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4826
Nintendo Gaming / RE:A more "traditionally designed" controller for Rev?
« on: September 17, 2005, 08:33:20 PM »
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"Change is scary."


Yes, but it's also necessary.
One of things I love about Nintendo is that they're the ones who instigate change and they're still successful, which is actually a pretty rare thing.

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"Let's put it this way. If the Rev flops it will be because of the remote controller."


If the Rev succeeds it will be because of the remote controller.

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"Therefore I think Nintendo should ease people into it more instead of "Surprise! New way to play games!""


At a certain point, when the water's a little a cold, you just have to jump in. Nintendo shouldn't ease people into the water any more slowly than they are already are. They're already giving us the controller info early so that we can get acclimated to it during the next 12 months. They're already providing people with the option to play using traditional styles. And they will almost certainly be enticing us to take the plunge with irresistible new software.

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"Adding on to what already works is good. Fixing what isn't broken sucks."


Except you could also have argued that the atari joystick wasn't broken, that the d-pad wasn't broken, that silent movies weren't broken, etc. Almost a decade ago, Nintendo introduced analogue control on a 2-d plane. Now, they're introducing true 3-d control. The future is here and the possibilities are limitless. Sorry that it's also a little scary.

Fortunately for everybody, Nintendo’s introduced new video game standards before, and they're pretty good at it. They'll make sure the transition will go as smoothly as possible: First, they're giving people a traditional-style pad, (much like how they offered a mostly useless d-pad with the N64), and  second, they're almost certainly going to come out with an amazing Miyamtoto-designed Mario game or similar that will help everyone see the advantages of this new control setup.

 

4827
Nintendo Gaming / RE: Smash bros!!!
« on: September 17, 2005, 02:23:18 PM »
As other people have pointed out, it's doubtful that Nintendo would have one of its flagship games be controlled with the old-style controller.

4828
Nintendo Gaming / RE: Smash bros!!!
« on: September 17, 2005, 02:16:34 PM »
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Fixed. Seriously. If you honestly think the smash attacks are unintuitive, I'm completely confused. Would you rather have special attacks and combos be up, down, punch, special, block, block, up?

No. And I love Smash Bros the way it is. But I think it is time for a change.

Way back when I held ssb tourneys at my school. Five or six people showed up. Then, when I held a Mario Kart 64 tourney, it was ridiculously popular.

Also, when I try to explain SSB to people they just don't get it. They don't get the distinction between moving and 'tapping' the control stick, much less how to 'tap' the control stick in a certain direction and press a certain button at the same time with precise timing.

So, I'm not sure why gesturing to perform moves would be bad thing, or why that wouldn't work any less well than gesturing with an analog stick.

Imagine this: You move with the analogue stick. You hold the b button and move the pointer controller quickly either up, down, left, or right to perform a smash attack. Z1 would jump, Z2 would raise your shield, A would perform standard attacks, and the d-pad or select would grab [edit: and then you'd gesture to throw. Oh yes.]. Very similiar to Smash's old style, while still being more intuitive and more fun.

(as for the using-gyros-to-move-idea, I think that could be cool, or it could be as annoying as using the touchscreen to control mario in mario 64 DS. I'm not really sure.)    

4829
Nintendo Gaming / RE:A more "traditionally designed" controller for Rev?
« on: September 17, 2005, 01:53:48 PM »
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"With the shell attachment, the Revolution controller transforms into a suitable controller ready to play all past generation games...

Ha, I love this idea especially because it would subtley get the message across that xbox and playstation are behind the times.

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With a killer app this becomes moot. If Mario makes the wand seem amazing then it's an instant sell.

Agreed. Everything rests on Miyamoto's shoulder's, really. And I don't think we have to worry about him not delivering the goods.



4830
Nintendo Gaming / RE: last minute rev predicts! go! go! go!
« on: September 17, 2005, 12:42:08 PM »
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Let he who promises Frookies deliver them upon...[Nile Boogie]...


