Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - PGC-Agent Cooper

Pages: 1 ... 5 6 [7] 8 9 ... 15
151
NWR Feedback / New Forums
« on: February 01, 2003, 09:06:44 AM »
Remember this is still in BETA

We're getting errors and a few mishaps with the new forums and the new server.  Please be patient.  Moving to a new server always has its hiccups and crap like that.

Hope you all like the new home.

Please post any bugs or things that need to be fixed in here.  

152
TalkBack / New RTX Site Online
« on: January 31, 2003, 03:27:14 PM »
LucasArts is prepping to release RTX Red Rock this spring by launching an all new website.

LucasArts has just given us word they've launched their new RTX Red Rock website.


Check out the site to:


* Learn about Wheeler's back story in the game information and FAQ section
* Peruse all the latest screenshots, concept art and videos in the art gallery
* Download wallpapers, screensavers, ecards and more
* Read gameplay information including character bios as well as descriptions of levels, robots, weapons and vehicles.


Head to the link above to get the goods...


153
TalkBack / Japanese Metroid Commercial Mania!
« on: January 31, 2003, 02:36:46 PM »
Classic commercials for Metroid II and Super Metroid!  Also catch the new Metroid Prime and Metroid Fusion commercials.  What?  Samus un-suited?

NCL has posted a heap of new commercials on their Metroid.jp site today.  The site is in Japanese, but with a few clicks here and there (look for TV CM), you should be able to find all the commercials.


Note: We previously hosted these commercials on our server, but since we’re currently stress testing, and have other testing, we’ve had to remove them.  We’re sorry for the interruption.


154
TalkBack / Rayman Dips Into Connectivity
« on: January 31, 2003, 08:17:12 AM »
Rayman 3: Hoodlum Havoc for the GBA and GameCube to connect for loads of extras...

Nintendo GameCube(tm) and Game Boy  Advance Players Can Team Up to Enjoy Exclusive Rayman 3 Multiplayer Mini-Game and Content

San Francisco, CA - January 31, 2003 - Ubi Soft Entertainment, one of the world's largest video game publishers, today unveiled Nintendo GameCube and Game Boy Advance connectivity features for the highly-anticipated title Rayman 3: Hoodlum Havoc, to be released in March 2003.  Players with Nintendo GameCube and Game Boy Advance game systems will be able to connect the two platforms to enjoy an exciting multiplayer game and unlock exclusive content.


"Rayman 3: Hoodlum Havoc is the game to beat, on a Nintendo GameCube or a Game Boy Advance," said Tony Kee, vice president of marketing for Ubi Soft Entertainment.  "By taking advantage of the unique connection between the two, we'll be delivering extra content and an even more intense gaming experience that rewards both cooperation and competition."  


Using a cable to connect their Game Boy Advance to their Nintendo GameCube will allow players to enhance Rayman 3 in three exclusive ways:


1.      Multiplayer Game: While the Game Boy Advance player builds a road with Tetris-like blocks, the Nintendo GameCube player speeds forward along the road as it forms.  Quick wits and teamwork are a must for this fast-paced mini-game!  Three gaming modes make things even more exciting:


o       Great Escape: Put the pedal to the metal to evade a dangerous pursuer  o       Treasure Hunt: Collect valuable treasures as time ticks away  o       Competition: Use two Nintendo GameCube controllers and two Game Boy Advance systems to create a four-person face-off


"       Requirements: Rayman 3: Hoodlum Havoc for the Nintendo GameCube, up to two Nintendo GameCube controllers and two Game Boy Advance systems      


2.      New Maps: Unlock and download ten new maps for the Game Boy Advance from the Nintendo GameCube using points collected from Rayman 3 for the Game Boy Advance  


"       Requirements: Rayman Rayman 3: Hoodlum Havoc for the Nintendo GameCube and Rayman 3 for Game Boy Advance  


3.      Final Challenge: Download and tackle one final Game Boy Advance challenge after completing Rayman 3: Hoodlum Havoc on the Nintendo GameCube


"       Requirements: Rayman 3: Hoodlum Havoc for the Nintendo GameCube and Rayman 3 for Game Boy Advance


155
TalkBack / This Summer = Sonic x 2
« on: January 31, 2003, 07:55:23 AM »
Sega announces two Sonic titles that will hit Nintendo consoles this summer.

Two New Sonic the Hedgehog Games to Debut This Summer from SEGA

SAN FRANCISCO - Jan. 31, 2003 - SEGA® of America, Inc. today announced that two new Sonic The Hedgehog® games are currently in development and will be released in the U.S. this summer. "Sonic AdventureTM DX"(working title) will be released in May exclusively for the Nintendo GameCubeTM, and "Sonic Pinball PartyTM" will ship in June for the Game Boy® Advance.


"Sonic Adventure DX" is Sonic The Hedgehog's third blazing-fast quest on the Nintendo GameCube, and the ultimate version of one of Sonic's biggest SEGA DreamcastTM blockbusters. Featuring enhanced graphics, sound and Game Boy Advance connectivity, "Sonic Adventure DX" pits Sonic and his pals against the dastardly Dr. Eggman and his wicked plans for world domination.


"Sonic Pinball Party" for the Game Boy Advance challenges gamers to shoot, tilt and flip their way through Sonic the Hedgehog, Samba de Amigos and Nights-themed pinball tables and party games. The game supports up to four players with one Game Pak via the Game Boy Advance Game Link® cable. "Sonic Pinball Party" will also connect with "Sonic Adventure DX" via the Nintendo GameCube Game Boy Advance Cable.


"SEGA's Sonic The Hedgehog is back just in time for summer in two new action-packed games for the Nintendo GameCube and Game Boy Advance," said Mike Fischer, vice president, SEGA of America. "To date, Sonic has proved to be phenomenally popular on the Nintendo GameCube and we're excited that Sonic is resonating with a whole new generation of gamers."


For screen shots and artwork for "Sonic Adventure DX" and "Sonic Pinball Party" please visit the SEGA PR FTP site at: ftp://segapr.segaamerica.com/sega_games/sega_entertainment.


SEGA® of America, Inc. is the American arm of Tokyo, Japan-based SEGA Corporation, a $3.5 billion corporation by market capitalization, recognized as a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA of America's Web site is located at www.sega.com.


156
TalkBack / The Sims Re-Confirmed
« on: January 30, 2003, 12:29:57 PM »
EA officially announces the Sims is coming to the GameCube.

EA Brings the #1 PC Game, The Sims, to the Xbox and Nintendo GameCube

REDWOOD CITY, Calif., January 30, 2003 – Electronic Arts (Nasdaq: ERTS) today announced that after a successful launch of The SimsTM on the PlayStation®2 computer entertainment system, The Sims is now in development for the XboxTM video game system from Microsoft and Nintendo GameCubeTM. The games will be developed at the company's MaxisTM studio in conjunction with Edge of Reality, Ltd. Players will be able to create and control their Sims like never before with level-based game play, two-player modes, and dynamic 3D graphics. Both platforms will be available in Spring 2003.


