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Messages - Nick DiMola

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151
TalkBack / Re: IMPRESSIONS: New Play Control! Chibi-Robo
« on: August 24, 2009, 04:07:02 PM »
Fantastic impressions, Greg. I'm really hoping this makes its way to America, though I might consider importing if I can get a good enough deal. Being that I already know the dialog and story, I would be playing it just for the gameplay.

Overall, these small control tweaks sound like they tighten the gameplay further, which is great news.

152
General Gaming / Re: The PATHETIC state of the gaming 'media'
« on: August 24, 2009, 03:52:15 PM »
I still don't and will never get the Wii hate.

Whatever, go complain while I have fun.

153
TalkBack / Re: REVIEWS: Metroid Prime Trilogy
« on: August 24, 2009, 02:42:30 PM »
No, sir.

154
General Gaming / Re: Good Bye Microsoft
« on: August 24, 2009, 02:38:31 PM »
Do you want to know the secret to getting your 360 replaced for free kraken? Tell them that it RRoD'ed even if it didn't. They don't check, and they honestly don't care. They know the system is essentially broken anyway.

Kids these days, gotta teach em all the tricks.

155
TalkBack / Re: REVIEWS: Metroid Prime Trilogy
« on: August 24, 2009, 12:17:53 PM »
In defense of Echoes, it holds up much better in a non-marathon situation. It requires a lot more patience and attention than we were giving it.

156
Echoes tends to be much better in a non-marathon situation. It's a game that requires your full attention and patience. I've played through the game in that environment and it holds up much better. The marathon definitely made it seem worse than it is.

157
TalkBack / This Week in Nintendo Downloads
« on: August 24, 2009, 11:29:43 AM »
A meager three games are offered across all of Nintendo's platforms this week.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=19851

 This week in Nintendo Downloads brings us a single title for each of the download services, including the second entry in the Super Star Wars series.    


Super Empire Stikes Back for the Virtual Console is the follow-up to the recently released Super Stars Wars on the Super Nintendo. Players will need to use the force in this fast-paced, action-packed title in order to push back Imperial Walkers, probe droids, and ice monsters, as well as other Empire forces. Super Empire Strikes Back is rated E for Everyone by the ESRB and is available now through the Wii Shop Channel for 800 Wii Points ($8).    


Mr. DRILLER W is this week's WiiWare offering and is a newly updated version of the falling block puzzle game. Players can enjoy more than 20 varied stages and missions while they drill through a variety of falling colored blocks and obstacles. Multiple challenge levels ensure newcomers and veterans alike will be able to enjoy the title. Mr. DRILLER W is rated E for Everyone by the ESRB and is available now through the Wii Shop Channel for 800 Wii Points ($8).    


This week's final offering is Pop+ Solo, a follow up to the WiiWare game Pop. Players will pop bubbles, build chains, and try to keep the timer alive in this shooting puzzler. Players will have access to eight unique modes including Adventure, Normal, Advanced, Chill, Challenge, and Bonus. The new Challenge mode lets players create and customize challenges for extended play. Pop+ Solo is rated E for Everyone by the ESRB and is available now in the DSi Shop for 500 Nintendo DSi Points ($5).    


NINTENDO DOWNLOAD: JEDI BATTLES, MARVELOUS BUBBLES AND FRANTIC UNDERGROUND ACTION    


Aug. 24, 2009    


Faraway galaxies and otherworldly fun are within easy reach, thanks to the latest downloadable game offerings from Nintendo. If the recent Virtual Console™ debut of Super Star Wars™ had you cheering, you'll be doubly pleased to see its action-packed sequel in this week's lineup. Speaking of sequels, you'll also find a new WiiWare™ title that puts a fresh spin on an "underground" favorite. Meanwhile, Nintendo DSiWare™ fans will discover a puzzle game that truly pops.    


Virtual Console    


Super Empire Strikes Back™
 Original platform: Super NES™
 Publisher: LucasArts
 Players: 1
 ESRB Rating: E (Everyone) - Fantasy Violence
 Price: 800 Wii Points
 Description: Pursued across the galaxy, Rebel forces now marshal new strength on the remote ice world of Hoth. Though tracked by probe droids, attacked by ice monsters and confronted by an army of gigantic Imperial Walkers, you must not give in. You are the Alliance's only hope. Learn the ways of the Force, then test your skills in this fast-paced, action-packed sequel to the hit game Super Star Wars.    


