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Messages - Nick DiMola

Pages: 1 ... 49 50 [51] 52 53 ... 164
1251
General Gaming / Re: Sony US hardware announcements
« on: August 22, 2008, 04:00:39 PM »
UncleBob has one.  Maybe two.

Why am I not surprised?

1252
NWR Forums Discord / Re: Introduction to Voice Chat
« on: August 22, 2008, 03:14:11 PM »
Can I get the abridged version?

1253
General Gaming / Re: Sony US hardware announcements
« on: August 22, 2008, 02:37:59 PM »
Haha I always wanted one of those solely for the kitsch factor.

1254
Nintendo Gaming / Re: Nintendo Power Subscribers
« on: August 22, 2008, 02:36:19 PM »
I get GI and EGM and they both suck balls. GI was a biproduct of getting my Edge card as GS (Which has easily paid for itself 100 times over already), and EGM just started coming, not sure how.

I usually skim through every issue when they come and after 10 mins I never pick them up again.

I used to be an NP subscriber for a long time a long time ago. I've considered resubscribing but then realized that they never have anything to say that I don't already know.

1255
General Gaming / Re: Sony US hardware announcements
« on: August 22, 2008, 10:54:16 AM »
That keypad looks like ****.

1256
General Gaming / Re: Indigo Prophecy
« on: August 22, 2008, 10:40:53 AM »
It felt like the Matrix trilogy condensed into a single game.

You're definitely going to scare people into quitting after the first third of the game saying things like that!

lol

1257
General Gaming / Re: Indigo Prophecy
« on: August 22, 2008, 10:22:14 AM »
Teh Billeh has some Heavy Rain impressions up at Cripsy Gamer. Sounds fucking amazing.

1258
General Gaming / Re: Indigo Prophecy
« on: August 22, 2008, 07:18:31 AM »
Yeah I didn't quite understand at what point she fell in love with him and wanted to hop on his junk. That part annoyed me too, and it felt like somewhere in between they cut a few chapters thus the enormous plot hole.

1259
Nintendo Gaming / Re: Will Wario Land be a day one purchase for you?
« on: August 21, 2008, 11:43:59 PM »
Appreciate the question, would you mind moving it over to this thread though? Already have a thread dedicated to the awesomeness that will be this game.

1260
TalkBack / Mii Freestyle Mode Revealed for Guitar Hero: World Tour
« on: August 21, 2008, 11:58:04 PM »
This Wii exclusive mode will also feature air guitar and drums by using the Wii Remote and Nunchuk.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=16582

 Activision announced yesterday during the Leipzig Games Conference in Germany that the Wii version of the upcoming Guitar Hero: World Tour will include the exclusive Mii Freestyle mode.    


Mii Freestyle mode allows players to use their custom made Miis in the game along with their Wii Remote and Nunchuk to play air guitar and drums.


1261
General Gaming / Re: Indigo Prophecy
« on: August 21, 2008, 10:40:16 PM »
Well just finished this and the end does kind of fizzle out and there are some definite plot holes. Overall though I enjoyed it and I think its style of presentation and story development up to the end is unprecedented in a video game. It felt like the Matrix trilogy condensed into a single game.

I still have enormously high hopes for Heavy Rain, and I'd like to see a second Indigo Prophecy that continues the story line of the first.

1262
TalkBack / Re: REVIEWS: Okami
« on: August 21, 2008, 11:26:37 AM »
Pro's TV is like a 60" crazy big flat panel.

I have a 61" TV and I had no problems with it.

1263
Nintendo Gaming / Re: Cursed Mountain
« on: August 21, 2008, 10:11:14 AM »
Yeah I definitely get a Fatal Frame/RE feel from it as well. I was slightly interested before, but moreso now.

1264
General Gaming / Re: Close-Minded Gaming
« on: August 21, 2008, 07:09:04 AM »
MMOs must require special DNA to enjoy. I find them to be some of the most boring games out there, particularly ones of the RPG flavor. Now don't get me wrong, there is definitely *some game* out there that can get me hooked, but as of right now I'm not sure they've created it yet.

1265
General Gaming / Re: Indigo Prophecy
« on: August 21, 2008, 06:38:47 AM »
Have you backflipped onto the train yet? Stop playing there.

Yup, I'm now a good bit past there. Still enjoying it, still find it engaging.

