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Messages - Nick DiMola

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1151
TalkBack / Re: Too Human: An Informal Review
« on: September 06, 2008, 12:37:16 AM »
I actually had quite a bit of fun playing the game, but some of the particulars of it made me a bit upset. I think that two will almost definitely be awesome and I anxiously await it.

Did you notice some of the Eternal Darkness mechanics in the game? Maybe I'm alone in feeling like it was a more arcadey ED.

I definitely noticed the similarities in terms of a couple things. Excursions to cyberspace felt like the portal rooms of ED and the targeting system with the guns also feels very ED. I sorely miss the spell casting of ED which I always felt gave the combat system much needed depth. However, the various elements of combat in Too Human work well and give it a good enough amount of depth.

1152
General Gaming / Re: The Chocobo That Time Forgot
« on: September 05, 2008, 11:43:02 PM »
If Tim Burton envisioned a chocobo I imagine it would look something like that.

PS - Its awesome, I want one as a pet and as a form of transportation to work

1153
NWR Forums Discord / Re: Why does Mr. Jack hate me so much?
« on: September 05, 2008, 11:40:43 PM »
:( I'm sorrrrrrrrrry :(

1154
TalkBack / Re: Perrin Kaplan to Return to Gaming
« on: September 05, 2008, 11:38:59 PM »

1155
TalkBack / Re: Rebel Raiders: Operation Nighthawk on Flight to Wii
« on: September 05, 2008, 04:41:04 PM »
I heard it was crap...

1156
TalkBack / Spore Creatures Breeding on DS
« on: September 05, 2008, 09:38:37 AM »
Spore Creatures is complete and will be available on DS in Europe and the Americas by this Sunday.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=16658

 EA announced yesterday that Will Wright's latest creation, Spore and Spore Creatures, is being released to the world over the course of the week. The DS version, Spore Creatures is the only version of Spore to be released on a Nintendo system. There is no word included on release date or details of the previously announced Wii version.    


Spore Creatures puts the universe in the hands of the player allowing them to create and evolve life, establish tribes, build civilizations, sculpt worlds, and eventually conquer distant planets and civilizations. The robust tool set included gives players the ability to craft nearly everything in the Spore universe.    


Spore Creatures will be available in most regions on Sunday, September 7.    


SPORE AVAILABLE AT RETAILERS WORLDWIDE THIS WEEK FROM EA AND MAXIS    


The Wait is Over! The Next Big Bang from the Creator of The Sims Invades Planet Earth This Week    


Emeryville, CA – September 4, 2008 – How will you create the universe? Gamers around the world can find out this week as the highly anticipated video game Spore™ ships to retailers for the PC, MAC® and Nintendo DS™, mobile phones and the iPhone™. Spore is rated E10+ by the ESRB, and retails for $49.99. The collectable Spore Galactic Edition is also available for $79.99, which includes "The Making of Spore" DVD, a hardback art book, fold-out poster, 100-page Galactic Handbook and the National Geographic Channel documentary "How to Build a Better Being" DVD.    


Spore will be on store shelves around the world on the following dates:    


     
  • September 4th: Germany, France, Belgium, the Netherlands, Luxembourg, Switzerland, Austria, Finland and Australia
  •  
  • September 5th: Rest of Europe and South America
  •  
  • September 7th: North America
  •  
   


Spore gives players their own personal universe in a box. Create and evolve life, establish tribes, build civilizations, sculpt entire worlds and explore a universe filled with creations made by other gamers. Spore gives players a wealth of creative tools to customize nearly every aspect of their universe: creatures, vehicles, buildings, and even spaceships.    


"Spanning hundreds of millions of years, Spore's scope is unprecedented in gaming. It has been a long time in the making and the team at Maxis is excited to finally share the game with the world," said Will Wright, chief designer at Maxis. "We can't wait to see the amazing worlds that our fans build, as they tell their own stories with the game."    


"Spore is an outstanding achievement," said Frank Gibeau, President of the EA Games Label. "The blending of gameplay, editors and online community through pollinated content came together to deliver on Will Wright's big idea – to create and control your own personal universe. The team at Maxis has built an extraordinary game that has the potential to become a platform for creativity, and innovation for years to come."    


To download a free trial of the Spore™ Creature Creator, please visit www.spore.com. For screen shots or more information about Spore, please visit our press web site at http://info.ea.com.


1157
Nintendo Gaming / Re: Bangai-O Spirits
« on: September 05, 2008, 04:31:29 PM »
The worst part is that once I create one, I can't tell whether it's easy or hard because I already know the solution.

LOL. I got a kick out of that, don't know why.

