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Topics - PGC-Agent Cooper

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176
TalkBack / THQ Named to Forbes 200 Best Small Companies List
« on: October 21, 2002, 07:48:22 AM »
Isn't it amazing how well wrestling games sell?!

THQ NAMED TO FORBES ANNUAL 200 BEST SMALL COMPANIES LIST

CALABASAS HILLS, Calif., October 21, 2002 – THQ® Inc. (Nasdaq: THQI) today announced that it has been named to Forbes Magazine's 2002 Best Small Companies list. The only videogame publisher included in the publication's annual list, THQ's five-year average return on equity, profitability and performance relative to the market were recognized. The Company was ranked number 69 of the 200 companies listed.


Companies qualified for consideration were public companies with latest-12-month sales of $5 million to $600 million, a stock price above $5 per share, five-year average return on equity of at least 5%, net margin profitability of at least 5%, in addition to relative stock price strength – companies performing well relative to their peers and the market indexes.


177
TalkBack / Activision named Deloitte & Touche winner
« on: October 21, 2002, 07:41:35 AM »
Hell we wouldn't know what the hell it is either until we read the press release.

ACTIVISION NAMED DELOITTE & TOUCHE 2002 TECHNOLOGY FAST 500 WINNER

Santa Monica, Ca -October 21, 2002 - For the fifth consecutive year, Activision, Inc. (Nasdaq: ATVI) was named on the 2002 Deloitte & Touche Technology Fast 500 list, a ranking of the 500 fastest-growing technology companies in the United States and Canada.  


"It is an honour to be listed among the 500 fastest growing technology companies," states Bill Chardavoyne, Chief Financial Officer, Activision, Inc. "Activision's market position is stronger than ever and all that we have accomplished is a tribute to the talents of our employees."


In addition to ranking on the Deloitte & Touche Technology Fast 500, Activision ranked #13 on the 2002 Los Angeles Technology Fast 50, which is a ranking of the 50 fastest-growing technology firms in the Los Angeles, Riverside, San Bernardino and Ventura areas of Southern California. This year marked the sixth consecutive year that Activision had been named to the Los Angeles Technology Fast 50.


In its selection of the 2002 Fast 500, Deloitte & Touche's team reviewed financial records for more than 5,000 public and privately held technology companies.
 


178
TalkBack / Free comics are good!
« on: October 21, 2002, 07:31:21 AM »
Kemco and DC comics plan to release a limited edition Batman: Dark Tomorrow comic.  

Kemco and DC Comics to Create Limited Edition Comic Book for "Batman: Dark Tomorrow"

BELLEVUE, Wash. - Oct. 21, 2002 - Japan-based videogame publishing powerhouse Kemco and comic book giant DC Comics announced together that they will create a limited edition, two-part comic book that will serve as a prequel to the storyline of Kemco's upcoming action/adventure title, "Batman: Dark Tomorrow." The first of two collectible comic books will be included as a pack-in within top-tier platform-specific enthusiast publications, distributing over 1.4 million comic books nationwide. The comic pack-in for each of the publications will have a cover created exclusively for that magazine. The second, digest-size comic book will be included in the retail game package and limited to the first production run of the game, and will feature a custom cover for each of the three platforms.


"Batman: Dark Tomorrow" is the first modern Batman video game to date based not on the movie or animation series, but on the original DC Comics comic book.


"We are incredibly excited to be working on a project of this magnitude with DC Comics," said Glenn Halseth, vice president of sales and marketing of Kemco. "Creating this custom, limited-edition collectible comic book assures core gamers and Batman fans alike that we are developing and publishing a game that will represent Batman as intended by his original creators."


DC Comics assembled an all-star creative team to design the custom two-part comic book, including Batman and "Batman: Dark Tomorrow" writer Scott Peterson, industry veteran Rick Burchett, known for his work on Batman, Superman, Wonder Woman, The Flash, Green Lantern and the Justice League of America, Colorist David Baron, Group Editor of Creative Services Martin Pasko, and Associate Producer Multimedia Publishing Michael Siglain.


In "Dark Tomorrow" Batman must use all of his skills, both mental and physical, as well as a variety of gadgets, to defeat some of his most infamous adversaries, including Poison Ivy, Killer Croc and many others. In addition, he must infiltrate Arkham Asylum and rescue Police Commissioner James Gordon. During this time, Batman has to piece together clues to discover the mastermind behind these seemingly unrelated events and stop an evil plan that threatens the fate of the entire world!


David McKillips, vice president of advertising for DC Comics stated: "It was important for DC Comics to bring together a superlative creative team to work on these original comics, a team that would parallel the strength of our strategic partnership with Kemco."


179
TalkBack / 1080º: Avalanche
« on: October 20, 2002, 07:33:02 AM »
How does almost 20 minutes of never-before-seen direct feed 1080º: Avalanche video sound?!  Booya!

We've uploaded a bunch of massive direct feed movies of the first playable Cube Club demo of 1080º: Avalanche!

Check out the whole intro, both available single player levels (Slalom Run and Time Attack), and the Multi-Player level!

Note: This is a demo, and does look rather early.  But this will give you a good idea of the gameplay mechanics, graphics, and sound.

Don't forget to right click and save these files to your computer.

*Download the latest  Windows Media Player to view these files.

1080º: Avalanche:

Movie 1 (5.8mb Windows Media File)
Movie 2 (9.6mb Windows Media File)
Movie 3 (8.1mb Windows Media File)
Movie 4 (4.6mb Windows Media File)
Movie 5 (12.5mb Windows Media File)
Movie 6  (9.0mb Windows Media File)
Movie 7  (8.2mb Windows Media File)
Movie 8  (10.9mb Windows Media File)


180
TalkBack / Acclaim defends XXX
« on: October 17, 2002, 06:33:29 AM »
Yes, there are boobies, but they're respectable boobies.

ACCLAIM ENTERTAINMENT, INC. RESPONDS TO CONTROVERSY SURROUNDING LAUNCH OF 'BMX XXX' FOR NEXT-GENERATION PLATFORMS

Company Believes Product is Being Held to Different Standard Than Similar Content in Other Entertainment Media, Including Movies and Television

GLEN COVE, NY, October 17, 2002 - Acclaim Entertainment, Inc. (NASDAQ.SC: AKLM) today responded to the widespread controversy surrounding the launch of its forthcoming mature rated release, BMX XXXÔ.


 


"We believe that there is a general, unfair characterization of the interactive entertainment industry and as a result, our product is being held to an entirely different standard than other entertainment media with comparable content, including movies, television and radio," said Greg Fischbach, Co-Chairman and CEO of Acclaim.  "According to NPD's August report, more than 60 percent of all next-generation hardware owners are men over the age of 18, and this combined with the fact that last year's number one selling game was mature rated, fully supports our belief in the demand for this type of content."


 


"While we acknowledge that we are setting new benchmarks with BMX XXXÔ, we are disappointed that there are groups who fail to see how this humorous product is truly on par with such widely accepted mainstream entertainment experiences, including movies like American Pie, and TV shows like The Sopranos and Sex and the City," added Fischbach.  "As a leading publisher, we fully believe that consumers should have a right to choose their entertainment, and with that right comes the importance of responsible consumerism."


 


"This product was not designed for, nor is it being marketed to consumers under the age of 17, and we fully support the Electronic Software Rating Board and encourage consumers to utilize their rating systems to make educated purchases," concluded Fischbach.    


 


The first action sports video game designed specifically for today's mature gaming audience, BMX XXXÔ features scripted jokes and events created by some of Hollywood's top comedic writers, more than 2,000 BMX tricks and an incredible in-game soundtrack featuring today's top artists. The product's official web site, www.bmxxxx.com, debuted a trailer, which has been downloaded more than 500,000 times since the beginning of the month.


 


 


 BMX XXXÔ will be available in November across all of the next-generation platforms at suggested retail prices to be determined.  For more information on BMX XXXÔ, please visit www.bmxxxx.com.  In addition, consumers can pre-order the game at www.ebgames.com or www.gamestop.com.


181
TalkBack / J Records and Violator Team Up With EA
« on: October 11, 2002, 06:13:53 AM »
There's a reason Busta is inside.  More wax for EA Trax!

