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Messages - PGC-Agent Cooper

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201
TalkBack / Kaze no Takuto Menu Translations
« on: December 14, 2002, 02:34:07 PM »
Need a little help with the menu screens in Legend of Zelda: Kaze no Takuto? Fear no more Link!  We're here for you!

The Legend of Zelda Kaze no Takuto is rather heavy in the Japanese.  To  help you begin your journey, we've translated all the main menus for you.   Check it out...

Item  screen

 Collect  Screen

 Save  selection screen

 Options  Menu

Special thanks to our Japanese Correspondent Bakudan Yoshinoya for the help!


202
TalkBack / The Legend of Zelda: The Wind Waker
« on: December 14, 2002, 02:02:32 PM »
We're Krazy about Kaze!  Over 20 minutes of direct feed Zelda for ya.  Like you haven't clicked all ready.

The new Legend of Zelda: Kaze no Takuto has  arrived and we've captured a plethora of movies for you.  We've uploaded  over 20 minutes of direct feed Kaze no Takuto video to fullfill your Zelda  desires!

Don't forget to right click and save these files to your computer.

*You will need Windows Media Player to view these files.

The Legend of Zelda: Kaze no Takuto

Movie 1  (6.0MB Windows Media File)
Movie 2 (23.1MB Windows Media File)
Movie 3 (7.3MB Windows Media File)
Movie 4 (9.7MB Windows Media File)
Movie 5 (12.1MB Windows Media File)
Movie 6 (8.2MB Windows Media File)
Movie 7 (11.3MB Windows Media File)
Movie 8 (10.2MB Windows Media File)
Movie 9 (10.8MB Windows Media File)


203
TalkBack / Miyamoto and Suzuki Roll the Dice
« on: December 13, 2002, 05:06:59 AM »
Shigeru Miyamoto and Yu Suzuki to speak at the 2003 D.I.C.E. Summit in Vegas.

Discuss it in Talkback!


ACADEMY OF INTERACTIVE ARTS AND SCIENCES (AIAS) PRESENTS "AN AUDIENCE WITH THE MASTERS" AND OTHER EXCITING SESSIONS FOR THE 2003 D.I.C.E. SUMMIT

Nintendo's Shigeru Miyamoto and SEGA's Yu Suzuki Two of Many Interactive Entertainment Visionaries to Speak at Annual Las Vegas Event  

Sony, Microsoft, Nintendo, Ziff-Davis Media Among Prestigious List of Sponsors  

LOS ANGELES, CA - DECEMBER 10, 2002 - The Academy of Interactive Arts and Sciences today announced topics, speakers, and some of the sponsors for the 2003 D.I.C.E. Summit (Design, Innovate, Communicate, Entertain), to be held at the Hard Rock Hotel and Casino in Las Vegas, February 27 and 28, 2003. The D.I.C.E. Summit is the only event presented to focus exclusively on game design.  


"The 2003 D.I.C.E. Summit is shaping up to be as exciting and innovative as last year's, and we are thrilled to have such an amazing calibre of sponsors and speakers," said Paul Provenzano, President of AIAS.  


Some of the 2003 D.I.C.E. Summit sponsors include Sony, Microsoft, Nintendo, and Ziff-Davis Media. Supporting sponsors include Apple, Insomniac Studios, UbiSoft, RenderWare, BioWare, and The Games 411.  


One of the highlights of the 2003 Summit will be "An Audience with the Masters," a rare opportunity for attendees to pose questions directly to game design masters Nintendo's Shigeru Miyamoto and SEGA®'s Yu Suzuki.  


Shigeru Miyamoto (called "the Spielberg of Video Games" by TIME magazine) is considered to be the greatest video game designer in the world as the creator of the "Mario" and "Zelda" series of games as well as "Donkey Kong" and "Pikmin." Miyamoto was the first inductee into the Academy of Interactive Arts and Sciences Hall of Fame.  


Yu Suzuki is widely recognized as one of the forefathers of console video gaming. Suzuki is best known for his many industry firsts and genre breaking games including "OutrunTM", "Space HarrierTM", and "ShenmueTM." The Virtua FighterTM series is recognized for its contributions in the fields of Art & Entertainment and is the only video game on permanent display in the Smithsonian Institution's Permanent Research Collection on Information Technology Innovation, at the Smithsonian's Natural Museum of American History in Washington, D.C.  


Additional speakers just announced include Brad McQuaid, President and CEO of Sigil Games, and co-designer of the massively multiplayer runaway hit EverQuest; Ted Price, Founder, President and CEO of Insomniac Games, which developed "Disrupter," "Spyro," and "Ratchet & Clank" franchises for the Playstation and PS2 consoles; Jason Rubin, Founder and Co-President of Naughty Dog and creator of the "Crash Bandicoot" and "Jak and Daxter" franchises; Christopher Cross, Design Director, Electronic Arts, who has been the lead designer for many high profile projects including "Medal of Honor"; Cliff Bleszinski, Senior Designer, Epic Games, a key figure in the creation and nurturing of the "Unreal" franchise; Luc Barthelet, Chief Technical Officer, Maxis/Electronic Arts and General Manager, Maxis Studios; Ed Fries, Vice President, Games Publishing, Microsoft; and Chris Taylor, President/Designer, Gas Powered Games.  


For a full list of speakers, visit www.dicesummit.com. Several high profile speakers were announced previously.  


Among the 2003 Summit's topics are "Lessons of Going Online," "Doin' It Again - the In's and Out's of Sequels," "The Future of Games Delivery," "Designing RPG's for the Mass Market," "Mastering Chaos: Managing Multiple Projects," and "How to NOT Make a Game that Won't Sell."  


In addition to participating in D.I.C.E. Summit's exciting panel discussions, attendees can take part in the Interactive Achievement Awards, held February 27, 2003. The Academy will present Interactive Achievement Awards in 30 craft, console, computer, and online categories. Award highlights include an overall Game of the Year as well as Game of the Year in different genres, and the prestigious Hall of Fame Award.


204
TalkBack / Daredevil Goes Golden on GBA
« on: December 11, 2002, 07:32:04 AM »
Any game that features Jennifer Garner is fine by us.

DAREDEVIL FOR NINTENDO GAME BOY ADVANCE GOES GOLD

Videogame featuring the Marvel Comics Super Hero to release in conjunction with Daredevil live-action film in February 2003

Los Angeles, CA - December 11, 2002 - Encore, a majority-owned subsidiary of Navarre Corporation (NASDAQ: NAVR), today announced that its Nintendo Game Boy® Advance version of Marvel's Daredevil™ has gone gold.  The game is anticipated on store shelves in conjunction with the February 2003 premiere of the highly anticipated New Regency/ 20th Century Fox/Marvel Studios Daredevil movie starring Ben Affleck and Jennifer Garner.  The "E" rated game -- which incorporates many elements of the feature film including its characters, costumes, and Hell's Kitchen, New York setting -- will retail for approximately $30.