1266
TalkBack / Re: REVIEWS: Okami
« on: August 20, 2008, 09:11:10 PM »
I absolutely love this game. I had some initial frustration with the controls as well, but I found as I played it more that my issues had more to do with mastery of them. As stated in the review, once I nailed them down I found them quite enjoyable and a crucial piece of my enjoyment of the title.

I must admit I am a total Zelda whore, so this game appealed to everything I loved about Zelda and made it different enough that it didn't feel like a knock off. As a matter of fact, if Nintendo would have released this as Legend of Zelda: Okami, I wouldn't have even batted an eye. The level of polish on this title is astounding and should be praised to the highest degree.

Also worth mentioning; when I learned that the various sub plots within the game, particularly the first segment, were a near identical presentation of classic Japanese mythology I was blown away. It made me appreciate everything else about the game even more and gave me some insight as to where they were drawing their influence.

1267
OMFG he's back!

1268
TalkBack / REVIEWS: Okami
« on: August 20, 2008, 08:00:00 PM »
Stunningly beautiful and amazingly engaging.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=16579

 For many Nintendo gamers, Okami will have a very familiar feel to it. Since its initial release on Playstation 2, comparisons have been made to Shigeru Miyamoto's Legend of Zelda series. Indeed, Okami and the venerable Zelda series share many similarities in design and pacing as well as polish, challenge, and entertainment value.    


Okami is loosely based on various stories of Japanese mythology; the first tale told in the game is a very faithful envisioning of the story of Orochi. Following that tale's completion, the game expands into its own overriding storyline that incorporates a variety of myths while also constructing its own characters, locales, and plot points.  You play the role of the ancient God Ameratsu, a white wolf brought back to life to save the world from the forces of darkness.    


In line with its influences, Okami is presented in a way that gives it the appearance of a living, hand-drawn, cel-shaded story board. When looking at the visual depictions of Japanese mythology, it is obvious that one of the goals of the Okami project was to bring such pieces of art to life. Matching its gorgeous, authentic graphical presentation is an amazing compilation of music. The beautiful pieces bring out the sounds and themes of ancient Japanese culture and match the game perfectly. The sound effects are equally excellent, never sounding out of place or poorly composed.    


As mentioned earlier, the game has been compared on countless occasions to the Legend of Zelda series, and rightfully so. The game world is built as a collection of points of interest on a large overworld map, chock-full of life and side quests. In Okami's case, these points of interest are solely cities and structures as opposed to the cities and dungeons found in Zelda. Okami has some locales that resemble dungeons, but nothing on par with the rigid dungeon structure typical of most Zelda games. This departure gives the game its own flavor and pacing that separates it from the Zelda series; players will notice other similarities as well, including the helper character Issun, who parallels Zelda's Navi quite well but is much less annoying.    


Okami's gameplay also sets it apart very distinctly from Zelda. Unlike Zelda (in which players engage enemies as they're wandering through a field or dungeon), Okami takes a more RPG-style approach to combat. Enemies are represented in the overworld as a floating scroll. Upon touching the scroll players are encased in a magical perimeter wall (which can be broken out of if necessary), in which they faceoff with their enemies.    


Players use a combination of brush strokes (using the "Celestial Brush", a paintbrush that can be used to effect the game environment) and physical combat moves to defeat the enemies.  Conquered foes drop life, yen, and ink pots. The game rates your combat performance based on technique and time, assigning you points accordingly. These points become what are essentially distributable experience points that can be used to upgrade ink capacity and life, amongst other things.    


Aside from battle, Okami incorporates brush stroke usage throughout the game for solving puzzles and accessing hidden areas. Because the brush strokes are a rough equivalent of Zelda's inventory, their functionality is quite similar in the overworld. There are some instances when drawing the brush strokes feels better because it provides for more tactile puzzle-solving. The brush stroke system also partially replaces a conventional item inventory. Instead of stocking bombs, players can activate the paintbrush and draw a bomb on the screen using the Wii Remote's pointer functionality.    


Players can also do things like slashing and "blooming" (bringing life back to a dead plant), and different strokes have different effects and purposes depending on the enemy you’re facing. In some cases, a certain brush stroke will be necessary to defeat an enemy. General attacks require rhythmic movements with the Wii Remote, causing Ameratsu to attack with her body or an equipped weapon such as a sword or beads. Each weapon has its own rhythm and attack strategy, giving the battle system further depth. The unique brush stroke system and rhythmic combat movements makes the game feel very tactile and, with mastery, quite enjoyable.    