WiiWare    


Mr. DRILLER® W
 Publisher: NBGI
 Players: 1
 ESRB Rating: E (Everyone) - Comic Mischief
 Price: 800 Wii Points™
 Description: Mr. Driller W is the newly updated version of the exciting game that challenges players with level upon level of frantic underground drilling action. Experience more than 20 varied stages and missions. Drill through a seemingly endless onslaught of colored blocks while avoiding falling obstacles and strategically managing your air supply. Multiple degrees of difficulty now challenge everyone from novices to hardcore Mr. Driller veterans. A tutorial will even help first-time players learn the rules quickly and easily. Vibrant graphics, engaging game play and loads of characters make this a modern twist on a gaming masterpiece.    


Nintendo DSiWare    


Pop+ Solo™
 Publisher: Nnooo
 Players: 1
 ESRB Rating: E (Everyone)
 Price: 500 Nintendo DSi Points™
 Description: Pop bubbles, build chains and try to keep the timer alive in this awesome puzzle/shooter. Pop your way through 16 waves of bubbles in Adventure, Normal or Advanced modes. Race against the clock in a one-, two- or five-minute run. Try the new Bonus Round mode, where each bonus round can be played in three, five or 10 rounds of increasing difficulty. Or just chill out in the relaxing Chill mode with no score or time pressures to worry about. Pop+ Solo comes to the Nintendo DSi™ system with eight modes and five bonus rounds, plus plenty of new badges to collect. Adventure mode introduces some new elements to the game with mines, golden fish, jets of water and four boss battles. The new Challenge mode lets you create and customize your own challenges to play again and again.    


Nintendo adds new titles to the Nintendo DSi Shop™ and the Wii™ Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.    


Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.


158
TalkBack / Re: REVIEWS: Metroid Prime Trilogy
« on: August 24, 2009, 10:11:07 AM »
LOL

159
TalkBack / Re: Metroid Prime Trilogy Marathon Weekend
« on: August 24, 2009, 09:12:06 AM »
Thanks for your input Jason (thatguy). It's helpful to hear the criticisms along with the praise. My feelings aren't hurt easily, so please be critical everyone. It only can make future marathons that much better.

I'm ecstatic to hear it was your favorite marathon, though. Now that it's over, I actually miss the environment we had going over the weekend. It was a ton of fun talking with all you readers/viewers! I don't know why the Skype thing didn't dawn on me during the Zelda marathon, but right after I felt like it would be a good idea. Most of that marathon was me blabbing on about nonsense. With Skype in the mix, it allows me and even Chessa to step away from the mic when we are tired and let you guys carry the dialog. I find this interesting for both myself and for the viewers. It gives a set of diverse opinions, views, and voices. The staff interaction also helped because I think people like knowing the personalities behind the names.

Overall, I'm extremely happy with the whole thing, and I look forward to playing a less demanding game for a future marathon where we have more continuous on screen action and less fatigue and replay due to challenge.

160
TalkBack / REVIEWS: Metroid Prime Trilogy
« on: August 24, 2009, 08:05:30 AM »
This triple helping of Samus Aran will please old fans and attract new ones as well.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=19850

 Metroid Prime Trilogy, though not specified by name, is actually a part of the New Play Control! series. It exists exclusively to bring Wii controls to the first two titles in the series. However, this is in no way a bad thing. Players looking for the ultimate Metroid Prime experience needn't look further than Trilogy.    


Despite dating back as far as 2002, every game in this series stands the test of time. The first-person adventure gameplay is tight, and the experience is fulfilling; little can be said about the these  games that hasn't been said before. Metroid Prime offers the most even-handed experience. The difficulty is about right, the exploration is manageable, and the world Retro creates is beautiful and interesting. Metroid Prime 2: Echoes is easily the most challenging game in the series, since the exploration can become confusing and the difficulty overbearing. However, the game still offers the tried and true Prime gameplay, and with enough patience, it becomes increasingly enjoyable as the game progresses. Metroid Prime 3: Corruption is the fastest-paced entry in the Trilogy, giving players more linear progression with a far more reasonable difficulty curve than Echoes.    


Overall, the series is quite varied, with each game providing a unique experience while advancing the overarching storyline. Even though you'll be playing through three games that look and feel somewhat similar, the differences are striking, evidence of the quality of the series and this compilation disc as a package.    