Said Michael Bell, Encore's CEO, "The momentum for Daredevil has been building, and anticipation is high both for the movie and the videogame. We believe that Daredevil for Nintendo Game Boy Advance will appeal not only to gamers, Daredevil fans and comic book enthusiasts, but also to those who are excited about the movie.   Daredevil's intriguing character, a compelling storyline and gritty New York locations from the film are perfect for creating a great gaming experience."


Added Russ Brown, Executive Vice President, Consumer Products, Promotions & Media Sales at Marvel Enterprises, Inc.,  "The legacy of the comic books, the upcoming film, super-star status for Ben Affleck and Jennifer Garner, and a strong videogame all combine to make Daredevil a very strong brand.  We are eagerly anticipating the movie premiere and videogame launch in February."


Daredevil Battles the Kingpin™ in New York's Hell's Kitchen


New York's crime gangs have escalated their activities to intolerable levels, and Daredevil is out to stop them.  In this action-filled sidescroller, players get to be Daredevil as he fights his way through the underbelly of New York's Hell's Kitchen to defeat these criminals and their boss, the Kingpin.  Daredevil will run, jump, fight and perform acrobatic maneuvers as he battles with the Kingpin, Elektra™, Bullseye™, and the Sewer King™, as well as ninjas and mafia thugs.


A unique feature of the game will be "Radar Sense," which will allow Daredevil to see invisible enemies and find hidden items.  The game will also feature 23 levels; gritty New York settings from the movie; and lots of power-ups, hidden items and game secrets based on movie details such as Ben Affleck's and Jennifer Garner's costumes.


More information on the game, including screenshots and a trailer, is available at www.daredevilgame.com.


205
TalkBack / NHL 2K3 Hits the Ice
« on: December 10, 2002, 09:12:37 AM »
Sega Sports unleashes NHL 2K3 to retail.  More hockey action available now!

SEGA SPORTS NHL 2K3 SHIPS FOR NINTENDO GAMECUBE

Deepest Hockey Simulation on the Market Offers ESPN Telecast-Style Presentation, Lifelike Realism and Exclusive Features

SAN FRANCISCO - (December 10, 2002) - SEGA(R) of America, Inc. announced today the release of "SEGA Sports(TM) NHL(R) 2K3" for the Nintendo GameCube(TM).  As the most true-to-life hockey simulation, "SEGA Sports NHL 2K3" successfully replicates the sport's details such as lifelike goalie maneuvers, strategic line changes, battling for the puck against the boards and extensive individual player and team attributes that result in ultra-realistic play. Produced by Visual Concepts Entertainment, a SEGA development studio, and developed by Treyarch LLC, "SEGA Sports NHL 2K3" provides the features that hockey fans covet, from an in-depth Franchise Mode and full lineup of NHL and International teams to its authentic ESPN telecast-style presentation.


"'SEGA Sports NHL 2K3' gives players total control of all the intensity on the ice and allows for full management of all the action off the ice, granting them the most authentic hockey experience possible," said Greg Thomas, president, Visual Concepts Entertainment.


"SEGA Sports NHL 2K3" uses an advanced physics-based gameplay system and unprecedented Artificial Intelligence (AI) to more accurately simulate the NHL.  Unlike other hockey games that are based on percentages, the goalies, players and the puck in "SEGA Sports NHL 2K3" are all governed by the game's sophisticated physics engine, allowing for more realistic shooting, checking, skating and goaltending.  Melding flawlessly with the game's physics is an adaptive AI system that allows each player to react to hundreds of unique on-ice situations. When setting up for a save, goalies will dynamically react to the puck and positioning of the opposing forwards, while AI teams will execute realistic power-plays, forechecks, perform odd-man breaks and line changes.


While other hockey games feature goalies without specific player attributes, who attempt saves with limited movements, "SEGA Sports NHL 2K3" shows goalies playing the position as it is meant to be played.  In "NHL 2K3," the new Reactive Goalie Positioning lets goalies move side-to-side, and from dive to save, without ever having to return to a center or idle position, allowing them to make save upon save with the most realistic maneuvers of any hockey video game.  Also new in "SEGA Sports NHL 2K3" is Complete Lines Control, which gives gamers the ability to rotate offensive, defensive, power play and penalty kill lines independently and set strategies for each of these lines on the fly.  Along with this ability is Board Pinning, where gamers can pin players against the boards and dig for the puck with multiple control options, bringing yet another level of realism to hockey video games.  


"SEGA Sports NHL 2K3" also gives gamers the choice of six different gameplay modes, including Quick Game, Exhibition, Season, Playoffs, Tournament and the brand new Franchise Mode.  In the Franchise Mode gamers can select one of the existing NHL teams or create their own custom team and develop it into a dynasty.  Users can sign, trade and release players and scout upcoming rookies in the NHL entry draft.  As they compete for the coveted Stanley Cup over multiple seasons, players also have the opportunity to take part in mid-season All-Star games and earn a myriad of postseason awards. An ESPN telecast-style presentation, featuring the signature National Hockey Night theme, TV-style player introductions, game highlights and replays using a telestrator, wrap-up the stellar visual package.


"SEGA Sports NHL 2K3" is endorsed by the Philadelphia Flyers All-Star Center Jeremy Roenick and is currently available for the Nintendo GameCube for a suggested retail price of $49.95.  "NHL 2K3" was released in November for the PlayStation(R)2 computer entertainment system and the Xbox(TM) video game system from Microsoft(R).


206
TalkBack / Bots Set To Battle on GBA
« on: December 10, 2002, 09:10:21 AM »
Majesco ships Battlebots: Beyond the Battlebox nationwide.

ROBOTIC DESTRUCTION HITS THE NINTENDO GAME BOY® ADVANCE

AS MAJESCO SHIPS 'BATTLEBOTS®: BEYOND THE BATTLEBOX(tm)'

Television Smash Hit Debuts on Popular Handheld System

EDISON, NJ, December 10, 2002 - Destructive combat wreaks havoc on Game Boy® Advance, as Majesco, one of the fastest-growing publishers of interactive entertainment, has shipped BattleBots®: Beyond The BattleBox(tm).  Based on the popular and highly acclaimed "BattleBots®" TV show, the game will be available at retail stores nationwide.