ELECTRONIC ARTS PARTNERS WITH J RECORDS AND VIOLATOR ON NBA LIVE 2003 EA SPORTS TRAX

Busta Rhymes featured as in-game character along with new single by the Flipmode Squad

REDWOOD CITY, Calif., October 10, 2002 -- Electronic Arts (NASDAQ: ERTS) and J Records today announced a co-marketing venture beginning with EA SPORTS™ NBA LIVE 2003. Platinum J Recording artist, Busta Rhymes will act as a spokesperson for the game. Busta will also be an unlockable character within NBA LIVE 2003. The two companies will develop further initiatives including viral marketing, street teams, and grass-roots initiatives, as well as retail alliances.


Busta Rhymes recorded a special version of the Flipmode Squad track "Here We Go" specifically for inclusion on the EA SPORTS TRAX for NBA LIVE 2003. Listeners can hear the single, and see excerpts of Busta Rhymes in-game at www.nbalive.com and in NBA LIVE 2003 which shipped to stores this week on five platforms including the PlayStation®2 computer entertainment system, Nintendo GameCube™, the Xbox™ video game system from Microsoft, the PlayStation console, Game Boy® Advance and PC.


"We're excited about the new dimensions this relationship gives to Busta's new album and to his audience," comments Tom Corson, Executive Vice President of Worldwide Marketing and Sales for J Records. "In working with EA, we look forward to expanding our horizons for our artists and opening new doors for their music. This is convergence in action!"


"J Records is thrilled to forge this creative partnership with EA and NBA LIVE," comments Donna Clower, Senior Director of Strategic Marketing for J Records. "Video games are an original and strategic place to introduce new music and an innovative tool in helping to launch a new single on a grass-roots level. In the case of Busta Rhymes, he is a huge gamer himself and a character in the game, and I'm certain that his fans will be excited by this fun and inspired use of his music."  


"Clive Davis and J Records truly understand the value of music in games and have worked closely with us from the inception of EA TRAX to form an impactful relationship," said EA Worldwide Executive of Music and Audio Creative Steve Schnur.


In addition to Busta Rhymes, several other J Records recording artists will be featured in NBA LIVE 2003 EA SPORTS TRAX including Monica featuring Jermaine Dupri, and Lyric. EA's latest debut of new and exclusive music tracks for NBA LIVE 2003 basketball video game also includes Snoop Dogg, Fabolous, Angie Martinez, Brandy with Fat Joe and Just Blaze among others.  


About Electronic Arts Electronic Arts (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.7 billion for fiscal 2002. The company is the leading software developer for video game systems including the PlayStation 2 computer entertainment system, the PlayStation console, Nintendo GameCube™, Xbox™ video game system from Microsoft, personal computers and the Internet. The company publishes and distributes software worldwide. Electronic Arts markets its products under four brand names: EA SPORTS™, EA SPORTS BIG™, EA GAMES™ and EA.COMSM.


182
TalkBack / Hawk Goes Gold!
« on: October 10, 2002, 11:57:48 AM »
Tony Hawk Pro Skater 4 is good to go and set to be released in less than two weeks.  You think this puppy is gonna sell?  We sure do.  Get the juice right here...

TONY HAWK'S PRO SKATER 4, SEQUEL TO THE #1 ACTION SPORTS VIDEO GAME OF 2001, HAS GONE GOLD AND IS SET TO LAUNCH IN NORTH AMERICA ON OCTOBER 23, 2002

New Video Game To Benefit From the Largest Marketing Campaign in Company's History  

Game Will Release Across Six Platforms Including Next-Generation Wireless Mobile Phones Santa Monica, CA -- October 10, 2002 -- Video game players can experience the ultimate skating challenge with the release of Activision, Inc.'s Tony Hawk's Pro Skater 4 video game, which is currently in manufacturing and is set to ship in North America on October 23, 2002.   Early reviews indicate that the sequel to the #1 action sports video game in 2001 is on track to continue its winning run having received a score of 5 out 5 from GamePro Magazine.  


Tony Hawk's Pro Skater 4 lets players take on the role of legendary skateboarder Tony Hawk and 13 other athletes as they skate through enormous free roaming levels, choose from 190 progressively harder goals and build their skills to perform 14 of the greatest skateboarding stunts of all time.    


Activision will be supporting the game's launch with a multi-million dollar marketing campaign, the largest in the company's history, which includes national television, print and online advertising, as well as demo kiosks at all major retail outlets.  


Further support of the game's launch includes Activision's title sponsorship of the Boom Boom HuckJam Arena Tour 2002.  At select arena tour performances across the United States, Activision will be promoting Tony Hawk's Pro Skater 4 through its Ultimate Challenge Backyard BBQ, where skateboarding and gaming fans can fuel up on free food, check out cool music and demo the new video game.   Additionally, consumers nationwide can enter a national "Tour with Tony" sweepstakes contest for a chance to win a trip to Ft. Lauderdale, Florida to attend the final performance of the arena tour.  


Retail support for the launch include a pre-order program which began on October 3, 2002 with EB, GameStop and Best Buy, whereby consumers who pre-order Tony Hawk's Pro Skater 4 will receive a limited edition DVD.  Pre-orders taken at EB and GameStop will receive a "Making of the Boom Boom HuckJam" feature, while Best Buy will offer a DVD of highlights from various Tony Hawk videos including Tony Hawk's Gigantic Skate Park Tour and Trick Tips.


"Tony Hawk's Pro Skater 4 marks a revolutionary step forward in the franchise," states Ron Doornink, President of Activision, Inc.  "The re-invented, free roaming career mode with 190 progressively harder goals adds a whole new dimension to the gameplay providing a compelling new challenge.  We are confident that fans will find this game to be the best Tony Hawk title to date."


Additionally, Tony Hawk's Pro Skater 4 will be the first Activision game to launch on the new next-generation mobile telephones that will feature color screens and advanced audio capabilities.  The wireless title will debut along side Activision's console and hand-held games and offer the same rich and compelling gameplay.  Tony Hawk's Pro Skater 4 will be developed for multiple wireless platforms and optimized to take advantage of the new handsets' features to deliver an enhanced mobile gaming experience through a co-publishing agreement between Activision and JAMDAT Mobile Inc., a leading wireless entertainment publisher.


Tony Hawk's Pro Skater 4 delivers the deepest and most challenging gameplay experience in the Tony Hawk's Pro Skater series.  The game's new free-roaming career mode allows players to earn respect and the chance to take on all new pro goals by conquering a skater-specific Pro Challenge based on each skater's personal history.  Additionally, Tony Hawk's Pro Skater 4 for the PlayStation 2 computer entertainment system includes all new online features allowing up to eight players from anywhere in the world to challenge each other in new multiplayer modes like Goal Attack and Capture the Flag.  


Tony Hawk's Pro Skater 4 will be available for the PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft, Nintendo GameCube, Game Boy Advance and the PlayStation game console.  The game will carry a suggested retail price of $49.99 for the PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft and Nintendo GameCube versions and $29.99 for the Game Boy Advance and PlayStation game console.  The ESRB ratings are as follows:  "T" (Teen - Blood, Comic Mischief, Mild Lyrics, Suggestive Themes) for the PlayStation 2, Xbox, Nintendo GameCube; "E" (Everyone - Mild Lyrics, Mild Violence) for the PlayStation; and "E" (Everyone - Animated Blood) for the Game Boy Advance.


183
TalkBack / Sega Kicks Off NBA 2K3 Marketing Blitz
« on: October 10, 2002, 07:26:47 AM »
At a tune of $10 Million.  Keep in mind, that's about 6-7 pairs of the new Air Jordans.

SEGA KICKS OFF MARKETING CAMPAIGN FOR CRITICALLY ACCLAIMED SEGA SPORTS NBA 2K3  

Emphasizing the Strength of its NBA Video Game Franchise, Company Launches $10 Million Marketing Campaign for "SEGA Sports NBA 2K3"

SAN FRANCISCO - (October 10, 2002) - SEGA(R) of America, Inc. today announced the details of its marketing campaign for its critically acclaimed NBA video game, "SEGA Sports(TM)" NBA 2K3" for the PlayStation(R)2 computer entertainment system, the Xbox(TM) video game system from Microsoft(R) and the Nintendo GameCube(TM).  Supporting "SEGA Sports NBA 2K3" with $10 million in marketing, the company is launching an integrated marketing program including an extensive advertising campaign, national sponsorships and key promotions with partner ESPN, The Worldwide Leader in Sports.  