Controlling Okami can be frustrating at first, because players must master the rhythm controls of combat as well as the brush stroke mechanic.  However, once players learn both it is smooth sailing.  Admittedly, some events that require brush stroke drawings can be frustrating due to finicky recognition; one improperly-drawn stroke means redoing an entire sequence.  There was initial debate regarding the Playstation 2 version's analog control versus this version's Wii Remote control, but players will ultimately find it more satisfying to use the Wii Remote.  Brush strokes are quicker, and use of the Celestial Brush feels a lot more realistic.    


Okami is a stunning game experience through and through. It has depth and longevity, as well as beautiful art direction, graphics, and music.  The Celestial Brush is both an engaging battle mechanic and a novel puzzle-solving tool. Every facet of Okami is enjoyable, and Wii players that don't experience it are doing themselves a disservice.

Pros:
       

  • Engaging story steeped in Japanese Mythology
  •  
  • Beautiful art direction and graphics
  •  
  • Lovely music and sound
  •  
  • Zelda-esque gameplay


  •        Cons:
           
  • Controls can be finicky at times
  •  
  • Could use some more varied bosses


  •                Graphics: 10.0
           The game is beautiful, mimicking ancient Japanese art with its cel-shaded style. It looks fantastic in 16:9 480p, and is one of the best-looking Wii games out there.

                   Sound: 10.0
           The musical scores are excellent and sound very authentic. All of the sound effects are fitting and charming.

                   Control:  8.0
           Controlling Okami is tough at first, but as you get the feel of the game it proves to be quite engaging and very fulfilling. Unfortunately, the controls can be finicky at times causing some frustration in things like event sequences.

                          Gameplay: 10.0
           The Zelda-esque gameplay combined with the unique flavor of the title make for a very engaging play experience. Any gamer would be well served by Okami, but Zelda fans should run to the store and grab this if they haven't already.

     


           Lastability: 10.0
           The game will easily take you 40 hours to complete, and even longer if you tackle side quests along the way. It never feels boring or repetitive, and its story and RPG elements help things along nicely.

     


           Final: 10.0
           Okami is easily one of the best games on Wii and should not be ignored.  Its engaging story, art direction, music, and gameplay experience delivers a complete package.      


    1269
    Nintendo Gaming / Re: EA Tennis (featuring MotionPlus)
    « on: August 20, 2008, 03:33:46 PM »
    Wii Sports only has mainstream appeal because it was packed in with the console. Outside of Bowling, the collection doesn't stand up too well due to ridiculous limitations.

    I'm not trying to derail, but this is definitely not true. What about Wii Play and Wii Fit, or Carnival Games? The game would've sold gangbusters regardless, hell look at Japan where it isn't packed in.

    1270
    TalkBack / Re: REVIEWS: Izuna 2: The Unemployed Ninja Returns
    « on: August 20, 2008, 03:30:49 PM »
    How long until someone gets REALLY pissed about Zach's review and criticizes his inability to review a mystery dungeon game?

    I thought the review was excellent as well.

    1271
    Nintendo Gaming / Re: EA Tennis (featuring MotionPlus)
    « on: August 20, 2008, 02:53:13 PM »
    Yeah I agree with Ian, not directing the ball with motions is just lame waggle for something like this. Yeah it'll be more tactile but it'll ultimately be worthless. Seeing as how this is using MotionPlus I'd say its almost certainly doing it like Wii Sports Tennis, and probably far more accurately.

    I'm hoping that movement around the court is done with the nunchuk.

    1272
    General Gaming / Re: Leipzig Games Convention 2008
    « on: August 20, 2008, 12:58:58 PM »
    If Heavy Rain turns out like Indigo Prophecy I wouldn't worry about it. The QTEs will be done logically and tactfully. The game looks stunning and I hope it turns out great, I'll be there on day 1 for it.

    1273
    Nintendo Gaming / Re: Madworld
    « on: August 20, 2008, 12:47:21 PM »
    This game looks so fucking awesome, I can't wait till it comes out.

    1274
    Nintendo Gaming / Re: Captain Rainbow?!
    « on: August 20, 2008, 06:45:25 AM »
    If this game doesn't see a US release I am going to be furious. I'm hoping Nintendo has something to say about localization soon.

    1275
    General Gaming / Re: Too Human Trilogy: Exclusive for 360
    « on: August 20, 2008, 06:34:08 AM »
    I'll buy my copy when the used market is flooded and the price for it drops.

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