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Messages - MegaByte

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2901
The problem seems to happen with new posts.  Not sure why, but I'm going to disable it until I can fix it.

2902
How do you use this message voting feature?
Press the Up or down arrow near the post title.

I'm seeing a lot of empty posts.  For example, I don't see any text in Stratos' post above.  When I quote him (or if I attempt to modify the message) I can finally see the text.  This just started happening this afternoon.

Is the problem related to the new message voting feature?  I'm using the default theme on Firefox 3.6.2.

In fact, I just posted this and I can't see the text in my own post.  Also, the post is a funky gray color.
Is this still happening?  There was a cache problem but it seems to be working now...

2903
Message voting feature installed.  Who can earn the most respect?

2904
General Gaming / Re: So nobody likes GameStop?
« on: March 27, 2010, 02:28:33 PM »
They also have ridiculous handling fees for anything larger than a standard game.

2905
TalkBack / Re: Nintendo Announces Nintendo 3DS
« on: March 24, 2010, 09:02:15 PM »
I don't know how you guys are going to make your E3 coverage do it justice, though.
Who wants to pitch in on this purchase? http://www.japangadgetshop.com/products/Fujifilm-FinePix-REAL-3D-W1.html

2906
TalkBack / Re: Nintendo Announces Nintendo 3DS
« on: March 24, 2010, 07:15:22 PM »
It took a while to get used to, but it was the superior control scheme for some 3D games.

2907
TalkBack / Re: Nintendo Announces Nintendo 3DS
« on: March 24, 2010, 06:28:50 PM »
Well, when the DS Lite came out, they took away one of the better analog control schemes -- the thumb nub.

2908
TalkBack / Re: Nintendo Announces Nintendo 3DS
« on: March 24, 2010, 06:25:44 PM »
Yeah, that's why I said tended to.  Even half of the Twilight Princess disc is taken up by the intro movie, which uses something akin to MJPEG encoding.

2909
TalkBack / Re: Nintendo Announces Nintendo 3DS
« on: March 24, 2010, 06:09:03 PM »
GC audio and textures tend to be compressed pretty well.  Videos, not so much.

2910
Nintendo Gaming / Re: "Wii HD" in 2011?
« on: March 24, 2010, 04:29:22 PM »
It can never be as good as an emulator.  The information simply isn't there to begin with.

2911
NWR Forums Discord / Re: Virtual Boy Rises From The GRAAAAAVE!!!!
« on: March 24, 2010, 01:15:46 AM »
This one is better:

2912
If you have questions for the developers, post them here.

2913
TalkBack / Re: Nintendo Announces Nintendo 3DS
« on: March 23, 2010, 07:44:41 PM »
So it needs to be a phone?  iPhones are a lot more expensive then any price point I imagine Nintendo's going for.  Maybe having some elite 3DS model that has all the extra non-gaming features would be nice but I personally would want a games-only focused 3DS for a reasonable price.  I won't pay iPhone money for ANY portable console.
I would hope for feature parity minus the phone since the components are so cheap now.  iPhone just ate a huge chuck of game software sales last year.  The iPod Touch is a lot cheaper than the iPhone, and we're about to see a wave of Android devices with feature parity.  People start thinking that you have to use all of these technologies, but you don't.  Just having them available is important in order to provide transition opportunities for phone devs, and they provide more innovation potential in general.  Isolating a subset of technology between DS and Wii doesn't make sense.
Do you mean touchscreen technology in general or specifically the DS touchscreen?  Because the DS touchscreen is basically a one button mouse.  You point to a locations on the screen and "click" on it.
I mean in general.  Stylus touch and multitouch are complimentary technologies.  Right now, phones are failing the former.

2914
TalkBack / Re: Nintendo Announces Nintendo 3DS
« on: March 23, 2010, 06:41:57 PM »
How do you do multitouch with a stylus?  Do you put the DS down and use a stylus in each hand like a knife and fork?  So you wear little styli on your fingers like finger picks for a guitar?  Or do you use your... fingers and smudge up the screen?  Nuts to that idea.

The touchscreen is more or less like a mouse for a portable.  How often are you using a PC and think "damn I wish I had two mice right now"?