Sorry, no can do. MAYBE I'll get you a box of animal frackers.

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don't forget that all has not been revealed... yet.

Alright, fine. I'll do a recount when everything's revealed, sheesh. In the unlikely event of a new winner, that person will also get a box of frookies.

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I don't understand how Mario gets 0 points when he actually guessed RIGHT.

What, you want me to give him an extra point just because he made an especially good guess?
Alright, fine. One extra point for Mario. His score his now 1. He still loses. No cookies for Mario.

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Ya there are gyros..

I know there are internal sensors for determining pitch and yaw, but I didn't think the controller had actual gyros. I could be wrong, though.      

4831
Nintendo Gaming / RE: Just the beginning
« on: September 17, 2005, 12:34:12 PM »
From an anonymous contributer to that article's talkbacK:

"I was thinking that there could be up to 10 players with just those 4 lights.  

Example say you have 5 people...the 5th player would have the 4 and 1 light lit up"


Brilliant.

4832
Nintendo Gaming / RE:A more "traditionally designed" controller for Rev?
« on: September 17, 2005, 12:26:00 PM »

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Every multiplatform game will use the shell if Nintendo includes it as a standard except for maybe a few oddballs early on that try to be cute and end up controlling like crap compared to their PS3/X360 equivalents.

Several companies have already commited to using the REV's new features. I'd like to think that they recognise that free-hand motion-controlled gameplay is the future. IN fact, I have a feeling they'll make REV games that use the shell about as often as they made N64 games that used the d-pad.

As for Rev games controlling like crap compared to ps2/360 games....it'll be the other way around, I think. Compared to finely-tuned motion control that can sense the every movement of your hand, performing actions by fiddling with sticks and buttons will feel SO last decade.

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American gamers don't like wacky stuff as much

I'm sorry, but FUN is universal.
And what's so whacky about being able to aim with precision in FPSes, move units around with ease in an RTSes, etc?

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I think the ads should treat the shell as the normal controller and the remote is a special part of it that you pull out for some games.

NO, no, no, no, no no no no no no no no. And no. I'm sorry. The ability to play games in a fundamentally new way is the whole point of the console. Saying you should market it with the normal 'old school' controller as standard is like saying you should market the DS with GameBoy compatablity as the primary focus.

4833
Nintendo Gaming / RE:The Official IWATATON Speech Thread
« on: September 17, 2005, 06:03:59 AM »
I doubt you were directing any of those comments at me, but, well, I'd like to respond to them anyway.

Regarding IGN....

IGN is made up of idiots, for the most part. That doesn't mean that they're wrong everytime they praise something, or wrong everytime they crticise something. It's just that their opinions tend to lack, you know, intellegence. Which leads them to crtisizing a game like Beach Spikers because the boobs don't bounce, or TWP because it uses 'antiquated' text instead of voice acting, etc.

I think the fact that they opened their minds to Revolution's controller, without critising the lack of buttons or making snide comments about the Revolution's perported inferior graphics capabilities, was suprising. And I think their positive comments are corraberated by what we already know about the controller, and what IGN has told us about how well it functions. So, coupled with good features like the one that visually demonstrated some control possibilities, I'd say their coverage of the controller unveiling was suprisingly good.

Their still a bunch of idiots, though.

Regarding EA.....

Everyone wants lots of 3rd party support. The fact that the unimaginative and evil EA says they like the controller and can work with the controller is good news, even for people who hate EA.

Regarding Zelda not being about adventuring instead of swinging a sword...

I'm honestly not sure I agree. Zelda, like many Nintendo games (and especially Miyamoto games) is about simulating experience. It's about putting you in the shoes of a boy who's heading out into the world for the first time, it's about making you feel like you are actually partaking in his journey as much as possible. When you play your Ocarina, you don't select the song you want to play form a menu... you actually push buttons that correspond to notes, just so that it feels, as much as possible, like you are playing a real ocarina.