"Bringing The Sims to the Xbox and Nintendo GameCube gives players the opportunity to play The Sims on a variety of console platforms," said Sinjin Bain, COO of EA's Maxis studio and Executive Producer of the game. "Maxis is looking forward to providing the fun and quirky gameplay of The Sims to gamers on any type of console system."


The Sims for the Xbox and Nintendo GameCube will feature a level-based mode called "Get a Life," where players can start with just one Sim and move him or her through life's big moments including moving out of Mom's house, getting a job, and having a family. Both versions will also feature the classic Sim-style open-ended game play. Now Xbox and Nintendo GameCube players can explore and create in an entirely new 3D world of The Sims.  


There is a cast of wacky neighbors and creatures to interact with that can't be found in the original The Sims game for the PC, including a monkey butler that can be unlocked to serve at your Sims' every whim. Players will be able to customize the appearance of their Sim. They can create and tailor their Sims with accessories such as stylish hats, trendy glasses, cool hairstyles, and an enormous variety of clothing options. Players will also be able to make changes to their Sims appearance mid-game with the unlockable vanity mirror.  


The Xbox and Nintendo GameCube will support two-player modes. Players will be able to play The Sims with or against each other. Whether it's level-based fun, two-player challenges, or classic Sim-style open-ended game play, The Sims are new for the Xbox and Nintendo GameCube!


The Sims skyrocketed to the top of the charts when it began shipping to stores in February 2000 and quickly became a universal gaming and cultural phenomenon. The Sims was the best selling PC game of both 2000 and 2001 and is now the best selling PC game of all time. Translated into 16 different languages, The Sims has inspired five expansion packs; The SimsTM Livin' Large, The SimsTM House Party, The SimsTM Hot Date, The SimsTM Vacation and The SimsTM Unleashed. Combined sales for the franchise have topped 20 million units life-to-date. For more information on The Sims franchise titles, visit http://www.thesims.com.


Electronic Arts (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.7 billion for fiscal 2002. The company develops, publishes and distributes software worldwide for video game systems, personal computers and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EA GAMESTM, EA SPORTS BIGTM and EA.COMSM. More information about EA's products and full text of press releases can be found on the Internet at http://www.info.ea.com.


157
TalkBack / Pitfall Harry To Return!
« on: January 29, 2003, 07:12:09 AM »
Activision is bringing back your favorite vine swinging hero this fall.

ACTIVISION'S LEGENDARY PITFALL® HARRY SWINGS ONTO NEXT-GEN CONSOLE SYSTEMS THIS FALL

Breda, NB - January 29, 2003 - Activision, Inc.'s (Nasdaq: ATVI) legendary Pitfall® franchise is swinging onto the next-gen consoles as the daring explorer Pitfall Harry packs his wits, athleticism and quick reflexes and embarks on an all-new adventure deep in the South American jungle. Featuring over 50 perilous levels including lush rain forests, creature-ridden caves and vast glacial mountains, the game challenges players to explore a dynamic obstacle-filled world. Developed by Edge of Reality, Pitfall® Harry will be available Fall 2003 for the PlayStation®2 computer entertainment system, XboxTM video game system from Microsoft, Nintendo GameCubeTM and Game Boy® Advance, and is currently rated "RP" (Rating Pending) by the ESRB.


"Pitfall Harry will let players take on the role of the daring explorer who laughs in the face of danger as he rescues those in distress from deadly foes and searches for lost treasures," said Larry Goldberg, executive vice president, Activision worldwide studios. "This all new adventure delivers highly detailed graphics, fast paced action pathways and a host of interactive goals. Classic vine swinging and pit hopping action combined with Harry's quirky sense of humor will make Pitfall Harry one of the most sought after titles of the year."


Gamers assume the role of Harry, a fearless, rough-and-ready treasure seeker who battles evil using his athletic ability and a knapsack filled with adventure gear. Harry must race against a rival explorer to find hidden treasures, which in the wrong hands could spell doom for him and his friends.  


The vast landscape, ranging from forests to ancient ruins to subterranean mines, provides players with countless game options as they face the consequences of their decisions. Crossing treacherous jungle terrain and dark areas filled with puzzles, tricks and traps, players swing on vines, avoid crocodiles and dodge rolling logs as they unearth artifacts and use their cunning to defeat dangerous foes.


158
TalkBack / The Freeloader Available Next Week?
« on: January 28, 2003, 01:17:19 PM »
There's been some chatter around the web today that the Freeloader could be released next week.  Is hell chilly or what?

Months ago we posted a hardware profile for Datel's Freeloader, a disc that allows you to play imported games from any region.  The disc was supposed to be released last year, but after numerous delays it was rumored that the Freeloader would end as vaporware.


Today a few import stores reported that they could be receiving their Freeloader shipments as early as next week.  We contacted our friends at Video Game Depot for confirmation, and they said they'll get official word tomorrow.


So for now, we advise people to wait until further confirmation.  But if the Freeloader is finally released, you will no longer need to mod your system to play games from other regions.


Update:  I spoke with Video Game Depot this afternoon, and they've gotten confirmation that they should have the Freeloader in stock sometime next week.


Pre-Orders are open now for $19.  Click Here to pre-order yours today!


159
TalkBack / Ikaruga Heading to Europe
« on: January 28, 2003, 07:07:18 AM »
Doesn't Infogrames know that they can condense all these press releases into one?  Their PR department must be bored or something.

JOIN THE FREEDOM FEDERATION IN THE ULTIMATE SPACE BATTLE AS HIT JAPANESE GAME IKARUGA COMES TO EUROPE

Atari To Release Wildly Popular Arcade Game for Nintendo GameCube

LONDON, January 27, 2003 – Atari, a wholly owned subsidiary of Infogrames, today announced they will be releasing the much-anticipated hit Japanese game Ikaruga for the Nintendo GameCube next generation console system.  


"There is a growing fan-base for Ikaruga since its release in Japan and Infogrames has recognised that the hardcore gamers have been waiting for this arcade style version to be released for a console," said Pascale Vermeerbergen, European Marketing Director. "Ikaruga has some of the best graphics ever featured in a "shoot'em up" action game and we are convinced that this title will be as huge in Europe as it has been in Japan".


Ikaruga is expected to release in April 2003 and was originally developed for Sega DreamCast by Treasure — a highly respected developer of console action games — and has become one of the most beloved of all shooter titles. Those already familiar with Ikaruga will appreciate vital game upgrades such as enhanced graphics, a new demo mode, that clues players in to the "perfect" round and private passwords and lets high scorers post their accomplishments on the official Ikaruga web site and establish bragging rights within the worldwide Ikaruga community!


Ikaruga is a comprehensive, scrolling space shooter (with options for either a vertical or horizontal display) set in 2D, against a rich 3D backdrop. The game is an ideal combination of rich Japanese storytelling and high-powered, fighter pilot heroics. Players take the role of our hero, Shinra, the lone survivor of a freedom federation that was massacred by the evil, power-hungry conqueror Tenro Horai. Now Shinra, in his newly-built ship, the Ikaruga, must fight for aging, exiled people who are depending upon him for their survival. Join the sole warrior as he battles the evil Horai in the hopes of restoring peace.