Of course, the changes made to the control scheme, as well as the extras included on the disc, do modify the experience to a degree. The Wii's motion controls allow for free aiming, giving the player a feeling of empowerment and providing a much smoother experience as you move through the world. The only interesting side effect of adding these schemes to the first two games is the fact that the hit boxes (areas that are susceptible to damage) on enemies are often extremely small. This makes it necessary to use the targeting on certain bosses, as well as on the turrets scattered throughout each world. Thankfully the targeting system ensures that this minor issue never holds you up.    


The new controls also make beam changing quite a bit tougher. By default, players must hold the "+" Button in order to bring up the beam changer screen, which is similar to the visor changing screen accessed by the "-" button in Prime 3: Corruption. This makes certain battles more difficult because you can't quickly switch beams. It wouldn't feel as awkward had Retro at least paused the action during the beam change, but as it stands it's a frustrating side effect of modifying the controls. The Wii controls also make it quite challenging to play for long periods, due to the inevitable hand-cramping caused by holding the Wii Remote for an extended period of time.    


The game only provides a few token control options. Players can swap the function of the "+" and "-" buttons in order to access their beams and visors differently. They can also swap the function of A and B, which by default perform the shoot and jump commands, respectively.    


Visually, the titles included in Trilogy look slicker than the originals thanks to 16:9 widescreen support, a few replaced textures and models, and an improved HUD (particularly the scan visor). Naturally, Metroid Prime is not going to look quite as pristine nowadays as it did back in 2002; however, it still looks  better than the vast majority of Wii titles.    


After the first boss battle in Metroid Prime, players will quickly realize that achievements have been added to the first two games to match those found in Corruption. The achievements provide tokens (specific to the game in which they are unlocked) that can be used to purchase things like concept art, music, and fun unlockables like the Fusion Suit in Prime (sorry, no NES Metroid!). Players are also still forced to trade friend vouchers in Metroid Prime 3 in order to unlock everything. Importing save data from the original games isn't allowed either, so players must complete all of the games in the Trilogy in order to unlock all of the secrets found in the menu.    


Veteran mode is now available from the start for all games, and Hyper mode (previously unavailable in the first two games) is unlocked after completing Veteran. The multiplayer from Echoes is available from the main menu, and it plays identically to the original. Though the controls have potential to make the experience more interesting, the poor level design and plethora of health power-ups keep the mode from achieving greatness. Regardless, fans of the original multiplayer will most likely be happy with the control upgrade.    


Metroid Prime Trilogy is a must-own compilation for fans of the series and newcomers alike. All three of the games are still immensely fun, and the various updates made to the first two games make them even more enjoyable. If you have yet to experience the Metroid Prime trilogy, do not hesitate in purchasing this game. It's easily one of the best offerings on Wii.

Pros:
       

  • The Corruption control scheme applied to the first two games
  •  
  • 16:9 Widescreen and updated visuals
  •  
  • Additional difficulty setting in Prime 1 and 2
  •  
  • Three excellent games together on one disc (in beautiful collector's packaging!)


  •        Cons:
           
  • Enemy hit boxes are too small in Prime 1 and 2
  •  
  • Wii Controls will cramp your hands over long play sessions


  •                Graphics:  9.0
           While Prime 2 and 3 still look great, Prime 1 shows its age to an extent. Though it still looks better than a large number of Wii titles, the texturing isn't of the same resolution as it is in Prime 2 and 3. Additionally, the human character models in Prime 3 are so under par they feel out of place in the beautiful worlds they occupy.

                   Sound: 10.0
           The music found across the Trilogy is some of the best video game music ever created. It's dynamic, moody, and always fitting. The sound effects are also of the highest caliber, deepening the Prime experience that much more.

                   Control:  9.5
           While the controls are nearly perfect, the need to use the "+" Button in Prime 1 and 2 is frustrating and unintuitive. Regardless, the games are still far more enjoyable with their new control scheme. It's a more natural fit for their style of gameplay than the more rigid GameCube controls.  Your wrist will get tired after extended play, however.

                          Gameplay: 10.0
           Trilogy is notable for the fact that it offers three similar yet unique gameplay experiences on a single disc. With this gamut-spanning lineup, it's easy to find something to enjoy, particularly when each game included is absolutely spectacular in its own right. No matter which game you choose to play, exploring the alien worlds is a blast, and the adventure/shooter style of play is fulfilling and enjoyable.