 

4834
Nintendo Gaming / RE: last minute rev predicts! go! go! go!
« on: September 17, 2005, 02:35:47 AM »
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Hey where's my cookies. I won (see post on first page). Who's the Man? Boogie's the Man!!!

Sorry to break this to you man, but, well....

Here are the scores:

me RIGHT (contoller that splits in 2) (device for reading movement in ONE half) (no trackball) (no scroll wheel) (no hot/cold) (no traditional button layout [+1/2]) (no dual gyros) (no dual screen) 7.5 WRONG (controller that can plug directly into tv) (3-d) (advanced feedback) (touch-sensitive technology) (no reconfigurable buttons) 5 score: 2.5

shyguy RIGHT (customisable control) (no visor) (no acid-wash jeans) 3 wrong 0 uncertain (secondary gimmick controller) (microphone) (mario 128) (impressive visuals) (utilize usb ports) (high-def) 6 score: 3

KDR RIGHT (controller, [+1] probably with gyros [-1/2]) 0.5 WRONG (no adding –ton to any word to hype it up) 1 score: -0.5)

ThePerm RIGHT (controller that splits) (can act as mouse) (can act as controller gun) 3 WRONG  (gyro [-1/2]) (small lcd) (analog rumbling shoulders) 2.5 UNCERTAIN (microphone) score: 0.5

PaLaDiN RIGHT (no gyros [as in the sandwich]) (no glasses) (no trackball) 3 WRONG (no controller that splits) (shawarmas) (gyroscopes [-1/2]) (some sort of pressure sensitivity) (one piece controller) 4.5 score: -1.5

Hostile Creation RIGHT 0 WRONG (revolution being omnipotent) (no sony or ms fanboys) 2 score: -2

MJRx9000 RIGHT (no color-and-shape coded buttons) (no anything purple) 2 wrong (pressure-sensitive a and b buttons) 1 uncertain (built-in headphone jack) score: 1

MrMojoRising RIGHT (no touch screen) (no Nintendo on) 2 wrong (trackball) (no reconfigurable buttons) 1 uncertain (gyroscopes of some sort) (microphone and separate headset jack) (undecided on splittable controller) score: 1

HereticPB WRONG (Iwata won’t say anything related to rev) 1 score: -1

Mario RIGHT (controls like a touch screen but you don’t have to touch it) 1 WRONG (won’t view games on TV, TV optional) 1 WRONG, but unscored (predictions for how the games will be shown at TGS) UNCERTAIN (revolution will be box of internet) (metroid will be a graphical showcase) (people will say “wow”)  score: 0

Rancid Planet RIGHT (no touchscreen) WRONG (gyroscopes [-1/2]) UNKNOWN (the revolution will not be only a few times more powerful than the cube) (Mario is going to KICK ASS) (Mario won’t be ready for launch) (revolution’s advertising will be lame) (RancidPlanet’s other predictions) score: 0.5

Bill Aurion RIGHT 0 WRONG (similar in shape to wavebird [-1/2, possible with traditional shell]) (gyros [-1/2}) (haptic-feedback) (grip-buttons) 3 uncertain (built-in mic) (wired + wireless flavors) (system smaller in size) (special hardware graphical techniques) (Sonic and RE5) (Sega, Konami, Clover Studio, Zoonami support) WRONG, but unscored (trailers for Mario 128,m Metroid Prime 3, and maybe Miyamoto’s new IP and a reel of 3rd party software) score: -3

Stevey RIGHT (Iwata) (no hot coffee controller) (no 100 nes controller) (no win controller) (no touchscreen controller) (no ps3 controller) (no 360 controller) (no reggie) (no tingle) 9 wrong (my favorite controller) (gyro) (Pachinko) 3 uncertain ((jap) snes Wavebird or (us snes controller) score: 6

