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Messages - Nick DiMola

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1176
TalkBack / Re: Too Human: An Informal Review
« on: September 03, 2008, 05:24:56 PM »
I actually had quite a bit of fun playing the game, but some of the particulars of it made me a bit upset. I think that two will almost definitely be awesome and I anxiously await it.

1177
Nintendo Gaming / Re: Viva Pinata DS announced
« on: September 03, 2008, 04:48:02 PM »
Crimm is fueled by hatred. He literally requires those titles for survival. I think if he ever got a good game he would spontaneously combust.

1179
MM3 > MM2

1180
TalkBack / Too Human: An Informal Review
« on: September 03, 2008, 03:17:46 PM »
http://www.nintendoworldreport.com/blogArt.cfm?artid=16631

  Silicon Knights earned my respect back in the early days of the Cube with their release of Eternal Darkness. The game was a solid action-adventure title with interesting settings, provocative lore, and a great story tying it all together. I followed the company into their next venture and my first foray into the Metal Gear Solid universe with The Twin Snakes. Though a remake, it was another solid title and another reason for me to keep endorsing the company.    


When Too Human was announced for the 360 I kept my eye on it and waited patiently for its completion. With its release I was hesitant to purchase due to some less than stellar impressions from a variety of sources, but I still wanted to play it regardless because of the undeniable talent of the Silicon Knights studio. Luckily I had acquired a number of free game rental coupons at Hollywood Video, so I figured this would be an ideal game to use a coupon on.    


Though I had been following the game for years, I wasn't quite sure what to expect and the negative impressions lead me to believe I should not expect much. Setting everything aside, I started my Too Human experience.    


Though not obvious for most of the game, the story is some sort of modern interpretation of Nordic mythology pertaining specifically to Ragnarok. The world is in somewhat of a Matrix-like state where machines have seemingly dominated the world pushing the world's population into a particular area, while destroying the entire environment creating an eternal winter.    


The protagonist of the story, Baldur is an Aesir, a god of sorts though not God himself (that title goes to Odin). The Aesir are cybernetically enhanced human beings and are extremely hard to kill. As a result they have become the protectors of the normal humans and are at the forefront of the war against the machines.    


As the game progresses, the story is carried out through a collection of cutscenes that occur between excursions to the outside world where Baldur, accompanied by the human army are on a particular mission to destroy someone, something, or acquire intel. The game's settings are all massive and gorgeous, giving the world a very particular personality. The environments, story, and characters clearly try to convey an epic feeling and they definitely succeed in doing so. In this regard, the game evoked memories of Shadow of the Colossus which took a similar approach to giving the game's epic monsters, an epic world to populate.    


Of course all of this means nothing without actual gameplay to fully convey the epic notions of the title. Anyone familiar with games like Baldur's Gate: Dark Alliance or Champions of Norath will have a good idea of the core concept of the title. Essentially players are fighting massive amounts of enemies in dungeons and all the while are acquiring weapons, armor, charms, runes, weapon blueprints, armor blueprints, and bounty. Every enemy in the game will drop at least something. Whether it is one of the listed items or health, pickups will appear on a constant basis. Additionally, all listed items can be acquired through various beacons in dungeons and through scattered pods.    


With all of the pickups constantly flowing in, players are constantly selling (salvaging) unusable or unneeded extra armor and weapons, and equipping the best available of both to keep pace with the increasing difficulty of the game. In this regard the game falls short because the flow of armor and weapons are literally necessary to keep pace with enemies. Even though you are leveling up and gaining new weapons, the enemies are constantly doing the same, so the game never gets easier over time and the difficulty is constant from beginning to end.    


The whole system for equipping and salvaging never gives you an edge which is a frustrating feeling. Even collecting blue prints feels like a waste because crafting higher level items is impossible due to locking based on level. So if I am at level 20 and the weapon blueprint I acquire is at level 23, forget about crafting it for an edge; you won't be allowed to use the resulting weapon until you reach the required level. As a side effect, money is practically useless because the best of the usable weapons (ones in your level range) are typically dropped by defeated enemies.    