     


           Lastability: 10.0
           With three full quests that will take nearly twenty hours each and a brand new difficulty selection for the first two games, there is plenty to keep players occupied. Metroid Prime 2's multiplayer mode has also been included to play with friends.

     


           Final: 10.0
           Metroid Prime Trilogy offers one of the best triumvirates in gaming in a single package, along with an improved play experience and control scheme.  A couple of minor control annoyances do exist, but they aren't enough to prevent this compilation from earning our highest honors.      


    161
    TalkBack / Re: Metroid Prime Trilogy Marathon Weekend
    « on: August 23, 2009, 10:41:15 PM »
    Wooo, welcome JayBayBay!

    162
    TalkBack / Re: Metroid Prime Trilogy Marathon Weekend
    « on: August 21, 2009, 03:08:20 PM »
    Haven't quite worked that out yet, but I presume we'll be doing something with live calls. Perhaps a really tough trivia question of some sort, with the first to call in with the right answer wins. I'll have the definite details ironed out later.

    163
    TalkBack / Re: Metroid Prime Trilogy Marathon Weekend
    « on: August 21, 2009, 02:54:48 PM »
    Alright guys updated the original post, check out the new information there to get an overview of what we have in store for the weekend!

    164
    TalkBack / Re: Metroid Prime Trilogy Marathon Weekend
    « on: August 21, 2009, 08:57:33 AM »
    Maybe I missed it, but where's the link to the live feed?

    It'll go up in this blog post right before we start later today.

    165
    TalkBack / Re: Metroid Prime Trilogy Marathon Weekend
    « on: August 21, 2009, 07:00:18 AM »
    No phone bill required. As long as you call another Skype user it's completely free. My Skype name is available in my profile and I'll have that active during all of the hours we're playing.

    Any time you want to call the show, I'll have you guys send me a chat message first through Skype, and then I'll call you back. This way we won't get people calling over each other (assuming the feature is popular enough).

    Today I'll be updating the blog post with a whole bunch of important information detailing everything, so keep an eye out for that.

    166
    TalkBack / Re: Metroid Prime Trilogy Marathon Weekend
    « on: August 21, 2009, 12:24:04 AM »
    Skype is a voice chatting program (it's owned by eBay). It works very well and we use it to do all of our podcasting at NWR. We will be using it extensively over the weekend, so if you have any desire to talk to us live definitely get it installed!

    167
    TalkBack / Metroid Prime Trilogy Unboxing
    « on: August 20, 2009, 02:56:26 PM »
    http://www.nintendoworldreport.com/blogArt.cfm?artid=19836

     


    The review copy is in, see it unpacked right before your eyes!    


       


    168
    General Gaming / Re: The PATHETIC state of the gaming 'media'
    « on: August 20, 2009, 01:34:01 PM »
    I wasn't complaining, I was explaining. I love the business side of the convention and I thought it was interesting to see the behind-closed-doors aspect of the industry in person.

    D_Average seems to think it's odd that Nintendo would boast numbers, but nearly everyone who was actually in Club Nokia for Nintendo's Press Conference were investors/business people, not journalists. The entire downstairs portion in front of the stage was reserved for them. Us journalists lucky enough to be in the theater (very few) were relegated to the upper balcony. Most journalists were stuck watching it from a different building on giant TV screens.

    169
    General Gaming / Re: The PATHETIC state of the gaming 'media'
    « on: August 20, 2009, 09:15:57 AM »
    RABicle is exactly right. Having been to E3, it was obvious that much of the conference is dedicated to standard industry conference type stuff. As a bystander all you really see are the parts that the gaming industry is interested in, thus making it appear as something it is not.

    170
    TalkBack / Re: Metroid Prime Trilogy Marathon Weekend
    « on: August 19, 2009, 10:28:57 PM »
    Very good choice for a marathon. I look forward to following your progress this weekend.

    Speaking of which, I'd be impressed if you managed to complete all three Metroid Primes within 48 hours... especially if you aim for 100%. Are you going to try and collect every upgrade?

    I'm expecting we will blast through the individual games as quickly as possible. Thus we will only be getting what's necessary to complete the game and moving on. If by some miracle we complete all three ahead of schedule we'll probably revisit the first game and try and find some of the upgrades.

    It looks like our friends that were intending to join us aren't going to make it due to work on Saturday. Sooo... we'll be putting up an official schedule tomorrow detailing start and end times for each day, as well as what we'll be doing at specific times (contests, call blocks, etc).