1158
TalkBack / Perrin Kaplan to Return to Gaming
« on: September 05, 2008, 09:20:08 AM »
Former Nintendo of America Vice President will be making a return to gaming via her new company Zebra Partners once her non-compete agreement with Nintendo ends.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=16657

 Perrin Kaplan, former Nintendo of America Vice President for Marketing and Corporate Affairs, made an appearance at this year's Penny Arcade Expo to speak on a panel about sex and violence in gaming.    


"I have not left the gaming industry for good. I love it," said Kaplan during her discourse on the panel. Due to a non-compete clause in her Nintendo contract, she is not able to take her new company, Zebra Partners, into the gaming arena until December of this year. The Zebra Partners website currently offers no further information on the company's activities.    


Kaplan earned another hearty applause while on panel stating that "parents who use videogames as a babysitter shouldn't have sex to begin with."


1159
TalkBack / Empty Clip Studios Announces Groovin' Blocks for WiiWare
« on: September 05, 2008, 09:18:12 AM »
The start-up developer is bringing its rhythm-puzzle title to WiiWare next week.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=16656

 Empty Clip Studios announced today that their puzzle-action title Groovin' Blocks is coming to WiiWare next Monday, September 8.  (According to Nintendo, WiiWare or Virtual Console release dates are not official until confirmed by the Wii-kly Update on Monday mornings.) The studio is a brand new company started by Francois Bertrand and Matt Shores, two industry veterans who were involved with titles such as Gladius, Star Wars: Episode III - Revenge of the Sith, and The Lord of the Rings: The Two Towers.    


Groovin' Blocks for WiiWare, the studio's debut title, blends both the rhythm and puzzle genres into a twenty-seven level title that should appeal to hardcore and casual alike. Players will be able to unlock up to fifteen extra bonus items as well as compete head-to-head or tackle the title cooperatively.    


Groovin' Blocks will be available through the Wii Shop Channel this coming Monday for 800 Wii Points ($8.00 USD).


1160
TalkBack / Square RPGs Launching on Virtual Console in Japan
« on: September 05, 2008, 09:14:07 AM »
A recent posting on the Japanese Virtual Console website reveals that Seiken Densetsu 2, known in English as Secret of Mana, is making its way to the service.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=16655

 A new posting on the Virtual Console website in Japan reveals that Square-Enix is starting to show increased support of the service, at least in Japan. A listing for Seiken Densetsu 2, also known as Secret of Mana in the West, is going to be their first major RPG release on the service later this month. The title is one of Square's highly regarded SNES RPGs and is known for its unique style, including the pictorial, ring-style menu.    


With Super Mario RPG now available in all regions as a collaboration between Nintendo and Square-Enix, it is clear that the company's support is slowly ramping up. Though nothing is known of a U.S. release at this point, it seems likely, considering that the game was released in English.


1161
TalkBack / Rebel Raiders: Operation Nighthawk on Flight to Wii
« on: September 05, 2008, 08:36:25 AM »
The PlayStation 2 air combat title from 2006 is arriving on Wii later this month.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=16654

 XS Games announced yesterday that Rebel Raiders: Operation Nighthawk, originally a PlayStation 2 air combat title, is coming to Wii September 16. The title is developed by Kando Games and puts the player in the role of a leader of the "Ghost Squadron" elite resistance military unit.    


Players will lead a group of inexperienced fighter pilots in a quest to save mankind from the corruption of the Union of World Nations. Through the game's thirty four unique missions, players can pilot up to twenty three different fighter planes and defeat and destroy enemy pilots and bases.    


Rebel Raiders: Operation Nighthawk is rated E10+ by the ESRB and will be available in North American retail outlets September 16 with a MSRP of $29.99.    


XS GAMES ANNOUNCES REBEL RAIDERS: OPERATION NIGHTHAWK FOR NINTENDO Wii™    


New Arcade Style Air Combat Game for Nintendo Wii Available on September 16    


NEW YORK, NY - September 4, 2008 - Videogame publisher XS Games announced today a new arcade style air combat videogame, Rebel Raiders: Operation Nighthawk, for the Nintendo Wii™. Developed by Kando Games, Rebel Raiders: Operation Nighthawk is set in a futuristic universe. The player assumes the role of a brave and grizzled pilot, leader of the elite resistance military unit "Ghost Squadron". At the player's command is a group of brave but inexperienced fighter pilots that only the player can lead into battle. The objective: to save mankind from corruption and turmoil at the hands of the Union of World Nations. At stake, is the fate of the world - victory is the only option.    


