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Topics - PGC-Agent Cooper

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251
TalkBack / BloodRayne
« on: September 03, 2002, 10:39:00 AM »
Yummy.  Direct feed footage of a girl that will suck your bodily fluids, and slice and dice you after.

We've uploaded a new direct feed movie of BloodRayne.  Don't forget to right click and save to your computer!

*You will need Windows Media Player to view this file

BloodRayne:

Movie 1 (5.0mb Windows Media File)


252
TalkBack / Mario Bobble Heads headed to the UK
« on: September 03, 2002, 05:39:44 AM »
Time to call your friends across the pond to nab a couple of these for you!

Bigben Interactive UK appointed as UK Distributor of Officially Licenced Nintendo Collectable Bobbleheads

They stand seven inches tall and their heads are on springs. But for Nintendo fans, Bobbleheads are set to be must-have collectables for Christmas.


Created by ToySite, a division of Bensussen Deutsch & Associates, Bobbleheads are hand moulded and hand crafted and first emerged as popular collectables in the '60s and '70s.  


The new range of Officially Licenced Nintendo Collectable Bobbleheads include Mario, Luigi, Yoshi and Bowser.


The Bobblehead production process can take up to six months to complete with sketches, sculpting, revisions and manufacturing, but the finished products are delighful.


Speaking about the Bobbleheads distribution arrangement, Caroline Denham, Marketing Manager for Bigben Interactive Accessories Division, said "We are very pleased to have landed the Bobbleheads deal.


"Even here in the office everyone wants one and our only concern is whether we will be able to satisfy the hoards of journos who will be demanding freebees. They are that cool."


Officially Licenced Nintendo Collectable Bobbleheads are set to launch early October, in time for the launch of Mario Sunshine, and will have a retail price of £9.99.


253
TalkBack / More Turok naming drama
« on: September 03, 2002, 05:28:33 AM »
Ok, raise your hand if you really think this whole campaign is stupid.

The UK's first human adverts are unveiled Marketing pioneers change their identities in new advertising initiative  

Five people who have changed their names by deed poll to that of a character in a video game in a unique marketing initiative have been revealed today. The five, comprising men and women, have all changed their identities to Turok, the hero character of a new game Turok Evolution being released by Acclaim Entertainment for PlayStation 2, Microsoft Xbox and Nintendo GameCube on September 6th.


The new Turoks have completed the legal formalities and instead of being known as Ross Davison, Paul Frederick Codling, Matthew Grist, Andrew Ian Boughflower and Lheila Rebeccah Oberman, will simply be called Turok. Everything from their passports to their telephone bills will now carry their new identities.


The idea behind Identity Marketing, which emanates from Dr Simeon Cantrell of the Institute of Science in Marketing, is that in the same way as a company might buy a television commercial, a billboard poster or a radio spot, they can now buy human identities. Acclaim UK has been the first company to embark on this cutting edge marketing route.


Proving the fact that Dr Cantrell believes that this type of marketing will become commonplace within the next 5 years, over 10,000 people applied to change their names to Turok through the website set up by Acclaim at www.mynameisturok.com.  


Shaun White, Acclaim's UK Communications Manager said: "The five Turoks will no doubt speak to and meet tens of thousands of people between them over the next year and will be walking talking adverts for the Turok video game. We think this type of advertising is sure to take off and will prove to be a big hit for both Acclaim UK and Turok Evolution."


The five pioneers of Identity Marketing are each being paid £500 and will receive an Xbox and copies of the new Turok game for their troubles. They are free to change their names back to their original names after one year if they wish to.


For the further information, please contact: Gavin Lewis or Vicky Goodkind at Frank PR Tel: 020 7693 6999 Email: gavin@frankpr.it


About the new Turoks: Previous name Age From Job  Paul Frederick Colding 28 Norwich Martial Arts Instructor  Lheila Rebeccah Oberman 30 Hornchurch Midwife  Ross Davidson 18 Whitechapel Trainee Graphic Designer  Matthew Grist 27 New Southgate Dental Technician  Andy Ian Boughflower 34 Highbury Unemployed    


254
TalkBack / You think you're a Madden champion?
« on: August 27, 2002, 09:27:22 AM »
Time to strut your stuff in the EA Sports Madden Challenge.

National EA SPORTS Madden Challenge To Decide Best Player Of World's Top-Selling Football Video Game

Thousands to compete in 10-city tournament culminating at Beaches Boscobel in Jamaica

REDWOOD CITY, Calif. - August 27, 2002 - Answering the call from thousands of its die-hard Madden NFL TM Football video game enthusiasts Electronic Arts (Nasdaq: ERTS) today announced the creation of the EA SPORTS TM Madden Challenge, a nationwide, 10-city Tournament to decide the best player of the world's top-selling football video game. Winners from each of the ten Regional Tournaments will be flown to the new Beaches Boscobel Resort & Golf Club in Ocho Rios, Jamaica for the Madden Challenge Finals. The ultimate winner will be invited to attend the famed EA SPORTS Madden Bowl, held every year during Super Bowl week, in San Diego, California.


The EA SPORTS Madden Challenge, starting September 7, 2002, is the first EA SPORTS sanctioned public competition in the celebrated 13-year history of the EA SPORTS Madden NFL Football video game franchise. All tournament proceeds* will be donated to NFL Youth Education Town (YET), an official NFL charity that provides high-tech educational and recreational centers designed to improve the academic, physical fitness and job-related skills of at-risk youth.


"The EA SPORTS Madden Challenge is a tribute to the tremendous number of Madden NFL football competitors who have asked us to stage a major nationwide competition and earn bragging rights," said Chip Lange, EA's vice president of marketing.  "EA SPORTS is excited to offer each Madden NFL 2003 devotee the opportunity to become the first official amateur champion of the game and a chance to compete against the best Madden players from around the country."


The EA SPORTS Madden Challenge, plans to match-up thousands of competitors across Regional Tournament venues beginning with San Francisco (Sept. 7-8, Justin Herman Plaza), Los Angeles (Sept. 14-15, Glendale Galleria), Seattle (Sept. 20-21, Seahawks Stadium), Washington, D.C. (Sept. 28-29, Union Station), New York City (Oct. 4-5, South Street Seaport), Philadelphia (Oct. 12-13, Gallery Market East), Tampa (Oct. 19-20, Sundome), Atlanta (Oct. 26-27, Underground), Chicago (Nov. 3, Navy Pier) and San Diego (Nov. 9-10, Mission Valley Mall).