    171
    Sorry to spam this everywhere, but please tune-in to our MP: Trilogy Live Broadcast Marathon this weekend. We're starting at 6 PM EST/3PM PST this Friday (8/21). We are going to take live calls via Skype and hopefully go for 48 hours straight. We'll also be giving some random **** away and we'll be gifting a copy of Super Metroid to close out the weekend.

    172
    TalkBack / Re: The NWR Mailbag Talkback Thread
    « on: August 18, 2009, 11:40:15 PM »
    I edited my post to include the link.

    173
    TalkBack / Metroid Prime Trilogy Marathon Weekend
    « on: August 19, 2009, 12:05:38 AM »
    http://www.nintendoworldreport.com/blogArt.cfm?artid=19825

      This Friday (8/21/09) at 6PM EST/3PM PST Chessa and I will be hosting our second live broadcast marathon weekend!    


    The review copy of Metroid Prime Trilogy is in, and in celebration we will be trying to dash through as much of the Trilogy as possible.    


    We will be taking live calls via Skype, and will hopefully have a few extras helpers to keep this party going for 48 hours straight... or even longer!    


    Please tune in and join in the fun! There will be a live chat available and a nightly contest where we'll be giving away some random Wii strategy guides and a Virtual Console copy of Super Metroid to finish out the weekend.    


    UPDATE (8/21):
     Alright, we won't be going 48 hours straight, but unlike the Zelda Marathon, we are going to keep to a strict schedule.    


    All times are EST

     Friday:  
       
    • 6PM - Begin Marathon
    •  
    • 9PM - Call In Question: What is your favorite Metroid game?
    •  
    • 11PM - Live Trivia Contest
    •  
    • 2AM - End of Day
    •  
     
     Saturday:  
       
    • 10AM - Begin Day
    •  
    • 2PM - Call In Question: Who/What is your favorite Metroid character?
    •  
    • 5PM - Contest #2: Stump Zach Miller
    •  
    • 9PM - Call In Topic: Describe your ultimate Metroid game
    •  
    • 2AM - End of Day
    •  
     
     Sunday:  
       
    • 10AM - Begin Day
    •  
    • 2PM - Call In Question: What game would you change in Metroid series and how?
    •  
    • 5PM - Super Metroid (VC) Giveaway
    •  
    • TBA - End of Day
    •  
       


    I urge everyone who has an interest in participating to download Skype. It's how we will handle on-air communication, and it's totally free. We'll be taking calls the whole time we are playing and we will have appearances from various staff members throughout the weekend, including the RFN cast!    


    Just as last time, we will also feature a live chat via IRC right below the live broadcast, so please join in there and chat with fellow viewers!    


    Protocol to call in is as follows:  
     First send a chat message to the handle nintend0nick (that's a zero in there). I will then initiate the call from my machine and I will broadcast our call live. We can talk about anything (Video Game or Site Related, of course), just use the initial chat message to describe the topic of the call.    


    UPDATE (8/23):
     Thanks for tuning in everyone, the weekend was most definitely a success! Please leave us feedback on what you enjoyed/disliked so that we can improve future marathons.    


    Over the course of the week we are going to be completing Echoes and possibly Corruption. If guys are interested in us broadcasting them, please also let us know in the feedback. If there is enough demand, we will certainly do just that!    


    If you have any questions at all, please feel free to ask them in the Talkback forum thread!    


     
       


    174
    TalkBack / Re: The NWR Mailbag Talkback Thread
    « on: August 18, 2009, 11:14:36 PM »
    M-M-M-MEGA BUMP!!!

    The latest edition of the Mailbag is up. Check it out!

    175
    TalkBack / Re: REVIEWS: Rock Band Country Track Pack
    « on: August 16, 2009, 08:45:55 AM »
    The Track Packs are at least compatible with the RB2 equipment. I just checked over in the Rock Band forums and according to them the GHWT/GH3 guitars and microphones work with the Track Packs, but not the drums.

    I'd say if you are a Rock Band 2 Wii owner, it's in your best interest to install the Homebrew Channel and check out RawkSD. You aren't doing anything illegal, just getting proper use out of your games and equipment.

    I've been very hesitant to buy the first Rock Band because of the annoying and tedious process of perfectly calibrating the instrument timings. Now I can buy it and import it into the second one via RawkSD and be done with it. Not to mention the fact that all of the songs I've acquired will now be centralized to a single game. I <3 Homebrew.

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