 


"BattleBots is an ideal interactive property as the action featured in the television series translates beautifully to an interactive format," said Ken Gold, Vice President of Marketing.  "With BattleBots already enjoying the support of a large installed base, we hope to maximize that awareness and cross-over with the interactive audience."


 


A melee of robotic mayhem, BattleBots features 16 actual Bots from the popular show, and allows players to create their own BattleBot with six categories of weapons, chassis types and drive trains.  Having created the perfect BattleBot, players then increase their skill by controlling their BattleBot in the arena.  


 


Upon winning a match, gamers are awarded cash to purchase upgrades for their custom BattleBot including such favorites as clamping, cutting, pounding and drilling weapons.  The BattleBots video game takes robotic combat to a whole new level as engineering restrictions are lifted, making battle arenas even more deadly than the real-life BattleBox.  


 


 


BattleBots offers the following key features:


·         16 BattleBots as seen on the Comedy Central broadcasts - Overkill(tm), Tazbot(tm), Disector(tm), BioHazard(tm), Minion(tm) and more recognizable favourites;


 


·         Brawl & Multiplayer Modes - It's rumble time as up to four BattleBots duke it out using the Game Link Cable;


 


·         Customizable BattleBots - Build your own powerful BattleBot from six categories of parts and weapons;  


 


 


·         The BattleBox - This official, deadly arena features all the Kill Saws, Pulverizers, RamRods and more from the real arena, gamers can use the hazards to their advantage or be punished by failing to avoid them;


 


·         Go Beyond the BattleBox - four awesome arenas for robotic mayhem each with their own unique hazards;


 


 


·         Simulation (Purist) & Arcade (Extreme) Game Modes - In Simulation Mode, gamers utilize the BattleBots as specified in real life while Arcade Mode adds power-ups to the arena along with cross weight division battles;


 


·         Go for the Giant Golden Nut! - Enter the BattleBots Tournament Mode, battling through the actual 2001 BattleBots' Division champs.  


 


Majesco's BattleBots: Beyond The BattleBox is now available for a suggested retail price of $19.99.  More information on this title, as well as Majesco's entire line-up of exciting products can be found online at www.majescogames.com.


207
TalkBack / NCAA College Basketball 2K3 Ships
« on: December 10, 2002, 06:11:07 AM »
College hoops await you Sir Dunkalot.

SEGA SPORTS NCAA COLLEGE BASKETBALL 2K3 LAUNCHES ON XBOX AND NINTENDO GAMECUBE

New Franchise Debuts with Exclusive Features Including 300 Division I Schools, Online Play, ESPN Telecast-Style Presentation and More Than 600 College-Specific Animations

SAN FRANCISCO (December 10, 2002) - SEGA(R) of America, Inc. announced today the release of "SEGA Sports(TM) NCAA(R) College Basketball 2K3" for the Xbox(TM) video game system from Microsoft(R) and Nintendo GameCube(TM). Produced by Visual Concepts Entertainment, a SEGA development studio, and developed by Kush Games, "SEGA Sports NCAA College Basketball 2K3" delivers a number of innovative features including an impressive roster of more than 300 Division I schools, online play, an ESPN telecast-style presentation and more than 600 college-specific animations.  Harnessing the power of each next generation console, SEGA Sports' new franchise features everything college hoops fanatics will expect from the makers of "SEGA Sport (TM) NBA 2K3," the game Rolling Stone Magazine calls "the best basketball simulation out there."


"In the development of 'SEGA Sports NCAA College Basketball 2K3,' we concentrated on perfecting both the gameplay and visual elements that are truly specific to college hoops," said Greg Thomas, president of Visual Concepts Entertainment, a SEGA development studio.  "As the only college basketball title to offer such a vast line-up of schools, online gameplay and an in depth Legacy Mode, 'NCAA College Basketball 2K3' puts you right on the court to experience the passion and excitement of the college game."


With complete 2002 NCAA schedules and playing styles for more than 300 Division I schools, "SEGA Sports NCAA College Basketball 2K3" capitalizes on the strengths, weaknesses and specific traits of each program, immersing gamers into the world of hoops in true college fashion.  From the college-style player models and school-specific banners to the rowdy fans at Cameron Indoor Stadium, every last detail of NCAA hoops is replicated in lifelike realism.


Modes of play in "SEGA Sports NCAA College Basketball 2K3" include Exhibition, Season, Tournament, Gym Rat, Practice and Legacy.  The extensive Legacy Mode lets players build their own modern-day dynasty, as gamers can scout and play (as early as week 10 in the regular season) as well as recruit and sign the country's top high school prospects.  It also lets players develop their team's specific offensive and defensive styles, redshirt players, monitor Top 25 and R.P.I. (Ratings Percentage Index) rankings and stay glued to a bubble watch come tourney time.  The exclusive Draft feature inside the Legacy Mode lets gamers import graduating seniors into the pros in "SEGA Sports NBA 2K3."  In the Gym Rat Mode users can play "pick-up" games while Practice Mode lets players practice their skills and get familiar with the game.  "SEGA Sports NCAA College Basketball 2K3" also lets Xbox gamers from around the country play each other over the Internet on Xbox Live(TM), bringing even the most intense conference rivalries closer to home.


These exclusive features and key elements are enhanced by more than 600 animations unique to "NCAA College Basketball 2K3," including all new dunks, jump shots, diving saves and an enhanced passing game.  Adding to this authenticity is the addition of school-specific arenas, chants and fight songs which bring the flavor of college hoops to life.  Team specific plays and playing styles, accurate player models and an ESPN telecast-style presentation with TV-style game highlights, music and replays round-out the authentic college basketball experience.


"SEGA Sports NCAA College Basketball 2K3," endorsed by former Duke University All-American point guard Jay Williams, is currently available for the Xbox and Nintendo GameCube for a suggested retail price of $49.95.  It was released for the PlayStation(R)2 computer entertainment system in early December.


208
TalkBack / Want to get Zelda This Week?
« on: December 08, 2002, 05:32:45 AM »
Need a Broadband Adapter?  How about scoring one of the new Platinum WaveBirds?  Head this way little Timmy...

After repeated problems and failed promises from Lan Kwei, we've decided to switch our in-house Video Game Import retailer to Video Game Depot.  I've received numerous complaints from staff and readers about the terrible service Lan Kwei has offered lately, so we shopped around for a new partner.

So on behalf of the staff here at Planet GameCube, I'd like to welcome our new advertising partners, Video Game Depot!  The ad is about to go up, but since there's a lot of big import stuff hitting this week, I wanted to give them a shameless plug over the weekend.