Winners from each of the 10 Regional Tournaments will be flown by Air Jamaica, the national carrier of Jamaica, to compete in the Madden Challenge Finals, to be held at Beaches Boscobel Resort & Golf Club, Jamaica's only All-Inclusive Family Golf Resort January 9 - 13, 2003.  Other EA SPORTS Madden Challenge partners include, Air Jamaica, Blockbuster and G4.


Madden NFL 2003, which shipped on August 12, 2002, is available on the PC, the PlayStation®, the PlayStation®2 computer entertainment system, the Xbox TM video game system from Microsoft, the Nintendo GameCube(tm) and the Game Boy® Advance. As the undisputed worldwide leader in authentic football simulation, the Madden NFL Football franchise has sold more than 25 million units over its lifetime. Madden NFL 2002 sold more than 4.5 million units, more than twice the number sold by its nearest competitor.  


To enter one of the 10 regional EA SPORTS Madden Challenge Tournaments, players can register online and view Tournament Rules at maddenchallenge.com, the official EA SPORTS Madden Challenge website.  The competitors for each Regional Tournament will be selected on a first-come, first-served basis.  Online registration will be open on a region-by-region basis for two weeks prior to each Regional Tournament until three days before the particular Tournament event.  Some walk-in entries will also be accepted at each Regional Tournament. Maddenchallenge.com also features the "Touchdown @ Beaches" online Sweepstakes, giving fans the opportunity to win one of two (2) trip prizes to attend the Madden Challenge Finals at Beaches Boscobel Resort & Golf Club.   *Each eligible Tournament entrant will be required to make a $5 donation at the event in order to participate.  Electronic Arts will donate the $5 entry fees collected to the NFL YET Charity, which will be distributed to Centers throughout the country.  


"The YET centers will directly benefit from EA SPORTS Madden Challenge," said Beth Colleton, NFL director of community affairs. "As these Madden fans are competing around the country, kids in multiple cities will reap the rewards from the national tournament."


All phases of the tournament, including the 9th Annual EA SPORTS Madden Bowl on January 23, 2003, will be broadcast on G4 TV. The Madden Bowl, currently the largest interactive sports gaming event, is a major annual VIP Madden NFL competition among NFL players and showbiz celebrities held prior to the Super Bowl


255
TalkBack / More Turok naming madness
« on: August 27, 2002, 08:16:17 AM »
Ok, now the spin this week is this:  Name your kid Turok.  Huh?

ACCLAIM ENTERTAINMENT, INC. GIVES NEW MEANING TO 'LABOR DAY' WITH $10,000 'TUROK: EVOLUTION' BABY NAMING CONTEST

First Child Born On 9-1-02 and Named 'Turok' For One Year Will Win Savings Bonds Towards College Tuition

GLEN COVE, NY, August 27, 2002 - Is it a boy? Is it a girl? Is it a dinosaur hunter? While the latter is something that has never been said in a delivery room, it could easily become the phrase that pays $10,000 in U.S. savings bonds towards college tuition or other childhood expenses for one lucky family. Giving an entirely new meaning to Labor Day Weekend, Acclaim Entertainment, Inc. (NASDAQ.SC: AKLM) today announced its 'Turok: Evolution' Labor Day contest that will award $10,000 to the first infant born on 9-1-02 and named 'Turok' for one year by their parents. Contest details can be found online at http://www.turok.com/baby.  


"Knowing how hard it is for parents to decide on a strong name for their child, we thought of an innovative way to solve this dilemma and help jumpstart their savings for the future," said Tom Bass, Senior Brand Manager at Acclaim. "While names like Michael and Hannah are very popular, they hardly instill fear in the hearts of playground bullies and closet monsters, and we're thrilled to give one lucky child the bold power of the Turok name."  


Turok: Evolution Baby Naming Contest For the first time, "pushing your luck" could mean $10,000! If you're a parent expecting a child with a due date on or around 9-1-02 and are willing to legally name your baby 'Turok' for one year, visit www.turok.com/baby and pre-register for the contest. Out of the list of applicants, if your child is the first one born on Sunday, 9-1-02, then your brand new little dinosaur hunter, 'Turok', will get $10,000 in U.S. Savings Bonds.  


Winners must provide official proof of birth with time and date from a hospital within the United States. In addition, winners must also sign a legally binding intent form to name their child's first name "Turok". $10,000 in United States Series EE Savings Bonds will be awarded to the winner upon furnishing a valid birth certificate that clearly indicates the baby's first name as "Turok" to Acclaim Entertainment. Please visit http://www.turok.com/baby for the entire list of official contest rules and regulations.  


Developed by Acclaim's world-renowned Austin Studio, Turok: Evolution is a prequel to the blockbuster franchise that has generated more than 6 million units and $250 million in sales worldwide. Featuring an entirely new game engine that was specifically designed for the next-generation gaming systems, Turok: Evolution is an epic adventure of exploration, treachery and war set against a backdrop of lush jungles, mysterious temples and the most realistic and deadly array of dinosaurs ever to be created in a video game. Acclaim is supporting the title with a multi-million dollar marketing campaign, including print, television, in-theater, radio and online advertising, contests and sweepstakes, and innovative retail and consumer product cross-promotions.  


Turok: Evolution has been rated "Mature" by the Entertainment Software Rating Board, and will be available on 9-01-02 across all next-generation gaming platforms at suggested retail prices of $49.99. For more information about Turok: Evolution, please visit http://www.turok.com.  


256
TalkBack / US Submarines get video game consoles
« on: August 27, 2002, 08:10:27 AM »
When the fighting is done for the day, the gaming begins...

United States Submarines Receive Video Game Consoles and Software

Computer and Video Game Industry Donates Games to Troops

WASHINGTON, Aug. 27, 2002: Every one of the 72 submarines in the American fleet now has a new state-of-the-art video game console, plus about 20 of the current top-selling video games, thanks to an unprecedented drive by the U.S. computer and video game industry to show support and thanks to American troops waging the war on terrorism, the Interactive Digital Software Association (IDSA) announced today.