160
TalkBack / Skies of Arcadia Ships!
« on: January 28, 2003, 06:58:41 AM »
Sega's Skies of Arcadia Legends is on its way to retailers...

SEGA'S SKIES OF ARCADIA LEGENDS SHIPS OUT FOR NINTENDO GAMECUBE

Critically Acclaimed Role Playing Game Receives "Director's Cut"

SAN FRANCISCO - (January 28, 2003) - SEGA(R) of America, Inc. today announced the release of the epic role-playing adventure "Skies of Arcadia(TM) Legends" exclusively for the Nintendo GameCube(TM).  The second game in the already-classic franchise, "Skies of Arcadia Legends" delivers a thrilling "director's cut" of the original "Skies of Arcadia" for the SEGA Dreamcast (TM), which gaming enthusiast publication Electronic Gaming Monthly has hailed as "one of the best RPGs ever."


An incredibly deep role-playing adventure, "Skies of Arcadia Legends" offers more than forty hours of gameplay and spans six massive floating worlds, each with their own local customs, habitats and enemies.  Along the way, gamers will interact with more than 300 characters, learn dozens of magic spells and customize more than 70 devastating weapons.  "Skies of Arcadia Legends" also includes hours of new gameplay and backstory, a streamlined new battle system and enhanced graphics for the Nintendo GameCube.  


A swashbuckling adventure set in the vast azure skies, "Skies of Arcadia Legends" casts gamers as Vyse, the heroic leader of a roaming band of Air Pirates on a perilous quest to recover the six sacred Moon Stones of Arcadia.  Forged centuries ago by the mysterious Old Elders, the Moon Stones are the keys to controlling the Gigas, a race of seemingly invincible monsters that once almost destroyed the world.  Now, the evil Valuan empire seeks to assemble the Moon Stones and awaken the Gigas once again in their quest for world domination.  Vyse must assemble a crew of up to 22 for his flying pirate ship and scour the skies of Arcadia on his quest to save the world... and of course, find a little treasure.


"'Skies of Arcadia Legends' for the Nintendo GameCube is the must-have 'director's cut' of one of the best RPGs ever made," said Mike Fischer, vice president, marketing, SEGA of America, Inc.  "With its vibrant story, faster battle engine and hours of new content, "Skies of Arcadia Legends" is the adventure Nintendo GameCube RPG fans have been waiting for!"


"Skies of Arcadia Legends" was developed by Overworks, the same studio that created the original "Skies of Arcadia," which was released for the SEGA Dreamcast video game console in late 2000.


"Skies of Arcadia Legends " is rated "T" for Teen and will be available at retailers nationwide for an MSRP of $49.99.


161
TalkBack / Ikaruga Re-Confirmed for US
« on: January 27, 2003, 07:23:41 AM »
Infogrames reconfirms what we confirmed days ago...the confirmed April US release date for Ikaruga.  So basically it's still coming.

Join the Freedom Federation in the Ultimate Space Battle as Hit Japanese Game Ikaruga Comes to America

Atari To Release Wildly Popular Arcade Game for Nintendo GameCube

BEVERLY, Mass. - Jan. 27, 2003 - Atari Interactive, a wholly owned subsidiary of Infogrames Interactive, Inc., today announced they will be releasing the much-anticipated hit Japanese game Ikaruga for the Nintendo GameCube next generation console system. With an MSRP of $39.99, Ikaruga is expected to land in America in April 2003.


"The buzz around IkarugaTM precedes it and we are thrilled to be importing this Japanese arcade hit to America for Nintendo GameCube," said Nancy MacIntyre, Vice President of Marketing for Infogrames' Beverly studio. "Stunning graphics and intense gameplay make for a powerful sensory experience and fans of Ikaruga will agree that this is the best space battle ever."


Ikaruga was originally developed for Sega DreamCast by Treasure - a highly respected developer of console action games - and has become one of the most beloved of all shooter titles. Those already familiar with Ikaruga will appreciate vital game upgrades such as enhanced graphics, a new demo mode that clues players in to the "perfect" round and private passwords that lets high scorers post their accomplishments on the official Ikaruga Web site and establish bragging rights within the worldwide Ikaruga community!


Ikaruga is a comprehensive, scrolling space shooter (with options for either a vertical or horizontal display) set in 2D, against a rich 3D backdrop. The game is an ideal combination of rich Japanese storytelling and high-powered, fighter pilot heroics. Players take the role of our hero, Shinra, the lone survivor of a freedom federation that was massacred by the evil, power-hungry conqueror Tenro Horai. Now Shinra, in his newly-built ship, the Ikaruga, must fight for an aging, exiled people who are depending upon him for their survival. Join the sole warrior as he battles the evil Horai in the hopes of restoring peace.


"Treasure truly does make inventive use of its unique game system, providing one of the most intense shooting experiences we've ever had...(and) the best looking shooter ever created." IGN


For more information, please visit www.us.infogrames.com or www.ikaruga-atari.net.


162
TalkBack / Acclaim Teams with Disney For Alias Video Game
« on: January 27, 2003, 06:45:23 AM »
Billy's future wife Jennifer Garner coming to consoles this fall.  Well at least the character she plays in the show is...

ACCLAIM ENTERTAINMENT, INC. SIGNS LICENSING AGREEMENT WITH DISNEY INTERACTIVE FOR 'ALIAS', ABC TELEVISION'S HIT DRAMA SERIES  

Acclaim's Internal Product Development Studio Creating Video Game to be Released in Fall of 2003  

GLEN COVE, NY, January 27, 2003 -Acclaim Entertainment, Inc. (NASDAQ.SC: AKLM), today announced that it has signed an agreement with Disney Interactive for the rights to publish video games based on ABC Television's hit drama series, "Alias."  Currently in its second season, "Alias" is one of television's most critically acclaimed series.  The "Alias" video game is currently being developed by Acclaim's Cheltenham studio and is scheduled to be released in the fall of 2003 across all of the next-generation gaming platforms.


 


"Alias" will be a third-person action adventure video game that allows players to step into the role of the series' lead character, Sydney Bristow, an agent for the CIA.  Bristow must use her cunning, extensive knowledge of martial arts and array of high-tech gadgetry to accomplish dangerous missions.  "Alias" will encompass all of the key elements behind the series' success, including high-action combat, stealth missions and time-based objectives, espionage, intriguing plot twists, high-tech weaponry and stunning gameplay locations that span the globe.  


 


"Alias is one of the strongest new TV entertainment properties and is filled with great characters, rich storylines and incredible action that lends itself perfectly to interactive entertainment," said Evan Stein, Vice President of Marketing for Acclaim.  "We are thrilled to have "Alias" join our portfolio of world-renowned licenses. "  


 


"With the strength of the storylines in Alias, we couldn't imagine a better venue of expression then through the world of video games," says Bruce Gersh, Vice President of Business Development at ABC.  "We are excited about the prospect of a great game that will bring all the elements of the show to a new fan base in the gaming world."


