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Messages - MegaByte

Pages: 1 ... 50 51 [52] 53 54 ... 164
1276
Nintendo Gaming / Re: Official Wii Sales Thread
« on: November 10, 2011, 03:02:56 AM »
No, the chart only covers Japanese sales.

1277
Nintendo Gaming / Re: Official Wii Sales Thread
« on: November 10, 2011, 01:30:39 AM »
Famicom Mini SMB. I like how the sprite is squashed like in that version.

1278
TalkBack / Re: Ubisoft Reveals New Drawing Tablet For Wii
« on: November 09, 2011, 08:56:34 PM »
They keep referring to the touch panel as a screen, but even their video doesn't show it active as a screen... and if that isn't the case, this doesn't really prototype the Wii U at all, unlike what they've been saying.

1279
TalkBack / Re: Super Mario 3D Land Review
« on: November 09, 2011, 06:24:20 PM »
You had to do that with the digital controls.

1280
TalkBack / Re: Super Mario 3D Land Review
« on: November 09, 2011, 05:24:18 PM »
How many warp zones did you come across?

1281
TalkBack / Re: Super Mario 3D Land Review
« on: November 09, 2011, 01:53:50 PM »
I assume they went with a full suit for the leaf power to be cute. The devs may not have seen the disconnect that we do since the "raccoon" tail is just a tanuki tail in Japan. The leaf is associated with the tanuki in Japanese mythology -- you can also see the leaf logo associated with Tom Nook in Animal Crossing.

1282
TalkBack / Re: Super Mario 3D Land Review
« on: November 09, 2011, 01:24:01 PM »
No, it's not. It's called a Side Somersault. There's also a Crouch Jump a la SMB2.

1283
The latest US ad features a British voice-over. The latest European ad features Americans. Not sure what's going on.

1284
TalkBack / Re: Club Nintendo Rewards: Handheld History Cards
« on: November 06, 2011, 01:24:15 AM »
Who are you to say whom this place is for?

1285
TalkBack / Re: Nintendo Posts Largest Net Loss in History
« on: November 05, 2011, 10:45:05 PM »
Earlier Monkey Ball games had Dole logos on all of the bananas in-game. I thought it was kind of funny that they switched sponsorship to Chiquita.

1286
Nintendo Gaming / Re: Wii U
« on: November 05, 2011, 02:30:15 PM »
The 3DS does not have the screen specs to do streaming of Wii U games. It can't do all the things the new controller can. Nintendo chose to keep costs down on both fronts, which is something Sony doesn't do.

Of course, we don't even know if the Wii U will make use of multiple Wii U controllers.

With Vita, there's probably a good chance you already own a PS3, so the major cost of a new home console is cut. The Vita doubles as a standalone portable, so if you want to own one console and one handheld, there's no extra cost in buying another controller. Sony could push this aspect if they choose.

Granted, these might be different markets, but if the style of gaming does pick up, then it would be reasonable to expect a screen-only controller from Sony, but they'll already be able to match features and get games out using Vita.

What the companies really want is for everybody to own a handheld to bring to friends' places. Of course, this didn't work so well with GBA/GC, and probably only phones/tablets have the penetration to have that happen successfully.

I expect Microsoft to try to integrate play between Windows Phone and their console at some point, and now that Sony is in full control of their phone division, they could go in that direction too.

Actually, EA is already doing this with their games on tablets and phones.

1287
Nintendo Gaming / Re: Wii U
« on: November 05, 2011, 03:08:29 AM »
Sony already has Vita.

1288
TalkBack / Re: Club Nintendo Rewards: Handheld History Cards
« on: November 04, 2011, 03:11:52 PM »
Had you just reported that fact without all the negativity and exaggeration, I would have just read your opinion, and just taken it into consideration with others I've seen.
That is why this is a blog, an unedited commentary, not news, formal review, or editorial.

1289
General Chat / Re: Google's Quest for World Dominance
« on: November 04, 2011, 02:45:50 PM »
Your browser has to support it, so stuff like old IE won't do.

Askew also works... it's like tilt, but ever so slightly less so.

1290
TalkBack / Nintendo Files for Wii Remote Infrared Add-on Patents
« on: November 04, 2011, 04:05:00 AM »

One design serves as a touch panel, while another acts as a barcode scanner.

http://www.nintendoworldreport.com/news/28332

Nintendo has designed several unconventional attachments for their Wii Remote controller and their patent filings were recently unveiled. Two attachments make use of the Wii Remote's infrared camera, which is normally used to detect the position of the sensor bar for position tracking.

The first attachment allows the Remote to be used as a touch panel, which operates in a similar fashion to the original Microsoft Surface. The panel unit attaches to the front and top of the Remote. When a stylus or a finger touches the panel surface, an infrared light shines underneath the panel. This light illuminates the stylus or finger tip, and this light is reflected by a half-mirror into the Remote's infrared sensor and from this, the pointing position can be determined. By using a half-mirror, light from the Sensor Bar can still reach the sensor, and the Remote can still be used as a pointer.