"The generosity the IDSA displayed in making these game consoles and games available to our people is outstanding," said Force Master Chief Donald Kultti, U.S. Submarine Force. "We are really working our people hard these days and this sort of thing permits them an escape from the demanding schedule that requires perfection out of them all. Thanks to the IDSA for their contributions to the men of the United States Submarine Force. We appreciate them."


Douglas Lowenstein, president of the IDSA, the trade association representing American computer and video game publishers, said, "Our armed forces have always shown remarkable skill and dedication to protecting our country and, indeed, the world, from all manner of threats, and especially so over the past year. While overseas on active duty, our troops can't enjoy many of the things they relax with at home, so we decided to bring the games they love to them as our small way of saying 'thanks'."


Working with the U.S. Navy, the IDSA coordinated industry donations so that each of the 72 Navy submarines received a game console and a selection of top games. IDSA members donated a total of more than 1,700 games to this effort. On average, every ship received approximately 20 games from among the 76 different titles donated. Many of the games have been best sellers and have been critically acclaimed.


"Through a commercial sponsorship agreement with the Interactive Digital Software Association, more than 10,000 sailors serving aboard submarines worldwide, are now enjoying the recreation and social benefits of video consoles and numerous electronic games," said Kelly Powell, head of the Mission Essential Branch, Morale, Welfare and Recreation Division, Navy Personnel Command. "These consoles and games provide sailors with a much-needed distraction and recreation during the limited free time sailors enjoy on board submarines. The Sailors of America's Submarine Fleet send a sincere 'thank you' to the folks at Interactive Digital Software Association for their thoughtfulness and kindness."


Microsoft Xbox, NINTENDO GAMECUBE, Sony PlayStation(R) and Sony PlayStation 2(R) consoles were accompanied by games donated by: Acclaim Entertainment; Activision, Inc.; Capcom; Crave Entertainment; Eidos Interactive; Electronic Arts; Fox Interactive; Infogrames, Inc.; Interplay Productions; Konami of America, Inc.; LucasArts Entertainment; MGM Interactive; Microsoft Corporation; Midway Home Entertainment, Inc.; Namco Hometek, Inc.; Nintendo of America; NovaLogic, Inc.; Sega of America Dreamcast Inc.; Sony Computer Entertainment America; Take-Two Interactive Software Inc.; THQ, Inc.; Ubi Soft, Inc.; Vivendi Universal Games; and Working Designs.


Navy Morale, Welfare and Recreation (MWR) Division (PERS-65), Navy Personnel Command, is responsible for establishing, maintaining and improving quality of life for Sailors and their families worldwide. The Navy's Mission Essential Branch, a component of the MWR Division, concentrates on fulfilling the (QOL) needs of Sailors serving at sea, i.e., ships, squadrons, and submarines.


The IDSA is the U.S. association dedicated to serving the business and public affairs needs of companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. IDSA members collectively account for more than 85 percent of the $6.35 billion in entertainment software sales in the United States in 2001, and billions more in export sales of American-made entertainment software. The IDSA offers services to interactive entertainment software publishers including a global anti-piracy program, owning the Electronic Entertainment Expo trade show, business and consumer research, government relations and First Amendment and intellectual property protection efforts.


257
TalkBack / Mario NEEDS you!
« on: August 26, 2002, 09:07:35 AM »
While you're waiting for your copy of Super Mario Sunshine to arrive, why don't you help Mario out in a little quest.

Let me first off say that we NEVER post other sites polls, petitions, or things of this nature.


But this is important.


All summer long GameFAQs has been having the Great GameFAQs Character Battle.  Mario is currently losing to Cloud Strife.


We know our readers are loyal plumber loving lunatics that can change the world, but alter life as we know it today.


We here at Planet GameCube urge you to take two seconds, and vote for Mario.  


CLICK HERE TO SAVE THE PLUMBER


Thank you!


258
TalkBack / Super Monkey Ball 2 on the way to stores!
« on: August 26, 2002, 08:00:04 AM »
Monkey Love...YEAH, oh-we-oh-we-oh.  Respect Morris Day and the Time.  Word.  SMB2 should be readily available tomorrow!

SEGA ROLLS OUT SUPER MONKEY BALL 2 EXCLUSIVELY FOR THE NINTENDO GAMECUBE

The Ultimate Multiplayer Game Returns with 150 New Levels and 12 Addictive Party Games SAN FRANCISCO - (August 26, 2002) - SEGA(R) of America, Inc. today announced the release of "Super Monkey Ball(TM) 2," exclusively for the Nintendo GameCube(TM).  Marking the return of one of SEGA's most popular new franchises, "Super Monkey Ball 2" features 150 new levels, an all-new story mode, 12 addictive Party Games and endless multiplayer fun for up to four players.


"Super Monkey Ball 2" challenges gamers to maneuver a cute monkey inside a transparent ball through a series of 150 increasingly complex mazes spanning more than 10 lush environments.  In the game's all-new Story Mode, the evil scientist Dr. Bad-Boon has stolen all the bananas from Jungle Island, and it's up to everyone's favorite simians AiAi, GonGon, MeeMee and Baby to save the day.  Players can collect bananas while racing through outrageous terrains in an effort to reach the goal without falling off the edge.


The game also includes 12 full-featured Party Games, delivering multiplayer fun for up to four players, for nearly endless replayability.  "Super Monkey Ball 2" features six all-new Party Games (Monkey Boat Race, Monkey Shot, Monkey Baseball, Monkey Dog Fight, Monkey Soccer and Monkey Tennis) and six revamped classics from the original title (Monkey Race, Monkey Fight, Monkey Target, Monkey Billiards, Monkey Bowling and Monkey Golf).


"If you're only going to own one multiplayer game for the Nintendo GameCube, 'Super Monkey Ball 2' should be it," said Mike Fischer, vice president, entertainment marketing, SEGA of America, Inc.  "Fans of the original 'Super Monkey Ball' will love the challenging new mazes and awesome new Party Games, and players new to the franchise will be thrilled with the game's addictive gameplay and trademark humor."