Video Game Depot carries everything you need import-wise and domestic.  Plus they have loads of classic software and hardware!

Do you want to import The Legend of Zelda: Kaze no Takuto?  Video Game Depot is shipping the game this week, and reportedly may get the game in before the Japanese release date!  Zelda this week!

If your GameCube isn't modded yet, Video Game Depot can also handle that for you, or they've got Japanese GameCubes in stock.

Can't find a Broadband Adapter? Video Game Depot has them in stock!  They've also got pre-orders setup for Emerald and Platinum GameCube controllers, and the new Platinum WaveBirds!  (drool)

We're excited to have Video Game Depot on board!  Check 'em out!

 


209
TalkBack / Birthday Wishes
« on: December 06, 2002, 02:22:03 PM »
To the dude that can dunk.  No really.  He's tall.

Daniel Bloodworth turns 23 today.  He gets one year older, and 15 feet taller.  Seriously, Dan is like 9 feet tall or something.  It's amazing seeing him wade through the crowds at E3.


You can't miss him.  He just runs around slam dunking everything.  Hell if you were that tall, you'd be doing that too.  Dan also was Shaq's stunt double in Shaq Fu.


All that aside, we would like to wish a fond Happy 23rd Birthday to our Content Editor, Daniel Bloodworth!


Yoshinoya for everyone!


210
TalkBack / Jet Grind Radio to Tag Your GBA
« on: December 05, 2002, 04:36:11 AM »
THQ to publish JGR on the GBA.  Nice to see their using the original name!  Get the juice here...

THQ to Publish "Jet Grind Radio" for Game Boy Advance

THQ Publishes SEGA Hit for Game Boy Advance

CALABASAS HILLS, Calif. - Dec. 5, 2002 - THQ® Inc. (NASDAQ:THQI) and SEGA® Corporation today announced that THQ will publish "Jet Grind Radio"TM for the Game Boy® Advance. Scheduled to ship in Spring 2003, "Jet Grind Radio" is part of THQ's and SEGA's multi-title exclusive publishing agreement.


"'Jet Grind Radio' is a great addition to our Game Boy Advance library," said Alison Locke, executive vice president, North American publishing, THQ. "The success of 'Sonic Advance'TM for Game Boy Advance and other top THQ published SEGA brands speaks to the popularity of handheld gaming and its continued growth."


"SEGA is known for its innovative and genre-defying content," said Shinobu Toyoda, executive vice president of content strategy and business development, SEGA of America, Inc. "With the release of 'Jet Grind Radio' for the Game Boy Advance, SEGA and THQ are delivering one of the industry's most popular urban adventures, which combines edgy elements of the streets, graffiti art, skating and music, to the handheld gaming audience."


About "Jet Grind Radio"


The hip-hop Dreamcast® hit makes its way to the Game Boy® Advance. "Jet Grind Radio" returns in true 3D, blasting through exciting and diverse levels with a complex AI engine that brings huge game levels, spanning over five different city environments, alive. The game features over 10 playable characters each with their own style, personality, and abilities. As Professor K scratches hip-hop and techno beats, players can explore multiple game modes including one-on-one races, freestyle skating for points, timed tagging sessions and the single player mission based mode. Multiplayer modes allow for up to four players to challenge each other in five styles of play:


Out Tag: Players race against the clock to out spray the competition before time expires.  


Turf Wars: Friends team up to control the most turf.  


Jet: Players race in a dash to the finish line.  


Throw down: Players go one-on-one to out tag each other.  


Tricky: Players earn points with massive grinds and crazy tricks.


211
TalkBack / Street Fighter Alpha 3 Ships
« on: December 03, 2002, 07:36:46 AM »
Did someone say Shoryuken?

EXPERIENCE ARCADE PERFECTION IN THE PALM OF YOUR HAND WITH CAPCOM'S AWARD-WINNING STREET FIGHTER ALPHA 3 FOR GAME BOY® ADVANCE  

SUNNYVALE, Calif. - December 3, 2002 - Ready? Fight! Capcomâ , the publisher who created the fighting game genre with its monumental Street Fighterâ series, today announced the release of Street Fighter Alpha 3 for the Game Boyâ Advance video game system. Street Fighter Alpha 3 is a direct conversion of the arcade fighting game, Street Fighter Alpha 3 Upper that was released last year in Japan. Street Fighter Alpha 3 boasts the largest cast in the series, reuniting more than 30 well-known characters from the world famous Street Fighter Universe and adds three new characters from Capcom vs. SNK 2. This Game Boy Advance version also includes special hidden characters made popular in the arcade version and two players can play head-to-head using the link cable. Street Fighter Alpha 3 is rated 'T' for teen audiences by the ESRB (Entertainment Software Rating Board).


Street Fighter Alpha 3 gives players a host of new options and brings back the "ism" fighting styles made popular in prior Street Fighter games. From the Street Fighter Alpha series, A-ism lets the player select the general combo system and choose from three different degrees of super combos. From Super Street Fighter II Turbo, players who select an X-ism cannot block in the air but can command one very powerful super combo move. V-ism is an enhanced version of the custom combo system found in Street Fighter Alpha 2, allowing the player to inflict multiple hit damage on opponents with their custom combo. A turbo selection is available prior to a match allowing for lightning speed action. In addition, Street Fighter Alpha 3 offers faster gameplay, more precise control and rapid move reversals, with multiple layers of scrolling.  


Street Fighter Alpha 3 also includes multiple modes of play. The Single mode is a conversion of the arcade version, pitting players against the CPU characters as they proceed through the stages. Survival mode allows gamers to fight against a series of enemies until getting KO'd. Dramatic Battle mode lets players team up with a CPU to fight an enemy. Final Battle mode lets players fight the final boss. In Training mode, players can hone their skills and practice custom combos.  


Street Fighter Alpha 3 brings together Street Fighter favorites Ryu, Ken, E. Honda, Sagat, Vega, Cammy, Chun Li, Charlie, Rose, Birdie, Adon, Dan, Akuma, Bison, and Gen. The game also sees the return of Sakura, Ryu's number one teenage fan and Rolento, Sodom, Guy and Cody from the Final Fight series. Three favorites from the famous Street Fighter II series, yoga master Dhalsim, the Russian wrestler Zangief and the electrifying Blanka also join the line-up. From the Super Street Fighter II series are T. Hawk, Dee' Jay and Fei-Long. Karin the arch rival of Sakura and R. Mika a wrestler who idolizes the power of the Russian wrestler Zangief are also included. This Game Boy Advance version unlocks Juli and Juni the all-new mysterious henchmen of Bison and Balrog who were previously hidden characters in the arcade version. Joining the cast from Capcom vs. SNK 2 are Yun, Maki, and Eagle.