 


"Alias" was created by J.J. Abrams, who executive-produces the series along with John Eisendrath, Ken Olin, Alex Kurtzman-Counter, and Roberto Orci.  The series, which is filmed in Los Angeles and premiered on September 30, 2001, is from Touchstone Television.


163
TalkBack / F-Zero GC
« on: January 25, 2003, 08:11:07 AM »
5 fresh new movies direct from the World Hobby Fair in Japan!

Our Japanese Correspondent Bakudan Yoshinoya was on the scene at the World Hobby Fair in Japan, and got some excellent movies of F-Zero GC.  So how fast does F-Zero look?  Check out these movies!  These were shot with a Digital Video camera, and aren't direct feed.  What do you care?  They're F-Zero GC movies!  And they're free.  Word.

The first four movies are all single player game play, and the fifth movie is multiplayer on the big screen!

Don't forget to right click and save these files to your computer.

*You will need Windows Media Player to view these files.

F-Zero GC

Movie 1 (4.1MB Windows Media File)
Movie 2 (2.8MB Windows Media File)
Movie 3 (9.2MB Windows Media File)
Movie 4 (5.6MB Windows Media File)
Movie 5 (1.8MB Windows Media File)


164
TalkBack / More About The New GameShark
« on: January 24, 2003, 10:17:48 AM »
Mad Catz bought it, but find out who's teaming up with them to make the new GameShark better...

Fire International Software to Power Mad Catz GameShark Video Game Enhancements

-- Mad Catz to Incorporate Other Technologies From Fire International Into New Leading Edge Products --

SAN DIEGO--Jan. 24, 2003--Mad Catz Interactive, Inc. (AMEX/TSE:MCZ), the world's leading third party video game accessory manufacturer, announced today that it has entered into a multi-year technology agreement with Fire International Ltd. and its related companies (Fire).


Under terms of the agreement, Mad Catz has secured exclusive North American rights, as well as non-exclusive rights in many other countries, to Fire's video game enhancement technology. Financial terms of the agreement were not disclosed. Mad Catz will implement Fire's technology in its recently acquired GameShark brand of video game enhancements.


Pursuant to the agreement, Mad Catz also gained the right of first refusal to incorporate other Fire technologies into new Mad Catz products on an exclusive basis in North America and non-exclusively in many other countries. As reported at the time of its acquisition of the GameShark brand and the www.gameshark.com web site URL, Mad Catz anticipates shipping GameShark products with an extensive range of software cheats and hints in March.


Commenting on the agreement, Darren Richardson, President and COO of Mad Catz Inc., said, "Fire International, with market leading intellectual property and technology development and design capabilities, is an ideal partner to provide us with the elements to build on the already impressive GameShark platform. We also plan to incorporate their patented technologies and specialized expertise in areas such as education and mobile phone gaming, into exciting new products for North America and abroad, thereby allowing us to expand our business into new sectors and new territories."


Jason Cooper, Managing Director, Fire International, added "Working with Mad Catz creates several unique opportunities. First, marrying our leading edge game enhancement technology with the industry leading GameShark brand is a win-win situation for both companies as well as gamers. Second, we look forward to working closely with Mad Catz and leveraging their industry leading design and retail relationships to realize the full potential of our technologies and to bring exciting new products to a broader market than ever before. Again, we see this as a benefit to both companies as well as to retailers and consumers."


Morris Perlis, Mad Catz Interactive, President and CEO, added, "This relationship and the agreement to acquire GameShark are consistent with our long-term commitment to Mad Catz' corporate and financial growth. These agreements are both strategic and financial as they tremendously improve our competitive position, further cement retail relationships and are expected to contribute to our bottom line. Strategically this relationship allows us to seamlessly incorporate Fire's cutting edge technology into our GameShark brand, and continue delivering to retailers and consumers the quality and sophistication they expect from GameShark and Mad Catz. This relationship also makes great financial sense as it enables us to offer even more new exclusive products to retailers and consumers. The incorporation of Fire's technologies into new Mad Catz products will support our goals for margin enhancement and financial growth."


165
TalkBack / Mad Catz Acquires GameShark Brand From Interact
« on: January 23, 2003, 04:15:55 PM »
MadCatz to begin shipping GameShark products in March.  Get the juice right here...

Mad Catz Acquires Industry Leading GameShark Brand From Interact For $5 Million

 January 23, 2003 Mad Catz Acquires Industry Leading GameShark Brand From Interact For $5 Million; Acquisition Will Ensure Continuity of Supply  


SAN DIEGO--(BUSINESS WIRE)--Jan. 23, 2003--Mad Catz Interactive, Inc. (AMEX/TSE: MCZ), the world's leading third party video game accessory manufacturer, announced today that, effective immediately, it has acquired the rights to the GameShark brand and the www.gameshark.com web site URL from InterAct, a subsidiary of Recoton Corporation (Nasdaq: RCOT) for $5 million (U.S. dollars).  


GameShark is the industry leader in video game enhancement software, which enables players to take full advantage of the secret codes, short cuts, hints and cheats incorporated by video game publishers into their game offerings. In the twelve month period ended December 31, 2002, GameShark generated revenues in excess of $30 million.  


Mad Catz anticipates shipping GameShark products powered by an extensive range of software cheats and hints in March, ensuring continuity of supply at retail locations. The Company has also assumed the management of the highly popular GameShark web site, one of the highest traffic gaming sites on the Internet.  


Commenting on the acquisition, Morris Perlis, Mad Catz Interactive, President and CEO, noted, "The GameShark acquisition is attractive and significant to Mad Catz for several reasons. First, it enables us to increase the breadth of high-quality offerings available to leading retailers and the gaming community. Second, it further strengthens our position as the leading third party accessories provider in the world, as GameShark is one of the most popular interactive entertainment accessories among consumers. Finally, we believe the acquisition supports our goals for margin enhancement and financial growth. We are delighted to welcome GameShark to the Mad Catz family of products."  


Darren Richardson, President and COO of Mad Catz Inc., added, "GameShark is an excellent strategic fit with Mad Catz as it is the undisputed brand leader in video game enhancements and will benefit from our position as the leading third party designer, manufacturer and distributor of video game accessories. In addition, the GameShark.com web site provides Mad Catz with a significant marketing vehicle which reaches a highly targeted gaming audience. We look forward to developing and offering new GameShark products which extend the solid reputation of the brand while incorporating the same level of innovation, value, design, and quality to our new video game enhancement offerings, that have made Mad Catz the category leader in third party accessories."


166
TalkBack / Get Surrounded By Thrustmaster
« on: January 23, 2003, 03:59:52 AM »
Thrustmaster announces their new 5.1 surround setup for your consoles, and your DVD player.

THRUSTMASTER RELEASES NEW SOUND SYSTEM

Turn video game consoles and DVD players into real home theater solutions

Croydon, January 22nd, 2003 - Thrustmaster is thrilled to introduce a new sound system to its multi-platform range, bringing the thrills of games and DVDs to a whole new level. The 5.1 Sound System, is fully compatible with all video game consoles, DVD players, TV sets and VCRs.