Nile Boogie RIGHT (mo-cap controller) (optical blue lights) (satin) (no touch pads) (no VR glasses) (no mouse and keyboard) 6 wrong 0 uncertain (using the DS as the controller) (Metroid Prime looking as good as gears of war) (Square Enix [they declared support before Nile Boogie wrote his prediction, but didn’t show up at TGS. No score]) (The Shenmue trilogy) (no Bling Bling) (no violence [I’m not sure what you meant by this. Violent games were shown in demo form, though]) score: 6

Pale RIGHT 0 wrong (no controller shown at TGS) 1 WRONG, but no score (trailer of SSB3 with highlights of its online support and 8 player fights.) score: -1

Fro RIGHT (splittable controller) (no heat and cooling) (no touchscreen) (no trackball) (no Nintendo ON visor) 5 wrong (2 gyros) (no 1 analog stick [-1/2]) (Reconfigurable choke hazard buttons [the controllers are reconfigurable and use a cord that could pose choke hazard –1/2 point]) 2 uncertain (built-in mic) (HD support) score: 3

Strell RIGHT (no peasants) 1 wrong 0 UNCERTAIN (burnination) 1 score: 1

IanSane RIGHT (expansion slot) (d-pad) (at least 2 shoulder buttons) (can play all previous games) (no touch screen) (no glasses or goggles) (no holographic display) (no tactile touchscreens) (no squeezy handles) (low-poly demo) 10  WRONG (6 face buttons [-1/2. possible with expansion]) (no split controller) 1.5 uncertain (a mouse of some sort [the controller has been described as a 3d mouse, but that’s clearly not what Ian meant]) (motion control as a replacement for analog stick [whether or not the motion control replaces an analogue stick is debatable]) (2 analogue sticks [probably present with traditional shell]) (some sort of annoying flaw [obviously subjective and debatable]) (initially overpriced downloads w/ limited selection) (hidden feature that won’t be revealed until a few months before launch) score: 8.5

Jasonditz RIGHT (the k1dd13) (gimmicks) (fatal flaws) (the d00mz0r) (games for retards and old people) (no quality (no games for gamers) (no sales). Absolutely, 100% right on all counts. no score.

BigJim RIGHT 0 wrong (gyros [-1/2]) uncertain (Analog shoulder buttons are replaced by analog trigger buttons on the bottom [I’m not sure what you mean]) (Xbox Live Killer –integrates games better with unique options and content) (not just matchmaking, but a method of marketing) (access to simple tetris-style and yahoo-style games online) score: -0.5

Pudu RIGHT (regular shoulder’s similar to Gamecube’s) (return of the Z-trigger but with 2) (no holograms) (no headset) 4 wrong (gyroscopes [-1/2])  (scroll wheel) (6 face buttons {-1/2]) (no 2 piece) 3 uncertain  (microphone or headset connector) BONUS [+1 for changing mind about the usefulness of 2-piece controller] score: 2

Dasmos RIGHT (no furby) (no midnight snacks) (no touch screens (except in the case of the ds)) 3 wrong (pink bow ties) (“my new quilt cover”) 2 uncertain (Mario sporting new goatee and possibly tongue ring) score: 1

Unsung Zero RIGHT (the controller will be revealed) 1 WRONG (it will feature gyros, served open faced with gracious amount of tsanziki sauce) 1 score: 0

Mantidor RIGHT (if it happens, there will be too much bitching [+1 1/2]) wrong (nothing will happen) 1 score: 0.5

IceCold RIGHT (no gyros {+1/2]) (no full 3-d) 1.5 wrong (donairs) (MARZIPAN) (haptics) (d-pad combined with trackball in the middle) (different type of feedback) 5 wrong, but no score (trailers) (mention of something embedded in the Revolution) (BRILLIANT online interface demo) uncertain (talking about Retro and Miyamoto’s IPS) (no pikmin) (every single other rumor, besides gyros and full 3-d, on the net is false)
score: -3.5


WINNER: Ian Sane, with 8.5 points

SECOND PLACE: TIE between Nile Boogie and Stevey (yes, really), with 6 points each.

