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Had you just reported that fact without all the negativity and exaggeration, I would have just read your opinion, and just taken it into consideration with others I've seen.That is why this is a blog, an unedited commentary, not news, formal review, or editorial.
One design serves as a touch panel, while another acts as a barcode scanner.
http://www.nintendoworldreport.com/news/28332
Nintendo has designed several unconventional attachments for their Wii Remote controller and their patent filings were recently unveiled. Two attachments make use of the Wii Remote's infrared camera, which is normally used to detect the position of the sensor bar for position tracking.
The first attachment allows the Remote to be used as a touch panel, which operates in a similar fashion to the original Microsoft Surface. The panel unit attaches to the front and top of the Remote. When a stylus or a finger touches the panel surface, an infrared light shines underneath the panel. This light illuminates the stylus or finger tip, and this light is reflected by a half-mirror into the Remote's infrared sensor and from this, the pointing position can be determined. By using a half-mirror, light from the Sensor Bar can still reach the sensor, and the Remote can still be used as a pointer.
The second invention enables the Remote to read data off of printed cards like a crude e-Reader or barcode scanner. This device attaches in front of the infrared sensor. The device has a slot where a plate can be inserted, which activates infrared lights. This plate includes a vertical slot, which allows light to shine only through a small area. A card with a printed dot pattern can be slid through the guide slot, and the pattern is read one column at a time. Removing the plate allows the Remote to be used as a pointer without removing the entire apparatus.
The third design attaches to the base of the Wii Remote and is a passive attachment. Various versions involve spherical or rounded pieces, which, when placed on a flat surface, allow the Remote to be used as a joystick. The base can be weighted to allow the Remote to stand on end.
Both patent applications were filed on June 23, 2010, and published on October 27, 2011. Kazuhiro Hosoi, Yasuyuki Shimohata, Toru Yamashita, Ryoji Kuroda are listed as the inventors of the devices. It is not clear whether Nintendo has any plans to release products based on either attachment. Many other Wii Remote attachment patents have gone unused. However, the infrared attachments share concepts with the upcoming Circle Pad Pro for 3DS, which is also an unconventional external attachment that sends signals via infrared.
I cannot believe that a 4gb flash chip of any sort isn't dirt cheap. At retail its only a dollar difference between 2gb and 4gb. We know Nintendo isn't using cutting edge tech and the casing is the same. Cart size today should be a non-issue till I start hearing 8 or 16gig carts.It's not Flash, it's PROM. I don't know the pricing details, but the performance should be better than SD Flash cards, and thus, the price higher.
That's just a bull excuse. They're pricing it this way because they know they can.
It's simple. To get a Wii game to work on a more powerful system, you "just" need to translate the code. Then you can upgrade the models/textures if you want. To get a 360/PS3 game to work on Wii, you have to, at best, reduce the components of the models/textures, and at worst, redo the runtime of the game to fit within speed and memory constraints, which is essentially rewriting the whole game. With such a large difference in power, it's far easier to add than it is to subtract (the resolution difference is a minimal consideration compared to the amount of data/polys/effects/etc. that can be pushed, which is something Nintendo either didn't consider or severely underestimated). Usually, the multiplatform devs don't even try this and get separate developers to handle the Wii versions in order to get them out at the same time as the HD counterparts.It's a hell of a lot easier to port from Wii to PS3/360 than the other way around...
Not trying to be a jerk, but I really need to know WHY that is. People say it and it makes no sense to me. Instead of NPCs with 100 points of articulation running through the background, why not just give them 10 points of articulation? Why not scale the 50 destructible environments down to 10? Doesn't the lower resolution alone mean you don't need as much horsepower?