"Receiving rave reviews from gaming critics, 'SEGA Sports NBA 2K3' is the leading basketball simulation on the market," said Tom Nichols, vice president of sports marketing, SEGA of America, Inc.  "Befitting a game of this magnitude, SEGA is putting major marketing muscle behind the title including TV advertising that like the game, blurs the lines between 'SEGA Sports NBA 2K3' and an NBA telecast."


Focusing on the strength of the franchise and the unmatched authenticity of the title, the advertising campaign for "SEGA Sports NBA 2K3" will emphasize authority and deliver the emotion and realism of the NBA.  Created by Leagas Delaney, San Francisco, and directed by award-winning hip hop music video director, Hype Williams, the 30-second "SEGA Sports NBA 2K3" television spot embodies the true spirit of the sport utilizing key athletes and their moves including: dunks from Vince Carter, forward for Toronto Raptors; three point shots from Gary Payton, guard for the Seattle Supersonics; and tenacious defense from Ben Wallace, forward for the Detroit Pistons.  


The spot will launch Thursday, October 10, 2002 and will continue on both broadcast and cable networks including CBS, ESPN, MTV and others.  The print campaign is currently running in leading gaming, sports and consumer magazines.  SEGA will also support "SEGA Sports NBA 2K3" with a national promotion with ESPN and tie-ins with the ESPN Zone.  Additionally, SEGA Sports will have a strong presence at major sports events including the NBA All-Star Game where SEGA Sports will host the third annual SEGA Sports NBA All-Star Celebrity Challenge.  Regional NBA-tied promotions for the title will take place at major video game retailers nationwide.


"SEGA Sports NBA 2K3" delivers the most authentic and entertaining NBA basketball experience with unmatched player and ball physics, an ESPN telecast-style presentation, groundbreaking animations, an in-depth Franchise Mode and full online gameplay on PlayStation 2 and Xbox.  "SEGA Sports NBA 2K3" is endorsed by NBA All-Star Allen Iverson of the Philadelphia 76ers and is currently available at retailers nationwide for a suggested retail price of $49.95.


184
TalkBack / Zoocube Hits Japan
« on: October 10, 2002, 06:42:38 AM »
Floating chunks of animal parts should fit in nicely in Japan.

Discuss it in Talkback!


Award Winning Video Mind Game Comes To Japan

Thursday 10th October 2002/… The floating animal saver known as ZooCube has just hovered its way over to Japan on to the Nintendo Game Boy Advance and will shortly appear on the Nintendo GameCube, published by Acclaim Japan Ltd.


"ZooCube offers a unique and addictive experience which will appeal to all gamers. Its original yet simple concept has brought a new dimension to puzzle games and we're thrilled to see it released across all territories" said Rod Cousens, President and COO of Acclaim International.


ZooCube was first shown in Japan at the Tokyo Game Show on the Taito stand where it was extremely well received by consumers and the specialist press.


"This is testament to our mission to create video mind games with widespread appeal. Only a select number of Western designed games ever get released in Japan and we are delighted and honoured that ZooCube is one of them" said Nalin Sharma, CEO of PuzzleKings and creator of ZooCube.


PuzzleKings is a UK based company dedicated to producing video mind games that combine arcade-style action with a cerebral challenge that emphasise playability and longevity. ZooCube is the world-class result of several years of research and fine-tuning; after winning first prize in a competition for his unique concept in leading games magazine EDGE, the ZooCube experience was honed to perfection, creating an intense, original experience that will truly stand the test of time. Indeed the game has already won industry plaudits; at industry trade show E3 in May 2002, it was voted best Game Boy Advance puzzle game by IGN.com and best puzzle game for GameCube by PlanetGamecube.com. Subsequently it has received much high praise from specialist game magazines and consumer press including leading daily newspapers.


ZooCube has just been released in Japan on the Game Boy Advance and will shortly be appearing on the GameCube in October, courtesy of Acclaim Japan Ltd.


185
TalkBack / Phantasy Star Online Episodes I & II
« on: October 09, 2002, 10:00:49 PM »
Plenty of direct feed online PSO action using the shiny new GameCube Broadband Adapter.  And we know you love shiny things.

 

We've uploaded a bunch of massive direct feed movies of Phantasy Star Online Episodes I & II.  All of this footage was recorded playing online with the new Broadband Adapter, and ASCII Keyboard Controller!

Note: The Broadband Adapter setup process took all of 2 minutes.  Most of which was guessing the Japanese menus.  Way to go Nintendo and Sega!

We've got movies of the whole intro, entering the lobby, and playing through out the whole first level.  Watch Billy get his ass handed to him by the final boss!  (Yes, it's true...he really needs to level up...badly...)

Don't forget to right click and save these files to your computer.

*Download the latest  Windows Media Player to view these files.

Phantasy Star Online Episodes I & II:

Movie 1 (11.4mb Windows Media File)
Movie 2 (12.5mb Windows Media File)
Movie 3 (12.3mb Windows Media File)
Movie 4 (14.2mb Windows Media File)
Movie 5 (14.8mb Windows Media File)
Movie 6 (14.9mb Windows Media File)


186
TalkBack / A GBA Christmas in Europe!
« on: October 09, 2002, 06:04:05 AM »
Tis the season to go portable...

ESSENTIAL GAME BOY ADVANCE

Game Boy Advance: the hottest handheld gadget this Christmas Nintendo's Game Boy Advance provides high action entertainment on the go and at home this festive season. Game Boy Advance is the essential gadget this Christmas, and with a dazzling array of essential games to choose from, it's the present for all the hip guys and girls in your life. At last, something to take to your relatives as an entertaining alternative to watching endless festive movie reruns!  


The Game Boy Advance handheld may be compact, but when it comes to the gaming experience and quality software, it's massive. Giving more interactive entertainment than any other handheld gadget, the Game Boy Advance is one good-looking handheld not to be seen without this party season. Great news for the gadget conscious collectors too, Game Boy Advance has now gone platinum, with the arrival of the most sophisticated looking console ever - the limited edition Game Boy Advance Platinum. But, in addition to Platinum, if you're after the full spectrum, the Game Boy Advance 'colour palette' ranges from the essential little black number, through to purple, white, clear red and clear blue.


Game Boy Advance is already in the hands of over 4 million fans across Europe, and this Christmas will see a host of new must-have games. Nintendo's gaming experts have selected the essential software that makes this mighty handheld a must-have. Before Christmas Nintendo's all star cast returns in a games line-up not to be missed! Players will have the first chance to play Yoshi on Game Boy Advance as he takes his latest adventure in Yoshi's Island: Super Mario Advance 3. And, if it's a heroine you're looking for then look no further as Samus returns with an action-packed shooting title as she takes on her next assignment in Metroid Fusion.  


And there's more adventure fun round the corner as Spyro 2: Season of Flame from VUG/Universal Interactive and Disney's Treasue Planet by Ubi Soft/Disney is unearthed this winter. Fans can join Frodo in The Lord of the Rings: The Fellowship of the Rings from VUG/Universal Interactive, enrol at a magic class in Harry Potter and the Chamber of Secrets from EA or join Anakin Skywalker as he battles it out in space on THQ's Star Wars Episode II: The New Droid Army. If you get a little space-sick, then drop back down to earth and be wowed by some of the coolest fast-paced sporting action around.  


Step into the shoes of the greatest skateboarders of all time in Tony Hawk's Pro Skater 4 from Activision or change lanes and head for pole position with Ubi Soft/Codemasters Colin McRae Rally 2.0. If it's a multi-player football match you're after, then plug in the link cable and put the ball at the back of the net with Konami's Disney Sports Soccer. And if it's a taste of a fighting challenge that will really warm your palms this Christmas, then slam Dragonball Z The Legacy of Goku from Infogrames into the back of the handheld and just press kick.


The Game Boy Advance is the ultimate Christmas essential, so whether you're making the annual hike to distant relatives, present shopping for fellow hip young things or just want a gadget that will be the envy of your mates, make the Game Boy Advance top of your list.