A single player game that uses both the Wii Remote and Nunchuk to control a player's aircraft, Rebel Raiders: Operation Nighthawk features ground shaking weapons, non-stop combat and thrilling special effects. The game's 34 unique missions can be navigated with 23 different fighter planes, allowing the player to fly at amazing speeds and create spectacular explosions. By commanding the Ghost Squadron, completing missions and defending the front line, the player earns points for a chance to fly top-secret planes with devastating weapons. Players have to demonstrate they have what it takes to become a true Rebel Raider.    


Rebel Raiders: Operation Nighthawk has an ESRB rating of E10+ and will have a suggested retail price of $29.99. The game will be available at retail outlets nationwide on September 16th.


1162
Nintendo Gaming / Re: Fun! Fun! Minigolf for Wiiware
« on: September 05, 2008, 08:01:58 AM »
Wow looks great. Shin'en has proven that they are a talented dev and as such I look forward to this title.

1163
TalkBack / Re: Pirates vs. Ninjas Dodgeball to be Released on Wii
« on: September 05, 2008, 07:03:11 AM »
Three unannounced teams, Vikings and Cyborgs are still a possibility!

1164
TalkBack / Re: Retaking 'Fanboi'
« on: September 05, 2008, 06:58:42 AM »
It seems to me that you're just playing semantics to take on and/or justify a label.  By your writing and more standard definitions, you've simply evolved from a fanboy to a fan.

I think I agree with Aaron here. At least in current definition you are more of a fan and less of a fanboy, though initial connotations of the word were not so negative. I do see what you are saying in the context of the blog though.

As far as I am concerned, being a fanboy is alright if you leave out the fanaticism and overly-defensiveness. Attaching yourself to the company and limiting yourself from seeing good elsewhere is when fanboy goes from fine to aggravating.

1165
TalkBack / Brand New So Blonde Adventure Coming to Wii and DS
« on: September 04, 2008, 04:46:11 PM »
An alternate story to the already released PC adventure game is coming to the Wii and DS with PC like controls using the stylus and IR pointing.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=16648

 Last week, DTP Entertainment announced their first venture onto Wii and DS: a continuation of the already released PC adventure game, So Blonde. So Blonde for Wii and DS is not a port of the original PC title, nor is it a sequel. Both games will be a retelling of the story with different occurrences in the same basic premise of the original title.    


So Blonde stars Sunny, a rich, blonde, seventeen year old girl who is on a cruise in the Caribbean with her parents celebrating their wedding anniversary. One day a thunderstorm strikes, causing Sunny to fall from the ship into a life boat, knocked unconscious. Upon waking up she finds herself washed up on a stranded island that is oddly dark with strange black sand. Over the course of the game Sunny will make her way to the inner island and discover all of the hidden secrets of the dark "Forgotten Island."    


As a classic point-and-click adventure title, So Blonde will leverage the DS stylus and the Wii Remote's IR pointing to mimic the mouse-driven gameplay found in the original PC version.    


So Blonde will be available in Europe on the Wii and DS sometime in 2009, with no word currently on release elsewhere.    


dtp entertainment announces So Blonde for Wii and Nintendo DS: New story, new features    


Hamburg/Germany, August 26th, 2008 – Again: She's 17, she's blonde and she only faces "problems" with her hair and make up. No need to worry about anything when Sunny cruises with her rich parents the Caribbean to celebrate their wedding day.    


But suddenly a thunderstorm hits the ship, Sunny falls overboard into a life boat. When she regains consciousness, she notices herself being washed ashore on the beach of an island. She has no idea either where she is or where her parents and all the other cruise shippers are – she's lost.    


This is how the PC version of Steve Ince's adventure game So Blonde starts. Back then, Sunny faced that beautiful Caribbean scenery – now, in So Blonde for Wii™ and Nintendo DS™, this has changed: The island appears dark, no one is to see at the shores and strange black sand crunches underneath Sunny's feet. Rugged rocks border the beaches – Sunny has to make up something to get to the inner island. What was that up there on the cliff? Wasn't there a man? If so, why does he ignore Sunny's cry for help? Sunny will face a new adventure…    


dtp entertainment and Wizarbox have announced the adventure game So Blonde for Wii and Nintendo DS which is a completely new adventure game, based on the beautiful heroine of the already-released PC versions. This time, the game's story, again written by adventure gaming legend Steve Ince, makes Sunny explore the dark side of the Forgotten Island, where she stranded.    


Some of the incidents happening on the island are the same as in the PC version – but this time, Steve Ince drives the story into a completely new direction. Other islanders are coming to the fore and are taking over the lead roles in So Blonde for Wii and Nintendo DS.    