"Surround sound offers amazing sensations which more and more people want to experience when playing games or watching DVDs," states Marc Koffi, Product Development Manager at Thrustmaster. "Two of the latest generation of consoles can be used as DVD players, an increasing number of games are making use of surround sound and Dolby Digital is fast becoming the standard for the world's most highly-anticipated games. Thrustmaster is responding to this development by launching the 5.1 Sound System, following the success of the 2.1 Sound System launched in 2002. Both systems turn consoles and DVD players into real home theater set-ups, generating fantastic cinematic sound effects to match the huge improvements in image quality brought about by recent games and DVDs."


5.1 Sound System: 100% compatible with all video game consoles and DVD players


Thrustmaster's 5.1 Sound System has been designed to provide the finest sound quality in games and DVDs, bringing to life every high and low in games such as Halo, Metal Gear Solid 2 and Crazy Taxi 3 and generating mind-blowing sound effects. With a total output power of 60 Watts RMS and up to 900 Watts P.M.P.O. (Peak Musical Power), 5.1 Sound System is a complete sound package, featuring a Dolby® Digital AC-3 decoder, five high quality satellite speakers, a wooden subwoofer for reproduction of Low Frequency Effects (LFEs), a full set of audio cables and an infrared remote control.


The Dolby Digital decoder automatically detects and identifies the sound signals it receives: stereo, Dolby Surround (PS oneTM or PlayStation®2), Pro Logic 1, Pro Logic 2 (GameCubeTM), or Dolby® Digital (XboxTM, some PS2 games, DVDs). Depending on the incoming signal, the decoder determines how the system will perform and which sound effects will be rendered.


5.1 Sound System's 300 Watt P.M.P.O. wooden subwoofer is perfect for enhancing low frequency effects such as explosions, while its five independent 8 Watt RMS satellite speakers boost 3D effects in games and movies, creating a totally realistic surround sound atmosphere where users can hear opponents walking up behind them or driving by on either side! Complete with removable stands, the speakers can either stand alone or be fixed to the wall.


The complete set of audio cables included renders the system compatible with all existing video game consoles, DVD players, TV sets (including satellite broadcasts) and VCRs: the digital optical cable allows for connection to DVD players, Xbox*, and PlayStation 2; the digital coaxial cable connects to DVD players and TV sets (for digital sound from satellite broadcasts); and the RCA analog stereo cable connects to stereo sources such as CD players, VCRs and TV sets.


Last, but not least, the remote control provides users with complete control over the entire system - including each speaker's volume - from the comfort of a couch or chair.


Thrustmaster's 5.1 Sound System is an absolute must for console gamers who crave a home theater experience and owners of DVD players looking to optimize their system with a high quality solution, which represents the best value for money, hands down.


*A special Xbox audio-video cable with optical output is required


Availability 5.1 Sound System will be available from February 2003, at a recommended retail price of £149.99. 2.1 Sound System is available now at a recommended retail price of £49.99


167
TalkBack / Old Frog To Hop Again
« on: January 23, 2003, 03:52:45 AM »
A new Frogger adventure to leap to the GameCube this spring.  

Hop springs eternal

One of video gaming's oldest faces returns in Frogger Beyond

Frogger - Konami of Europe's veteran gaming hero - hops on to PlayStation 2 and GameCube in May, as the publisher unveils Frogger Beyond - the amphibian 's biggest and boldest adventure to date.


Fresh from his last PlayStation 2 outing, Frogger Beyond marks the first time the reptilian hero has made it to GameCube. Eager to become a respected member of the community, Frogger has been charged with undertaking a series of ever more hazardous missions on behalf of his swamp's Elder Council. As he strives to prove his worth to the community, Frogger must explore a series of danger-filled environments as each of the eight Elders sends him on a mission to a themed game world.


Each of the eight locations throws up individual problems and scenarios, with Frogger working his way through expansive scrolling levels based on underwater, high tech, mountainous, futuristic, subterranean, and magical content. All the action is viewed from directly above the amphibian hero, while the platform-based nature of the levels call upon his varying jumping styles, while his sticky tongue proves adept at countering attacks from assailants.


During the course of the game, Frogger Beyond also challenges the player to bolster Frogger's abilities via strategically placed power-ups. Three enhanced skills can be collected, vastly accelerating his pace, letting Frogger eat any adversaries in his path, or granting him temporary invisibility. Additional power-ups and extra lives can also be bought in between stages by collecting the gold coins that are dotted throughout the game.


Frogger Beyond represents yet another welcome return for Konami's hero. As its levels unfold, it continually tests the player as more and more elements are added to the gameplay. Switches must be tripped to access key levels, while moving and electrically charged platforms also liven things up! It also benefits from a secondary 'Time Attack' mode, which invites players to race through previously accessed stages in highly competitive competitions against a friend.


168
TalkBack / Acclaim Announces Urban Freestyle Soccer
« on: January 23, 2003, 03:49:06 AM »
...For Europe that is.  Find out what it's all about right here.

ACCLAIM ENTERTAINMENT SET TO SCORE WITH URBAN FREESTYLE SOCCERTM

NO RULES, NO BOUNDARIES! FOUR ON FOUR EXTREME FOOTBALL TO LAUNCH AUTUMN 2003

LONDON, UK, 23 January 2003 – Aggressive tackling, mesmerising flicks and scorching goals are guaranteed as Acclaim Entertainment Ltd announces the launch of Urban Freestyle Soccer. Developed by Silicon Dreams, this action-packed four-on-four football feast encompasses everything that's great about the beautiful game by taking it back to the streets and combining silky skills with hard-edged extreme rules to deliver end-to-end, arcade-style action. Urban Freestyle Soccer will be released in Autumn 2003 on PlayStation®2, XboxTM and Nintendo GameCubeTM.


Urban Freestyle Soccer returns to grass roots and allows rival gangs to gain respect and supremacy in urban environments. Jumpers and oil drums replace goalposts and rules are well and truly left on the sidelines as the pitch is transformed into a battleground for the duration of the match. No offsides and limited boundaries ensure flowing gameplay and fierce, frantic competitive matches.  


"Urban Freestyle Soccer will offer a great alternative to the traditional football game and will appeal to a much wider audience," commented Ned Browning, Brand Manager, Acclaim International. "There has never been a football game which takes the best from park soccer and combines it with the raw energy and skill which is seen every day on the streets around the world. Urban Freestyle Soccer will deliver the ultimate arcade football experience ever – with innovation which will revitalise the genre."  


Urban Freestyle Soccer features an intuitive control system which will enable players to perform the ultimate 'showboat' tricks, flicks and volleys the likes of which are only ever witnessed by the world's elite players. By mastering the combo system, back-heels, juggling and scissor kicks can be added to the players' repertoire offering precision control and deadly accuracy in front of goal. Newcomers will instantly feel at home with a perfected control system which responds immediately and accurately to the players' commands.  