Game Boy Advance is available now in 6 colours and retails at around 99 Euros. Game Boy Advance software retails at around 50 Euros.


There will be over 300 GAME BOY ADVANCE titles available by Christmas 2002 including these essential games:-


Exclusive First Party:  Yoshi's Island: Super Mario Advance 3 - 11 October Game & Watch Gallery Advance - 25 October Metroid Fusion - 22 November Mario Kart Super Circuit - Available Now Super Mario World - Super Mario Advance 2 - Available Now Golden Sun - Available Now


Third Party Games:  Spyro 2: Season of Flame (VUG/ Universal Interactive) - 25 October Star Wars Episode II: The New Droid Army (THQ) - November Tomb Raider Lara Croft The Prophecy (Ubi Soft/Eidos) - November  The Lord of the Rings: The Fellowship of the Ring (VUG/ Universal Interactive) - November Tony Hawk's Pro Skater 4 (Activision) - November Harry Potter And the Chamber of Secrets (EA Games) - November Disney's Treasure Planet (Ubi Soft/Disney) - November Disney Sports Soccer (Konami) - November FIFA Football 2003 (EA Sports) - November Dragonball Z The Legacy of Goku (Infogrames) - Available Now Colin McRae Rally 2.0 (Ubi Soft/Codemasters) - Available Now Sonic Advance (Sega/Infogrames) - Available Now V Rally (Infogrames) - Available Now ISS (Konami) - Available Now Spiderman (Activision) - Available Now Castlevania: Harmony of Dissonance (Konami) - Available Now


Click onto www.nintendo-europe.com for all of the most up to date official information on Nintendo.


187
TalkBack / Holy Freakin' Birthdays Batman!
« on: October 08, 2002, 09:46:54 PM »
Two staffers go through the spanking machine today.  Find out who’s getting gray hairs.

Our Australian Correspondent Ben Kosmina turns 21 today.  Known to some as, “The aussie mate with a serious Game Boy habit” Ben can now legally drink beer in the USA.  Which really doesn’t matter because he’s in Australia.  Oh well.


We’ll put a candle in a Fosters for you!  Happy Birthday Ben!


Our resident Film guru, and flame mail magnet Adam Kontras turns a whopping 27 today!  We’re really trying to say something nice about Adam so he doesn’t tell us to go $#&@ ourselves when we tell him we want to do an 8 hour DVD set next E3.  And he thinks were kidding.


IN THE SPIRIT OF ADAM’S CAPS LOCK HABIT, WE WISH HIM A VERY HAPPY BIRTHDAY!


We love you both, and wish the best to you on your day.  Enjoy.  Take the day off.  Go play some games!


188
TalkBack / Iron Man to Beat Up GBA
« on: October 08, 2002, 01:14:48 PM »
Activision announces Iron Man for the Game Boy Advance.  Get the tender vittles inside...

ACTIVISION brings the BRAINS AND BRAWN OF MARVEL'S IRON MAN to the NINTENDO Game Boy Advance

Santa Monica, CA - October 8, 2002 - Marvel Comics' Golden Avenger will bring his battle for justice to Activision, Inc.'s (Nasdaq: ATVI) upcoming game The Invincible Iron ManÔ.  The title places gamers in the role of Iron Man and challenges them to battle archenemies Blizzard, Crimson Dynamo and an entire team of notorious super-villains.  The Invincible Iron Man for the Game Boy Advance is currently rated "RP" (Rating Pending) by the ESRB and is scheduled for release this fall.


"The Invincible Iron Man is the first handheld game that allows players to experience the amazing powers of this formidable hero," said Larry Goldberg, executive vice president, Activision Worldwide Studios.  "Players use a variety of weapons with diverse battle capabilities and play through many challenging levels as they engage in a thrilling Iron Man adventure."


Developed by Torus Games, The Invincible Iron Man allows gamers to experience the powers of Iron Man as he fights hordes of enemies while tracking down the super-villains who have stolen his battle suit technology.  Using a variety of battle suit weaponry he navigates diverse levels that are filled with environmental obstacles and imminent danger.  Multiple power-ups, unlockable bonus items and special pick-ups provide fans with the ultimate Iron Man experience.


About Iron Man


First launched in 1963, the Iron Man character has been featured in approximately 120 million comic books in more than 26 countries around the world.  After billionaire genius Tony Stark was gravely injured serving his country in wartime operations overseas, he saved his own life by designing a life-sustaining shell - the hi-tech armor that is the invincible Iron Man.  This modern-day knight fights injustice wherever it rears its ugly head.


189
TalkBack / 3DO updates financials
« on: October 08, 2002, 07:32:11 AM »
More from Trip Hawkins about how Army Men will save the universe...

Company Updates Guidance for Fiscal Years 2003 and 2004

REDWOOD CITY, Calif., Oct. 7 /PRNewswire-FirstCall/ -- The 3DO Company (Nasdaq: THDO) announced today that founder and chief executive officer Trip Hawkins has made a $3 million loan that will meet the short-term capital needs of the Company, which expects to return to profitability in the quarter ending March 31, 2003.  In addition, the Company has obtained a conditional waiver from its revolving credit facility lender regarding existing defaults through October 2002.  The Company also announced today updated financial guidance for the Fiscal Years ending March 31, 2003 and March 31, 2004.  The Company outperformed consensus analyst guidance in the First Quarter of Fiscal 2003, but will fall short in the Second and Third Quarters, with combined quarterly revenue of approximately $11-$12 million versus consensus analyst estimates of $19 million.  The Fourth Quarter will be close to consensus analyst estimates, with revenue growing to $22-$25 million. Finally, the Company hopes to beat analyst estimates in FY2004 with revenues exceeding $100 million and net income of $5-$10 million, buoyed by a strong lineup of new game releases into a video game software market made stronger by hardware sales during the 2002 and 2003 holiday seasons.     "The big picture remains the same," said Hawkins.  "Calendar 2002 is all about cash management and product development for calendar 2003.  We have now made it 75% of the way through this transition calendar year towards a strong recovery that begins next quarter.  The new loan enables the Company to meet its short-term cash needs.  And now that Nasdaq has given us a clean bill of health, I believe that our long-term access to capital is greatly improved. Meanwhile, indications are for a very strong hardware market this holiday season that will significantly improve software opportunities in calendar 2003 and beyond."


    Financial Status     During September, the Company completed a 1-for-8 reverse split of its common stock and was reviewed by the Nasdaq Listing Qualifications Panel.  The Panel informed the Company that, " ... the Company satisfied the minimum bid price requirement by evidencing a closing bid price of at least $1.00 per share for the 10-day trading period ended September 6, 2002.  The Panel was further of the opinion that the Company evidenced an ability to sustain compliance with the $1.00 bid price requirement over the long term, particularly given the margin of compliance as well as the general upward trend of the stock price since the implementation of the reverse stock split. The Panel also expressed confidence in the Company's ability to sustain compliance with all other requirements for continued listing on the NASDAQ National Market over the long term.  Accordingly, the Panel determined to continue the listing of the Company's securities on the NASDAQ National Market.  The hearing file has been closed."     "Given that our stock first fell below $1.00 back in February of 2002, it took 7 months to resolve the matter," said Hawkins.  "Given the timeframes that these things take, I believe that we would be well into 2003 before the need could arise for us to assess how to respond to any future potential problem with Nasdaq's minimum bid price requirement.  And, within that timeframe, we expect to demonstrate that we are delivering on our recovery, which would mean that we can truly put this episode behind us."     In June 2002, the Company committed to its revolving credit facility lender that it would raise an additional $4.6 million in capital by October 1, 2002.  However, the Company's spending and cash flow since that time have been better than projected.  As a result of the $3 million loan, the Company has no present need to borrow against the credit line and the credit line loan balance is zero.  Subject to the conditional waiver, the Company may not borrow more than $2 million against its revolving credit line until the parties renegotiate the covenants and other provisions of the credit line for the remainder of the first year of the agreement.