212
TalkBack / Sega Gets in the Middle
« on: December 03, 2002, 06:12:49 AM »
Sega.com to provide network multiplay for GameCube developers.  It's a snap!

Sega.com to Provide Network Multiplay Solution for Nintendo GameCube and PlayStation 2 Developers

Sega.com Signs Middleware Agreements with Top Console Manufacturers

SAN FRANCISCO - Dec. 3, 2002 - With the online console gaming market expected to reach 114 million players in the next four years(1), the world's pioneer in online console game technology, Sega.comTM Inc., announced today that they have signed middleware agreements with two of the top console manufacturers.


Game developers now have access to Sega.com's expertise, technologies, and services that will allow them to set up network gaming environments for gameplay on PlayStation®2 computer entertainment system and Nintendo GameCubeTM. Sega.com helps developers successfully take their games online across multiple platforms with SEGA Network Application Package (SNAP), a suite of technologies and services designed to provide a multi-platform, end-to-end, network multiplay solution.


"Having shipped more than 17 networked console games to date, SEGA is the undisputed pioneer in online console gaming, and Sega.com helped make it possible by creating and supporting the technology backbone," said Mr. Ryoichi Shiratsuchi, CEO of Sega.com and general manager, Network Business Division, SEGA Corporation. "From building the first high-speed online console gaming network to offering Nintendo GameCube and PlayStation 2 developers a solution for implementing a network gaming environment with SNAP, Sega.com is truly committed to the future of the video game industry - online gaming."


SNAP provides game developers and publishers with a comprehensive suite of technologies and services that allows them to easily incorporate networked gameplay into their titles, saving valuable development time and costs. Featuring state-of-the-art technology, SNAP includes community building tools and a custom network transport optimized for gameplay, allowing for quick and flexible communication. SNAP also provides secure user authentication that promotes community trust by preventing fraud, and facilitates revenue by connecting to billing systems. Reporting technologies enable ladders, tournaments, rankings, and other stats-based activities that are crucial to cultivating a game's online community.


"Keeping in line with our open approach to the market, we welcome Sega.com's decision to offer technology and network services for online gaming," said Andrew House, executive vice president, Sony Computer Entertainment America. "As one of the core benefits of the PlayStation 2 online model is to allow companies to take advantage of existing knowledge, investment and efficiencies, Sega.com will be able to help accelerate online game development with the release of its middleware solution, SNAP."


In addition to SNAP's core technologies, game developers and publishers can benefit from an array of optional services, providing a cost-effective, full-service network solution. SNAP Services are designed to assist with the operation, maintenance, and development of a network game environment, including server hosting, billing, consulting, and quality assurance testing. With SNAP Hosting, game developers/publishers can take advantage of more than 100 scalable servers already installed across the U.S. to offer their gamers a seamless online gaming experience.


"Offering a flexible and reliable network solution, SNAP allows our developers to focus on creating great games without worrying about the challenges of implementing and maintaining a network gaming environment," said Jim Merrick, director, Network Marketing, Nintendo of America Inc.


For more information on SNAP, please visit: www.sega.com/business.


213
TalkBack / Evolution Worlds Ships
« on: December 02, 2002, 02:32:02 PM »
You need GameCube RPG action?  Ubi Soft ships Evolution Worlds to retailers.

EVOLUTION WORLDS SHIPS TO STORES NATIONWIDE!  

First traditional RPG for the Nintendo GameCube(tm) embarks gamers on an epic RPG adventure

SAN FRANCISCO, CA - December 2, 2002 - Ubi Soft Entertainment, one of the world's largest video game publishers, announced Evolution Worlds for the Nintendo GameCube(tm) has shipped to retail stores nationwide.  Evolution Worlds is the highly anticipated, epic RPG adventure exclusive to Nintendo GameCube, which combines the stories from the best-selling Dreamcast RPGs, Evolution and Evolution 2.  Evolution Worlds is rated "E-Everyone" and is available for a suggested retail price of $49.99.  


"The Evolution series was such a huge hit on the Dreamcast system; we know gamers are anxious to check out Evolution Worlds on the Nintendo GameCube," said Tony Kee, vice president of marketing for Ubi Soft Entertainment.  "By combining both Evolution 1 and 2, Evolution Worlds is a two-game-in-one bargain that the RPG-starved Nintendo GameCube audience will jump at."


Join the Adventure!  In Evolution Worlds, players follow Mag Launcher and Linear Cannon, along with friends Chain Gun, Pepper Box, and Gre Nade to set out on a perilous journey to save the world from treacherous evil forces, and uncover the truth behind Evolutia -- an enchanted piece of mechanical body weaponry that is the last piece of an ancient civilization!  Evolution Worlds' unique gameplay utilizes a 360-degree, turn-based tactical combat system new to Nintendo GameCube, and features over 60 hours of gameplay with more than 100 characters. Additional features include:


"       Randomized Dungeons - randomly generated dungeons allow for a unique experience every time you play  "       Unique Fantasy Weaponry: magical body weaponry called Cyframes create extraordinary weapons, abilities, and magic unique to the Evolution series


"       Discover Precious Artifacts and Treasures -- characters can earn magical powers and advanced special moves to increase their Cyframe's power


"       New Voice Parts - Evolution Worlds features voices for nearly all 100 characters


214
TalkBack / Zelda Bonus Disc Trailerfest!
« on: December 02, 2002, 06:20:21 AM »
The Zelda bonus disc available to the people who pre-ordered Legend of Zelda: Kaze no Takuto in Japan has a bunch of new game trailers, and we've got 'em online for you!  Regular and super sized!

The new Japanese Legend of Zelda: Ocarina of Time/Ura Zelda bonus disc contains a heap of trailers on it.  Most of them we've featured already here on Planet GameCube, but some were actually new (or we wanted larger versions), so we've uploaded them to our media server.

We made these in two separate size formats.  Smaller (320x240) for quicker downloads, and huge (640x480) movies for you people with the beefy broadband connections.  Enjoy! 

Don't forget to right click and save these files to your computer.

*You will need Windows Media Player to view these files.