Urban Freestyle Soccer features five gameplay modes including Turf Wars, Home Turf and Street Challenge Cup and allows gamers to choose from 16 teams from around the world. Urban Freestyle Soccer offers many exciting features, including a combo system which earns skill points for team upgrades, mini games and hidden rewards to increase longevity. The game provides an intuitive control system, allowing players to develop their skills as they progress through the game.  


Urban Freestyle will be available autumn 2003 for PlayStation 2, Xbox, Nintendo Gamecube and PC. For more information on Acclaim, please visit http://www.acclaim.com.


169
TalkBack / Nintendo Puzzle Collection Commercial
« on: January 22, 2003, 07:34:32 AM »
Cute Japanese girl demonstrates that she can do two things at once by playing Dr. Mario and talking on a cell phone.  Very impressive indeed.

The new commercial for Nintendo Puzzle Collection has hit the tube in Japan, and we've got it here for you to download in two broadband conscious flavors.

*You will need Windows Media Player to view these files.

Nintendo Puzzle Collection

Large (2.8MB Windows Media File)

Small (2.0MB Windows Media File)


170
TalkBack / Electronic Arts Gets Loony
« on: January 22, 2003, 06:34:31 AM »
EA teams with Warner Bros. on a co-publishing deal for a movie based game on Looney Tunes: Back In Action.  Come heeeere Mr. Bunnnny Wabbbbbiiiiit!

Warner Bros. Consumer Products and Electronic Arts Announce Co-Publishing Agreement for Movie-Based Game LOONEY TUNES: BACK IN ACTION

Title To Be Developed For Multiple Consoles By Warthog

Burbank, Calif., January 21, 2003 - Warner Bros. Consumer Products announced today an exclusive co-publishing agreement with Electronic Arts to produce, market and distribute Looney Tunes: Back In Action, a video game to be released on multiple platforms day and date with the upcoming live action feature film starring the Looney Tunes characters. The partnership marks the first time Warner Bros. Consumer Products has partnered to co-publish a video game title. UK-based Warthog is developing the game based on the film, which will debut in November 2003.  


Warner Bros. Interactive Entertainment, a division of Warner Bros. Consumer Products, and Electronic Arts are overseeing development by Warthog. Integrating video game and motion picture mediums, Warner Bros. Interactive Entertainment and Electronic Arts will lead a coordinated marketing strategy to capitalize on and support the film's marketing and promotional plans.


"Looney Tunes: Back In Action is breaking new ground in an ever-expanding market for Warner Bros. Interactive Entertainment with a co-publishing partnership with Electronic Arts to produce this original game," said Mark Matheny, executive vice president, international, for Warner Bros. Consumer Products. "We have had much success with the straight licensing model for our interactive business, and now we have taken our involvement in game production a layer deeper by being closer to the creative process that brings our brands to this important entertainment medium."


"We are combining the strength of Warner Bros. Interactive Entertainment and our knowledge of the Looney Tunes property with the distribution expertise of Electronic Arts and the talented development of Warthog to create a captivating movie-based game," Philippe Erwin, vice president, interactive, for Warner Bros. Consumer Products. "We are working closely with the filmmakers to develop the game, which will heighten the interactive experience for players."


"This partnership brings together two highly compatible entertainment organizations," said Tom Frisina, vice president of EA Distribution. "The Looney Tunes characters are recognized and loved all over the world. Together with EA's global publishing reach, they'll become as well-known in video games as they are in film and television."


Players of Looney Tunes: Back In Action will be able to switch off playing either Bugs or Daffy on a scavenger hunt adventure around the world through several themed levels inspired by the film's diverse and wild locations. The action of the game lies in the chases and constant racing from level to level, as players try to pick up gizmos and clues in their search for the Blue Monkey Diamond. The game will be available on the PlayStation®2 computer entertainment system, Nintendo GameCubeTM, and Nintendo Game Boy® Advance.


"Working directly with Warner Bros. Interactive Entertainment and Electronic Arts on the Looney Tunes: Back In Action video game, we are delighted to form a close relationship with the creative minds behind the film to produce an authentic gaming experience," said Ashley Hall, managing director of Warthog. "Warthog has a proven track record of working well with both Warner Bros. and Electronic Arts and are looking forward to making an engaging, successful game." Warner Bros.' antic band of animated entertainers, the Looney Tunes, will star alongside Brendan Fraser and Jenna Elfman in the feature film Looney Tunes: Back in Action. Fraser, Elfman, Bugs Bunny, Daffy Duck, Taz and Tweety embark on a comic adventure that takes them from Hollywood to Las Vegas and into the jungles of Africa in search of Fraser's character's missing father and the mythical Blue Diamond. The film is set in a live-action world where animated and "real" characters interact for maximum comic effect.


171
TalkBack / Ikaruga
« on: January 17, 2003, 12:19:11 PM »
Treasure drops one hell of an amazing (and impossible) shooter for the GameCube in Japan this week and we've got movies.  See Billy get reduced to kibble within moments...

We imported a copy of Treasure's new shooter Ikaruga from our good friends at Video Game Depot, and yanked a couple direct feed movies.  


See Billy get blown to bits over and over again.  Seriously, he sucks. 6 movies of straight up mayhem!

Don't forget to right click and save these files to your computer.

*You will need Windows Media Player to view these files.

Ikaruga

Movie 1 (6.5MB Windows Media File)
Movie 2 (5.4MB Windows Media File)
Movie 3 (5.6MB Windows Media File)
Movie 4 (4.8MB Windows Media File)
Movie 5 (4.9MB Windows Media File)
Movie 6 (2.0MB Windows Media File)


172
TalkBack / First Picture of the SE Pearl GBA
« on: January 16, 2003, 07:02:54 AM »
A small picture.  And it's white.

We told you about the first Special Edition Game Boy Advance SP a few days ago, and now we've got the first picture.

Mmmmm.  Pearly.

This special edition Final Fantasy Tactics GBA SP will only be available through a special pre-order program at Japanese 7-11 stores.


173
TalkBack / No Winning Eleven for US?
« on: January 16, 2003, 06:33:25 AM »
Konami announces their 2003 "Blockbuster" line up.  I guess, if you're a PS2 owner.  See the little love Nintendo gets...

KONAMI ANNOUNCES BLOCKBUSTER 2003 LINE-UP

KONAMI GAMERS' DAY, SAN FRANCISCO - January 16, 2003 - Konami of America, Inc. today announced 16 new titles for 2003 including all-new versions of blockbuster franchises Castlevania®, Dance Dance RevolutionTM, Gradius®, Silent Hill®, Winning ElevenTM, Yu-Gi-Oh!TM and Zone of the EndersTM. Focusing on powerful brands, Konami's broad 2003 line-up includes titles for all genres, age groups and skill levels. Brand new properties that are scheduled to debut in 2003 include Casino Manager (working title), Cy Girls, K1 World Grand Prix, McFarlane's Monsters, Ninja Five-OTM and Street Kings (working title). A brief synopsis of each title follows.  


