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Messages - trip1eX

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551
Nintendo Gaming / RE: Controlling Shooters on Revolution. A Thesis
« on: September 21, 2005, 06:44:52 PM »
That scheme is something to try, but I think ultimately too awkward for most folks.  It wouldn't be that much fun to shoot around corners.  It would take lots of practice and even if it a little bit of fun the awkwardness of the aiming  scheme wouldn't be worth it.


552
Nintendo Gaming / RE: I think I know what the "HOME" button is...
« on: September 19, 2005, 07:08:24 PM »

553
Nintendo Gaming / RE: I think I know what the "HOME" button is...
« on: September 19, 2005, 07:07:40 PM »

Nintendo's technology, afaik, differs from pc gryo mice as it will work more like a laser pointer for moving the cursor ie you'll have to aim it.

The Revolution would have to calculate how far you are away from the 3 or so sensors. Then it would combine this with how your controller is tilted to determine where you are pointing on the screen. And somehow it has to differentitate whether you are above or below the sensors.  

With this data, your position in 3d space from the tv is calculated by measurement of signal response times. Combine that with how your controller is tilted will tell the Revolution where you are aiming whether it be on screen or off screen.

With this I don't think alot of calibration would be needed. It would automatically determine where you are pointing no matter where you are (within certain limits.)

Well then again some calibration might be needed. TVs are different sizes and they have different size frames around the actual screen. But this would be a one time calibration that I guess would be stored internally in the Revolution.

554
Nintendo Gaming / RE: I think I know what the "HOME" button is...
« on: September 19, 2005, 11:30:14 AM »
Thomson Unveils New Mini Gyroscope
for Motion-Sensing Applications

Smaller, fully self-contained sensor sets new benchmark for computer peripherals, TV remote controls and game controllers.

Saratoga, California - June 7th, 2005- Thomson (Euronext Paris: 18453; NYSE: TMS) today introduced a new miniature solid-state gyroscope that is designed specifically to enable motion-sensing capabilities in user-interface applications. The gyro was designed and developed in the Gyration sensors lab of Thomson’s Technology Division. It is fully self-contained for easy integration and direct mounting to printed circuit boards of input devices. The new gyroscope (MG1101) strengthens the Gyration offering as a key technology for advanced devices such as computer pointers, TV remote controllers, game controllers, robotics, factory automation, antenna stabilization and auto navigation.

MG1101 is based on a revolutionary structural design that allows for a compact package and low manufacturing cost without sacrificing performance and precision.

“This new gyroscope is the only sensor on the market with the performance characteristics required for smooth and accurate ‘pointing’ combined with the low power and low cost to make it viable in consumer devices,” says Greg Smith, Vice President for Marketing and Sales of the Gyration business. “This sensor, combined with our broad Motion by Gyration™ pointer method patents, is a key element in our strategy to make ‘motion sensing’ ubiquitous in user-interface markets as entertainment, broadband and PC applications are converging. We are already seeing a dramatic growth in our OEM sales and licensing business as we partner with strong brands in both PC and consumer markets.”

For more information see www.gyration.com.




   

555
Nintendo Gaming / RE: I think I know what the "HOME" button is...
« on: September 19, 2005, 10:59:57 AM »
  Pause the game.  Move to a different chair.  Unpause.  This could easily do the calibration if calibration indeed needs to be done.

Anyway this technology has been around for awhile so I'm sure this won't be a problem.  PLus Nintendo has always stressed ease of use in many of their products such as how easy their wi-fi will be to use.  I don't think this will be any different.  Most likely it will be nearly totally transparent to the user.  


Here's a link to a review of a 3d mouse from 2 years ago.  Good reviews and again that was 2 year old technology and the article said this technology has been around for decades.  

http://www.extremetech.com/article2/0,1697,1234106,00.asp

I'm not sure the REvolution controller uses this exact technology for pointing because it includes sensors to put above or below your tv.  But those sensors maybe are just to tell how close/far you are away from the tV.  