Kinniku Man 2nd Generation

Movie 1 (640 x 480 12.1MB Windows Media File)
Movie 2 (320 x 240 4.2MB Windows Media File)


Mr. Driller Drill Land

Movie 1 (640 x 480 10.3MB Windows Media File)
Movie 2 (320 x 240 3.6MB Windows Media File)


F-Zero GC

Movie 1 (640 x 480 13.1MB Windows Media File)
Movie 2 (320 x 240 4.5MB Windows Media File)


Biohazard 4

Movie 1 (640 x 480 13.3MB Windows Media File)
Movie 2 (320 x 240 4.8MB Windows Media File)


The Legend of Zelda: A Link to the Past

Movie 1 (640 x 480 7.9MB Windows Media File)
Movie 2 (320 x 240 2.8MB Windows Media File)


Final Fantasy Tactics Advance

Movie 1 (640 x 480 12.8MB Windows Media File)
Movie 2 (320 x 240 4.5MB Windows Media File)


215
TalkBack / The Legend of Zelda Gets Official Title
« on: December 02, 2002, 03:52:53 AM »
Nintendo of Europe Drops the bomb early.  You gotta click to find out what it is!

Nintendo of Europe updated their website with a quick news blurb revealing the english title of the next Zelda game.  The official title is:


The Legend of Zelda: The Wind Waker


There you go folks.  Here's what they had to say over on NOE's site:   The waiting and wondering is over! The official name for Link's Nintendo GameCube debut is (cue drum roll)... The Legend of Zelda: The Wind Waker.


Coming in the second quarter of 2003, The Legend of Zelda: The Wind Waker blends beautiful 'Toon Rendering' graphics with that unmistakable Zelda gameplay for an epic experience unlike you've ever seen or played before.


We'll be bringing you more details about The Wind Waker later in the week, including info on Link's new wind-conducting powers and the Game Boy Advance link-up feature.


216
TalkBack / Conflict: Desert Storm Wins EMMA Award
« on: December 02, 2002, 03:36:31 AM »
The game doesn't come out here in the US for 3 months and it's winning awards already.  But what the heck is an EMMA?

CONFLICT: DESERT STORM blows away MAX PAYNE and wins EMMA AWARD

29 November 2002 - Once again, SCi's best-selling game, CONFLICT: DESERT STORM has hit the target; this time by winning the prestigious EMMA award as the industry-leader in the 'Games - Console' category.


Beating Max Payne for the award, CONFLICT: DESERT STORM is based on the 1991Gulf War and is a 3rd-person squad-based action game, where the player takes control of an elite SAS or Delta Force Unit. Created with the help of a former SAS commander, Cameron Spence, the game offers unparalleled realism and A.I, and takes gamers behind enemy lines to infiltrate and neutralise key targets.  


The game, which was released simultaneously for Xbox, Sony PlayStation 2 and PC platforms in September 2002, stormed to the top of the UK video game charts and has received much praise from all sectors of the video games industry.  


The International EMMAs (Electronic Multimedia Awards) recognise excellence in digital media content creation through the acknowledgement of best practice. They are respected for their independence and impartiality and are widely recognised as the most prestigious interactive media awards. The awards are organized in conjunction with an international steering committee comprising experts from all sectors of the industry.  


Marketing Manager, Justyna Cielecki added, "We knew it was a great game, the #1 chart slot meant gamers thought it was a great game and now the EMMA award proves it really is outstanding - Conflict: Desert Storm is a significant step forward in games design".


217
TalkBack / Fire Up The Spanking Machine...
« on: December 01, 2002, 03:07:39 PM »
O to the B to the I turns 1 to the 9.

Yessir, our resident screen monkey and TARRIBLE SPELLAR Mike Sklens, or known to some as StrikerObi, turns a whopping 19 today.  Even though he's just a pup, he can grow a beard just by thinking about it.  Seriously.  We've seen it.


He may brag that he won the first ever Planet Trivia, but we love him anyway.


Mike, we wish you a very HAPPAY NIGHNTEENTH BERTHDAY TOOO EWWWW MISTAR SLKLNEZ!


218
TalkBack / Happy Thanksgiving!
« on: November 28, 2002, 07:36:17 AM »
Play games, eat turkey, eat stuffing, grab Game Boy Advance, belch, Read PGC, repeat.  Just because everyone else is on vacation doesn't mean we are...

Ah yes, it's Thanksgiving here once again, and we're still going to be kicking out the Nintendo coverage you need this holiday season.


Since our coverage is worldwide, and Thanksgiving is only celebrated in North America, our international offices have remained open.  Suckers.


We've got plenty to post from now until Monday, including a few surprises.  So kick back, eat loads of the gobble gobble, loosen up that belt, and keep your browser right here.


From our Planet GameCube family to yours, my you have a wonderful Thanksgiving.


219
TalkBack / Super Bubble Pop to Pop on GameCube and GBA
« on: November 26, 2002, 03:04:43 PM »
Mmmmm....bubbly.

Jaleco Entertainment Bops to the Beat with multi-platform Super Bubble Pop

Jaleco Entertainment announced on Friday it will publish the super-active puzzler Super Bubble Pop on the Game Boy® Advance, Nintendo GameCubeTM, XboxTM video game system from Microsoft, and PlayStation®.


Super Bubble Pop is a colorful, fast-action, pulse-pounding puzzle adventure, incorporating key elements of some of history's most classic games. Super Bubble Pop showcases stunning 3D graphics and light-sourced, environment mapped models that surpass anything available in the genre today.


Super Bubble Pop is a hyper-addictive puzzle challenge set to pulsating, electronica music. Super Bubble Pop incorporates "Power Ups" that give players abilities not available in any puzzle game to date. In the Head-2-Head multi-player game mode, characters can initiate a special "Super Attack" which greatly accelerates game play and will challenge even the most avid game players.


"Players pick from a list of whimsical characters, each with their own distinctive devastating attacks, to pop, bash and smash their way through over 150 levels," says Mick Waites, producer at the UK-based development studio, Runecraft.


Publisher Jaleco Entertainment will be releasing all four platforms in the UK in January '03, taking advantage of features unique to each platform. Says Jaleco Entertainment president, Dick Wnuk, "Super Bubble Pop offers a fun and highly addictive game play experience which will elevate the puzzle genre on the next-generation platforms."


220
TalkBack / More Sega Classics Available for GBA
« on: November 26, 2002, 10:32:32 AM »
Phantasy Star Collection and Altered Beast now shipping to retailers.