---SPECIAL AWARDS--

The early-predictor award goes to Don’tHate, for being the first person (that I know of) to draw a two-piece controller design.

The shucks-for-you award goes to Nile Boogie, for having an overall better idea of what the controller would be than both the winner and the person he tied with.

The losers are winners too award goes to Bill Aurion, for having the worst score: ---3 points.
[edit] Whoops, sorry, this award actually goes to IceCold., with -3.5 points.

The beating the system award goes to Stevey, for obvious reasons.

The Trogdor award goes to Strell.

And, finally, the ego-stroking award goes to me: because I deserve an award for predicting, in other threads, that Nintendo would/should opt for a primary button-secondary button setup instead of a traditional 4-button setup. Yeah.

Okay, then. IanSane, if you give me your address, I’ll send a box of frookies to you. Congrats.

     

4835
The Revolution is doing what the Ds did: it provides new functionality that developers can get excited about, simpler and more intuitve control that non-gamers can get excited about, and all of the functionality of older systems to make quick-n-dirty ports and classic-style games possible.

3rd party support will be through the roof. hopefully

Is that two triggers I spy on the analog extension?"
Yes indeedy

4836
Nintendo Gaming / RE:A more "traditionally designed" controller for Rev?
« on: September 16, 2005, 11:40:28 PM »
Well, I'm warming up to this traditional shell.

The nice thing about it is that it's presence probably improved the rev's controller design. The remote + nunchuck design is close to being the perfect controller. Without the traditional shell, then they would've had to have compromised it's beautiful simplicity by adding an extra d-pad, another analog stick, more buttons, etc, to the setup, just for the classic games (and small minority of REV games) that'll need them.

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Originally posted by: Ian Sane
Then it's like the remote is a special addition to the controller like the Dreamcast VMU. The remote by itself will turn the Rev into a niche product. If they have something like IGN's mockup then they're a potential serious competitor again

If you're expecting the traditional shell to be what most games use, I'm afraid you'll probably be dissapointed. I highly doubt very many devs will opt out of the Revolution's revolutionary feature, freehand motion control, just so they can have  2 extra buttons and a stick.
I could be wrong, though.

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Originally posted by: pudu
The way I see it is simple. The left side of the "shell" controller could.....
.....

I like your design. The GameCube's button layout would probably be annoying for non-gamecube games, and gamecube games could probably work with a more traditional button layout.    

4837
Nintendo Gaming / RE: Miyamoto New IP predictions
« on: September 16, 2005, 10:25:31 PM »
 
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I imagine it will be something like Jungle Beat or Warioware Touched. Short, gimmicky, and with no meat to it.

When has Miyamoto EVER made a game like that?

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I still really like that rumor that says his new IP is a horror game.

That would indeed be awesome.
I'm imagining something like Disney's Haunted Mansion (the RIDE, not the movie, sheesh)...something dark and cool where things jump out at you, minus the gore or other nasty content ususually associated with horror.

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That's all we'll get though. I'm saying that Capcom won't retool the game so that you use the controller like a flashlight and stuff like that that some people were suggesting. All of the cool ideas that could be implemented in a horror game for the Rev won't be included in RE5 or any other multiplatform game.

I wouldn't be so sure. Developers love to retool their games to take advantage of console-specific features, provided doing so doesn't require too much effort. And I doubt that programming motion control will be too hard, especially in case where the developer is just replacing analog control.
 

4838
Nintendo Gaming / RE:Smash bros!!!
« on: September 16, 2005, 10:07:35 PM »
I hope they change the controls as well. Smash has always been about simple controls....yet it still has annoyances like the unintuitive smash attacks.