Both version's controls have been adapted to fit Wii Remote, Nunchuk and Nintendo DS-Touchpen easily. So, point & click control feels as it's meant to be. Also the party mini games included in So Blonde benefit from Nintendo's intuitive control systems. dtp entertainment is going to release So Blonde for Wii and Nintendo DS in 2009.


1166
TalkBack / Pirates vs. Ninjas Dodgeball to be Released on Wii
« on: September 04, 2008, 02:10:27 PM »
The Xbox Live Arcade title is being ported to Wii this winter with new modes and controls.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=16642

 Gamecock Media Group announced last week that Blazing Lizard's Pirates vs. Ninjas Dodgeball will be coming to Wii later this year. The game pits two of the internet's biggest rivals, Pirates and Ninjas, against each other for an epic dodgeball matchup.    


Pirates vs. Ninjas Dodgeball allows up to eight players to take part in the match using a variety of teams including pirates, ninjas, zombies, robots, and three still unannounced teams. Each team has its own technique and strategy and offers more than just a simple palette change.    


The port to Wii will include an altered control scheme catering to the Wii's unique controls and an all-new story and challenge mode. Pirates vs. Ninjas Dodgeball will be available this winter in North America.    


BLAZING LIZARD'S PIRATES VS. NINJAS™ DODGEBALL ABOUT TO BE UNLEASHED ON Wii™    


Intense Dodgeball Rivalry to be Settled on Wii Courts Everywhere This Winter    


Cockpit, Austin, TX – August 28, 2007 – Gamecock Media Group announced today that Blazing Lizard’s Pirates vs. Ninjas™ Dodgeball will release on Wii™ this winter. The title features two ancient rivals, ninjas and pirates, along with several other teams, all looking to settle the score once and for all – on the dodgeball court.    


“The competition between the Pirates and the Ninjas is so huge that battles are breaking out all over,” said Harry Miller, El Presidente of Gamecock Media Group. “We’re happy to bring this grand conflict to the Wii, and give players the chance to help determine who the ultimate champions are.”    


Pirates vs. Ninjas™ Dodgeball will have scurvy thieves squaring off against crafty martial artists in large, detailed arenas. The game allows for up to eight players and offers a total of seven teams, including pirates, ninjas, robots and zombies plus three unannounced ball slingers. Each team utilizes its own unique techniques and strategies to try and ultimately defeat the enemies. Unique to Wii version, the game will offer all-new story and challenge modes, along with several customized control schemes.    


Pirates vs. Ninjas™ Dodgeball is scheduled for release this winter. For more information visit www.gamecockmedia.com and www.piratesvsninjas.com.


1167
TalkBack / Re: REVIEWS: Mario Super Sluggers
« on: September 04, 2008, 11:35:19 AM »
Nice review Neal, I feel very much the same about the game as a whole. As you stated, if you have the GC version you aren't missing much here, otherwise, don't hesitate to purchase because this game is boatloads of fun.

1168
Well I'm sure Square-Enix will be happy to get 2 for the price of 1 this time next year...

1169
TalkBack / Tecmo Rejects Square Enix Offer, Moves Towards Merger with Koei
« on: September 04, 2008, 03:09:54 AM »
After careful consideration from management, Tecmo has decided against the Square Enix takeover and decided instead to group with the more Eastern driven Koei.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=16638

 Tecmo, in a surprise move, has rejected the friendly takeover bid from Square Enix this morning. As reported earlier, Square Enix extended the offer to Tecmo last week and gave the company until today in order to reach a decision. Tecmo "collected opinions from management and game creators as well as a wide range of employees" to arrive at their decision.    


Following the rejection of the offer, Tecmo announced a more preferable partner they planned on joining: Koei. Given the strengths of Tecmo in the Western market, Koei would bring the company full circle with a stronger presence in the Eastern market. Koei is best known for their Dynasty Warriors hack-and-slash series which retains a high level of popularity in the Japanese and Asian market as a whole.    


According to Tecmo, both companies are on board for the merger and things should be moving forward in the coming days.


1170
General Chat / Re: Metallica - Death Magnetic
« on: September 04, 2008, 09:48:57 AM »
I also disagree, the album is great and easily better than Load/Reload and leagues better than that POS Stanger.

Kill 'Em All > Ride the Lightning = Master of Puppets > ... And Justice For All > Black Album = Death Magnetic > Load > Reload >>>>>>>>>>>> St. Anger

1171
TalkBack / Re: Too Human: An Informal Review
« on: September 04, 2008, 09:17:27 AM »
Sorry, perhaps I should've been more particular, I was referring particularly to Baldur's Gate: Dark Alliance. I'll update the blog to reflect that.

