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General Gaming / RE:What if Final Fantasy 7 were on Nintendo 64?
« on: October 23, 2003, 06:06:57 PM »
i really have to give imagineer some credit as far as level design went..i mean limolyn was a huge recreated of a french city state....
i really liked the city's...imagineer made some awesoem cities.....which had stupid pointless npcs in them and linked the cities together with huge stretches of land. I havn't played a game as big since...maybe banjo tooie or dk64 were bigger in size im not sure...but yeah...had there been mroe done in the cities(as far as npcs go) and a better group of writers in the team the game would have been
a 10 rated game...instead its remembered as a beginner rpg. lemme ask you this when was the last time you played a full 3d rpg?
certainly not ffx because the level design sucked! your always in little small ass coridors and whatnot.
i really liked the city's...imagineer made some awesoem cities.....which had stupid pointless npcs in them and linked the cities together with huge stretches of land. I havn't played a game as big since...maybe banjo tooie or dk64 were bigger in size im not sure...but yeah...had there been mroe done in the cities(as far as npcs go) and a better group of writers in the team the game would have been
a 10 rated game...instead its remembered as a beginner rpg. lemme ask you this when was the last time you played a full 3d rpg?
certainly not ffx because the level design sucked! your always in little small ass coridors and whatnot.