Thankfully the control and combat are actually quite fun and fulfilling. I would describe it as almost Devil May Cry like, because the player is given control of a melee weapon alongside a gun of choice, primarily dual wielded guns. The gun control is delegated to the Left and Right Triggers, each controlling their respective gun, while the melee control is handled by the right control stick. Flicking the stick towards enemies will rush Baldur in that direction and perform the attack which can be coupled with use of the guns for juggling. Enemies are auto-targeted with the guns, but can be selected by using the right control stick while shooting. Sometimes the auto-targeting system can get a little unwieldy but most of the time it works just fine. Players can also perform special moves with the Right Bumper Button, clicking of both control sticks, and the Y button. These moves will depend on your alignment, and can be reassigned at any time throughout the game. The final layer of combat are QTEs which are worked in for defeating particular enemies.    


Considering most games in the same genre have a, "Mash on the A Button," style of combat, it was nice to see Too Human take a more layered approach to the system. This ultimately provides for a more interesting experience than any other entry in the genre does.    


Now my biggest gripe with the title outside of the enemies leveling up at an equal pace to Baldur is the lack of local co-op. For a game in this style, co-op is practically mandatory. It adds an enormous amount to the game and makes it feel more enjoyable and tactful. As it stands the game tends to drag in the longer dungeons and can easily get boring especially when fighting room after room of hordes of the same enemy types. Co-op would've alleviated some of this tedium or at least masked it.    


Other lesser gripes include the mandatory Valkyrie cutscene and the story. Upon dying a Valkyrie rescues Baldur and reincarnates him. The whole sequence takes somewhere in the range of twenty seconds and is unskippable. Thankfully I didn't die much in the game, so it didn't aggravate me quite as much as it seems to with other people, but overall it felt unnecessary. Considering there are really no other penalties for death, I considered this annoying system to be my penalty, and on that level it definitely works.    


Also, the story doesn't make any sense for the better part of the game, and still leaves you questioning everything after the game is over. I suppose it is necessary in order to drag the game into a trilogy, but it was fairly annoying.    


At the end of it all, the game is decent and can be quite fun at times, especially with co-op over Xbox Live. Anyone with the ability to do so, particularly fans of Silicon Knights games should give the game a go through at least once. It isn't quite a "must buy" game, but it is passable and a perfect candidate for a weekend rental. Most critics seem to have been unnecessarily harsh on the game regardless of the game itself being above average. I guess the years of build up around the title coupled with the Neo GAF controversy left a bad taste in most people's mouths.    


I hope Too Human 2 is eventually made, but I hope that Dyack and company compress 2 and 3 into a single sequel and finish the story there. I think the next title can ultimately be a AAA title if they fix some of the flaws of the first and get to the point with the story.


1181
Nintendo Gaming / Re: Fragile - Namco ARPG
« on: September 03, 2008, 10:31:14 AM »
Updated that for you Bill, it should auto-open in WMP now.

1182
General Chat / Re: Metallica - Death Magnetic
« on: September 03, 2008, 09:49:38 AM »
Yeah so the full album is out now...and Metallica is back. Fucking-A, they're back.

Holy fucking **** dude, you are so right. This album is blowing me away.

1183
Nintendo Gaming / Re: Viva Pinata DS announced
« on: September 03, 2008, 09:38:00 AM »
Oh man, I'm really hoping we get a review copy of this, I'd love to do a review on it.

1184
I just want to outright lock this thread. Like pap mentioned earlier, I'm so fucking sick of this discussion. It literally infests every thread on the board and makes it impossible to peruse the boards and have friendly discussion about anything.

Whether or not you are happy about the Wii library, keep it to yourself. When a discussion on a game comes up, discuss the game, not the overarching importance/worthlessness in the overall Wii library or whether or not it is a core/hardcore/casual/whateverthefuckelse game. Seriously, its just annoying at this point.

