TalkBack / Re: IMPRESSIONS: New Play Control! Chibi-Robo
« on: August 24, 2009, 04:07:02 PM »Overall, these small control tweaks sound like they tighten the gameplay further, which is great news.
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Super Empire Stikes Back for the Virtual Console is the follow-up to the recently released Super Stars Wars on the Super Nintendo. Players will need to use the force in this fast-paced, action-packed title in order to push back Imperial Walkers, probe droids, and ice monsters, as well as other Empire forces. Super Empire Strikes Back is rated E for Everyone by the ESRB and is available now through the Wii Shop Channel for 800 Wii Points ($8).
Mr. DRILLER W is this week's WiiWare offering and is a newly updated version of the falling block puzzle game. Players can enjoy more than 20 varied stages and missions while they drill through a variety of falling colored blocks and obstacles. Multiple challenge levels ensure newcomers and veterans alike will be able to enjoy the title. Mr. DRILLER W is rated E for Everyone by the ESRB and is available now through the Wii Shop Channel for 800 Wii Points ($8).
This week's final offering is Pop+ Solo, a follow up to the WiiWare game Pop. Players will pop bubbles, build chains, and try to keep the timer alive in this shooting puzzler. Players will have access to eight unique modes including Adventure, Normal, Advanced, Chill, Challenge, and Bonus. The new Challenge mode lets players create and customize challenges for extended play. Pop+ Solo is rated E for Everyone by the ESRB and is available now in the DSi Shop for 500 Nintendo DSi Points ($5).
NINTENDO DOWNLOAD: JEDI BATTLES, MARVELOUS BUBBLES AND FRANTIC UNDERGROUND ACTION
Aug. 24, 2009
Faraway galaxies and otherworldly fun are within easy reach, thanks to the latest downloadable game offerings from Nintendo. If the recent Virtual Console debut of Super Star Wars had you cheering, you'll be doubly pleased to see its action-packed sequel in this week's lineup. Speaking of sequels, you'll also find a new WiiWare title that puts a fresh spin on an "underground" favorite. Meanwhile, Nintendo DSiWare fans will discover a puzzle game that truly pops.
Virtual Console
Super Empire Strikes Back
Original platform: Super NES
Publisher: LucasArts
Players: 1
ESRB Rating: E (Everyone) - Fantasy Violence
Price: 800 Wii Points
Description: Pursued across the galaxy, Rebel forces now marshal new strength on the remote ice world of Hoth. Though tracked by probe droids, attacked by ice monsters and confronted by an army of gigantic Imperial Walkers, you must not give in. You are the Alliance's only hope. Learn the ways of the Force, then test your skills in this fast-paced, action-packed sequel to the hit game Super Star Wars.
WiiWare
Mr. DRILLER® W
Publisher: NBGI
Players: 1
ESRB Rating: E (Everyone) - Comic Mischief
Price: 800 Wii Points
Description: Mr. Driller W is the newly updated version of the exciting game that challenges players with level upon level of frantic underground drilling action. Experience more than 20 varied stages and missions. Drill through a seemingly endless onslaught of colored blocks while avoiding falling obstacles and strategically managing your air supply. Multiple degrees of difficulty now challenge everyone from novices to hardcore Mr. Driller veterans. A tutorial will even help first-time players learn the rules quickly and easily. Vibrant graphics, engaging game play and loads of characters make this a modern twist on a gaming masterpiece.
Nintendo DSiWare
Pop+ Solo
Publisher: Nnooo
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Pop bubbles, build chains and try to keep the timer alive in this awesome puzzle/shooter. Pop your way through 16 waves of bubbles in Adventure, Normal or Advanced modes. Race against the clock in a one-, two- or five-minute run. Try the new Bonus Round mode, where each bonus round can be played in three, five or 10 rounds of increasing difficulty. Or just chill out in the relaxing Chill mode with no score or time pressures to worry about. Pop+ Solo comes to the Nintendo DSi system with eight modes and five bonus rounds, plus plenty of new badges to collect. Adventure mode introduces some new elements to the game with mines, golden fish, jets of water and four boss battles. The new Challenge mode lets you create and customize your own challenges to play again and again.
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.
Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.
Despite dating back as far as 2002, every game in this series stands the test of time. The first-person adventure gameplay is tight, and the experience is fulfilling; little can be said about the these games that hasn't been said before. Metroid Prime offers the most even-handed experience. The difficulty is about right, the exploration is manageable, and the world Retro creates is beautiful and interesting. Metroid Prime 2: Echoes is easily the most challenging game in the series, since the exploration can become confusing and the difficulty overbearing. However, the game still offers the tried and true Prime gameplay, and with enough patience, it becomes increasingly enjoyable as the game progresses. Metroid Prime 3: Corruption is the fastest-paced entry in the Trilogy, giving players more linear progression with a far more reasonable difficulty curve than Echoes.
Overall, the series is quite varied, with each game providing a unique experience while advancing the overarching storyline. Even though you'll be playing through three games that look and feel somewhat similar, the differences are striking, evidence of the quality of the series and this compilation disc as a package.