Bloody Roar®
Release date: Summer 2003
Genre: Fighting
Platform: Microsoft XboxTM


Bloody Roar makes its debut on the Microsoft XboxTM in a 3D brawler that's as ferocious as they come. Sixteen fighters, interactive 3D environments, incredible graphics and the ability to transform into Hyper-beast forms make Bloody Roar an instant classic.  


Casino Manager (working title)
 Release date: March 25, 2003
Genre: Simulation
Platform: PC CD-ROM


Take a gamble on your skills as a casino manager in the cutthroat business full of card sharks, hit men and escorts. With game play both inside the casino and outside in the surrounding city, Casino Manager (working title) requires gamers to build, manage and expand their empire by whatever means necessary. Hire troublemakers to disrupt the competition, place advertising throughout the city and even set up shuttle routes or limo services to drive customers in. Casino Manager (working title) features simple and accessible controls, in-depth tutorials, 120 unique characters and the widest variety of attractions yet.  


Castlevania®: Aria of SorrowTM
 Release date: May 6, 2003
Genre: Action/Adventure
Platform: Game Boy® Advance


A brand new Castlevania® adventure begins on the Game Boy® Advance! Continuing in Konami's tradition of delivering stellar Castlevania® titles on the handheld system, Aria of SorrowTM takes players through an all-new demon-hunting saga! As the first solar eclipse of the 21st century approaches totality, friends Soma and Mina black out - only to discover when they awake that they are inside of a mysterious castle. Unravel the mysteries of the castle, defeat the menacing bosses and experience it all with lush color, breathtaking music and signature Castlevania® gameplay.  

Cy Girls
Release date: Fall 2003
Genre: Action/Adventure
Platform: Sony PlayStation® 2


Prepare for a wild cyber-thriller adventure with female espionage agents Ice and Asuka in Cy Girls, a brand new action adventure game from Konami. Using explosive firepower and deadly martial arts skills, Ice and Asuka take down criminals with style and flair. While battling an evil syndicate, these sexy heroines will have the ability to dive into a "cyber world" where they can download additional information, skills, and techniques. Fighting futuristic crime has never been this smart, sexy or cool.  


DDRMAX2 Dance Dance RevolutionTM
Release date: Fall 2003
Genre: Music
Platform: Sony PlayStation® 2


Get your dancing shoes on and pump up the volume! Konami's dancing revolution rolls on with the release of DDRMAX2TM for Sony PlayStation® 2. Now offering players a whole new library of unforgettable licensed and exclusive songs for the U.S., DDRMAX2 includes all-new high-energy play modes and an enhanced interface. Players will still have to stay on their toes as all of the standard game modes and the ever-challenging Workout Mode return!  


Gradius® V
Release date: Fall 2003
Genre: Shooting
Platform: Sony PlayStation® 2


The Vic Viper returns in Gradius® V - the first title in Konami's classic space-shooter series that has been specifically designed for the Sony PlayStation® 2. Gradius® V preserves the franchise's classic gameplay and features stunning 3D graphics, inspired game design elements and a new control scheme that gives players more power than ever!  


K-1 World Grand Prix
Release date: Summer 2003
Genre: Fighting
Platform: Sony PlayStation® 2


A growing combat sport that has taken Japan by storm, K-1 brings together the toughest practitioners of karate, kickboxing, Tae kwon do and Kung Fu to create the world's most challenging fighting competition. And now, players can step in to the virtual ring and feel the sweat on their brow in Konami's new videogame, K-1 World Grand Prix - the most realistic recreation of the sport ever. Highlighted by stunning true-to-life graphics, realistic fighting styles and a unique damage/health system, K-1 World Grand Prix features over 20 real-life fighters, each of whom performed their own motion capture to deliver signature moves and celebrations that are true-to-the-man. Further delivering the sport, K-1 World Grand Prix boasts a wealth of game modes, including Grand Prix, Champion's Revolution, Exhibition, Trial, Revival and more. Get your kicks with K-1 World Grand Prix in Summer 2003!  


McFarlane's Monsters
Release date: Fall 2003
Genre: Action/Fighting
Platform: Sony PlayStation® 2


Based on the popular line of toys developed by legendary comic book and action figure creator Todd McFarlane, this 3rd person action/fighting game brings players into the terrifying world of McFarlane's Monsters. Using original McFarlane-designed Monster Hunters, players battle through treacherous deserts, perilous jungles and foul swamps in an effort to stop Dracula, Frankenstein, the Werewolf and their evil cohorts from corrupting the world. Armed with swords, magic spells, and other unique weapons, McFarlane's Monsters guarantees non-stop action and thrills.  


Metal Gear Solid® 2: Substance
Release date: March 4, 2003
Genre: Action/Adventure
Platform: Sony PlayStation® 2


The follow-up to Konami's 2001 hit action game, Metal Gear Solid® 2: Sons of Liberty for Sony PlayStation® 2, Metal Gear Solid® 2: Substance offers gamers a whole new experience within the extraordinary Metal Gear world. All of the energy and excitement return in Substance, as players navigate through 350+ VR missions, 150+ alternate missions and 5 Snake Tales - an entirely new game with 5 distinct chapters starring Solid Snake. In addition, the highly anticipated Skateboarding Mode makes its debut in this version of Substance, allowing players to grind, ollie and grab big on the Big Shell as Raiden or Solid Snake.  


Ninja Five-O
Release date: April 15, 2003
 Genre: Action
Platform: Nintendo GameBoy® Advance


Konami unleashes intense side-scrolling Ninja action on the Game Boy® Advance in Ninja Five-OTM. Playing as Ninja cop Joe Osugi, players will battle a series of evil Ninja masters and the terrorist cells under their control. Ninja Five-OTM features authentic ninja swords, shuriken throwing stars, ninjutsu magic and a unique Kaginawa grappling hook system to create spectacular acrobatic moves and an innovative fighting style. Step in to the world of Ninja Five-OTM and restore honor to the ancient Ninja arts.

PinobeeTM
Release date: March 25, 2003
Genre: Action/Platform
Platform: Sony PlayStation®


Featuring countless hours of family-friend gameplay, players will run, jump and dash their way through nine lush and exciting worlds in PinobeeTM for Sony PlayStation®. Created by Grandpa Bee, the game's hero PinobeeTM is a noble robotic bumblebee who is charged with defending the insect world from the clutches of Vestor and his evil robot army. Players will use a series of dash attacks and power-ups to defeat enemies while the game's comical cast of characters help PinobeeTM in his epic quest to save the insect world!  


Silent Hill® 3
Release date: Summer 2003
Genre: Horror
Platform: Sony PlayStation® 2


Silent Hill 3 carries on Konami's trademark brand of psychological horror and terrifying gameplay. As in previous games in the series, this title incorporates a mix of action and puzzle solving, with an intricate story line, haunting music and twisted imagery that bind these elements together. With unparalleled graphical detail, a more engrossing storyline and even more grotesque monsters than the previous games, Silent Hill® 3 promises to be the best horror adventure ever.  


