Dude - 8
Bill Aurion - 6
LuigiHann - 6
Louieturkey - 6
Pap64 - 6
Anubis6789 - 4
Golden Phoenix - 4
Rachtman - 4
Smash_Brother - 4
TVMan - 4
Nuclearspeed - 2

With Brawl now being released in under two months, every prediction is crucial.

Prediction for Oct. 8, 2007:

(General) Character Profile
(Specific) Captain Falcon
(Superspecific) Falcon is fighting Lucas in one of the pictures.

If there is a second update, I predict:

(General) Music Update
(Specific) F-Zero music
(Superspecific) Big Blue theme

15294
Welcome back Patchkid15. Glad you like 'em.

15295
NWR Forums Discord / RE:Nintendo Online Game Lists
« on: October 07, 2007, 12:46:50 PM »
DS:

Mario Kart DS
Clubhouse Games
Starfox Command  

15296
Reader Reviews / RE:Metroid Prime 3: Very Late Review
« on: October 07, 2007, 12:04:51 PM »
I agree with you. I think the Reader Review section is one that could use some work and ideas. I actually have a couple in that regard. I keep asking Windyman if he wants my ideas but he never wants to get back to me. So let me share some with you. It might make you look really good at the next staff meeting.

One idea I thought might be of benefit is to do a retro-review. Now, initially, I would limit this only to Gamecube games, Game Boy Advance games and early DS games. The reason being most other games are getting review or mentioned through the virtual console these days. Now I don't know if the staff or Windy would be interested in posting these retro reviews on the main page but it's just a thought. Anyways, the retro-reviews wouldn't go into the review section of the site, they would come here to the reader review section.

I think these might be of benefit for a few reasons. First, a lot of people don't always get a game the first week comes out. So when they do finally get the game, if they want to post their thoughts, they have to do so by either bumping up an old thread or creating a new one. This way, by having these retro-reviews, those who bought games later now have an opportunity to post their thoughts along with others who are reminiscing about the games. Second, it would help give a more streamlined approach to how people get give their impressions of a game. Rather than bumping threads or creating new ones, they can come here and look up the review and add their thoughts. This would tie into the earlier idea of this part of the forum. Plus, these retro-reviews can reflect more on whether the game has held up to today's standards after its orginal release compared to the Virtual Console reviews which only give recommendations. This may be beneficial for people who are looking to buy an old game and want to know whether it is still worth it or it may remind people about a good game that got a limited release or has been forgotten about. Plus, if someone doesn't like the retro-review, they can always post their own here in this section of the forum.

Another thing that may cause more usage of this forum is if we take a page from the Nsider foums. Can we actually learn something from there? Well, perhaps. The Nsider forums had a section called Sage reviews of which only people certain people could use and post review in. When Nintendo redesigned Nintendo Power, they added a section called community. And in that section, they would pick a sage review and print it in the magazine. But after awhile, they opened it up to any Nsider who posted a high quality review. This may be an idea worth considering. NWR could always do a Reader Review of the Month or (if this forum ends up getting this much traffic) Reader Review of the Week. Often times, I've noticed now that the forum members seem to be complaining more and more about some of the reviews posted on the site. So, this would now give them a chance to make a rebuttal, so to speak, and have another opinion about the game posted since often times they call for a second review. So, this way, they don't have to wait for another staff member to post another review and hope their opinion matches theirs. So, this might also provide more incentive to use this part of the forum.

I have one last idea I thought of doing but I'll post that later before this post becomes too long.

15297
Reader Reviews / My Application Review: Brain Age 2.
« on: October 07, 2007, 11:38:51 AM »
Brain Age 2 Review
By: Khushrenada

2 is better than 1.                     Review Score: 8.5

For over a year now, North Americans have had the chance to train their brains with Brain Age. Because of the success of Brain Age, Nintendo now brings us Brain Age 2 Although it is just being released in North America, Brain Age 2 has been out in Japan since before North America received the first Brain Age game and has sold over 4 million copies in Japan alone, surpassing the sales of the first Brain Age. Following the sales charts in Japan always made me wonder, is Brain Age 2 that much better than the original? (From here on, the first Brain Age will be referred to as Brain Age 1.) With Brain Age 2 now here, I was finally able to find out.