Of course, the changes made to the control scheme, as well as the extras included on the disc, do modify the experience to a degree. The Wii's motion controls allow for free aiming, giving the player a feeling of empowerment and providing a much smoother experience as you move through the world. The only interesting side effect of adding these schemes to the first two games is the fact that the hit boxes (areas that are susceptible to damage) on enemies are often extremely small. This makes it necessary to use the targeting on certain bosses, as well as on the turrets scattered throughout each world. Thankfully the targeting system ensures that this minor issue never holds you up.
The new controls also make beam changing quite a bit tougher. By default, players must hold the "+" Button in order to bring up the beam changer screen, which is similar to the visor changing screen accessed by the "-" button in Prime 3: Corruption. This makes certain battles more difficult because you can't quickly switch beams. It wouldn't feel as awkward had Retro at least paused the action during the beam change, but as it stands it's a frustrating side effect of modifying the controls. The Wii controls also make it quite challenging to play for long periods, due to the inevitable hand-cramping caused by holding the Wii Remote for an extended period of time.
The game only provides a few token control options. Players can swap the function of the "+" and "-" buttons in order to access their beams and visors differently. They can also swap the function of A and B, which by default perform the shoot and jump commands, respectively.
Visually, the titles included in Trilogy look slicker than the originals thanks to 16:9 widescreen support, a few replaced textures and models, and an improved HUD (particularly the scan visor). Naturally, Metroid Prime is not going to look quite as pristine nowadays as it did back in 2002; however, it still looks better than the vast majority of Wii titles.
After the first boss battle in Metroid Prime, players will quickly realize that achievements have been added to the first two games to match those found in Corruption. The achievements provide tokens (specific to the game in which they are unlocked) that can be used to purchase things like concept art, music, and fun unlockables like the Fusion Suit in Prime (sorry, no NES Metroid!). Players are also still forced to trade friend vouchers in Metroid Prime 3 in order to unlock everything. Importing save data from the original games isn't allowed either, so players must complete all of the games in the Trilogy in order to unlock all of the secrets found in the menu.
Veteran mode is now available from the start for all games, and Hyper mode (previously unavailable in the first two games) is unlocked after completing Veteran. The multiplayer from Echoes is available from the main menu, and it plays identically to the original. Though the controls have potential to make the experience more interesting, the poor level design and plethora of health power-ups keep the mode from achieving greatness. Regardless, fans of the original multiplayer will most likely be happy with the control upgrade.
Metroid Prime Trilogy is a must-own compilation for fans of the series and newcomers alike. All three of the games are still immensely fun, and the various updates made to the first two games make them even more enjoyable. If you have yet to experience the Metroid Prime trilogy, do not hesitate in purchasing this game. It's easily one of the best offerings on Wii.
Pros:
Lastability: 10.0
With three full quests that will take nearly twenty hours each and a brand new difficulty selection for the first two games, there is plenty to keep players occupied. Metroid Prime 2's multiplayer mode has also been included to play with friends.
Final: 10.0
Metroid Prime Trilogy offers one of the best triumvirates in gaming in a single package, along with an improved play experience and control scheme. A couple of minor control annoyances do exist, but they aren't enough to prevent this compilation from earning our highest honors.
Maybe I missed it, but where's the link to the live feed?
The review copy is in, see it unpacked right before your eyes!
Very good choice for a marathon. I look forward to following your progress this weekend.
Speaking of which, I'd be impressed if you managed to complete all three Metroid Primes within 48 hours... especially if you aim for 100%. Are you going to try and collect every upgrade?
This Friday (8/21/09) at 6PM EST/3PM PST Chessa and I will be hosting our second live broadcast marathon weekend!
The review copy of Metroid Prime Trilogy is in, and in celebration we will be trying to dash through as much of the Trilogy as possible.
We will be taking live calls via Skype, and will hopefully have a few extras helpers to keep this party going for 48 hours straight... or even longer!
Please tune in and join in the fun! There will be a live chat available and a nightly contest where we'll be giving away some random Wii strategy guides and a Virtual Console copy of Super Metroid to finish out the weekend.
UPDATE (8/21):
Alright, we won't be going 48 hours straight, but unlike the Zelda Marathon, we are going to keep to a strict schedule.
All times are EST
Friday:
I urge everyone who has an interest in participating to download Skype. It's how we will handle on-air communication, and it's totally free. We'll be taking calls the whole time we are playing and we will have appearances from various staff members throughout the weekend, including the RFN cast!
Just as last time, we will also feature a live chat via IRC right below the live broadcast, so please join in there and chat with fellow viewers!
Protocol to call in is as follows:
First send a chat message to the handle nintend0nick (that's a zero in there). I will then initiate the call from my machine and I will broadcast our call live. We can talk about anything (Video Game or Site Related, of course), just use the initial chat message to describe the topic of the call.
UPDATE (8/23):
Thanks for tuning in everyone, the weekend was most definitely a success! Please leave us feedback on what you enjoyed/disliked so that we can improve future marathons.
Over the course of the week we are going to be completing Echoes and possibly Corruption. If guys are interested in us broadcasting them, please also let us know in the feedback. If there is enough demand, we will certainly do just that!
If you have any questions at all, please feel free to ask them in the Talkback forum thread!