I put up my fanboyism blog in an attempt to discuss this exact topic. Play and experience everything, then you won't be complaining about who has what library of games and which system is the best. They are all great in their own way and they all have games everyone can enjoy. If you don't see any need to play anything further than what you have already, whether it be a Wii, 360, or PS3, GREAT. You have made an excellent purchase and should be happy to get such value from it.

1185
NWR Forums Discord / Re: Introduction to Voice Chat
« on: September 02, 2008, 02:56:41 PM »
Hate to spoil the fun, but he/she is a new poster (or a poster connecting from a unique IP address that he/she have never connected with before from a different account).

1186
TalkBack / Re: Disaster: Day of Crisis to See European Release This Fall
« on: September 02, 2008, 12:13:43 PM »
The story of this game is laughably bad. It's almost like a parody of a real video game.

1187
Nintendo Gaming / Re: What is even going on with Disaster: Day of Delay?
« on: September 02, 2008, 11:03:24 AM »

There is a rumor that Disaster: DOC is coming out on October 24th in Europe.

Somehow i don't see myself believing this.

BELIEVE IT!

1188
Nintendo Gaming / Re: Tornado
« on: September 02, 2008, 07:30:33 AM »
Please tell me you aren't literally blowing the tornadoes (as in using the DS microphone). The concept seems cool, but that would easily ruin it.

1189
TalkBack / Re: Fanboyism, or Cutting off Your Nose to Spite Your Face
« on: September 02, 2008, 07:21:19 AM »
The PS3 isn't a failure or anywhere near a failure. It is impossible to draw a proper analogy for the PS3 because it isn't really relegated to a single part of Sony. The PS3 for all intents and purposes was created to sell Blu-Ray. Blu-Ray sells movies, and more importantly, Blu-Ray sells expensive HDTVs; an industry where Sony's name is equated with luxury and quality.

The PS3 is already a booming success for Sony in that they secured the format war and will continue to sell HDTVs and Blu-Ray movies. Much like the PS2 brought DVDs mainstream success, so will the PS3 especially as the cost of the system moves down. Don't kid yourselves, the PS3 was priced high to accommodate the Blu-Ray player and that's it. Sony knew that they would lose customers (I'm not sure they thought they would lose as much as they did to Nintendo), but they were willing to do so in order to perk up their other divisions which weren't doing quite as well as their game division was doing.

In terms of purely gaming the PS3 is a hiccup for Sony. The next console, will undoubtedly be more competitively priced and they will make strides to pick up some of their lost ground. Of course, Blu-Ray will be cheaper then so the PS4 won't suffer from those costs.

Also keep in mind that the PSP has been very successful and the money made there is definitely propping up their bottom line in the game department. Oh and of course the PS2 which is still selling well and making Sony some great cash.

1190
General Gaming / Re: Too Human Trilogy: Exclusive for 360
« on: September 01, 2008, 09:19:10 PM »
Finished this beast up. Not a bad game, a little tedious and definitely needing of a local coop mode. I'll be doing an informal review in a blog post, so if anyone is interested on my particular thoughts I'll have them up within the week.

EDIT: Thoughts are up

1191
Nintendo Gaming / Re: Mario Super Sluggers
« on: September 01, 2008, 11:29:23 AM »
I wound up playing this with my brother the other night and it is a fantastic game. I probably won't buy it because it isn't too different from the Gamecube version.

If you haven't played Mario Baseball before, I seriously suggest checking it out (either version). Yes they are arcade baseball games, but they are craptons of fun.

The game renewed my love of the series, and since my brother and I played I've been playing the Gamecube original.

1192
General Gaming / Re: Console Acquisition Time?
« on: August 31, 2008, 10:09:01 PM »
That said, am I missing out on any must play PS2 games that aren't GTA, Grand Tourismo, or Final Fantasy??

Excellent question. Here is a thread that should help you out.

1193
Nintendo Gaming / Re: Miyamoto reafirms Wii Music is still coming along
« on: August 31, 2008, 10:35:01 AM »
Here's a recent video from PAX as well showing the game as well, which makes the game look much better then it's E3 showing as well.
http://hk.youtube.com/watch?v=MwxSJ1h8OMk&feature=user

Considering Miyamoto is behind this I knew the final product would turn out good.  And this recent video and impressions show that Wii Music is actually turning out, *gasp* good.