Here's the company's website.  This may be the company Nintendo licensed their technology from 4 years ago or so.

http://www.gyration.com

556
Nintendo Gaming / RE: Developer/Editor Feedback regarding the NRC
« on: September 19, 2005, 10:52:10 AM »
It all depends on how well this controller works.  IF the pointer is close to as smooth and precise as a mouse and the tilt functionality is intuitive then they'll have a hit on their hands.  

ONe thing is my mind has been clear all along and that is 3d gaming worlds on the console need a more intuitive and natural  and smooth and precise interface.  




 

557
TalkBack / RE: Battalion Wars Rolls Out
« on: September 19, 2005, 10:29:29 AM »
Already ordered this one.  HOpefully it comes this week.

558
Yeah I read that article.  It was a good one.  It seemed to hit the mark as far as why NIntendo operates the way they do.


559
Nintendo Gaming / RE: Revolution and Bluetooth
« on: September 18, 2005, 08:09:18 AM »
Yeah the wavebird had a ton of channels.  I don't think this will be a problem.  

560
Nintendo Gaming / RE: Fly in the ointment?
« on: September 17, 2005, 08:08:03 PM »
Eh the 'x' on the floor was because it was a tech demo.  This stuff is still 9 months from completion.

And that commercial is sweet, but if you don't think it's a bit exagerated then think again.  It's a marketing tool.  A good one.  But that's all it is.

561
Nintendo Gaming / RE: Fly in the ointment?
« on: September 17, 2005, 08:06:59 PM »
Eh the 'x' on the floor was because it was a tech demo.  This stuff is still 9 months from completion.  

562
TalkBack / RE: Jim Merrick Revolution Controller Interview
« on: September 16, 2005, 11:08:27 AM »
Yeah the downside is developers will be able to take the lazy way out.  But it's probably for the better.  Those that want to put the extra effort forth to take advantage of the new technology can do so and there games will probably sell the better for it.   Those that don't can do the same 'ole, same 'ole which in some cases will be ok too.

563
Nintendo Gaming / RE: The Official IWATATON Speech Thread
« on: September 16, 2005, 09:49:59 AM »
I remember Miyamoto saying that he wasn't sure whether the d-pad or the analog stick was better.  I think he was about the remote controller.  They went with the d-pad.

564
Nintendo Gaming / RE: The Official IWATATON Speech Thread
« on: September 15, 2005, 09:35:11 PM »
The video is frellin' awesome!!!!!!!!!!!   That type of video will sell sht here in America.  

And as has been said you can sit down in your chair and aim the remote from your lap while using the analog stick.  YOu don't have to go all crazy like the video tho sht like that would be fun.   YOu know some exercise while you play.  

LIke was said too imagine combining the remote with a variation of the dancepad where the dancepad could detect you walking or running on it or even jumping!!!!!!  


565
Nintendo Gaming / RE: The Official IWATATON Speech Thread
« on: September 15, 2005, 09:10:40 PM »
I just saw that video.  Wow!!!  It's freakin' good.  LIke someone else said it really shows how Nintendo will market this thing and really makes it kewl!!

http://cube.ign.com/articles/651/651334p1.html

566
Nintendo Gaming / RE:The Official IWATATON Speech Thread
« on: September 15, 2005, 08:58:19 PM »
Quote

Originally posted by: Shecky
Quote

Originally posted by: trip1eX
What's with the swinging a controller will be tiring stuff?  Come on now gamers aren't that wussy are they?  If anything one should welcome the extra exercise!


DDR is exercise, flicking a wrist a couple hundred times is just asking for pain.  (and truthfully would get boring if you had to do it that many times)

I urge all of you to go practice with your TV remote... heck have a friend playing WW and flick the remote everytime he swings  Remember it's got to be free floating, no resting it comfortably in your lap.


Last time I checked pressing down the analog stick, d-pad and hitting buttons for hours at a time isn't pain free either  man.  Not to mention the mouse on my pc or this keyboard.

567
Nintendo Gaming / RE: The Official IWATATON Speech Thread
« on: September 15, 2005, 08:47:42 PM »
What's with the swinging a controller will be tiring stuff?  Come on now gamers aren't that wussy are they?  If anything one should welcome the extra exercise!

