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Nintendo Gaming / Re: Sonic & The Black Knight
« on: January 17, 2009, 04:23:39 PM »
Ya I agree the trailer does look cool. WTF sega
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Based on the PAX build, I am not hopeful about The Conduit. It looked bad for a PS2 game.
Who me?
I am gonna Vote DAaaMan64

is that tonight? 
I can't believe my vote is the only vote so far today...
When the entire mafia or pimp group is wiped out the prisoners are freed. Maxi got freed only because the order to kill him got block when the godmother died and I felt it was funny enough that both mafia tried to kill him at once so I wrote it into the story anyway.
The reason I have them kidnapped is if the mafia is outed by a townie, and the townie dies from but leads to the townies win he can still get free and win. The difference between pimps and mafia is who ever gets kidnapped by the mafia dies after 3 days of hunger. The pimps don't waste good talent and whore out their captives until they get pregnant which is determined by a 50/50 random number generator. Maxi is just been very lucky so far (or unlucky infertile)....
Throw your legs up for a boy maxi!
I played the PS2 version. I had some difficulties with bomb position during battles, and I agree that having circles for the sun, lilly pads, and cherry blossoms caused some annoying misinterpretation at times.
You haven't even unlocked close to all the strokes.
Indeed. Have fun learning how to get lightning to register when and where you want it. Try as I might, I think I maybe got that one to work 2 or 3 times the entire game?
Wasn't lightning just a line from a source of electricity to the target? That was really easy and if you couldn't do it consistently I wonder how you got past the fox boss.
2-players are confirmed and indicated in screen shots; there are two known story protagonists at this point.
I haven't heard any mentions of 4-player party modes or similar. It would be a nice thing, since Ghost Squad also included party modes.
How many players at one time?