Street Kings (working title)
Release date: Summer 2003
Genre: Sports - Basketball
Platform: Sony PlayStation® 2 and Nintendo GameCubeTM


Konami is back in the game and hitting the blacktop in Street Kings for Sony PlayStation® 2 and Nintendo GameCubeTM. Featuring in-your-face 3-on-3 basketball, Street Kings delivers rough-and-tumble lawless street ball with plenty of attitude. Through an innovative RPG mode that takes players from neighborhood obscurity to nationwide fame, players see if they have what it takes to become King of the Street. You got game?  


Teenage Mutant Ninja TurtlesTM
 Release date: October 2003
Genre: 3-D Fighting Action
Platform: Sony PlayStation® 2, Nintendo GameCubeTM, Game Boy® Advance and PC CD-ROM


Teenage Mutant Ninja Turtles stars the famed heroes Leonardo, Michelangelo, Donatello and Raphael and their legendary foe the Shredder. In these 3D fighting/action videogames, players take on the role of their favorite Teenage Mutant Ninja Turtle as they punch, kick and duck their way through battles against the Shredder and his vile pack of Foot Ninjas.  

World Soccer Winning Eleven 6
InternationalTM
Release date: March 2003
Genre: Sports - Soccer
Platform: Sony PlayStation® 2


The world's most popular soccer game comes to North America in 2003! Having sold over 2.4 million units in Europe and Japan since its debut in April 2002, Winning Eleven 6TM (known as Pro Evolution Soccer in Europe) is poised to up the ante for soccer simulation supremacy in the United States. In WE6TM, players choose from thousands of players and nearly 100 teams in five game modes - Exhibition, League, Cup, Practice and Master League. WE6TM combines unprecedented player physics and A.I. with a gameplay style that flawlessly recreates the speed and excitement of real-life soccer. Gooooooooooooal!  


Zone of the EndersTM: The 2nd Runner
 Release date: March 2003
Genre: Mech Combat
Platform: Sony PlayStation® 2


Go on a high-flying mech combat adventure in Zone of the Enders: The 2nd Runner. In this hyper-speed action-packed game, players are once again thrown into an interplanetary conflict. As the fate of Jupiter and Mars are held in the balance, players must master exhilarating new maneuvers, target and destroy.


174
TalkBack / Go Turtles!
« on: January 16, 2003, 06:26:03 AM »
Dust off your pizza launchers kids.  The turtles are coming back with an all new cartoon, and games for the GC and GBA!

KONAMI GETS MUTANT WITH TEENAGE MUTANT NINJA TURTLES IN OCTOBER 2003

All-New Games on Sony PlayStation® 2, Nintendo GameCubeTM, Nintendo Game Boy® Advance and PC CD-ROM  

KONAMI GAMERS' DAY, SAN FRANCISCO - January 16, 2003 - Konami of America, Inc. today revealed that all-new Teenage Mutant Ninja Turtles games are coming to the Sony PlayStation® 2, Nintendo GameCubeTM, Game Boy® Advance and PC CD-ROM in October 2003. Teenage Mutant Ninja Turtles brings to life the adventures of the "heroes in a half-shell" as shown in the animated series that debuts in February 2003 on FOX BOX (Saturday morning children's TV block). 4Kids Entertainment, Inc. and Mirage Licensing, Inc. are developing the show.  


Teenage Mutant Ninja Turtles stars the famed heroes Leonardo, Michelangelo, Donatello and Raphael and their legendary foe the Shredder. In these 3D fighting/action videogames, players take on the role of their favorite Teenage Mutant Ninja Turtle as they punch, kick and duck their way through battles against the Shredder and his vile pack of Foot Ninjas. In both the Story Mode and the Vs. Mode, gamers will need to master ninja butt-kickin' abilities and hand-to-hand fighting skills to make their way through streets and sewers to the Shredder's Shinto Temple. The action-packed universe and vibrant characters will thrill fans of the original Teenage Mutant Ninja Turtles and gamers that are new to the series.  


The Teenage Mutant Ninja Turtles were created in May 1984 when Peter Laird and Kevin Eastman published a 40-page, black-and-white comic book. The original Teenage Mutant Ninja Turtles animated series debuted in 1987, going on to become the #1 children's television show throughout the late 1980's and early '90's. Teenage Mutant Ninja Turtles merchandise licensees, including Konami and Playmates Toys, were enormously successful, selling a reported $3 billion in toys, video games and other merchandise within all product categories worldwide to date.  


For the latest information on the video games please visit www.konami.com/tmnt.


175
TalkBack / Castlevania: Aria of Sorrow Announced
« on: January 16, 2003, 06:22:36 AM »
For the love of Christ, how many times do we have to kill Dracula?  Er...well this is the third go at it on the GBA.  Get the meat.

THE LEGACY OF CASTLEVANIA CONTINUES IN CASTLEVANIA®: ARIA OF SORROWTM FOR NINTENDO GAME BOY® ADVANCE

KONAMI GAMERS' DAY, SAN FRANCISCO - January 16, 2003 - Konami of America, Inc. today revealed Castlevania®: Aria of SorrowTM, the latest in a series of Castlevania® titles for Nintendo Game Boy® Advance. Aria of SorrowTM is Konami's third Castlevania® game for Game Boy® Advance, following the successful Castlevania®: Circle of the MoonTM and Castlevania®: Harmony of DissonanceTM - both of which ruled the top spot of Game Boy® Advance software chart at their respective launches. An entirely new adventure from Koji Igarashi and the creative team behind the critically acclaimed cult classic Castlevania® Symphony of the NightTM (Sony PlayStation®), Aria of SorrowTM is scheduled to ship in North America in May 2003.  


"Aria of SorrowTM adds so many amazing new features to the Castlevania® series that this iteration is radically different from previous titles," says Jason Enos, Product Manager at Konami of America, Inc. "This is the first Castlevania® set in the near future, the first Castlevania® where the hero is not tied to the infamous Belmont clan of vampire hunters, and the first Castlevania® to let you acquire the souls of enemies and use their abilities as weapons. Castlevania® will never be the same!"  


Aria of SorrowTM is the most exciting Castlevania® adventure yet! The year is 2035 and the game's high school student hero, Soma Cruz, is about to witness the fist solar eclipse of the 21st century when he suddenly passes out... only to awaken inside of a mysterious castle. Navigating through the castle's complex maze of labyrinths, players must battle ferocious monsters at every turn in order to find an escape before evil consumes them.  


In addition to collecting and wielding multiple weapons, players now also have the unique ability to use the souls of their enemies to gain over 100 powerful new attacks and skills. Using the Nintendo Game Link® Cable, players can also exchange or trade enemy souls with their friends, further bolstering their character's strength against the evil forces lurking within the castle walls. Enhanced by a haunting musical score, stunning animated characters, gigantic monsters, astonishing special effects and breathtaking graphics, Aria of SorrowTM will have players wishing for their garlic cloves and wooden crosses!


Pages: 1 ... 5 6 [7] 8 9 ... 15