1172
TalkBack / REVIEWS: Helix
« on: September 04, 2008, 07:31:28 AM »
Dance Dance Revolution for your arms.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=16635

 While WiiWare has become somewhat of a dumping ground for mediocre titles and even cell phone game ports, occasionally a unique, original title makes its way onto the service. Helix is such a title and can best be described as a rhythm game akin to Dance Dance Revolution where you dance with your arms instead of your feet.    


The premise of Helix is quite simple: an on-screen robot performs a motion with one or both of his arms, and the player mimics it to the beat of the music. The motions range from something as simple as a punch to a back-and-forth waterfall gesture. Unlike many Wii games, two-handed control is achieved through use of two Wii Remotes.  This is the preferred control scheme, and really the only worthwhile way to play the game. The option to use a single remote is available but really loses the charm found with the 2 Wii Remote control.    


Motion recognition in Helix is very well done, and is accurate nearly all of the time. While wild arm-waving works on occasion, it is never reliable and will ultimately lead to failing the song.    


Controls aside, the other centerpiece of any rhythm game its soundtrack and associated note tracks.  Helix features an impressive twenty-six songs, all of the techno (or trance) variety and from a collection of independent artists. Admittedly I am not a fan of techno, but the featured tracks in Helix had me grooving to the beat and enjoying every minute of it.    


Similar to most rhythm games, Helix features a range of difficulty settings along with unlockable songs that grow progressively more challenging. After playing at length, I felt that Medium offered the most even-handed challenge as well as the most rhythmic. Easy mode is a great stepping stone to Medium, and a necessary starting point with the title; Hard mode is mind-blowing and moves at a mile-a-minute. In this regard, the game is very similar to DDR and requires the player to memorize note progression to master each song.    


Though the game has undeniable parallels with DDR, one aspect in which it differs is the presentation method of required actions. Because the on-screen robot performs the action first, there is a necessary delay until you are able to mimic the action. This creates a minor disconnect that proves difficult to keep up with at the highest difficulty setting.    


Graphically, Helix is pretty sparse. A simple audio visualizer (similar to those found in programs like Windows Media Player) spins behind the robot while the note track timing scrolls across the top of the screen. Though minimal, it works and the visualizer flashes enough bright colors to properly accompany the pumping techno tracks.    


Though similar to many other titles in the rhythm genre, Helix is a unique experience and feels more like real dancing than DDR ever has. The soundtrack is enjoyable and fun, and will keep you grooving until the end.

Pros:
       

  • Great Soundtrack
  •  
  • Unique and fun experience
  •  
  • Good workout (for your arms)


  •        Cons:
           
  • Need two Wii Remotes to really enjoy the game
  •  
  • Hard mode is excessively difficult


  •                Graphics:  6.0
           Helix's presentation is quite simple. There is a basic robot and an audio visualizer twirling in the background.  It’s nothing special, but it works.

                   Sound: 10.0
           The featured tracks are catchy and interesting. Though obviously compressed so that the game would fit into WiiWare size restrictions, they still sound crisp and full.

                   Control:  9.0
           With two Wii Remotes the game controls almost flawlessly. Some moves can be fudged, but it won't consistently work. The single Wii Remote control takes too much away from the game and should not be considered a viable control option.

                          Gameplay:  9.0
           Helix is boatloads of fun, and provides a good workout to boot.

     


           Lastability:  8.0
           With twenty-six tracks and three difficulty settings, there is a decent amount of meat to this package. The lack of a true two-player mode hurts Helix's replayability, but overall there is plenty to enjoy.

     


           Final:  8.0
           Helix is a great rhythm game with a great soundtrack, and a unique premise that hasn't been done before. Any fans of rhythm games - or players looking to drop a pound or two - would be well-served in picking it up.      


    1173
    NWR Forums Discord / Re: I have a hot video game tip!
    « on: September 03, 2008, 09:17:18 PM »
    Sounds awesome, you should do it. And also you should fill us in on how awesome Kid Icarus on Wii is shaping up.

    1174
    General Chat / Re: Metallica - Death Magnetic
    « on: September 03, 2008, 08:59:10 PM »
    Nope, but he definitely doesn't sound as raw as he did pre-Black album either. I'd say vocally he sounds somewhere in the range of Load/Reload.

    1175
    NWR Forums Discord / Re: Am I back?
    « on: September 03, 2008, 08:57:44 PM »
    The man, the myth, the legend, the guy ... err thatguy.

    So whats the deal man, where you been?

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