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Messages - LuigiHann

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701
Nintendo Gaming / RE: Official Tingle Discussion
« on: August 14, 2007, 10:25:21 AM »
Maybe he could show up as an alternate costume for Balloon Fighter.  

702
Nintendo Gaming / RE:More over-analyzing.
« on: August 14, 2007, 10:23:48 AM »
Quote

Originally posted by: stevey
"Run! It’s King Bulblin and Lord Bullbo!"

/thread


Lord Bullbo is the boar that King Bulblin rides.

That little bulblin is probably just a dude that shows up randomly on that stage.  

703
Nintendo Gaming / RE: Official Tingle Discussion
« on: August 12, 2007, 12:54:02 PM »
No, I think Assist Trophy fits his M.O. better than playable. Not sure what he'd do either way, though. Sell you a map?  

704
Nintendo Gaming / RE: Mother 3 in Brawl
« on: August 12, 2007, 12:51:37 PM »
LOL, playable Mr Saturn

705
Nintendo Gaming / RE: Strap yourself in... FOR ADVENTURE!
« on: August 12, 2007, 04:43:31 AM »
Good list. There's a port of Myst coming in the future, so that should attract more adventure fans to the system, and if it's ported well, it should really "show them how it's done."

From what I can tell, Prof. Layton has a plot, but is otherwise more of a collection of traditional logic puzzles, more along the lines of a "Big Brain Academy" than a real "adventure game." Still, it should appeal to the same sorts of gamers.

Also, ScummVM DS allows you to play classic LucasArts adventure games (and now Sierra AGI games as well, I believe) on the DS, using pretty much any DS homebrew device.  The ones I've tried have looked and played great.  ScummVM DS

Similarly, you can get old-school text adventures like Zork for the DS, which can be played using handwriting recognition (more like Grafiti for Palm devices than the intuitive Brain Age type, but still functional) or an onscreen keyboard. Check that out here.

Finally, there's a very, very long thread about this subject at AdventureGamers.com here.

706
Nintendo Gaming / RE: Mother 3 in Brawl
« on: August 11, 2007, 07:59:29 PM »
I'd imagine that the only way they'd use a Mother 3 character would be if it's a character who appears in both Mother 3 and Earthbound.  

707
Nintendo Gaming / RE: ITT Should Malon be in SSBB
« on: August 11, 2007, 03:42:46 PM »
In general, I'm opposed to single-game characters, particularly those who have never been playable.  

708
Nintendo Gaming / RE: Super Smash Bros. Brawl: The Megathread
« on: August 07, 2007, 08:58:44 PM »
Yeah, if you go back and listen to the original Kid Icarus songs, they're just as bouncy. The new version matches the tone well.  

709
Nintendo Gaming / RE: Super Smash Bros. Brawl: The Megathread
« on: August 07, 2007, 08:07:25 PM »
While I agree that orchestra sound would have fit this piece, I think it was overused in Melee, and I don't mind at all that they seem to be going for a broader range of more quirky styles for Brawl.

....Still hoping for a Kirby Polka.  

710
TalkBack / RE: Virtual Console Mondays: August 6, 2007
« on: August 07, 2007, 02:03:18 PM »
I feel like your rating system needs a couple more increments.  

711
Nintendo Gaming / RE:Super Smash Bros. Brawl: The Megathread
« on: August 06, 2007, 07:53:52 PM »
Quote

Originally posted by: Louieturkey
Has anyone talked about the idea of changing the different colors of the characters to different costumes.  Such as instead of having Mario and Dr. Mario, you choose Mario and then choose the costume you want, such as basic plumber, Dr. Mario, Strikers Mario, Bee Mario, etc.  I think it'd be a lot more fun to have different costumes than different colors.  That way, you can have the clones without them seeming like clones.

Of course, this has probably been talked about before. Oh well, I like the idea anyways.


That's been my opinion since Melee. Most modern 3D fighters have unlockable costumes for each character, and I think a history-rich game like Smash Bros should be no exception. I also agree that characters like Dr Mario and Young Link waste slots on the character select screen, when they should just be alternate skins for existing characters. I really hope they'll do that for Brawl, but we'll see.

On the other hand, it might be difficult to work in detailed alternate costumes in the face of some of the body-altering final smashes, but we'll see. Melee took a step toward it with Peach's Daisy outfit and the hats for the Pokemon, so hopefully they can go a bit further in Brawl.

I just hope Wario has the option to wear his traditional outfit, for one.  