Also, as I think other people have demonstrated on this thread, the REV has the functionality of the N64 controller....so worries about the controller not working for Smash Bros are almost certainly unfounded.

4839
Nintendo Gaming / RE: Controller and online implications
« on: September 16, 2005, 01:39:35 PM »
You know what would be cool? If Nintendo officially sanctioned home brewing.

Imagine if Nintendo released a relatively simple rev-game programming tool that would allow anyone to make games utilising the revolutionary controller. And then imagine if Nintendo launched a newgrounds-like portal where people could post their games for free. Could be huge.

4840
Nintendo Gaming / RE:The Official IWATATON Speech Thread
« on: September 16, 2005, 01:31:47 PM »
"but how often will we be dragging our system places now that online multiplayer is around."

Playing with people that are right beside you is always more fun, IMO.

Besides, I don't know about you, but that controller video made me really excited about the possibilities of single-tv multiplayer gaming. Didn't that co-op horror game look like it could be the coolest thing ever?

As for the split-screen problem, some of the best multiplayer games are single-screen (see: super smash bros.) Sure, traditional fpses and other deathmatches might not work, but you could still have co-op on-rails shooters, for example.


Now, you also bring up a good point about confusing gamers with so many attachments...but 3 standard attachments aren't too many

I guess. And it IS nice to have all your bases covered.
Personally, though, I'm going to hope that the classic controller won't be used for anything except classic download games.
I mean, really, why on earth would any developer opt out of free-hand motion control for 2 extra buttons and a stick?  

4841
Nintendo Gaming / RE: The Official IWATATON Speech Thread
« on: September 16, 2005, 01:02:24 PM »
"You'll probably just have to recalibrate the controller when you move."

I hope not, that would really suck.

People move all over the place in the controller video, though, so I'm not that worried

4842
Nintendo Gaming / RE:The Official IWATATON Speech Thread
« on: September 16, 2005, 12:47:08 PM »
"I expect, and demand the Revolution to be packaged with the Analog Button, and the more traditional controller shell inside the package." -Spak-Spang

Yeah, Nintendo should probably do that.

I'm just really not sure about this whole multiple controller extensions thing....could get really confusing for the consumer. Sure, when playing the DS you have to switch between the touch screen and the buttons. But here, you actually have to set up your controller to different specifications, depending on the game.

And having to drag along 3+ controllers along, PER PERSON, when transporting the REV about town, will get really annoying.

Which is why I'm thinking there should be only one 'standard' extension: the nunchunk. All other extensions should be niche and not required for the majority of games.

"Right now I just pop a game in, turn the console on, and sit whereever I want in whatever position I want. Can I still do that?" -IanSane

Knowing Nintendo, probably. I'm guessing the only inconveince is that, when first setting up the REV, you'll have to place a small device on your TV in addition to plugging the REV into TV and wall. And that wouldn't be much of an incovenience at all.  

4843
Nintendo Gaming / RE:The Official IWATATON Speech Thread
« on: September 16, 2005, 08:55:03 AM »
I agree as well. I’ve slept on the controller design and my doubts have pretty much faded away.

Here are a few things for the nay-sayers to consider:

The pointer-analog setup will be standard. Most games will use this setup. Newbie games will use nothing but the pointer, and a select few wacky games will use a custom controller extension.

The controller has N64 functionality + motion sensors. Apart from the N64’s mostly useless D-pad, this controller has everything the N64’s did.

’Epic games will not work with this!’ is baloney. Zelda will work spectacularly.
Imagine: your left hand controls Link. Analog moves, L1 performs context sensitive actions, L2 lock onto enemies. Your right hand controls what Link is holding. A will draw your sword, B will raise your shield, and the d-pad will select other items. Then, you will control items with movement: you’ll flick to throw a deku seed, swing to swing your sword, move the controller around to look around with a lantern in dark places, etc.