    Company Progress Report     In early 2002, the Company determined that the challenging market climate of 2000-2001 would continue in 2002 and that it was strategically essential for the Company to lengthen its product development schedules in order to deliver competitive product quality, efficiently leverage its technology and development resources, and to properly prepare the market for its upcoming games.  This required the Company to shift focus towards new releases in calendar 2003 that could be delivered using this strategy.  As a result, the Company is undergoing a slow revenue period from April through December 2002 during which it has no major new products being released.  In the March 2002 quarter, the Company did have two major product releases that met the criteria above, and as a result achieved revenues in excess of $15 million.  The subsequent quarters in calendar 2002 are smaller revenue quarters because there are no major new releases.     Beginning in the March 2003 quarter, the Company has prepared a pipeline that is expected to regularly deliver four to six major products per quarter. In addition, consumer spending on game software is expected to increase significantly in 2003 as a result of a significant increase in the next- generation console game system hardware base during the 2002 holiday selling season.  The Company believes a key upcoming event will be the release of High Heat(TM) Major League Baseball(R) 2004, which will be available on many game formats in the March 2003 quarter.  The game is already the universally top- rated baseball game for the PlayStation(R)2 computer entertainment system and the PC, but will be available on more formats for the first time, in a significantly larger market following holiday hardware sales.  "As a result of having a larger and regular supply of major new game releases, and selling them into a larger marketplace, the Company expects significant revenue growth in calendar 2003 and Fiscal Year 2004 compared to the prior years," Hawkins said.     In addition, the Company has made significant reductions in overhead spending and has increased its development focus and efficiency.  As a result, despite lower revenues, the Company's losses in Fiscal 2003 are expected to be considerably smaller than the prior year.  With increased revenues beginning in the March 2003 quarter the Company expects a return to profitability for that quarter.     In August 2002 the Company completed a major research project during which its entire product line plans through Fiscal Year 2004 were reviewed by the game console hardware licensors, the leading retailers, the game magazines, and by consumer market segments in focus group research.  The Company eliminated from its plans any projects that did not have strong support from all of these market constituencies.  The research findings included strong support for the Company's established brands (High Heat Major League Baseball, the Army Men(R) series, and Heroes(R) of Might and Magic(R)), as well as excitement for the three new brands from the Company, led by the Four Horsemen of the Apocalypse(TM).  Proven brands make up the majority of the Company's revenue plans.     "We've adapted to a more demanding business climate," said Hawkins.  "We have weeded our garden and have become very focused on what we can do successfully and at lower levels of risk.  With poor market conditions, a software glut, and a limited hardware base of next-generation systems, the last few years have been a struggle.  But we believe we can become a highly leveraged producer of original game brands.  We have learned how to develop brands and use state-of-the-art technology with much more leverage.  Plus, the hardware customer base will hit the takeoff point this Christmas which will give us additional leverage from increased demands for gaming software." Hawkins continued, "To use a film-making analogy, we're not the Warner Brothers of the game industry, nor do we expect to be.  But we can aspire to be the Pixar or the Lucas among game publishers, using development mastery to leverage technology into our own brand upside.  We believe we can have lower overhead and succeed with lower breakeven levels than the larger publishers. And with our new planning methodology and longer schedules, I believe we have as good a shot at making the big, breakout hits as anyone."


    Updated Guidance


    Fiscal Year 2003     For the Fiscal Year ending March 2003, the First Quarter was better than consensus analyst estimates.  The Second and Third Quarters will be worse than consensus analyst estimates.  The Fourth Quarter will be significantly better than the prior quarters and will be similar to consensus analyst estimates. For the full year, the Company expects to achieve revenues of $42 to $45 million, somewhat below consensus analyst estimates of $52.8 million.  The primary reason for the shortfall is the lack of major new releases in the first three quarters.  Roughly half of revenue in Fiscal Year 2003 is estimated to occur in the Fourth Quarter since that is the first recovery quarter during which the Company will begin to deliver major new games based on its updated strategy.  The full year net income is expected to be a loss between $6 and $9 million, which compares favorably with a $48 million loss in the prior year.  The consensus analyst estimate for the year is a loss of approximately $6 million.  However, the Company expects to exit Fiscal Year 2003 with a profit in the Fourth Quarter of $1 to $2 million.


    Second (September) Quarter, Fiscal Year 2003     Revenues are expected to be in the range of $6.8 to $7.4 million, approximately $2 million below current analyst estimates.  A leading factor for the reduction is the delay of the start of the second season of broadcasting for the Cubix(TM): Robots for Everyone television show, which has delayed its debut from September 2002 to February 2003.  The Company has completed new Cubix games but elected to postpone their release until the show is back on the air.  Net income in the quarter is expected to be a loss of $7 to $8 million, versus the consensus analyst estimates of $4 million.  The primary reasons for the reduction were writeoffs of $4.5 million of capitalized software development for the aforementioned Cubix games and a discontinued development project that failed to pass muster in the market research project noted previously.  From an EPS standpoint, the Company expects a loss of $0.92 to $1.04, taking the reverse stock split into account. Pre-split, the expected loss would be 11 to 13 cents compared to the consensus analyst estimates of a loss of 6 cents.


    Third (December) Quarter, Fiscal Year 2003     Revenues are expected to be in the range of $4 to $5 million, more than $4 million below consensus analyst estimates.  The reason for the shortfall is that in order to ensure proper quality, the Company chose to delay the release of the one major product that had been scheduled for release in the quarter. Instead, Army Men Air Combat(TM): The Elite Missions will be released for the Nintendo GameCube(TM) system in the March 2003 quarter.  Net income for the quarter is expected to be a loss of $6 to $7 million versus consensus analyst estimates of approximately $2 million.  From an EPS standpoint, the Company expects a loss of $0.80 to $0.90, taking the reverse stock split into account. Pre-split, the expected loss would be 10 to 11 cents compared to the consensus analyst estimates of a loss of 3 cents.


    Fourth (March) Quarter, Fiscal Year 2003     Revenues are expected to be in the $22 to $26 million range, consistent with consensus analyst estimates of $25 million.  The Company hopes to release nine new products including five major games such as High Heat Major League Baseball 2004, for various platforms, Army Men Air Combat: The Elite Missions for the Nintendo GameCube(TM) system, and Army Men: Sarge's War(TM) for the Nintendo GameCube(TM) system.  Revenues are expected to be greater than the first three fiscal quarters combined, as the Company takes advantage of having several major game releases shipping into a larger hardware customer base. Net income is expected to be $1 to $2 million versus consensus analyst estimates of $4 million.


    Fiscal Year 2004 Guidance     The Company expects in Fiscal 2004 to continue the favorable trend set by the Fourth Quarter of Fiscal 2003.  Revenues are expected to exceed $100 million, with the goal of releasing an average of four to six major new game SKUs per quarter and more than 20 for the full year.  Net income for Fiscal 2004 is expected to be $5 to $10 million versus consensus analyst estimates of $6 million.  Hawkins concluded, "With new game releases spread evenly throughout the year, the Company expects the quarterly revenue pattern to follow traditional seasonality as well as growth in the hardware customer base as the year progresses.  The majority of revenue is expected to come from proven brands such as Army Men: Platoon Commander(TM), Heroes of Might and Magic V, High Heat Major League Baseball 2005, and Army Men: Air Combat 3. Market research and development progress is also very promising on the Company's three new brands, the Four Horsemen of the Apocalypse, Street Racing Syndicate(TM), and Jacked(TM)."


    About The 3DO Company     The 3DO Company, headquartered in Redwood City, Calif., develops, publishes and distributes interactive entertainment software for personal computers, the Internet and advanced entertainment systems such as the PlayStation(R)2 computer entertainment system, and the Nintendo GameCube(TM) and Game Boy(R) Advance systems.  3DO has also been licensed to develop and publish interactive entertainment products compatible with the Xbox(TM) video game system from Microsoft Corp.  More information about The 3DO Company and 3DO products may be found on the Internet at http://www.3do.com.