568
Nintendo Gaming / RE:The Official IWATATON Speech Thread
« on: September 15, 2005, 07:57:48 PM »
Quote

Originally posted by: Ian Sane


 Ports are going to SUCK unless they add more buttons.  The Rev is going to live or die on exclusives.


The DS didn't break traditional gaming though.  Every Gameboy game ever made is playable on it's control layout.  Cube games won't even play on this.  The DS adds to what was already there.  This removes TONS of stuff.  I can safely say that EVERY Cube game I own is unplayable on this controller without a major retooling.  Even Ikaruga has three buttons and thus wouldn't work without an attachment.

If they just put six buttons on this thing it wouldn't be so bad.  With two buttons this thing is out-of-date.  This could be an improvement but it's not because it removes a bunch of stuff.  So this is just different .  Not better, DIFFERENT.  Therefore it has no advantage over the competition.  The choice for a developer is Nintendo or Sony and MS.  It should be Nintendo OVER Sony and MS.  I'll bet they put more buttons by E3.


wtf you talking about?  With one hand you have can move up, down, left, right , forward, back, roll either direction, rotate the controller either direction, plus your index finger is on the trigger button and your thumb is on the dpad.  And this is just with one frickin hand.  Let's not forget you also have the big 'A' button and in the MP2 demo they even used 'select' to let you roll into a ball.  (gamespy said this was suprising comfortable to do.)  Not to mention Nintendo said the button size and shape and locations might change a bit.

This is an assload of functions for one hand.  Buttons can be mapped to tilt technology.  And hell the big 'A' button could be a shift key to turn, say tilting to the left , into a completely different function.

And we haven't even touched on the control on the 2nd hand yet.



 

569
Nintendo Gaming / RE: The Official IWATATON Speech Thread
« on: September 15, 2005, 06:52:17 PM »
another point.   Television remote controls should have this technology.  And also will this thing turn off my tv too?

570
Nintendo Gaming / RE: The Official IWATATON Speech Thread
« on: September 15, 2005, 06:49:42 PM »
btw, I use rechargeable batteries in my wavebird and it works fine.  

571
Nintendo Gaming / RE: The Official IWATATON Speech Thread
« on: September 15, 2005, 06:47:56 PM »
"Everyone agreed a Samba de Amigo would be perfect as well, to which Miyamoto-san confirmed, "Mr. Naka [at Sega] really likes this controller." What if you could use two controllers at once for Fight Night or a new Punch Out?"

hehe.  This would be sweet.  

I think this is good for Nintendo.  They are competing by differentiating their product from their competitors.  I mean that's what bores me about say the 360 is that it's the exact same thing but better graphics.  

Nintendo is who they are because they take chances.  OR at least that's what I'm liking about them lately.  They aren't afraid to fail.

btw, imagine a game from PLayboy where the remote is shaped like a cucumber and you have  to pleasure various playboy centerfolds from the last couple of decades.  The possibilities are endless.

572
Nintendo Gaming / RE:The Official IWATATON Speech Thread
« on: September 15, 2005, 06:27:03 PM »
Quote

Originally posted by: Fro
You can turn the controller sideways and it's an NES controller.

With the Analog attachment, you have...

A/B, D-Pad, analog stick start/select, L1, L2, move controller left, move controller right, move controller down, move controller up, tilt controller left, tilt controller right, move controller forward, move controller backwards.

That's more than enough functions for any game.



Plus you can rotate the controller which I think is different than tilting it left or right.  (ie rotate in a horizontal plane.)

This thing is loaded with functions.

573
Nintendo Gaming / RE: The Official IWATATON Speech Thread
« on: September 15, 2005, 06:17:01 PM »
I think the thing will be awesome from what I read.  The only thing I don't like is the look, but it sounds like once you use it that's the last thing you'll think about.


Perhaps tho they make the remote part look a bit more kewl.

574
Nintendo Gaming / RE: The Official IWATATON Speech Thread
« on: September 15, 2005, 05:57:17 PM »
Wow man.  I like the idea of it, but it's going take some getting used to the look of it.    

575
Nintendo Gaming / RE: Amazing Deals!
« on: September 15, 2005, 02:19:31 PM »
Battalion Wars $34.99 at outpost.com plus shipping

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