259
TalkBack / Mario = Bling Bling
« on: August 26, 2002, 06:19:23 AM »
Mario worth more than Harrison Ford?  Yes, it’s true…the Plumber can truly bring in the proverbial fat cash.

World Discovers Key Player in Entertainment Industry is a Plumber

Nintendo Video Game Character Mario Surpasses Hollywood's Harrison Ford in Global Revenues

REDMOND, Wash.--(BUSINESS WIRE)--Aug. 26, 2002--He's a dynamic hero, a man in blue -- a smooth cat with a red hat.


Since his first appearance in the 1981 arcade game Donkey Kong(R), his heroic antics have made him one of the largest leading men in the world. With his charming voice and unforgettable mustache, he has helped push the video game industry past the film industry with projections eclipsing $10 billion in revenues by the end of 2002.


The entertainer is Mario, and he is King of the "A" List. This moneymaking celebrity plans to raise the high-bar once again as his new game, Super Mario Sunshine(TM) for NINTENDO GAMECUBE(TM) launches today for a suggested retail price of $49.95.


Mario catapulted to the top of the video game charts in 1985 with Super Mario Bros.(R) for the Nintendo Entertainment System(R), which to date has sold more than 40 million units worldwide. In his 21 years, Mario's video games have sold more than 158 million units, resulting in more than $7 billion in revenue. This does not include games in which Mario has "guest starred", including Super Smash Bros.(TM) Melee and the upcoming Mario Party(R)4.


"Video games are giving Hollywood a run for its money," says John Gaudiosi, columnist for the Hollywood Reporter. "Nintendo's Mario exemplifies this as he's become one of the biggest leading men in entertainment, as his $7 billion-plus worldwide video game sales rank him above Hollywood's current leading man, Harrison Ford, whose films have earned more than $5.6 billion worldwide in theatrical revenues over his career."


Mario is one of Nintendo's platinum characters, he is the brain-child of Shigeru Miyamoto, who is considered by TIME Magazine(a) as the Steven Spielberg of electronic entertainment, and one of the most prestigious video game designers and creators in the world.


"When I created Mario, I wanted him to be a character that everyone could relate to and enjoy," explains Miyamoto. "I never doubted Mario would be successful as a video game star, but I had no idea how incredibly popular and recognizable he'd be throughout the entertainment world."


Mario has remained in the top revenue spot with multiple video game successes since 1985: Super Mario World(R) for the Super Nintendo Entertainment System(R), Super Mario 64(TM) for the Nintendo(R) 64, and more.


According to Bruce Nash, who provides movie industry analysis at www.the-numbers.com, Harrison Ford, respectively, has generated less revenue worldwide than Mario.


"Ford has starred in a string of blockbusters spanning almost 30 years, including the Star Wars, Indiana Jones and Jack Ryan series," Nash said. "He's generated $3.2 billion in U.S. box office sales and more than $5.6 billion in global sales. It's amazing a video game character such as Mario has surpassed that."


As the worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co. Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home video game systems. The systems include Game Boy(R), Nintendo(R) 64, Game Boy Advance and NINTENDO GAMECUBE(TM). Since the release of its first home video game system in 1983, Nintendo has sold more than 1.6 billion video games worldwide, creating enduring industry icons such as Mario(TM) and Donkey Kong(R) and launching such franchises as Zelda(TM) and Pokemon(R). As a wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.


For more information about Nintendo or Super Mario Sunshine, visit the company's Web site, www.nintendo.com or visit www.supermariosunshine.com.


260
TalkBack / Nintendo breaks Guinness Book World Record!
« on: August 22, 2002, 10:19:45 AM »
Now that's a LOT of Pasta!  Nintendo serves up some serious spaghetti to celebrate Super Mario Sunshine's impending release.

Nintendo Breaks Guinness World Record for Serving Biggest Plate of Pasta

Celebrating Mario's NINTENDO GAMECUBE Debut, Fans Jump Into Guinness World Record-breaking 3,265 Pounds Of Spaghetti

SAN FRANCISCO--(BUSINESS WIRE)--Aug. 22, 2002--Mama mia! Nintendo dished up more than 1.5 tons of "Pasta a la Mario" today at San Francisco's Little Italy and broke the Guinness World Record for The Largest Bowl of Pasta.


Keely Hopkins, Researcher, Guinness World Records, certified today's record at Mario's Spaghetti Plunge, an event celebrating the release of Super Mario Sunshine(TM) for NINTENDO GAMECUBE(TM) starring legendary Italian plumber and video game star, Mario.


"Nintendo surpassed the previous Guinness World Records of 2,564 pounds of pasta by more than 700 pounds," Hopkins said. "Nintendo served up 3,265 pounds of pasta and now holds the Guinness World Record."


The three-foot high, 10-foot wide bowl contained oodles of noodles prepared by Buca Di Beppo. Once the record was authenticated, six Nintendo fans all dressed as Mario, took a "delicio dive" into the delectable spaghetti to find Nintendo prizes, including a grand-prize trip to Hawaii.


"Today's Mario Spaghetti Plunge proves how devoted people are to our lovable Mario," says Perrin Kaplan, vice president of marketing and corporate affairs, Nintendo of America Inc. "It was absolutely comical to see Mario look-alikes diving into a giant bowl of pasta like human meatballs."


As the worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co. Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home video game systems. The systems include Game Boy(R), Nintendo(R) 64, Game Boy Advance and NINTENDO GAMECUBE(TM). Since the release of its first home video game system in 1983, Nintendo has sold more than 1.6 billion video games worldwide, creating enduring industry icons such as Mario(TM) and Donkey Kong(R) and launching such franchises as Zelda(TM) and Pokemon(R). As a wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.


For more information about Nintendo, visit the company's Web site, www.nintendo.com.


Guinness World Records is the global authority on record-breaking achievement. First published in 1955, the Guinness World Records book is an international phenomenon, available in more than 80 countries and 20 languages. The 2002 edition spent more than 20 weeks on the New York Times Bestseller list, and is one of the highest-selling books of all time, surpassed only by the Bible and the Koran.


261
TalkBack / Do you really got game?
« on: August 21, 2002, 05:55:28 PM »
You'll have to prove it!  Read all about the Sega Sports Challenge...