    The statements contained in this release that are not historical facts are "forward-looking statements" that are subject to risks and uncertainties. Factors that could cause the Company's results to differ materially include, without limitation, the timely development and release of the Company's products and recognition of revenues, the popularity of the Company's brands, the discontinuance of development projects, unanticipated expenses, unexpected conversion of preferred stock or exercise of warrants and options, the consequences of competitive factors in the marketplace, and potential default of the financial or other covenants contained in the Loan and Security Agreement that the Company signed with its credit facility lender (the "Loan Agreement").  In the event of a default under the Loan Agreement, if such default is not timely cured or waived, the credit facility lender could pursue its contractual remedies against the Company.  These could include:  (1) decreasing advance rates,  (2) restricting advances,  (3) penalty rates of interest, (4) restricting the seasonal line limits necessary to achieve the Company's plan, (5) penalty fees associated with the line of credit, (6) acceleration of the Company's financial obligations to the credit facility lender, and/or (7) the foreclosure on any assets securing the Company's indebtedness to the credit facility lender.  In accordance with the Loan Agreement, the Company is obliged to meet certain specified levels for current ratio, debt to equity ratio, net sales, net income, and net worth, and not to exceed specified spending levels.  The Company is also required under the Loan Agreement to raise additional equity during fiscal 2003.  We cannot provide assurances that we will be able to remain in compliance in the future with the financial covenants and other contractual obligations set forth in the Loan Agreement, nor can we provide assurances that we will be able to successfully renegotiate the financial covenants or other contractual obligations contained in the Loan Agreement.  The Company may not have sufficient capital for other reasons, including, but not limited to, the possibility that the Company could have variances from plan that adversely affect its cash needs.  The Company has no binding agreement with any third party to enter into any financing arrangement with the Company, and the Company cannot provide assurance that any required financing will be completed or completed on time, nor that the Company will be able to obtain additional financing on terms that the Company would find acceptable.  Any potential financing may require shareholder approval, and the Company cannot provide assurance that it will be able to obtain shareholder approval for any proposed financing.  Further information on potential factors which could affect such forward-looking statements and the Company's financial results are described in the Company's filings with the Securities and Exchange Commission, including the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 2002, and the Company's Quarterly Reports on Form 10-Q for the fiscal quarters ended December 31, 2001 and June 30, 2002.  The Company disclaims any obligation to update any forward-looking statement to reflect events or circumstances occurring after the date hereof.


190
TalkBack / Majesco Announces Holiday GBA Lineup
« on: October 07, 2002, 09:38:10 AM »
Games to stuff your stocking with, all for the low price of $20!

MAJESCO ANNOUNCES HOLIDAY 2002 GAME BOY® ADVANCE LINEUP

‘Turbo Turtle Adventure,’ ‘Hyperspace Delivery Boy,’ ‘David Beckham Soccer’, and ‘Denki Blocks’ Ship to Stores Nationwide

EDISON, NJ, October 7, 2002 – In preparation for the forthcoming holiday season, Majesco, one of the fastest-growing publishers of interactive entertainment software, today announced its Game Boy® Advance lineup.  Featuring a wide array of challenging and fun-filled games for the whole family, Majesco’s new titles include Turbo Turtle Adventure, Hyperspace Delivery Boy, David Beckham Soccer, and Denki Blocks.


“Our holiday Game Boy Advance lineup is one of our strongest ones to date, and features a game for every type of player,” said Ken Gold, Vice President of Marketing for Majesco.  “Whether it’s a sports fan playing as David Beckham, or an adventure player assuming the role of a futuristic delivery boy, our games offer hours of captivating fun.”


 


Majesco’s holiday Game Boy Advance line-up includes:


 


Turbo Turtle Adventure


Turbo Turtle Adventure features the adventures of Turbo Turtle, a loveable creature lost in uncharted waters and trapped on the treacherous Isle of Mazes.  Viewed from a top-down perspective, Turbo Turtle Adventure allows players to assume the role of Turbo Turtle as they attempt to roll through carefully designed levels on the back of their replaceable turtle shell.  Stakes are high though, as players must explore the open-area worlds high above the ground without falling over the edge.  Game play is divided across a variety of themes such as jungle, space station, water, volcano caves, forest and more.


 


Hyperspace Delivery Boy


Hyperspace Delivery Boy is an engaging puzzle adventure developed by Monkeystone, under the guise of renowned game developer John Romero.  Hyperspace Delivery Boy has gamers assume the role of Guy Carrington as he makes his way through thirty tough assignments in his pursuit for the title of Delivery Boy First Class.  Across a treacherous galaxy filled with deadly environments, insane robots, and the dreaded Sleeping Behemoths, Guy must deliver the universe’s most important parcels!  Hyperspace Delivery Boy features both a puzzle mode and an action mode.  Puzzle mode incorporates both adventure and puzzle elements, while action mode also adds a variety of monsters and weapons that increases the strategic elements of the game.  


 


David Beckham Soccer


Developed by Rage under international soccer superstar David Beckham’s watchful eye, David Beckham Soccer offers the complete soccer experience.  Featuring over 200 top international and club teams, players compete throughout a vast array of competitions and game modes, including the exclusive “Train with Beckham” mode.  In Training Mode, players hone their skills with a series of tests devised by David Beckham, including corner shots, shooting, passing and free kicks.  


 


Denki Blocks


Developed by Rage, Denki Blocks is the highly addictive puzzle game that is one of the most popular puzzle games for Game Boy Advance in Europe.  A true test of skill, Denki Blocks is played by sliding blocks around a board and joining colored blocks together to build shapes and solve puzzles.  


 


Majesco’s Game Boy Advance games are available now for a suggested retail price of $14.99.  More information on this title, as well as Majesco’s entire line-up of exciting products can be found online at www.majescogames.com.


191
TalkBack / Mat Hoffman Pro BMX 2 ships in Europe
« on: October 04, 2002, 07:16:00 AM »
Take of those training wheels Timmy!

ACTIVISION'S MAT HOFFMAN'S PRO BMX™2 TAILWHIPS ONTO RETAIL SHELVES

London, UK - October 4, 2002 - The top athletes in BMX biking will soon be treating gamers to their own brand of riding with the release of Activision, Inc.'s (Nasdaq: ATVI) highly anticipated Mat Hoffman's Pro BMX™2 for the PlayStation®2 computer entertainment system, the Xbox™ video game system from Microsoft and the Nintendo Game Boy® Advance. The game launch coincides with Mat Hoffman's historic performance at this year's 2002 ESPN Summer X-Games, where he pulled off the first-ever "no-handed 900" (two and one half rotations while airborne). The PlayStation 2 and Xbox versions of Mat Hoffman's Pro BMX 2 are rated 11+ & 15+ by Elspa and both carry a suggested retail price of £44.99. The Game Boy Advance version is rated 3+ and has a suggested retail price of £29.99.


"Mat Hoffman's Pro BMX 2 gives players the opportunity to be on tour with Mat Hoffman and 10 of the world's top riders on the ultimate road trip," states Larry Goldberg, executive vice president, Activision Worldwide Studios. "The game's arsenal of innovative trick combos and the two player split screen mode will provide gamers with an awesome new experience."


Mat Hoffman's Pro BMX 2 gives gamers the chance to perform flatland tricks while they trek across eight enormous free roaming, fully populated levels. Multiple modes of play such as Road Trip, Single Session and Free Ride accompany a handful of multi-player games including Half-Pipe Hell and PUSH.  


Mat Hoffman's Pro BMX 2 also incorporates a new Trick Tweaking feature which enables players to pull off all new moves such as manuals, wall rides, tire-taps, grinds and other air tricks which can be "tweaked" for a better score. Gamers will also be able to create their own ideal BMX course using the next-generation Park Editor. Players can also utilize the Photo Scrapbook feature to keep a collection of snapshot photos of all their best tricks.


192
TalkBack / Are you a lazy European?
« on: October 04, 2002, 06:56:28 AM »
Don't want to get off the couch?  Get some monkey love!

MONKEY ASSIST

'The Furred Emergency Service' www.monkeyassist.com

Ever wanted to go on a date with a supermodel? Ever been playing a video game and wanted someone to grab you a fresh beer from the fridge? Ever wanted to be king of the world? Well now all this and more is possible, with the launch of www.monkeyassist.com  


Monkey Assist 'the furred emergency service' has been developed to help celebrate the release of TimeSplitters 2 on PlayStation 2, Xbox and GameCube. The free service aims to give consumers a helping hand with anything they desire - a little like the monkeys that feature in the video game. Basically you ask the team for whatever you desire and they try their hardest to oblige.