The motion sensor makes up for lost functionality Fighters will henceforth be controlled by flicking your wrist. And it will be awesome.

2 pointers can be used at once, one in each hand. Does the functionality never cease?

I’ve come to the conclusion that this controller is very functional, and will, in fact, rock your world. I hope you folks come to the same.
 

4844
Nintendo Gaming / RE:The Official IWATATON Speech Thread
« on: September 16, 2005, 01:06:20 AM »
The BBC is on the ball - with coverage that isn't overtly negative. Hooray.

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Well that is because thos two buttons are availble when you use it for the NES controler (ie on its side) so they used the A/B for the buttons because that is what it was on the NES controller for nostagic purposes, but since they already had and A/B they opted for a/b.


The A/B a/b thing is really confusing, they need to pick new names for the A and B buttons.

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As for Sony trying to copy this revolution, I think the only way they'll be able to do it is to split the controller in half much like Nintendo has.


Right. I'm imagining a scenario where Sony creates the controller everyone was expecting Nintendo to create: a regular controller that can split in 2, with motion sensors/gyros in one or both halves.




4845
Nintendo Gaming / RE:The Official IWATATON Speech Thread
« on: September 16, 2005, 12:20:29 AM »
Well, I just got back from work a little while ago. I was expecting to be filled with warm goo after the unveiling, but then I wasn't. And then I was. And then my head exploded and reformed itself.

Christ, it's late.

This thing looks like some ill-conceived atari joystick design, but I'm sure it'll play well. Especially sure after seeing that awesome video.

I like the motion-sensing, naturally. I like the one-handed gameplay. And I like the kind of ipod cool this thing has.

But, man, is this thing clunky. I guess I was expecting that - the N64 controller was clunky. The DS is clunky.

But....multiple add ons? That'll confuse the heck out of most people. And have you seen that button layout? yeesh.

My biggest concern right now is not whether it'll play games awesomely - I'm sure it will - but rather whether Sony will steal the motion-control and come up with a more inviting solution. You know, like they did with the dualshock.

Anyway, I'm excited about this.....which is more than I can say for the other two system's controllers.

Goodnight/morning.

4846
Nintendo Gaming / RE:The Official IWATATON Speech Thread
« on: September 15, 2005, 02:14:15 PM »
I find the lack of leaks disturbing....makes me think nothing's coming....

But then, Nintendo wouldn't really be stupid enough to let us get our hopes up for nothing, would they?

Oh. Wait.

4847
General Gaming / RE: SEGA to reveal something new @ TGS?
« on: September 15, 2005, 12:49:45 PM »
It doesn't have to be a home console.

I know the market is already oversaturated, but....a $200 Sega handheld with PSP-quality graphics and touch screen [edit: and true 3D] might work.

4848
Nintendo Gaming / RE:A Rev Leak?hal
« on: September 15, 2005, 11:38:43 AM »
Quote

Is this another leak?

Retro Gas Mask?


I could be wrong, but that image looks 2d. Like it was made with painter or something.
Though it is very cool looking.  

4849
Nintendo Gaming / RE:The Official IWATATON Speech Thread
« on: September 15, 2005, 10:01:33 AM »
 
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Originally posted by: vudu
This thread sucks. It's pointless.

Not really. With big speeches like this, doesn't PGC generally have a stream-of-consiousness thread that starts well before the speech does? News will be posted to the main page.

Iwata reincarnate your avatar is, or Iwata reincarnate your avatar is not. There is no pretend.

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Originally posted by: KDR
Germany got a patent on secret polices.

Actually, that's a common misconception. Nintendo was the FIRST to introduce a secret police force. Problem was, they didn't have the in-house resources to produce enough officers to be effective....and they were unwilling to contract out to 3rd parties to get the job done. har-dee har har  

4850
General Gaming / RE: SEGA to reveal something new @ TGS?
« on: September 15, 2005, 04:44:03 AM »
New SEGA console?

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