ALL-NEW SEGA SPORTS CHALLENGE TAKES SPORTS VIDEO GAMING TO THE NEXT LEVEL WITH 2K3 TITLES

Unprecedented New Mode Creates Universal Competition for Bragging Rights Through Internet-based Rank-and-Rate System on Segasports.com; Top Gamers Win Great Prizes

SAN FRANCISCO (August 21, 2002) - Who's got game? Continuing to tap into the emotional rivalry that goes hand in hand with SEGA Sports(TM) games, SEGA(R) of America, Inc. today announced the new SEGA Sports Challenge mode for its SEGA Sports 2K3 lineup of games. Debuting first in "SEGA Sports(TM) NFL 2K3," the SEGA Sports Challenge lets players measure how they "stack up" against fellow gamers around the world through a newly-formed online community that posts rankings on Segasports.com.  In addition to online multiplayer gameplay offered in many SEGA Sports 2K3 titles, the SEGA Sports Challenge is taking the competition to the next level by awarding top gamers with great SEGA Sports prizes.


"SEGA Sports titles continue to push the boundaries of realism and with that comes a deeper level of rivalry," said Tom Nichols, vice president of sports marketing, SEGA of America, Inc. "The SEGA Sports Challenge mode lets sports gamers put stats behind their 'bragging rights' and gives them a public place to show their dominance."


With "SEGA Sports(TM) NFL 2K3," gamers will be able to use the SEGA Sports Challenge mode to create a User Record that tracks their stats in offline Exhibition games within a multitude of categories. These categories will measure sport-specific indicators such as tackles, strikeouts and free throw shooting in both single games and via average scores over a series of games. Following the completion of each game, players will receive a unique Challenge Code that contains user data and their cumulative statistics. By keying in their Challenge Code at the Segasports.com homepage, gamers can see how their statistics stack up compared to other players.


The SEGA Sports Challenge mode will be available in most "SEGA Sports 2K3" franchises, including "SEGA Sports NFL 2K3," "SEGA Sports(TM) NBA 2K3," "SEGA Sports(TM) NHL(R) 2K3," "SEGA Sports(TM) NCAA(R) College Basketball 2K3" and "SEGA Sports(TM) World Series(R) Baseball 2K3."


262
TalkBack / Mad Catz announces MicroCON
« on: August 21, 2002, 05:51:50 PM »
Need a smaller GameCube controller?  The MicroCON is on it's way to retailers this September!  All the news inside...

Smaller MicroCON controllers for PlayStation 2, Xbox and GameCube

San Diego, CA-August 21, 2002 -- Mad Catz Interactive, Inc. (AMEX/TSE: MCZ), a leading manufacturer of video game accessories, today announced the launch of its new line of MicroCON products, commencing with MicroCON controllers designed for each gaming platform.  The MicroCON controllers for Xbox, GameCube and PlayStationÒ2 (also compatible with PlayStationÒ and PS oneÔ) will be available for $24.99, $14.99 and $19.99 respectively.  All products will be in stores throughout the U.S. beginning September 2002.


Mad Catz developed its MicroCON controllers, to make the product more user-friendly for gamers with smaller hands and to provide greater comfort and control for all gamers.  The controllers are approximately twenty-percent (20%) smaller than the current controllers on the market. Players can now enjoy all of the same features and functionality of Mad Catz ’ standard controllers in a smaller size, including fully analog pressure-sensitive action buttons and D-pad, dual analog joysticks, macro programmability for complex moves (for Xbox and PlayStation 2), and highly-tactile rubberized grips to reduce fatigue and improve handling.


“Since introducing its MicroCON controllers at E3, Mad Catz has received rave reviews for developing an extremely comfortable solution for younger gamers and gamers who favor a more compact controller” said Darren Richardson, President and COO of Mad Catz.  “Since the smaller MicroCON controllers share the same features as the standard controllers for which Mad Catz is famous, they are perfect for gamers who want to remain competitive.”


Other features of the MicroCON controllers include two expansion bays for memory cards or other game enhancers (for Xbox) and built-in dual vibration motors for a more pronounced, realistic gaming experience.  For added comfort and durability, both the MicroCON for PlayStation 2 and GameCube have an eight-foot braided cable and the MicroCON for Xbox features a nine-foot braided cable.


About Mad Catz Interactive, Inc. Mad Catz Interactive, Inc., (www.madcatz.com), designs, develops, manufactures and markets a full range of accessories for video game consoles. Mad Catz is a worldwide leader of innovative peripherals in the interactive entertainment industry. Headquartered in San Diego, California, Mad Catz has offices in the U.K. and Asia, as well as distributors in Canada, Europe and Australia.


263
TalkBack / Hunter: The Reckoning GameCube bound
« on: August 21, 2002, 09:48:10 AM »
You reckon you're interested?

Hunter: The Reckoning Coming This Winter to Nintendo GameCube; Interplay's Mega-Hit Video Game to Release on New Platform This Holiday Season

August 20, 2002 12:00:00 PM ET IRVINE, Calif., Aug. 20 /PRNewswire-FirstCall/ -- Interplay Entertainment Corp. IPLY, announced today their best-selling title Hunter: The Reckoning(TM) is coming to the Nintendo GameCube(TM) video game system this winter. Developed by High Voltage Software, Hunter: The Reckoning is a fast and furious action game based on the characters and fiction found in the popular role-playing game Hunter: The Reckoning and the immersive World of Darkness(TM) created by White Wolf Publishing Inc.  


"We are extremely excited about bringing Hunter to the Nintendo GameCube," states Jim Molitor, Vice President of Production at Interplay. "We don't want Nintendo GameCube owners missing out on this thrilling game."  


Played from a third person perspective, Hunter immerses players in the nightmarish setting of Ashcroft, a town plagued by creatures of the night. Throughout the game's many gothic environments, players will face over 30 creature variants from bloodthirsty vampires to unstoppable legions of the walking dead. Hunter has already garnered stellar reviews and has been called a spiritual successor to games like Smash TV and the Gauntlet series, with the ability for up to four players to play cooperatively on the same screen.  