Consumers can send requests to Monkey Assist via www.monkeyassist.com, which features case studies of successful assists including a marriage proposal, writing a letter of resignation and helping to pay off a debt. The website also features a downloadable desktop monkey and e-cards like 'spank the monkey'. Alternatively requests can be sent by text to 07786 200 205, or phone on 09017 030 130.


From the end of September, Monkey Assist trucks and teams are also visiting key cities in the UK* leafleting and assisting people on the spot.  


TimeSplitters 2 is being published by Eidos Interactive and will be available from 18th October 2002.


*Cities include London, Manchester, Liverpool, Leeds, Edinburgh, Southampton, Birmingham and Brighton.


193
TalkBack / Boom Boom Huck...what?!
« on: October 03, 2002, 09:08:17 AM »
Want to play Tony Hawk 4 early?

Activision® invites Fans to Take the "Ultimate Challenge" With TONY HAWK'S PRO SKATER(tm) 4 VIDEO GAME at select ACTIVISION O2(tm) Presents boom boom huckjam ARENA tour 2002 VENUES

Activision To Donate $5 To The Tony Hawk Foundation For Every Person Who Tries TONY HAWK'S PRO SKATER 4  

Santa Monica, CA  -- October 3, 2002  -- In celebration of the launch of its highly anticipated video game Tony Hawk's Pro Skater(tm) 4, Activision, Inc. (Nasdaq: ATVI) is inviting skateboarding and gaming fans to the "Tony Hawk's Ultimate Challenge" Backyard BBQ where they can fuel up on free food, check out cool music and demo the new Tony Hawk's Pro Skater 4 video game at select Boom Boom HuckJam Arena Tour 2002 stops across the United States.  


Beginning on October 9, Activision will offer consumers the "ultimate challenge" to see if they have what it takes to turn pro by testing their skills with Tony Hawk's Pro Skater 4 for the PlayStation®2 computer entertainment system.    During a sample run, gamers can try to conquer several different goals as they skate through a college campus doing spine transfers, skitching behind cars and racking up massive combos.


Activision will donate $5 to the Tony Hawk Foundation for every player who tests out the game at the Backyard BBQ in the two hours preceding the high-flying action of the Boom Boom HuckJam extravaganza.  The funding will be used to assist the foundation's efforts to finance and promote public skateboarding parks in low-income areas nationwide.  


Consumers can take the "Tony Hawk's Ultimate Challenge" and picnic with their family and friends at the following venues during the Boom Boom HuckJam Arena Tour 2002 or log onto www.activisionO2.com for additional information:  


10/9    Portland, OR - Rose Garden                       10/10           Tacoma, WA - Tacoma Dome                          10/12           San Jose, CA - Compaq Center                      10/13           Sacramento, CA - ARCO Arena                       10/17           Oklahoma City, OK - Ford Arena            10/19           Dallas, TX - Reunion Arena                                10/20           San Antonio, TX - Alamodome                       10/24           San Diego, CA - Sports Arena                             10/26           Anaheim, CA - Arrowhead Pond                     10/30           Denver, CO - Pepsi Center                                11/2            Chicago, IL - United Center                              11/7            East Rutherford, NJ - Continental Arena                   11/9            Uniondale, NY - Nassau Coliseum                   11/11           Philadelphia, PA - First Union Center            


"We wanted to do something to support the launch of Tony Hawk's Pro Skater 4 that was both fun and different, and what better way than to invite consumers to take "Tony's Hawk's Ultimate Challenge" at our Backyard BBQ before the game hits store shelves," said David Pokress, Director, Activision Global Brand Management. "Our sponsorship of the Boom Boom HuckJam tour and our contribution to the Tony Hawk Foundation are part of Activision's ongoing commitment to action sports and to providing teens with safe, fun entertainment experiences, whether they are in their homes or catching air on a vert ramp."


The sequel to the #1 action sports video game in 2001, Tony Hawk's Pro Skater 4 let's players skate as renowned skateboarder Tony Hawk and 13 other athletes as they work their way from amateur to pro choosing goals and building their skills.  The game's new free-roaming career mode allows players to earn respect and pro status by conquering a skater-specific Pro Challenge based on each skater's personal history.  Additionally, Tony Hawk's Pro Skater 4 for the PlayStation 2 entertainment console system includes all new online features allowing up to eight players from anywhere in the world to challenge each other in new multiplayer modes like Goal Attack and Capture the Flag.  


Tony Hawk's Pro Skater 4 will be available for the PlayStationÒ2 computer entertainment system, XboxÔ video game system from Microsoft, Nintendo GameCubeÔ, Game BoyÒ Advance and the PlayStationÒ game console.  The game will carry a suggested retail price of $49.99x for the PlayStation 2 computer entertainment system, Xbox video game system from Microsoft and Nintendo GameCube versions and $29.99x for the Game Boy Advance and PlayStation game console.  The ESRB ratings are as follows:  "T" (Teen - Blood, Comic Mischief, Mild Lyrics, Suggestive Themes) for the PlayStation 2, Xbox, Nintendo GameCube; "E" (Everyone - Mild Lyrics, Mild Violence) for the PlayStation; and "E" (Everyone - Animated Blood) for the Game Boy Advance.  


Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.  Founded in 1979, Activision posted revenues of $786 million for the fiscal year ended March 31, 2002.


Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Japan, Australia, Scandinavia and the Netherlands.  More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.


194
TalkBack / Majesco pumps BloodRayne
« on: October 03, 2002, 06:57:10 AM »
Majesco announces massive BloodRayne marketing blitz, and a new, earlier release date!

MAJESCO LAUNCHES 'BLOODRAYNE' MARKETING BLITZ TO SUPPORT OCTOBER 15 RELEASE DATE

Multi-Million Dollar "Lethal Erotica" Themed Campaign Largest in Company History

EDISON, NJ, October 3, 2002 - Supporting the pre-Halloween release of its highly acclaimed action/horror game, BloodRayne, Majesco, one of the fastest-growing publishers of interactive entertainment, today announced the details behind its multi-million dollar marketing campaign.  Highlighted by a gripping TV commercial and strategic cross-promotions, Majesco's BloodRayne campaign also includes extensive print advertising, consumer sweepstakes, and extensive retailer support.


"The scope and activity of the marketing behind BloodRayne is our largest to date, and reinforces our commitment to establishing it as one of the premier entertainment properties," said Ken Gold, Vice President of Marketing for Majesco.  "The comprehensive "Lethal Erotica" campaign utilizes a variety of marketing vehicles, each carefully selected and synchronized to heighten consumer awareness and build excitement for BloodRayne from launch through the holiday season."


Majesco's comprehensive BloodRayne marketing campaign includes:


National TV Advertising Campaign  -         Gripping :30 and :15 BloodRayne spots perfectly capture and convey haunting atmosphere and visceral thrill of game;


-         Airing from launch through November on national cable and syndicated shows, including "The Man Show," "Mad TV" and "South Park."


Agent BloodRayne Hollywood Casting Call  -         Majesco is bringing Agent BloodRayne to life for use in cross-promotions as well as public appearances at industry trade shows and retailer events.


"Much Music" On-Air Promotion  -         Agent BloodRayne actress to host debut of new network show, "Dead Man Rocking" on Much Music - Canada's premier music television network which is seen throughout North America.


"BloodRayne in the Bayou" Contest Sponsored by Playboy.com  -         Contestants register at Playboy.com for the chance to win a date with a Playboy Playmate to tour haunted graveyards in Louisiana, a key environment in BloodRayne.


CBS SportsLine "Out for Blood Sweepstakes"  -         SportsLine users will enter weekly drawings to win a copy of BloodRayne for the console of their choice. Contest will be included in the October and November SportsLine newsletters received by 12,000 site visitors.


World Wrestling Entertainment "Win a Trip to the World" sweepstakes  -         Majesco partners with WWE.com - one of the most visited sites on the web. Consumers have the opportunity to play BloodRayne with a pro wrestler and win tickets to an upcoming WWE event.


College Television Network Promotions  -         In conjunction with CTN's "Music Binge Tour," Majesco will sponsor BloodRayne blood drives and game demos at 10 major universities across the U.S.;


-         Agent BloodRayne will also host "Halloween Week" on College Television Network.