712
Nintendo Gaming / RE: Super Smash Bros. Brawl: The Megathread
« on: August 06, 2007, 01:43:26 PM »
I'm always a little bit sad when the new items they show are not from any game. Not that there shouldn't be any original items, but I think it's a missed opportunity.  

713
Nintendo Gaming / RE:Super Smash Bros. Brawl: The Megathread
« on: August 02, 2007, 06:54:07 PM »
Quote

Originally posted by: anubis6789
I just do not think that uncursed Midna had enough screen time to be her own character.

If imp form Midna makes it in though I will be extremely sad.


You're overlooking the most obvious possibility given your own analysis:


Uncursed Midna as a transformation for a playable Imp Midna.

I'd still expect Midna as an Assist Trophy rather than a playable character, though. I think uncursed Midna would be too much of a spoiler for such a recent game, though. Sheik was only included because of how much time had passed between OoT and Melee, so it was more or less common knowledge by that point.  

714
Yeah, this is getting to be an interesting trend of stages that transform or move... almost all of them seem to do that now. In fact, on the current list, Battlefield is the only one that is really static, and even that has a day/night cycle. Hmm.

I don't too much mind that a lot of the stages seem to be set "in front of" landmarks instead of on them... One of my favorite levels in the series is still Peach's Castle from SSB64, and that was basically the same concept.  

715
TalkBack / RE: New Smash Bros. Brawl Character Revealed
« on: August 01, 2007, 05:28:27 AM »
Marth and Roy were both unlockables in Melee, so...  

716
TalkBack / RE:LEGO Indiana Jones Announced
« on: July 31, 2007, 06:59:44 PM »
Quote

Originally posted by: TVman
I told my friend about this game, and he brought up an interesting point: A giant LEGO boulder (or any kind of sphere) is a bit of an oxy-moron.


Did you see the trailer? There is one. It looks about like one would expect.  

717
General Gaming / RE: Why do all 360 games look the same?
« on: July 30, 2007, 11:50:25 AM »
It's actually all one game. They just put different labels on it to see if you'll notice.  

718
Nintendo Gaming / RE: Wii controls vs. Traditional controls
« on: July 30, 2007, 11:39:07 AM »
I played Wind Waker after Twilight Princess, and aiming the grappling hook with the analog stick made me want to punch somebody.  

719
TalkBack / RE: Smash Bros. Dojo Updates
« on: July 30, 2007, 06:19:00 AM »
Sakurai's HAL Labs also made the Kirby games, and the SNES port of Sim City, hence the inclusion of some of these more "obscure" characters.  

720
Nintendo Gaming / RE:Transformers - Wii
« on: July 26, 2007, 09:19:29 AM »
Quote

Originally posted by: KDR_11k
Quote

Originally posted by: Brandogg
I played it for about 4 seconds...but it was an enjoyable 45 seconds.


So I hear it has a time dilation device?


The number just transformed into another number

721
Nintendo Gaming / RE: Super Smash Bros. Brawl (nsf56k)
« on: July 26, 2007, 07:56:38 AM »
I hope his final smash is to turn Super Happy, so he can ground pound and turn the other players into fruit.  

722
Nintendo Gaming / RE: Super Smash Bros. Brawl (nsf56k)
« on: July 24, 2007, 08:30:34 PM »
Looking at the 8 revealed so far, Rumble Falls and Eldin Bridge are both, "landscape-wise," pretty fundamentally different from Battlefield. I don't know know how many stages will be in the final game, but if 1 out of every 4 is that different, that seems fine to me. Overall I'm liking these level designs.  

723
Nintendo Gaming / RE: Super Smash Bros. Brawl (nsf56k)
« on: July 24, 2007, 08:06:51 PM »
Wow, looks like the entire stage is destructible. A few well-placed bob-ombs and there could be no place for anybody to land, maybe. Could be hectic.

724
Nintendo Gaming / RE: Super Smash Bros. Brawl (nsf56k)
« on: July 23, 2007, 05:45:58 AM »
I've been expecting an old-school DK Arcade level since the original SSB. It would be perfect for Adventure Mode.
With the ladders and platforms, though, this level looks sort of like a combination of old-school and new-school DK styles.
I also like that this seems to be a combination of the good elements of the Ice Climbers level and the Rainbow Ride level of Melee.

I hope they don't bring back the DK Rap.  

725
Nintendo Gaming / RE:For UncleBob - Wii peripherals
« on: July 21, 2007, 05:36:27 PM »
Quote

Originally posted by: ThinkGeek
Included Footpedals Allow
Handsfree Button Control


Spooky, it's like they predicted the future

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