Interplay Entertainment Corp. is a leading developer, publisher and distributor of interactive entertainment software for both core gamers and the mass market. Interplay currently balances its development efforts by publishing for personal computers as well as current and next generation video game consoles. Interplay releases products through Interplay, Digital Mayhem, Black Isle Studios, its distribution partners and its wholly owned subsidiary Interplay OEM, Inc. More comprehensive information on Interplay and its products is available through its worldwide web site at www.interplay.com.  


Since their entry in the role-playing game market in 1991, White Wolf Publishing Inc. has grown and maintained an average marketshare of 26%. With collective books sales in excess of 5.5 million copies during this time, White Wolf is one of two undisputed worldwide publishing leaders for pen and paper role-playing games. Their properties have been licensed into television series, comic books, action figures, professional wrestlers, a myriad of merchandising and, of course, video games.  


High Voltage Software Inc. was founded in 1993 and has been crafting games for three generations of consoles and the PC. The Chicago-based developer boasts a resourceful mix of the gaming industry's brightest young talents and skilled, veteran developers. Imaginative design, powerful proprietary technology, and a proven development process have made High Voltage Software a fierce competitor in the entertainment industry. More information can be found at www.high-voltage.com.


264
TalkBack / Turok goes gold!
« on: August 21, 2002, 07:34:00 AM »
Fear not, you'll soon be able to bloody dinos.  Turok is finished!

Acclaim Entertainment, Inc.'s 'Turok: Evolution' Goes Gold

Set to Launch 9-01-02 Across All Gaming Platforms

Eagerly Anticipated Return of Video Game Icon Delivers All-New Epic Adventure of Exploration, Treachery and War Amid Ultra-Realistic Environments and Dinosaurs

GLEN COVE, N.Y., Aug. 21, 2002: Acclaim Entertainment, Inc. (NASDAQ.SC: AKLM): The countdown to the return of the premier first-person action icon has officially begun, as Acclaim Entertainment, Inc. (NASDAQ.SC: AKLM) today announced that its eagerly anticipated title, Turok(TM): Evolution(TM), has "gone gold" and into manufacturing in preparation for its "Turok Bloody Sunday - 9-01-02" launch across all next-generation systems.


Developed by Acclaim's world-renowned Austin Studio, Turok: Evolution is a prequel to the blockbuster franchise that has generated more than 6 million units and $250 million in sales worldwide. Featuring an entirely new game engine that was specifically designed for the next-generation gaming systems, Turok: Evolution is an epic adventure of exploration, treachery and war set against a backdrop of lush jungles, mysterious temples and the most realistic and deadly array of dinosaurs ever to be created in a video game. Acclaim is supporting the title with a multi-million dollar marketing campaign, including print, television, in-theater, radio and online advertising, contests and sweepstakes, and innovative retail and consumer product cross-promotions.


"Turok: Evolution has been in development for the past three years and we are very proud of our team in Austin, who have diligently focused on delivering this incredible action gaming experience," said Edmond Sanctis, President of Acclaim North America. "On 9-01-02, consumers, regardless of what system they own, will be able to immerse themselves in the best and biggest Turok game we've ever done."


Turok: Evolution has generated incredible pre-launch buzz among the media, who had the following to say about the game:


"5 out of 5 stars" - Maxim


"In a first-person shooter, it's all about the guns -- and if there's one thing Turok has, it's guns aplenty." - IGN


"Turok: Evolution could end up being hotter than a chain of volcanoes. It's about time that PS2 owners got some hands-on time with the dinosaur hunter." - PSM


"No doubt about it, Evolution's got all the goods: gorgeous visuals, excellent sound capabilities, multi-play, intelligent monsters and both team- and flight-based combat. The set-up for success is there." - Electronic Gaming Monthly


"Turok takes AI to bone shattering new levels. You'll lose your head over the latest in the Turok series. Lush environments and sick AI make this the quintessential Turok adventure." - Play


Turok: Evolution has been rated "Mature" by the Entertainment Software Rating Board, and will be available on 9-01-02 across all next-generation gaming platforms at suggested retail prices of $49.99. For more information about Turok: Evolution, please visit www.turok.com.


265
TalkBack / NFL2K3 launches!
« on: August 20, 2002, 08:30:35 AM »
Sega Sports finally releases it's highly acclaimed NFL2K3 on the GameCube.

SEGA LAUNCHES ITS ACCLAIMED PRO FOOTBALL SIM SEGA SPORTS NFL 2K3 ON NINTENDO GAMECUBE

SEGA Sports NFL 2K Series Debuts on GameCube With Radical New Franchise Mode, ESPN Telecast-Style Presentation and Intuitive Gameplay

SAN FRANCISCO - (August 20, 2002) - SEGA(R) of America, Inc. announced today the release of "SEGA Sports(TM) NFL 2K3" for the Nintendo GameCube(TM). Heralded as the "Best Sports Game" by the "Game Critics Awards: Best of E3 2002," "SEGA Sports NFL 2K3" is poised to redefine the standards of football video games this season with ground-breaking Artificial Intelligence, unparalleled lifelike animations, an ESPN telecast-style presentation and an in-depth franchise mode featuring a revolutionary and easy-to-use visual interface. Developed by Visual Concepts Entertainment, a SEGA development studio, "SEGA Sports NFL 2K3" pushes the boundaries of realism and blurs the line between a football video game and a real-life Sunday afternoon gridiron battle.


"The innovative new features and enhancements in 'SEGA Sports NFL 2K3' help deliver a truly engaging gameplay experience for Nintendo GameCube owners," said Tom Nichols, vice president of sports marketing, SEGA of America, Inc. "The 'SEGA Sports NFL 2K' series has continued to challenge the conventions of console football games and this new title brings that pioneering gameplay to Nintendo GameCube for the first time."


"Delivering the most true-to-life football experience for Nintendo GameCube users, 'SEGA Sports NFL 2K3' brings the player onto the field with presentation elements such as new cut-scenes and camera angles, and gameplay enhancements like on the fly audibles," said Greg Thomas, president of Visual Concepts Entertainment, a SEGA development studio. "With 'SEGA Sports NFL 2K3' we have taken a giant step forward in realizing our goal of successfully capturing the subtle nuances of a real NFL game."