The first thing I noticed was that most of the problems with the first game are remedied in the sequel. Let’s face it, Brain Age 1 has a problem with understanding the word Blue. For Brain Age 2, the stroop test has become a game of Rock, Paper, Scissors in which you are shown a fist making one of those signs and you must answer what will win or what lose to that sign depending on the instructions given. It doesn’t sound too complicated but I have definitely had moments where my mind suddenly went blank and or I would just forget how to win or lose. Fortunately, there are no real issues this time concerning voice recognition. Although there were a couple occasions where the game misunderstood me, it was more a result of not saying the words loud enough and mumbling them.

Another change that I prefer is Number Memory. In Brain Age 1, there is an activity called Word Memory that required you to memorize as many words as you can in two minutes and then write however many words you could remember in the next two minutes. The handwriting recognition drove me nuts. I could hardly ever get a K to work. Other letters like B and M also seemed to have trouble getting recognized. Worse, if it recognized one letter wrong, you had to erase everything and try writing out the word again. Thus, by the time you finally got the game to recognize the word, you had little time left for other words or you forgot a lot of the other words you memorized. For Brain Age 2, Number Memory has taken the place of Word Memory. Number Memory puts the numbers 1 – 25 in different places on a 5 by 5 grid. Then after two minutes memorizing the numbers and their locations, you are given a blank grid and have two minutes to write the numbers in their correct positions on the grid. Because the game has always seemed to recognize numbers much better than letters, the memory game is much more improved. It may not seem like much to you but it always frustrated me that I couldn’t get the results I should have because of the handwriting software.

That doesn’t mean that there are no games that require you to write letters. There are two that require you to spell words, Word Scramble and Word Sprint. (Calendar Count will also require you to write out a day of the week but you generally just have to write the first or second letter of the day.) In both of these games, however, if the game inputs a different letter than what you are trying to write, you can now simply erase that one letter or backspace it if you will. This makes things easier so that you don’t have to rewrite a word and helps keep your time low. Besides that improvement, the writing software does seem to recognize letters better than Brain Age 1. It often helps to write in lowercase letters rather than uppercase as well.

Other improvements over Brain Age 1 are the removal of games where you had to read a literary text fast or count from 1 – 120 fast. Those games really had no way of knowing if the person was honest and just came off as pointless since there was no way to verify the results nor did it feel like you were actually being tested. A couple activities have been tweaked a bit. In Brain Age 1, there is an activity called Head Count, which had the player track how many people entered a house. In Brain Age 2, it is called Memory Sprint and requires the player to keep track of where a runner finishes in a race while he passes people and is passed himself. Instead of writing down the answer to 20 calculations, Brain Age 2 has Sign Finder which requires the player to provide the missing sign in the calculations.

The best difference between Brain Age 2 and Brain Age 1 would be the variety of activities. Brain Age 2 has 10 daily activities compared to the 9 daily activities in Brain Age 1. It may not seem like there is more being offered but remember, Brain Age 1 had Calculations x 20, Calculations x 100, and Voice Calculations which were all pretty much the same activity or one third of the activities offered. Not to mention, Brain Age 2 comes with 4 multiplayer activities and a Dr. Mario puzzle game called Virus Buster with Dr. Kawashima in place of Dr. Mario. (If Dr. Kawashima appears in Smash Brothers Brawl, I wonder if he will have a clone. Dr. Dr. Kawashima.) All of this makes Brain Age 2, a better game than the original.

The Sudoku puzzles are also back and the same interface from Brain Age 1 is used here for which I am thankful. I absolutely love it and the only change I wish was that there was some background music for the puzzles instead of silence. One of the reasons why I recommend the Brain Age games to friends is because of these Sudoko puzzles. They are that expertly done.