The second invention enables the Remote to read data off of printed cards like a crude e-Reader or barcode scanner. This device attaches in front of the infrared sensor. The device has a slot where a plate can be inserted, which activates infrared lights. This plate includes a vertical slot, which allows light to shine only through a small area. A card with a printed dot pattern can be slid through the guide slot, and the pattern is read one column at a time. Removing the plate allows the Remote to be used as a pointer without removing the entire apparatus.

The third design attaches to the base of the Wii Remote and is a passive attachment. Various versions involve spherical or rounded pieces, which, when placed on a flat surface, allow the Remote to be used as a joystick. The base can be weighted to allow the Remote to stand on end.

Both patent applications were filed on June 23, 2010, and published on October 27, 2011. Kazuhiro Hosoi, Yasuyuki Shimohata, Toru Yamashita, Ryoji Kuroda are listed as the inventors of the devices. It is not clear whether Nintendo has any plans to release products based on either attachment. Many other Wii Remote attachment patents have gone unused. However, the infrared attachments share concepts with the upcoming Circle Pad Pro for 3DS, which is also an unconventional external attachment that sends signals via infrared.


1291
TalkBack / Re: Japan eShop Round-Up (11/02/2011)
« on: November 04, 2011, 02:33:01 AM »
What's weird is that the developer doesn't even have a website, just a page up for that game (navigating to the root gives a forbidden error). I think the pictures do a decent job explaining the game play though.

1292
Nintendo Gaming / Re: Wii U
« on: November 04, 2011, 12:18:36 AM »
It's a bolted-on device that uses infrared to send input in a way that wasn't originally intended.

1293
Nintendo Gaming / Re: Wii U
« on: November 03, 2011, 09:36:00 PM »
It's actually related to the way the Circle Pad Pro works.

1294
Nintendo Gaming / Re: Official Club Nintendo Thread
« on: November 03, 2011, 03:00:19 PM »
Finally something to spend coins on.

1295
TalkBack / Re: Super Mario 3D Land Comes with No Manual in Japan
« on: November 02, 2011, 01:28:00 AM »
At least the Japanese cases have neat inner box art displayed through those holes. Not so in the US.

1296
TalkBack / Re: Resident Evil: Revelations to Cost $50
« on: November 01, 2011, 10:53:58 PM »
I cannot believe that a 4gb flash chip of any sort isn't dirt cheap.  At retail its only a dollar difference between 2gb and 4gb.  We know Nintendo isn't using cutting edge tech and the casing is the same.  Cart size today should be a non-issue till I start hearing 8 or 16gig carts.

That's just a bull excuse.  They're pricing it this way because they know they can.
It's not Flash, it's PROM. I don't know the pricing details, but the performance should be better than SD Flash cards, and thus, the price higher.

1297
TalkBack / Re: Super Mario 3D Land Comes with No Manual in Japan
« on: November 01, 2011, 09:55:58 PM »
While I loved the old manuals, the more recent manuals have been uninteresting (rote instructions with no handcrafted love, humor, or character) and unnecessary. Besides, modern games are so full of tutorials and other instructions, manuals are redundant. Worse, recent ones were a huge waste of paper with all of those languages included. Aside from easy access, the other benefit of having the manuals on 3DS is that screenshots are also in 3D, which isn't possible with paper.

1298
TalkBack / Re: Resident Evil: Revelations to Cost $50
« on: November 01, 2011, 09:10:41 PM »
That will probably depend on how many people buy this one at $50 and whether chip costs come down in the meantime.

1299
TalkBack / Re: What's with all the RE-releases?
« on: November 01, 2011, 08:07:32 PM »
It's a hell of a lot easier to port from Wii to PS3/360 than the other way around...

Not trying to be a jerk, but I really need to know WHY that is.  People say it and it makes no sense to me.  Instead of NPCs with 100 points of articulation running through the background, why not just give them 10 points of articulation?  Why not scale the 50 destructible environments down to 10?  Doesn't the lower resolution alone mean you don't need as much horsepower?
It's simple. To get a Wii game to work on a more powerful system, you "just" need to translate the code. Then you can upgrade the models/textures if you want. To get a 360/PS3 game to work on Wii, you have to, at best, reduce the components of the models/textures, and at worst, redo the runtime of the game to fit within speed and memory constraints, which is essentially rewriting the whole game. With such a large difference in power, it's far easier to add than it is to subtract (the resolution difference is a minimal consideration compared to the amount of data/polys/effects/etc. that can be pushed, which is something Nintendo either didn't consider or severely underestimated). Usually, the multiplatform devs don't even try this and get separate developers to handle the Wii versions in order to get them out at the same time as the HD counterparts.

1300
TalkBack / Re: Nintendo's Expansion Ports
« on: November 01, 2011, 07:01:21 PM »
The Wii U has USB ports, which is the modern version of expansion ports (unfortunately, Nintendo didn't do much with them on the Wii).

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