In all honesty that still looks pretty boring to me. I'm not saying it won't be polished and well-done, I'm just saying that not everyone is going to be head-over-heels about it. I'm also not saying that you shouldn't be excited, personally I don't really see the draw.

I say this because at the end of the day you still need to play whatever song you selected and the best you can do is play it slower or faster than everyone else. Even when he was ad-libbing, he was still playing it to the notes of the song. A game like that I would hope for something that lets me be totally creative and I'm not sure it really does that. I am still vaguely interested in the conducting mode as I think that has potential to be very interesting because it can be done pretty accurately to real life and actually give you real goals to work towards.

1194
TalkBack / Re: Fanboyism, or Cutting off Your Nose to Spite Your Face
« on: August 30, 2008, 10:38:14 AM »
Silks, I can't say I agree with you all the time, but I fully agree with you here. Anyone debating that Microsoft and Sony will be leaving gaming any time soon is crazy. They will modify their strategy to some degree next generation and figure out a way to stay competitive. I don't think either of them will go the way of Sega, seeing as management of their consoles and brands was handled quite poorly.

1195
General Gaming / Re: Too Human Trilogy: Exclusive for 360
« on: August 30, 2008, 12:25:36 AM »
This is definitely a competent game, but definitely not worth $60. When it is about $20-$30 I will feel comfortable purchasing.

I am getting some enjoyment out of the rental copy I currently possess, but ultimately the lack of local coop really kills it. This is a game I would've really enjoyed playing with my wife.

1196
Nintendo Gaming / Re: Why does Nintendo hate the Game Cube?
« on: August 29, 2008, 05:24:49 PM »
eBay. Good luck because I tried to find them for years but the only thing they would take for payment was my arm and leg. You're better off grabbing Wii component cables and playing your GC games there (that's what I do now).

1197
How about we just make the boxes smaller instead of cardboard? DS game cases seem like they could be the perfect size to hold the disc.

Also, if this happens I'll just be buying boxes and frequenting the cover project to print new cover art, so take that environment.

1198
General Gaming / Re: Square-Enix-Tecmo? Square-Tecmo-Enix? Squenicmo?
« on: August 29, 2008, 07:22:37 AM »
Awesome news, wonder if it'll draw Itagaki back.

1199
Nintendo Gaming / Re: Helix for Wiiware
« on: August 29, 2008, 07:16:52 AM »
I wouldn't say the review is unprofessional, it just seemed like the reviewer came into the game with a preconceived notion and played it just to confirm what he already felt.

His review clearly misses the point, and it really misses the mark in terms of score. He bares discusses the gameplay and makes the case that you can just flail around and win (not true). You might be able to get by for a little while like that, but you will eventually miss enough and lose. The soundtrack thus far is actually very good, and I find it strange that he criticizes it when it is more or less what you would find in a DDR game.

This visuals are pretty much not important and the shallow visualizer in the background provides just enough background noise to not be distracting but still give the game some personality. I don't even understand the jabs at the shallow motion stuff, the game is impressively good at recognizing gestures and at least on the medium difficulty the game is challenging and fun.

Like I said before, the guy seems to have used his review to justify his predetermined hate of the game. Sure you look like an idiot playing it (he must've been too cool for it), but it is a ton of fun while you are playing it. Someone needs to fill him in that he doesn't look any cooler rocking out with his plastic guitar or drumset.

All in all, crap review and it doesn't even begin to describe any aspects of the game. Stuff like this should be an embarrassment to IGN. It is clearly obvious to me that they barely put 5 minutes into the game, and really phoned it in.

FYI, I'm leaning towards giving this game an 8 because it does have some flaws but is ultimately very enjoyable, and can make for a great complement to something like Wii Fit for upper body work out.

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TalkBack / Re: REVIEWS: King of Clubs
« on: August 29, 2008, 07:03:09 AM »
GoldenPhoenix wins the thread.

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