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Messages - Tanatoes

Pages: 1 ... 3 4 [5]
101
Nintendo Gaming / Re: Wii GCN Remakes... *drool*...
« on: December 26, 2008, 12:21:41 AM »
Well I like the mock up packaging.  And I'd definitely pick up Prime I and II if they had Wii controls and 16:9 widescreen.  I mean, they were two of my favorite GC games, and how could I resist playing them again?  I'd hang on to my GC versions for sentimental reasons, and sell my Prime III if suc a trilogy set ever came out.  Which it won't.

102
Nintendo Gaming / Re: Wii GCN Remakes... *drool*...
« on: December 25, 2008, 10:44:43 PM »
Yes.  Please.

103
Nintendo Gaming / Re: Wii Fit
« on: December 25, 2008, 09:01:42 AM »
Wow Tanatoes. It sounds like WiiFit has actually been a pretty beneficial sort of gentle nudge.

Say no more!

104
My girlfriend has gotten me both Wario Ware, Okami and Wiipoints.

Parents: GHWT, Mushroom Men, Twilight Princess. 

I'm pretty set.

Damn.  That's a mighty good haul!

105
Nintendo Gaming / Re: Wii Fit
« on: December 25, 2008, 12:39:22 AM »
I don't use the Wii fit any more, but my wife is still doing at least an hour a day.  She's lost 30 lbs since June using it.  (Admittedly, we've changed our eating habits in response to the game, so part of the weight loss is due to that.)

For me the Wii Fit is more of a gateway drug.  I'm pondering getting Shaun White simply to play it on the balance board.  Already bought Raving Rabids TV Party for the same reason.

106
Nintendo Gaming / Re: Official Wii Sales Thread
« on: December 25, 2008, 12:30:34 AM »
Oh snap... AC:CF is gonna cross a million in Japan!

Didn't Wild World sell more than 3 mil in Japan?  Let's see if the Wii version has that kind of legs.

107
Nintendo Gaming / Re: Tales of "Mothership"
« on: December 24, 2008, 03:04:29 PM »
Yeah, I was shocked by the lack of cell shading, especially after Symphonia.  Here's hoping for better from Dragon Quest X.  And has anybody seen anything recently on Skies of Arcadia II?

108
Nintendo Gaming / Re: Mushroom Men:The Spore Wars
« on: December 24, 2008, 03:02:23 PM »
So far for me it's like a cross between Chibi Robo and Rocket: Robot on Wheels.  Both of which I loved.

109
Nintendo Gaming / Re: Mushroom Men:The Spore Wars
« on: December 23, 2008, 10:37:09 AM »
Okay: some very quick impressions after only a couple hours of gameplay:

As has been noted before the star of the game is the quirky design.  Every object in the game is quite detailed and the friends and enemies you encounter are oozing style and character.  I quite enjoy the concept of all your weapons being constructed from found parts - but wish you got to actually build them yourself in a Nuts & Bolts style rather than just being told what you need and when you have all the bits.

In my very brief play I encountered multiple camera problems.  Often I'd jump to a platform near a wall and find the camera claustrophobically rotated behind me so all I can see is a little part of wall and none of the surrounding environment.  This means that when exploring I spent a LOT of time between each jump rotating the camera around to find my next destination.

Also with all the great design and detail some of the larger environments felt somewhat cluttered, though this could be an intentional design choice.  You frequently have multiple paths to reach an objective, and since the game has no problems that I could detect with draw distance or number of objects on the screen I found myself somewhat overwhelmed with potential choices when looking out at some of the large environments.  (I'm thinking in particular here of the third level areas with the rabits - huge and just FULL of things to interact with and different areas to try to jump to, glide to and explore.)

I'll try to post more when I have time to complete the whole game - but with the holiday upon me now I don't know how much gaming I'll be able to get in.  (Animal Crossing taking up so much of my life and all.)

110
Heh.  Everybody knows not to buy me games.  They'd just get me something I have already anyhow.

111
Nintendo Gaming / Re: Mushroom Men:The Spore Wars
« on: December 21, 2008, 11:27:34 PM »
Have it available for rent at my Blockbuster.  I'll check it out and post impressions over the holiday.

112
Nintendo Gaming / Re: Animal Crossing: City Folk
« on: December 21, 2008, 11:18:05 PM »
Man: so envious.  I had a points day yesterday but didn't have enough bell to get up beyond silver.  I want the Samus stuff.  (Oh, well.. patience.  It's not like I'm going to stop playing anytime soon.. I played the DS version every day for about two years.)

113
Nintendo Gaming / Re: Looks like Nintendo is prepping Club Nintendo in NA
« on: December 18, 2008, 12:01:02 PM »
Woohoo!  Spent about an hour this morning filling out surveys and then dug out a few games I hadn't registered yet and now I have Game & Watch.  (Well at least I've ordered it.  Sometime soon hopefully I'll be able to play it.)

Makes me want to dig out Game and Watch GBA cart and play some.. man, I love some of those games.

114
I'm a fan of Landstalker, which was an action RPG clearly inspired by Zelda.  Also just gifted an old highschool friend with Mario 3 - can't go far wrong there.

Or if you want to inflict torture you could gift him with Kid Icarus: the game that proves none of us gaming today are as hardcore as we once were.

115
Nintendo Gaming / Re: Animal Crossing: City Folk
« on: December 02, 2008, 11:24:43 PM »
Because the view doesn't show the sky like in Wild World should we assume there won't be anymore shooting stars? Granted I run into a lot of floating presents, but I liked the wishing star since there weren't a lot of night activities.

Actually, you can tilt the camera using the D-Pad to see the sky.  Indeed I had shooting stars on my second day, but couldn't find any way to wish on them.  Anybody have any ideas?

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