The only areas where Brain Age 2 doesn’t surpass the original would be in graphics and sound. The interface and style is pretty much the same as the original and the music and sound effects seem unchanged also. Of course, there are a few new sounds added for the new activities, most notably Piano Player, but for the most part, you’ve heard it all before. And on the subject of Piano Player, I can’t help but feel that the activity would have been better with the DS held in the normal position. After all, when playing the piano, you normally have your notes above with your keys below you, not side to side. There is also a danger of repetition in some games. I noticed a few time a word getting used again in Word Blend and Word Scramble. Of course, this happened in Brain Age 1 with phrases in the Syllable Count game getting used over and over. It doesn’t ruin the game but, if you have a good memory, it will reduce the challenge of those activities. Finally, although multiplayer is offered, there are only 4 activities that you can play. You’re still better off getting 3 other people to use the same cartridge with you for more fun. Still, these flaws are minor and are not going to affect most players.

To sum up, even with the same interface and style, Brain Age 2 is still a superior game to Brain Age 1. It has a greater variety of activities, better writing and voice recognition, it removes the flaws of Brain Age 1 and comes with new Sudoku puzzles, 4 multiplayer activities and a Dr. Mario game. Of course, the value of this software is still going to depend on whether you can enjoy activities like these. Those who can’t see the fun in unscrambling words or memorizing numbers probably won’t find themselves suddenly having a better time with this game. But if you’re like me and view the Brain Age games as arcade games where the objective is to just get the highest score and shave down on your time, Brain Age 2 is a blast. If you don’t have a Brain Age game but want to try one, Brain Age 2 is your choice. If you have the original, you should get Brain Age 2 also due to the improvements made.

Summary:

Pros:                                                                            
+ Fixes the problems of the original                              
+ Has a greater variety of activities                                
+ Over another 100 sudoku puzzles                              
+ Virus Buster (Dr. Mario) bonus game
+ Makes excellent use of the capabilities of the DS
+ More than worth the retail price

Cons:
- No major differences from the original
- Sound, style and interface seem the same as the original
- Could have used a greater variety for Multiplayer


Page 2

Graphics: 6.0

While everything runs smoothly, the graphics are very simple and textbook or road sign styles aren’t the most exciting looks. You can only do so much with letters and numbers.

Sound: 6.0

The music is very simple and forgettable. Only Piano Player really needs or has music. Sound Effects are mainly all you hear during the activities.  Most of the sound is repeated from Brain Age 1.

Control: 9.5

Voice recognition, touch screen, and handwriting all work well and are much improved over the original. The game is still fast to respond to right answers and slow to respond for wrong answers giving you the extra second needed to correct yourself.

Gameplay: 8.5

Much broader range of activities and improvements over the original Brain Age gives the game more depth. Being designed for quick play every day means the activities can be over pretty fast. Extras like multiplayer and Virus Buster ad more fun to the experience.

Lastability: 9.0

There is much to do. Whether it be trying to achieve your optimum Brain Age, set a new record for an activity, solve Sudoku puzzles, pass time with a Dr. Mario puzzler, play multiplayer with some friends or just keep logging in every day to keep the mind sharp and chart your progress, Brain Age can definitely last awhile. It just depends what you want to get out of it.

Final Score (Not an Average): 8.5

Like Brain Age 1, Brain Age 2 makes great use of the many capabilities for the DS. It uses the microphone, both screens and the touchpad all very well. An excellent example of the type of gaming experience the DS can create. It is more refined than the original but isn’t that fundamentally different from the original. If someone doesn’t like Brain Age, this game won’t change their mind. For everyone else, it is worth checking out.
 

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Reader Reviews / RE:Metroid Prime 3: Very Late Review
« on: October 07, 2007, 11:32:45 AM »
I see what you did there. Posting your application review. I think I will join you. Might as well make the review good for something.

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Yeah, sorry. I should have posted the rules awhile ago. I was just working on something I hope to unveil tomorrow. As well, I've been thinking about online NWR tournaments and how I would implement them. I'll probably post my thought on that pretty soon.

Roles will be up tonight also.

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Nuclearspeed, gald to have you aboard again.

And what's this? GoldenPhoenix is playing?

What the heck is going on here? I did not think that would happen. Well, welcome to the world of mafia. I'm thrilled to have you playing. Wow. I hope this is the start of a long and beautiful mafia relationship. As I've posted before, you can always ask me questions if you don't understand a game mechanic. As host, I can't get too specific but I do what I can to help new players get a good grasp of things.


And the rest of you guys CUSTER better clean up your act and treat her nice. She's a lady, you know.  

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