"SEGA Sports NFL 2K3" builds on its championship-caliber gameplay with a variety of new additions and enhancements. More than 4,500 team-specific plays and the ability to create custom playbooks ensure that each team follows the exact play-calling tendencies they do in the real world. Similarly, advanced individual player AI makes each athlete react uniquely to the action around him on the field. From linebackers slowing down crossing patterns by bumping receivers passing through their zones to AI quarterbacks more realistically making formation and coverage reads before making the throw, "SEGA Sports NFL 2K3" delivers both an exhilarating and ultra-realistic gameplay experience.


"SEGA Sports NFL 2K3" delivers a new level of authenticity with an ESPN telecast-style presentation. Everything from the trademark split-screen player introductions and analysis, game highlights, scores and overlays to the famous SportsCenter theme music, help create the look and feel of an actual ESPN telecast of the National Football League. In "SEGA Sports NFL 2K3," weekly wrap-ups show actual game highlights from simulated games around the league and a variety of post-season awards distinguish the best of the best in the NFL.


Providing added value to the game's expansive list of features is the brand new SEGA Sports Challenge. With this feature enabled, the seasoned "SEGA Sports NFL 2K3" fan can compare stats accumulated during offline Exhibition games against other players from around the country. In the SEGA Sports Challenge, gamers track their stats in a multitude of categories to receive a unique Challenge Code, which can then be entered and ranked against other gamers on Segasports.com.


Joining the returning Exhibition, Tournament, Season and Practice Modes is a brand new Situation Mode and the reconstructed Franchise Mode. The Franchise Mode, which features an innovative visual interface and additional team management options, arrives for the new season with an extensive overhaul. As users step into the shoes of their favorite team's players, coaches and general managers, they have the option of signing free agents, scouting and drafting rookies, making trades and even drafting graduating seniors from "SEGA Sports(TM) NCAA(R) College Football 2K3." The Situation Mode lets players customize a variety of options to create their own unique in-game scenario, from running two-minute drills to lining up for the game winning field goal.


"SEGA Sports NFL 2K3" athletes have been remodeled using 3D scans of prototype NFL body types to look more genuine and lifelike than ever. Player body sizes now match the unique height, weight and girth for each of the individual positions on the field. The 3D stadiums were also redesigned to more accurately represent the size and magnitude of actual NFL stadiums. The result is a game that is visually striking, capturing everything from the cheap seats and crowded sidelines in the stadiums to the player's dramatic facial expressions.


"SEGA Sports NFL 2K3," featuring Chicago Bears All-Pro linebacker Brian Urlacher on the cover, is currently available for Nintendo GameCube for a suggested retail price of $49.95. The game is also available for PlayStation(R)2 computer entertainment system and Xbox(TM) video game system from Microsoft(R).


266
TalkBack / Biohazard Movies across the board!
« on: August 19, 2002, 01:44:02 PM »
The first footage of Biohazard 2, and Biohazard 3 online, as well as another new Biohazard 0 movie for your perusal!

We've uploaded a couple new movies direct from Capcom for Biohazard 0, 2, and 3.  Make sure you right click and save to your hard drive!


Biohazard 0 Movie (8.8mb Windows Media File)
Biohazard 2 Movie
 (647kb Windows Media File)
Biohazard 3 Movie (542kb Windows Media File)


267
TalkBack / Star Fox Adventures
« on: August 16, 2002, 04:20:54 PM »
Heaps upon heaps of direct feed footage of Star Fox Adventures!

We've uploaded a pile of Star Fox Adventures movies to our media server.  Remember to be patient, we've got a lot of people hitting these!


Right-Click and Save As to the links below....


Movie 1 (10.1mb Windows Media File)
Movie 2 (9.1mb Windows Media File)
Movie 3 (9.9mb Windows Media File)
Movie 4 (7.9mb Windows Media File)
Movie 5 (6.9mb Windows Media File)
Movie 6 (9.7mb Windows Media File)

Arwing Flying:
Movie 7 (5.8mb Windows Media File)


268
TalkBack / Madden GBA connection: What does it do?
« on: August 14, 2002, 11:45:11 PM »
Not much.  Read inside.

I was really excited about seeing what Madden's GBA connection was all about.  I hooked up the cable to my GBA and fired up my Afterburner enabled GBA, and sat back as the game recognized that I had a GBA connected.


Well, in a nutshell it acts as a LCD scoreboard.


There are cheesy field goal animations, and there's even a cheerleader dance part...but overall, it's a gimmick.


Regardless, if you have a GBA and a link cable, it's a neat little feature that the GameCube/GBA connection includes with Madden 2003.


269
TalkBack / Madden Movie Blowout!
« on: August 14, 2002, 02:28:01 PM »
Madden NFL 2003 hit stores today, and if you haven't picked it up already, we've got some huge movies!

Watch as the Packers dismantle the Vikings at Lambeau Field! We've uploaded the intro, team selection, piles of gameplay, and demonstrated the advanced replay system for you! Enjoy!


Movie 1   (4.7mb Windows Media File)
  Movie 2   (6.1mb Windows Media File)
  Movie 3   (9.6mb Windows Media File)
  Movie 4   (11.0mb Windows Media File)
  Movie 5   (8.7mb Windows Media File)
  Movie 6   (5.3mb Windows Media File)


270
TalkBack / Quick Media Server update
« on: August 14, 2002, 01:52:16 PM »
What's going on with the movies?  Find out!

Hello everyone!


As you've noted we've amped up our free media area to include gobs of movies.  We've just setup our new media server today, and there's some tweaking going on with it so it may be slower than to get access to the files.


Be patient, and right click on the file to save to your hard drive.  It may take up to 20 seconds to get it to load, but it will work.


We're working out the bugs, but promise you oodles of free media!


Best regards,


Billy  


271
TalkBack / Biohazard 0 Trial Edition Movies!
« on: August 09, 2002, 04:09:16 PM »
Planet GameCube has got their paws on a copy of the Japanese Trial edition of Biohazard 0 (Resident Evil Zero).  See some scans, control scheme, and all new movies!

Our good friends at Lan-Kwei have sent us a copy of Biohazard 0: Trial Edition.  Here's a couple shots of the packaging:



We'll have impressions up soon, but for now, take a look at a few movies of the brief intro, and the beginning of the trial.  Check them out by clicking the following links!