Special InterAct Cross Promotion  -         Leading video game peripheral company, InterAct, is including full-color BloodRayne inserts in 50,000 InterAct PowerPad Pro Xbox(tm) controller packages.


Multi-Tiered Print Advertising Campaign  -         Three unique BloodRayne advertisements will run from Aug. through Dec.;


-         Targets game enthusiast print publications and a broad range of consumer magazines, including Maxim, Stuff, DC Adult, and Blender.


Promotional Tie-Ins With Enthusiast Publications  -         Includes give-aways, fold-out posters, videos and playable demos in top-tier video game publications.


Internet Marketing Campaign  -         Running now through November, campaign includes eye blasters, point rolls, homepage take-overs, and interstitials on leading men's web sites such as WWE.com, Playboy.com, UGO.com and others.


About BloodRayne


BloodRayne is an intense action/horror game with a sexy, lethal, supernatural heroine named Agent BloodRayne.  The most deliciously wicked action heroine ever to grace a console game, she's half-human, half-vampire and all woman.  BloodRayne provides an intense 3rd person game play experience and features a solid, smooth control scheme.  With a multitude of frighteningly evil opponents, the game is fast-paced, frenetic and battle-heavy.  


Developed by Terminal Reality, BloodRayne will ship to stores on October 15, 2002 for the Xbox(tm) video game system from Microsoft, Nintendo GameCube(tm) and PlayStation(r)2 computer entertainment system. The game will debut on PC early next year.


About Majesco  


Headquartered in Edison, NJ, with offices in the United Kingdom, Majesco was founded in 1986 and is a leading international developer, publisher and distributor of interactive entertainment products for the Sony, Nintendo and Microsoft video game platforms, as well as the personal computer.  Currently in development are 20 titles for PlayStation(r)2, Xbox(tm), GameCube(tm), and PC, as well as several titles for Game Boy(r) Advance.  Included among these are Majesco's multi-platform, supernatural action/thriller, BloodRayne, which will be released in October 15th and Black & Bruised, an over-the-top cartoon-style boxing game, scheduled to ship in 2003.  Majesco can be found on the World Wide Web at http://www.majescogames.com/.


195
TalkBack / NBA Live 2003
« on: October 02, 2002, 06:06:00 PM »
7 brand new movies of NBA Live 2003!

 

We've uploaded 8 new movies of NBA Live 2003.  Loads of game footage, commercials, promos, and more.  Time to lace up the Air Jordans and take the rock to the hoop!

Don't forget to right click and save these files to your computer.

*Download the latest  Windows Media Player to view these  files.

NBA Live 2003:

Movie 1 (1.7MB Windows Media File)
Movie 2 (1.9MB Windows Media File)
Movie 3 (1.8MB Windows Media File)
Movie 4 (3.0MB Windows Media File)
Movie 5 (2.0MB Windows Media File)
Movie 6 (1.8MB Windows Media File)
Movie 7 (6.4MB Windows Media File)


196
TalkBack / Tiger Woods PGA Tour 2003
« on: October 02, 2002, 03:55:08 PM »
New promo online of the first Tiger Woods title for the GameCube!

 

We've uploaded the new promo of Tiger Woods PGA 2003!

Check out how well Tiger looks on the GameCube!  The promo includes gameplay footage, and a look at some of the wacky characters you'll be smacking balls with.

Don't forget to right click and save this file to your computer.

*Download the latest  Windows Media Player to view this files.

Tiger Woods PGA 2003:

Movie 1 (3.3MB Windows Media File)


197
TalkBack / James Bond 007: NightFire
« on: October 02, 2002, 03:39:38 PM »
Check out the new Bond promo, right here on PGC!

 

We've uploaded the new promo of James Bond 007: Nightfire.

The promo shows loads of gameplay footage, including driving sequences.  Check out the new gizmos James Bond will be armed with this time around, and more!

Don't forget to right click and save this file to your computer.

*Download the latest  Windows Media Player to view this files.

James Bond 007: Nightfire:

Movie 1 (8.1mb Windows Media File)

 


198
TalkBack / NHL 2003
« on: October 02, 2002, 02:17:04 PM »
Go behind the scenes with EA Canada, and check out some beautiful GameCube footage of EA Sports first GameCube hockey title!

We've uploaded 2 new movies of NHL 2003.  The first movie is the behind-the-scenes with EA Canada.  You'll get a chance to see the development process, and hear from the developers.  We're assuming this is one of the DVD extras that will be incorporated into the game.

The second movie is a quick movie of gameplay footage.  EA Hockey fans...you've been waiting for this.

Don't forget to right click and save these files to your computer.

*Download the latest  Windows Media Player to view this files.

NHL 2003:

Movie 1 (12.9mb Windows Media File)
Movie 2 (2.7mb Windows Media File)


199
TalkBack / Starsky & Hutch gets composer
« on: October 02, 2002, 07:16:30 AM »
Tim Follin gets the nod.

Empire composes itself for future releases

With a host of top grade titles heading for Christmas and the New Year, Empire have acquired the services of leading game music composers Richard Jacques and Tim Follin, to ensure that up and coming products sound as good as they look and play. Richard and Tim are experienced industry musicians and come with an impressive CV of classics under their belt.


Tim Follin will be recreating the cult feel, sound and cool factor of 70's TV classic Starsky & Hutch™ - for Empire's upcoming game release of the same name. Tim's sounds can be heard as far back as the late 80s in The Sentinel, Bionic Commando, Ghosts 'n' Goblins and more recently Equinox and Ecco the Dolphin.


Tim added "This is the project I had hoped I would get one day. I've always loved Starsky & Hutch and it's original title music. I've tried to make the game music as cool and funky as possible, given the nature of the gameplay and overall franchise. I've made a lot of musicians jealous bagging this one!"


Previously Richard Jacques has written music for Jet Set Radio Future, Headhunter, Sonic R, Metropolis Street Racer and some of the Bacardi Breezer TV ads among other leading youth culture properties. His work has also been featured at the Barbican Gallery's "Game On" Exhibition. This time round he's hoping to add a certain je-ne sais-quoi to embody the new cutting edge Emotion AI that promises to make Total Immersion Racing™ stand out from the rest of the racing pack.


Richard added "I have worked on many racing titles previously, but the first thing to stand out on Total Immersion Racing was the attention to detail of the AI. This should give serious driving game fanatics a new level of depth to explore. Also it was great to have the opportunity to write some break-beat tracks for the game. It was excellent to work with Empire on this title."


200
TalkBack / Phantasy Star Online gets pricing
« on: October 02, 2002, 07:11:53 AM »
So how much of your hard earned dollars are going to go towards PSO?  What's this?  Exclusive GameCube content?

SEGA'S PHANTASY STAR ONLINE EPISODE I & II TO FEATURE EXCLUSIVE ONLINE CONTENT

SAN FRANCISCO - (October 2, 2002) - SEGA(R) of America, Inc. today announced that  "Phantasy Star(TM) Online Episode I & II," the company's 20th online game and the first online-enabled game for the Nintendo GameCube(TM), will feature exclusive downloadable quests as part of the game's online service package.  The "Phantasy Star Online Episode I & II" service package will be available from SEGA for $8.95 per month beginning at the game's launch in the U.S. on October 29, 2002.  "Phantasy Star Online Episode I & II" can be played offline with up to four players for free.


"Phantasy Star Online Episode I & II" online quests will include themed seasonal missions and will feature special items and secrets exclusive to online subscribers.  Based on the wildly popular "Phantasy Star" universe, "Phantasy Star Online Episode I & II" features two complete games in one, allowing players to team up with up to three friends online via a dial-up or broadband connection, or enjoy a full offline experience, including a four-player split screen mode.  Featuring a universal translation system, the game also lets online players seamlessly communicate while playing - no matter what language they speak.


"More than a half million people have already experienced 'Phantasy Star Online(TM)' on the SEGA Dreamcast(TM), and now we're excited that 'Phantasy Star Online Episode I & II' will be the first online game for the Nintendo GameCube," said Mike Fischer, vice president, entertainment marketing, SEGA of America, Inc.  "SEGA has an untouchable reputation for innovation, and we continue to lead the gaming world by example, with this, our 20th online game."


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