THQ Ships Two SEGA Classics for Game Boy Advance

  RPG Legend `Phantasy Star(TM)' and Fantasy Adventure `Altered Beast(TM): Guardian of the Realms(TM)' Deliver Retro Gaming for the Handheld Enthusiast  

CALABASAS HILLS, Calif.--(BUSINESS WIRE)--Nov. 26, 2002-- THQ® Inc. (Nasdaq:THQI - News) today shipped PHANTASY STAR COLLECTION(TM) and ALTERED BEAST(TM): GUARDIAN OF THE REALMS(TM) for Game Boy® Advance. PHANTASY STAR COLLECTION, a compilation of the first three Phantasy Star games released by SEGA, and ALTERED BEAST: GUARDIAN OF THE REALMS, are available now at major retail outlets nationwide.  "THQ continues to draw from SEGA's well of popular arcade and console titles for entertaining and engaging Game Boy Advance games," said Alison Locke, executive vice president, North American publishing, THQ. "Our multi-title publishing agreement with SEGA allows us to bring these hit franchises to the Game Boy Advance platform where they can be enjoyed by a new generation of video game fans."  


"SEGA's massive library of classic content is unmatched in the video game industry," said Charles Bellfield, vice president of strategic planning and corporate affairs, SEGA of America, Inc. "Working with THQ, SEGA is bringing back two of its best known classics to the handheld gaming platform with PHANTASY STAR COLLECTION and ALTERED BEAST: GUARDIAN OF THE REALMS."  


About Phantasy Star Collection  


A compilation pack of the first three Phantasy Star products, Collection delivers 50+ hours of classic Sci-Fi RPG gaming in just one game pack. This RPG series revolutionized the genre with immersive 3-D dungeons, huge environments to explore and hours of gameplay.  


Features:  


Phantasy Star -- King Lassic has inflicted his evil reign on the galaxy and only Alis Landale can stop his tyranny. With a party of three, Alis will travel the vast Algo Solar System, doing battle against Lassic's minions with a myriad of weapons, magical spells, and armor. Phantasy Star II -- An unknown evil is overtaking planet Mota and Rolf must unlock the mystery behind this dark force to restore peace. He will have to journey to a distant planet and battle monsters to save the world or all will be lost. Phantasy Star III -- The adventure continues as the Dark Forces still remain. This adventure is so vast it spawns three generations, trekking through seven distant lands to reach one of four surprise endings.  About Altered Beast: Guardian of the Realms  


Zeus, creator and ruler of the Guardians of the Gates, raises Antonius to go forth and defeat a new, unknown evil that has destroyed the Guardians and ravaged the universe. To do so, he must collect the Keys and Essence of each land, transforming him into 13 distinctive beasts with unnatural powers and special abilities. ALTERED BEAST features 16 action-packed worlds inspired by Greek mythology, magical weapons and two multi-player modes: 2-player Co-op Story Mode and 4-player battle arenas.  


For more information about THQ's holiday lineup please visit www.thq.com.


221
TalkBack / Bond Ships to Stores
« on: November 26, 2002, 05:46:24 AM »
James Bond 007: NightFire should be available today at your local retailer.

EA DEPLOYS HIGHLY – ANTICIPATED JAMES BOND 007: NIGHTFIRE

New Title Delivers The Most Complete Bond Game Ever on Multiple Platforms!  

REDWOOD CITY, Calif., November 25, 2002 – Take James Bond higher and deeper than ever before. EA announces that it has released the new James Bond game that delivers a complete 007 experience filled with action-packed excitement and intrigue that leaves players shaken... and stirred! James Bond 007: NightFireTM takes Bond fans higher and deeper than any previous Bond game with intense, action-packed gameplay on the PlayStation®2 computer entertainment system, Nintendo GameCubeTM and XboxTM video game system from Microsoft. The PC version will ship the following week starting on November 29th.


NightFire offers a deep and rich gameplay experience that epitomizes the Bond universe. The game features an original single player storyline – written exclusively for NightFire and borrowing from the rich 007-legacy that spans 40 years. As Bond, players operate in the snow capped Austrian Alps and the far reaches of outer space as well as underwater in the depths of the South Pacific to defeat the evil criminal mastermind Rafael Drake, the popular head of a supposedly benign environmental organization who secretly is bent on world domination.


NightFire features a large variety of missions filled with furious action and stealth, gorgeous women, exotic locales, and sophisticated spy-craft gadgetry that Bond fans expect. Adding to the legacy is the invovlement of actor Pierce Brosnan via cyberscan process for the James Bond character. The game also offers a large cast of villains and allies, both new and familiar to the Bond universe.  


Each of the platforms contains unique features catering to that platform's audience. For example, the console versions feature exclusive driving levels - developed by the award winning team behind the Need For Speed racing games - that feature an array of 007-inspired exotic vehicles, including the Aston Martin VanquishTM, equipped with weapons and gadgets. The PC game offers exclusive single player levels for extended excitement and robust multi-player support online.


James Bond 007: NightFire was produced by EA. UK based Eurocom Entertainment Software and EA developed the console versions. Gearbox Software, based in Dallas, TX, developed the PC version. EA will publish and distribute the game worldwide under the EA GAMESTM brand. For more information on NightFire, visit EA's official site at www.007.ea.com.  


James Bond was first introduced to movie audiences in 1962 when Danjaq, LLC and United Artists, released Dr. No. The 20th film in the franchise, Die Another Day, is currently in production and scheduled to debut nationwide on November 22, 2002. More information about the films can be found on the official James Bond Web site from MGM at: www.jamesbond.com, or at the Danjaq site at: www.007.com.


222
TalkBack / Gamers Will Buy Video Games This Holiday
« on: November 25, 2002, 06:31:15 AM »
Also in the news today: The sun is hot, water is wet, and humans breathe oxygen.

Video Game Buyers Not Effected By Slower Economy This Holiday Season

Consumers Will Buy the Same or More Games This Year Than Last, Reveals Recent Survey of Holiday Game Buyers

San Francisco, CA – 11/26/02 – A recent nationwide survey of video and PC game buyers revealed that 3 out of 4 game buyers plan to buy more or the same number of games this Holiday season, over last. More than 6,400 gamers participated in the survey, and when asked, “How many games do you plan to buy before December 31st?” answered with an average of 3 games each.


This survey is the latest in a series of surveys commissioned by Gigex, Inc., the leading online distributor of video game trailers and demos, was conducted online between October 1st and October 15th, 2002 and is the result of 6,407 responses.


The study reveals that price will not be the driving factor for gamers choosing a new console system this Holiday season. When asked, “What is your most important reason to buy a game platform?” the number one answer was “It has the most games I like to play” (33%), followed by “It has the best quality game play” (30%), “I prefer the manufacturer over the others” (12%), and then “Price” (11%).