Movie 1
(4.7 mb Windows Media File)
Movie 2 (6.4 mb Windows Media File)
Movie 3 (6.6 mb Windows Media File)
Movie 4 (7.1 mb Windows Media File)
Movie 5 (8.5 mb Windows Media File)


272
TalkBack / E-Reader release date and details!
« on: August 07, 2002, 02:45:19 PM »
Another thing to add to September!  Get all the information right here including price, and the first cards.  What?  Did someone say Balloon Fight?

The e-Reader be released on September 16th and will retail for $39.95.  This will include:


-  one e-Reader unit -  one classic Nintendo game (five Donkey Kong Jr.(R)-e or five Pinball-e cards) -  one Game & Watch Manhole(TM)-e card -  three Pokemon(R) The Card Game-e cards -  one Animal Crossing(TM)-e card.


There will also be five classic NES games sold separately for $4.95. These include Donkey Kong Jr., Balloon Fight, Pinball, Tennis and Excitebike.


273
TalkBack / Do YOU want to work at Planet GameCube?
« on: August 06, 2002, 06:14:17 PM »
Planet GameCube is hiring!  We’re looking for a few new staffers to join our team.  Check the positions that we have available…

Do you want to work at Planet GameCube?  Before you submit your credentials, please keep a few things in mind. 

     
  1. This     job can entail long hours of work
  2.  
  3. You     are working for free
  4.  
  5. You     really need to love Nintendo to work here
  6.  
  7. If     you weren’t reading these job applications you’d be playing your     GameCube or Game Boy Advance.

If you really think you have what it takes, let us know!  Here are the current positions we have available on staff.  Please do not submit resumes for other positions, or send repeat applications.  They will be deleted.

Artist/Designer

We’re looking for a new staff artist to help with the daily artwork, as well as other web design elements.

Job Requirements:  

     
  • Extensive     Adobe Photoshop and Adobe Illustrator experience
  •  
  • Previous     website or graphic design experience
  •  
  • Flash     experience helpful

Send resume and samples of work to <a href=”mailto:jobs@planetgamecube.com?subject=Artist Designer”>jobs@planetgamecube.com[/url].

Japanese Correspondent

Planet GameCube is looking to hire a staff writer that lives in Japan.

Job Requirements:

     
  • Previous     writing experience
  •  
  • Full     knowledge of the Japanese and English languages
  •  
  • You     currently live in Japan and are constantly following the Japanese gaming     scene
  •  
  • You     are able to travel to Video Game Shows, events, and game launches
  •  
  • You     have access to a Digital Camera, or Video Camera

Send resume and cover letter to <a href=”mailto:jobs@planetgamecube.com?subject=Japanese Correspondent”>jobs@planetgamecube.com[/url].

European Correspondent

Planet GameCube is looking to hire another staff writer that lives in Europe.

Job Requirements:

     
  • Previous     writing experience
  •  
  • You     currently live in Europe
  •  
  • You     are able to travel to Video Game Shows, events, and game launches
  •  
  • You     have access to a Digital Camera, or Video Camera

Send resume and cover letter to <a href=”mailto:jobs@planetgamecube.com?subject=European Correspondent”>jobs@planetgamecube.com[/url].


274
TalkBack / Freaky Flyers: Two Discs
« on: August 06, 2002, 10:28:18 AM »
Why two discs you say?  It's not just the game that takes up the space.

In speaking with the game's producers at the Midway Gamers' Day, Planet GameCube learned that Freaky Flyers will be the next GameCube title to be spread out over two discs.


Each character has a separate storyline that has accompanying FMV.  Due to the fact that Freaky Flyers will include a whopping 90 minutes of FMV, they needed the extra space to cram all the video in.


More details to follow in our extensive preview.


275
TalkBack / Doom II now official
« on: August 06, 2002, 08:55:10 AM »
We've had screens and a profile up for a couple days, but now Activision finally sets the record straight.  Did someone say Co-op?

ID SOFTWARE'S LEGENDARY ACTION GAME DOOM II(tm) soon to hit GAME BOY® ADVANCE

Mesquite, TX - Aug. 6, 2002 - The ultimate battle is in the palm of gamers' hands with the development of id Software's DOOM II(tm) for the Game Boy® Advance.  Published by Activision, Inc. (Nasdaq: ATVI), the game is a joint development effort by id Software(tm) and Torus Games, and follows the epic saga of one marine against the demon hordes of hell with non-stop action, terrifying enemies, fluid graphics, and outstanding multiplayer carnage.  


"DOOM II is a gaming icon and a must-play for any game fan," said Todd Hollenshead, CEO, id Software. "Whether you prefer taking on the hell-scum alone, cooperatively with a friend, or going head-to-head in deathmatch, DOOM II is the perfect handheld action-fest."  


DOOM II takes the terror planet side as the entire forces of the netherworld have overrun Earth.  As the lone survivor of a doomed mission, players must make use of an awesome array of deadly weapons and descend into the stygian depths of Hell itself to rid Earth of the invading demon horde.    


Like the original PC game, players must blast their way through over 30 levels filled with 17 unique and deadly enemies.  To help push back the scourge, players will have access to nine different weapons including the legendary chainsaw, double barrel shotgun and BFG.  Additionally, DOOM II supports co-operative play so gamers can team-up to rid the world of hellspawn, or go head-to-head with up to four other players in classic Deathmatch mode where it's every marine for himself.


id - Freud's primal part of the human psyche and one of the hottest game shops on Earth - has been rocking the gaming world from Mesquite, Texas since 1991.  As a renowned leader in the industry, id Software forged such frenetic titles as Wolfenstein 3D®, DOOM®, DOOM II(tm), QUAKE® and QUAKE II(tm).  With intense graphics and mind-blowing action, id's games have helped redefine the modern video game, continually setting industry standards for technology and gameplay.  And, in keeping with tradition, id Software has amplified the world of adrenaline pumping 3-D gaming with the release of their latest action titles, QUAKE III Arena(tm), QUAKE III: Team Arena(tm) and Return to Castle Wolfenstein(tm).  id's advanced QUAKE III Arena engine is leading the next revolution in 3-D interactive games with both single and multiplayer technology.  Check out more about id Software at www.idsoftware.com.


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