It comes across as an idea that sounds cool but no one can really think of a useful idea for it.  The most common idea is one where people suggest you just put the buttons on the screen and then you can have whatever layout you want.  But think about how hard it would be to tell what button you're on when everything is a flat screen.

Nobody said you had to multitouch with styli.  Modern screen coatings make it very easy to remove smudges.

Viewing a touchscreen as a mouse is exactly the kind of thinking that's held back the technology.  But actually, there have been a number of times that I've wanted multiple mice.

2915
TalkBack / Re: Nintendo Announces Nintendo 3DS
« on: March 23, 2010, 06:23:15 PM »
Multitouch is very useful for photo and web browsing, Google Earth navigation, etc.  As for games... I haven't really seen much outside of allowing multiplayer (I also haven't played any non-free games), but there is certainly potential... things like on-screen dual analog for starters.

2916
TalkBack / Re: Nintendo Announces Nintendo 3DS
« on: March 23, 2010, 05:58:11 PM »
My question is does it enable 3D on all previous games? Will you be able to go back and play Metroid Prime Hunters in 3D?
A cool idea, but given Nintendo's sandboxing history regarding backwards-compatibility, I'd guess no.

2917
TalkBack / Re: Nintendo Announces Nintendo 3DS
« on: March 23, 2010, 05:07:10 PM »
If they included a motion controlled stylus how much would this thing cost?
It shouldn't add much.  Thanks in part to Nintendo, the technology is commoditized.  The cost of replacement styli will go way up though.

Next question: will both screens support 3D?  Will they both support touch for that matter?  Multitouch?

2918
Nintendo Gaming / Re: Red Steel 2 Megathread!
« on: March 23, 2010, 04:34:20 PM »
I brought up the sword thing since being familiar with katanas, I was disappointed with the control when I played the demo last E3 since the sword didn't do exactly what you'd expect.  They've had a while to improve controls, but recent interviews regarding how they designed the controls leave me worried -- it still seems like glorified gestures.

2919
TalkBack / Re: Nintendo Announces Nintendo 3DS
« on: March 23, 2010, 03:10:20 PM »
I think the "3D joystick" is just the motion-controlled stylus patent that we've talked about before.  I don't think it's confirmed information yet.


At GDC, there was a company giving out free Nunchuk-like motion-sensitive bluetooth controllers to iPhone devs, but I would be surprised if Nintendo chose that route.

2920
Nintendo Gaming / Re: Red Steel 2 Megathread!
« on: March 23, 2010, 02:39:10 PM »
I just hope it plays well for people who actually know how to handle a sword.

2921
TalkBack / Re: Nintendo Announces Nintendo 3DS
« on: March 23, 2010, 12:12:35 PM »
This means we could actually have a Virtual Boy Virtual Console.

2922
TalkBack / Re: Nintendo Announces Nintendo 3DS
« on: March 23, 2010, 03:53:11 AM »
something tells me that the Wii 2 is going to have sensors on both sides
Inside and outside?

2923
TalkBack / Nintendo Announces Nintendo 3DS
« on: March 23, 2010, 04:22:49 AM »
New 3D-capable handheld system does not require glasses.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=22791

 In a surprise announcement, Nintendo Co., Ltd. released a brief teaser regarding their next portable system.  Tentatively called the Nintendo 3DS, the system features three-dimensional gameplay without the need for glasses.    


The handheld is set to release sometime in Nintendo's next fiscal year, which ends March 2011.  Nintendo promises that the system will include backwards compatibility with DS and DSi games.  Other details regarding the system and its 3D capabilities will be revealed at E3 on June 15th.    


Japan Correspondent Matthew Walker contributed to the translation.


2924
TalkBack / Re: DSi Unboxing
« on: March 23, 2010, 12:24:31 AM »
I guess he got PixlBit.

2925
TalkBack / Re: DSi Unboxing
« on: March 23, 2010, 12:08:54 AM »
I'd like to know that too.  It seems ridiculous that that could even be possible... It's not like you're straining your vision like if the pixels were too small.  The only thing that could really "hurt" the eyes is brightness, and that can be turned down and has nothing to do with pixels.  I've spent several hours playing DSi and it certainly doesn't hurt my eyes.  And even if it did, all you have to do is hold it farther from you.

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