When asked which game they plan to buy next, respondents listed the following top 10 games: Grand Theft Auto: Vice City (PS2), Hitman 2 (PS2, Xbox, PC), Lord of the Rings: Fellowship of the Ring (PS2, Xbox, PC), James Bond 007: Nightfire (PS2, Xbox, GC, PC), Everquest: Planes of Power (PC), Tom Clancy’s Splinter Cell (Xbox, PC), Sims Online (PC), Tony Hawk 4 (PS2, Xbox, GC), Lord of the Rings: Two Towers (PS2), and Madden 2003 (PS2, Xbox, GC, PC, GBA).


“We are encouraged by these positive sales projections for the coming Holiday buying season,” said Mark Friedler, CEO of Gigex, Inc. “Our audience of over 26 million monthly visitors are mainly 14-40 year old male “entertainment enthusiasts” who are trend setters and early adopters. Our relationship with them gives Gigex the unique opportunity to conduct these timely research studies, as well as provide our marketing partners with custom surveys that are specifically designed to quickly answer critical research questions throughout the year. Our conclusion is the forecast for video game entertainment looks strong for this year.”


The Internet is an increasingly critical part of the buying process for gamers, the study shows. When asked, “After seeing a game advertised on TV, what is the first thing you do?” game buyers top answer was “Go to the Internet to research the game in greater detail” (50%), followed by “Seek more information from gaming magazines” (27%), and “Ask for recommendations from friends” (15%). In the battle for dominance in the online gaming arena, the survey reveals that brand loyalty and installed base will play a key role. When asked, “What video game platform offers the best online gaming experience?” game buyers answered PlayStation 2 (34%), Xbox (20%), and GameCube (8%).


223
TalkBack / Target Gets Exclusive New GBA Color!
« on: November 25, 2002, 05:12:04 AM »
What Color would retail chain Target want for a Game Boy Advance?

Just in time for the Holidays, Target has a new special edition Red Game Boy Advance available in US Stores.


Yep, it's red!


Dubbed "Exclusive Target Red," this new GBA is available now for $69.99.


224
TalkBack / Capcom Banks on Resident Evil 0
« on: November 22, 2002, 07:05:22 AM »
Your going to be seeing zombies everywhere.

CAPCOM UNLEASHES AN 'EVIL' MULTI-MILLION DOLLAR MARKETING CAMPAIGN FOR RESIDENT EVIL

National Television, Print, Radio and Online Advertising For Highly Anticipated Survival Horror Thriller  

SUNNYVALE, Calif. - November 22, 2002 - Capcom Entertainment, a leading worldwide developer and publisher of video games, today announced a multi-million dollar national marketing campaign to support the recent release of Resident Evil Ø, exclusively for the Nintendoâ GameCube. The marketing campaign, which will run throughout the holiday season, features a multi-million dollar North American television advertising program that begins November 25, a slew of print ads in consumer and enthusiast publications, an extensive radio and online advertising to generate over 250 million consumer impressions.  


Often imitated but never reproduced, Resident Evil is the original blockbuster franchise that established the survival/horror genre of video games. It was the first video game that successfully captured all of the intensity, action and drama that horror directors like John Carpenter and Alfred Hitchcock have achieved in the medium of film. The Resident Evil series, now more than 20 million units strong worldwide, has launched an original major motion picture, a line of action figures, comic books, original soundtrack, trading cards and a series of novels. A sequel major motion picture film is in development.


"As Capcom's most epic franchise, Resident Evil Ø kicks off with a massive marketing campaign," said Todd Thorson, director of marketing, Capcom Entertainment. "All facets of the media campaign convey the intense suspense and drama that gamers associate with the Resident Evil franchise."  


The :30 and :15 second television spots are aimed at adult males, ages 18 to 34 years old, and will appear on network prime, syndicated and cable programming in the U.S. and Canada including "Saturday Night Live," "Smallville," "Howard Stern," and "Smackdown." The print campaign includes single-page and spread ads that will be featured in leading video game magazines and dedicated men's publications. Radio promotions will be dedicated to on air promotional contests targeting the top 30 rated markets such as New York, Los Angeles, San Francisco, Dallas, Portland, Seattle and Atlanta, just to name a few. Online marketing promotions include the launch of the official Resident Evil franchise site, Residentevil.com, which features a special Resident Evil Ø sweepstakes tied into the print ads, product information and more.  


Resident Evil Ø is the prequel to Resident Evil, the game that first introduced the world to the mega blockbuster franchise. Utilizing the GameCube's advanced processing power, Resident Evil Ø will amaze players with flawless animation, living environments and an all-new game system called "Partner Zapping"! Play as Rebecca, a rookie Raccoon City Police Officer who first appeared in the original Resident Evil, and Billy, a framed convict on the run. The "partner zapping" feature allows players to switch between the two main characters at the blink of an eye. Players will experience the brand-new "Zero" chapter and the mysterious events leading up to Umbrella's catastrophic disaster at the notorious mansion. Resident Evil Ø carries an "M" rating for mature audiences from the ESRB (Entertainment Software Rating Board).


Capcom Entertainment, headquartered in Sunnyvale, California, is a wholly owned subsidiary of Capcom, Co., Ltd. of Japan. A leading force in the multi-billion dollar interactive entertainment industry, Capcom's legacy spans more than 22 years of entertaining video gamers. Capcom develops, markets, and distributes home video games for the PlayStation® game console, PlayStation®2 computer entertainment system, Nintendo® GameCube and the Xbox(tm) game consoles, Game Boy® Advance and Game Boy® Color Systems, personal computers, and coin-operated games. Worldwide recognizable product lines include the Resident Evil, Street Fighter, Mega Man, Breath of Fire, and Onimusha series. World headquarters in Osaka, Japan, the company also has offices in Tokyo, Hong Kong, London and Sunnyvale, California. The company is publicly traded on the Tokyo Stock Exchange code number 9697.


225
TalkBack / The Legend of Zelda: Kaze No Takuto
« on: November 22, 2002, 06:24:39 AM »
We've got 2 brand new Legend of Zelda: Kaze No Takuto commercials here for you....just in case you may be interested....

The new The Legend of Zelda: Kaze No Takuto commercials have begun airing in Japan, and we've uploaded both of them to our media server.

Check out heaps of new gameplay, enemies, bosses, and environments.  

Don't forget to right click and save these files to your computer.

*You will need Windows Media Player to view these files.

The Legend of Zelda: Kaze No Takuto

Movie 1 (2.8MB Windows Media File)
Movie 2 (2.6MB Windows Media File)


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