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Messages - LuigiHann

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776
I have nothing against the Olympics, but it's just a really odd premise. It also hints at minigameness.

That said, I'm not judging it yet. It certainly could be interesting.  

777
Quote

Originally posted by: Smash_Brother
It can't be, though. The update makes note of the fact that 1+dpad = strong attack.


It's confusing enough that I had to check, but you're mixing 1 and 2. 2+dpad = strong attack. They haven't said what 1 does outside of the 1+2 smash move.  

778
I wouldn't be surprised if running was done by double-tapping the D-pad. That seems to be a HAL labs thing. Although I wouldn't be surprised if Anubis is right about 1+dpad to run. Although I do think jumping will just be up on the dpad.  

779
Once there was a little ol' ant
Thought he'd moooove a rubber-tree-plant

780
Ganondorf's final smash could be to use the triforce to turn into Ganon.  

781
Quote

Originally posted by: Professional 666
I'd like to see Ganondorf kicked out.


I'd like him in the game, but he needs all-new moves. And a sword.


782
TalkBack / RE: Smash Bros. Introduces Assist Trophies
« on: July 02, 2007, 05:30:40 AM »
I wonder if they could use the Kawashima-head. Heh.  

783
Quote

Originally posted by: mantidor
At least he would be invincible.


I bet they'd be willing to make an exception for Tingle.

Quote

Originally posted by: Ceric
But what would EBA do?


Dance? Maybe dance so hard that they turn the Earth itself into a giant laser?

Or maybe they'd just dance around and hit people with their fast moves and kicks.

784
Yeah, neat. I hope that this basically replaces the trophy system from Melee... you still unlock them the same ways, but now they do stuff? Awesome.

Quote

Originally posted by: Smash_Brother
This is how we'll probably see the EBA, instead of as a playable character.


It seems a lot more plausible now. Now they could easily have EBA and Ouendan as trophies. Along with all the other not-famous-enough-to-be-playable characters.

In fact, this seems like the most likely way we'll see oddball character variations like Wind Waker Link and Paper Mario.  

785
Here's hoping it gets a dual-language release in Japan.

On second thought, how important could the story be?  

786
I doubt they can ride it, but it appears, from what little we've seen, that they can grab it. We don't know any more than what was shown on the blog.  

787
Quote

Originally posted by: anubis6789
Maybe neutral B is a chargeable shoulder rush. It would also be cool that when he grabs somebody he holds them up over his head, single handed, and can move like DK can when he has grabbed somebody.


Hah, I was just thinking that. I'd be fine if it was based on weight, like he could easily hold and throw Kirby or Pikachu like that, but would obviously have to take heavier characters more seriously.  

788
Is the motorcycle is wario's "side special move," I hope his "neutral special move" (or one of his "A" smashes) is his traditional dash attack from WarioLand. I'd be annoyed if that move isn't in there.  

789
Cool update. Commence speculation on the mosaicked character selection screen.  

790
Wow.

She's filled out nicely.

So yeah, she could be in Smash Bros. Maybe just as a trophy. I wonder if they'll do trophies again.

Man, Misty is hot

791
When I was like 13, Misty was hot.

I don't know what she looks like now, but she must be close to 18 by now

792
TalkBack / RE: Elite Beat Agents Visit Japan
« on: June 26, 2007, 06:39:31 PM »
Ultimate reason for EBA in Brawl rather than Ouendan:
Martial Arts fighting is common. Dance fighting, however, is hilarious.

Next time you play EBA, imagine the dance moves as attacks. It's awesome.  

793
Kirby's music is fine orchestrated, but I'd really love to hear it played as polka, by a genuine "Oompah Band."  

794
TalkBack / RE: The NWR Mailbag Talkback Thread
« on: June 25, 2007, 11:19:24 AM »
I still think that since the forecast channel has access to:
A) weather forecasts
and
B) A clock,

It should be able to at least approximate the current weather. It's just absurd to see day and night icons jumbled together in the same area.

795
TalkBack / RE: Nicole Kidman To Promote More Brain Training
« on: June 24, 2007, 06:18:45 PM »
I'm Ron Burgundy?


796
Nintendo Gaming / RE:Should someone make a 2D Platformer for Wii?
« on: June 24, 2007, 06:16:51 PM »
Quote

Originally posted by: IceCold
LuigiHann: Are you sure about those figures?


What figures? O_o  

797
TalkBack / RE:Elite Beat Agents Visit Japan
« on: June 24, 2007, 06:02:19 PM »
Quote

Originally posted by: S-U-P-E-R
Woooooot. I wonder if it changes their dance animations or anything else. If I see one, I'll definitely hit it up.


Their pose in the screenshot looks exactly like an Ouendan move, so I'm guessing they're not going to do the dance moves.

Still, I want this. Don't know how I'll get it in the U.S., but I want it.

798
Nintendo Gaming / RE: Should someone make a 2D Platformer for Wii?
« on: June 23, 2007, 10:55:23 AM »
Yes, I do think they should make Super Paper Mario. You should go back in time and tell them that.  

799
TalkBack / RE: Sonic RPG? From BioWare? On DS?
« on: June 23, 2007, 09:55:20 AM »
Yeah, you guys have to remember, Super Mario RPG was kind of:
A) A fluke. Not very likely to happen in the first place, and also fairly hard to replicate.
B) Preceded by Mario's other successful forays into other genres.

So this game is unlikely to be good because: A) It's very unlikely that any such genre-swapping game will be good, and B) Sonic has been particularly unsuccessful at transitioning out of the platform genre.

But hey, stranger things have happened.

I also agree that just about any other Sega franchise would be a better choice. Or that Ultimate Fan Fiction. That'd be a good story for an RPG.

800
Quote

Originally posted by: Professional 666
this stage is utterly boring.  3 platforms, a floor, and an animated background.

remember the classic Mario stage in the sky about Peach's Castle in the first SSB?  THAT'S WHAT WE NEED


I agree. I liked the level design in the first game better than the second game, because there were real, clever gameplay differences between the stages.  

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